PK strategy

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
dono
Posts: 12
Joined: Wed May 11, 2016 10:06 am

PK strategy

Post by dono » Sat May 14, 2016 7:14 pm

I started playing in 2003....I played on and off since then....mostly off, but for some reason, this game is addictive....maybe it's the books...I NEED to be good at PK....I started playing again, and although you probably haven't seen me around, you will (and my alts) I was wondering if someone could post some intermediate PK strategy...I know FD/Dusty/winding up to Gap/Blight/RK....and FD to DF and up to Crossroads and Stedding....I've spent time spamming around there offline on zMud....besides zone knowledge, can someone post a PK guide? I'd love to be better than I am....thanks...also, someone should be putting pk on youtube....really sell this mud...Cheers yall.

Dono

Rig
Posts: 2293
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: PK strategy

Post by Rig » Sat May 14, 2016 7:54 pm

I like to get real critical and get my bad guys real critical. Then I call my vulture squad, AKA Equitant and Masaj to help kill the crit guys.

Edit: sent you an awesome mail! It contains 0 strategy!

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: PK strategy

Post by ecthus » Sat May 14, 2016 11:10 pm

1. Post logs. This is probably the quickest way to get helpful advice.
2. Communicate, a lot and clearly, about things like your health, your enemy's health, your location if you're stuck or running or on someone away from the rest of the group, new enemies, your moves if low and the group is on the move, if you're zerk, etc. The more the leader knows, the easier it is to make good decisions.
3. Don't run your horse down to 0 mvs when you're running, unless you're planning to dismount and keep going. Better to have the option to maneuver if the enemy finds you than to be three rooms farther along and eat a bash from failing flees. Don't die trying to keep your horse alive. Don't go north of winding or blands on anything worse than a warhorse. Try to have at least one vial on you at all times.
4. In general, never enter double-lines that could walk you back into an enemy group that you're fleeing from. It's almost always better to get caught in an adjacent room than to risk walking back into a rolling bash.
5. Try to have an alias to target by name, rather than just using [k dark]. This is mostly helpful when chasing through zones with mobs that respond to k dark, or when you're trying to pick someone off.

Lyren
Posts: 305
Joined: Thu Mar 26, 2015 12:03 pm
Contact:

Re: PK strategy

Post by Lyren » Sun May 15, 2016 12:59 am

I also have a simple guide at http://lyren.me

The site also contains links to info that other people have offered up. Get out there, die lots, and as Ecthus said, post logs. Don't be afraid to ask questions, there is plenty of people around to answer them.

dono
Posts: 12
Joined: Wed May 11, 2016 10:06 am

Re: PK strategy

Post by dono » Sun May 15, 2016 8:58 pm

Great advice so far, especially about when fleeing and not walking back in the room if there isn't a good dline room. Thanks guys.

Firimei Lang
Posts: 1269
Joined: Fri Feb 05, 2016 6:09 pm
Location: UK

Re: PK strategy

Post by Firimei Lang » Mon May 16, 2016 2:56 am

I second this. Dlining is confusing , although once I do it a few times I should pick it up.
I tend to panic and butter fingers ensures.

Its all good learning experience.

Betir
Posts: 47
Joined: Mon Jan 18, 2016 3:51 pm

Re: PK strategy

Post by Betir » Mon May 16, 2016 7:46 pm

Quick lesson about horse-target: it was 100% the wrong option in this situation if DS was trying to get any kills. What DS should be trying to do (the ideal situation) is get some combination of Equitant, Toribio, and Aegnor (with Malf) on Reen, 1 of them and another troll on me, and 1 on Floki (who's more or less a meatshield as a a short-blader in commy.)

Why? As an abser, I'm going to be taking consistent damage regardless of who's on me. The damage that Reen will take in dodge, however, depends totally on the OB and bash against him, and will be maximized either with a high amount of OB or by being bashed. In this case, the last thing you want is, say, Nageer and Dimmu on him. You also want to force him to choose between bashing wimpy or lowering his defense by bashing brave. Malf or a master breaking through Reen's defense is way more valuable than a few hits on me. Instead of giving this a whirl, DS aimed for fairly valueless damage and built up their own fleelag in the process.

Aegnor's the only one that keeps his head in the game by spamming human.

All that to say, the problem with horse-target isn't that it's mean or unfair, it's that it isn't good for killing people in most situations. DS blew it's best chance for killing us and, if one of us had died here, maybe both fades and two trollocs wouldn't have died shortly after when LS got reinforcements.
* R HP:Scratched MV:Fresh >
*Toribio* has arrived from below, riding a shadow stallion.
*Dimmu* has arrived from below.
*Nageer* has arrived from below.
*Aegnor* has arrived from below.
You intercept *Nageer*'s attack on your mount.
*Nageer* pierces your body.

x
* R HP:Scratched MV:Fresh - Nageer: Wounded > You intercept *Toribio*'s attack on your mount.
*Toribio* pierces your right leg.
[where ]
Players in your Zone
--------------------
Floki - Atop a Crumbling Watch Tower
Reen - Atop a Crumbling Watch Tower
Betir - Atop a Crumbling Watch Tower

x
* R HP:Scratched MV:Fresh - Nageer: Wounded > [k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Nageer: Wounded > You intercept *Dimmu*'s attack on your mount.
*Dimmu* hacks your body.
*Aegnor* tries to blast Floki, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Hurt MV:Fresh - Nageer: Wounded >
A sergeant tickles Dimmu's body with his slash.
The Shienaran commander bellows 'The criminal Toribio shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Toribio has been spotted!'
The Shienaran commander barely hacks Toribio's right leg.
The Shienaran commander bellows 'The criminal Dimmu shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Dimmu has been spotted!'
The Shienaran commander bellows 'The criminal Nageer shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Nageer has been spotted!'
The Shienaran commander bellows 'The criminal Aegnor shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Aegnor has been spotted!'
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Nageer* tickles your body with his pierce.
*Equitant* has arrived from below, riding a shadow stallion.

* R HP:Hurt MV:Fresh - Nageer: Wounded >
mw

You intercept *Equitant*'s attack on your mount.
*Equitant* slices your body.

* R HP:Hurt MV:Fresh - Nageer: Wounded > [cha mood wimpy]
Mood changed to: Wimpy

f
* R HP:Hurt MV:Fresh - Nageer: Wounded >
The grizzled veteran tries to crush Toribio, but he deflects the blow.
The grizzled veteran crushes Dimmu's body.
The grizzled veteran blasts Nageer's left arm hard.
The grizzled veteran tries to blast Aegnor, but he deflects the blow.
The Shienaran commander hacks Toribio's left arm hard.
A sergeant barely slashes Dimmu's body.
Floki barely pierces *Aegnor*'s right leg.
You blast *Nageer*'s right leg.
*Nageer* barely pierces your body.

Scrat
Posts: 126
Joined: Tue Aug 18, 2015 8:07 pm

Re: PK strategy

Post by Scrat » Mon May 16, 2016 11:25 pm

It's not always just about getting on a specific person, though. A lot of the time at Commander/Ragan it's about not getting on the mobs, some of which respond to "human".

It can also just be about faceoff. In this instance, they couldn't possibly all get on Reen, and as you said, you will take consistent damage. More people on you doesn't effect how much damage each one does, just that you are taking more damage overall, which ultimately is the goal. Consistent damage can be very preferable in a lot of PK situations over maybe getting damage on someone who can run away more easily.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: PK strategy

Post by Equitant » Tue May 17, 2016 2:37 am

We died in camp because your team had 8-9 humans and we were still trying to be offensive. We horse targeted you because the 3 of you were just standing there scratched with a bunch of humans standing around in FD. It was one of the many "strategies" we used to try to push you guys out of there, included getting Aegnor on Reen. Terrible guide. 0/5

Masaj
Posts: 123
Joined: Fri Apr 15, 2016 8:06 pm

Re: PK strategy

Post by Masaj » Tue May 17, 2016 5:37 am

From my experience, there's almost really no bad time to target via mounts, with the possible exception of everybody getting on a warder that doesn't suck.

You either take the damage or you flee and put more damage/ob on somebody else because you're not there for the face-off for an instant. Win/win. That's why I will almost always horse target a fade. Gravy if you stick around and take the extra damage, gravy if you flee around letting some other group member take extra damage. PK is filled with these win/win and lose/lose mechanics. Balancing them and knowing the correct option based on situational awareness is what separates the good from the bad.

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