Lightside Needs Help

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Elodin
Posts: 926
Joined: Fri Feb 13, 2015 7:48 pm

Re: Lightside Needs Help

Post by Elodin » Mon Apr 25, 2016 12:34 pm

varcoz wrote: So was wondering there's all these things that mobol cant do that coding can. What exactly can mobol do for us? I really don't know so curious. Maybe we could work with what we got lol.
Basically, when you turn in a scalp, go to rank someone, see a mob talk or do stuff, etc, that is mobol. Mostly, it does rather simple stuff but we've manufactured ways to make it do more complex things (which it mostly was never intended to do) to compensate for a general lack of coding. Coding will be required to make any/all fundamental changes to the game, such as combat, damage (tied to chars/bonuses, not weapons...we can affect that part), how bash works, how regen works, max mvs/hps, class abilities, etc.

Rodger
Posts: 141
Joined: Wed Jan 06, 2016 10:41 am

Re: Lightside Needs Help

Post by Rodger » Mon Apr 25, 2016 12:44 pm

I think consolidating supplies and resources for LS would be the single greatest move. Right now there is a multitude of places I can go to get any equipment piece that I need.

In my perfect imagined world there would be a central smob chain around Caemlyn that would provide the general basics and then the other outliers would provide the good weapons and some of the rarer trinkets on smaller %. Example: Group does the Caemlyn smob run and would end up with abs w/o the shiner, combo without the rimmed, dodge without the breeches. and a smattering of weapons all of which have a 'better' option. Then you would have to travel or trade with those who farm the distant smobs that load these 'top' items.

Breeches are a good example because for a long time they only loaded in waste. I didn't know waste but there was always someone who would sell or trade them to me. This created an interesting economy and always fun interaction and roleplay. The area I knew had access to BT spears and bone clubs which I could usually trade for something (because they didn't load anywhere else). This enables you not to need to know the entire map and promotes trade because not everything is available to everyone.

Also with the sides this is important - DS should have access smob items that LS doesn't and vice versa creating items that are gained through PK. Currently there is ONE item besides rare weapons that isn't readily available (jeweled wrist cuffs). Every other trinket you can basically find in a barrel if you hang out in FD or Keep...

Granted this helps with reequipping and stops insane hoarding, but at the cost of being excited about getting gear and by proxy the devastation when you are mercilessly slain. This has been the only game that has really ever had an emotional reflex for me, and I think that is why I stick around for so long.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Lightside Needs Help

Post by varcoz » Mon Apr 25, 2016 12:55 pm

I think it would be really good then, if mobol is indeed able to do it. To have scalps turned in at a central access point for sides at certain cities. Seanchan is clearly ok with Falme. But it would help to have a mob that does all seanchan clans up north that you could turn in at. Then people could choose to idle around there. A secret, non door filled place of rent for Seanchan up north would be even better but eh.

DS could get RK that has a mob for every clan to turn in scalps. Would help with dhai and ahf for sure.

LS could get Caemlyn (Yes caemlyn to, I mention this because I liked when caemlyn had players in it. If it helps bring people here again then..)
FD would be a location that should have all clans access to turn in. If it's time consuming to add each clan then eliminate 3-5 clans right away. Legion, Calvary, Lancers (clearly), Rising sun, All of TV clans to not being able to turn in in FD.
Maybe EF as well? I like having people in EF it's always nice.

I think if we could get that done it would at least help the huge map. Maybe brings some other clans out of the wood works.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Lightside Needs Help

Post by Elysia » Mon Apr 25, 2016 2:22 pm

I believe Vivienne was working on something like that, Varcoz, although I do not know the extent of her idea, nor do I know any details.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Lightside Needs Help

Post by Elysia » Tue Apr 26, 2016 8:52 am

Just to illustrate, again, that things are being tried but don't pan out:

Someone mentioning Ways in this thread gave me the idea to see if lighting up the rooms could make things easier. If people could then use the exit command to navigate after paths had been lit... I tried various light sources, tried a few other things I can't even remember now... no bueno.

Train of thought abandoned until I have another idea to test.

Otoan
Posts: 16
Joined: Tue Apr 26, 2016 10:52 pm

Re: Lightside Needs Help

Post by Otoan » Wed Apr 27, 2016 12:06 am

So I've been stalking these forums since they've been created and randomly popping in game on various alts for a while now and I made a forum account just to let you know why I don't play.

1) Wintin doesn't work for windows 8 and it's super annoying trying out other clients. Anyone have any other suggestions similar to Wintin for windows 8? or know how to get wintin to work (i've already tried all the compatibility modes and admin mode and such...)

2) I have no 'super statted' characters. The best I got is a hunter with 18 17 19 but it's not like combo would work that well with 17 dex so why not just play my 19 19? But I really just want a character that can be built any which way so I can be like 'well I killed this dagger wielding punk and I just died and lost my abs set let me just reset and become a dagger wielding punk.' I let some one use my 18 18 17 who was like level 32-35 and he deleveled and allowed it to delete. 17 17 17 hunter is viable to learn on and pve with but if you want to be viable in pvp as anything more than a weak meatshield you need better stats especially with most people that play have at the least master bonuses and are super statted. Some, like mangler, are channelers and have better physical stats than who I'd really like to play, Otoan.

2b) This is just an addendum to number 2 but I pop in and stat a few every once in a while with no luck. Also while the rerolls every 100 years sound great since they put the limit to +-2 of your statsum it kind of blows.

3) I really want to play lightside, but every time I pop in I look at who and there could be like 15-20 people playing and I say in chat hey what's up. and no one responds. I'm not sure if that's because everyone is trying to roleplay more these days or everyone's afk or pvping or busy in some other way but it's kind of aggravating that I can't get a hello back. And like people have said before no one is really that friendly and they are kind of always being greedy. I remember smobbing and pvping with people like Melyssan who would want to gear his mob before giving you gear.

Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: Lightside Needs Help

Post by Enok » Wed Apr 27, 2016 6:34 am

I don't know man. I remember your name from back in the day as a valon guard or something. Honestly, the game was always like this. I don't get the same feeling you do about logging on to silence. Especially once you start making a name for yourself (i.e logging on frequently and actually doing stuff). I try to start smob groups, get some pk going and whatnot. All people need is someone to follow. Someone who takes that first step. It's that simple. Leaders are everywhere, just be one. Good or bad, people appreciate the initiatives and are more than willing to step up and help if you get lost or something.

Triggers people, triggers. I was never "very" good at pk, but it's mainly a team effort anyway and so it doesn't really matter if you're horrible or semi-good. Just log on, try to get something going instead of waiting to get carried around. And if there are groups already doing things.. just follow, don't be an asshole and say thank you. It's literally that easy.

What I wrote above also fits with my one primary feedback about the game as a whole: The game should always funnel players towards eachother. Never away from eachother. Risky smob chains with great rewards in contested territories. Zone-layouts that don't reward people who go out of their way to avoid interaction (seandar was a great example of a something that outgrew its purpose). Less football field zones (they serve little to no purpose). On the whole, we need to realise that pk, and gearing for it, is what this game is best at. A not so distant dystopia contains a bunch of channies in TV doing classes and chores and literally no one else is around to do anything.

edrin
Posts: 88
Joined: Mon Dec 21, 2015 2:31 pm

Re: Lightside Needs Help

Post by edrin » Wed Apr 27, 2016 6:45 am

Ok I hope you're joking there Otean because I call bullshit.

You have a 18 17 19 hunter and don't consider that super stats? What a load of bull. Combo with 17 dex is totally viable for any setup except for dodge. Before rerolls edrin was 18 17 18 and I literally played all the setups minus dodge. 17 dex level 51 hunter can pull off a pretty sweet heavy combo stab character.
And like people have said before no one is really that friendly and they are kind of always being greedy. I remember smobbing and pvping with people like Melyssan who would want to gear his mob before giving you gear.
Seriously? Have you been even playing recently? I've seen numerous people going out of their way in helping people. This ranges from taking a newbie player on a stab smobbing trip to show them the ropes, Aira donating a crapload of gear to the junkyard in Caemlyn on multiple occasions, Dolens smobbing around the world and and dropping stuff of where newer players can find it, Choen and other players literally asking every statter they see if they are new and need help, alayla getting smobtrips together "Smobbers meet skywalk!" and there are dozens more who are out there helping when they are on.

Get your facts straight bud.

Alayla
Posts: 590
Joined: Sun Mar 22, 2015 1:20 pm

Re: Lightside Needs Help

Post by Alayla » Wed Apr 27, 2016 6:53 am

Judging from when he posted it could be his time zone. Sometimes numbers drop off sharply after reboot. Early morning eastern times are pretty tough, too.

Just to add to Enok's post...A hi on chats, then follow with a hello on narrates as well, asking if something is going on. Half the players I know keep chats off.

Even if it's not diving in and being a leader in pk or smobbing... It's initiating conversation. Don't be afraid to whois people and send them a direct tell to ask if they need exp or if they can help you hit some low level mobs to farm coin. There are a few mini smob chains now that can be done by a pair that offer coin and trinks. Worst case is the person is afk and doesn't respond. Even if they are busy they'll maybe remember you for next time. It's a great way to make some new connections here.

Aira
Posts: 776
Joined: Mon Feb 23, 2015 8:57 pm

Re: Lightside Needs Help

Post by Aira » Wed Apr 27, 2016 7:34 am

Otoan wrote:2) I have no 'super statted' characters. The best I got is a hunter with 18 17 19 but it's not like combo would work that well with 17 dex so why not just play my 19 19?
I mastered Aira in abs, with 17 con.
Aira has currently has 17 dex, although yes, master bonuses help a bit.
My other comboer is 18 17 19 and she does plenty fine. Imo 18 17 19 is the ideal combination of 17 18 19 stats. Enough str to wield everything, nice high con and the 17 dex is more than enough to play combo with, even unclanned and in not top-end gear.

Don't let stats be an excuse to not do something. Anything with 17 str/dex/con lets you do anything you want. The only thing that really makes a difference is skill and for most people, even that can be acquired. I didn't know northern zones until 4 years ago. I didn't know them without a map until a few months ago. While I can honestly say that learning new things gets harder when you get older, it hasn't stopped me.

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