#fought myrdan gap/blight a bit
* R HP:Battered MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Loralynn narrates 'ok forget staves'
* R HP:Battered MV:Strong >
You cleave *Myrdan*'s right leg.
* R HP:Battered MV:Strong - Myrdan: Beaten >
Lyric chats 'today is tuesday isnt it?'
-=+**+=- -=
Your bash at *Myrdan* sends him sprawling!
* R HP:Battered MV:Strong - Myrdan: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Strong - Myrdan: Beaten >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You cleave *Myrdan*'s body.
* R HP:Battered MV:Strong - Myrdan: Beaten >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tickles your head with its hit.
You panic and attempt to flee!
You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong >
w
k dark
bash
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Myrdan* leaves north. ^^
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
Bash who?
Loralynn chats 'staves be sucking it'
* R HP:Battered MV:Strong >
n
k dark
bash
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
Bash who?
* R HP:Battered MV:Strong >
n
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
* R HP:Battered MV:Strong - the blighted tree: Hurt >
k dark
bash
No way! You're fighting for your life!
* R HP:Battered MV:Strong - the blighted tree: Hurt >
They aren't here.
* R HP:Battered MV:Strong - the blighted tree: Hurt >
f
You swiftly dodge the blighted tree's attempt to hit you.
You cleave the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.
Cancelled.
You panic and attempt to flee!
where
You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Strong >
Players in your Zone
--------------------
Atkins - The Blight
* R HP:Battered MV:Strong >
n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Tic in 7 seconds!
* R HP:Battered MV:Tiring >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring >
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Tiring >
n
k dark
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring >
They aren't here.
* R HP:Battered MV:Tiring >
n
k dark
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
* R HP:Battered MV:Tiring >
They aren't here.
* R HP:Battered MV:Tiring >
n
k dark
The enormous worm tries to hit you, but you deflect the blow.
You cleave the enormous worm's body into bloody fragments!
The enormous worm barely hits your left arm.
PANIC! You couldn't escape!
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.743 seconds.
No way! You're fighting for your life!
* R HP:Battered MV:Strong - the enormous worm: Scratched >
They aren't here.
* R HP:Battered MV:Strong - the enormous worm: Scratched >
f
k dark
You panic and attempt to flee!
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
They aren't here.
* R HP:Battered MV:Strong >
e
k dark
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
e
k dark
* R HP:Battered MV:Strong >
You cleave *Myrdan*'s head.
* R HP:Battered MV:Strong - Myrdan: Beaten >
No way! You're fighting for your life!
* R HP:Battered MV:Strong - Myrdan: Beaten >
You do the best you can!
* R HP:Battered MV:Strong - Myrdan: Beaten >
You cleave *Myrdan*'s body.
A Dha'vol trolloc joins Myrdan's fight!
A huge darkhound joins a Dha'vol trolloc's fight!
*Myrdan* panics, and attempts to flee!
* R HP:Battered MV:Strong - Myrdan: Beaten >
*Myrdan* leaves east. >>
* R HP:Battered MV:Strong - a Dha'vol trolloc: Healthy >
f
e
e
k dark
You panic and attempt to flee!
*Myrdan* has arrived from the east.
*Myrdan* tries to pound you, but you parry successfully.
A huge darkhound tries to hit you, but you parry successfully.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
* R HP:Battered MV:Strong >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Strong >
A Dhai'mon trolloc tries to crush you, but you parry successfully.
A shrill piercing scream reverberates through the area.
The blight bear tries to hit you, but you parry successfully.
They aren't here.
* R HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
f
k dark
You panic and attempt to flee!
The blight bear tries to hit you, but you parry successfully.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
You cleave *Myrdan*'s right arm very hard.
* R HP:Battered MV:Strong - Myrdan: Beaten >
k dark
You do the best you can!
* R HP:Battered MV:Strong - Myrdan: Beaten >
You cleave *Myrdan*'s left leg.
A Dha'vol trolloc joins Myrdan's fight!
A huge darkhound joins a Dha'vol trolloc's fight!
* R HP:Battered MV:Strong - Myrdan: Critical >
You dodge a bash from *Myrdan* who loses his balance and falls!
You panic and attempt to flee!
A huge darkhound tries to hit you, but you deflect the blow.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
e
k dark
You flee head over heels.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.
Alas, you cannot go that way...
* R HP:Battered MV:Strong >
w
They aren't here.
k dark
* R HP:Battered MV:Strong >
A Dhai'mon trolloc tries to crush you, but you parry successfully.
The blight bear tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
They aren't here.
* R HP:Battered MV:Strong - a Dhai'mon trolloc: Scratched >
f
k dark
The blight bear tries to hit you, but you deflect the blow.
You cleave a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
You panic and attempt to flee!
*Myrdan* has arrived from the west.
*Myrdan* leaves south. VV
You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
They aren't here.
* R HP:Battered MV:Strong >
e
s
k dark
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Strong >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
s
k dark
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong >
w
k dark
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge trolloc marked with a whirlwind snorts here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
s
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A spider-legged beast is here, most of it teeth.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
w
k dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
n
A Dhai'mon trolloc tries to crush you, but you parry successfully.
The blight bear barely tickles your left leg with its hit.
You panic and attempt to flee!
A huge darkhound joins a Dhai'mon trolloc's fight!
A huge darkhound hits your right leg.
The blight bear barely hits your body.
A Dhai'mon trolloc barely crushes your left arm.
You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Tiring >
n
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving down. DD
There are some bloody traces of A TROLLOC leaving down. DD
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring >
Your mount is too exhausted.
* R HP:Battered MV:Tiring >
d
Your mount is too exhausted.
* R HP:Battered MV:Tiring >
dism
lh
lead horse
You stop riding him.
d
* HP:Battered MV:Tiring >
You start leading him.
A warhorse starts following you.
* HP:Battered MV:Tiring >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a snake leaving west. <<
There are some tracks of an animal leaving up. uu
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
* HP:Battered MV:Tiring >
The enormous worm tries to hit you, but you parry successfully.
n
* HP:Battered MV:Tiring - the enormous worm: Scratched >
No way! You're fighting for your life!
* HP:Battered MV:Tiring - the enormous worm: Scratched >
You try to cleave the enormous worm, but it parries successfully.
The enormous worm pushes the dirt aside as it emerges from the ground.
The enormous worm barely hits your body.
You panic and attempt to flee!
nar lag bad?
The enormous worm barely hits your body.
You flee head over heels.
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a snake leaving east. >>
The enormous worm has arrived from the east.
The enormous worm has arrived from the east.
You narrate 'lag bad?'
* HP:Beaten MV:Tiring >
sc
You have 114(404) hit and 109(155) movement points.
You have scored 107426449 experience points and 901 quest points.
You need 1073551 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 17 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
The enormous worm barely hits your left leg.
You panic and attempt to flee!
The enormous worm hits your left leg.
not
The enormous worm barely hits your left leg.
The enormous worm barely hits your left arm.
You flee head over heels.
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of a human leaving west. <<
There are some tracks of a snake leaving west. <<
There are some tracks of a snake leaving west. <<
There are some tracks of a snake leaving west. <<
There are some tracks of an animal leaving up. uu
You start paying increased attention to your surroundings.
* HP:Beaten MV:Tiring >
Tic in 7 seconds!
n
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a snake leaving south. vv
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A rat has arrived from the south.
A rat has arrived from the south.
A rat has arrived from the south.
* HP:Beaten MV:Tiring >
w
s
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving west. <<
A rat scurries around trying to get out of sight.
A rat has arrived from the east.
A rat has arrived from the east.
* HP:Beaten MV:Tiring >
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of a human leaving east. >>
There are some tracks of a snake leaving east. >>
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
A rat has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.
* HP:Beaten MV:Tiring >
e
Delat narrates 'Feels normal'
* HP:Beaten MV:Tiring >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A rat has arrived from the west.
A rat has arrived from the west.
Oshe chats 'real question: can Tear guards tell when an MC puts someone to sleep?'
u
* HP:Beaten MV:Tiring >
r
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving down. DD
There are some bloody traces of A TROLLOC leaving down. DD
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a human leaving down. dd
There are some tracks of a humanoid leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
A rat has arrived from below.
A rat has arrived from below.
A rat has arrived from below.
* HP:Beaten MV:Tiring >
[ride horse]
A warhorse stops following you.
You start riding him.
* R HP:Beaten MV:Tiring >
s
Your mount is too exhausted.
* R HP:Beaten MV:Tiring >
not
s
s
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
A rat starts following you.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A huge darkhound has arrived from the south.
A huge darkhound tries to hit you, but you deflect the blow.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound hits your body.
Your mount is too exhausted.
A Ko'bal trolloc tries to pierce you, but you parry successfully.
A Ko'bal trolloc pierces your body.
You wish that your wounds would stop BLEEDING so much!
Your mount is too exhausted.
The blighted tree tries to hit you, but you parry successfully.
You cleave the blighted tree's trunk into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.823 seconds.
You feel parched from the hot weather. Starting tic timer.
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring - the blighted tree: Hurt >
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - the blighted tree: Hurt >
s
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - the blighted tree: Hurt >
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - the blighted tree: Hurt >
f
A Ko'bal trolloc tries to pierce you, but you parry successfully.
A Ko'bal trolloc tries to pierce you, but you parry successfully.
You panic and attempt to flee!
A huge darkhound hits your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Tiring >
s
s
Delat chats 'Who names their horse poopy? I found it'
* R HP:Beaten MV:Tiring >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Tiring >
s
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Tiring >
Loralynn chats 'pine javs good for parry?'
* R HP:Beaten MV:Tiring >
s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
Zone: The Blight
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Beaten MV:Tiring >
w
Alas, you cannot go that way...
n
* R HP:Beaten MV:Tiring >
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Tiring >
s
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - the blighted tree: Scratched >
w
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - the blighted tree: Scratched >
No way! You're fighting for your life!
s
* R HP:Beaten MV:Tiring - the blighted tree: Scratched >
No way! You're fighting for your life!
f
* R HP:Beaten MV:Tiring - the blighted tree: Scratched >
You panic and attempt to flee!
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree barely hits your head.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Beaten MV:Tiring >
n
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
s
* R HP:Beaten MV:Tiring >
w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Beaten MV:Tiring >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten MV:Tiring >
s
s
e
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
Door west: greatgate
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Tiring >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring >
res
You sit down and rest your tired bones.
* R HP:Beaten MV:Tiring >
Gleep chats 'rofl'
* R HP:Beaten MV:Tiring >
nar lagging like every room
You narrate 'lagging like every room'
* R HP:Beaten MV:Tiring >
sc
You have 72(404) hit and 101(155) movement points.
You have scored 107426785 experience points and 901 quest points.
You need 1073215 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 17 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are resting.
* R HP:Beaten MV:Tiring >
Delat chats 'Yes they are Loralynn'
* R HP:Beaten MV:Tiring >
Loralynn chats 'what does one prac? Spears?'
* R HP:Beaten MV:Tiring >
Tic in 7 seconds!
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.475 seconds.
* R HP:Beaten MV:Strong >
sc
You have 101(404) hit and 121(155) movement points.
You have scored 107426785 experience points and 901 quest points.
You need 1073215 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 17 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are resting.
* R HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
Atkins - Under the Angel
* R HP:Beaten MV:Strong >
*Ghast* clumsily approaches you with a silver-winged basilard, but you fend off the attack.
You panic and attempt to flee!
You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
e
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
4b
* R HP:Beaten MV:Strong >
Arglebargle, glop-glyf!?!
* R HP:Beaten MV:Strong >
4
k h.dark
You try to cleave *Ghast*, but he deflects the blow.
* R HP:Beaten MV:Strong - Ghast: Healthy >
cb
b
bash
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Beaten MV:Strong - Ghast: Healthy >
*Ghast* tries to pierce you, but you deflect the blow.
You try to cleave *Ghast*, but he deflects the blow.
*Ghast* giggles.
-
*Ghast* tries to pierce you, but you parry successfully.
=+**+=- -
*Ghast* tries to pierce you, but you deflect the blow.
=
Your bash at *Ghast* sends him sprawling!
* R HP:Beaten MV:Strong - Ghast: Scratched >
'hilarious
You say 'hilarious'
* R HP:Beaten MV:Strong - Ghast: Scratched >
You cleave *Ghast*'s body into bloody fragments!
* R HP:Beaten MV:Strong - Ghast: Scratched >
not
You try to cleave *Ghast*, but he deflects the blow.
* R HP:Beaten MV:Strong - Ghast: Scratched >
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong - Ghast: Scratched >
bash
-=
The grasshopper has arrived from the south.
*Ghast* tries to pierce you, but you deflect the blow.
+**
*Ghast* tries to pierce you, but you deflect the blow.
+=-
Tic in 7 seconds!-
=
As *Ghast* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong - Ghast: Scratched >
*Ghast* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Strong - Ghast: Scratched >
cw
f
*Ghast* tries to pierce you, but you parry successfully.
* R HP:Beaten MV:Strong - Ghast: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
*Ghast* looks at you.
* R HP:Beaten MV:Strong - Ghast: Scratched >
You panic and attempt to flee!
cb
*Ghast* tries to pierce you, but you deflect the blow.
You try to cleave *Ghast*, but he parries successfully.
You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Beaten MV:Strong >
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Strong >
k dark
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
A rat starts following you.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.052 seconds.
* R HP:Battered MV:Strong >
k rat
k rat
A rat stops following you.
You cleave a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
You try to cleave *Ghast*, but he parries successfully.
* R HP:Battered MV:Strong - Ghast: Scratched >
k dark
You do the best you can!
* R HP:Battered MV:Strong - Ghast: Scratched >
k dark
You do the best you can!
* R HP:Battered MV:Strong - Ghast: Scratched >
bash
You do the best you can!
* R HP:Battered MV:Strong - Ghast: Scratched >
You try to cleave *Ghast*, but he deflects the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Ghast* panics, and attempts to flee!
* R HP:Battered MV:Strong - Ghast: Scratched >
*Ghast* leaves east. >>
-=
k dark+
k dark
k dark*
Cancelled.
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
where
They aren't here.
* R HP:Battered MV:Strong >
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
* R HP:Battered MV:Strong >
k dark
k dark
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
e
* R HP:Battered MV:Strong >
k dark
They aren't here.
bash
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A black snake is here, lying on a rock.
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Strong >
You try to cleave *Ghast*, but he deflects the blow.
* R HP:Battered MV:Strong - Ghast: Scratched >
-=+*
*Ghast* tries to pierce you, but you deflect the blow.
A rat leaves west. <<
*+=- -=
Your bash at *Ghast* sends him sprawling!
* R HP:Battered MV:Strong - Ghast: Scratched >
You cleave *Ghast*'s body into bloody fragments!
* R HP:Battered MV:Strong - Ghast: Hurt >
where
Players in your Zone
--------------------
Atkins - On the Stone Steps
* R HP:Battered MV:Strong - Ghast: Hurt >
l
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is sitting here
A black snake is here, lying on a rock.
* R HP:Battered MV:Strong - Ghast: Hurt >
You cleave *Ghast*'s right leg into bloody fragments!
* R HP:Battered MV:Strong - Ghast: Wounded >
l ghast
Ghast has quite a few wounds.
Ghast is wounded.
*Ghast* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a gown of exquisite design
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a silver-winged basilard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* R HP:Battered MV:Strong - Ghast: Wounded >
bash
They already seem to be stunned.
* R HP:Battered MV:Strong - Ghast: Wounded >
bash
-=+
*Ghast* tries to pierce you, but you parry successfully.
**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Ghast: Wounded >
bash
*Ghast* pierces your body.
* R HP:Beaten MV:Strong - Ghast: Wounded >
cw
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R HP:Beaten MV:Strong - Ghast: Wounded >
You panic and attempt to flee!
*Ghast* tries to pierce you, but you parry successfully.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
cb
* R HP:Beaten MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Beaten MV:Strong >
k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Strong >
k dark
They aren't here.
* R HP:Beaten MV:Strong >
k dark
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
k dark
A rat starts following you.
k dark
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
where
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
where
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
*Myrdan* has arrived from the north.
* R HP:Battered MV:Strong >
k dark
*Myrdan* leaves east. >>
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
You try to cleave *Ghast*, but he parries successfully.
* R HP:Battered MV:Strong - Ghast: Hurt >
*Ghast* tries to pierce you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You cleave *Ghast*'s body extremely hard.
* R HP:Battered MV:Strong - Ghast: Wounded >
c
k dark
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Ghast* panics, and attempts to flee!
* R HP:Battered MV:Strong - Ghast: Wounded >
You do the best you can!
* R HP:Battered MV:Strong - Ghast: Wounded >
*Ghast* leaves north. ^^
* R HP:Battered MV:Strong >
cw
k dark
k dark
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
They aren't here.
k dark
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
You try to cleave *Ghast*, but he parries successfully.
* R HP:Battered MV:Strong - Ghast: Wounded >
You do the best you can!
* R HP:Battered MV:Strong - Ghast: Wounded >
*Ghast* tries to pierce you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You try to cleave *Ghast*, but he deflects the blow.
*Ghast* panics, and attempts to flee!
* R HP:Battered MV:Strong - Ghast: Wounded >
k dark
k dark
k dark
You do the best you can!
* R HP:Battered MV:Strong - Ghast: Wounded >
You do the best you can!
* R HP:Battered MV:Strong - Ghast: Wounded >
You do the best you can!
*Ghast* leaves west. <<
k dark
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
k dark
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
k dark
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
nar 2 orch
You narrate '2 orch'
* R HP:Battered MV:Strong >
k dark
k dark
k dark
They aren't here.
* R HP:Battered MV:Strong >
where
k dark
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong >
k dark
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
* R HP:Battered MV:Strong >
k dark
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
k dark
l
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
k dark
Tic in 7 seconds!
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
The corpse of a rat is lying here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered MV:Strong >
where
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
where
They aren't here.
* R HP:Battered MV:Strong >
k dark
Players in your Zone
--------------------
Atkins - The Yard Before the Monastery
k dark
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
* R HP:Battered MV:Strong >
k dark
They aren't here.
* R HP:Battered MV:Strong >
k dark
k dark
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
* R HP:Battered MV:Strong >
They aren't here.
k dark
* R HP:Battered MV:Strong >
They aren't here.
e
* R HP:Battered MV:Strong >
k dark
f
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A black snake is here, lying on a rock.
A rat has arrived from the west.
* R HP:Battered MV:Strong >
You cleave *Myrdan*'s head.
* R HP:Battered MV:Strong - Myrdan: Battered >
You panic and attempt to flee!
*Myrdan* tries to pound you, but you deflect the blow.
Weak light filters through the hazy sky as the sun rises.
Tic length updated to: 65.34 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Battered MV:Full >
They aren't here.
k dark
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
*Ghast* has arrived from the west.
k dark
* R HP:Battered MV:Full >
You try to cleave *Ghast*, but he parries successfully.
* R HP:Battered MV:Full - Ghast: Wounded >
k dark
*Ghast* tries to pierce you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You try to cleave *Ghast*, but he parries successfully.
You do the best you can!
* R HP:Battered MV:Full - Ghast: Wounded >
You do the best you can!
* R HP:Battered MV:Full - Ghast: Wounded >
*Ghast* panics, and attempts to flee!
* R HP:Battered MV:Full - Ghast: Wounded >
*Ghast* leaves south. VV
* R HP:Battered MV:Full >
k dark
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east. >>
k dark
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
e
k dark
f
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
A rat scurries around trying to get out of sight.
*Myrdan* is standing here.
A black snake is here, lying on a rock.
* R HP:Battered MV:Full >
You cleave *Myrdan*'s head.
* R HP:Battered MV:Full - Myrdan: Battered >
You can't ride in there.
* R HP:Battered MV:Full - Myrdan: Battered >
f
A black messenger pigeon beats its wings harder.
* R HP:Battered MV:Full - Myrdan: Battered >
You can't ride in there.
* R HP:Battered MV:Full - Myrdan: Battered >
f
You panic and attempt to flee!
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Battered MV:Full >
They aren't here.
k dark
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
k dark
k dark
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
k dark
* R HP:Battered MV:Full >
They aren't here.
k dark
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
k dark
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
k dark
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
cb
* R HP:Battered MV:Full >
k dark
k dark
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
They aren't here.
k dark
* R HP:Battered MV:Full >
k dark
s
They aren't here.
k dark
* R HP:Battered MV:Full >
bash
They aren't here.
* R HP:Battered MV:Full >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
* R HP:Battered MV:Full >
They aren't here.
* R HP:Battered MV:Full >
Bash who?
* R HP:Battered MV:Full >
k dark
*Ghast* tries to pierce you, but you parry successfully.
k dark
* R HP:Battered MV:Full - Ghast: Wounded >
You do the best you can!
* R HP:Battered MV:Full - Ghast: Wounded >
You do the best you can!
bash
* R HP:Battered MV:Full - Ghast: Wounded >
-
*Ghast* tries to pierce you, but you parry successfully.
=+**+=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!
*Myrdan* pounds your body very hard.
* R HP:Battered MV:Full - Ghast: Wounded >
*Myrdan* tries to pound you, but you parry successfully.
*Ghast* tries to pierce you, but you parry successfully.
* R HP:Battered MV:Full - Ghast: Wounded >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R HP:Battered MV:Full - Ghast: Wounded >
*Ghast* swiftly dodges your attempt to cleave him.
*Ghast* pierces your body hard.
You panic and attempt to flee!
*Myrdan* sends you sprawling with a powerful bash!
*Myrdan* pounds your left hand very hard.
*Ghast* pierces your left foot.
You flee head over heels.
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
Door down: shallowgrave
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
A small grasshopper hops from place to place.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
*Ghast* is standing here.
*Ghast* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Full - Ghast: Hurt >
*Myrdan* tries to pound you, but you parry successfully.
* R HP:Beaten MV:Full - Ghast: Hurt >
f
You panic and attempt to flee!
*Ghast* tries to pierce you, but you parry successfully.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
You cleave *Myrdan*'s body.
* R HP:Beaten MV:Full - Myrdan: Battered >
k dark
k dark
You do the best you can!
* R HP:Beaten MV:Full - Myrdan: Battered >
You do the best you can!
* R HP:Beaten MV:Full - Myrdan: Battered >
f
Ragan slices Myrdan's left leg hard.
* R HP:Beaten MV:Full - Myrdan: Battered >
You panic and attempt to flee!
*Myrdan* panics, and attempts to flee!
*Myrdan* leaves west. <<
*Ghast* has arrived from the south.
*Ghast* tries to pierce you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten MV:Full >
n
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
w
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Beaten MV:Full >
s
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
s
* R HP:Beaten MV:Strong >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving north. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
e
* R HP:Beaten MV:Strong >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
e
* R HP:Beaten MV:Strong >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
Door east: greatgate
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A black snake is here, lying on a rock.
* R HP:Beaten MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Strong >
k dark
They aren't here.
* R HP:Beaten MV:Strong >
sc
They aren't here.
* R HP:Beaten MV:Strong >
k dark
You have 99(404) hit and 135(155) movement points.
You have scored 107427572 experience points and 901 quest points.
You need 1072428 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
w
k dark
bash
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A black snake is here, lying on a rock.
*Myrdan* tries to pound you, but you deflect the blow.
* R HP:Beaten MV:Strong - Myrdan: Battered >
You do the best you can!
* R HP:Beaten MV:Strong - Myrdan: Battered >
-=+**+=-
*Myrdan* tries to pound you, but you deflect the blow.
-
Tic in 7 seconds!=
Your bash at *Myrdan* sends him sprawling!
* R HP:Beaten MV:Strong - Myrdan: Beaten >
*Ghast* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Strong - Myrdan: Beaten >
*Ghast* tries to pierce you, but you deflect the blow.
You cleave *Myrdan*'s right leg very hard.
* R HP:Beaten MV:Strong - Myrdan: Beaten >
Callesa chats 'hmm, several ds on says the website. any sign of them?'
* R HP:Beaten MV:Strong - Myrdan: Beaten >
f
*Ghast* pierces your body.
You panic and attempt to flee!
The day has begun.
Tic length updated to: 63.991 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
k dark
k dark
You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
*Myrdan* is standing here.
A black snake is here, lying on a rock.
*Ghast* pierces your body hard.
You panic and attempt to flee!
nar orch
*Ghast* pierces your body.
n
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
n
* R HP:Beaten MV:Full >
You narrate 'orch'
* R HP:Beaten MV:Full >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten MV:Full >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving west. <<
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
sc
You have 80(404) hit and 145(155) movement points.
You have scored 107426675 experience points and 901 quest points.
You need 1073325 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
* R HP:Beaten MV:Full >
e
s
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Beaten MV:Full >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
where
They aren't here.
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Atkins - A Potato Field
k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
w
s
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
*Masaj* has arrived from the north.
You cleave *Masaj*'s right leg hard.
* R HP:Beaten MV:Full - Masaj: Scratched >
You do the best you can!
w
* R HP:Beaten MV:Full - Masaj: Scratched >
w
You cleave *Masaj*'s body.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Masaj: Hurt >
f
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Masaj: Hurt >
w
w
You panic and attempt to flee!
*Ghast* leaves west. <<
*Ghast* has arrived from the west.
*Ghast* tries to pierce you, but you parry successfully.
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
A black snake is here, lying on a rock.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
* R HP:Beaten MV:Strong >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
notice
w
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Strong >
s
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A squirrel is here, chittering.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Beaten MV:Strong >
s
s
s
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
* R HP:Beaten MV:Strong >
s
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
* R HP:Beaten MV:Strong >
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A raven is here, watching.
* R HP:Beaten MV:Strong >
s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Beaten MV:Strong >
s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A cringing trolloc whelp cowers before you.
s
* R HP:Beaten MV:Strong >
s
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
* R HP:Beaten MV:Strong >
s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Beaten MV:Strong >
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A flock of ravens is circling in the air, searching for prey.
* R HP:Beaten MV:Strong >
s
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Beaten MV:Strong >
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A flock of ravens is circling in the air, searching for prey.
e
* R HP:Beaten MV:Strong >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
A large man stands here seemingly chiseled from a block of stone.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Strong >
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
e
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
s
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Strong >
s
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Beaten MV:Strong >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
A cute brown deer eyes you nervously.
w
* R HP:Beaten MV:Strong >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Beaten MV:Strong >
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
w
s
w
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
w
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong >
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
s
s
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
A wild boar runs through the forest.
A raven is here flying around.
A panther stalks through the wilderness.
s
* R HP:Beaten MV:Strong >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
s
s
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Beaten MV:Strong >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Beaten MV:Strong >
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
nar im running now
You narrate 'im running now'
s
* R HP:Beaten MV:Strong >
s
s
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
* R HP:Beaten MV:Strong >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
whe
* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Atkins - A Forested Path Through the Borderlands
* R HP:Beaten MV:Strong >
e
e
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Beaten MV:Strong >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
e
* R HP:Beaten MV:Strong >
e
e
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Beaten MV:Strong >
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
e
e
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
s
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
s
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong >
w
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.
* R HP:Beaten MV:Strong >
n
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* R HP:Beaten MV:Strong >
not
whe
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Atkins - Forested Borderlands
dh
diagnose horse
* R HP:Beaten MV:Strong >
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is weary.
* R HP:Beaten MV:Strong >
where
Players in your Zone
--------------------
Atkins - Forested Borderlands
* R HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
where
* R HP:Beaten MV:Strong >
k dark
k dark
k dark
Players in your Zone
--------------------
Atkins - Forested Borderlands
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
Tic in 7 seconds!
* R HP:Beaten MV:Strong >
l
k dark
k dark
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
sc
They aren't here.
* R HP:Beaten MV:Strong >
k dark
You have 94(404) hit and 138(155) movement points.
You have scored 107425910 experience points and 901 quest points.
You need 1074090 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
k dark
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
where
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
Players in your Zone
--------------------
Atkins - Forested Borderlands
* R HP:Beaten MV:Strong >
who
*Myrdan* pounds your body.
You panic and attempt to flee!
*Myrdan* panics, and attempts to flee!
*Myrdan* panics, and attempts to flee!
*Myrdan* leaves north. ^^
You flee head over heels.
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.
Players
There is/are: 20 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Xephiroth the Wandering Merchant
Callesa the Elder Sister [Brown Ajah] WANTED
Delat of Murandy
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Arya of Illian WANTED
Gleep Mog Roith [Civil Watch Blademaster]
Atkins the Under-lieutenant [Child of Light, Council of the Anointed]
Traoil of Saldaea
Oshe Anne
Siamak of Illian
Lyric of Andor
Geoff the Under-Lieutenant [Queen's Guard]
Loralynn of Illian
Korvis of Saldaea
Raecynn of Tarabon
Bast of Murandy
Grai of Seandar
Elderson of the Malkieri Diaspora
Treydor of Two Rivers
Ezmodius of Murandy
* Press <Return> to continue, q to quit *>
k dark
k dark
* R HP:Beaten MV:Strong >
You cleave *Masaj*'s right leg very hard.
* R HP:Beaten MV:Strong - Masaj: Hurt >
f
You cleave *Masaj*'s right arm hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.249 seconds.
You panic and attempt to flee!
You flee head over heels.
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Full >
w
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.
* R HP:Beaten MV:Full >
n
k dark
k dark
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.
A giant bee preys on small animals.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* R HP:Beaten MV:Full >
*Masaj* leaves south. VV
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
Loralynn chats 'fight on horse back level 4 ride?'
* R HP:Beaten MV:Full >
k dark
k dark
k dark
*Masaj* has arrived from the south.
You barely cleave *Masaj*'s body.
* R HP:Beaten MV:Full - Masaj: Hurt >
You do the best you can!
e
* R HP:Beaten MV:Full - Masaj: Hurt >
You do the best you can!
* R HP:Beaten MV:Full - Masaj: Hurt >
No way! You're fighting for your life!
f
* R HP:Beaten MV:Full - Masaj: Hurt >
You panic and attempt to flee!
You flee head over heels.
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.
* R HP:Beaten MV:Full >
*Masaj* has arrived from the north.
* R HP:Beaten MV:Full >
*Masaj* tries to slash you, but you deflect the blow.
* R HP:Beaten MV:Full - Masaj: Hurt >
e
f
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Masaj: Hurt >
You cleave *Masaj*'s right arm.
A jaguar tries to hit Masaj, but he parries successfully.
You panic and attempt to flee!
Delat chats '3'
*Ghast* has arrived from the south.
You flee head over heels.
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
w
n
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
w
Gleep chats 'lvl 4 ride for reliable lead'
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
Loralynn chats 'thankee'
n
* R HP:Beaten MV:Full >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
n
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
e
* R HP:Beaten MV:Full >
e
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
s
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
k dark
* R HP:Beaten MV:Full >
Delat chats '4 is for leading without refusal'
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
where
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
Players in your Zone
--------------------
Atkins - Forested Borderlands
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full >
k dark
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
nar blands now
You narrate 'blands now'
* R HP:Beaten MV:Full >
e
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
w
k dark
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full >
They aren't here.
* R HP:Beaten MV:Full >
where
They aren't here.
* R HP:Beaten MV:Full >
k dark
Players in your Zone
--------------------
Atkins - Forested Borderlands
* R HP:Beaten MV:Full >
k dark
*Masaj* has arrived from the south.
You cleave *Masaj*'s left leg.
* R HP:Beaten MV:Full - Masaj: Hurt >
*Masaj* slashes your body very hard.
You panic and attempt to flee!
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
sc
f
You flee head over heels.
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R HP:Beaten MV:Strong >
You have 82(404) hit and 139(155) movement points.
You have scored 107420376 experience points and 901 quest points.
You need 1079624 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
s
* R HP:Beaten MV:Strong >
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
s
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong >
sc
You have 82(404) hit and 136(155) movement points.
You have scored 107420376 experience points and 901 quest points.
You need 1079624 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
* R HP:Beaten MV:Strong >
w
n
k dark
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
The corpse of a jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
* R HP:Beaten MV:Strong >
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
k dark
k dark
e
They aren't here.
* R HP:Beaten MV:Strong >
They aren't here.
* R HP:Beaten MV:Strong >
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
w
k dark
bash
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.
A giant bee preys on small animals.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* R HP:Beaten MV:Strong >
You cleave *Masaj*'s left arm.
* R HP:Beaten MV:Strong - Masaj: Wounded >
*Myrdan* pounds your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Masaj* slashes your left foot.
You wish that your wounds would stop BLEEDING so much!
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
You flee head over heels.
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
s
k dark
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myrdan* is standing here.
*Masaj* is here, fighting a soldier.
A giant bee preys on small animals.
A soldier is here, fighting Masaj.
A soldier is here, fighting Masaj.
A soldier is here, fighting Masaj.
The grizzled veteran is here, fighting Masaj.
bash
* R HP:Beaten MV:Strong >
You cleave *Myrdan*'s body.
*Myrdan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Ghast* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!
*Ghast* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
*Myrdan* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Masaj* slashes a soldier's body very hard.
The grizzled veteran scythes Masaj's left arm.
A soldier scythes Masaj's right arm hard.
A soldier scythes Masaj's body.
A soldier barely scythes Masaj's left leg.
*Masaj* panics, and attempts to flee!
s
*Masaj* leaves east. >>
You flee head over heels.
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bash who?
* R HP:Critical MV:Strong >
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
*Myrdan* is standing here.
A giant bee preys on small animals.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
*Ghast* pierces your body.
You wish that your wounds would stop BLEEDING so much!
s
You panic and attempt to flee!
*Masaj* has arrived from the east.
*Ghast* tries to pierce you, but you deflect the blow.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran barely scythes Masaj's body.
*Myrdan* pounds your right hand.
You wish that your wounds would stop BLEEDING so much!
*Masaj* panics, and attempts to flee!
You flee head over heels.
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong >
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
The corpse of a jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
s
s
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong >
notice
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Stalking within the shadows, a man watches you in anger.
* R HP:Critical MV:Strong >
s
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Strong >
s
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
* R HP:Critical MV:Strong >
e
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
e
* R HP:Critical MV:Strong >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
e
* R HP:Critical MV:Strong >
A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W ]
Zone: Borderlands West of Fal Dara
Door down: rock
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
e
* R HP:Critical MV:Strong >
A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door south: gate
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
e
* R HP:Critical MV:Strong >
Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
e
* R HP:Critical MV:Strong >
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Critical MV:Strong >
s
Your mount is too exhausted.
* R HP:Critical MV:Strong >
Your mount is too exhausted.
* R HP:Critical MV:Strong >
s
Your mount is too exhausted.
* R HP:Critical MV:Strong >
Your mount is too exhausted.
* R HP:Critical MV:Strong >
dismount
You stop riding him.
* HP:Critical MV:Strong >
s
s
s
Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees near
the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
Zone: Northern Fal Dara Road
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving north. ^^
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Strong >
s
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Strong >
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
w
s
Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
w
* HP:Critical MV:Tiring >
s
Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
* HP:Critical MV:Tiring >
Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
* HP:Critical MV:Tiring >
e
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
* HP:Critical MV:Tiring >
e
Path Into the Foothills
Leaving the road behind, the foothills spread out to the east and
south. Occasionally horse droppings can be seen - a reminder of the
vigilance of the Shienaran mounted patrols. The hills will envelop the
unwary, and one never knows what might lie beyond the next rise.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Tiring >
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
An antelope blends into the scenery.
A badger is rummaging about, looking for stuff to eat.
* HP:Critical MV:Tiring >
s
e
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A cute brown deer eyes you nervously.
s
* HP:Critical MV:Tiring >
Among the Hills
While not the highest, this hill provides a decent view. To the west a
glimpse of the road can be seen, and to the southeast it appears as if
smoke or steam is rising from a small cave. Much can be gleaned by watching
from here.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving south. vv
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
e
* HP:Critical MV:Tiring >
Winding Through the Hills
The rise and fall of the hills continues on. Here and there small trees
cling to life and the occasional flower can be seen in the tough and thorny
grasslands.
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
e
* HP:Critical MV:Tiring >
e
At a Bare Foundation
Long ago a house appears to have stood here. Now all the walls have fallen
into grass covered mounds and only a stone foundation remains. The hills
silently surround what man has made and keep their secrets.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A timber wolf is here, snarling hungrily.
The large dark wolf slinks here, eyes filled with an animal cunning.
* HP:Critical MV:Tiring >
End Of The Barren Trail
This small, shrouded trail finally comes to an end after winding through
the woods of Shienar. Off to the west some kind of foundation rises from
the ground. The trail does head back off south to begin its journey back to
Fal Dara. A grouping of trees lies to the east.
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
A wild boar runs through the forest.
* HP:Critical MV:Tiring >
s
A Cove Of Trees
A trail that lies to both the south and west, coupled with a sheer cliff
face to the north and east, has cut off these trees from the rest of the
forest. The top of the cliff is as high as the trees that loom over you,
making the only choices to go onto the trail.
[ obvious exits: S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
Tic in 7 seconds!
* HP:Critical MV:Tiring >
e
e
A Turn In The Trail
A large cove of trees springs into view to the north forcing the trail to
make a curve to the east. Off in the east the trail makes another turn as
well. South is also an option with the trail running along the cliff face.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
* HP:Critical MV:Tiring >
Forrested Ridge
The tops of trees overtake the view to the west. A ridge drops straight
down in that direction as well, with small pebbles and dirt free falling
when the earth is given too much vibration. The ridge continues to both the
north and south. Going east would eventually bring someone to Fal Dara.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
* HP:Critical MV:Tiring >
Approaching A Ridge
The ever-present towers of Fal Dara watch every movement off to the east
while the land slopes in decreasing elevation to the south. The small roll
of the terrain comes to an abupt stop off to the west, and the tops of
trees become visible.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
A Shienaran scout blends into the surroundings here.
n
* HP:Critical MV:Tiring >
n
Under The Shadow Of Fal Dara
Even when the sun is high in the sky, the impressive bulk of the fortress
of Fal Dara looms directly over head. The roads surrounding the city run
off to the east and northeast while a small cliff extends to the north and
west. The way south becomes forested off in the distance.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
* HP:Critical MV:Tiring >
w
On The Outskirts
Despite the level ground that runs off to the north and west, the way south
becomes much more hilly and begins to pick up some shrubbery along the
ground. To the east stands a thicket that hinders movement in that
direction.
[ obvious exits: N S W ]
Zone: Fal Dara Outskirts
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a human leaving west. <<
A dun mare is here, snorting angrily.
* HP:Critical MV:Tiring >
Approaching Fal Dara
With land running in all directions but south, a good view can be seen of
the surrounding area. Fal Dara towers in the short distance to the east
while a cliff falls off to the south. Small rock crumbles slowly from the
cliff, falling to the valley floor forming a makeshift ramp.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A fox is here, hunting for rabbits.
A draft horse is here.
A wild stallion bucks madly.
r
* HP:Critical MV:Tiring >
[ride horse]
You start riding him.
* R HP:Critical MV:Tiring >
e
n
e
On The Outskirts
Despite the level ground that runs off to the north and west, the way south
becomes much more hilly and begins to pick up some shrubbery along the
ground. To the east stands a thicket that hinders movement in that
direction.
[ obvious exits: N S W ]
Zone: Fal Dara Outskirts
There are some bloody traces of a human leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A draft horse is here, being ridden by you.
A dun mare is here, snorting angrily.
* R HP:Critical MV:Tiring >
On The Outskirts
With the fortress of Fal Dara looming off to the east, the journey to and
from the area is quite easy. Even with the land ascending to the east, it
is level land devoid of hills in the immediate area. Off in the distance to
the north the land comes to an abrupt end while the land continues its roll
to the south.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A draft horse is here, being ridden by you.
n
* R HP:Critical MV:Tiring >
Coach Stop Outside the Walls of Fal Dara
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, but the way south is blocked by
thick brush and bramble.
[ obvious exits: N W ]
Zone: Fal Dara Outskirts
A draft horse is here, being ridden by you.
A bearded coachman stands here, waiting for passengers.
* R HP:Critical MV:Tiring >
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A draft horse is here, being ridden by you.
* R HP:Critical MV:Tiring >
n
e
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.426 seconds.
Alas, you cannot go that way...
* R HP:Critical MV:Tiring >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A draft horse is here, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Tiring >
s
s
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A draft horse is here, being ridden by you.
A figure stands here, ready to collect unwanted things.
* R HP:Critical MV:Tiring >
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A draft horse is here, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical MV:Tiring >
who
Players
There is/are: 20 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Xephiroth the Wandering Merchant
Callesa the Elder Sister [Brown Ajah] WANTED
Delat of Murandy
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Arya of Illian WANTED
Gleep Mog Roith [Civil Watch Blademaster]
Atkins the Under-lieutenant [Child of Light, Council of the Anointed]
Traoil of Saldaea
Oshe Anne
Siamak of Illian
Lyric of Andor
Geoff the Under-Lieutenant [Queen's Guard]
Loralynn of Illian
Korvis of Saldaea
Raecynn of Tarabon
Bast of Murandy
Grai of Seandar
Elderson of the Malkieri Diaspora
Treydor of Two Rivers
Ezmodius of Murandy
* Press <Return> to continue, q to quit *>
e
s
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
e
* R HP:Critical MV:Tiring >
e
e
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A draft horse is here, being ridden by you.
The fishmonger is here, hoping to buy your catch.
* R HP:Critical MV:Tiring >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A draft horse is here, being ridden by you.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
sc
* R HP:Critical MV:Tiring >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A draft horse is here, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
* R HP:Critical MV:Tiring >
You have 24(404) hit and 96(155) movement points.
You have scored 107418078 experience points and 901 quest points.
You need 1081922 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
* R HP:Critical MV:Tiring >
dism
n
n
You stop riding him.
n
* HP:Critical MV:Tiring >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A man is here.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard patrols here, watching you carefully.
n
* HP:Critical MV:Tiring >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
* HP:Critical MV:Tiring >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
* HP:Critical MV:Tiring >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Critical MV:Tiring >
nar yikes
You narrate 'yikes'
* HP:Critical MV:Tiring >
n
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring >
nar in fd crit
You narrate 'in fd crit'
w
* HP:Critical MV:Tiring >
w
Western Hall
This broad hallway is carpeted with thick carpet, and heavy tapestries
adorn the walls. Candle sconces placed regularly along the walls provides
a dim but adaquite light. West of here the hall bends north, with a
simply but expertly designed stairwell in the corner leading up to the
second level of the castle.
[ obvious exits: E W ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring >
n
West Wing of the Castle
The westernmost part of the keep, this hallway turns sharply to the
north and east. Candle sconces on the wall provide lighting. A simple
but perfectly made stairway leads to the top floor of the keep.
[ obvious exits: N E U ]
Zone: Fal Dara
An elite Shienaran guard attends his duties.
* HP:Critical MV:Tiring >
n
End of the West Wing
This main hallway along the western wing of the castle heads back south
from here, with plain-looking doors both north and west from here. From
the northern door you can hear metal striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
whe
* HP:Critical MV:Tiring >
Agelmar's Weaponsmith
Weapons of many types are displayed here, from simple clubs to intricate
swords. The quality of the weaponry here is unquestioned, as the men of
Fal Dara have been using them for years to fight trollocs. A large forge can
be seen in the back of the room.
[ obvious exits: S ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Atkins - Agelmar's Weaponsmith
* HP:Critical MV:Tiring >
s
s
End of the West Wing
This main hallway along the western wing of the castle heads back south
from here, with plain-looking doors both north and west from here. From
the northern door you can hear metal striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
* HP:Critical MV:Tiring >
West Wing of the Castle
The westernmost part of the keep, this hallway turns sharply to the
north and east. Candle sconces on the wall provide lighting. A simple
but perfectly made stairway leads to the top floor of the keep.
[ obvious exits: N E U ]
Zone: Fal Dara
An elite Shienaran guard attends his duties.
* HP:Critical MV:Tiring >
whe
Players in your Zone
--------------------
Atkins - West Wing of the Castle
* HP:Critical MV:Tiring >
u
Gleep narrates 'phew'
* HP:Critical MV:Tiring >
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
* HP:Critical MV:Tiring >
whe
Players in your Zone
--------------------
Atkins - Top of Western Stair
* HP:Critical MV:Tiring >
who
Players
There is/are: 20 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Xephiroth the Wandering Merchant
Callesa the Elder Sister [Brown Ajah] WANTED
Delat of Murandy
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Arya of Illian WANTED
Gleep Mog Roith [Civil Watch Blademaster]
Atkins the Under-lieutenant [Child of Light, Council of the Anointed]
Traoil of Saldaea
Oshe Anne
Siamak of Illian
Lyric of Andor
Geoff the Under-Lieutenant [Queen's Guard]
Loralynn of Illian
Korvis of Saldaea
Raecynn of Tarabon
Bast of Murandy
Grai of Seandar
Elderson of the Malkieri Diaspora
Treydor of Two Rivers
Ezmodius of Murandy
* Press <Return> to continue, q to quit *>
not
* HP:Critical MV:Tiring >
c
k dark
c
k dark
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
c
k dark
c
k dark
They aren't here.
sc
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
You have 24(404) hit and 82(155) movement points.
You have scored 107418078 experience points and 901 quest points.
You need 1081922 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
whe
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Atkins - Top of Western Stair
* HP:Critical MV:Tiring >
Loralynn narrates 'nice job'
* HP:Critical MV:Tiring >
notice
You start paying increased attention to your surroundings.
k dark
* HP:Critical MV:Tiring >
They aren't here.
k dark
* HP:Critical MV:Tiring >
k dark
They aren't here.
* HP:Critical MV:Tiring >
k dark
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
where
k dark
k dark
Players in your Zone
--------------------
Atkins - Top of Western Stair
* HP:Critical MV:Tiring >
k dark
They aren't here.
k dark
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A soldier leaves up. UU
* HP:Critical MV:Tiring >
nar its so laggy
c
k dark
c
k dark
You narrate 'its so laggy'
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
nar they inside
You narrate 'they inside'
* HP:Critical MV:Tiring >
e
e
Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: librarydoor
* HP:Critical MV:Tiring >
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
* HP:Critical MV:Tiring >
sc
You have 38(404) hit and 78(155) movement points.
You have scored 107418078 experience points and 901 quest points.
You need 1081922 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
* HP:Critical MV:Tiring >
e
e
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.
* HP:Critical MV:Winded >
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Winded >
d
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Winded >
c
k dark
c
k dark
They aren't here.
* HP:Critical MV:Winded >
They aren't here.
* HP:Critical MV:Winded >
whe
Players in your Zone
--------------------
Atkins - East Wing of the Castle
* HP:Critical MV:Winded >
sc
You have 38(404) hit and 72(155) movement points.
You have scored 107418078 experience points and 901 quest points.
You need 1081922 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
* HP:Critical MV:Winded >
whe
A sergeant bellows 'The myrddraal Monsoon has been spotted!'
A sergeant bellows 'Argh! The foul beast Myrdan has been spotted!'
Players in your Zone
--------------------
Atkins - East Wing of the Castle
* HP:Critical MV:Winded >
Loralynn narrates 'oopen a portal we go smash'
* HP:Critical MV:Winded >
n
Gleep narrates 'get safe, don't be me yesterday'
* HP:Critical MV:Winded >
w
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
* HP:Critical MV:Winded >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Critical MV:Winded >
n
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
Zone: Fal Dara
Door east: heavydoor
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Critical MV:Winded >
nar monsoon here
You narrate 'monsoon here'
w
* HP:Critical MV:Winded >
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying around. The ground here has been hard packed
to provide solid footing for the soldiers of Fal Dara. To the west is
one of the four towers of Fal Dara and to the east the training grounds
continue.
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A master falconer is here, a bird perched on her arm.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Critical MV:Winded >
Tic in 7 seconds!
A soldier leaves west. <<
A soldier has arrived from the east.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.529 seconds.
* HP:Critical MV:Tiring >
A sergeant bellows 'The myrddraal Monsoon has been spotted!'
* HP:Critical MV:Tiring >
A Shienaran guard has arrived from the west.
* HP:Critical MV:Tiring >
k dark
k dark
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
k dark
A Shienaran guard leaves west. <<
A Shienaran guard has arrived from the east.
k dark
* HP:Critical MV:Tiring >
where
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
*Monsoon* has arrived from the west.
Players in your Zone
--------------------
Atkins - Outdoor Training Grounds
* HP:Critical MV:Tiring >
k dark
*Monsoon* tries to pierce you, but you deflect the blow.
* HP:Critical MV:Tiring - Monsoon: Scratched >
k dark
You try to cleave *Monsoon*, but he parries successfully.
A Shienaran guard joins your fight!
A soldier joins a Shienaran guard's fight!
A falconer joins a Shienaran guard's fight!
A Borderguard trainee joins a Shienaran guard's fight!
A Borderguard trainee joins a Shienaran guard's fight!
*Monsoon* tries to pierce you, but you deflect the blow.
A Shienaran guard has arrived from the west.
You do the best you can!
* HP:Critical MV:Tiring - Monsoon: Scratched >
f
You do the best you can!
* HP:Critical MV:Tiring - Monsoon: Scratched >
You panic and attempt to flee!
*Myrdan* has arrived from the east.
You flee head over heels.
In the Northwest Tower
You have entered the lower level of one of the watchtowers that occupy
each corner of the keep. A narrow spiral stairway leads to the top floor
of the tower, while to the east you can hear the sounds of men sparring
with one another.
[ obvious exits: E U ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
* HP:Critical MV:Tiring >
u
Top of the Northwest Tower
From the top of this tower one can see the northern and western portions of
Fal Dara outside the keep, as well as the lands beyond extending off into a
shimmering haze that marks the edge of the blight. South of the blight
hearty hemlocks and spruce dot the surrounding grasslands. A good view of
the inner courtyard of the keep is provided from this tower as well. The
keep wall extends east and south of here, while a narrow spiral stair
descends to the lower level of this tower. There is a hole in the north
wall, where there was once a murderhole, out of which you can fall into the
road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Winded >
s
s
Along the Walls
Here along the high western wall of the keep you have a clear view of the
the inner courtyard on one side and the outer town on the other. A low
macholated parapit provides excellent cover. Beyond the outer town you
can see the surrounding wilderness of alpine grasslands with scattered
thickets of hemlock and spruce. The only way off this wall, except by
falling, is through the towers north and south of here, respectively.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Winded >
Atop the Southwest Tower
This large, circular chamber gives a clear view of tthe southern half of the
city and it's environs. Far off to he south, the forest begins to grow
again. Arrow slits along the walls would afford archers clear shots into the
streets around the keep and into the courtyard.
[ obvious exits: N D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Winded >
A Shienaran guard has arrived from below.
d
* HP:Critical MV:Winded >
e
In the Southwest Tower
This is one of the guard towers that stands watch over the town of Fal Dara.
Broad stairs lead up along the wall of the tower, allowing many men to rush
to the walls or into the courtyard to sally forth against their enemies. It
is dusty and chill, and rather barren.
[ obvious exits: E U ]
Zone: Fal Dara
* HP:Critical MV:Winded >
Western End of the Courtyard
The courtyard stretches away to the east. The keep is to the north, though
the main gate lies off to the east. A large bale of hay lies outside the
stable to the south. A stout door blocks the entrance into the watchtower at
the western corner.
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
* HP:Critical MV:Winded >
e
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Ghast* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Critical MV:Winded >
e
Eastern End of the Courtyard
Most of the courtyard stretches off to the west. This end of the yard has a
large apple tree growing along one of the walls, bringing a bit of nature
into this spartan keep. To the south lies the main barracks of the guard,
while one of the Keep's watchtowers stands proudly to the east.
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
* HP:Critical MV:Winded >
e
In the Southeast Tower
This is one of the guard towers that stands watch over the town of Fal Dara.
Broad stairs lead up along the wall of the tower, allowing many men to rush
to the walls or into the courtyard to sally forth against their enemies. It
is dusty and chill, and rather barren.
[ obvious exits: W U ]
Zone: Fal Dara
An ageless woman in a red shawl stands here.
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Winded >
u
Top of the Southeast Tower
This large, circular chamber gives a clear view of tthe southern half of the
city and it's environs. Far off to he south, the forest begins to grow
again. Arrow slits along the walls would afford archers clear shots into the
streets around the keep and into the courtyard.
[ obvious exits: N D ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Winded >
n
n
On the Keep Wall
You gaze out on an unobstructed view of the eastern half of the town of
Fal Dara from atop the keep's high wall. Beyond the town are scattered
stands of spruce and hemlock; the only trees able to survive the harsh
winters of this land. Beyond a rippling haze of heat marks the encroaching
blight. Beyond that one can just make out Tarwin's Gap. On the other side
of you is the inner courtyard of the keep, while in front and behind along the
wall one can enter the watchtowers.
[ obvious exits: N S ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
d
* HP:Critical MV:Winded >
Top of the Northeast Tower
Here on the upper floor of this tall watchtower you can gaze out north and
east through the narrow arrow slits upon the outer town and the surrounding
wilderness beyond. Scattered groves of hemlock and spruce dot the low
alpine grassland. A strange heat haze comes from further north, marking
the blight. Beyond that you can just make out Tarwin's Gap. On the other
side of the tower more slits give good cover fire to the keep's inner
courtyard. There is a hole in the north wall, where there was once a
murderhole, out of which you can fall into the road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Winded >
In the Northeast Tower
You have entered the lower floor of one of the watchtowers that occupy each
corner of the keep to provide fire support over the whole complex. A narrow
spiral stair leads up to the upper level of the tower, while a heavy re-
inforced door on the west side of this chamber leads out of the tower. The
room here is otherwise quite sparten, with only a few crates and barrels
around the perimiter.
[ obvious exits: W U ]
Zone: Fal Dara
Door west: heavydoor
* HP:Critical MV:Winded >
w
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
Zone: Fal Dara
Door east: heavydoor
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
s
* HP:Critical MV:Winded >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Critical MV:Winded >
u
Alas, you cannot go that way...
* HP:Critical MV:Winded >
k dark
k dark
They aren't here.
* HP:Critical MV:Winded >
They aren't here.
* HP:Critical MV:Winded >
sc
You have 52(404) hit and 48(155) movement points.
You have scored 107416641 experience points and 901 quest points.
You need 1083359 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
k dark
* HP:Critical MV:Winded >
k dark
They aren't here.
* HP:Critical MV:Winded >
They aren't here.
* HP:Critical MV:Winded >
gv
qv
*Monsoon* has arrived from the east.
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
* HP:Critical MV:Winded >
*Monsoon* tries to pierce you, but you parry successfully.
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* HP:Critical MV:Tiring - Monsoon: Hurt >
f
You try to cleave *Monsoon*, but he parries successfully.
An elite Shienaran guard joins your fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins an elite Shienaran guard's fight!
A Borderguard trainee joins an elite Shienaran guard's fight!
* HP:Critical MV:Tiring - Monsoon: Hurt >
You panic and attempt to flee!
You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
* HP:Critical MV:Winded >
w
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
*Monsoon* is here, fighting an elite Shienaran guard.
A grim storyteller reads from a journal.
An elite Shienaran guard is here, fighting Monsoon.
An elite Shienaran guard is here, fighting Monsoon.
A Borderguard trainee is here, fighting Monsoon.
A Borderguard trainee is here, fighting Monsoon.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Critical MV:Winded >
*Monsoon* pierces an elite Shienaran guard's head.
Uno Nomesta joins an elite Shienaran guard's fight!
A Borderguard trainee tries to slash Monsoon, but he parries successfully.
Monsoon swiftly dodges a Borderguard trainee's attempt to slash him.
An elite Shienaran guard slashes Monsoon's body.
An elite Shienaran guard slashes Monsoon's body hard.
* HP:Critical MV:Winded >
*Monsoon* panics, and attempts to flee!
* HP:Critical MV:Winded >
n
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
Zone: Fal Dara
Door east: heavydoor
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Critical MV:Winded >
w
A Shienaran guard has arrived from the west.
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying around. The ground here has been hard packed
to provide solid footing for the soldiers of Fal Dara. To the west is
one of the four towers of Fal Dara and to the east the training grounds
continue.
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A master falconer is here, a bird perched on her arm.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Beaten MV:Winded >
notice
You stop paying increased attention to your surroundings.
w
* HP:Beaten MV:Winded >
In the Northwest Tower
You have entered the lower level of one of the watchtowers that occupy
each corner of the keep. A narrow spiral stairway leads to the top floor
of the tower, while to the east you can hear the sounds of men sparring
with one another.
[ obvious exits: E U ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
* HP:Beaten MV:Winded >
u
Top of the Northwest Tower
From the top of this tower one can see the northern and western portions of
Fal Dara outside the keep, as well as the lands beyond extending off into a
shimmering haze that marks the edge of the blight. South of the blight
hearty hemlocks and spruce dot the surrounding grasslands. A good view of
the inner courtyard of the keep is provided from this tower as well. The
keep wall extends east and south of here, while a narrow spiral stair
descends to the lower level of this tower. There is a hole in the north
wall, where there was once a murderhole, out of which you can fall into the
road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Beaten MV:Winded >
s
s
Along the Walls
Here along the high western wall of the keep you have a clear view of the
the inner courtyard on one side and the outer town on the other. A low
macholated parapit provides excellent cover. Beyond the outer town you
can see the surrounding wilderness of alpine grasslands with scattered
thickets of hemlock and spruce. The only way off this wall, except by
falling, is through the towers north and south of here, respectively.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
d
* HP:Beaten MV:Winded >
Atop the Southwest Tower
This large, circular chamber gives a clear view of tthe southern half of the
city and it's environs. Far off to he south, the forest begins to grow
again. Arrow slits along the walls would afford archers clear shots into the
streets around the keep and into the courtyard.
[ obvious exits: N D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.
* HP:Beaten MV:Winded >
In the Southwest Tower
This is one of the guard towers that stands watch over the town of Fal Dara.
Broad stairs lead up along the wall of the tower, allowing many men to rush
to the walls or into the courtyard to sally forth against their enemies. It
is dusty and chill, and rather barren.
[ obvious exits: E U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten MV:Winded >
n
Alas, you cannot go that way...
e
* HP:Beaten MV:Winded >
n
Western End of the Courtyard
The courtyard stretches away to the east. The keep is to the north, though
the main gate lies off to the east. A large bale of hay lies outside the
stable to the south. A stout door blocks the entrance into the watchtower at
the western corner.
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
* HP:Beaten MV:Winded >
Alas, you cannot go that way...
* HP:Beaten MV:Winded >
e
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Monsoon* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Beaten MV:Winded >
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
*Monsoon* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
* HP:Critical MV:Winded >
n
The Council Chamber
This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large
tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two
windows above Lord Agelmar's chair. A large table, surrounded by chairs,
dominates the room. A sideboard rests along one wall, and a smaller door
leads opens southward.
[ obvious exits: S ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Winded >
notice
You start paying increased attention to your surroundings.
* HP:Critical MV:Winded >
sc
You have 57(404) hit and 73(155) movement points.
You have scored 107413767 experience points and 901 quest points.
You need 1086233 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
k dark
* HP:Critical MV:Winded >
k dark
They aren't here.
* HP:Critical MV:Winded >
They aren't here.
* HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Atkins - The Council Chamber
* HP:Critical MV:Winded >
k dark
k dark
They aren't here.
* HP:Critical MV:Winded >
They aren't here.
* HP:Critical MV:Tiring >
k dark
k dark
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
k dark
k dark
where
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Atkins - The Council Chamber
* HP:Critical MV:Tiring >
k dark
They aren't here.
k dark
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
where
k dark
Players in your Zone
--------------------
Atkins - The Council Chamber
k dark
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
k dark
k dark
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
k dark
k dark
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
k dark
k dark
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
k dark
k dark
where
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Atkins - The Council Chamber
k dark
* HP:Critical MV:Tiring >
k dark
Tic in 7 seconds!
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
sc
k dark
You have 57(404) hit and 87(155) movement points.
You have scored 107413767 experience points and 901 quest points.
You need 1086233 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
k dark
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
k dark
* HP:Critical MV:Tiring >
k dark
They aren't here.
who
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
Gleep narrates 'you good atkins?'
Players
There is/are: 20 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Xephiroth the Wandering Merchant
Callesa the Elder Sister [Brown Ajah] WANTED
Delat of Murandy
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Arya of Illian WANTED
Gleep Mog Roith [Civil Watch Blademaster]
Atkins the Under-lieutenant [Child of Light, Council of the Anointed]
Traoil of Saldaea
Oshe Anne
Siamak of Illian
Lyric of Andor
Geoff the Under-Lieutenant [Queen's Guard]
Loralynn of Illian
Korvis of Saldaea
Raecynn of Tarabon
Bast of Murandy
Grai of Seandar
Elderson of the Malkieri Diaspora
Treydor of Two Rivers
Ezmodius of Murandy
* Press <Return> to continue, q to quit *>
k dark
k dark
*Ghast* tries to pierce you, but you deflect the blow.
* Press <Return> to continue, q to quit *>
You try to cleave *Ghast*, but he deflects the blow.
The grizzled veteran joins your fight!
*Ghast* tries to pierce you, but you deflect the blow.
* HP:Critical MV:Tiring - Ghast: Wounded >
You do the best you can!
k dark
* HP:Critical MV:Tiring - Ghast: Wounded >
You do the best you can!
f
* HP:Critical MV:Tiring - Ghast: Wounded >
e
PANIC! You couldn't escape!
e
* HP:Critical MV:Tiring - Ghast: Wounded >
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Ghast: Wounded >
No way! You're fighting for your life!
f
* HP:Critical MV:Tiring - Ghast: Wounded >
e
e
You panic and attempt to flee!
The grizzled veteran tries to slash Ghast, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.036 seconds.
You are thirsty. Starting tic timer.
You flee head over heels.
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
Zone: Fal Dara
* HP:Beaten MV:Tiring >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
A Shienaran sergeant watches for the enemy here.
* HP:Beaten MV:Tiring >
nar heh prolly not
You narrate 'heh prolly not'
* HP:Beaten MV:Tiring >
u
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
* HP:Beaten MV:Tiring >
w
w
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
n
* HP:Beaten MV:Tiring >
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
* HP:Beaten MV:Tiring >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten MV:Tiring >
sc
You have 70(404) hit and 98(155) movement points.
You have scored 107413767 experience points and 901 quest points.
You need 1086233 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
You are thirsty. Starting tic timer.
* HP:Beaten MV:Tiring >
cdw
close studydoor w
Ok.
* HP:Beaten MV:Tiring >
get skin pack
You get a water skin from a backpack.
* HP:Beaten MV:Tiring >
dri skin
dri skin
You drink the water.
* HP:Beaten MV:Tiring >
You drink the water.
You don't feel thirsty any more.
* HP:Beaten MV:Tiring >
sc
You have 70(404) hit and 105(155) movement points.
You have scored 107413767 experience points and 901 quest points.
You need 1086233 exp to level and 99 qp to rank.
You have amassed 28 Turn points to date.
You have played 42 days and 18 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
* HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Atkins - Annex of Agelmar's Chambers
* HP:Beaten MV:Tiring >
n
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
Zone: Fal Dara
* HP:Beaten MV:Tiring >
scan s
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.
where
* HP:Beaten MV:Tiring >
They aren't here.
* HP:Beaten MV:Tiring >
k dark
Players in your Zone
--------------------
Atkins - Lord Agelmar's Private Bedchamber
* HP:Beaten MV:Tiring >
k dark
They aren't here.
* HP:Beaten MV:Tiring >
They aren't here.
* HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.
* HP:Beaten MV:Tiring >
They aren't here.
* HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.
* HP:Beaten MV:Tiring >
They aren't here.
* HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.
* HP:Beaten MV:Tiring >
They aren't here.
* HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.
* HP:Beaten MV:Tiring >
They aren't here.
* HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.
* HP:Beaten MV:Tiring >
where
They aren't here.
* HP:Beaten MV:Strong >
Players in your Zone
--------------------
Atkins - Lord Agelmar's Private Bedchamber
* HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
where
A sergeant bellows 'Argh! The foul beast Ghast has been spotted!'
Players in your Zone
--------------------
Atkins - Lord Agelmar's Private Bedchamber
* HP:Beaten MV:Strong >
k dark
They aren't here.
* HP:Beaten MV:Strong >
k dark
k dark
They aren't here.
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
scan s
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten MV:Strong >
c
k dark
c
k dark
They aren't here.
c
k dark
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
c
k dark
They aren't here.
* HP:Beaten MV:Strong >
c
k dark
c
k dark
c
k dark
They aren't here.
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
scan s
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten MV:Strong >
c
k dark
c
k dark
They aren't here.
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
c
k dark
c
k dark
They aren't here.
* HP:Beaten MV:Strong >
They aren't here.
* HP:Beaten MV:Strong >
c
k dark
c
k dark
They aren't here.
* HP:Beaten MV:Strong >
c
k dark
They aren't here.
* HP:Beaten MV:Strong >
c
k dark
They aren't here.
* HP:Beaten MV:Strong >
c
k dark
*Monsoon* tries to pierce you, but you deflect the blow.
You do the best you can!
* HP:Beaten MV:Strong - Monsoon: Hurt >
You try to cleave *Monsoon*, but he parries successfully.
*Monsoon* tries to pierce you, but you parry successfully.
You do the best you can!
* HP:Beaten MV:Strong - Monsoon: Hurt >
scan s
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten MV:Strong - Monsoon: Hurt >
f
s
You panic and attempt to flee!
w
w
You flee head over heels.
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
*Myrdan* is standing here.
*Ghast* is standing here.
*Ghast* tries to pierce you, but you parry successfully.
* HP:Beaten MV:Strong - Ghast: Wounded >
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Ghast: Wounded >
You try to cleave *Ghast*, but he parries successfully.
*Ghast* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Ghast: Wounded >
f
*Myrdan* pounds your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: librarydoor
A grizzled Shienaran veteran looks on.
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
*Myrdan* is standing here.
*Ghast* is standing here.
*Myrdan* tries to pound you, but you deflect the blow.
*Ghast* tries to pierce you, but you deflect the blow.
* HP:Beaten MV:Strong - Myrdan: Beaten >
*Ghast* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Myrdan* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
e
You flee head over heels.
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
Alas, you cannot go that way...
* HP:Critical MV:Strong >
*Monsoon* has arrived from the north.
* HP:Critical MV:Strong >
*Monsoon* leaves south. VV
* HP:Critical MV:Strong >
f
e
*Monsoon* has arrived from the south.
*Myrdan* has arrived from the south.
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
Zone: Fal Dara
* HP:Critical MV:Strong >
Alas, you cannot go that way...
* HP:Critical MV:Strong >
f
*Myrdan* has arrived from the south.
* HP:Critical MV:Strong >
s
*Monsoon* tries to pierce you, but you parry successfully.
You panic and attempt to flee!
e
*Monsoon* tries to pierce you, but you deflect the blow.
You flee head over heels.
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
*Myrdan* is standing here.
*Ghast* is standing here.
*Ghast* tries to pierce you, but you deflect the blow.
* HP:Critical MV:Strong - Ghast: Wounded >
No way! You're fighting for your life!
*Myrdan* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Myrdan* pounds your left arm hard.
You wish that your wounds would stop BLEEDING so much!
*Ghast* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Monsoon* tries to pierce you, but you deflect the blow.
You flee head over heels.
Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: librarydoor
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Strong >
e
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
*Monsoon* is standing here.
*Myrdan* is standing here.
*Ghast* is standing here.
*Ghast* tries to pierce you, but you parry successfully.
e
* HP:Critical MV:Strong - Ghast: Wounded >
You try to cleave *Ghast*, but he deflects the blow.
*Ghast* tries to pierce you, but you parry successfully.
* HP:Critical MV:Strong - Ghast: Wounded >
No way! You're fighting for your life!
* HP:Critical MV:Strong - Ghast: Wounded >
f
*Monsoon* tries to pierce you, but you deflect the blow.
* HP:Critical MV:Strong - Ghast: Wounded >
You panic and attempt to flee!
*Myrdan* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your left foot hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.