What the...
What the...
Had me laughing:
You panic and attempt to flee!:Strong - Jurair: Beaten >
Natalia tries to slash *Varcoz*, but he deflects the blow.
Benett pounds *Jurair*'s body hard.
*Jurair* panics, and attempts to flee!
*someone* sends you sprawling with a powerful bash!
You are incapacitated and will slowly die, if not aided.
*someone* tries to lance someone, but she deflects the blow.
You flee head over heels.
Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
Correcting map position after fleeing.
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
* HP:Critical SP:Bursting MV:Strong > w
Someone narrates 'wall I am'
Maybe you should get on your feet first?
w
* HP:Critical SP:Bursting MV:Strong > w
Maybe you should get on your feet first?
* HP:Critical SP:Bursting MV:Strong > Maybe you should get on your feet first?
* HP:Critical SP:Bursting MV:Strong > stand
You stand up.
* HP:Critical SP:Bursting MV:Strong > w
w
End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
* HP:Critical SP:Bursting MV:Strong > Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
* HP:Critical SP:Bursting MV:Strong > w
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
* HP:Critical SP:Bursting MV:Strong >
n
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Benett.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
You panic and attempt to flee!:Strong - Jurair: Beaten >
Natalia tries to slash *Varcoz*, but he deflects the blow.
Benett pounds *Jurair*'s body hard.
*Jurair* panics, and attempts to flee!
*someone* sends you sprawling with a powerful bash!
You are incapacitated and will slowly die, if not aided.
*someone* tries to lance someone, but she deflects the blow.
You flee head over heels.
Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
Correcting map position after fleeing.
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
* HP:Critical SP:Bursting MV:Strong > w
Someone narrates 'wall I am'
Maybe you should get on your feet first?
w
* HP:Critical SP:Bursting MV:Strong > w
Maybe you should get on your feet first?
* HP:Critical SP:Bursting MV:Strong > Maybe you should get on your feet first?
* HP:Critical SP:Bursting MV:Strong > stand
You stand up.
* HP:Critical SP:Bursting MV:Strong > w
w
End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
* HP:Critical SP:Bursting MV:Strong > Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
* HP:Critical SP:Bursting MV:Strong > w
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
* HP:Critical SP:Bursting MV:Strong >
n
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Benett.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
Re: What the...
Just prior to that, I appear to be engaged on a mob. I was on the scratched seanchan mob, not the stunned... And... eat a stab anyway.
* R HP:Hurt SP:Full MV:Strong > kill h.seanchan
Your weave snaps back into itself.
Ok.
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan officer barely lances your right leg.
A Seanchan scout barely slashes Benett's body.
A Seanchan scout slashes Benett's right leg.
A Seanchan scout slashes Benett's body.
Benett pounds a Seanchan scout's right arm extremely hard.
You are hungry.
Natalia narrates 'bashed batt'
Aira tries to slice *someone*, but he parries successfully.
Gralin pierces a Seanchan scout's body.
You do the best you can!
* R HP:Hurt SP:Bursting MV:Full - a Seanchan officer: Scratched >
Natalia tries to slash a Seanchan scout, but he deflects the blow.
*Varcoz* has arrived from the west, riding an armoured black stallion.
* R HP:Hurt SP:Bursting MV:Full - a Seanchan officer: Scratched >
You try to pierce a Seanchan officer, but he parries successfully.
Benett pounds a Seanchan scout's right arm very hard.
*Varcoz* tries to lance Gralin, but he parries successfully.
* R HP:Hurt SP:Bursting MV:Full - a Seanchan officer: Scratched >
Gralin pierces a Seanchan scout's body hard.
A Seanchan officer joins a Seanchan scout's fight!
*someone* tries to pierce Aira, but she parries successfully.
A Seanchan scout tickles Benett's body with his slash.
A Seanchan scout slashes Benett's body.
A Seanchan scout barely slashes Benett's body.
Benett pounds a Seanchan scout's body hard.
A Seanchan scout is stunned, but will probably regain consciousness...
Suddenly *Jurair* places a blackened steel kris in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
* R HP:Hurt SP:Full MV:Strong > kill h.seanchan
Your weave snaps back into itself.
Ok.
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan officer barely lances your right leg.
A Seanchan scout barely slashes Benett's body.
A Seanchan scout slashes Benett's right leg.
A Seanchan scout slashes Benett's body.
Benett pounds a Seanchan scout's right arm extremely hard.
You are hungry.
Natalia narrates 'bashed batt'
Aira tries to slice *someone*, but he parries successfully.
Gralin pierces a Seanchan scout's body.
You do the best you can!
* R HP:Hurt SP:Bursting MV:Full - a Seanchan officer: Scratched >
Natalia tries to slash a Seanchan scout, but he deflects the blow.
*Varcoz* has arrived from the west, riding an armoured black stallion.
* R HP:Hurt SP:Bursting MV:Full - a Seanchan officer: Scratched >
You try to pierce a Seanchan officer, but he parries successfully.
Benett pounds a Seanchan scout's right arm very hard.
*Varcoz* tries to lance Gralin, but he parries successfully.
* R HP:Hurt SP:Bursting MV:Full - a Seanchan officer: Scratched >
Gralin pierces a Seanchan scout's body hard.
A Seanchan officer joins a Seanchan scout's fight!
*someone* tries to pierce Aira, but she parries successfully.
A Seanchan scout tickles Benett's body with his slash.
A Seanchan scout slashes Benett's body.
A Seanchan scout barely slashes Benett's body.
Benett pounds a Seanchan scout's body hard.
A Seanchan scout is stunned, but will probably regain consciousness...
Suddenly *Jurair* places a blackened steel kris in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Re: What the...
I don't have much experience with Seanchan mobs, but I did notice the other evening that I was being randomly disengaged between rounds (versus another mob rescuing) when I was on a Seanchan officer. Looks like that might have happened here at exactly the wrong time for you.
Re: What the...
That sort of makes sense if you see he joins someone else's fight right at the end here. Bugger. That is some terrible luck!
* R HP:Hurt SP:Bursting MV:Full - a Seanchan officer: Scratched >
Gralin pierces a Seanchan scout's body hard.
A Seanchan officer joins a Seanchan scout's fight!
*someone* tries to pierce Aira, but she parries successfully.
A Seanchan scout tickles Benett's body with his slash.
A Seanchan scout slashes Benett's body.
A Seanchan scout barely slashes Benett's body.
Benett pounds a Seanchan scout's body hard.
A Seanchan scout is stunned, but will probably regain consciousness...
Suddenly *Jurair* places a blackened steel kris in your back!
Ouch! That Really did HURT!
* R HP:Hurt SP:Bursting MV:Full - a Seanchan officer: Scratched >
Gralin pierces a Seanchan scout's body hard.
A Seanchan officer joins a Seanchan scout's fight!
*someone* tries to pierce Aira, but she parries successfully.
A Seanchan scout tickles Benett's body with his slash.
A Seanchan scout slashes Benett's body.
A Seanchan scout barely slashes Benett's body.
Benett pounds a Seanchan scout's body hard.
A Seanchan scout is stunned, but will probably regain consciousness...
Suddenly *Jurair* places a blackened steel kris in your back!
Ouch! That Really did HURT!
Re: What the...
Scout incapped and it disengaged you.
Re: What the...
I was on Officer, and he was scratched alone. That's why I was confused. But what ecthus said makes sense. I think!
Re: What the...
Seanchan officers disengage randomly, that is insanely unlucky!