Lightside Needs Help
Re: Lightside Needs Help
Re: statters being online. Would you rather have a statter or no statter online. Often the people statting can't give the same attention to pking or smobbing. Also there is bucketloads to do solo on this game, it's just a lot easier as a rogue or a channie.
Re: Lightside Needs Help
No intermediate goals the new player can obtain that aren't pointless.
Get XP. Get bored.
Get Gear. PK. Lose Gear, Lose XP.
Join Clan. No one around to clan. No goals in clan.
Explore. Get bored. Die from nearby fade who doesn't give a damn.
Do crier quests. Get gold. Store gold. Spend gold on hardening and honing. PK. Lose gear. Lose XP.
SMOB for gear. PK. Lose gear, lose XP.
SMOB for great gear. Too many doors, too many people more than happy to ICQ, cross-alt, or just see you on rat/raven and then door/mob you to death.
Great gear loads removed from difficult chains. Yah, no reason to do a smob chain for a bronze axe that could have gotten off Paishain or jagged warsword that loads on a single smob. No reason to do chains anymore.
PK for QPs for Ranks, Ranks meaningless and PK is against a bunch of stabbers.
The thing about games and recent generations is, people game to pass the time, engage their mind, engage the imagination, and even feel like they've accomplished something (this is actually a big one). But gaming here whether it be exploring, smobbing, roleplaying. has that PK warning of "You can do whatever you want whereever you want however you want, but you're going to get messed up in PK no matter what you do unless you don't PK, in which you'll get messed up anyway when PK finds you."
Changes from bottom up? Get f'ing real. Nobody on bottom can change anything. People in the middle or top of clans could change things but really don't care to becuase they are busy on alts PKing the dung out of someone on bottom. Why some people still play after ripping so much in PK I don't know, but i feel sorry for them becuase they get targeted like hell becuase they are the weakest link. Hell i don't know why I still play becuase I can't do dung on my hunter as unclanned as he is. Rogues suck to play. But someone must want to play so I log on to give dung away becuase they'll have more fun with it than I am. After a day or two I'll give it another go and just end up ripping again on some alt and that's just another nail in the damn coffin.
Get XP. Get bored.
Get Gear. PK. Lose Gear, Lose XP.
Join Clan. No one around to clan. No goals in clan.
Explore. Get bored. Die from nearby fade who doesn't give a damn.
Do crier quests. Get gold. Store gold. Spend gold on hardening and honing. PK. Lose gear. Lose XP.
SMOB for gear. PK. Lose gear, lose XP.
SMOB for great gear. Too many doors, too many people more than happy to ICQ, cross-alt, or just see you on rat/raven and then door/mob you to death.
Great gear loads removed from difficult chains. Yah, no reason to do a smob chain for a bronze axe that could have gotten off Paishain or jagged warsword that loads on a single smob. No reason to do chains anymore.
PK for QPs for Ranks, Ranks meaningless and PK is against a bunch of stabbers.
The thing about games and recent generations is, people game to pass the time, engage their mind, engage the imagination, and even feel like they've accomplished something (this is actually a big one). But gaming here whether it be exploring, smobbing, roleplaying. has that PK warning of "You can do whatever you want whereever you want however you want, but you're going to get messed up in PK no matter what you do unless you don't PK, in which you'll get messed up anyway when PK finds you."
Changes from bottom up? Get f'ing real. Nobody on bottom can change anything. People in the middle or top of clans could change things but really don't care to becuase they are busy on alts PKing the dung out of someone on bottom. Why some people still play after ripping so much in PK I don't know, but i feel sorry for them becuase they get targeted like hell becuase they are the weakest link. Hell i don't know why I still play becuase I can't do dung on my hunter as unclanned as he is. Rogues suck to play. But someone must want to play so I log on to give dung away becuase they'll have more fun with it than I am. After a day or two I'll give it another go and just end up ripping again on some alt and that's just another nail in the damn coffin.
Re: Lightside Needs Help
Why is ripping in PK such a bad thing? If i got ripped as a newer player, I would want to improve on my performance for next time. It only made me hungrier to excel (which I still haven't....one day i'll survive pk).
I jumped on DS a bit last month, and re eq was as simple as asking someone for a sword and armour. If you find it hard to re eq your combo/dodge/rare setups, don't play them. For example, I wouldn't suggest to a newer player to prac 1h axes/dodge because A) It's harder to play than abs, and B) It's harder to re eq a competitive pk'ing kit.
If someone asked me to join CW, I would give them simple tasks to complete, help them out in PK to get R3 and hey presto - 200 items at their disposal in the form of a clan chest. Things like the clan chest need to be advertised to newer players so that they don't get discouraged about dying and losing their kit they just recently got donated or worked hard for.
If someone wasn't clanned, i'm more than happy to re eq them in a basic kit/weapon and/or trinks if they're available in our chest.
What i'm trying to say is, push newer players into easily re-equippable setups while they learn the ropes. If you're an older player and are currently struggling with equipment, go back to the basics of abs/lblade. It's not even a bad setup. It's probably one of the more funner ones about and is disgustingly easy to re eq on any side.
Exp is the only hurdle it seems we can't overcome. The imms try their best to throw on massive multipliers though, it seems almost daily. It just sucks if you're not in their play times.
I jumped on DS a bit last month, and re eq was as simple as asking someone for a sword and armour. If you find it hard to re eq your combo/dodge/rare setups, don't play them. For example, I wouldn't suggest to a newer player to prac 1h axes/dodge because A) It's harder to play than abs, and B) It's harder to re eq a competitive pk'ing kit.
If someone asked me to join CW, I would give them simple tasks to complete, help them out in PK to get R3 and hey presto - 200 items at their disposal in the form of a clan chest. Things like the clan chest need to be advertised to newer players so that they don't get discouraged about dying and losing their kit they just recently got donated or worked hard for.
If someone wasn't clanned, i'm more than happy to re eq them in a basic kit/weapon and/or trinks if they're available in our chest.
What i'm trying to say is, push newer players into easily re-equippable setups while they learn the ropes. If you're an older player and are currently struggling with equipment, go back to the basics of abs/lblade. It's not even a bad setup. It's probably one of the more funner ones about and is disgustingly easy to re eq on any side.
Exp is the only hurdle it seems we can't overcome. The imms try their best to throw on massive multipliers though, it seems almost daily. It just sucks if you're not in their play times.
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- Posts: 16
- Joined: Wed Apr 13, 2016 11:36 am
Re: Lightside Needs Help
Ripping in pk isn't always a big deal, but it can be often enough. Most often, you'll see your stuff left, or you might lose your gold and the best gear on ya. But that also depends on whether or not you go back to your corpse in time. A new player might decide not to go back, because there's still pk in the area and they don't want to rip again. XP matters, especially for the more casual player that only sometimes gets the big modifiers. And sometimes you get looted, and losing everything sucks.
You talk about going abs as a new player, let me tell you, abs sucks as a new player. You've got loads more downtime while solo xping, is the main thing. And sitting somewhere waiting several minutes for one's health to get back up is hardly engaging gameplay. And then you've got repairs, which cost money, on top of the h/h that everybody ends up having to do. A dodgy FC is more fun to play as a relatively new player if only because you're never wasting time waiting for your health to get back up before you tackle the next pair of trees. Not that I would recommend that to a brand new player, because if they do see any pk, they will be destroyed before they know what's happened to them, unless they are very lucky. Personally, I reckon a combo lblades hunter is the way for a brand new player to go just to learn the ropes. Abs warriors are for players who have plenty of stored eq and coin, and a big surplus of qps to spend on pines, because while they can survive well in pk in halfway decent hands, and are plenty capable of bringing the pain with zerk attack, they will also rip a lot.
Re-equipping from the clan chest has two big drawbacks. First is that you'd have to be clanned in the first place, and getting clanned can be tricky when there's no clan council or master on when you are. Second is that once you are clanned, you're still going to suck, so you're still going to be a net drain on that clan chest, especially if you're trying to learn to pk at all, and that chest represents the efforts of people with whom you're supposed to be allied and share a common cause. I don't know about you, but I don't like be carried like that. Raiding a clan chest for re-eq is typically the last thing I'd do get back in the game, only if time was of the essence that I get back into the fray, and I was reasonably sure I could make it up to the chest. Otherwise it feels like stealing from friends.
Paj's post pretty much hits the nail on the head for a lot of things. I think that it's a bit hyperbolic on some aspects, but in general, an accurate, if cynical description of the state of affairs for a newish or more casual player. I think that what keeps us playing is the, really more frequent than not times when those "weakest link" players are accommodated a bit. Brought on smob runs for a re-eq, or given scalps from pk, and made to feel like they are a welcome part, if only a small part, of the overall wotmud community.
You talk about going abs as a new player, let me tell you, abs sucks as a new player. You've got loads more downtime while solo xping, is the main thing. And sitting somewhere waiting several minutes for one's health to get back up is hardly engaging gameplay. And then you've got repairs, which cost money, on top of the h/h that everybody ends up having to do. A dodgy FC is more fun to play as a relatively new player if only because you're never wasting time waiting for your health to get back up before you tackle the next pair of trees. Not that I would recommend that to a brand new player, because if they do see any pk, they will be destroyed before they know what's happened to them, unless they are very lucky. Personally, I reckon a combo lblades hunter is the way for a brand new player to go just to learn the ropes. Abs warriors are for players who have plenty of stored eq and coin, and a big surplus of qps to spend on pines, because while they can survive well in pk in halfway decent hands, and are plenty capable of bringing the pain with zerk attack, they will also rip a lot.
Re-equipping from the clan chest has two big drawbacks. First is that you'd have to be clanned in the first place, and getting clanned can be tricky when there's no clan council or master on when you are. Second is that once you are clanned, you're still going to suck, so you're still going to be a net drain on that clan chest, especially if you're trying to learn to pk at all, and that chest represents the efforts of people with whom you're supposed to be allied and share a common cause. I don't know about you, but I don't like be carried like that. Raiding a clan chest for re-eq is typically the last thing I'd do get back in the game, only if time was of the essence that I get back into the fray, and I was reasonably sure I could make it up to the chest. Otherwise it feels like stealing from friends.
Paj's post pretty much hits the nail on the head for a lot of things. I think that it's a bit hyperbolic on some aspects, but in general, an accurate, if cynical description of the state of affairs for a newish or more casual player. I think that what keeps us playing is the, really more frequent than not times when those "weakest link" players are accommodated a bit. Brought on smob runs for a re-eq, or given scalps from pk, and made to feel like they are a welcome part, if only a small part, of the overall wotmud community.
Re: Lightside Needs Help
@Paigey You're right. It is really hard to convince someone to stat a class of character they don't want to. I was one of those! But had I continued as anything else, I might not have stayed at all. People have a certain vision of who they want to be in Randland. I know it's largely lost here, but that's part of the RP of the game. That still is why some people come here. Yes the learning curve was hard, but I spent a lot of time wandering around and figuring stuff out as a lowbie. I also had a couple really patient players who showed me a great deal. That was key for me.
In my opinion, true new players should be taking their time to level twenty before they are pkable. I don't think pines were ever intended for them anyway. Kintara's just a starting point then guides them to another mob in Glancor, then maybe Tear, then WBridge? All that was meant to teach game basics, help them learn to get around by themselves, pay them gold for various things like exping mobs appropriate to their level until they reach the high teen levels I think?
@Paj That's a really depressing perspective.
Again, for some of us it's not just about PK, and so that cycle doesn't necessarily hold true. With the world so big and fewer players, if you want to avoid most pk, you can. Most days there's a better chance of me mobripping than getting PKilled. I know a lot of people talk about shrinking the map so there is more chance at action (was that what Seanchan was meant to do? It's been so long I don't remember), but I wonder if it would only result in more of this "People in the middle or top of clans... are busy on alts PKing the dung out of someone on bottom" as people were trying to learn the game.
The Full Set mentality seems odd, too. I have had just as much fun pking/smobbing/whatever in a lithe kit/crap trinks (or maybe with a few pieces swapped out for nicer) as I have in a standard kit with good trinks. We all seem to want a smob or two, easily hittable by two players, to end up dropping us a full standard set of something. My stupid question of the day is, is that focus on equipment misplaced? Do we really need it? Ok, that's two questions.
In my opinion, true new players should be taking their time to level twenty before they are pkable. I don't think pines were ever intended for them anyway. Kintara's just a starting point then guides them to another mob in Glancor, then maybe Tear, then WBridge? All that was meant to teach game basics, help them learn to get around by themselves, pay them gold for various things like exping mobs appropriate to their level until they reach the high teen levels I think?
@Paj That's a really depressing perspective.

Again, for some of us it's not just about PK, and so that cycle doesn't necessarily hold true. With the world so big and fewer players, if you want to avoid most pk, you can. Most days there's a better chance of me mobripping than getting PKilled. I know a lot of people talk about shrinking the map so there is more chance at action (was that what Seanchan was meant to do? It's been so long I don't remember), but I wonder if it would only result in more of this "People in the middle or top of clans... are busy on alts PKing the dung out of someone on bottom" as people were trying to learn the game.
The Full Set mentality seems odd, too. I have had just as much fun pking/smobbing/whatever in a lithe kit/crap trinks (or maybe with a few pieces swapped out for nicer) as I have in a standard kit with good trinks. We all seem to want a smob or two, easily hittable by two players, to end up dropping us a full standard set of something. My stupid question of the day is, is that focus on equipment misplaced? Do we really need it? Ok, that's two questions.
Re: Lightside Needs Help
@Paj - Getting burned out? You sound like me when I get burned out.
Unlike newer generations of games, spending time on Wotmud is unpredictable. You can advance your character - or not at all. You can get shiny gear - or lose what you already had. You can look for PK and get some great group PK - or find nothing and spend an hour fruitlessly. And most everyone here creates their own goals in the game - whether that's mastering, fading, getting into a new clan, whatever.
PK can be rough and find when you're not looking for it and don't want it. PK can be way better than any other game can offer. Welcome to Wotmud.
@Thrasymachus - Might depend a little on your background - I came from MUDs where sitting around regenning was a standard part of the experience. Sometimes I wasn't a huge fan, sometimes it allowed me to pay less attention and still be doing something 'useful' in the game. I would still say abs is best for a new player - in part because it allows for more 'mistakes' than dodge/combo (stay too long in a smob because you didn't realize your leader said to flee? That's okay). It's also (often) easier to get - either from smobs or castoffs from other people, and much simpler to get a solid set of (armor + weapon, that's it). A combo lblades hunter is great until you die a few times, and then have to figure out how you'll get stuff like that back when you only know a few people and places.
I agree with both of those drawbacks, but I have a different perspective on them. If there isn't an active council/master but the clan is still active enough to interest someone new (lots of lower ranks or something) it'd probably be good to hold elections/talk to your Imm. Don't disagree it can be tricky, but this is one of those established playerbase-side things to fix and ought to be doable someway.
I didn't like taking from the chest when I was a newbie, exactly because I knew I was a net drain on the chest. So I only took from it when we clearly had a surplus (at least a few sets beyond what I would take to re-eq) and tried to fill the chest when I could. I still see it as something that tends to be balanced - newer PKers are a net drain, experienced PKers are net positive for it. And that's fine - same as I was led around in PK, and now (well not now, but when I actually knew things) I lead people around. You start needing things from other people and eventually can provide those same things.
@Hiroko (@ Paigey) - Agree with all of that. Letting people run with a vision - however hard or implausible - is important.
Unlike newer generations of games, spending time on Wotmud is unpredictable. You can advance your character - or not at all. You can get shiny gear - or lose what you already had. You can look for PK and get some great group PK - or find nothing and spend an hour fruitlessly. And most everyone here creates their own goals in the game - whether that's mastering, fading, getting into a new clan, whatever.
PK can be rough and find when you're not looking for it and don't want it. PK can be way better than any other game can offer. Welcome to Wotmud.
@Thrasymachus - Might depend a little on your background - I came from MUDs where sitting around regenning was a standard part of the experience. Sometimes I wasn't a huge fan, sometimes it allowed me to pay less attention and still be doing something 'useful' in the game. I would still say abs is best for a new player - in part because it allows for more 'mistakes' than dodge/combo (stay too long in a smob because you didn't realize your leader said to flee? That's okay). It's also (often) easier to get - either from smobs or castoffs from other people, and much simpler to get a solid set of (armor + weapon, that's it). A combo lblades hunter is great until you die a few times, and then have to figure out how you'll get stuff like that back when you only know a few people and places.
I agree with both of those drawbacks, but I have a different perspective on them. If there isn't an active council/master but the clan is still active enough to interest someone new (lots of lower ranks or something) it'd probably be good to hold elections/talk to your Imm. Don't disagree it can be tricky, but this is one of those established playerbase-side things to fix and ought to be doable someway.
I didn't like taking from the chest when I was a newbie, exactly because I knew I was a net drain on the chest. So I only took from it when we clearly had a surplus (at least a few sets beyond what I would take to re-eq) and tried to fill the chest when I could. I still see it as something that tends to be balanced - newer PKers are a net drain, experienced PKers are net positive for it. And that's fine - same as I was led around in PK, and now (well not now, but when I actually knew things) I lead people around. You start needing things from other people and eventually can provide those same things.
@Hiroko (@ Paigey) - Agree with all of that. Letting people run with a vision - however hard or implausible - is important.
Re: Lightside Needs Help
I don't really understand the frustration over dying. When I was newer, it provided the challenge which kept me coming back and trying to improve. And, as Hiroko (the gaidin-eater) said, why do you need a perfect kit to leave a city? Particularly ironic to me is the fact that it seems like the people most obsessed with having full kits are usually the more conservative people with the largest stores. If you started taking more risks, jumping into the game more, and accepted the possibility of dying, then eq really becomes disposable. Obviously, this isn't aimed at brand new players but moreso some of you older players who are whining. That said, imposing your "dont ever smob or pk w/o a full kit" mentality on new players is one of the worst things you can do, imo.
As much as I hate agreeing with Hiroko...again, the mud is by far the safest it has ever been. I literally cannot remember the last time I was on LS and saw/heard of DS raiding. How often are smobbers killed by samesiders now? Virtually never, I'd imagine. Do murderers still exist? DS will kill you on the 1/1000 chance you're smobbing and they come across you and actually have more than 1 rogue, sure. But that's usually because you run N and hit kural and get flocked or something obvious. Then go complain that the best-loading chest in the game only gives rares out like 1/20 times when you farm it with 2 people :p
The game is by far the most newbie friendly it has ever been. You seem to want some sort of toggleable switch where you type "toggle pk" and you can suddenly not be attacked, which goes against the fundamental reason this game has survived so long, imo.
As for stuff going on - Choen and some others summed it up. If nothing is happening when you log on, start something. So many people log on, narrate 'pk?', wait for 2 minutes, and rent. Spend those two minutes walking to gap and hitting a scout; find out whether there is pk by actually leaving your fking rent room and looking at tracks and typing where. Want to smob? Chat looking for smobbers, send tells. Want to exp? Chat looking for an exp partner, send tells. I really don't understand the issue. Yeah, numbers are down, but all of this stuff is still perfectly doable with an ounce of effort and activity sparks activity. Log in and do stuff.
As much as I hate agreeing with Hiroko...again, the mud is by far the safest it has ever been. I literally cannot remember the last time I was on LS and saw/heard of DS raiding. How often are smobbers killed by samesiders now? Virtually never, I'd imagine. Do murderers still exist? DS will kill you on the 1/1000 chance you're smobbing and they come across you and actually have more than 1 rogue, sure. But that's usually because you run N and hit kural and get flocked or something obvious. Then go complain that the best-loading chest in the game only gives rares out like 1/20 times when you farm it with 2 people :p
The game is by far the most newbie friendly it has ever been. You seem to want some sort of toggleable switch where you type "toggle pk" and you can suddenly not be attacked, which goes against the fundamental reason this game has survived so long, imo.
As for stuff going on - Choen and some others summed it up. If nothing is happening when you log on, start something. So many people log on, narrate 'pk?', wait for 2 minutes, and rent. Spend those two minutes walking to gap and hitting a scout; find out whether there is pk by actually leaving your fking rent room and looking at tracks and typing where. Want to smob? Chat looking for smobbers, send tells. Want to exp? Chat looking for an exp partner, send tells. I really don't understand the issue. Yeah, numbers are down, but all of this stuff is still perfectly doable with an ounce of effort and activity sparks activity. Log in and do stuff.
Re: Lightside Needs Help
Exping abs is the most boring thing ever and if your solo good luck wasting your night on down time regens. Getting some kind of abs is easy on all sides.. .I pk in 65 70 % abs all the time. I really dont like hitting the chests on my clanned chars and i have a couple who arnt clanned. Much harder to reequ in combo or dodge for me just because i dont know smob loads. yes i know theres a link somewhere..
Both players i got to play (in 12+years) quit to pk rips in their lv 20s then they still were not ready for that at all. Feed back was neither make new players save from pk till hitting higher lvs or make new players gear save unlootable. <-- Their feedback not mine.
Statting is boring i only do it if the pk is only players i know i have no hope against and am to stubborn to log off because i have spare mud time.
Smobbing can be a good time.. Ds smob if you just ask while ls seems almost impossible to find and well seen 1 ss smob but to fair never on my SS ever..
I have noticed a negative tone much more.. More Salt being tossed about it am not sure if its due to old time players, old time grunges, new players, new problems or people being burned out but still playing.. I have gotten a few tells and PM in a negative or attacking way lately that i have never gotten before. Maybe its something am doing but dont thinks its wrong i dont know..
Yes Ripping does suck its a lose and some dont take it well.. I am just happy to pk every day not only does Porka have a tiny int her player just happens to have a weird learning disability in the spelling/grammar areas so i take each session as a personal firetruck yea i lived or firetruck yea i died trying my hardest. Not sure why me not being upset seems to really upset or piss off people..
. I dont use tiggers or marcos cant figure that dung out either.. Each time cmud lets me log in i do a happy dance i swear some days it wont i dont know what wrong with it then i have to beg a teenager to help me that gives them power over me guys!!! Seriously you all dont understand!!!!!!!
Its a Game and one i enjoyed wasting over 160+ days of my life on total so far in 12 or so years..
Oh yes the ones who log in ask pk then log out!! ARG.. i spend an hour a day starting some kind of pk i swear.. Put a little time into it.. Usually theirs someone to pk but might take them a few mins to run across the map to play..
Both players i got to play (in 12+years) quit to pk rips in their lv 20s then they still were not ready for that at all. Feed back was neither make new players save from pk till hitting higher lvs or make new players gear save unlootable. <-- Their feedback not mine.
Statting is boring i only do it if the pk is only players i know i have no hope against and am to stubborn to log off because i have spare mud time.
Smobbing can be a good time.. Ds smob if you just ask while ls seems almost impossible to find and well seen 1 ss smob but to fair never on my SS ever..
I have noticed a negative tone much more.. More Salt being tossed about it am not sure if its due to old time players, old time grunges, new players, new problems or people being burned out but still playing.. I have gotten a few tells and PM in a negative or attacking way lately that i have never gotten before. Maybe its something am doing but dont thinks its wrong i dont know..
Yes Ripping does suck its a lose and some dont take it well.. I am just happy to pk every day not only does Porka have a tiny int her player just happens to have a weird learning disability in the spelling/grammar areas so i take each session as a personal firetruck yea i lived or firetruck yea i died trying my hardest. Not sure why me not being upset seems to really upset or piss off people..




Its a Game and one i enjoyed wasting over 160+ days of my life on total so far in 12 or so years..
Oh yes the ones who log in ask pk then log out!! ARG.. i spend an hour a day starting some kind of pk i swear.. Put a little time into it.. Usually theirs someone to pk but might take them a few mins to run across the map to play..
Re: Lightside Needs Help
Hate abs. But I do agree that it's best to learn how to play abs. In abs you learn to survive in pk, and you get to deal a massive amount of damage while taking massive amounts of damage, especially as a zerk warrior.
When you are starting to get some pk at around lvl 20, learn to die. Once you learn to die you can learn to survive which goes into learning pk. Definitely gets frustrating some times when you die over and over but If you can accept that you are probably gonna die you can re-read the log and see what you could have done to fight back or get away.
People who complain about how they don't wanna pk because someone is much better than them and don't wanna die are crazy. Instead of complaining or w/e you can look back at logs and make yourself better, tell yourself you want to be be able to pk and be able to kill *Mantorok* or *Tempest*
more easily.
When you are starting to get some pk at around lvl 20, learn to die. Once you learn to die you can learn to survive which goes into learning pk. Definitely gets frustrating some times when you die over and over but If you can accept that you are probably gonna die you can re-read the log and see what you could have done to fight back or get away.
People who complain about how they don't wanna pk because someone is much better than them and don't wanna die are crazy. Instead of complaining or w/e you can look back at logs and make yourself better, tell yourself you want to be be able to pk and be able to kill *Mantorok* or *Tempest*

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- Posts: 16
- Joined: Wed Apr 13, 2016 11:36 am
Re: Lightside Needs Help
Regenning downtime isn't that bad when you're with a partner and they don't afk at every opportunity. But if you're solo, then regenning downtime is time that could be spent better doing literally anything else. If I'm going to just sit around doing nothing half the time, then I'm going to sit around doing nothing at a town square like CCS or TV, where there might be some people that come by occasionally that I can emote at. And if nobody's coming by, then I might as well be off reading a book or playing a different game. Wiggling/tickling/patting/licking trees or whatever other mobs happen to be in the room with me gets old after a while, and I begin to question my sanity at emoting to the ether.
Lithes are great for re-equipping, on the proviso that you can actually rip one now that you're naked, or find someone who will rip it for you. And then there's the question of whether you can find one loading your eq style. The gear itself is much much less important than the weapon though. The difference between that little club you can get from the hill men near Whitebridge, that makes a halfway decent re-equip club for abs clubs, and a mallet or warhammer, is huge. Weapons are what makes or breaks setups, and getting back into a decent weapon can be tough. And it's particularly disheartening when you've been rolling around killing mobs with one of the better weapons in your prac setup, and then you have to go get a "re-equip weapon" that's really only good enough to get in with a smob group to go after the weapon that you really want/need.
The abs/bash setup for newbies and folks still learning has only two things to recommend it, its greater survivability and the ease of getting back into it. But a lithe combo setup, swapping out maybe the arms or legs with an abs piece, with a decent combo weapon, for example, a 2-handed broadsword or an i&g, has marginally less survivability than an equivalent lithe abs set, and is just about equally as easy to obtain, and significantly less downtime, which means more fun. It's getting those dang weapons that can be tricky. Maybe new players ought to spend more time crafting those weapons, but crafting's not exactly easy to get into either. From obscure mobol to the crafting materials to the cost of getting the writs, it's neither obvious nor easy for a new or casual player to figure out how to do.
But I personally think that the new Junkyard import feature goes a long way towards alleviating nearly all the problems LS has with re-equipping, providing that people use it. And which setups are best for a newbie to learn on is as much a matter of taste and preference as it is something objective. I reckon LS's real problem is that it's full of players who don't want to take the lead. They don't want to lead smobbing, they don't want to lead for pk, they don't want to lead for xp, they don't want to take the lead starting up some rp. And it's understandable, most of them can barely take care of themselves, why would they want to take on the responsibility of taking care of someone else, particularly when there's a good chance that other person or people might be better at the game than they are? And it's why the people who do start stuff on LS, leading in pk, or smobbing or just starting up some interesting roleplay, like illuminators or gleemen putting on a show, are so memorable.
Getting people to be more comfortable taking the lead on things comes down to two things: making it easier to bounce back from failures leading (which the Junkyard import feature helps with, but it also involves a lot of tolerance of and support for new/bad leaders) and giving players the knowledge and tools they need to be more effective leaders in the first place. Personally, I've been in and out of this game for over a decade, and I couldn't lead, for example, a GF smob run, because I literally don't know where any of them are. I've been on more GF smob runs than I can count, killed gholam so many times it's not funny any more, but I can't lead anybody to them because I've never had to, and for now, because I don't have a map that I can easily read and figure out that could help me do that. Some clans used to be really good at teaching players how to lead at various activities, but clans have their own problems that also hinder the more casual and newish players.
Lithes are great for re-equipping, on the proviso that you can actually rip one now that you're naked, or find someone who will rip it for you. And then there's the question of whether you can find one loading your eq style. The gear itself is much much less important than the weapon though. The difference between that little club you can get from the hill men near Whitebridge, that makes a halfway decent re-equip club for abs clubs, and a mallet or warhammer, is huge. Weapons are what makes or breaks setups, and getting back into a decent weapon can be tough. And it's particularly disheartening when you've been rolling around killing mobs with one of the better weapons in your prac setup, and then you have to go get a "re-equip weapon" that's really only good enough to get in with a smob group to go after the weapon that you really want/need.
The abs/bash setup for newbies and folks still learning has only two things to recommend it, its greater survivability and the ease of getting back into it. But a lithe combo setup, swapping out maybe the arms or legs with an abs piece, with a decent combo weapon, for example, a 2-handed broadsword or an i&g, has marginally less survivability than an equivalent lithe abs set, and is just about equally as easy to obtain, and significantly less downtime, which means more fun. It's getting those dang weapons that can be tricky. Maybe new players ought to spend more time crafting those weapons, but crafting's not exactly easy to get into either. From obscure mobol to the crafting materials to the cost of getting the writs, it's neither obvious nor easy for a new or casual player to figure out how to do.
But I personally think that the new Junkyard import feature goes a long way towards alleviating nearly all the problems LS has with re-equipping, providing that people use it. And which setups are best for a newbie to learn on is as much a matter of taste and preference as it is something objective. I reckon LS's real problem is that it's full of players who don't want to take the lead. They don't want to lead smobbing, they don't want to lead for pk, they don't want to lead for xp, they don't want to take the lead starting up some rp. And it's understandable, most of them can barely take care of themselves, why would they want to take on the responsibility of taking care of someone else, particularly when there's a good chance that other person or people might be better at the game than they are? And it's why the people who do start stuff on LS, leading in pk, or smobbing or just starting up some interesting roleplay, like illuminators or gleemen putting on a show, are so memorable.
Getting people to be more comfortable taking the lead on things comes down to two things: making it easier to bounce back from failures leading (which the Junkyard import feature helps with, but it also involves a lot of tolerance of and support for new/bad leaders) and giving players the knowledge and tools they need to be more effective leaders in the first place. Personally, I've been in and out of this game for over a decade, and I couldn't lead, for example, a GF smob run, because I literally don't know where any of them are. I've been on more GF smob runs than I can count, killed gholam so many times it's not funny any more, but I can't lead anybody to them because I've never had to, and for now, because I don't have a map that I can easily read and figure out that could help me do that. Some clans used to be really good at teaching players how to lead at various activities, but clans have their own problems that also hinder the more casual and newish players.