So close!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

So close!

Post by Faendar » Sun Aug 08, 2021 12:32 am

So Sidious and I were in keep when Castien comes in. I chase him out, missed about ten million bashes, so go back in keep, he chases me in, gets low himself then I chase him back out when this happens.


The Blight
[ obvious exits: N E S W ]
Zone: The Blight
*Castien* is standing here.

b
* HP:Battered MV:Tiring > The Blight
[ obvious exits: N S ]
Zone: The Blight
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [bash ]
Bash who?

s
* HP:Battered MV:Winded >
c
The Blight
[ obvious exits: N E S W ]
Zone: The Blight

b
* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
[bash ]
Bash who?
*Castien* pierces your right leg.

w
* HP:Battered MV:Winded - Castien: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Winded - Castien: Battered >
b
[bash ]


-
*Castien* pierces your left leg.
*Castien* pierces your head.

=
+*
*
+=
-
-=
As *Castien* avoids your bash, you topple over and fall to the ground!
*Castien* panics, and attempts to flee!

* HP:Beaten MV:Winded - Castien: Battered >

*Castien* leaves west. <<

* HP:Beaten MV:Winded >
w
s

*Castien* pierces your left arm.

* HP:Beaten MV:Winded - Castien: Battered >
No way! You're fighting for your life!

fwmp
* HP:Beaten MV:Winded - Castien: Battered > You try to pound *Castien*, but he parries successfully.
*Castien* pierces your body.
No way! You're fighting for your life!

f
* HP:Beaten MV:Winded - Castien: Battered >
s
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Winded - Castien: Battered > You panic and attempt to flee!

*Castien* pierces your left hand.
You flee head over heels.
The Blight
[ obvious exits: E S ]
Zone: The Blight
The Blight
[ obvious exits: E S ]
Zone: The Blight
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Beaten MV:Winded >
wmp
[ch mood wimpy]
Mood changed to: Wimpy

brv
* HP:Beaten MV:Winded >
c
b
[ch mood brave]
Mood changed to: Brave

* HP:Beaten MV:Winded > [k light]
They aren't here.

* HP:Beaten MV:Winded > [bash ]
Bash who?

c
* HP:Beaten MV:Winded >
c
[k light]
You try to pound *Castien*, but he deflects the blow.

c
* HP:Beaten MV:Winded - Castien: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Winded - Castien: Battered >
b
*Castien* pierces your body hard.
[k light]
You do the best you can!

* HP:Beaten MV:Winded - Castien: Battered > [bash ]


*Castien* panics, and attempts to flee!

-
=+
*
*Castien* leaves east. >>

*+
=
-
-=
They're not here anymore!

* HP:Beaten MV:Winded >
x
c
[stand ]
You are already standing.

c
* HP:Beaten MV:Winded > [k light]
They aren't here.

c
* HP:Beaten MV:Winded > [k light]
They aren't here.

* HP:Beaten MV:Winded > [k light]
You try to pound *Castien*, but he parries successfully.

* HP:Beaten MV:Winded - Castien: Battered >
nar hmm
b
You narrate 'hmm'

* HP:Beaten MV:Winded - Castien: Battered > [bash ]
*Castien* panics, and attempts to flee!


*Castien* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!


-
=
*Castien* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

+
*
*+
=-
-
=
As *Castien* avoids your bash, you topple over and fall to the ground! <- I know it's not going to go well if I keep missing bashes, so here I decide to use my tea and go zerk, after running around to lose him for a second
*Castien* panics, and attempts to flee!

* HP:Beaten MV:Winded >

A ramshorned trolloc tries to cleave Castien, but he parries successfully.
A ramshorned trolloc tries to cleave Castien, but he parries successfully.
A ramshorned trolloc tries to cleave Castien, but he parries successfully.

* HP:Beaten MV:Winded >
x
c

*Castien* leaves east. >>

* HP:Beaten MV:Winded >
c
c
[stand ]
You stand up.

e
* HP:Beaten MV:Winded > [k light]
You try to pound *Castien*, but he deflects the blow.

* HP:Beaten MV:Winded - Castien: Battered > *Castien* pierces your right hand.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You try to pound *Castien*, but he deflects the blow.
[k light]
You do the best you can!

c
* HP:Critical MV:Winded - Castien: Battered > [k light]
You do the best you can!

b
* HP:Critical MV:Winded - Castien: Battered > No way! You're fighting for your life!

* HP:Critical MV:Winded - Castien: Battered > [k light]
You do the best you can!

* HP:Critical MV:Winded - Castien: Battered > [bash ]

wmp
f
-
s
Cancelled.
[ch mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded - Castien: Battered >
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N S ]
Zone: The Blight
The Blight
[ obvious exits: N S D ]
Zone: The Blight
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded >
s
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The blight bear stands on its haunches, roaring madly.

e
* HP:Critical MV:Winded >
The Blight
[ obvious exits: N W ]
Zone: The Blight

n
* HP:Critical MV:Winded >
Tic in 7 seconds!
e
The Blight
[ obvious exits: E S ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
Zone: The Blight
An enormous blight worm towers above you, making an eerie shrill scream.

brv
* HP:Critical MV:Winded >
sc
[ch mood brave]
Mood changed to: Brave

n
* HP:Critical MV:Winded > You have 54(405) hit and 97(244) movement points.
You have scored 108510465 experience points and 602 quest points.
You need 1727308898 exp to level and 398 qp to rank.
This ranks you as Faendar the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

n
* HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
Zone: The Blight
A rat scurries around trying to get out of sight.

* HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
Zone: The Blight
The blight bear stands on its haunches, roaring madly.

w
* HP:Critical MV:Winded >
w
The Blight
[ obvious exits: E W ]
Zone: The Blight

* HP:Critical MV:Winded > The Blight
[ obvious exits: E S ]
Zone: The Blight
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Critical MV:Winded >
zerk
c
[ch mood berserk]
Mood changed to: Berserk

c
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded >
get tea pack
You get a cup of thready brown tea from a backpack.

* HP:Critical MV:Winded >
quaff tea
c
c
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Critical MV:Winded > [k light]
They aren't here.

cc
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k h.human]
They aren't here.

c
* HP:Critical MV:Winded >
c
[k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

c
* HP:Critical MV:Winded >
c
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.266 seconds.
[k light]
They aren't here.

* HP:Beaten MV:Winded >
[k light]
They aren't here.

* HP:Beaten MV:Winded >
nar i zerk
c
You narrate 'i zerk'

c
* HP:Beaten MV:Winded > [k light]
They aren't here.

c
* HP:Beaten MV:Winded >
[k light]
They aren't here.

cc
* HP:Beaten MV:Winded >
[k light]
They aren't here.

l
* HP:Beaten MV:Winded > [k h.human]
They aren't here.

* HP:Beaten MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

c
* HP:Beaten MV:Winded >
c
[k light]
They aren't here.

c
* HP:Beaten MV:Winded > [k light]
They aren't here.

q
* HP:Beaten MV:Winded > [k light]
They aren't here.

c
* HP:Beaten MV:Winded >
c
[where ]
Players in your Zone
--------------------
Faendar - The Blight

* HP:Beaten MV:Winded > [k light]
They aren't here.

c
* HP:Beaten MV:Winded > [k light]
They aren't here.

c
* HP:Beaten MV:Winded > [k light]
They aren't here.

* HP:Beaten MV:Winded > [k light]
They aren't here.

l
* HP:Beaten MV:Winded >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat has arrived from the east.

* HP:Beaten MV:Winded >
*Castien* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!


c
* HP:Critical MV:Winded - Castien: Battered >
[k light]
You do the best you can!

b
* HP:Critical MV:Winded - Castien: Battered >
[bash ]


-
=+
*
*Castien* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

*+
*Castien* panics, and attempts to flee!

=
A fade leaves south. vv
A ramshorned trolloc leaves south. vv

-
-
=
Your bash at *Castien* sends him sprawling! <--- SUCCESS!
*Castien* panics, and attempts to flee!

* HP:Critical MV:Winded - Castien: Battered >

Puny narrates 'near allw elbow'

* HP:Critical MV:Winded - Castien: Battered >

A ramshorned trolloc tries to cleave Castien, but he deflects the blow.
A ramshorned trolloc tries to cleave Castien, but he deflects the blow.
A ramshorned trolloc cleaves Castien's right arm extremely hard.
You pound *Castien*'s right arm very hard.

* HP:Critical MV:Winded - Castien: Beaten >
nar bashed him
You narrate 'bashed him'

* HP:Critical MV:Winded - Castien: Beaten >

A ramshorned trolloc tries to cleave Castien, but he parries successfully.
A ramshorned trolloc cleaves Castien's right arm.
A ramshorned trolloc cleaves Castien's body very hard.
You pound *Castien*'s head into bloody fragments!

* HP:Critical MV:Winded - Castien: Critical >
c
c
[k light]
You do the best you can!

c
* HP:Critical MV:Winded - Castien: Critical > [k light]
You do the best you can!
*Castien* leaves south. vv

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded >
s
c
The Blight
[ obvious exits: N S ]
Zone: The Blight
*Castien* is standing here.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Critical MV:Winded > [k light]
You try to pound *Castien*, but he parries successfully.

* HP:Critical MV:Winded - Castien: Critical >
b
[bash ] <---- I should have let this bash roll instead of trying to chase quickly
*Castien* panics, and attempts to flee!


-=
A ramshorned trolloc joins your fight!
A fade joins your fight!

s
c
+*
Cancelled.
No way! You're fighting for your life!

b
* HP:Critical MV:Winded - Castien: Critical > A fade tries to slash Castien, but he deflects the
blow.
A ramshorned trolloc tries to cleave Castien, but he deflects the blow.
*Castien* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!
*Castien* leaves south. vv

* HP:Critical MV:Winded > [bash ]
Bash who?

* HP:Critical MV:Winded >
s
wmp
The Blight
[ obvious exits: N S D ]
Zone: The Blight
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded > [ch mood wimpy]
You try to calm down, but can't.

* HP:Critical MV:Winded >
s
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The blight bear stands on its haunches, roaring madly.

s
* HP:Critical MV:Winded >
The Blight
[ obvious exits: N S ]
Zone: The Blight
A rat scurries around trying to get out of sight.

* HP:Critical MV:Winded >
brv
[ch mood brave]
You try to calm down, but can't.

* HP:Critical MV:Winded >
brv
brv
[ch mood brave]
You try to calm down, but can't.

brv
s
* HP:Critical MV:Winded > [ch mood brave]
You try to calm down, but can't.

s
* HP:Critical MV:Winded > [ch mood brave]
You try to calm down, but can't.

* HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* HP:Critical MV:Winded >
s
The Blight
[ obvious exits: N E ]
Zone: The Blight

o HP:Critical MV:Winded > Alas, you cannot go that way...

brv
brv
o HP:Critical MV:Winded >
brv
[ch mood brave]
You try to calm down, but can't.

o HP:Critical MV:Winded > [ch mood brave]
You try to calm down, but can't.

o HP:Critical MV:Winded > [ch mood brave]
You try to calm down, but can't.

o HP:Critical MV:Winded >
brv
brv
[ch mood brave]
You try to calm down, but can't.

brv
o HP:Critical MV:Winded > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

e
o HP:Critical MV:Winded > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded >

Puny narrates 'where?'

ch wimp
* HP:Critical MV:Winded >
s
You won't flee from any fight now.

* HP:Critical MV:Winded > Near the Foothills
[ obvious exits: N E S ]
Zone: Tarwin's Gap

* HP:Critical MV:Winded >
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* HP:Critical MV:Winded >
track

-=
+*
*
Some clear fairly recent tracks of a TROLLOC leaving north. ^^
Some clear recent tracks of a TROLLOC leaving north. ^^
Some clear fairly recent tracks of a HUMAN leaving north. ^^

* HP:Critical MV:Winded >
nar he crit
You narrate 'he crit'

* HP:Critical MV:Winded >
e
Near the Foothills
[ obvious exits: S W ]
Zone: Tarwin's Gap
A raven is here flying around.
A flock of ravens is circling in the air, searching for prey.

q
* HP:Critical MV:Winded >
[where ]
Players in your Zone
--------------------
Faendar - Near the Foothills

* HP:Critical MV:Winded >
nar not sure
You narrate 'not sure'

w
* HP:Critical MV:Winded >
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

s
* HP:Critical MV:Winded >
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
*Castien* is standing here.

* HP:Critical MV:Winded >
track
c
b

Cancelled.
[k light]
You try to pound *Castien*, but he parries successfully.

* HP:Critical MV:Winded - Castien: Critical > [bash ]


*Castien* pierces your body.
You wish that your wounds would stop BLEEDING so much!


-
=+
*
*
*Castien* panics, and attempts to flee!

+
=-
-
=
You try to pound *Castien*, but he deflects the blow.
Your bash at *Castien* sends him sprawling!

* HP:Critical MV:Winded - Castien: Critical >
zerk
[ch mood berserk] <--- wanted extra OB
Mood changed to: Berserk

* HP:Critical MV:Winded - Castien: Critical >

*Castien* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Castien*, but he parries successfully. <--- Fail 21 str zerk parry. Sad faces.
*Castien* leaves north. ^^

* HP:Critical MV:Winded >
Erulak narrates 'nice good work'

* HP:Critical MV:Winded >
b
x
[bash ]
Bash who?

c
* HP:Critical MV:Winded >
b
[stand ]
You are already standing.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [bash ]
Bash who?

n
* HP:Critical MV:Winded >
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
*Castien* is standing here.
*Castien* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Castien: Critical >

*Castien* pierces your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Castien: Critical >
*Castien* panics, and attempts to flee!

b
* HP:Critical MV:Winded - Castien: Critical >
[bash ]


-=
Tic in 7 seconds!
+*
*+
*Castien* leaves east. >>

=-
-
=
They're not here anymore!

* HP:Critical MV:Winded >
n
sc
The Blight
[ obvious exits: N S W ]
Zone: The Blight

* HP:Critical MV:Winded > You have 12(405) hit and 82(244) movement points.
You have scored 108510465 experience points and 602 quest points.
You need 1727308898 exp to level and 398 qp to rank.
This ranks you as Faendar the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

n
* HP:Critical MV:Winded >
The Blight
[ obvious exits: N S W ]
Zone: The Blight

* HP:Critical MV:Winded >
n
The Blight
[ obvious exits: N E S W ]
Zone: The Blight

brv
* HP:Critical MV:Winded >
brv
You are hungry.
Tic length updated to: 60.676 seconds.
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

brv
* HP:Critical MV:Winded > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

n
* HP:Critical MV:Winded > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

n
* HP:Critical MV:Winded > The Blight
[ obvious exits: S ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded >
nar i 12 hps
c
c
c
c
You narrate 'i 12 hps'

c
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > Puny narrates 'gap'
[k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

sc
q
* HP:Critical MV:Winded >
You have 25(405) hit and 107(244) movement points.
You have scored 108510465 experience points and 602 quest points.
You need 1727308898 exp to level and 398 qp to rank.
This ranks you as Faendar the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
You are hungry.

* HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Puny - The Blight
Faendar - The Blight

* HP:Critical MV:Winded >
lap
[l in pack]
backpack (used) :
a wealth of gold crowns (262)
a sprig of green nightsbane
a thin vial of yellow fluid
[2] a piece of white willow bark
[5] a small pile of blue goatflower petals
[2] a gray fennel plant
the death scalp of a black wolf slain in the Blasted Lands
a wealth of copper pennies (108)
a large slab of meat
a soft leather pouch
[2] a bubbling draught
[4] a sack of green ivy
[4] a package of iron rations
[8] a blue pouch of flatwort tea
[3] some brown kaf beans

* HP:Critical MV:Winded >

*Castien* pierces your right hand.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Winded - Castien: Critical >
get iron pack <---- And I got screwed trying to feed myself. Should have moved farther, I think.
You get a package of iron rations from a backpack.

b
* HP:Critical MV:Winded - Castien: Critical >
You try to pound *Castien*, but he parries successfully.
The blighted tree tries to hit Castien, but he parries successfully.
The blighted tree joins the blighted tree's fight!
*Castien* pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape! <-- Also forgot I had autowimpy set from mobs earlier. Fail

* HP:Critical MV:Winded - Castien: Critical >
[bash ]


*someone* pierces your left arm.
You are mortally wounded, and will die soon, if not aided.

-=
+
*
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.

You've forgotten everything you've learned!

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: So close!

Post by Detritus » Sun Aug 08, 2021 5:36 am

Is good stuff man, close one. Seems like you've improved a lot on not getting flustered in pressure situations.

Keep in mind nearly all wolfbros are hunters so once you're bleeding you can expect them to follow you fairly quick as soon as they realise you haven't gone first choke.
12hps isn't enough hps to be stopping at a close dead end for a good flee out, best bet here(in abs) would be to go 1s and east around to no-track cave or put the hammer down and bank on getting to stronger mobs or home before him.
Running super low in abs from a hunter don't stop anywhere unless you have an active reason to stop. (alln gap is a good room to flee from with 30+hps but bad to stop 1 hit from dead, if you're going to commit there better to be 1s 1e 1s where stronger mobs help)
Trees are pretty worthless to break parry, anywhere you stop(at stronger mobs) you want to be spamming so he doesn't get first engage hit on you.

Keep em coming.

Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

Re: So close!

Post by Faendar » Mon Aug 09, 2021 6:11 am

Thanks, Detritus.

I need to keep getting better and not staying low (and where I stay when I'm low) in ABS like that - I do it too often, especially when the person I'm fighting is low. I also didn't even think about going caves to avoid leaving bloodies, I will remember that for next time.

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