I failed Kenny Rodgers

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

I failed Kenny Rodgers

Post by Jecks » Thu Aug 12, 2021 10:19 am

---------- Chasing Penetrator who ran away, from friendly mobs, at beat vs my crit results in... ----------

kill dark
* R HP:Critical MV:Weary > Blighted Grove
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving south
There are some tracks of an animal leaving south
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Weary > diag horse
Your mount is too exhausted.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > A warhorse is in excellent condition. (Healthy)
A warhorse is haggard.

* R HP:Critical MV:Weary > dism
e
e
ride horse
A shrill piercing scream reverberates through the area.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
The Shadowmauler hits your head.
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.
You stop riding him.

Cancelled.cal MV:Weary - a shivering tree: Scratched >
The Shadowmauler hits your right foot hard.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Critical MV:Weary - a shivering tree: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Weary - a shivering tree: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Weary - a shivering tree: Scratched > f
You panic and attempt to flee!


The Shadowmauler hits your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tries to hit you, but you parry successfully.
A shivering tree barely hits your left foot.
You wish that your wounds would stop BLEEDING so much!

Someone tickles your body with its hit.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Geoff the Bannerman is standing here.
A kind-faced figure stands here.



---------- Then ----------



* HP:Critical MV:Weary > Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A worker busily earns a day's pay.
An old woman smiles kindly.
A man is here.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.

* HP:Critical MV:Weary > change mood wimpy
You have 45(406) hit and 28(146) movement points.
You have scored 103500002 experience points and 531 quest points.
You need 4999998 exp to level and 469 qp to rank.
You have amassed 235 Turn points to date.
You have played 34 days and 6 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* HP:Critical MV:Weary > pull leaf
pull leaf
Ok.

* HP:Critical MV:Weary > Ok.

* HP:Critical MV:Weary >
A strange portal opens out of seemingly nowhere.
There isn't room to get close enough!

* HP:Critical MV:Weary > d
It is pitch black...

o HP:Critical MV:Weary > hold torch
Grab torch? Who what where?

o HP:Critical MV:Weary > i
The vinedoor closes quietly.
You are carrying:
Nothing.

o HP:Critical MV:Weary > rest
You sit down and rest your tired bones.

sc
o HP:Critical MV:Weary > stat
You have 60(406) hit and 26(146) movement points.
You have scored 103500002 experience points and 531 quest points.
You need 4999998 exp to level and 469 qp to rank.
You have amassed 235 Turn points to date.
You have played 34 days and 6 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are resting.

o HP:Beaten MV:Winded > st
You stop resting, and stand up.

o HP:Beaten MV:Winded > w
s
e
It is pitch black...

o HP:Beaten MV:Winded > s
It is pitch black...

e
o HP:Beaten MV:Winded > It is pitch black...

o HP:Beaten MV:Winded > s
It is pitch black...

d
o HP:Beaten MV:Weary > It is pitch black...

w
o HP:Beaten MV:Weary > u
It is pitch black...

o HP:Beaten MV:Weary > It is pitch black...

w
o HP:Beaten MV:Weary > It is pitch black...

o HP:Beaten MV:Weary > It is pitch black...

o HP:Beaten MV:Weary > pull leaf
It is pitch black...

o HP:Beaten MV:Weary > Ok.

o HP:Beaten MV:Weary >
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The vine-carved door mysteriously opens.

o HP:Critical MV:Weary > u
get all corpse
d
It is pitch black...

o HP:Critical MV:Weary > You don't have a corpse. <<< Damn, suns not up yet.

o HP:Critical MV:Weary > It is pitch black...

o HP:Critical MV:Weary > rest
time
The winds scream reaching and tearing at your flesh as you escape the Ways!
Ouch!
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
You sit down and rest your tired bones.

o HP:Critical MV:Weary > It is 6 o'clock am, on the 16th day of the month of Maigdhal, year 1411. <<< Suns up!
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Thu Aug 12 08:44:33 2021 EST, up for 12 hours, 36 minutes)

o HP:Critical MV:Weary > st
You stop resting, and stand up.

o HP:Critical MV:Weary > pull leaf
The vine-carved door mysteriously closes.
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
You are dead! Sorry...
Circle of Light
[ obvious exits: N D ]
A bizarre looking fruit is nestled nearby.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Geoff the Bannerman is standing here.
A kind-faced figure stands here.
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > laugh
You fall down laughing.

* HP:Critical MV:Haggard > sc
You have 1(406) hit and 1(146) movement points.
You have scored 103500002 experience points and 531 quest points.
You need 4999998 exp to level and 469 qp to rank.
You have amassed 235 Turn points to date.
You have played 34 days and 6 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are sitting.

* HP:Critical MV:Haggard > say fml
You say 'fml'

* HP:Critical MV:Haggard > sleep
You go to sleep.

HP:Critical MV:Haggard > sc
You have 51(406) hit and 28(146) movement points.
You have scored 103500002 experience points and 531 quest points.
You need 4999998 exp to level and 469 qp to rank.
You have amassed 235 Turn points to date.
You have played 34 days and 6 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are sleeping.

HP:Critical MV:Weary > wake
st
You wake, and sit up.

* HP:Critical MV:Weary > You stand up.

* HP:Critical MV:Weary > d
Entering the Weave...
[ obvious exits: D ]

* HP:Critical MV:Weary > enter weave fal dara
Ok.

* HP:Critical MV:Weary >
The Creator embraces you.

* HP:Critical MV:Weary >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

* HP:Critical MV:Weary > s
s
s
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
* HP:Critical MV:Weary > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

n
* HP:Critical MV:Weary > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.

* HP:Critical MV:Haggard > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A run-down looking man wanders aimlessly, collecting lost belongings.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.

* HP:Critical MV:Haggard > Fal Dara Bank
[ obvious exits: S ]
A thin sheet of paper lies crumpled on the ground. [2]
A figure stands here, ready to collect unwanted things.
An artifact collector stands here, searching specific items.
A banker counts several coins in a purse.

* HP:Critical MV:Haggard > with 400
s
w
Ok.
A banker tells you '400 copper has been deducted from your account.'

n
* HP:Critical MV:Haggard > n
The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A run-down looking man wanders aimlessly, collecting lost belongings.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.

* HP:Critical MV:Haggard > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.

n
* HP:Critical MV:Haggard > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Critical MV:Haggard > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
* HP:Critical MV:Haggard > n
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

* HP:Critical MV:Haggard > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Haggard > The Grocer
[ obvious exits: S ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

* HP:Critical MV:Haggard > buy lantern
A grocer tells you 'There you go. Would you like that wrapped?'
You now have a mirrored lantern.
A grocer puts some coins in a small purse.
A grocer puts some coins in a small purse.

* HP:Critical MV:Haggard > s
w
w
w
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Haggard > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

* HP:Critical MV:Haggard > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

e
* HP:Critical MV:Haggard > n
You are too exhausted.

* HP:Critical MV:Haggard > You are too exhausted.

* HP:Critical MV:Haggard > list
The Peaceful Knight's Rest
[ obvious exits: S ]
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.

* HP:Beaten MV:Weary > 1. 1 item stored for 2 days, 12 coppers rent due.
a thin vial of yellow fluid
2. 1 item stored for 2 days, 12 coppers rent due.
a thin vial of yellow fluid
3. 1 item stored for 2 days, 12 coppers rent due.
a thin vial of yellow fluid
4. 1 item stored for 2 days, 12 coppers rent due.
a thin vial of yellow fluid
5. 1 item stored for 0 days, 4 coppers rent due.
a stable ticket
6. 1 item stored for 0 days, no rent due.
a high-cantled saddle
7. 1 item stored for 0 days, no rent due.
iron horseshoes

* HP:Beaten MV:Weary > rest
You sit down and rest your tired bones.

* HP:Beaten MV:Weary > st
You stop resting, and stand up.

* HP:Beaten MV:Weary > with 1
The innkeeper tells you, 'I've stored that for 2 days. 12 coppers rent is due on it.'
The innkeeper rummages around and hands you a thin vial of yellow fluid.

* HP:Beaten MV:Weary > quaf vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!



---------- ZOOOOOOM ----------



* HP:Critical MV:Strong > Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving down
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving south
The corpse of Jecks is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Strong > get all corpse
w
You get a pair of turned-down buckskin boots from the corpse of Jecks.
You get a pair of rusted chainmail chausses from the corpse of Jecks.
You get a leather water flask from the corpse of Jecks.
You get a bronze belt of odd design from the corpse of Jecks.
You get an ivory and gold-hilted longsword from the corpse of Jecks.
You get a parrying dagger of dull black steel from the corpse of Jecks.
You get a sungwood bracelet from the corpse of Jecks.
You get a sungwood bracelet from the corpse of Jecks.
You get a pair of fingerless leather archers gloves from the corpse of Jecks.
You get a pair of hardened leather vambraces from the corpse of Jecks.
You get a backpack from the corpse of Jecks.
You get a crimson cloak of fine Two Rivers wool from the corpse of Jecks.
You get a beaten leather tunic with chainmail lining from the corpse of Jecks.
You get a torc of gleaming steel from the corpse of Jecks.
You get a blood-red tattoo of a flying eagle from the corpse of Jecks.
You get a dark chain aventail from the corpse of Jecks.
You get a gold ring delicately carved with ivy from the corpse of Jecks.
You get a gold ring delicately carved with ivy from the corpse of Jecks.
You get an oilstone from the corpse of Jecks.
You get a mirrored lantern from the corpse of Jecks.

* HP:Critical MV:Strong > The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^

* HP:Critical MV:Tiring > wear all
You slide a gold ring delicately carved with ivy on to your right ring finger.
You slide a gold ring delicately carved with ivy on to your left ring finger.
You wear a dark chain aventail on your head.
You wear a blood-red tattoo of a flying eagle around your neck.
You wear a torc of gleaming steel around your neck.
You wear a beaten leather tunic with chainmail lining on your body.
You wear a crimson cloak of fine Two Rivers wool around your body.
You wear a backpack on your back.
You wear a pair of hardened leather vambraces on your arms.
You put a pair of fingerless leather archers gloves on your hands.
You put a sungwood bracelet on around your right wrist.
You put a sungwood bracelet on around your left wrist.
You strap a parrying dagger of dull black steel on your arm becoming very impressive.
You wield an ivory and gold-hilted longsword.
You wear a bronze belt of odd design around your waist.
You put a leather water flask on your belt.
You put a pair of rusted chainmail chausses on your legs.
You wear a pair of turned-down buckskin boots on your feet.

* HP:Critical MV:Tiring > e
ride horse
w
Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving down
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving south
The corpse of Jecks is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Tiring > change mood wimpy
You start riding him.

sc
* R HP:Critical MV:Tiring > The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
You have 29(406) hit and 111(166) movement points.
You have scored 103500002 experience points and 531 quest points.
You need 4999998 exp to level and 469 qp to rank.
You have amassed 235 Turn points to date.
You have played 34 days and 6 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > put all pack
You put a mirrored lantern in a backpack.
You put an oilstone in a backpack.
You put two coppers in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put seventeen crowns in a backpack.

* R HP:Critical MV:Tiring > e
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword
Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving down
The corpse of Jecks is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* R HP:Critical MV:Tiring > You stop using an ivory and gold-hilted longsword.

* R HP:Critical MV:Tiring > You try to quietly draw a curved clear dagger from a crimson cloak of fine Two Rivers wool.

* R HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of Jecks.

* R HP:Critical MV:Tiring > You sheath a curved clear dagger into a crimson cloak of fine Two Rivers wool.

* R HP:Critical MV:Tiring > You wield an ivory and gold-hilted longsword.



---------- Sportsmanship ----------



* R HP:Battered MV:Fresh > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > diag horse
diag h.dark
A warhorse is in excellent condition. (Healthy)
A warhorse is fresh.

* R HP:Battered MV:Fresh >
Penetrator calls for the stonegate to be opened.
The stonegate is opened from the other side.

* R HP:Battered MV:Fresh > change mood wimpy
No-one by that name here.
*Penetrator* has arrived from the east.

* R HP:Battered MV:Fresh >
*Penetrator* tries to pound you, but you deflect the blow.

diag h.dark
* R HP:Battered MV:Fresh - Penetrator: Scratched > drop scalp

* R HP:Battered MV:Fresh - Penetrator: Scratched > Penetrator has a few scratches. (Scratched)

* R HP:Battered MV:Fresh - Penetrator: Scratched > You drop the severed head of Jecks the Human slain in the Blight.
*Penetrator* nods in agreement.

* R HP:Battered MV:Fresh - Penetrator: Scratched >
You slash *Penetrator*'s left leg.

* R HP:Battered MV:Fresh - Penetrator: Hurt > bash

*Penetrator* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Penetrator: Hurt >
*Penetrator* snickers softly.

* R HP:Battered MV:Fresh - Penetrator: Hurt >
*Penetrator* tries to pound you, but you deflect the blow.

* R HP:Battered MV:Fresh - Penetrator: Hurt > bash

The stonegate closes quietly.

* R HP:Battered MV:Fresh - Penetrator: Hurt >
*Penetrator* looks at you.

* R HP:Battered MV:Fresh - Penetrator: Hurt >
*Penetrator* tries to pound you, but you parry successfully.

+ esh - Penetrator: Hurt >
*Penetrator* tries to pound you, but you parry successfully.

*
You're hit in solar plexus, wow, this is breathtaking!!
Oof! You are rudely interrupted!

* R HP:Battered MV:Full - Penetrator: Hurt > bash

As *Penetrator* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full > st
kill dark

*Penetrator* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Penetrator: Scratched > bash

*Penetrator* tries to pound you, but you parry successfully.

* R HP:Battered MV:Full - Penetrator: Scratched > Do you not consider fighting as standing?

* R HP:Battered MV:Full - Penetrator: Scratched > You do the best you can!

*Penetrator* sighs loudly.Penetrator: Scratched >

*
*Penetrator* pounds your left hand hard.

=
*Penetrator* panics, and attempts to flee!

-
*Penetrator* leaves north. <<<< Penetrator fleeing when they had the advantage sums up our PK session.

=
They're not here anymore!



---------- Fast forward to Stedding fight ----------



The Towering Trees
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you. <<< No mobs, fair fight. I am lower, that's fine.
*Penetrator* is standing here.

change mood wimpy
* R HP:Battered MV:Strong > You slash *Penetrator*'s head.

* R HP:Battered MV:Strong - Penetrator: Hurt > No way! You're fighting for your life!

* R HP:Battered MV:Strong - Penetrator: Hurt > You do the best you can!

* R HP:Battered MV:Strong - Penetrator: Hurt > Mood changed to: Wimpy

* R HP:Battered MV:Strong - Penetrator: Hurt >
*Penetrator* tries to pound you, but you parry successfully.
You slash *Penetrator*'s body.

* R HP:Battered MV:Strong - Penetrator: Hurt >
*Penetrator* makes a nice balletstep which plants a foot a mile above your head.

* R HP:Battered MV:Strong - Penetrator: Hurt > bash
=
Your bash at *Penetrator* sends him sprawling!

* R HP:Battered MV:Strong - Penetrator: Hurt >
You slash *Penetrator*'s left leg.

* R HP:Battered MV:Strong - Penetrator: Hurt >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong - Penetrator: Hurt > whois penetrator

You slash *Penetrator*'s left hand hard.

* R HP:Battered MV:Strong - Penetrator: Wounded > Penetrator the Abhorrent Dogface is a level 46 Ahf'frait trolloc.


* R HP:Battered MV:Strong - Penetrator: Wounded >
You slash *Penetrator*'s right leg.

rong - Penetrator: Wounded >
*Penetrator* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Penetrator: Wounded >
*Penetrator* pounds your body extremely hard.

* R HP:Beaten MV:Strong - Penetrator: Wounded > bash

*Penetrator* pounds your left leg hard.

*Penetrator* tries to pound you, but you parry successfully.
You slash *Penetrator*'s head.
*Penetrator* panics, and attempts to flee! <<<< Why!?

*
*Penetrator* leaves east.

e
=
They're not here anymore!

* R HP:Beaten MV:Strong > Under the Trees
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Penetrator* tries to pound you, but you parry successfully.



---------- Fast forward a bit ----------



* HP:Critical MV:Weary > Deep Within the Grove
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
*Penetrator* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Penetrator* tries to pound you, but you parry successfully.

* HP:Critical MV:Weary - Penetrator: Critical > You do the best you can!

* HP:Critical MV:Weary - Penetrator: Critical >
*Penetrator* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Penetrator: Critical >
You barely slash *Penetrator*'s body.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

ard - Penetrator: Critical >
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A shivering tree hits your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tries to hit you, but you parry successfully.

sc
You flee head over heels.
The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving south
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
You have 16(406) hit and 9(166) movement points.
You have scored 103536862 experience points and 531 quest points.
You need 4963138 exp to level and 469 qp to rank.
You have amassed 235 Turn points to date.
You have played 34 days and 6 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* HP:Critical MV:Haggard > kill dark

* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard > kill dark
kill dark
s
They aren't here.

* HP:Critical MV:Haggard > kill dark
They aren't here.

* HP:Critical MV:Haggard > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving south
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard > kill dark
s
kill dark
* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard > The Blighted Woods
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south

* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard > get fluid pack
quaf fluid
You get a thin vial of yellow fluid from a backpack.

* HP:Critical MV:Haggard > kill dark
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

kill dark

* HP:Critical MV:Winded > n
They aren't here.

n
* HP:Critical MV:Winded > kill dark
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving south
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* HP:Critical MV:Winded > The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving south
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving south
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > w
kill dark
A grayish-green moss tries to hit you, but you parry successfully.
A grayish-green moss tries to hit you, but you parry successfully.
A grayish-green moss tries to hit you, but you deflect the blow.
A grayish-green moss tries to hit you, but you deflect the blow.
A grayish-green moss tries to hit you, but you parry successfully.
You slash a grayish-green moss's trunk into bloody fragments!
A grayish-green moss tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs... Tic!
No way! You're fighting for your life!

* HP:Critical MV:Winded - a grayish-green moss: Scratched > They aren't here.

* HP:Critical MV:Winded - a grayish-green moss: Scratched > f
kill dark
You panic and attempt to flee!

You flee head over heels.
Deep Within the Grove
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<< <<< Where'd he go...
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
They aren't here.

* HP:Critical MV:Winded > w
kill dark
Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving east
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving north
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > n
w
Under the Trees
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving south
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving south
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Winded > The Towering Trees
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving east
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving south
There are some bloody traces of a human leaving east
There are some tracks of a TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > ride horse
w
w
w
You start riding him.

* R HP:Critical MV:Winded > Through the Thick Underbrush
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving east
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
Forgotten Trail
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Critical MV:Winded > Edge of the Bog
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The smell of death fades as you move further...

* R HP:Critical MV:Winded > Alas, you cannot go that way...

change mood wimpy
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > n
n
Mood changed to: Wimpy

kill dark
* R HP:Critical MV:Winded > A Thick Muddy Blighted Mire
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
A brittle chunk of yellow crystal has formed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Entering a Blighted Mire
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > track trolloc
They aren't here.

= nded >
You could find no tracks at all.

* R HP:Critical MV:Winded > change mood wimpy
Mood changed to: Wimpy

w
* R HP:Critical MV:Winded > Before an Ascending Path
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, spine-backed snake bares its fangs with a vicious hiss.
A massive cat with sharp, elongated teeth stalks his prey.

track trolloc
= nded >
Some obvious fairly recent tracks of Penetrator leaving east.
Some clear almost day-old tracks of Penetrator leaving east.
Some almost day-old bloody traces of a Trolloc leaving up.

* R HP:Critical MV:Winded > e
Entering a Blighted Mire
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > s
s
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^north^^
A brittle chunk of yellow crystal has formed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > e
Edge of the Bog
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > diag horse
Forgotten Trail
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Critical MV:Winded > change mood wimpy
A warhorse is in excellent condition. (Healthy)
A warhorse is tiring.

* R HP:Critical MV:Winded > s
e
On the Forgotten Trail
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving east
There are some tracks of an animal leaving east
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > On the Forgotten Trail
[ obvious exits: S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Winded > s
s
w
s
The lone wolf leaves west.
The lone wolf leaves west.
Forgotten Trail
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Winded > e
Bend in the Forgotten Trail
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > kill dark
Bend in the Forgotten Trail
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Critical MV:Winded > The Forgotten Trail
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving east
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > s
s
s
Trail Before the Cave
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Forgotten Trail
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving south
There are some tracks of an animal leaving south
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Winded > kill dark
Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving north
There are some tracks of an animal leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
They aren't here.

* R HP:Critical MV:Winded > kill dark
Remote Corner of the Grove
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving east
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Winded > s
They aren't here.

* R HP:Critical MV:Winded > s
kill dark
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Critical MV:Winded > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv <<< He went to Orchard Patrol...
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.



---------- He regens at the Orch Patrol and then we fight, he gets crit and goes Blight ----------



* R HP:Beaten MV:Strong - the blighted tree: Healthy >
A shrill piercing scream reverberates through the area.
You slash the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Full - the blighted tree: Scratched >
You slash the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Beaten MV:Full - the blighted tree: Wounded >
You slash the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Beaten MV:Full - the blighted tree: Beaten >
*Penetrator* has arrived from the north.

* R HP:Beaten MV:Full - the blighted tree: Beaten > where
Players in your Zone
--------------------
Jecks - The Blight

* R HP:Beaten MV:Full - the blighted tree: Beaten >
*Penetrator* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - the blighted tree: Beaten > change mood wimpy
You slash the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Full - the blighted tree: Critical > Mood changed to: Wimpy

* R HP:Beaten MV:Full - the blighted tree: Critical > f
A Dha'vol trolloc has arrived from the south.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Deep in the Valley
[ obvious exits: N W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Full > u
kill dark
bash
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a humanoid leaving south
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
*Penetrator* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
*Penetrator* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Penetrator: Critical >
*Penetrator* pounds your head very hard.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins Penetrator's fight!
The blighted tree barely tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Penetrator: Critical >
*Penetrator* panics, and attempts to flee! <<< Why!? You have the advantage.

ll - Penetrator: Critical >
*Penetrator* leaves down.

* R HP:Critical MV:Full - a Dha'vol trolloc: Healthy > They aren't here.

= ll - a Dha'vol trolloc: Healthy >
*Penetrator* has arrived from below.

f
+
You swiftly dodge the blighted tree's attempt to hit you.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Penetrator* tries to pound you, but you parry successfully.

Cancelled.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
A shrill piercing scream reverberates through the area.

kill dark
* R HP:Critical MV:Full > kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > s
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

bash
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving --DOWN--
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving --down--
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > You barely slash *Penetrator*'s body. <<< Sticking to mobs.

* ll - Penetrator: Critical >
A Dha'vol trolloc joins Penetrator's fight!
The blighted tree tries to hit you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you dodge the attack.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Penetrator* tries to pound you, but you deflect the blow.

=
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R HP:Beaten MV:Strong - Penetrator: Beaten > f
kill dark
You panic and attempt to flee!

The blighted tree tries to hit you, but you deflect the blow.
A Dha'vol trolloc cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

You slash *Penetrator*'s head.
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^north^^
An evil-looking spiked club lies here on the ground. [2]
A war axe has been left on the ground here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
They aren't here.

* R HP:Critical MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Strong > kill dark
They aren't here.

* R HP:Critical MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

kill dark
* R HP:Critical MV:Strong > kill dark
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

kill dark
* R HP:Critical MV:Strong > kill dark
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

kill dark
* R HP:Critical MV:Strong > kill dark
They aren't here.

* R HP:Critical MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > n
They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving --DOWN--
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving --down--
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Strong > You slash *Penetrator*'s left arm. <<< Sticking to mobs.

* R HP:Critical MV:Strong - Penetrator: Critical >
A Dha'vol trolloc joins Penetrator's fight!
The blighted tree hits your right leg.
You wish that your wounds would stop BLEEDING so much!

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Critical MV:Strong - Penetrator: Critical >
The blighted tree barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Penetrator* tries to pound you, but you parry successfully.
You tickle *Penetrator*'s left foot with your slash.

* R HP:Critical MV:Strong - Penetrator: Critical >
*Penetrator* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Penetrator: Critical >
The blighted tree tries to hit you, but you parry successfully.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
You slash *Penetrator*'s left arm hard.

* R HP:Critical MV:Strong - Penetrator: Critical >
The blighted tree tries to hit you, but you deflect the blow.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
You slash *Penetrator*'s right leg.

rong - Penetrator: Critical >
*Penetrator* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A shrill piercing scream reverberates through the area.

kill dark

The blighted tree tries to hit you, but you deflect the blow.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
*Penetrator* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


n
kill dark
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^north^^
An evil-looking spiked club lies here on the ground. [2]
A war axe has been left on the ground here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
They aren't here.

* R HP:Critical MV:Strong > The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving --DOWN--
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving --down--
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Penetrator* tries to pound you, but you deflect the blow.

* R HP:Critical MV:Strong - Penetrator: Critical > You do the best you can!

* R HP:Critical MV:Strong - Penetrator: Critical >
You slash *Penetrator*'s left arm.
A Dha'vol trolloc joins Penetrator's fight!
The blighted tree tries to hit you, but you parry successfully.
*Penetrator* tries to pound you, but you parry successfully.

* R HP:Critical MV:Strong - Penetrator: Critical >
The blighted tree tries to hit you, but you parry successfully.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
You slash *Penetrator*'s body.
rong - Penetrator: Critical >
You dodge a bash from *Penetrator* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

u

You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > n
They aren't here.

* R HP:Critical MV:Strong > kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs... Tic!
You feel parched from the hot weather.
The Blight
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving south
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
*Penetrator* has arrived from the south.

* R HP:Critical MV:Full > s
s
The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Critical MV:Full > The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving --DOWN--
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > They aren't here.

change mood brave
* R HP:Critical MV:Full > Mood changed to: Brave

* R HP:Critical MV:Full > n
kill dark
The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > change mood wimpy
They aren't here.

* R HP:Critical MV:Full > Mood changed to: Wimpy

* R HP:Critical MV:Full > sc
You have 23(406) hit and 151(166) movement points.
You have scored 103555352 experience points and 531 quest points.
You need 4944648 exp to level and 469 qp to rank.
You have amassed 235 Turn points to date.
You have played 34 days and 6 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

kill dark
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.
s
* R HP:Critical MV:Full > s
e
The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving --DOWN--
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > n
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^north^^
An evil-looking spiked club lies here on the ground. [2]
A war axe has been left on the ground here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

e
* R HP:Critical MV:Strong > n
The Blight
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Critical MV:Strong > n
The Blight
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving east
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill dark
* R HP:Critical MV:Strong > The Blight
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Critical MV:Strong > The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Critical MV:Strong > The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > n
kill dark
The blight bear tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

diag horse
* R HP:Critical MV:Strong - the blight bear: Healthy > They aren't here.

* R HP:Critical MV:Strong - the blight bear: Healthy > A warhorse is in excellent condition. (Healthy)
A warhorse is tiring.

* R HP:Critical MV:Strong - the blight bear: Healthy > f
n
kill dark
You panic and attempt to flee!

You try to slash the blight bear, but it parries successfully.
The blight bear tries to hit you, but you deflect the blow.
You flee head over heels.
The Blight
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Alas, you cannot go that way...

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > e
n
The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Strong > The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving west
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Critical MV:Strong > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving east
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Strong > kill dark
They aren't here.

* R HP:Critical MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

kill dark
* R HP:Critical MV:Strong > The Blight
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > s
kill dark
The Blight
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is sleeping here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Critical MV:Strong > You slash *Penetrator*'s body.

f rong - Penetrator: Critical >

A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins Penetrator's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Penetrator's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your left foot.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tries to cleave you, but you deflect the blow.
*someone* pounds your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A bizarre looking fruit is nestled nearby.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Kenny Rodgers suggests I should have picked up my cards and walked away.

Penetrator
Posts: 88
Joined: Thu Sep 29, 2016 8:02 am

Re: I failed Kenny Rodgers

Post by Penetrator » Thu Aug 12, 2021 11:01 am

Yeah
As i said earlier, sorry for that pk.
But

No vials and hagg all the time, couldnt use many zones.
Basically everytime i made any damage it was with mobs

Without mobs it was pointless.


Basically whole pk couldve ended had you decided not to hit me at mobs.

Even crit at 60? Hps youre not really at risk vs solo without mobs.

I was sleeping for mvs hps smith during all of your adventures with machin.

Abs is pretty pointless.

Geoff
Posts: 180
Joined: Wed Jun 13, 2018 9:03 am

Re: I failed Kenny Rodgers

Post by Geoff » Thu Aug 12, 2021 10:07 pm

Are you actually sorry given Jecks returned twice and you didn't?

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: I failed Kenny Rodgers

Post by Detritus » Thu Aug 12, 2021 11:04 pm

Dead to autowimpy, right in the feels.

Apart from sleeping no where near tick timer and fleeing out after 1 round(standing him up) when bashed at downer was pretty good for abs by penetrator.

22hps after tick crit in abs, he was dead if jecks autowimpy on misses didnt make him cancel autos and leave room.

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: I failed Kenny Rodgers

Post by isabel » Fri Aug 13, 2021 2:54 am

Geoff wrote:
Thu Aug 12, 2021 10:07 pm
Are you actually sorry given Jecks returned twice and you didn't?
What does return have to do with anything? People drop abs because they don't need it

Geoff
Posts: 180
Joined: Wed Jun 13, 2018 9:03 am

Re: I failed Kenny Rodgers

Post by Geoff » Fri Aug 13, 2021 3:19 am

To me, the act of not returning is not congruent with being sorry, especially when you've been returned multiple times before.

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: I failed Kenny Rodgers

Post by isabel » Fri Aug 13, 2021 9:46 am

he's saying he feels sorry that his setup doesn't allow him to fight more offensively.
perhaps he'l use the combo to pk such that he can chase/win off mobs?

and again, returning abs usually just means you want to keep killing the abs player.

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: I failed Kenny Rodgers

Post by Jecks » Fri Aug 13, 2021 12:13 pm

Penetrator is complaining that his chosen setup (abs) doesn't allow him to flee constantly and kick repeatedly without taking damage.

If he spent more time Bashing and less time Kicking and then Chasing a room or two when his opponent was low or hitting his opponent and running a bash instead of engaging and then fleeing (taking hits needlessly and accomplishing nothing) I'm sure he'd be much more successful at playing ABS.

Complaining that ABS is pointless when you kick and flee without running bashes is like saying Dodge is pointless if you just stand there without fleeing vs a bashing opponent. In both cases you're simply not playing the setup properly.

Just as an aside, at one point Penetrator fragged my finely tunic with his mallet. It's not like he was doing no damage. He just didn't understand that standing still and typing bash would win him the fight.

Penetrator
Posts: 88
Joined: Thu Sep 29, 2016 8:02 am

Re: I failed Kenny Rodgers

Post by Penetrator » Fri Aug 13, 2021 1:19 pm

I appreciate the feedback

You did good keeping pk alive there
I feel ive explained why i played that like i did.

Without mobs you outdamage me
So i used mobs, yes couldve used less potent mobs
Couldve chased yes
A no track
B and i stress this no mvs cos of no vials.
C Webclient with inconsistent link

Pretty much the only way ive seen abs win since jan 1

Please post logs where abs wins without mobs if you disagree.

Pene

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