I doubt this is intended, but it looks like you can get kicked out of stab/flee lag to instantly flee off a smob without being penalized with a round or two of everything smacking you.
Works for stab landing as well, and if I flee around to build up some flee lag then go in, it does too.
low below to show what I mean:
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n;hid;back captain
Outside a Broken Tower
An old tower is the prominent feature with a dark green moss growing on the
decaying stone. The tower itself is intact, somehow, but rocks litter the
ground having fallen from above. The air is thick and heavy outside the
tower door and it has a musty taste to it. Tick weeds block paths to the
east and west. In the stone underfoot, cracks and chips mark the wear and
tear it has endured over countless years of disrepair and disuse.
[ obvious exits: N S ]
Zone: Seanchan Smob Chain
Door north: towerdoor
A swarthy man waits here with a smirk on his face
A swarthy man waits here with a smirk on his face
A swarthy man waits here with a smirk on his face
A swarthy man waits here with a smirk on his face
Abunanka, the dashing captain leans casually against the doorframe
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong >
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Scratched MV:Strong - Captain Abunanka: Healthy >
cmw
Captain Abunanka snarls angrily.
Captain Abunanka wipes his boots in your face!
Oof! You are rudely interrupted! <=======================interupts stab/flee lag hidden timer!
You try to pierce Captain Abunanka, but he deflects the blow. <----get the round in combat
A rebel Seanchan sailor joins Captain Abunanka's fight!
A rebel Seanchan sailor joins a rebel Seanchan sailor's fight!
A rebel Seanchan sailor joins a rebel Seanchan sailor's fight!
A rebel Seanchan sailor joins a rebel Seanchan sailor's fight!
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: XXX hit points.
f
* S HP:Scratched MV:Strong - Captain Abunanka: Healthy >
You panic and attempt to flee!
* S HP:Scratched MV:Strong > Watering Hole
Aside from the man made trail which cuts this area, many small animal
trails can be seen heading to and away from a small pond which is
clearly a main source of water for much of the local fauna. The main
trail leads off to the east, seeming to turn north towards a jungle,
and away to the south towards a small house.
[ obvious exits: N E S ]
Zone: Grasslands North of Seandar
kick canceling stab/flee lag
Moderator: Aureus