Marwell Vs Ghast (unedited)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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marwell
Posts: 129
Joined: Sat Mar 04, 2017 6:50 pm

Marwell Vs Ghast (unedited)

Post by marwell » Thu Mar 10, 2022 6:43 pm

* R HP:Wounded MV:Full >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Full >
drink fountain
You drink the water.
You don't feel thirsty any more.

* R HP:Wounded MV:Full >

An old woman has arrived from the north.

* R HP:Wounded MV:Fresh >
(tic_timer): Tic in 7 seconds!

Shinobi chats 'anyone want to sell me a basilard?'

* R HP:Wounded MV:Fresh >

An old woman leaves up. uu

* R HP:Wounded MV:Fresh >
(tic_timer): Tic in 7 seconds!

*Ghast* has arrived from above.

* R HP:Wounded MV:Fresh >

*Ghast* clumsily approaches you with a silver-winged basilard, but you fend off the attack.

* R HP:Wounded MV:Fresh - Ghast: Scratched >
g
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Ghast: Scratched >
not
You try to scythe *Ghast*, but he parries successfully.
You start paying increased attention to your surroundings.

r
bash
* R HP:Wounded MV:Fresh - Ghast: Scratched >
-=+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh - Ghast: Healthy >

*Ghast* tries to pierce you, but you deflect the blow.
*Ghast* snaps his fingers.

* R HP:Hurt MV:Fresh - Ghast: Healthy >

*Ghast* looks at you.

* R HP:Hurt MV:Fresh - Ghast: Healthy >
lick ghast

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Ghast: Healthy >
r
bash
You lick him. Hmm... tastes like chicken.
*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Ghast: Healthy >

*Ghast* leaves south. vv
-=+**+=- -=
They're not here anymore!

* R HP:Hurt MV:Fresh >

*Ghast* has arrived from the south.

s
* R HP:Hurt MV:Fresh >

*Ghast* leaves east. >>

g
* R HP:Hurt MV:Fresh >
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Hurt MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
n
e
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Hurt MV:Full >
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Watchman is here, fighting Ghast.
*Ghast* is here, fighting the Watchman.

* R HP:Hurt MV:Full >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Hurt MV:Full >

The Watchman leaves west. <<

* R HP:Hurt MV:Full >
w
(tic_timer): Tic in 7 seconds!
g
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Watchman is here, fighting Ghast.
The Watchman is here, fighting Ghast.
*Ghast* is here, fighting the Watchman.

* R HP:Hurt MV:Full >
[k h.dark]
You scythe *Ghast*'s body hard.

* R HP:Hurt MV:Full - the Watchman: Scratched - Ghast: Scratched >

You scythe *Ghast*'s left hand into bloody fragments!
The Watchman tries to slash Ghast, but he parries successfully.
*Ghast* pierces the Watchman's body hard.
The Watchman tries to slash Ghast, but he deflects the blow.

* R HP:Hurt MV:Full - the Watchman: Scratched - Ghast: Scratched >
r
bash

*Ghast* panics, and attempts to flee!
-=+
*Ghast* leaves east. >>
**
e+
g
Cancelled.
The Watchman leaves east. >>
The Watchman leaves east. >>
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Hurt MV:Full >
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Full - Ghast: Scratched >
z
k dark
z
k dark
You do the best you can!

r
bash
* R HP:Hurt MV:Full - Ghast: Scratched >
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Scratched >
*Ghast* panics, and attempts to flee!
-=+
*Ghast* leaves south. vv

s*
g
g
Cancelled.
You can't ride in there.

* R HP:Hurt MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >

*Ghast* has arrived from the south.

* R HP:Hurt MV:Full >
g

The Watchman tries to slash Ghast, but he parries successfully.
The Watchman joins the Watchman's fight!

* R HP:Hurt MV:Full >
[k h.dark]
You try to scythe *Ghast*, but he dodges the attack.

* R HP:Hurt MV:Full - the Watchman: Scratched - Ghast: Scratched >
r
bash

You try to scythe *Ghast*, but he deflects the blow.
The Watchman slashes Ghast's body extremely hard.
The Watchman tries to slash Ghast, but he deflects the blow.

* R HP:Hurt MV:Full - the Watchman: Scratched - Ghast: Hurt >
-=
*Ghast* panics, and attempts to flee!
+**+=
*Ghast* leaves east. >>
- -=
They're not here anymore!

* R HP:Hurt MV:Full >
e
g
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Hurt MV:Full >
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Full - Ghast: Hurt >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.
*Ghast* swiftly dodges your attempt to scythe him.

* R HP:Hurt MV:Full - Ghast: Hurt >
-=+**
*Ghast* tries to pierce you, but you parry successfully.
+=-
*Ghast* tries to pierce you, but you parry successfully.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Fresh - Ghast: Hurt >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Fresh - Ghast: Hurt >
na on ghast in wb
You narrate 'on ghast in wb'

* R HP:Hurt MV:Fresh - Ghast: Hurt >
cb
r
bash
[change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Fresh - Ghast: Hurt >

*Ghast* tries to pierce you, but you parry successfully.
-=+**+=- -
=
You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh - Ghast: Hurt >
l ghast

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Fresh - Ghast: Hurt >
snif
r
bash
You try to scythe *Ghast*, but he deflects the blow.
*Ghast* tries to pierce you, but you deflect the blow.

Ghast has some small wounds and bruises.
Ghast is hurt.

*Ghast* is using:
<held> a blood-red enameled trident badge
<worn on head> a camouflaged hood
<worn around neck> a patchwork scarf of animal furs
<worn around neck> a shimmering pendant of obsidian
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a silver-winged basilard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Hurt MV:Fresh - Ghast: Hurt >
You sniff sadly. *SNIFF*

* R HP:Hurt MV:Fresh - Ghast: Hurt >
-=+**+=
*Ghast* panics, and attempts to flee!
- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Hurt MV:Fresh - Ghast: Hurt >

You scythe *Ghast*'s body into bloody fragments!

* R HP:Hurt MV:Fresh - Ghast: Hurt >
cde
close gate e
You scythe *Ghast*'s head into bloody fragments!
Ok.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
r
bash

You scythe *Ghast*'s body into bloody fragments!
*Ghast* pierces your right leg hard.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
-=+
*Ghast* panics, and attempts to flee!
**+=
*Ghast* leaves west. <<
-
w-
g=
They're not here anymore!

* R HP:Hurt MV:Fresh >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Hurt MV:Full >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Hurt MV:Full - Ghast: Wounded >
r
bash
-
The Watchman joins your fight!
The Watchman joins the Watchman's fight!
The Watchman tries to slash Ghast, but he parries successfully.
Ghast swiftly dodges the Watchman's attempt to slash him.
*Ghast* tries to pierce you, but you deflect the blow.
=+*
*Ghast* panics, and attempts to flee!
*+=- -
*Ghast* leaves west. <<
=
They're not here anymore!

* R HP:Hurt MV:Full >
e
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* has arrived from the west.

* R HP:Hurt MV:Full >

*Ghast* opens the gate.

* R HP:Hurt MV:Full >

*Ghast* leaves east. >>

* R HP:Hurt MV:Full >
g
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
e
g

The gate closes quietly.

* R HP:Hurt MV:Full >
The gate seems to be closed.

* R HP:Hurt MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
ode
open gate e
e
Ok.

g
* R HP:Hurt MV:Full >
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

(tic_timer): Tic in 7 seconds!
* R HP:Hurt MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
e
g
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
gg
[diag h.dark]
No-one by that name here.

* R HP:Hurt MV:Full >
z
k dark
z
k dark
They aren't here.

* R HP:Hurt MV:Full >
z
k dark
They aren't here.

e
* R HP:Hurt MV:Full >
You try to scythe *Ghast*, but he deflects the blow.

e
* R HP:Hurt MV:Full - Ghast: Wounded >
No way! You're fighting for your life!

* R HP:Hurt MV:Full - Ghast: Wounded >
No way! You're fighting for your life!

* R HP:Hurt MV:Full - Ghast: Wounded >
r
bash

*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Full - Ghast: Wounded >
-=+**
*Ghast* leaves west. <<
+=
g-
Cancelled.
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Hurt MV:Full - Ghast: Wounded >

You try to scythe *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Full - Ghast: Wounded >
r
bash
-=+**+
*Ghast* tries to pierce you, but you deflect the blow.
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full >
st
g

*Ghast* pierces your body.

* R HP:Hurt MV:Full - Ghast: Wounded >
Do you not consider fighting as standing?

* R HP:Hurt MV:Full - Ghast: Wounded >
[k h.dark]
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >

*Ghast* swiftly dodges your attempt to scythe him.
*Ghast* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Full - Ghast: Wounded >
r
bash
-=+
*Ghast* tries to pierce you, but you parry successfully.
The sun sets.
(tic_timer): Tic length updated to: 61.758 seconds.
**+=- -
*Ghast* tries to pierce you, but you parry successfully.

=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh - Ghast: Wounded >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.
-=
*Ghast* tries to pierce you, but you parry successfully.
+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >

*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Ghast: Wounded >

*Ghast* leaves west. <<
*Ghast* has arrived from the west.

* R HP:Hurt MV:Fresh >
g
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Hurt MV:Full - Ghast: Wounded >
r
bash
-=
*Ghast* panics, and attempts to flee!
+**+
g=
*Ghast* leaves west. <<
-
z
k dark
Cancelled.
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
z
k dark
They aren't here.

z
k dark
* R HP:Hurt MV:Full >
z
k dark
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

r
bash
* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >

*Ghast* tries to pierce you, but you parry successfully.
-=+**
*Ghast* sniffs sadly.
+=- -
=
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - Ghast: Wounded >
sni
r
bash
*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he parries successfully.
You snicker softly.

* R HP:Hurt MV:Full - Ghast: Wounded >
-=+**+=-
*Ghast* tries to pierce you, but you deflect the blow.
-=
Your bash at *Ghast* sends him sprawling!

* R HP:Hurt MV:Full - Ghast: Wounded >

You scythe *Ghast*'s body into bloody fragments!

* R HP:Hurt MV:Full - Ghast: Wounded >

You scythe *Ghast*'s body extremely hard.

* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark
z
k dark
You do the best you can!

z
k dark
* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark
z
k dark
*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he parries successfully.
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

z
k dark
* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

z
k dark
* R HP:Hurt MV:Full - Ghast: Wounded >
*Ghast* pierces your body.
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

z
k dark
* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.
-=+**+=- -
=
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - Ghast: Wounded >
r
bash
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.
-=+**
*Ghast* panics, and attempts to flee!
+=-
g-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - Ghast: Wounded >
z
k dark

*Ghast* leaves west. <<

z
k dark
* R HP:Hurt MV:Full >
z
k dark
st
g
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Full - Ghast: Wounded >
They aren't here.

* R HP:Hurt MV:Full - Ghast: Wounded >
They aren't here.

* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
Do you not consider fighting as standing?

* R HP:Hurt MV:Full - Ghast: Wounded >
[k h.dark]
You do the best you can!

r
bash
* R HP:Hurt MV:Full - Ghast: Wounded >
-=+
*Ghast* pierces your head.

(tic_timer): Tic in 7 seconds!**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - Ghast: Wounded >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Full - Ghast: Wounded >
l
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
*Ghast* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full - Ghast: Wounded >

*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he parries successfully.
The night has begun.
(tic_timer): Tic length updated to: 61.799 seconds.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
r
bash
-=+*
*Ghast* pierces your body.

*+=- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Hurt MV:Fresh - Ghast: Wounded >
You scythe *Ghast*'s body into bloody fragments!

* R HP:Hurt MV:Fresh - Ghast: Wounded >

You scythe *Ghast*'s left arm into bloody fragments!

* R HP:Hurt MV:Fresh - Ghast: Battered >

*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Fresh - Ghast: Battered >

*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Ghast: Battered >

*Ghast* leaves west. <<

* R HP:Hurt MV:Fresh >
w
g
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
*Ghast* leaves east. >>

* R HP:Hurt MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
e
g
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
e
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Full >
k rat
You scythe a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Hurt MV:Full >
g
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
w
w
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Hurt MV:Full >
e
e
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Full >
e
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
gg
[diag h.dark]
No-one by that name here.

* R HP:Hurt MV:Full >
gg
[diag h.dark]
No-one by that name here.

* R HP:Hurt MV:Full >
n
n
Broken Path
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a humanoid leaving north.
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.

* R HP:Hurt MV:Full >
Ruins
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
Door down: board
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.

* R HP:Hurt MV:Full >
n
Higher Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving east.
There are some tracks of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >

*Ghast* has arrived from below.

* R HP:Hurt MV:Full >
g
r
bash
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Full - Ghast: Wounded >
-=
*Ghast* panics, and attempts to flee!
+**+=
*Ghast* leaves south. vv

g-
z
k dark
Cancelled.
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
You try to scythe *Ghast*, but he deflects the blow.

z
k dark
* R HP:Hurt MV:Strong - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
z
k dark
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he parries successfully.
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
r
bash
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Ghast: Wounded >
-=+*
g*
*Ghast* leaves north. ^^
*Ghast* has arrived from the north.

z
k dark
Cancelled.
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Hurt MV:Strong - Ghast: Wounded >
z
k dark
z
k dark
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
r
bash
*Ghast* panics, and attempts to flee!
-=+*
z
k dark
z
k dark
z
k dark
Cancelled.
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
z
k dark
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
z
k dark
You do the best you can!

* R HP:Hurt MV:Strong - Ghast: Wounded >
z
k dark
You do the best you can!
*Ghast* leaves east. >>

z
k dark
* R HP:Hurt MV:Strong >
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
They aren't here.

* R HP:Hurt MV:Strong >
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
They aren't here.

* R HP:Hurt MV:Strong >
e
They aren't here.

* R HP:Hurt MV:Strong >
They aren't here.

g
* R HP:Hurt MV:Strong >
Higher Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy wolfish creature darts through the shadows.
A handsome stag stands here, ready to run.
A raven is here flying around.

* R HP:Hurt MV:Strong >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
w
g
Higher Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
n
Higher Braem Wood
[ obvious exits: E S D ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong >
e
(tic_timer): Tic in 7 seconds!
Higher Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
Door down: gravel
There are some tracks of an animal leaving south.
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Hurt MV:Strong >
s
Higher Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy wolfish creature darts through the shadows.
A handsome stag stands here, ready to run.
A raven is here flying around.

* R HP:Hurt MV:Strong >
s
Higher Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
There are some tracks of an animal leaving south.
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Hurt MV:Strong >
e
Higher Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of an animal leaving east.
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Hurt MV:Strong >
e
e
Higher Braem Wood
[ obvious exits: E W ]
Zone: Braem Wood
There are some tracks of an animal leaving west.
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Hurt MV:Full >
Higher Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Hurt MV:Full >
s
Higher Braem Wood
[ obvious exits: N D ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving down. dd
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
d
A Windy Cliff
[ obvious exits: U D ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving down. dd
There are some tracks of an animal leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A plump pheasant pecks at the ground.

* R HP:Hurt MV:Full >
d
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.
A falcon with long, brown feathers circles in a slow hunting pattern.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Hurt MV:Full >
e
In a Quiet Valley
[ obvious exits: N S W ]
Zone: Braem Wood
There are some tracks of a humanoid leaving west.
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Hurt MV:Strong >
n
n
East of a Plateau
[ obvious exits: N S ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Hurt MV:Strong >
Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
Door east: fallentree
There are some tracks of a TROLLOC leaving down. dd
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

* R HP:Hurt MV:Strong >
d

A small squirrel leaves south. vv

* R HP:Hurt MV:Strong >
Lower Braem Wood
[ obvious exits: E U ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving up.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong >
e
Lower Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A plump pheasant is here flying around.
A squirrel is here, chittering.

* R HP:Hurt MV:Strong >
s
Lower Braem Wood
[ obvious exits: N E ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A plump pheasant pecks at the ground.

* R HP:Hurt MV:Strong >
e
Lower Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong >
e

*Ghast* has arrived from the west.

* R HP:Hurt MV:Strong >
Lower Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A man of the woods strides by quietly.

* R HP:Hurt MV:Strong >
w
g
Lower Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
e
g
Lower Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A man of the woods strides by quietly.

* R HP:Hurt MV:Strong >
A woodsman stops using a torch.
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
w
Lower Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong >
w
Lower Braem Wood
[ obvious exits: N E ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A badger is rummaging about, looking for stuff to eat.
A plump pheasant pecks at the ground.

* R HP:Hurt MV:Strong >
e
Lower Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Hurt MV:Strong >
w
Lower Braem Wood
[ obvious exits: N E ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A plump pheasant pecks at the ground.
*Ghast* has arrived from the east.

g
* R HP:Hurt MV:Strong >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Hurt MV:Strong - Ghast: Wounded >
r
bash
*Ghast* panics, and attempts to flee!
-=+*

*Ghast* pierces your body hard.
*Ghast* leaves north. ^^

g*+
z
k dark
Cancelled.
[k h.dark]
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
They aren't here.

* R HP:Hurt MV:Strong >
n
They aren't here.

* R HP:Hurt MV:Strong >
Lower Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A plump pheasant pecks at the ground.
A squirrel is here, chittering.

* R HP:Hurt MV:Strong >
g
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
w
Lower Braem Wood
[ obvious exits: E U ]
Zone: Braem Wood
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving up. uu
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong >
g
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
ttt
[track trolloc]
-=
Some obvious fresh tracks of Ghast leaving up.
Some clear fresh tracks of Ghast leaving east.

* R HP:Hurt MV:Strong >
u
g
Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
Door east: fallentree
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > [k h.dark]
They aren't here.

* R HP:Hurt MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Hurt MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Hurt MV:Tiring >
They aren't here.

* R HP:Hurt MV:Tiring >
n
They aren't here.

* R HP:Hurt MV:Tiring >
Crossing a Log
[ obvious exits: N S ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring >
n
Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A plump pheasant is visible flying high in the sky.
A badger is rummaging about, looking for stuff to eat.

* R HP:Hurt MV:Tiring >
e

A badger tunnels through the soil.

* R HP:Hurt MV:Tiring >
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some tracks of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Hurt MV:Tiring >
g
[k h.dark]
They aren't here.

r
bash
* R HP:Hurt MV:Tiring >
Bash who?

* R HP:Hurt MV:Tiring >
g
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Hurt MV:Tiring - Ghast: Wounded >
r
bash
-=+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Tiring - Ghast: Wounded >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Tiring - Ghast: Wounded >
(tic_timer): Tic in 7 seconds!
sigh
r
bash
You sigh.

* R HP:Hurt MV:Tiring - Ghast: Wounded >
-=
*Ghast* tries to pierce you, but you deflect the blow.
+**+=- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Hurt MV:Tiring - Ghast: Wounded >

You scythe *Ghast*'s body into bloody fragments!

* R HP:Hurt MV:Tiring - Ghast: Battered >

You scythe *Ghast*'s right leg into bloody fragments!

* R HP:Scratched MV:Strong - Ghast: Battered >
r
bash
They already seem to be stunned.

* R HP:Scratched MV:Strong - Ghast: Battered >
r
bash
*Ghast* nods in agreement.
-
*Ghast* tries to pierce you, but you deflect the blow.
=+*

*Ghast* pierces your left leg.
*+
*Ghast* claps you on the back.
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >
-=+**+=-
*Ghast* tries to pierce you, but you deflect the blow.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Battered >
r
bash

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Strong - Ghast: Battered >
-=+**+=
*Ghast* tries to pierce you, but you deflect the blow.
*Ghast* tries to pierce you, but you parry successfully.
- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Ghast: Battered >
r
bash

*Ghast* pierces your body hard.
*Ghast* leaves east. >>

* R HP:Hurt MV:Strong >
g
z
k dark
Bash who?

* R HP:Hurt MV:Strong >
z
k dark
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
They aren't here.

z
k dark
* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
z
k dark
They aren't here.

* R HP:Hurt MV:Strong >
They aren't here.

* R HP:Hurt MV:Strong >
They aren't here.

e
* R HP:Hurt MV:Strong >
They aren't here.

* R HP:Hurt MV:Strong >
g
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Hurt MV:Strong >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
n
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
* R HP:Hurt MV:Strong >
[k h.dark]
They aren't here.

* R HP:Hurt MV:Strong >
e
In the Forest
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door south: brush
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thief skulks here, evading justice.
A black wolf growls loudly, poised to leap.

* R HP:Hurt MV:Strong >
n
Light Forest
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Hurt MV:Strong >
n
Light Forest
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.
A lynx creeps low to the ground, hunting for food.

* R HP:Scratched MV:Tiring >
w
Fern Forest
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
w
Thick Forest
[ obvious exits: E S ]
Zone: Southern Black Hills
There are some tracks of an animal leaving south.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a Queen's Guard squadman.
A long-eared rabbit is here, looking quite sick.
The corpse of an opossum is lying here.
A raccoon sniffs the ground for food.
A Queen's Guard squadman is here, fighting Ghast.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

g
* R HP:Scratched MV:Tiring >
A Queen's Guard squadman tries to pierce Ghast, but he deflects the blow.
A Queen's Guard squadman stops using a torch.
A Queen's Guard squadman joins a Queen's Guard squadman's fight!
A Queen's Guard captain joins a Queen's Guard squadman's fight!
*Ghast* pierces a Queen's Guard squadman's body hard.
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.
*Ghast* panics, and attempts to flee!

* R HP:Scratched MV:Tiring - a Queen's Guard squadman: Beaten - Ghast: Battered >
r
bash

*Ghast* leaves east. >>
-=+**+=- -=
They're not here anymore!

* R HP:Scratched MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Scratched MV:Tiring >
e
g
Fern Forest
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Scratched MV:Tiring >
e
Light Forest
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.
A lynx creeps low to the ground, hunting for food.

* R HP:Scratched MV:Tiring >

*Ghast* has arrived from the north.

* R HP:Scratched MV:Tiring >
n
Well Worn Path
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray mouse is scuttling about here.

* R HP:Scratched MV:Tiring >
s
g
Light Forest
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A frog is here, croaking happily.
A lynx creeps low to the ground, hunting for food.

* R HP:Scratched MV:Tiring >
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Scratched MV:Tiring - Ghast: Battered >
r
bash

*Ghast* panics, and attempts to flee!
-=+**+
*Ghast* leaves west. <<

z
k dark
z
k dark=
z
k dark-
z
k dark
Cancelled.
They aren't here.

* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Scratched MV:Tiring >
They aren't here.

* R HP:Scratched MV:Tiring >
They aren't here.

w
* R HP:Scratched MV:Tiring >
You try to scythe *Ghast*, but he deflects the blow.

g
* R HP:Scratched MV:Tiring - Ghast: Battered >
You do the best you can!

* R HP:Scratched MV:Tiring - Ghast: Battered >
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - Ghast: Battered >
[k h.dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Ghast: Battered >
r
bash

*Ghast* panics, and attempts to flee!

* R HP:Scratched MV:Tiring - Ghast: Battered >
-=+*
z
k dark
z
k dark
(tic_timer): Tic in 7 seconds!
z
k dark
Cancelled.
You do the best you can!
*Ghast* leaves south. vv

* R HP:Scratched MV:Tiring >
They aren't here.

z
k dark
* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Scratched MV:Tiring >
They aren't here.

* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Scratched MV:Tiring >
They aren't here.

* R HP:Scratched MV:Tiring >
They aren't here.

z
k dark
* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

* R HP:Scratched MV:Tiring >
z
k dark
They aren't here.

* R HP:Scratched MV:Tiring >
They aren't here.

* R HP:Scratched MV:Tiring >
s
They aren't here.

* R HP:Scratched MV:Tiring >
Light Forest
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Tiring >
z
k dark
z
k dark
You try to scythe *Ghast*, but he deflects the blow.

g
* R HP:Scratched MV:Tiring - Ghast: Battered >
You do the best you can!

* R HP:Scratched MV:Tiring - Ghast: Battered >
*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he parries successfully.
[k h.dark]
You do the best you can!

* R HP:Scratched MV:Tiring - Ghast: Battered >
r
bash
-=+**+
*Ghast* tries to pierce you, but you deflect the blow.
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Strong >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Strong - Ghast: Wounded >

You try to scythe *Ghast*, but he dodges the attack.
*Ghast* pierces your right leg hard.

* R HP:Scratched MV:Strong - Ghast: Wounded >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Strong - Ghast: Wounded >

Ghast assumes an offensive striking posture.

* R HP:Scratched MV:Strong - Ghast: Wounded >
r
bash

You try to scythe *Ghast*, but he deflects the blow.
*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Strong - Ghast: Wounded >
-=+*
*Ghast* tries to pierce you, but you deflect the blow.
*+=-
*Ghast* tries to pierce you, but you parry successfully.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Strong - Ghast: Wounded >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Strong - Ghast: Wounded >
r
bash
-=+
*Ghast* tries to pierce you, but you deflect the blow.
**+=- -
The grasshopper has arrived from the west.

=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Strong - Ghast: Wounded >

*Ghast* tries to pierce you, but you deflect the blow.
*Ghast* pierces your body hard.

* R HP:Hurt MV:Strong - Ghast: Wounded >
r
bash
-=
*Ghast* tries to pierce you, but you deflect the blow.
+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Wounded >

*Ghast* pierces your body.

* R HP:Hurt MV:Strong - Ghast: Wounded >
r
bash
You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.
-=+**+=- -
*Ghast* tries to pierce you, but you deflect the blow.
=
Your bash at *Ghast* sends him sprawling!

* R HP:Hurt MV:Strong - Ghast: Wounded >

You scythe *Ghast*'s left arm into bloody fragments!

* R HP:Hurt MV:Strong - Ghast: Battered >

You try to scythe *Ghast*, but he parries successfully.

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* frowns.

* R HP:Hurt MV:Strong - Ghast: Battered >
r
bash
-=+
*Ghast* tries to pierce you, but you deflect the blow.
**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* pierces your body hard.

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >
r
bash
-=
*Ghast* pierces your body hard.
+**
*Ghast* tries to pierce you, but you deflect the blow.
+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Strong - Ghast: Battered >
(tic_timer): Tic in 7 seconds!
r
bash
-
*Ghast* tries to pierce you, but you deflect the blow.
=+**+=-
*Ghast* pierces your head.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >
snif
r
bash
You sniff sadly. *SNIFF*

* R HP:Hurt MV:Strong - Ghast: Battered >
You try to scythe *Ghast*, but he parries successfully.
*Ghast* pierces your body.
-=+**+=- -
*Ghast* pierces your left arm hard.
*Ghast* pierces your left arm.

=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >
r
bash
-=+**
*Ghast* tries to pierce you, but you parry successfully.
+=-
*Ghast* tries to pierce you, but you deflect the blow.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >
eq
You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.
You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a tunic of finely-crafted chain
<worn about body> a red tabard with a vivid red cloak
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield (used)
<wielded> a finely crafted axe
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Hurt MV:Strong - Ghast: Battered >
r
bash
-=+**
*Ghast* tries to pierce you, but you parry successfully.
+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Ghast: Battered >
r
bash

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Strong - Ghast: Battered >
-=+*

*Ghast* pierces your right arm hard.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Ghast: Battered >

*Ghast* pierces your body hard.

* R HP:Wounded MV:Strong - Ghast: Battered >

*Ghast* pierces your head.

* R HP:Wounded MV:Strong - Ghast: Battered >
r
bash
-=+*
*Ghast* pierces your left arm hard.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Ghast: Battered >
sni
r
bash
You snicker softly.

* R HP:Wounded MV:Strong - Ghast: Battered >
-
*Ghast* tries to pierce you, but you parry successfully.
=+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Ghast: Battered >
r
bash

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you parry successfully.
-=+**+=- -
=
You try to scythe *Ghast*, but he deflects the blow.
*Ghast* pierces your right hand hard.
*Ghast* tries to pierce you, but you parry successfully.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
r
bash

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Ghast: Battered >
-=+**+=-
*Ghast* tries to pierce you, but you parry successfully.
-
(tic_timer): Tic in 7 seconds!
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
r
bash

*Ghast* pierces your right leg.

* R HP:Wounded MV:Strong - Ghast: Battered >
-=+*

*Ghast* tries to pierce you, but you parry successfully.
*+=- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Wounded MV:Strong - Ghast: Battered >
clap
You try to scythe *Ghast*, but he deflects the blow.
Clap, clap, clap.

* R HP:Wounded MV:Full - Ghast: Wounded >

You scythe *Ghast*'s right leg into bloody fragments!

* R HP:Wounded MV:Full - Ghast: Battered >
r
bash
-=
*Ghast* strokes his chin thoughtfully.
+*
*Ghast* tries to pierce you, but you parry successfully.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >
r
bash

*Ghast* pierces your left leg.

* R HP:Wounded MV:Full - Ghast: Battered >

*Ghast* pierces your left arm hard.

* R HP:Wounded MV:Full - Ghast: Battered >

The grasshopper leaves west. <<

* R HP:Wounded MV:Full - Ghast: Battered >
-=+
*Ghast* tries to pierce you, but you deflect the blow.
**+
*Ghast* tries to pierce you, but you deflect the blow.
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >

*Ghast* pierces your right arm hard.

* R HP:Wounded MV:Full - Ghast: Battered >
r
bash
-=
*Ghast* pierces your right arm.
+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Ghast: Battered >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Full - Ghast: Battered >
r
bash

*Ghast* looks at you.

* R HP:Wounded MV:Full - Ghast: Battered >
*Ghast* tries to pierce you, but you parry successfully.
-
*Ghast* pierces your right foot hard.
=+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Full - Ghast: Battered >
r
bash

*Ghast* pierces your left leg.
-=+**+=- -
=
You try to scythe *Ghast*, but he parries successfully.
*Ghast* pierces your right leg hard.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full >
r
bash
*Ghast* pierces your body very hard.
-=+*

*Ghast* tries to pierce you, but you deflect the blow.
*+=- -
*Ghast* pierces your body hard.
=
Your bash at *Ghast* sends him sprawling!

* R HP:Battered MV:Full - Ghast: Battered >

You scythe *Ghast*'s left arm into bloody fragments!

* R HP:Battered MV:Full - Ghast: Battered >

You scythe *Ghast*'s body into bloody fragments!

* R HP:Battered MV:Full - Ghast: Beaten >
r
bash
-=+**
*Ghast* tries to pierce you, but you deflect the blow.
*Ghast* pierces your body hard.
+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Ghast: Beaten >

*Ghast* shivers uncomfortably.

* R HP:Battered MV:Full - Ghast: Beaten >
r
bash
(tic_timer): Tic in 7 seconds!

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Full - Ghast: Beaten >

*Ghast* pierces your left arm.

* R HP:Battered MV:Full - Ghast: Beaten >
-=+*

*Ghast* tries to pierce you, but you parry successfully.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Ghast: Beaten >
-=+*
*Ghast* tries to pierce you, but you deflect the blow.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Fresh - Ghast: Beaten >
-=+
*Ghast* tries to pierce you, but you deflect the blow.
**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh >

*Ghast* pierces your left leg.

* R HP:Battered MV:Fresh - Ghast: Beaten >
r
bash
-=
*Ghast* tries to pierce you, but you parry successfully.
+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Fresh - Ghast: Beaten >
r
bash
-
*Ghast* tries to pierce you, but you deflect the blow.
=+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Fresh - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.
-=+**+=- -
=
You try to scythe *Ghast*, but he parries successfully.
*Ghast* pierces your head hard.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Ghast: Beaten >
r
bash
You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you deflect the blow.
-=+**+=-
*Ghast* mutters to himself in complete disgust.
-
*Ghast* tries to pierce you, but you deflect the blow.

=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Fresh - Ghast: Beaten >
-=+**+=-
*Ghast* tries to pierce you, but you deflect the blow.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Fresh - Ghast: Beaten >
-=+**+=-
*Ghast* tries to pierce you, but you deflect the blow.
-=
Your bash at *Ghast* sends him sprawling!

* R HP:Battered MV:Fresh - Ghast: Beaten >

You scythe *Ghast*'s body into bloody fragments!

* R HP:Battered MV:Fresh - Ghast: Beaten >

You try to scythe *Ghast*, but he deflects the blow.

* R HP:Battered MV:Fresh - Ghast: Beaten >
(tic_timer): Tic in 7 seconds!
r
bash
*Ghast* panics, and attempts to flee!

*Ghast* leaves west. <<
-=+**+=-
g
Cancelled.
[k h.dark]
They aren't here.

* R HP:Battered MV:Full >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Full >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Battered MV:Full >
z
k dark
They aren't here.

* R HP:Battered MV:Full >
z
k dark
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

l
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Battered MV:Full >
w
w
Clearing
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.
A large swarm of mosquitoes is buzzing around your head.
A small grasshopper hops from place to place.

* R HP:Battered MV:Full >
Old Hovel
[ obvious exits: N E ]
Zone: Southern Black Hills
Door west: Hearth
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raccoon sniffs the ground for food.
The corpse of an opossum is lying here.

* R HP:Battered MV:Full >
n
Thick Forest
[ obvious exits: E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.
A Queen's Guard squadman stands here.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

* R HP:Battered MV:Full >
e
e
Fern Forest
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered MV:Full >
Light Forest
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
g
Light Forest
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Battered MV:Full >
[k h.dark]
They aren't here.

* R HP:Battered MV:Full >
s
In the Forest
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door south: brush
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thief skulks here, evading justice.

* R HP:Battered MV:Full >
w
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
w
g
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of a TROLLOC leaving south. vv
A sign is posted here that you must READ.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
r
bash
[k h.dark]
They aren't here.

* R HP:Battered MV:Full >
Bash who?

* R HP:Battered MV:Full >
s
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
w
Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

* R HP:Battered MV:Full >
n
Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
The corpse of a brown deer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Battered MV:Full >
g
r
bash
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Battered MV:Strong - Ghast: Beaten >
-=+**
*Ghast* tries to pierce you, but you parry successfully.
+=- -=
Your bash at *Ghast* sends him sprawling!
*Ghast* panics, and attempts to flee!

* R HP:Battered MV:Strong - Ghast: Beaten >

You scythe *Ghast*'s right hand into bloody fragments!

* R HP:Battered MV:Strong - Ghast: Critical >

*Ghast* leaves south. vv

* R HP:Battered MV:Strong >
s
g
Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
n
g
Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of a brown deer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
n
Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Battered MV:Strong >
s
s
Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of a brown deer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
g
Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
n
n
Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of a brown deer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.

w
* R HP:Battered MV:Strong >
Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Battered MV:Strong >
Braem Wood
[ obvious exits: E S W D ]
Zone: Braem Wood
There are some bloody traces of a TROLLOC leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
d
Caralain Grass
[ obvious exits: E S W U ]
Zone: Caralain Grass
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hunter looks for tracks here.

* R HP:Battered MV:Strong >
e
e
Caralain Grass
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Caralain Grass
[ obvious exits: E S W ]
Zone: Caralain Grass
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
Caralain Grass
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered MV:Strong >
e
e
Caralain Grass
[ obvious exits: N E W ]
Zone: Caralain Grass
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
Some black belladonna berries are here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
A Thinning in the Grass
[ obvious exits: N E S W ]
Zone: Caralain Grass
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered MV:Strong >
A Ring of Beeches
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.

* R HP:Battered MV:Strong >
not
e
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong >
e
Wide Plain
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Battered MV:Strong >
Wide Plain
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
not
g
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
w
g
Wide Plain
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Battered MV:Strong >
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
n
Gently Rolling Plains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fat slug is slithering along here.
A gray mouse is scuttling about here.

* R HP:Battered MV:Strong >
e
e
e
Rolling Plains
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Strong >
Clear Spring
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A bubbling spring is here, clear water offering a perfect reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Potato Field
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring >
n
A Hill of Flowers
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A green-leafed herb grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
e
e
e
Near the Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Tiring >
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.

e
* R HP:Battered MV:Tiring >
e
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Tiring >
e
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring >
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
By the Strongly Flowing Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring >
w
w
w
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
w
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Tiring >
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
n
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A spotted jaguar opens its eyes lazily.

n
* R HP:Battered MV:Tiring >
Among the Black Hills
[ obvious exits: N S W ]
Zone: Black Hills
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting Ghast.
A spotted jaguar is here, fighting Ghast.

* R HP:Battered MV:Tiring >
A spotted jaguar tries to hit Ghast, but he parries successfully.
*Ghast* pierces a spotted jaguar's body very hard.
Ghast swiftly dodges a spotted jaguar's attempt to hit him.
The Black Hills
[ obvious exits: E S W ]
Zone: Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
s
g
Among the Black Hills
[ obvious exits: N S W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting Ghast.
A spotted jaguar is here, fighting Ghast.

* R HP:Battered MV:Tiring >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Battered MV:Tiring - a spotted jaguar: Beaten - Ghast: Critical >
r
bash
*Ghast* panics, and attempts to flee!
-=
A spotted jaguar tries to hit Ghast, but he parries successfully.
A spotted jaguar tries to hit Ghast, but he dodges the attack.
+
*Ghast* leaves west. <<
**+=- -=
They're not here anymore!

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

w
* R HP:Battered MV:Tiring >
g
The Rising Slope
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
w
The Low Hills
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
s
Near the Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
e
e
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.

* R HP:Battered MV:Tiring >
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Tiring >
e
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
e
e
e
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

e
* R HP:Battered MV:Tiring >
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Battered MV:Tiring >
By the Strongly Flowing Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring >
Tributary of the River Luan
[ obvious exits: N E W ]
Zone: Black Hills
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring >
w
w
By the Strongly Flowing Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.

g
* R HP:Battered MV:Tiring >
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
e
e
By the Strongly Flowing Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.

e
* R HP:Battered MV:Tiring >
Tributary of the River Luan
[ obvious exits: N E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring >
Meander in the Crystal Brook
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small, silvery fish is swimming about here.
A small, silvery fish is swimming about here.

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

l
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
Meander in the Crystal Brook
Remarkably clearer, the waterflow derived from the south is deflected toward
the east temporarily and bends around a sandy beach to the north. A few
minnows and silver-backed fish zip past you nervously.
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small, silvery fish is swimming about here.
A small, silvery fish is swimming about here.

w
* R HP:Battered MV:Tiring >
Tributary of the River Luan
[ obvious exits: N E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring >
w
By the Strongly Flowing Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring >
w
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
w
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring >
w
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

* R HP:Battered MV:Tiring >
g
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

r
bash
* R HP:Battered MV:Tiring - Ghast: Beaten >
-=

*Ghast* panics, and attempts to flee!
+*

*Ghast* leaves east. >>
*+
g=-
Cancelled.
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

l
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

e
* R HP:Battered MV:Tiring >
Base of the Gentle Slope
Low hills begin to roll out in all directions, gently climbing into the higher
and more rugged Black Hills that stand stark and hostile in contrast to the
grassy fields and lush vegetation to the south. Somewhere to the northeast
the pinacle of Dragonmount stands; a landmark for some, and a warning to
others.
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring >
e
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
w
w
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring >
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
e
g
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
w
g
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
w
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.

* R HP:Battered MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
w
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting Ghast.
A snake is lying on the ground here.

* R HP:Battered MV:Tiring >

*Ghast* pierces a spotted jaguar's body very hard.
A spotted jaguar tries to hit Ghast, but he dodges the attack.

* R HP:Battered MV:Tiring >
g
r
bash
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.
*Ghast* panics, and attempts to flee!

* R HP:Battered MV:Tiring - a spotted jaguar: Wounded - Ghast: Beaten >
-=
*Ghast* leaves north. ^^
+**+=-
g
Cancelled.
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
n
g
The Rising Slope
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

(tic_timer): Tic in 7 seconds!
* R HP:Battered MV:Tiring >
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Battered MV:Winded - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he parries successfully.

* R HP:Battered MV:Winded - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Battered MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
z
k dark
You do the best you can!

z
k dark
* R HP:Battered MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Battered MV:Winded - Ghast: Beaten >
You do the best you can!
*Ghast* leaves west. <<

* R HP:Battered MV:Winded >
They aren't here.

z
k dark
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
z
k dark
They aren't here.

* R HP:Battered MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Battered MV:Winded >
z
k dark
They aren't here.

* R HP:Battered MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
z
k dark
They aren't here.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
w
They aren't here.

* R HP:Battered MV:Winded >
The Low Hills
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
s
Near the Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* has arrived from the west.

* R HP:Battered MV:Winded >
g

The sun rises.
(tic_timer): Tic length updated to: 62.345 seconds.

* R HP:Wounded MV:Tiring >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Tiring - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Ghast: Beaten >

You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Ghast: Beaten >

*Ghast* leaves east. >>

* R HP:Wounded MV:Tiring >
e
g
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A spotted jaguar opens its eyes lazily.
A snake is lying on the ground here.

* R HP:Wounded MV:Tiring >

*Ghast* leaves north. ^^

* R HP:Wounded MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Tiring >
n
g
The Rising Slope
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Tiring >
They aren't here.

z
k dark
* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Tiring >
z
k dark
They aren't here.

n
* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
Among the Desolate Hills
[ obvious exits: N E S W D ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
n
The Rough Terrain
[ obvious exits: N S ]
Zone: Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
s
s
Among the Desolate Hills
[ obvious exits: N E S W D ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
The Rising Slope
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
w
The Low Hills
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
s
Near the Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
e
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting Ghast.
A snake is lying on the ground here.

* R HP:Wounded MV:Tiring >
g
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Tiring - a spotted jaguar: Battered - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - a spotted jaguar: Battered - Ghast: Beaten >
r
bash
-
*Ghast* pierces a spotted jaguar's right foreleg very hard.
A spotted jaguar tries to hit Ghast, but he parries successfully.
*Ghast* leaves east. >>
=+**+
gg=-
Cancelled.
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring >
e
g
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.

* R HP:Wounded MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Tiring >
e
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
e
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
e
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
w
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A rust-colored bobcat crouches low, ready to pounce.

w
* R HP:Wounded MV:Winded >
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
e
g
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
gg
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Winded >
gg
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Winded >
gg
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
g
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Beaten >
You try to scythe *Ghast*, but he parries successfully.
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
r
bash
-
*Ghast* panics, and attempts to flee!
=+**+=
*Ghast* pierces your body hard.
*Ghast* leaves south. vv
- -=
They're not here anymore!

* R HP:Wounded MV:Winded >
s
g
Small Valley
[ obvious exits: N S ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving south.
The waters of a stream chatter as they run over the streambed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
gg
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

* R HP:Wounded MV:Winded >
g
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >

You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!
*Ghast* leaves north. ^^

* R HP:Wounded MV:Winded >
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

stat
* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he deflects the blow.
You are a 275 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs. BMI: 26.104.
You are carrying 0.0 lbs and wearing 62.6 lbs, very light. MUD BMI: 0.495.
Your base abilities are: Str:18 Int:18 Wil:15 Dex:19 Con:19. Total: 89.
Offensive bonus: 168, Dodging bonus: 71, Parrying bonus: 136. Total Defence: 207
Your mood is: Brave. You will flee below: 50 Hit Points
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
You try to scythe *Ghast*, but he deflects the blow.
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!
*Ghast* leaves north. ^^
*Ghast* has arrived from the north.

* R HP:Wounded MV:Winded >
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

r
bash
* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
*Ghast* tries to pierce you, but you deflect the blow.
-=
*Ghast* panics, and attempts to flee!
+
(tic_timer): Tic in 7 seconds!**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Winded >

*Ghast* leaves north. ^^

* R HP:Wounded MV:Winded >
st
g
You stand up.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
z
k dark
The day has begun.
(tic_timer): Tic length updated to: 61.511 seconds.
They aren't here.

* R HP:Wounded MV:Tiring >
z
k dark
They aren't here.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
g
They aren't here.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
[k h.dark]
They aren't here.

n
* R HP:Wounded MV:Tiring >
g
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Tiring >
s
s
Small Valley
[ obvious exits: N S ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The waters of a stream chatter as they run over the streambed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Tiring >
Small Valley
[ obvious exits: N W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
The waters of a stream chatter as they run over the streambed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
n
n
Small Valley
[ obvious exits: N S ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The waters of a stream chatter as they run over the streambed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
gg
[diag h.dark]
No-one by that name here.

g
* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
e
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
e
By the Strongly Flowing Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.

* R HP:Wounded MV:Winded >
e
Tributary of the River Luan
[ obvious exits: N E W ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
w
w
w
By the Strongly Flowing Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.

* R HP:Wounded MV:Winded >
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
w
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
w
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Wounded MV:Winded >
g
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Winded - Ghast: Battered >
r
bash

*Ghast* pierces your left leg hard.
*Ghast* panics, and attempts to flee!
-=+**+

*Ghast* leaves east. >>
=- -
e=
They're not here anymore!

* R HP:Wounded MV:Winded >
g
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >

*Ghast* has arrived from the east.

* R HP:Wounded MV:Winded >
g
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Battered >

You try to scythe *Ghast*, but he parries successfully.

r
bash
* R HP:Wounded MV:Winded - Ghast: Battered >
-=+**+=-
*Ghast* tries to pierce you, but you parry successfully.
-=
Your bash at *Ghast* sends him sprawling!

* R HP:Wounded MV:Winded - Ghast: Battered >

You scythe *Ghast*'s left leg into bloody fragments!

* R HP:Wounded MV:Winded - Ghast: Beaten >

You scythe *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* leaves west. <<

* R HP:Wounded MV:Winded >
g
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
w
They aren't here.

* R HP:Wounded MV:Winded >
g
They aren't here.

* R HP:Wounded MV:Winded >
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
n
Among the Black Hills
[ obvious exits: N S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a spotted jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
w
The Rising Slope
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
n
Among the Desolate Hills
[ obvious exits: N E S W D ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
n
The Rough Terrain
[ obvious exits: N S ]
Zone: Black Hills
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
s
s
Among the Desolate Hills
[ obvious exits: N E S W D ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
The Rising Slope
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
w
The Low Hills
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
(tic_timer): Tic in 7 seconds!
s
Near the Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Wounded MV:Winded >
e
e
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A snake is lying on the ground here.

* R HP:Wounded MV:Winded >
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
e
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
e
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
gg
z
k dark
[diag h.dark]
No-one by that name here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
l
They aren't here.

* R HP:Wounded MV:Winded >
Near the Water
A gentle, lush green valley descends gradually to the south, between some low
hills. Just to the east, a shallow and slowly moving stream makes a gurgling
bend as it follows the natural slope of the land. A steep ridge stands to
the north, neatly blocking the view of anything beyond with its steep and
shifting slopes.
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
g
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
w
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Wounded MV:Winded >
g
r
bash
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Beaten >
-
*Ghast* tries to pierce you, but you deflect the blow.
=+
*Ghast* panics, and attempts to flee!
**+=-
*Ghast* leaves east. >>
-=
They're not here anymore!

* R HP:Wounded MV:Winded >
g
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
e
g
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
s
They aren't here.

* R HP:Wounded MV:Winded >
g
They aren't here.

* R HP:Wounded MV:Winded >
Small Valley
[ obvious exits: N S ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The waters of a stream chatter as they run over the streambed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
n
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Winded >
n
Alas, you cannot go that way...

* R HP:Wounded MV:Winded >
e
g
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
e
g
By the Strongly Flowing Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
w
Bend in the Stream
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
gg
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Winded >
w
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

gg
* R HP:Wounded MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Winded >
w
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

gg
* R HP:Wounded MV:Winded >
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Winded >
w
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

gg
* R HP:Wounded MV:Winded >
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

* R HP:Wounded MV:Winded >
g
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you parry successfully.
-=
*Ghast* panics, and attempts to flee!
+**
gg+
z
k dark=
Cancelled.
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.
*Ghast* leaves west. <<

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
l
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
Among the Dusty Hills
The fields of healthy, green grasses to the south seem to break into assorted
clumps of light brown and prickly weeds towards the north. Between the roots
of these plants, the soil is being slowly eaten away by moving winds, at times
breaking them free from the ground and sending them dancing in odd sprawls
across the terrain.
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
w
They aren't here.

* R HP:Wounded MV:Winded >
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A snake is lying on the ground here.

* R HP:Wounded MV:Winded >
w
Near the Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
e
e
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A snake is lying on the ground here.

g
* R HP:Wounded MV:Weary >
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
(tic_timer): Tic in 7 seconds!
gg
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
g
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >

You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* leaves north. ^^

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
They aren't here.

n
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
g
They aren't here.

* R HP:Wounded MV:Weary >
Among the Black Hills
[ obvious exits: N S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The corpse of a spotted jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Wounded MV:Weary >
[k h.dark]
You try to scythe *Ghast*, but he dodges the attack.

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* gets a thin vial of yellow fluid from a soft leather pouch.

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.
*Ghast* quaffs a thin vial of yellow fluid.
*Ghast* looks more invigorated and ready to go.
-=+**+=-
*Ghast* tries to pierce you, but you deflect the blow.
-
*Ghast* tries to pierce you, but you deflect the blow.
=
Your bash at *Ghast* sends him sprawling!

* R HP:Wounded MV:Winded - Ghast: Beaten >
serk
[change mood berserk]
Mood changed to: Berserk

* R HP:Wounded MV:Winded - Ghast: Beaten >

You scythe *Ghast*'s right leg into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* leaves south. vv

* R HP:Wounded MV:Winded >
s
g
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
e
g
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
w
w
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
* R HP:Wounded MV:Winded >
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A snake is lying on the ground here.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
cw
They aren't here.

* R HP:Wounded MV:Winded >
cw
cw
[change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Wounded MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Wounded MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

cw00
* R HP:Wounded MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Wounded MV:Winded >
cb
[change wimpy 50]
You will now flee if you go below 50 hit points.

* R HP:Wounded MV:Winded >
g
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
n
They aren't here.

* R HP:Wounded MV:Winded >
The Rising Slope
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
e
They aren't here.

* R HP:Wounded MV:Winded >
g
Among the Black Hills
[ obvious exits: N S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a spotted jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
s
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

g
* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
gg
z
k dark
[diag h.dark]
No-one by that name here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

e
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
e
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
s
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Small Valley
[ obvious exits: N S ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The waters of a stream chatter as they run over the streambed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Weary >
g
n
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
Near the Water
[ obvious exits: E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Weary >
n
w
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
Base of the Gentle Slope
[ obvious exits: E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
g
g
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
w
g
Among the Dusty Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
[k h.dark]
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
w
They aren't here.

* R HP:Wounded MV:Weary >
w
The Smooth Terrain
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
A snake is lying on the ground here.

* R HP:Wounded MV:Weary >
Near the Hills
[ obvious exits: N E W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
n
The Low Hills
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
w
Gentle Landscape
[ obvious exits: E S ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
s
A Hill of Flowers
[ obvious exits: N E S W ]
Zone: Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
A green-leafed herb grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
s
Potato Field
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Weary >
g
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

r
bash
* R HP:Wounded MV:Weary - Ghast: Beaten >
-=+
*Ghast* panics, and attempts to flee!
**+=-
*Ghast* leaves north. ^^
-=
Your bash at *Ghast* sends him sprawling!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Beaten >
serk

You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
[change mood berserk]
Mood changed to: Berserk

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* leaves west. <<

* R HP:Wounded MV:Weary >
(tic_timer): Tic in 7 seconds!
g
[k h.dark]
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

w
* R HP:Wounded MV:Weary >
z
k dark
Clear Spring
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A bubbling spring is here, clear water offering a perfect reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A long-eared rabbit is here, looking quite sick.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Weary - Ghast: Beaten >
*Ghast* pierces your body.
You try to scythe *Ghast*, but he deflects the blow.
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

r
bash
* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Beaten >
-=+*
z
k dark
z
k dark*
*Ghast* leaves west. <<

z
k dark
z
k dark
Cancelled.
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

w
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
Rolling Plains
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
l
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
Rolling Plains
The land undulates up and down creating dips and rises out into the distance.
To the east you can just see a small copse of trees. To the west the plains
the plains seem to flatten out. A chill breeze blows off the hills to the
north sending a shiver up your spine.
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
s
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Wide Plain
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
cw
cw
cw
[change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Wounded MV:Weary >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Wounded MV:Weary >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Wounded MV:Weary >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Wounded MV:Weary >
cw00
cb
[change wimpy 50]
You will now flee if you go below 50 hit points.

* R HP:Wounded MV:Weary >
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Weary >
gg
z
k dark
[diag h.dark]
No-one by that name here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

ttt
* R HP:Wounded MV:Weary >
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving south. vv
Some obvious recent bloody traces of a TROLLOC leaving south. vv
Some obvious recent bloody traces of a TROLLOC leaving north. ^^

* R HP:Wounded MV:Weary >
s
At the End of the Path
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fat slug is slithering along here.

* R HP:Wounded MV:Weary >
s
On the Path
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Wounded MV:Weary >
g
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Ghast: Beaten >
serk
r
bash
[change mood berserk]
Mood changed to: Berserk

* R HP:Wounded MV:Weary - Ghast: Beaten >
-=+*

*Ghast* tries to pierce you, but you parry successfully.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* pierces your right arm hard.

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
-=+*
*Ghast* tries to pierce you, but you deflect the blow.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.
*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
-=+
*Ghast* pierces your body hard.
**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
-=
*Ghast* tries to pierce you, but you deflect the blow.
+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
snif
r
bash
You sniff sadly. *SNIFF*

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* pierces your body.
-=+**+=-
*Ghast* tries to pierce you, but you deflect the blow.
-
=
You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary - Ghast: Beaten >
(tic_timer): Tic in 7 seconds!

You try to scythe *Ghast*, but he parries successfully.
*Ghast* pierces your body.

* R HP:Wounded MV:Weary - Ghast: Beaten >

You try to scythe *Ghast*, but he deflects the blow.
*Ghast* pierces your body hard.

* R HP:Wounded MV:Weary - Ghast: Beaten >

You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
-=+**+
*Ghast* pierces your left foot hard.
=- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Wounded MV:Winded - Ghast: Beaten >

You scythe *Ghast*'s right leg into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* leaves north. ^^

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
g
They aren't here.

* R HP:Wounded MV:Winded >
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Beaten >
cw
cw
[change mood wimpy]
You chose to go berserk, now live or die with it!

* R HP:Wounded MV:Winded - Ghast: Beaten >
[change mood wimpy]
You chose to go berserk, now live or die with it!

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark

*Ghast* leaves east. >>

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

g
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

e
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
Wooded Plain
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
e
z
k dark
Light Forest
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

z
k dark
* R HP:Wounded MV:Winded >
You try to scythe *Ghast*, but he deflects the blow.

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
r
bash
*Ghast* panics, and attempts to flee!
-=+**
*Ghast* leaves east. >>
+=- -=
They're not here anymore!

* R HP:Wounded MV:Winded >
g
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
e
z
k dark
Plain before the Mountains
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
e
z
k dark
Western Slope of the Mountains
[ obvious exits: N S W ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary > You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten > You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark

*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you parry successfully.
-=+**+=- -
=
*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he deflects the blow.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he parries successfully.
Ghast assumes an offensive striking posture.
-
*Ghast* tries to pierce you, but you parry successfully.
=+**+=- -
*Ghast* tries to pierce you, but you deflect the blow.
=
Your bash at *Ghast* sends him sprawling!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Beaten >

A brown deer leaves south. vv

* R HP:Wounded MV:Weary - Ghast: Beaten >

You scythe *Ghast*'s body into bloody fragments!

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* leaves south. vv

* R HP:Wounded MV:Weary >
g
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

s
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
e
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A small bird with a red breast is singing here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
*Ghast* panics, and attempts to flee!

(tic_timer): Tic in 7 seconds! -=+*
z
k dark
z
k dark*
z
k dark
Cancelled.
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!
*Ghast* leaves south. vv

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
s
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Beaten >
-
z
k dark=
z
k dark
Cancelled.
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

z
k dark
* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!
*Ghast* leaves west. <<

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
g
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

w
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
*Ghast* pierces your body hard.
A robin panics, and attempts to flee!
A robin leaves west. <<
You try to scythe *Ghast*, but he deflects the blow.
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
z
k dark
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!
*Ghast* leaves south. vv

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.
*Ghast* has arrived from the south.

* R HP:Wounded MV:Winded >
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Beaten >
gg
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

r
bash
* R HP:Wounded MV:Winded - Ghast: Beaten >
-
z
k dark
z
k dark=
Cancelled.
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!
*Ghast* leaves west. <<

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
l
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
Path in the Mountains
Travelling along this path is starting to become difficult because of the
increasing altitude of the mountains. The path itself is remarkably clear of
obstructions and bends from south to east, heading toward a small clearing.
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghast: Beaten >
w
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
g
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Ghast: Beaten >
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark

You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!
*Ghast* leaves west. <<

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
w
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

g
* R HP:Wounded MV:Winded >
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small bird with a red breast is singing here.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
e
g
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
w
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small bird with a red breast is singing here.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

* R HP:Wounded MV:Winded >
w
Dying Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A small, harmless salamander is here.
A cute brown deer eyes you nervously.
A small grasshopper hops from place to place.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Winded - Ghast: Beaten >
A brown deer panics, and attempts to flee!
A brown deer leaves south. vv
*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he deflects the blow.
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
r
bash
*Ghast* panics, and attempts to flee!
-=+**+=- -
*Ghast* leaves east. >>
=
They're not here anymore!

* R HP:Wounded MV:Winded >
g
[k h.dark]
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
e
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small bird with a red breast is singing here.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
e
z
k dark
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

w
* R HP:Wounded MV:Winded >
w
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

g
* R HP:Wounded MV:Weary >
Dying Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small bird with a red breast is singing here.
A small, harmless salamander is here.
A small grasshopper hops from place to place.

* R HP:Wounded MV:Weary >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
e
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

gg
* R HP:Wounded MV:Weary >
z
k dark
[diag h.dark]
No-one by that name here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fresh bloody traces of a TROLLOC leaving west. <<

* R HP:Wounded MV:Weary >
(tic_timer): Tic in 7 seconds!
e
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
s
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Wounded MV:Weary >
e
Foothills
[ obvious exits: S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Wounded MV:Weary >
w
w
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Wounded MV:Weary >
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Weary >
s
A croaking frog has arrived from the east.
Path in the Woods
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.
A fox is here, hunting for rabbits.

* R HP:Wounded MV:Winded >
e
Bend in the Path
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A long-eared rabbit is here, looking quite sick.
A robin is here flying around.

* R HP:Wounded MV:Winded >
n
n
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
e
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Wounded MV:Winded >
e
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Wounded MV:Winded >
w
g
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Wounded MV:Weary >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
-=+**
*Ghast* pierces your body hard.
+=- -
=
*Ghast* pierces your body hard.
You try to scythe *Ghast*, but he deflects the blow.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.
-=+**+=- -
*Ghast* tries to pierce you, but you deflect the blow.

=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary >

*Ghast* tries to pierce you, but you parry successfully.
*Ghast* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
-=+**+=
*Ghast* tries to pierce you, but you parry successfully.
- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Wounded MV:Weary - Ghast: Beaten >

You scythe *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* leaves north. ^^

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
g
They aren't here.

* R HP:Wounded MV:Weary >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
l
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
Entrance to the Old Mine
The ground here is relatively clear of rubble, mainly because it is all piled
up in tall mounds. Judging by the boarded-up entrance visible in the north,
this would seem to be the entrance to a long abandoned mine. Primitive, rotting
carts, probably used in the transportation of ore stand abandoned near the
entrance. A sign can be seen, nailed to the boarded-up entrance.
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
*Ghast* pierces your body hard.
You try to scythe *Ghast*, but he deflects the blow.
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
-=+*
*Ghast* leaves west. <<
*
z
k dark+=
z
k dark
z
k dark
Cancelled.
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Ghast: Beaten >
g
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you parry successfully.
-=+**+=- -
=
*Ghast* pierces your left arm.
You try to scythe *Ghast*, but he parries successfully.
As *Ghast* avoids your bash, you topple over and fall to the ground!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary >
st
z
k dark

*Ghast* leaves east. >>

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
You stand up.

z
k dark
* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
(tic_timer): Tic in 7 seconds!
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten > You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

r
bash
* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.
-=+**+=
*Ghast* tries to pierce you, but you deflect the blow.
- -
=
*Ghast* pierces your right leg hard.
You try to scythe *Ghast*, but he deflects the blow.
As *Ghast* avoids your bash, you topple over and fall to the ground!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Ghast* leaves west. <<

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
z
k dark
z
k dark
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Ghast: Beaten >
z
k dark
z
k dark
z
k dark
z
k dark
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Beaten >
r
bash
-=
*Ghast* tries to pierce you, but you parry successfully.
+**+=- -=
Your bash at *Ghast* sends him sprawling!
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Beaten >

You scythe *Ghast*'s body into bloody fragments!

* R HP:Wounded MV:Winded - Ghast: Critical >

*Ghast* leaves west. <<

* R HP:Wounded MV:Winded >
r
bash
z
k dark
z
k dark
Bash who?
*Ghast* has arrived from the west.

* R HP:Wounded MV:Winded >
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Wounded MV:Winded - Ghast: Critical >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Critical >
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Critical >
r
bash

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghast: Critical >
-
z
k dark
z
k dark=
z
k dark+
z
k dark
Cancelled.
You do the best you can!

* R HP:Wounded MV:Winded - Ghast: Critical >
z
k dark
You do the best you can!

z
k dark
* R HP:Wounded MV:Winded - Ghast: Critical >
You do the best you can!
*Ghast* leaves west. <<

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

w
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
s
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

z
k dark
* R HP:Wounded MV:Winded >
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
w
z
k dark
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Wounded MV:Winded >
z
k dark
z
k dark
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
cw
They aren't here.

cw
* R HP:Wounded MV:Winded >
[change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Wounded MV:Winded >
cw
[change mood wimpy]
You try to calm down, but can't.

* R HP:Wounded MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Wounded MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Wounded MV:Winded >
cw00
cb
[change wimpy 50]
You will now flee if you go below 50 hit points.

g
* R HP:Wounded MV:Winded >
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
w
Hollow in the Woods
[ obvious exits: N E ]
Zone: Southern Black Hills
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A small, harmless salamander is here.

* R HP:Wounded MV:Winded >
g

*Ghast* panics, and attempts to flee!
*Ghast* leaves north. ^^

* R HP:Wounded MV:Winded >
r
bash
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
Bash who?

* R HP:Wounded MV:Winded >
n
g
Dying Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Wounded MV:Winded >
[k h.dark]
They aren't here.

* R HP:Wounded MV:Winded >
e
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small bird with a red breast is singing here.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

* R HP:Wounded MV:Weary >
e
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
s
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Wounded MV:Weary >
g
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving east. >>
Some obvious recent bloody traces of a TROLLOC leaving north. ^^

* R HP:Wounded MV:Weary >
w
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Weary >
g
[k h.dark]
They aren't here.

* R HP:Wounded MV:Weary >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving east. >>

* R HP:Wounded MV:Weary >
w
Hollow in the Woods
[ obvious exits: N E ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small, harmless salamander is here.

* R HP:Wounded MV:Weary >
n
Dying Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Wounded MV:Weary >
e
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small bird with a red breast is singing here.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

* R HP:Wounded MV:Weary >
e
e
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
(tic_timer): Tic in 7 seconds!
e
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large plains bear smells the air for prey.
A raven is here, watching.

* R HP:Wounded MV:Weary >
n
In the Green Valley
[ obvious exits: N S ]
Zone: Southern Black HIlls
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An eagle is visible flying high in the sky.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.

* R HP:Wounded MV:Weary >
n
w
w
Green Valley
[ obvious exits: S W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
Eastern Slope of the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

n
* R HP:Wounded MV:Weary >
Southern End of the Peak
[ obvious exits: N E ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Weary >
n
Western Slope of the Mountains
[ obvious exits: N E S ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
Peak of the Mountains
[ obvious exits: N E S ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
A Slope Against the Mountains
[ obvious exits: N E S ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.
An eagle is here watching the ground for prey.

* R HP:Wounded MV:Weary >
n
Northern End of the Peak
[ obvious exits: E S U ]
Zone: Black Hills
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Weary >
s
s
A Slope Against the Mountains
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An eagle is here watching the ground for prey.

s
* R HP:Wounded MV:Weary >
Peak of the Mountains
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard >
Western Slope of the Mountains
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard >
e
s
Eastern Slope of the Mountains
[ obvious exits: N S W ]
Zone: Southern Black Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard >
e
s
Eastern Slope of the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Wounded MV:Haggard >
Green Valley
[ obvious exits: S W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard >
s
w
In the Green Valley
[ obvious exits: N S ]
Zone: Southern Black HIlls
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An eagle is visible flying high in the sky.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.

* R HP:Wounded MV:Weary >
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large plains bear smells the air for prey.
A raven is here, watching.

* R HP:Wounded MV:Weary >
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious recent bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving east. >>

* R HP:Wounded MV:Weary >
gg
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Weary >
gg
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Weary >
dism
You stop riding him.

* HP:Wounded MV:Weary >
n
Inside the Old Mine
[ obvious exits: N S ]
Zone: Southern Black Hills

* HP:Wounded MV:Weary >
gg
[diag h.dark]
No-one by that name here.

n
* HP:Wounded MV:Weary >
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.

* HP:Wounded MV:Weary >
gg
[diag h.dark]
No-one by that name here.

* HP:Wounded MV:Weary >
e
Dead End Shaft
[ obvious exits: W ]
Zone: Southern Black Hills

gg
* HP:Wounded MV:Weary >
[diag h.dark]
No-one by that name here.

* HP:Wounded MV:Weary >
w
n
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.

* HP:Wounded MV:Haggard >
Sloping Shaft
[ obvious exits: N S ]
Zone: Southern Black Hills
*Ghast* is standing here.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A silent, black-robed figure watches you from afar.
*Ghast* tries to pierce you, but you deflect the blow.

* HP:Wounded MV:Haggard - Ghast: Beaten >
gg
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

* HP:Wounded MV:Haggard - Ghast: Beaten >
cw
You try to scythe *Ghast*, but he deflects the blow.
A Ghraem'lan trolloc joins Ghast's fight!
A Ghraem'lan trolloc joins a Ghraem'lan trolloc's fight!
A Ghraem'lan trolloc joins a Ghraem'lan trolloc's fight!
A myrddraal joins a Ghraem'lan trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

*Ghast* pierces your left leg.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Haggard - Ghast: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.

* HP:Wounded MV:Haggard >
z
k dark
z
k dark
They aren't here.

z
k dark
* HP:Wounded MV:Haggard >
z
k dark
They aren't here.

* HP:Wounded MV:Haggard >
z
k dark
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

gg
* HP:Wounded MV:Haggard >
z
k dark
z
k dark
[diag h.dark]
No-one by that name here.

* HP:Wounded MV:Haggard >
z
k dark
They aren't here.

* HP:Wounded MV:Haggard >
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

* HP:Wounded MV:Haggard >
They aren't here.

get yellow pack
* HP:Wounded MV:Haggard >
You get a thin vial of yellow fluid from a backpack.

* HP:Wounded MV:Haggard >
quaff yellow
g
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Wounded MV:Winded >
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
z
k dark
They aren't here.

z
k dark
* HP:Wounded MV:Winded - Ghast: Beaten >
They aren't here.

* HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* HP:Wounded MV:Winded - Ghast: Beaten >
r
bash
-=+*

*Ghast* tries to pierce you, but you deflect the blow.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!
*Ghast* panics, and attempts to flee!

* HP:Wounded MV:Winded - Ghast: Beaten >
cb

*Ghast* tries to pierce you, but you deflect the blow.
*Ghast* leaves east. >>

* HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
z
k dark
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
You try to scythe *Ghast*, but he dodges the attack.

* HP:Wounded MV:Winded - Ghast: Beaten >
st
They aren't here.

* HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* HP:Wounded MV:Winded - Ghast: Beaten >
You try to scythe *Ghast*, but he parries successfully.
Do you not consider fighting as standing?

* HP:Wounded MV:Winded - Ghast: Beaten >
r
bash

*Ghast* panics, and attempts to flee!
-=+*
z
k dark*
z
k dark+
*Ghast* leaves south. vv

z
k dark
z
k dark
Cancelled.
You try to scythe *Ghast*, but he deflects the blow.

* HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!

* HP:Wounded MV:Winded - Ghast: Beaten >
z
k dark
You do the best you can!

* HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

r
bash
* HP:Wounded MV:Winded - Ghast: Beaten >
You do the best you can!

* HP:Wounded MV:Winded - Ghast: Beaten >
-
*Ghast* panics, and attempts to flee!
=+**+=-
*Ghast* leaves north. ^^
-=
They're not here anymore!

* HP:Wounded MV:Winded >
g
[k h.dark]
They aren't here.

* HP:Wounded MV:Winded >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
n
They aren't here.

* HP:Wounded MV:Winded >
g
r
bash
Sloping Shaft
[ obvious exits: N S ]
Zone: Southern Black Hills
*Ghast* is standing here.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A silent, black-robed figure watches you from afar.

* HP:Wounded MV:Winded >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* HP:Wounded MV:Winded - Ghast: Beaten >
*Ghast* tries to pierce you, but you parry successfully.
A Ghraem'lan trolloc joins Ghast's fight!
A Ghraem'lan trolloc joins a Ghraem'lan trolloc's fight!
A Ghraem'lan trolloc joins a Ghraem'lan trolloc's fight!
A myrddraal joins a Ghraem'lan trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

You try to scythe *Ghast*, but he deflects the blow.
-=+**+=- -
A myrddraal slashes your body.
A Ghraem'lan trolloc crushes your left leg hard.
A Ghraem'lan trolloc crushes your body hard.
A Ghraem'lan trolloc crushes your body very hard.
*Ghast* pierces your left leg.

=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded >

*Ghast* tries to pierce you, but you parry successfully.

* HP:Wounded MV:Winded - Ghast: Beaten >
(tic_timer): Tic in 7 seconds!

A myrddraal hisses 'This is the will of the Great Lord.'


* HP:Wounded MV:Winded - Ghast: Beaten >

A myrddraal slashes your left leg.
A myrddraal hisses 'This is the will of the Great Lord.'

A Ghraem'lan trolloc crushes your body hard.
A Ghraem'lan trolloc crushes your right leg hard.
A Ghraem'lan trolloc crushes your body hard.
*Ghast* tries to pierce you, but you parry successfully.

* HP:Battered MV:Winded - Ghast: Beaten >
r
bash
-=+**+=
A myrddraal slashes your body.
A Ghraem'lan trolloc crushes your body.
A Ghraem'lan trolloc crushes your body.
A Ghraem'lan trolloc crushes your left arm hard.
*Ghast* pierces your left hand hard.
- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Winded >

*Ghast* tries to pierce you, but you deflect the blow.

* HP:Battered MV:Winded - Ghast: Beaten >

A myrddraal barely slashes your right arm.
A myrddraal hisses 'This is the will of the Great Lord.'

A Ghraem'lan trolloc crushes your body hard.
A Ghraem'lan trolloc crushes your body.
A Ghraem'lan trolloc crushes your left hand very hard.
*Ghast* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Ghast: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Winded - Ghast: Beaten >
You panic and attempt to flee!


You flee head over heels.
Bend in the Shaft
[ obvious exits: S W ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.

* HP:Beaten MV:Winded >
z
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.481 seconds.
They aren't here.

z
k dark
* HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
gg
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
z
k dark
[diag h.dark]
No-one by that name here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* HP:Beaten MV:Tiring >
You try to scythe *Ghast*, but he deflects the blow.

* HP:Beaten MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

z
k dark
* HP:Beaten MV:Tiring - Ghast: Beaten >
You do the best you can!

* HP:Beaten MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

* HP:Beaten MV:Tiring - Ghast: Beaten >
You do the best you can!

* HP:Beaten MV:Tiring - Ghast: Beaten >
You do the best you can!

r
bash
* HP:Beaten MV:Tiring - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he deflects the blow.

* HP:Beaten MV:Tiring - Ghast: Beaten >
-=+**
Ghast assumes an offensive striking posture.
+=-
*Ghast* tries to pierce you, but you deflect the blow.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Ghast: Beaten >

*Ghast* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Ghast: Beaten >
r
bash
-=+**+
*Ghast* tries to pierce you, but you parry successfully.
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Ghast: Beaten >

*Ghast* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Ghast: Beaten >

*Ghast* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Ghast: Beaten >
cw
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he parries successfully.
[change mood wimpy]
Mood changed to: Wimpy

f
* HP:Critical MV:Tiring - Ghast: Beaten >
You panic and attempt to flee!


You flee head over heels.
Sloping Shaft
[ obvious exits: N S ]
Zone: Southern Black Hills
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A silent, black-robed figure watches you from afar.

* HP:Critical MV:Tiring >
s
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.

* HP:Critical MV:Tiring >
s
Inside the Old Mine
[ obvious exits: N S ]
Zone: Southern Black Hills

* HP:Critical MV:Tiring >
s
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently.

rh
ride warhorse
* HP:Critical MV:Tiring >
You start riding him.

z
k dark
* R HP:Critical MV:Tiring >

*Ghast* tries to pierce you, but you parry successfully.

z
k dark
* R HP:Critical MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
r
bash

You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Tiring - Ghast: Beaten >
-=+**+=-
*Ghast* tries to pierce you, but you parry successfully.
-
=
*Ghast* tries to pierce you, but you deflect the blow.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
cb
r
bash

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Strong - Ghast: Battered >
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Ghast: Battered >
-=+**+=
*Ghast* tries to pierce you, but you parry successfully.
- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Strong - Ghast: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Strong - Ghast: Battered >
r
bash
-=+
*Ghast* tries to pierce you, but you deflect the blow.
**+
*Ghast* tries to pierce you, but you parry successfully.
=- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Beaten MV:Strong - Ghast: Beaten >

You scythe *Ghast*'s right leg into bloody fragments!

* R HP:Beaten MV:Strong - Ghast: Beaten >

You scythe *Ghast*'s right leg into bloody fragments!

* R HP:Beaten MV:Strong - Ghast: Critical >

*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Ghast: Critical >

*Ghast* panics, and attempts to flee!

z
k dark
* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
z
k dark
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
You do the best you can!

z
k dark
* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
You try to scythe *Ghast*, but he parries successfully.
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
You do the best you can!
*Ghast* leaves north. ^^

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

(tic_timer): Tic in 7 seconds!
z
k dark
* R HP:Beaten MV:Full >
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
dism
n
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.256 seconds.
Your heartbeat calms down more as you feel less panicked.
You stop riding him.

* HP:Beaten MV:Fresh >
z
k dark
Inside the Old Mine
[ obvious exits: N S ]
Zone: Southern Black Hills

* HP:Beaten MV:Full >
z
k dark
z
k dark
They aren't here.

* HP:Beaten MV:Full >
They aren't here.

* HP:Beaten MV:Full >
They aren't here.

* HP:Beaten MV:Full >
n
z
k dark
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.
*Ghast* is standing here.
*Ghast* tries to pierce you, but you parry successfully.

z
k dark
* HP:Beaten MV:Full - Ghast: Beaten >
You do the best you can!

z
k dark
* HP:Beaten MV:Full - Ghast: Beaten >
You do the best you can!

* HP:Beaten MV:Full - Ghast: Beaten >
You do the best you can!

* HP:Beaten MV:Full - Ghast: Beaten >
r
bash

You try to scythe *Ghast*, but he dodges the attack.
*Ghast* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Ghast: Beaten >
-=+**+=-
*Ghast* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Full - Ghast: Beaten >

*Ghast* pukes.

* HP:Critical MV:Full - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.
Ghast assumes an offensive striking posture.

* HP:Critical MV:Full - Ghast: Beaten >
cw
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Full - Ghast: Beaten >
f
You panic and attempt to flee!

s

You flee head over heels.
Dead End Shaft
[ obvious exits: W ]
Zone: Southern Black Hills

s
* HP:Critical MV:Full >
Alas, you cannot go that way...

* HP:Critical MV:Full >
Alas, you cannot go that way...

* HP:Critical MV:Full >
z
k dark
z
k dark
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

z
k dark
* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

z
k dark
* HP:Critical MV:Full >
They aren't here.

* HP:Critical MV:Full >
They aren't here.

g
* HP:Critical MV:Full >
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

z
k dark
* HP:Critical MV:Full >
[k h.dark]
They aren't here.

* HP:Critical MV:Full >
z
k dark
They aren't here.

z
k dark
* HP:Critical MV:Full >
They aren't here.

* HP:Critical MV:Full >
They aren't here.

* HP:Critical MV:Full >
l
They aren't here.

* HP:Critical MV:Full >
Dead End Shaft
The small shaft is quite short, and turns out to be a dead end. It seems that
this may have been an exploratory shaft, and when no one was found, it was
abandoned for another. The shaft is not so well supported towards its end, and
spending more time here than necessary would be a foolish gesture.
[ obvious exits: W ]
Zone: Southern Black Hills

* HP:Critical MV:Full >
w
s
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.
*Ghast* is standing here.
*Ghast* tries to pierce you, but you parry successfully.

* HP:Critical MV:Full - Ghast: Beaten >
You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Critical MV:Full - Ghast: Beaten >

You try to scythe *Ghast*, but he dodges the attack.
*Ghast* tries to pierce you, but you deflect the blow.

f
* HP:Critical MV:Full - Ghast: Beaten >
s
You panic and attempt to flee!

You flee head over heels.
Sloping Shaft
[ obvious exits: N S ]
Zone: Southern Black Hills
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A silent, black-robed figure watches you from afar.
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.
*Ghast* is standing here.

* HP:Critical MV:Full >

*Ghast* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Full - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Full - Ghast: Beaten >

*Ghast* swiftly dodges your attempt to scythe him.
*Ghast* tries to pierce you, but you parry successfully.

* HP:Critical MV:Full - Ghast: Beaten >
f
You panic and attempt to flee!

s
You flee head over heels.
Inside the Old Mine
[ obvious exits: N S ]
Zone: Southern Black Hills
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Strong >
rh
ride warhorse
g
You start riding him.

* R HP:Beaten MV:Strong >
z
k dark
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

z
k dark
* R HP:Beaten MV:Strong - Ghast: Beaten >
You do the best you can!

z
k dark
* R HP:Beaten MV:Strong - Ghast: Beaten >
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Beaten >
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Ghast: Beaten >
r
bash
You try to scythe *Ghast*, but he deflects the blow.

*Ghast* leaves north. ^^
-=+**
g+
z
k dark=
Cancelled.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
g
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
You try to scythe *Ghast*, but he dodges the attack.

* R HP:Beaten MV:Strong - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Beaten >
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Beaten >
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Beaten >
z
k dark
z
k dark
You do the best you can!

z
k dark

marwell
Posts: 129
Joined: Sat Mar 04, 2017 6:50 pm

Re: Marwell Vs Ghast (unedited)

Post by marwell » Thu Mar 10, 2022 6:43 pm

* R HP:Beaten MV:Strong - Ghast: Beaten >
*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he parries successfully.
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Beaten >
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Beaten >
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Beaten >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Ghast: Beaten >
r
bash
-=
*Ghast* tries to pierce you, but you deflect the blow.
+**+=- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Beaten MV:Strong - Ghast: Beaten >

You scythe *Ghast*'s left foot into bloody fragments!

* R HP:Beaten MV:Strong - Ghast: Critical >

You scythe *Ghast*'s body extremely hard.
*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Ghast: Critical >

*Ghast* leaves west. <<

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
(tic_timer): Tic in 7 seconds!
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
w
g
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.328 seconds.
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A robin is visible flying high in the sky.

* R HP:Beaten MV:Full >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Full >
g
[k h.dark]
They aren't here.

e
* R HP:Beaten MV:Full >
g
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

l
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
Entrance to the Old Mine
The ground here is relatively clear of rubble, mainly because it is all piled
up in tall mounds. Judging by the boarded-up entrance visible in the north,
this would seem to be the entrance to a long abandoned mine. Primitive, rotting
carts, probably used in the transportation of ore stand abandoned near the
entrance. A sign can be seen, nailed to the boarded-up entrance.
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
w
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
gg
z
k dark
z
k dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
w
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Beaten MV:Full >
w
Dying Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small, harmless salamander is here.
A small grasshopper hops from place to place.

* R HP:Beaten MV:Full >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Full >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>

* R HP:Beaten MV:Full >
n
n
Plain before the Mountains
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Grazing Plain
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
e
s
Small Foothills
[ obvious exits: N S W ]
Zone: Southern Black Hills
Door down: mound
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray mouse is scuttling about here.

* R HP:Beaten MV:Strong >
Western Slope of the Mountains
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A snake is crawling through the water here.

* R HP:Beaten MV:Strong >
s
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Beaten MV:Strong >
e
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.

* R HP:Beaten MV:Strong >
e
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>

* R HP:Beaten MV:Strong >
gg
[diag h.dark]
No-one by that name here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
w
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.

* R HP:Beaten MV:Strong >
w
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Beaten MV:Strong >
w
Dying Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Beaten MV:Strong >
s
Hollow in the Woods
[ obvious exits: N E ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
e
e
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Beaten MV:Strong >
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
e
Foothills
[ obvious exits: S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
A raven is here, watching.

* R HP:Beaten MV:Strong >
w
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
n
e
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.

* R HP:Beaten MV:Strong >
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
gg
z
k dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>

* R HP:Beaten MV:Strong >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
w
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.

* R HP:Beaten MV:Strong >
w
n
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Beaten MV:Strong >
n
Western Slope of the Mountains
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A snake is crawling through the water here.

* R HP:Beaten MV:Strong >
Small Foothills
[ obvious exits: N S W ]
Zone: Southern Black Hills
Door down: mound
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray mouse is scuttling about here.

* R HP:Beaten MV:Tiring >
w
Grazing Plain
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
w
Wide Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
s
Light Forest
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
w
Wooded Plain
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Tiring >
e
e
Light Forest
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Plain before the Mountains
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A small, harmless salamander is here.

* R HP:Beaten MV:Tiring >
s
Dying Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Beaten MV:Tiring >
ggg
[bash taim]
Bash who?

gg
* R HP:Beaten MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
gg
ttt
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong >
[track trolloc]
-=
Some obvious recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>

* R HP:Beaten MV:Strong >
e
Plain before the Mountains
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Beaten MV:Strong >
g

*Ghast* leaves east. >>

* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
e
g
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.

* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >

*Ghast* has arrived from the east.

* R HP:Beaten MV:Strong >
g
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Beaten MV:Strong - Ghast: Beaten >
r
bash

*Ghast* panics, and attempts to flee!
-=+
*Ghast* tries to pierce you, but you deflect the blow.
*Ghast* leaves east. >>
*
g*
Cancelled.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
e
g
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >

*Ghast* has arrived from the north.

* R HP:Beaten MV:Tiring >
gg

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Ghast: Beaten >
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

* R HP:Beaten MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

r
bash
* R HP:Beaten MV:Tiring - Ghast: Beaten >
-=+
*Ghast* tries to pierce you, but you parry successfully.
**+
*Ghast* pierces your left leg.
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Ghast: Beaten >
r
bash
You try to scythe *Ghast*, but he deflects the blow.
*Ghast* pierces your body hard.
*Ghast* panics, and attempts to flee!
-=+
*Ghast* leaves east. >>
**+=- -=
They're not here anymore!

* R HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
e
g
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a large plains bear.
A raven is here flying around.
A large plains bear is here, fighting Ghast.

* R HP:Beaten MV:Tiring >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Beaten MV:Tiring - a large plains bear: Scratched - Ghast: Beaten >

*Ghast* leaves west. <<

* R HP:Beaten MV:Tiring >
r
bash
Bash who?

* R HP:Beaten MV:Tiring >
w
g
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
r
bash
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
-=+
*Ghast* tries to pierce you, but you parry successfully.
**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Ghast: Beaten >

You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Ghast: Beaten >
serk
r
bash
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Tiring - Ghast: Beaten >
-=+
(tic_timer): Tic in 7 seconds!*
*Ghast* pierces your body hard.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Ghast: Beaten >
r
bash
-=+
*Ghast* tries to pierce you, but you deflect the blow.
**+=- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Beaten MV:Tiring - Ghast: Beaten >

You scythe *Ghast*'s body into bloody fragments!
The sun sets.
(tic_timer): Tic length updated to: 62.481 seconds.

* R HP:Beaten MV:Strong - Ghast: Critical >

You scythe *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Ghast: Critical >

*Ghast* panics, and attempts to flee!

z
k dark
* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
z
k dark
You try to scythe *Ghast*, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
You do the best you can!

z
k dark
* R HP:Beaten MV:Strong - Ghast: Critical >
You do the best you can!

z
k dark
* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >
You do the best you can!
*Ghast* leaves east. >>
*Ghast* has arrived from the east.

* R HP:Beaten MV:Strong >
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
*Ghast* tries to pierce you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >
z
k dark
You do the best you can!

r
bash
* R HP:Beaten MV:Strong - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >

*Ghast* panics, and attempts to flee!
-=+**+=
*Ghast* leaves east. >>
- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
g
z
k dark
z
k dark
z
k dark
[k h.dark]
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

e
* R HP:Beaten MV:Strong >
g
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
r
bash
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Strong >
n
g
In the Green Valley
[ obvious exits: N S ]
Zone: Southern Black HIlls
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large plains bear smells the air for prey.
A dun snake is here, hissing sharply.

* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
A large plains bear tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a large plains bear: Healthy >

You scythe a large plains bear's right foreleg into bloody fragments!
A large plains bear tries to hit you, but you parry successfully.

* R HP:Beaten MV:Tiring - a large plains bear: Hurt >
r
bash
-=+**
A large plains bear tries to hit you, but you deflect the blow.
+=- -=
Your bash at a large plains bear sends it sprawling!

* R HP:Beaten MV:Tiring - a large plains bear: Hurt >

*Ghast* has arrived from the north.

* R HP:Beaten MV:Tiring - a large plains bear: Hurt >

You scythe a large plains bear's right foreleg into bloody fragments!
*Ghast* leaves south. vv

* R HP:Beaten MV:Tiring - a large plains bear: Wounded >
eq
You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a tunic of finely-crafted chain
<worn about body> a red tabard with a vivid red cloak
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield (used)
<wielded> a finely crafted axe (scratched)
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Beaten MV:Tiring - a large plains bear: Wounded >

You scythe a large plains bear's body into bloody fragments!

* R HP:Beaten MV:Tiring - a large plains bear: Battered >

You scythe a large plains bear's body into bloody fragments!
A large plains bear tries to hit you, but you parry successfully.

* R HP:Beaten MV:Tiring - a large plains bear: Beaten >
l
In the Green Valley
The healthy green grass covers the slopes in this valley. Coves of tree
sets dot the natural walls and complement the sceneary. The trail continues
to the north into more greenery while the south enters back into the
mountains.
[ obvious exits: N S ]
Zone: Southern Black HIlls
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large plains bear is here, fighting YOU!
A dun snake is here, hissing sharply.

* R HP:Beaten MV:Tiring - a large plains bear: Beaten >

You scythe a large plains bear's body into bloody fragments!
A large plains bear tries to hit you, but you parry successfully.

* R HP:Beaten MV:Tiring - a large plains bear: Critical >

You scythe a large plains bear's body into bloody fragments!
A large plains bear is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a large plains bear's death cry.

* R HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
s
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Tiring >
w
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

g
* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
ttt
They aren't here.

* R HP:Beaten MV:Tiring >
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>

* R HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
e
They aren't here.

* R HP:Beaten MV:Tiring >
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Tiring >
(tic_timer): Tic in 7 seconds!
w
w
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is here flying around.

* R HP:Beaten MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
ttt
They aren't here.

* R HP:Beaten MV:Tiring >
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<

* R HP:Beaten MV:Tiring >
e
The night has begun.
(tic_timer): Tic length updated to: 64.352 seconds.
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
gg
z
k dark
[diag h.dark]
No-one by that name here.

z
k dark
* R HP:Battered MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Strong >
z
k dark
They aren't here.

* R HP:Battered MV:Strong >
z
k dark
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Strong >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
z
k dark
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

cw
* R HP:Battered MV:Strong >
cw
cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

cw
* R HP:Battered MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Battered MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Battered MV:Strong >
cw00
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Battered MV:Strong >
[change wimpy 50]
You will now flee if you go below 50 hit points.

* R HP:Battered MV:Strong >
cb
[change mood brave]
Mood changed to: Brave

gg
* R HP:Battered MV:Strong >
z
k dark
[diag h.dark]
No-one by that name here.

z
k dark
* R HP:Battered MV:Strong >
z
k dark
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
stat
They aren't here.

* R HP:Battered MV:Strong >
You are a 275 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs. BMI: 26.104.
You are carrying 0.0 lbs and wearing 62.5 lbs, very light. MUD BMI: 0.494.
Your base abilities are: Str:18 Int:18 Wil:15 Dex:19 Con:19. Total: 89.
Offensive bonus: 168, Dodging bonus: 71, Parrying bonus: 136. Total Defence: 207
Your mood is: Brave. You will flee below: 50 Hit Points
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 64% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Battered MV:Strong >
w
s
s
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is here flying around.

* R HP:Battered MV:Strong >
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Battered MV:Strong >
Bend in the Path
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Battered MV:Tiring >
e
e
Light Forest
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A fox is here, hunting for rabbits.

n
* R HP:Battered MV:Tiring >
Rapids in the Small Stream
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Battered MV:Tiring >
Small Waterfall
[ obvious exits: S ]
Zone: Southern Black Hills
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fierce merlin is here flying around.

* R HP:Battered MV:Tiring >
dism
lh
lead warhorse
You stop riding him.

lh
lead warhorse
* HP:Battered MV:Tiring >
lh
lead warhorse
You start leading him.
A warhorse starts following you.

* HP:Battered MV:Tiring >
You're already leading it!

* HP:Battered MV:Tiring >
You're already leading it!

* HP:Battered MV:Tiring >
rem axe
You stop using a finely crafted axe.

* HP:Battered MV:Tiring >
mend axe
You sit down.
You begin mending a finely crafted axe.
-=+**+=- -=+**+=- -=+
*
You see the edges of a finely crafted axe sharpen further...
-=+**+=- -=+**+=- -=+
*
You begin finishing off the edges of a finely crafted axe...
-=+**+=- -=+**+=- -=+*
You finish mending a finely crafted axe...

* HP:Battered MV:Tiring >
wield axe;stand;ride horse
Horse is set as: horse.
ride horse
You wield a finely crafted axe.

* HP:Battered MV:Tiring >
You stand up.

* HP:Battered MV:Tiring >
not
A warhorse stops following you.
You start riding him.

* R HP:Battered MV:Tiring >
You start paying increased attention to your surroundings.

g
* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
s
w
Rapids in the Small Stream
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Battered MV:Tiring >
Light Forest
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A fox is here, hunting for rabbits.

* R HP:Battered MV:Tiring >
n
w
Foothills
[ obvious exits: S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring >
n
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.
A raven is here flying around.

* R HP:Battered MV:Tiring >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is here flying around.

* R HP:Battered MV:Tiring >
e
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

gg
* R HP:Battered MV:Tiring >
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

stat
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
You are a 275 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs. BMI: 26.104.
You are carrying 0.0 lbs and wearing 62.5 lbs, very light. MUD BMI: 0.494.
Your base abilities are: Str:18 Int:18 Wil:15 Dex:19 Con:19. Total: 89.
Offensive bonus: 168, Dodging bonus: 71, Parrying bonus: 136. Total Defence: 207
Your mood is: Brave. You will flee below: 50 Hit Points
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 64% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

z
k dark
* R HP:Battered MV:Tiring >
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

e
* R HP:Battered MV:Tiring >
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Tiring >
n
A raven starts following you.
In the Green Valley
[ obvious exits: N S ]
Zone: Southern Black HIlls
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a large plains bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
A raven has arrived from the south.
*Ghast* has arrived from the north.

* R HP:Battered MV:Tiring >

*Ghast* leaves south. vv

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
s
g
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
n
g
In the Green Valley
[ obvious exits: N S ]
Zone: Southern Black HIlls
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a large plains bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
A raven has arrived from the south.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
s
w
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Battered MV:Tiring >
g
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A raven has arrived from the east.

* R HP:Battered MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
(tic_timer): Tic in 7 seconds!
g
[k h.dark]
They aren't here.
*Ghast* has arrived from the east.

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

r
bash
* R HP:Battered MV:Tiring >
Bash who?

* R HP:Battered MV:Tiring >
g
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Battered MV:Tiring - Ghast: Beaten >
g
r
bash
You try to scythe *Ghast*, but he parries successfully.
[k h.dark]
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Ghast: Beaten >
-
*Ghast* leaves north. ^^
=+*
gg*
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
Cancelled.
[diag h.dark]
Ghast looks pretty hurt.
Ghast is beat.

* R HP:Battered MV:Tiring >
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Battered MV:Tiring - Ghast: Beaten >
You try to scythe *Ghast*, but he parries successfully.
They aren't here.

* R HP:Battered MV:Tiring - Ghast: Beaten >
They aren't here.

* R HP:Battered MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Battered MV:Tiring - Ghast: Beaten >
They aren't here.

r
bash
* R HP:Battered MV:Tiring - Ghast: Beaten >
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Ghast: Beaten >
-=+
*Ghast* leaves west. <<
**+=- -=
They're not here anymore!

* R HP:Battered MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Tiring >
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
z
k dark
They aren't here.

* R HP:Battered MV:Tiring >
You try to scythe *Ghast*, but he parries successfully.

* R HP:Battered MV:Tiring - Ghast: Beaten >
You do the best you can!

w
* R HP:Battered MV:Tiring - Ghast: Beaten >
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Ghast: Beaten >

*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.

* R HP:Battered MV:Tiring - Ghast: Beaten >
serk
[change mood berserk]
Mood changed to: Berserk
*Ghast* sniffs sadly.

* R HP:Battered MV:Tiring - Ghast: Beaten >
r
bash
-=+*
*Ghast* tries to pierce you, but you parry successfully.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Ghast: Beaten >

*Ghast* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Tiring - Ghast: Beaten >
r
bash
-
*Ghast* tries to pierce you, but you parry successfully.
=+
*Ghast* pierces your left leg hard.
**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Tiring - Ghast: Beaten >

Ghast assumes an offensive striking posture.

* R HP:Battered MV:Tiring - Ghast: Beaten >
scream
r
bash
ARRRRRRRRRRGH!!!!!

* R HP:Battered MV:Tiring - Ghast: Beaten >
-
*Ghast* tries to pierce you, but you parry successfully.
=+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring >

*Ghast* pierces your right leg hard.

* R HP:Battered MV:Tiring - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you parry successfully.
-=+**+=- -
=
You try to scythe *Ghast*, but he parries successfully.
*Ghast* pierces your body hard.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Ghast: Beaten >
r
bash
You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.
-=+**+=-
*Ghast* pierces your left leg hard.
-
*Ghast* pierces your body.
=
Your bash at *Ghast* sends him sprawling!

* R HP:Beaten MV:Tiring - Ghast: Beaten >

You scythe *Ghast*'s left foot into bloody fragments!

* R HP:Beaten MV:Tiring - Ghast: Critical >

You scythe *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Ghast: Critical >

*Ghast* leaves east. >>

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

gg
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.
*Ghast* has arrived from the west.

* R HP:Beaten MV:Tiring >
z
k dark
You try to scythe *Ghast*, but he parries successfully.

z
k dark
* R HP:Beaten MV:Tiring - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
r
bash

*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Ghast: Critical >
-=+**
*Ghast* leaves west. <<
+=- -=
They're not here anymore!

* R HP:Battered MV:Strong >
g
[k h.dark]
They aren't here.

z
k dark
* R HP:Battered MV:Strong >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Battered MV:Strong >
They aren't here.

z
k dark
* R HP:Battered MV:Strong >
They aren't here.

z
k dark
* R HP:Battered MV:Strong >
z
k dark
They aren't here.

* R HP:Battered MV:Strong >
z
k dark
They aren't here.

* R HP:Battered MV:Strong >
z
k dark
They aren't here.

* R HP:Battered MV:Strong >
z
k dark
You try to scythe *Ghast*, but he deflects the blow.

z
k dark
* R HP:Battered MV:Strong - Ghast: Critical >
z
k dark
You do the best you can!

* R HP:Battered MV:Strong - Ghast: Critical >
z
k dark
You do the best you can!

* R HP:Battered MV:Strong - Ghast: Critical >
*Ghast* pierces your body.
You try to scythe *Ghast*, but he parries successfully.
*Ghast* pierces your body hard.
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Ghast: Critical >
You do the best you can!

r
bash
* R HP:Beaten MV:Strong - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Strong - Ghast: Critical >
-
*Ghast* leaves north. ^^
=+**
g+=
z
k dark
Cancelled.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
cw
cw
cw
cw
[change mood wimpy]
You try to calm down, but can't.

* R HP:Beaten MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Beaten MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Beaten MV:Strong >
cw00
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Beaten MV:Strong >
cb
[change wimpy 50]
You will now flee if you go below 50 hit points.

* R HP:Beaten MV:Strong >
g
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
dism
You stop riding him.

g
* HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

* HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* HP:Beaten MV:Tiring >
n
g
Inside the Old Mine
[ obvious exits: N S ]
Zone: Southern Black Hills
*Ghast* is standing here.
A raven has arrived from the south.

* HP:Beaten MV:Tiring >
[k h.dark]
You try to scythe *Ghast*, but he deflects the blow.

* HP:Beaten MV:Tiring - Ghast: Critical >
r
bash
-=
*Ghast* tries to pierce you, but you deflect the blow.
+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Ghast: Critical >

*Ghast* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Tiring - Ghast: Critical >
r
bash
-
*Ghast* tries to pierce you, but you deflect the blow.
=
Ghast assumes an offensive striking posture.
+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring >

*Ghast* tries to pierce you, but you deflect the blow.

* HP:Beaten MV:Tiring - Ghast: Critical >
serk
r
bash
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Tiring - Ghast: Critical >
You try to scythe *Ghast*, but he parries successfully.
*Ghast* pierces your left leg.
-=+*
*Ghast* panics, and attempts to flee!
*+
*Ghast* panics, and attempts to flee!
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Ghast: Critical >

*Ghast* leaves south. vv

* HP:Beaten MV:Tiring >

*Ghast* leaves north. ^^

* HP:Beaten MV:Tiring >
r
bash
Bash who?

* HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
l
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
scana n
Inside the Old Mine
Phew! Entering the old mine has disturbed old dust clouds, making it hard to
see the surroundings. It is possible however to make out that the beams used
to shore up this mine tunnel are still in good condition, making it fairly
safe to explore. The tunnel continues to the north, the exit of the mine lies
in the south.
[ obvious exits: N S ]
Zone: Southern Black Hills
A raven is here flying around.

* HP:Beaten MV:Tiring >
Arglebargle, glop-glyf!?!

g
* HP:Beaten MV:Tiring >
z
k dark
[k h.dark]
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
scan n
* HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
g
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
[k h.dark]
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
cw
cw
cw
[change mood wimpy]
You try to calm down, but can't.

cw
* HP:Beaten MV:Tiring >
[change mood wimpy]
You try to calm down, but can't.

(tic_timer): Tic in 7 seconds!
* HP:Beaten MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* HP:Beaten MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* HP:Beaten MV:Tiring >
cw00
cb
n
z
k dark
z
k dark
You are hungry.
(tic_timer): Tic length updated to: 62.512 seconds.
[change wimpy 50]
You will now flee if you go below 50 hit points.

* HP:Beaten MV:Strong >
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong >
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.
*Ghast* is standing here.
A raven has arrived from the south.

* HP:Beaten MV:Strong >
You try to scythe *Ghast*, but he parries successfully.

* HP:Beaten MV:Strong - Ghast: Beaten >
You do the best you can!

* HP:Beaten MV:Strong - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.

* HP:Beaten MV:Strong - Ghast: Beaten >

*Ghast* tries to pierce you, but you deflect the blow.
You try to scythe *Ghast*, but he parries successfully.

* HP:Beaten MV:Strong - Ghast: Beaten >
get food pack
You get a package of dried rations from a backpack.

* HP:Beaten MV:Strong - Ghast: Beaten >
eat food
cb
You eat the rations.
You are full.

* HP:Beaten MV:Strong - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.

* HP:Beaten MV:Strong - Ghast: Beaten >
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong - Ghast: Beaten >
*Ghast* pierces your body.
You try to scythe *Ghast*, but he parries successfully.
-=+**+=- -
*Ghast* tries to pierce you, but you parry successfully.

=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong >
r
bash

*Ghast* pierces your body.

* HP:Beaten MV:Strong - Ghast: Beaten >
-=+**+=-
*Ghast* tries to pierce you, but you parry successfully.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong >
r
bash

*Ghast* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Strong - Ghast: Beaten >
-=+
*Ghast* tries to pierce you, but you parry successfully.
**+=-
*Ghast* tries to pierce you, but you parry successfully.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong - Ghast: Beaten >
r
bash

*Ghast* pierces your body.

* HP:Beaten MV:Strong - Ghast: Beaten >
-=+**
*Ghast* pierces your body.
You wish that your wounds would stop BLEEDING so much!

+=
*Ghast* tries to pierce you, but you parry successfully.
- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong - Ghast: Beaten >

*Ghast* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


r
bash
* HP:Beaten MV:Strong - Ghast: Beaten >
-=+**+
*Ghast* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong - Ghast: Beaten >

*Ghast* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


snif
* HP:Critical MV:Strong - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Strong - Ghast: Beaten >
You sniff sadly. *SNIFF*

* HP:Critical MV:Strong - Ghast: Beaten >
-=+*

*Ghast* tries to pierce you, but you deflect the blow.
*+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Strong - Ghast: Beaten >
cw


*Ghast* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Sloping Shaft
[ obvious exits: N S ]
Zone: Southern Black Hills
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A silent, black-robed figure watches you from afar.

* HP:Critical MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Strong >
s
s
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.
A raven is here flying around.
*Ghast* is standing here.
*Ghast* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Strong - Ghast: Beaten >
No way! You're fighting for your life!

* HP:Critical MV:Strong - Ghast: Beaten >
f

*Ghast* tries to pierce you, but you parry successfully.

* HP:Critical MV:Strong - Ghast: Beaten >
You panic and attempt to flee!

s
s

You flee head over heels.
Inside the Old Mine
[ obvious exits: N S ]
Zone: Southern Black Hills

* HP:Critical MV:Tiring >
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Tiring >
Alas, you cannot go that way...

* HP:Critical MV:Tiring >
rh
ride horse
z
k dark
You start riding him.

* R HP:Critical MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
cb
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring - Ghast: Beaten >
r
bash
-=+
*Ghast* tries to pierce you, but you deflect the blow.
**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring >


*Ghast* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

(tic_timer): Tic in 7 seconds!

You flee head over heels.
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.

* R HP:Critical MV:Tiring >

*Ghast* has arrived from the east.

* R HP:Critical MV:Tiring >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Tiring - Ghast: Beaten >
g
[k h.dark]
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
r
bash

You try to scythe *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Tiring - Ghast: Beaten >
-
*Ghast* tries to pierce you, but you deflect the blow.
=+**+=-
*Ghast* tries to pierce you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.869 seconds.
-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Strong - Ghast: Beaten >
r
bash
-=+**+=
*Ghast* tries to pierce you, but you deflect the blow.
- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Ghast: Beaten >

*Ghast* tries to pierce you, but you parry successfully.

r
bash
* R HP:Critical MV:Strong - Ghast: Beaten >
The young buck has arrived from the south.
-=+**+
*Ghast* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Strong - Ghast: Beaten >
r
bash
-=
cw+
*Ghast* tries to pierce you, but you deflect the blow.

f*
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Ghast: Beaten >
You panic and attempt to flee!


You flee head over heels.
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A small bird with a red breast is singing here.

* R HP:Critical MV:Strong >
w
w
The large swarm of mosquitoes has arrived from the west.
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

* R HP:Critical MV:Strong >
Hollow in the Woods
[ obvious exits: N E ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
n
Dying Plain
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
s
e
Hollow in the Woods
[ obvious exits: N E ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
s
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A frog is here, croaking happily.

* R HP:Critical MV:Strong >
Path in the Woods
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Strong >
w
w
w
Path through a Gully
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.

* R HP:Critical MV:Strong >
s
Small Crossing
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Strong >
Well Worn Path
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Critical MV:Strong >
Light Forest
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Critical MV:Tiring >
w
w
Fern Forest
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A small grasshopper hops from place to place.
A raccoon sniffs the ground for food.

* R HP:Critical MV:Tiring >
Thick Forest
[ obvious exits: E S ]
Zone: Southern Black Hills
There are some tracks of an animal leaving east.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.
A crow is here flying around.
A Queen's Guard squadman stands here.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

* R HP:Critical MV:Tiring >
sc

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Tiring - Ghast: Beaten >
save
You try to scythe *Ghast*, but he parries successfully.
A crow starts following you.
A Queen's Guard squadman stops using a torch.
A Queen's Guard squadman joins your fight!
A Queen's Guard squadman joins a Queen's Guard squadman's fight!
A Queen's Guard captain joins a Queen's Guard squadman's fight!
*Ghast* tries to pierce you, but you parry successfully.
HP:Critical MP:Tiring
You have scored 108500001 experience points and 859 quest points.
You need 1727319362 exp to level and -709 qp to rank.
You have amassed 107 Turn points to date.
You have played 21 days and 8 hours (real time).
This ranks you as Marwell the Sergeant [Queen's Guard 4] (Level 51).
You are fighting Ghast.
*Ghast* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Ghast: Beaten >
Saving Marwell.

* R HP:Critical MV:Tiring - Ghast: Beaten >

*Ghast* leaves south. vv

* R HP:Critical MV:Tiring >
serk
r
bash
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring >
Bash who?

* R HP:Critical MV:Tiring >
z
k dark
g
They aren't here.

* R HP:Critical MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
g
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
[k h.dark]
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark

*Ghast* tries to pierce you, but you parry successfully.

z
k dark
* R HP:Critical MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
r
bash
You try to scythe *Ghast*, but he parries successfully.
A Queen's Guard squadman joins your fight!
A Queen's Guard squadman joins a Queen's Guard squadman's fight!
A Queen's Guard captain joins a Queen's Guard squadman's fight!
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >

A Queen's Guard squadman pierces Ghast's right arm.
-
*Ghast* leaves east. >>
=+**+=- -=
They're not here anymore!

* R HP:Critical MV:Tiring >
g
[k h.dark]
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

g
* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
[k h.dark]
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
You try to scythe *Ghast*, but he deflects the blow.

z
k dark
* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

z
k dark
* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

r
bash
* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
-=+
*Ghast* leaves south. vv
**+=- -=
They're not here anymore!

* R HP:Critical MV:Tiring >
g
z
k dark
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
You try to scythe *Ghast*, but he parries successfully.

z
k dark
* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!
*Ghast* panics, and attempts to flee!

z
k dark
* R HP:Critical MV:Tiring - Ghast: Beaten >
z
k dark
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
r
bash
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Ghast: Beaten >
You scythe *Ghast*'s body into bloody fragments!
A Queen's Guard squadman joins your fight!
A Queen's Guard squadman joins a Queen's Guard squadman's fight!
A Queen's Guard captain joins a Queen's Guard squadman's fight!
A Queen's Guard squadman pierces Ghast's body hard.
A Queen's Guard squadman tries to pierce Ghast, but he dodges the attack.

(tic_timer): Tic in 7 seconds! -=+
*Ghast* leaves south. vv
**+=- -=
They're not here anymore!

* R HP:Critical MV:Tiring >
g
z
k dark
[k h.dark]
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Critical MV:Tiring >
z
k dark
They aren't here.

* R HP:Critical MV:Tiring >
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.719 seconds.
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
Toshiro chats 'afkk a min'
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

g
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
g
[k h.dark]
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
e
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
Fern Forest
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf very fine person, gender being but a construct of society is here, fighting Ghast.
*Ghast* is here, fighting a black wolf very fine person, gender being but a construct of society.
A wild hog snorts angrily, pawing at the ground.
A small grasshopper hops from place to place.
A raccoon sniffs the ground for food.
A crow has arrived from the west.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Beaten MV:Strong - a black wolf very fine person, gender being but a construct of society: Hurt - Ghast: Beaten >
You do the best you can!

g
* R HP:Beaten MV:Strong - a black wolf very fine person, gender being but a construct of society: Hurt - Ghast: Beaten >
*Ghast* pierces a black wolf very fine person, gender being but a construct of society's right foreleg very hard.
You do the best you can!

* R HP:Beaten MV:Strong - a black wolf very fine person, gender being but a construct of society: Wounded - Ghast: Beaten >
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Strong - a black wolf very fine person, gender being but a construct of society: Wounded - Ghast: Beaten >
r
bash

You try to scythe *Ghast*, but he parries successfully.
*Ghast* pierces a black wolf very fine person, gender being but a construct of society's body extremely hard.
A black wolf very fine person, gender being but a construct of society tries to hit Ghast, but he dodges the attack.
*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Strong - a black wolf very fine person, gender being but a construct of society: Wounded - Ghast: Beaten >
-=+*
*Ghast* leaves east. >>
*+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
g
[k h.dark]
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

l
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A crow is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jet-black wolf very fine person, gender being but a construct of society is here, growling dangerously.
A wild hog snorts angrily, pawing at the ground.
A small grasshopper hops from place to place.
A raccoon sniffs the ground for food.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
A black wolf very fine person, gender being but a construct of society leaves east. >>
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
The hog leaves east. >>
You try to scythe *Ghast*, but he parries successfully.

e
* R HP:Beaten MV:Tiring - Ghast: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Ghast: Beaten >

*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he deflects the blow.

r
bash
* R HP:Beaten MV:Tiring - Ghast: Beaten >
-=+**+=-
*Ghast* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Ghast: Beaten >
r
bash

*Ghast* tries to pierce you, but you deflect the blow.
Ghast assumes an offensive striking posture.

* R HP:Critical MV:Tiring - Ghast: Beaten >
-=+**+=
*Ghast* tries to pierce you, but you parry successfully.
- -=
Your bash at *Ghast* sends him sprawling!

* R HP:Beaten MV:Tiring - Ghast: Beaten >

You scythe *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Ghast: Critical >

*Ghast* leaves west. <<

* R HP:Beaten MV:Tiring >
w
g
Thick Forest
[ obvious exits: E S ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.
A Queen's Guard squadman stands here.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.
A crow has arrived from the east.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
e
g
Fern Forest
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A raccoon sniffs the ground for food.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
cw
They aren't here.

cw
* R HP:Beaten MV:Tiring >
They aren't here.

cw
* R HP:Beaten MV:Tiring >
[change mood wimpy]
You try to calm down, but can't.

* R HP:Beaten MV:Tiring >
[change mood wimpy]
You try to calm down, but can't.

* R HP:Beaten MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Beaten MV:Tiring >
cw00
[change wimpy 50]
You will now flee if you go below 50 hit points.

cb
* R HP:Beaten MV:Tiring >
[change mood brave]
Mood changed to: Brave

g
* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
e
Light Forest
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A jet-black wolf very fine person, gender being but a construct of society is here, growling dangerously.
A large swarm of mosquitoes is buzzing around your head.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
e
Small Path in the Forest
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is here flying around.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
s
Small Path in the Forest
[ obvious exits: N E S ]
Zone: Southern Black Hills
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A wild hog snorts angrily, pawing at the ground.
A gray mouse is scuttling about here.
A crow has arrived from the north.

* R HP:Beaten MV:Tiring >
n
n
Small Path in the Forest
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is here flying around.
A crow has arrived from the south.

* R HP:Beaten MV:Tiring >
Small Crossing
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A cute brown deer eyes you nervously.
A crow has arrived from the south.

* R HP:Beaten MV:Tiring >
e
Path through a Gully
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
e
Path in the Woods
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A crow has arrived from the west.

n
* R HP:Beaten MV:Tiring >
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.
A crow has arrived from the south.

* R HP:Beaten MV:Tiring >
e
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
A frog is here, croaking happily.
A crow has arrived from the west.

n
* R HP:Beaten MV:Tiring >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the south.

e
* R HP:Beaten MV:Tiring >
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
ttt
(tic_timer): Tic in 7 seconds!
[track trolloc]
-=
Some obvious recent bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving north. ^^
Some obvious recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>

* R HP:Beaten MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
w
s
w
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the east.

* R HP:Beaten MV:Tiring >
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
A frog is here, croaking happily.
A crow has arrived from the north.

s
* R HP:Beaten MV:Tiring >
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.
A crow has arrived from the east.

* R HP:Beaten MV:Tiring >
Path in the Woods
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A crow has arrived from the north.

w
* R HP:Beaten MV:Tiring >
e
n
e
Path through a Gully
[ obvious exits: E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Beaten MV:Tiring >
g
Path in the Woods
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
Forest
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A frog is here, croaking happily.
A crow has arrived from the south.

* R HP:Beaten MV:Tiring >
Path through the Hills
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
A frog is here, croaking happily.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the south.

* R HP:Beaten MV:Tiring >
e
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
gg
[diag h.dark]
Ghast is in awful condition.
Ghast is critical.

g
* R HP:Beaten MV:Tiring >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Beaten MV:Tiring - Ghast: Critical >
r
bash
You try to scythe *Ghast*, but he parries successfully.
-
*Ghast* panics, and attempts to flee!
=+**+
*Ghast* leaves west. <<
=- -=
They're not here anymore!

* R HP:Beaten MV:Tiring >
serk
g
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
You try to scythe *Ghast*, but he parries successfully.

* R HP:Beaten MV:Tiring - Ghast: Critical >
z
k dark
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he parries successfully.
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
z
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
z
k dark
z
k dark
You do the best you can!

z
k dark
* R HP:Beaten MV:Tiring - Ghast: Critical >
z
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
z
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
z
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Ghast: Critical >
z
k dark
*Ghast* tries to pierce you, but you parry successfully.
You try to scythe *Ghast*, but he parries successfully.
You do the best you can!
*Ghast* leaves east. >>

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

e
* R HP:Beaten MV:Tiring >
They aren't here.

g
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
r
bash
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
[k h.dark]
You try to scythe *Ghast*, but he parries successfully.

* R HP:Beaten MV:Tiring - Ghast: Critical >

*Ghast* tries to pierce you, but you parry successfully.
-=+
*Ghast* panics, and attempts to flee!
**+=- -=
You try to scythe *Ghast*, but he parries successfully.
Your bash at *Ghast* sends him sprawling!

* R HP:Beaten MV:Tiring - Ghast: Beaten >

*Ghast* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You scythe *Ghast*'s left leg into bloody fragments!
*Ghast* panics, and attempts to flee!
*Ghast* leaves west. <<

* R HP:Beaten MV:Tiring >
w
g
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
l
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
Entrance to the Old Mine
The ground here is relatively clear of rubble, mainly because it is all piled
up in tall mounds. Judging by the boarded-up entrance visible in the north,
this would seem to be the entrance to a long abandoned mine. Primitive, rotting
carts, probably used in the transportation of ore stand abandoned near the
entrance. A sign can be seen, nailed to the boarded-up entrance.
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
A crow is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
ttt
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
w
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
e
e
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the west.

z
k dark
* R HP:Beaten MV:Tiring >
z
k dark
Foot of the Mountains
[ obvious exits: N W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
z
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
g
They aren't here.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving north. ^^

* R HP:Beaten MV:Tiring >
gg
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
w
w
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the east.

* R HP:Beaten MV:Tiring >
Path in the Mountains
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the east.

* R HP:Beaten MV:Tiring >
e
(tic_timer): Tic in 7 seconds!
Entrance to the Old Mine
[ obvious exits: N E W ]
Zone: Southern Black Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the west.

* R HP:Beaten MV:Tiring >
g
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
ttt
[track trolloc]
-=
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<

* R HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
cw
cw
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Beaten MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Beaten MV:Tiring >
cw0
[change wimpy 0]
You won't flee from any fight now.

* R HP:Beaten MV:Tiring >
cb
[change mood brave]
Mood changed to: Brave

cw00
* R HP:Beaten MV:Tiring >
cb
[change wimpy 50]
You will now flee if you go below 50 hit points.

* R HP:Beaten MV:Tiring >
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring >
g
g
[k h.dark]
They aren't here.

g
* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
dism
n
You stop riding him.

* HP:Beaten MV:Tiring >
Inside the Old Mine
[ obvious exits: N S ]
Zone: Southern Black Hills

* HP:Beaten MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
n
They aren't here.

* HP:Beaten MV:Tiring >
g
T-Junction in the Mine Shaft
[ obvious exits: N E S ]
Zone: Southern Black Hills
Veins of iron ore line the rocks here.
A raven is here flying around.
A crow has arrived from the south.

* HP:Beaten MV:Tiring >
[k h.dark]
They aren't here.

* HP:Beaten MV:Tiring >
n
g
r
bash
Sloping Shaft
[ obvious exits: N S ]
Zone: Southern Black Hills
*Ghast* is standing here.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A silent, black-robed figure watches you from afar.
A crow has arrived from the south.
A raven has arrived from the south.
*Ghast* tries to pierce you, but you deflect the blow.

* HP:Beaten MV:Tiring - Ghast: Critical >
[k h.dark]
You do the best you can!

* HP:Beaten MV:Tiring - Ghast: Critical >
A Ghraem'lan trolloc joins Ghast's fight!
A Ghraem'lan trolloc joins a Ghraem'lan trolloc's fight!
A Ghraem'lan trolloc joins a Ghraem'lan trolloc's fight!
A myrddraal joins a Ghraem'lan trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

-
Ghast assumes an offensive striking posture.
=+**+
A myrddraal slashes your right hand.
A myrddraal hisses 'This is the will of the Great Lord.'

A Ghraem'lan trolloc crushes your head very hard.
You wish that your wounds would stop BLEEDING so much!

A Ghraem'lan trolloc crushes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A Ghraem'lan trolloc crushes your head.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Ghast* pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!
*Ghast* panics, and attempts to flee!

* HP:Critical MV:Tiring - Ghast: Critical >

*Ghast* panics, and attempts to flee!

* HP:Critical MV:Tiring - Ghast: Critical >

*Ghast* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Tiring - Ghast: Critical >
cw

*Ghast* panics, and attempts to flee!

* HP:Critical MV:Tiring - Ghast: Critical >

A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Ghraem'lan trolloc crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

A Ghraem'lan trolloc crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

Someone crushes your body hard.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Thore
Posts: 443
Joined: Sun Mar 22, 2015 2:06 am

Re: Marwell Vs Ghast (unedited)

Post by Thore » Thu Mar 10, 2022 11:05 pm

Nice log! Ballsy of you to go for that final bash at the patty. Do you ever want to risk relying on your notice and rolling a zerk bash while Ghast hopefully bricks on you? Sometimes fun to roll the dice.

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: Marwell Vs Ghast (unedited)

Post by Raiste » Thu Mar 10, 2022 11:36 pm

Enjoyed reading this log.

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