New ABS Weapons

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

New ABS Weapons

Post by Faendar » Wed Aug 11, 2021 7:28 am

I know this is a small sample, but if it's an accurate representation I wonder if the buff was too big. Badd told me after the fact he had 270 defense.


o HP:Healthy MV:Tiring >
c
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Badd* is standing here, riding a warhorse.

b
* HP:Healthy MV:Tiring > *Badd* pierces your left leg.
[k light]
You do the best you can!

* HP:Scratched MV:Tiring - Badd: Healthy >
[bash ]


-=
*Badd* barely pierces your body.

+*
*
*Badd* pierces your body.

+
=-
-
=
Your bash at *Badd* sends him sprawling!

* HP:Scratched MV:Tiring - Badd: Scratched >
nar It's badd
You narrate 'It's badd'

* HP:Scratched MV:Tiring - Badd: Scratched >

You try to pound *Badd*, but he parries successfully.

* HP:Scratched MV:Tiring - Badd: Scratched >
brv
[ch mood brave]
Mood changed to: Brave

* HP:Scratched MV:Tiring - Badd: Scratched >
l badd
You try to pound *Badd*, but he parries successfully.

Badd has a few scratches.
Badd is scratched.

*Badd* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield (used)
<wielded> a curved clear dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* HP:Scratched MV:Tiring - Badd: Scratched >
b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Tiring - Badd: Scratched >

*Badd* tickles you - hee hee hee.

* HP:Scratched MV:Tiring - Badd: Scratched >
b
[bash ]


*Badd* barely pierces your body.

-=
+*
*+
=-
-
=
You try to pound *Badd*, but he deflects the blow.
*Badd* pierces your body.
Your bash at *Badd* sends him sprawling!

* HP:Scratched MV:Tiring - Badd: Scratched >
giggle
You giggle.

* HP:Scratched MV:Tiring - Badd: Scratched >

You pound *Badd*'s body very hard.

* HP:Scratched MV:Tiring - Badd: Scratched >
brv
[ch mood brave]
Mood changed to: Brave

* HP:Scratched MV:Tiring - Badd: Scratched >

You pound *Badd*'s left hand very hard.

* HP:Scratched MV:Tiring - Badd: Hurt >
*Badd* gets a cup of thready brown tea from a backpack.

b
* HP:Scratched MV:Tiring - Badd: Hurt >
*Badd* quaffs a cup of thready brown tea.

* HP:Scratched MV:Tiring - Badd: Hurt >
[bash ]


-=
+
*Badd* pierces your right foot.

*
*+
*Badd* pierces your body.

=-
-
=
Your bash at *Badd* sends him sprawling!

* HP:Hurt MV:Tiring - Badd: Hurt >
sniff
You sniff sadly. *SNIFF*

* HP:Hurt MV:Tiring - Badd: Hurt >

You pound *Badd*'s left leg extremely hard.

* HP:Hurt MV:Tiring - Badd: Hurt >

You pound *Badd*'s body extremely hard.

* HP:Hurt MV:Tiring - Badd: Hurt >
b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Tiring - Badd: Hurt >
b
[bash ]


-=
+
*Badd* barely pierces your body.

*
*+
=-
-
=
Your bash at *Badd* sends him sprawling!

* HP:Hurt MV:Tiring - Badd: Wounded >

You pound *Badd*'s body very hard.

* HP:Hurt MV:Tiring - Badd: Wounded >
howl
You howl triumphantly.

* HP:Hurt MV:Tiring - Badd: Wounded >
Tic in 7 seconds!

You try to pound *Badd*, but he parries successfully.

* HP:Hurt MV:Tiring - Badd: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Tiring - Badd: Wounded >
b
[bash ]


*Badd* stops riding a warhorse.

-=
+*
*+
=-
-
=
Your bash at *Badd* sends him sprawling!

* HP:Hurt MV:Tiring - Badd: Wounded >

You pound *Badd*'s left hand very hard.

* HP:Scratched MV:Strong - Badd: Wounded >
l
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently.
*Badd* is sitting here

* HP:Scratched MV:Strong - Badd: Wounded >

You try to pound *Badd*, but he deflects the blow.

* HP:Scratched MV:Strong - Badd: Wounded >
nar I'm owning him atm
You narrate 'I'm owning him atm'

b
* HP:Scratched MV:Strong - Badd: Wounded >
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Strong - Badd: Wounded >

You try to pound *Badd*, but he deflects the blow.
*Badd* pierces your body.

* HP:Hurt MV:Strong - Badd: Wounded >
b
[bash ]


-=
+*
*
*Badd* pierces your head.

+
=
*Badd* pierces your left hand.

-
-
=
Your bash at *Badd* sends him sprawling!

* HP:Hurt MV:Strong - Badd: Wounded >

You pound *Badd*'s body extremely hard.

* HP:Hurt MV:Strong - Badd: Wounded >
nar landing 100% bashes
You narrate 'landing 100% bashes'

* HP:Hurt MV:Strong - Badd: Wounded >

You try to pound *Badd*, but he parries successfully.

* HP:Hurt MV:Strong - Badd: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Badd: Wounded >
b
[bash ]


-=
+
*Badd* pierces your body.

*
*+
=-
-
*Badd* barely pierces your body.

=
Your bash at *Badd* sends him sprawling!

* HP:Hurt MV:Strong - Badd: Wounded >

You pound *Badd*'s head hard.

* HP:Hurt MV:Strong - Badd: Wounded >
ponder
You ponder life, the universe, and everything.

* HP:Hurt MV:Strong - Badd: Wounded >

You pound *Badd*'s body very hard.

* HP:Hurt MV:Strong - Badd: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Badd: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Badd: Wounded >

*Badd* panics, and attempts to flee!

* HP:Hurt MV:Strong - Badd: Wounded >
*Badd* leaves north. ^^
*Badd* has arrived from the north.

b
* HP:Hurt MV:Strong >
*Badd* pierces your right arm hard.

* HP:Hurt MV:Strong - Badd: Wounded > [bash ]

n
-
b
Cancelled.
No way! You're fighting for your life!

* HP:Hurt MV:Strong - Badd: Wounded >
[bash ]


-=
+*

*Badd* pierces your head.

*
+=
-
*Badd* panics, and attempts to flee!

-=
*Badd* leaves south. vv
They're not here anymore!

o HP:Hurt MV:Strong >
s
s
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Badd* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.

* HP:Hurt MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A rat scurries around trying to get out of sight.
A flock of ravens is circling in the air, searching for prey.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o HP:Hurt MV:Strong >
n
c
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Badd* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.

b
* HP:Hurt MV:Strong > [k light]
You try to pound *Badd*, but he deflects the blow.

* HP:Hurt MV:Strong - Badd: Wounded >
[bash ]


-=
+*
*
*Badd* pierces your body.
A rat now follows Badd.
A rat now follows Badd.
A rat now follows Badd.
A rat now follows Badd.
A rat now follows Badd.
A black wolf barely tickles your right leg with his hit.
A rat now follows Badd.
A raven now follows Badd.

+
=-
-
=
*Badd* pierces your body.
Your bash at *Badd* sends him sprawling!

* HP:Wounded MV:Strong - Badd: Wounded >
l
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Badd* is sitting here
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black wolf is here, fighting YOU!
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.

* HP:Wounded MV:Strong - Badd: Wounded >
A black wolf tries to hit you, but you deflect the blow.
You pound *Badd*'s body very hard.

* HP:Wounded MV:Strong - Badd: Wounded >

A black wolf tickles your right leg with his hit.
You pound *Badd*'s body hard.
*Badd* panics, and attempts to flee!

* HP:Wounded MV:Strong - Badd: Battered >
scowl wolf
b
*Badd* leaves north. ^^
You scowl at a black wolf.

o HP:Wounded MV:Strong - a black wolf: Scratched > [bash ]

-
wmp
=
+Cancelled.
[ch mood wimpy]
Mood changed to: Wimpy

f
o HP:Wounded MV:Strong - a black wolf: Scratched >
You panic and attempt to flee!


You flee head over heels.
Tarwin's Gap
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A flock of ravens is circling in the air, searching for prey.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o HP:Wounded MV:Strong >
brv
[ch mood brave]
Mood changed to: Brave

n
o HP:Wounded MV:Strong >
c
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.

b
o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [bash ]
Bash who?

n
o HP:Wounded MV:Strong >
c
b
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [bash ]
Bash who?

o HP:Wounded MV:Strong >
q
n
[where ]
Players in your Zone
--------------------
Faendar - Tarwin's Gap
You catch a faint scent of a horse nearby. 1 human

c
o HP:Wounded MV:Strong > In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

b
o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [bash ]
Bash who?

o HP:Wounded MV:Strong >
n
c
Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

b
o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [bash ]
Bash who?

o HP:Wounded MV:Strong >
n
c
b
Outside Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring >
n
[bash ]
Bash who?

c
o HP:Wounded MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

b
o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [bash ]
Bash who?

q
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Faendar - Path to Tarwin's Gap

o HP:Wounded MV:Tiring >
Tic in 7 seconds!
n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

c
o HP:Wounded MV:Tiring >
b
[k light]
They aren't here.

o HP:Wounded MV:Tiring > [bash ]
Bash who?

q
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Faendar - Path to Tarwin's Gap

n
o HP:Wounded MV:Tiring >
c
b
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A small stick is lying on the ground here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [bash ]
Bash who?

o HP:Wounded MV:Tiring >
w
w
n
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
o HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E ]
Zone: The Blight

q
* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Faendar - In a Dying Orchard

o HP:Wounded MV:Tiring >
e
Najdeer the Highpriest bellows 'Y] YZMbX dD fOEH] ipA] h@gP XRK^QZT'
Najdeer the Highpriest bellows 'CCglzAZ sbc Pugg Kz AXGh'
The writhing grass barely hits your body.
You pound the writhing grass's trunk into bloody fragments!
The writhing grass hits your left leg.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.724 seconds.
No way! You're fighting for your life!

o HP:Wounded MV:Strong - the writhing grass: Scratched >
wmp
f
[ch mood wimpy]
Mood changed to: Wimpy

brv
o HP:Wounded MV:Strong - the writhing grass: Scratched > You panic and attempt
to flee!

You flee head over heels.
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
A snake is crawling through the water here.
A squirrel is here, chittering.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
[ch mood brave]
Mood changed to: Brave

o HP:Wounded MV:Strong >
sc
q
You have 294(405) hit and 184(239) movement points.
You have scored 104276529 experience points and 609 quest points.
You need 4223471 exp to level and 391 qp to rank.
This ranks you as Faendar the Grotesque Torturer [Dhai'mon 6] (Level 50).
You are standing.

o HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Faendar - A Potato Field

o HP:Wounded MV:Strong >
n
e
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

q
o HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Faendar - The Blight

o HP:Wounded MV:Strong >
brv
s
[ch mood brave]
Mood changed to: Brave

e
o HP:Wounded MV:Strong > The Blight
[ obvious exits: N E ]
Zone: The Blight

e
* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o HP:Wounded MV:Tiring > The Blight
[ obvious exits: N S W ]
Zone: The Blight
A small stick is lying on the ground here.

s
o HP:Wounded MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring >
q
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Faendar - Path to Tarwin's Gap

o HP:Wounded MV:Tiring >
track

-=
+*
Some obvious fresh tracks of a Horse leaving east.
Some obvious fresh tracks of a TROLLOC leaving north. ^^
Some obvious recent tracks of a TROLLOC leaving south. vv
Some clear fresh tracks of a HUMAN leaving south. vv
Some almost day-old tracks of a Humanoid leaving west.

o HP:Wounded MV:Tiring >
e
Edge of the Foothills
[ obvious exits: N E W ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring >
e
In the Foothills
[ obvious exits: E W D ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring >
scan d
Your eyesight is not so keen.

o HP:Wounded MV:Tiring >
q
[where ]
Players in your Zone
--------------------
Faendar - In the Foothills

o HP:Wounded MV:Tiring >
track

-
=+
*
Some obvious fresh tracks of a Horse leaving down.
Some clear fresh tracks of a HUMAN leaving west. <<
Some extremely faint month-old tracks of an Error leaving north.
Some extremely faint month-old tracks of an Error leaving north.
Some extremely faint month-old tracks of an Error leaving north.

o HP:Wounded MV:Tiring >
w
Edge of the Foothills
[ obvious exits: N E W ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring >
cc
[k h.human]
They aren't here.

o HP:Wounded MV:Tiring >
e
In the Foothills
[ obvious exits: E W D ]
Zone: Tarwin's Gap

d
o HP:Wounded MV:Tiring >
u
A Shallow Depression
[ obvious exits: U ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Wounded MV:Tiring > In the Foothills
[ obvious exits: E W D ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring >
w
Edge of the Foothills
[ obvious exits: N E W ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring >
w
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Wounded MV:Tiring >
c
c
[k light]
They aren't here.

c
o HP:Wounded MV:Tiring > [k light]
They aren't here.

c
o HP:Wounded MV:Tiring >
[k light]
They aren't here.

c
o HP:Hurt MV:Tiring > [k light]
They aren't here.

c
o HP:Hurt MV:Tiring >
[k light]
They aren't here.

c
o HP:Hurt MV:Tiring > [k light]
They aren't here.

c
o HP:Hurt MV:Tiring > [k light]
They aren't here.

c
o HP:Hurt MV:Tiring > A flock of ravens has arrived from the south.
[k light]
You try to pound *Badd*, but he deflects the blow.

* HP:Hurt MV:Tiring - Badd: Wounded > [k light]
You do the best you can!

c
c
* HP:Hurt MV:Tiring - Badd: Wounded >
[k light]
You do the best you can!

* HP:Hurt MV:Tiring - Badd: Wounded >
b
[k light]
You do the best you can!

* HP:Hurt MV:Tiring - Badd: Wounded >
*Badd* pierces your right leg.
You try to pound *Badd*, but he parries successfully.
[bash ]


-
*Badd* pierces your body.

=
+
*
*+
=-
-
*Badd* pierces your head.

=
Your bash at *Badd* sends him sprawling!

* HP:Wounded MV:Tiring - Badd: Wounded >

You pound *Badd*'s body into bloody fragments!
*Badd* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Badd: Battered >
*Badd* leaves south. vv

o HP:Wounded MV:Tiring >
sniff badd
s
Your nose isn't that powerful.

c
o HP:Wounded MV:Tiring >
b
Outside Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
*Badd* is standing here.

* HP:Wounded MV:Tiring > [k light]
You try to pound *Badd*, but he parries successfully.

* HP:Wounded MV:Tiring - Badd: Battered > [bash ]

b
-
=
*Badd* pierces your right leg.

Cancelled.
[bash ]

-
=+
*
*
*Badd* pierces your body hard.

+
=-

*Badd* barely pierces your body.

-
=
Your bash at *Badd* sends him sprawling!

* HP:Wounded MV:Tiring - Badd: Battered >
sniff badd
You sniff him.

* HP:Wounded MV:Tiring - Badd: Battered >
You try to pound *Badd*, but he parries successfully.

* HP:Wounded MV:Tiring - Badd: Battered >

You pound *Badd*'s right leg hard.

* HP:Wounded MV:Tiring - Badd: Battered >
b

*Badd* nods in agreement.

* HP:Wounded MV:Tiring - Badd: Battered > [bash ]


-=
+
Tic in 7 seconds!
*
*+
*Badd* pierces your left hand.

=-
-
=
As *Badd* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Badd: Battered >
b

*Badd* pierces your body.

* HP:Wounded MV:Tiring - Badd: Battered >

*Badd* pierces your body.

* HP:Wounded MV:Tiring - Badd: Battered > [bash ]

-
=+
*
*Badd* panics, and attempts to flee!

*
*Badd* pierces your right arm hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.664 seconds.

+
=
*Badd* panics, and attempts to flee!

-
*Badd* leaves east. >>

-=
Your bash at *Badd* sends him sprawling!

* HP:Wounded MV:Tiring - Badd: Battered >
e
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Badd: Battered >

You pound *Badd*'s left arm very hard.

* HP:Wounded MV:Tiring - Badd: Battered >
howl
You howl triumphantly.

* HP:Wounded MV:Tiring - Badd: Battered >

You try to pound *Badd*, but he deflects the blow.

* HP:Wounded MV:Tiring - Badd: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Badd: Battered >
b
[bash ]


-=
+
*Badd* pierces your right hand.

*

*Badd* barely pierces your body.

*
+=
-
-=
Your bash at *Badd* sends him sprawling!

* HP:Wounded MV:Tiring - Badd: Battered >

You pound *Badd*'s body very hard.

* HP:Wounded MV:Tiring - Badd: Battered >
who
Players
There is/are: 8 player(s) on LS and 2 player(s) on DS as of the last site update.
-------
Penetrator the Abhorrent Dogface [Ahf'frait]
Faendar the Pineapple Man [Dhai'mon]

2 players displayed.

* HP:Wounded MV:Tiring - Badd: Battered >

You pound *Badd*'s head very hard.

* HP:Wounded MV:Tiring - Badd: Beaten >
flexd
Arglebargle, glop-glyf!?!

* HP:Wounded MV:Tiring - Badd: Beaten >
flex
b
*Badd* panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Badd: Beaten > [bash ]

-
*Badd* leaves north. ^^

=
*Badd* has arrived from the north.

+
n
c
*
s
Cancelled.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A flock of ravens is circling in the air, searching for prey.


He stuck around some more at mobs but it was more of the same.

Fermin
Posts: 459
Joined: Sat Sep 10, 2016 12:16 pm

Re: New ABS Weapons

Post by Fermin » Wed Aug 11, 2021 11:16 am

I think its crazy that combo short blades can parry anything while bashed.

Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

Re: New ABS Weapons

Post by Faendar » Wed Aug 11, 2021 11:22 am

Well after this happened I had another PK session with Arjuna involved and I think I went something like 0/20 on bashing him, so I dunno, maybe not.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: New ABS Weapons

Post by Detritus » Thu Aug 12, 2021 11:10 pm

This is what you would hope is the outcome for combo trying to pure melee abs.

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