Lightside Needs Help

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Masaj
Posts: 123
Joined: Fri Apr 15, 2016 8:06 pm

Re: Lightside Needs Help

Post by Masaj » Fri May 06, 2016 4:48 pm

Yeah, that's what's annoying. You don't want it too easy, you don't want it obnoxiously difficult, you want to have still somewhat dangerous...i.e. all things the old Waygates were. Even if you knew exactly how to navigate them (I know some people got fancier with formulas and stuff), there was no getting around the fact that you would eventually misspam and die. Lost some very nice sets in there (including a unique or two) despite knowing how to navigate them really well back in the day. It was perfect.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Lightside Needs Help

Post by Equitant » Fri May 06, 2016 6:29 pm

Any fancy trick to remove/trap/kill/trans mashadar without crashing us? Err, don't mean to turn this into a suggestion thread for nerfing ways. Id like to throw some ideas at you if you are considering it though.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Lightside Needs Help

Post by Elysia » Fri May 06, 2016 9:20 pm

None of that is possible, excepting complete removal. But that's something I wouldn't even consider.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Lightside Needs Help

Post by Sarryn » Fri May 06, 2016 10:41 pm

Why not? Can you not make a backup copy of it as is currently? So you could replace it when or maybe better if coding ever fixes.

Beside that point though. Why must ways or whatever mode of transportation be so risky? I mean, to what point, the reward? What reward? To be actually able to get down south without spending 30 minutes? As much as DS generally doesn't need help with anything involving pk comparatively. DS moves are atrocious and frustrating as funk kids.

The game needs to find ways to trim downtime out bahhhhhhhhhhhhhd. Like bad bra. Time sink from hell this game is. Needs to cater to the casual player who has maybe 30-1hr to play every now and then. Even though I'm probably as quick as anyone getting places. I often find myself logging on, thinking of the prospect of finding pk. And simply logging off because the time investment is huge.

Game needs downsized or sped up in certain ways. Also that crap about not being able to tell the #s on each side b4 logging on, straight garbaggio. 70% of the time I log on to a winning and or non existent pk side. It's a complete waste of time.

Santino
Posts: 122
Joined: Wed Feb 18, 2015 1:16 pm

Re: Lightside Needs Help

Post by Santino » Sat May 07, 2016 6:24 am

Masaj wrote:Yeah, that's what's annoying. You don't want it too easy, you don't want it obnoxiously difficult, you want to have still somewhat dangerous...i.e. all things the old Waygates were. Even if you knew exactly how to navigate them (I know some people got fancier with formulas and stuff), there was no getting around the fact that you would eventually misspam and die. Lost some very nice sets in there (including a unique or two) despite knowing how to navigate them really well back in the day. It was perfect.
Constructive and well said. Wish more players would lose the bias and jade. Good post.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Lightside Needs Help

Post by Elysia » Sat May 07, 2016 6:43 am

Sarryn wrote:Why not? Can you not make a backup copy of it as is currently? So you could replace it when or maybe better if coding ever fixes.
If I were to replace Machin Shin, it would be completely without coding, which essentially would make it a predator wandering around. Coding makes the difference between slightly dangerous (Machin Shin) and versatility (exits rotating) vs any other zone with mobs you can breeze through. Only the Ways would be a zone with ONE mob to breeze through, then. That would make it too easy, easier than old Ways even. It would also impact the difficulty of fade quests etc.

But the Ways wouldn't really help most of LS anyway, it's just one of those things that come up when I think of something, try and it fails. Like trying to get mastermobs on ships, eyes and ears reporting to the appropriate people online and so on.

Some people feel the game needs to be shrunk. Getting Far Madding to move out of the way of Tear Road was a -huge- achievement. Shrinking to the extent some players want it, I really doubt that's going to happen. Might as well stop asking about it.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Lightside Needs Help

Post by pial » Sat May 07, 2016 8:22 pm

Meh, the same problems that plagued this mud over a decade ago exist today. You've got an owner who isn't willing to let people actually do the coding work necessary to make it better, isn't willing to just shut the game down, or turn it over for someone else to run, so we stagnate and die slowly while people pretend the problems are anything other than the management of the mud.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Lightside Needs Help

Post by Elysia » Sat May 07, 2016 9:07 pm

I should write a book about mud fails. :P

Figured out how to deduct Tarmon Gaidon points. Found out only 104s can use it. Then there's the problem of LS sameside/resets affecting these, and not all sides having a coded command for deducting them.

*crumples up proverbial paper and tosses it in the waste paper bin*

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Lightside Needs Help

Post by byrg » Sun May 08, 2016 4:02 pm

To be perfectly honest, at least lately and during my playtimes, I can't count the number of times in the last week ds has had a moderate number - usually somewhere between 1-3 of us sitting outside fd with at least our number if not more sitting inside the city refusing to pk, hell - even when we come hit inside and one of us dies in the effort all lightside does lately is cower inside. Yet we have a 16 page long forum thread about how you all "need help" - are your numbers really that much lower other times... or is it truly just that ls now just has a bunch of folks who don't pk?

I get that sometimes this is accepted who apparently aren't allowed north - I don't follow lightside clan things like that much but I'm told that's a thing.. but that really seems a minority of it. Often times we start out as one or two poking around trying to get some pk started... spend literally sometimes half an hour or more poking around fd trying to get someone to come out - and yeah, somtetimes in that amount of time a few more get bored and wander down and then we run into the common complaint of ds always having too many - but lately it really feels like this would be less of an issue if people would just come out in the first place.

I guess the big thing I don't get is why there's so often so many humans sitting around fd that apprently have no interest in pk - an accepted or two that are there for support is one thing - personally still annoying, but i get it - but to have a bunch of others just sitting malk with no actual interest in pk... then why are you in fd in the first place? Is there some quest / rpish reason to just sit around up there?

Yeri
Posts: 109
Joined: Sat May 23, 2015 4:26 am

Re: Lightside Needs Help

Post by Yeri » Sun May 08, 2016 4:26 pm

byrg wrote:Call it a whine, make fun of me, say what you will, but to be perfectly honest, I can't count the number of times in the last week ds has had a moderate number - usually somewhere between 1-3 of us sitting outside fd with at least our number if not more sitting inside the city refusing to pk, hell - even when we come hit inside and one of us dies in the effort all lightside does lately is cower inside. Yet we have a 16 page long forum thread about how you all "need help". I love it.

I get that sometimes this is accepted who apparently aren't allowed north - I don't follow lightside clan things like that much but I'm told that's a thing.. but that really seems a minority of it. Often times we start out as one or two poking around trying to get some pk started... spend literally sometimes half an hour or more poking around fd trying to get someone to come out - and yeah, somtetimes in that amount of time a few more get bored and wander down and then we run into the common complaint of ds always having too many - but lately it really feels like this would be less of an issue if people would just come out in the first place.

I guess the big thing I don't get is why there's so often so many humans sitting around fd that apprently have no interest in pk - an accepted or two that are there for support is one thing - personally still annoying, but i get it - but to have a bunch of others just sitting malk with no actual interest in pk... then why are you in fd in the first place? Is there some quest / rpish reason to just sit around up there?
Some advice: try LS for a bit. See what it's like. PK some. Join Lancers or something. See if seeing things from the other side changes your perspective, if nothing else you'll have a human to play with.

Some broader thoughts, not specific to your post: most people up north play LS and DS. More people are DS-only than are LS-only. People that are DS-only - especially when they are very active - either cause a numbers imbalance when the LS/DS folks are on DS, or just force those people to play LS to have any hope at reasonable PK. If numbers are one-sided and PK isn't happening (regardless of whose 'fault' it is), alting helps fix that.

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