Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Thu Apr 21, 2016 8:09 pm

Your chill powers are great, but my stabbifying is better today...for some reason.
o S HP:Battered MV:Weary > Thinning Woods
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby.

o S HP:Battered MV:Weary > You attempt to hide yourself.

o S HP:Battered MV:Weary > Backstab who?

o S HP:Battered MV:Weary > back h.human
Backstab who?

o S HP:Battered MV:Weary > back h.human
Backstab who?

o S HP:Battered MV:Weary > back h.human

*Alaina* has arrived from the north.

You silently approach your victim...


*Alaina* starts riding a gray palfrey.

-
*Alaina* leaves west riding a gray palfrey.

=
*Alaina* has arrived from the south, riding a |2|.gray palfrey.


*Alaina* makes a strange sound as you place the glazed katars of Mondoran in her back!
This session you've landed 1 out of 1 stabs (100% landed).
*Alaina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alaina*'s death cry.

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: Stab Thread

Post by Lykan » Fri Apr 22, 2016 12:42 am

* R HP:Scratched DP:Fading MV:Winded > e
k human
At a Junction of Roads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Grainne* is here, fighting Rig.
Rig Bed, Veteran Havoc, Destroyer of Worms is here, fighting Grainne.
*Grainne* panics, and attempts to flee!

bash
* R HP:Scratched DP:Fading MV:Winded > You try to slice *Grainne*, but she deflects the blow.

ading MV:Winded - Rig: Healthy - Grainne: Hurt >
*Grainne* leaves east.

*
*Grainne* has arrived from the east.

*
Rig tries to stab *Grainne*, but she deflects the blow.

+
Rig tries to stab *Grainne*, but she parries successfully.

-
*Grainne* tries to whip Rig, but he parries successfully.
Rig tries to stab *Grainne*, but she deflects the blow.

=
Your bash at *Grainne* sends her sprawling!

* R HP:Scratched DP:Fading MV:Winded - Rig: Healthy - Grainne: Wounded > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Scratched DP:Fading MV:Winded - Rig: Healthy - Grainne: Wounded > k human
You do the best you can!

* R HP:Scratched DP:Fading MV:Winded - Rig: Healthy - Grainne: Wounded >
You slice *Grainne*'s left leg into bloody fragments!
Rig stabs *Grainne*'s right leg very hard.
*Grainne* panics, and attempts to flee!
You slice *Grainne*'s body into bloody fragments!
Rig stabs *Grainne*'s left foot into bloody fragments!

* R HP:Scratched DP:Fading MV:Winded - Rig: Healthy - Grainne: Beaten > group all
*Grainne* leaves east.

* R HP:Scratched DP:Fading MV:Winded > na sec
You narrate 'sec'

* R HP:Scratched DP:Fading MV:Winded > k human
k human
They aren't here.

k human
* R HP:Scratched DP:Fading MV:Winded > They aren't here.

k human
* R HP:Scratched DP:Fading MV:Winded > They aren't here.

* R HP:Scratched DP:Fading MV:Winded > k human
They aren't here.

k human
* R HP:Scratched DP:Fading MV:Winded > They aren't here.

k human
* R HP:Scratched DP:Fading MV:Winded > They aren't here.

k human
* R HP:Scratched DP:Fading MV:Winded > They aren't here.

k human
* R HP:Scratched DP:Fading MV:Winded > k human
They aren't here.

* R HP:Scratched DP:Fading MV:Winded > They aren't here.

* R HP:Scratched DP:Fading MV:Winded > They aren't here.

* R HP:Scratched DP:Fading MV:Winded >
Ruddy amber hues streak across the vanishing horizon as night falls.

* R HP:Healthy DP:Fading MV:Winded > twid
You patiently twiddle your thumbs.

e
* R HP:Healthy DP:Fading MV:Winded > k human
Simple Dirt Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Grainne* is standing here.
Rig tries to stab *Grainne*, but she parries successfully.

* R HP:Healthy DP:Fading MV:Winded > You slice *Grainne*'s body into bloody fragments!
*Grainne* panics, and attempts to flee!

* R HP:Healthy DP:Fading MV:Winded - Rig: Healthy - Grainne: Critical > k human

You try to slice *Grainne*, but she deflects the blow.
*Grainne* tries to whip Rig, but he parries successfully.
*Grainne* tries to whip you, but you deflect the blow.
Rig stabs *Grainne*'s body hard.
*Grainne* panics, and attempts to flee!
*Grainne* leaves south.

* R HP:Healthy DP:Fading MV:Winded >
*Grainne* has arrived from the south.

* R HP:Healthy DP:Fading MV:Winded > You try to slice *Grainne*, but she parries successfully.
Rig tries to stab *Grainne*, but she deflects the blow.

* R HP:Healthy DP:Fading MV:Winded - Grainne: Critical > w
k human
No way! You're fighting for your life!

* R HP:Healthy DP:Fading MV:Winded - Grainne: Critical > You do the best you can!

* R HP:Healthy DP:Fading MV:Winded - Grainne: Critical > w

You try to slice *Grainne*, but she deflects the blow.
*Grainne* panics, and attempts to flee!

* R HP:Healthy DP:Fading MV:Winded - Grainne: Critical > k human
w
No way! You're fighting for your life!

* R HP:Healthy DP:Fading MV:Winded - Grainne: Critical > k human
You do the best you can!

* R HP:Healthy DP:Fading MV:Winded - Grainne: Critical > w
No way! You're fighting for your life!
*Grainne* leaves south.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > w
At a Junction of Roads
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > The Tar Valon Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

e
* R HP:Healthy DP:Fading MV:Winded > k human
k human
At a Junction of Roads
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
k human
They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > sni
You snicker softly.

* R HP:Healthy DP:Fading MV:Winded > na stab
k human
You narrate 'stab'

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.
Spectre narrates 'i have -the- shittest trolloc mvs'

* R HP:Healthy DP:Fading MV:Winded > whe
k human
k human
Players in your Zone
--------------------
Rig - At a Junction of Roads
Lykan - At a Junction of Roads

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.
Spectre narrates 'you guys on?'

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > whe
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
Players in your Zone
--------------------
Rig - At a Junction of Roads
Lykan - At a Junction of Roads

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

whe
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
Players in your Zone
--------------------
Lykan - At a Junction of Roads

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.
Rig narrates 'tf is she'

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.
Spectre narrates 'where are you?!'

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > The Caemlyn city alarm sounds loudly in the distance.
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > na lol
You narrate 'lol'

l
* R HP:Healthy DP:Fading MV:Winded > k human
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Rig Bed, Veteran Havoc, Destroyer of Worms is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

k human
* R HP:Healthy DP:Fading MV:Winded > They aren't here.

* R HP:Healthy DP:Fading MV:Winded > k human
They aren't here.

* R HP:Healthy DP:Fading MV:Winded > e
They aren't here.

* R HP:Healthy DP:Fading MV:Winded >
Rig snickers softly.

* R HP:Healthy DP:Fading MV:Winded > Simple Dirt Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy DP:Fading MV:Winded > not
You start paying increased attention to your surroundings.

* R HP:Healthy DP:Fading MV:Winded > dismount
s
e
You stop riding it.

* HP:Healthy DP:Fading MV:Winded > k human
At the Stone Well
[ obvious exits: N E ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
A large stone well is here.
A tired farmer is here.

* HP:Healthy DP:Fading MV:Winded > A Wisdom's House
[ obvious exits: W ]
An old bell hangs here.
*Grainne* is standing here.

* HP:Healthy DP:Fading MV:Winded > You try to slice *Grainne*, but she deflects the blow.

* HP:Healthy DP:Fading MV:Winded - Grainne: Critical > w

You gaze deeply into the soul of *Grainne*.
Your gaze failed to paralyze your victim.
You try to slice *Grainne*, but she parries successfully.

* HP:Healthy DP:Fading MV:Winded - Grainne: Critical > No way! You're fighting for your life!

* HP:Healthy DP:Fading MV:Winded - Grainne: Critical >
You try to slice *Grainne*, but she deflects the blow.

Sobad. Then I killed Grainne. Then I killed Rig.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Fri Apr 22, 2016 2:18 am

God it was glorious. I woulda bricked anyways :(

<3 u Lykan

grainne
Posts: 5
Joined: Wed Mar 30, 2016 10:32 pm

Re: Stab Thread

Post by grainne » Fri Apr 22, 2016 11:38 am

It was within my first two or three minutes off Tar Valon after being ranked accepted, I was disoriented because of a bad couple ports, and I get ambushed and killed after somehow making it back to 1w of the gate. I had a good laugh about that, then a cry. I'm never leaving the library again ;-)

jakd
Posts: 166
Joined: Fri Jan 15, 2016 6:04 pm

Re: Stab Thread

Post by jakd » Fri May 27, 2016 1:26 am

Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A sickly, skinny deer stands here in a daze.

o S HP:Scratched MV:Winded > s
e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Trik* is standing here, riding a warhorse.
*Tran* is standing here, riding a black warhorse.

* S HP:Scratched MV:Winded > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]

o S HP:Scratched MV:Winded > l
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]

o S HP:Scratched MV:Winded > hide
back h.human
You attempt to hide yourself.

o S HP:Scratched MV:Winded > back h.human
Backstab who?

o S HP:Scratched MV:Winded > Backstab who?

back h.human
o S HP:Scratched MV:Winded > Backstab who?

o S HP:Scratched MV:Winded > back h.human
Backstab who?

o S HP:Scratched MV:Winded > back h.human

*Trik* has arrived from the west, riding a warhorse.

You silently approach your victim...


*Trik* makes a strange sound as you place a curved clear dagger in his back!
You have missed 0 and landed 1478 bashes for a 100 % land rate this session.
*Trik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Trik*'s death cry.
Byrg narrates 'adael batt'

o S HP:Scratched MV:Winded > take all corpse
nar rip trik
take all corpse
sca
You get a vial filled with a dark red liquid from the corpse of Trik.
You get a vial filled with a dark red liquid from the corpse of Trik.
You get a package of iron rations from the corpse of Trik.
You get a thin vial of yellow fluid from the corpse of Trik.
You get a thin vial of yellow fluid from the corpse of Trik.
You get a thin vial of yellow fluid from the corpse of Trik.
You get a strange fruit from the corpse of Trik.
You get a cup of thick syrup from the corpse of Trik.
You get a cup of thick syrup from the corpse of Trik.
You get a stable ticket from the corpse of Trik.
You get a stable ticket from the corpse of Trik.
You get a stable ticket from the corpse of Trik.
You get a glass of apple cider from the corpse of Trik.
You get eighteen gold crowns from the corpse of Trik.
You get a large number of copper pennies from the corpse of Trik.
You get a pair of lissome leather boots with metal capped toes from the corpse of Trik.
You get a pair of thick, gold-plated greaves from the corpse of Trik.
You get a water skin from the corpse of Trik.
You get a belt with a buckle of cuendillar from the corpse of Trik.
You get a yew staff from the corpse of Trik.
You get a silver etched shield from the corpse of Trik.
You get a jeweled wristcuff from the corpse of Trik.
You get a jeweled wristcuff from the corpse of Trik.
You get a sturdy pair of full leather gauntlets from the corpse of Trik.
You get a pair of riveted chainmail sleeves from the corpse of Trik.
You get a heron engraved scabbard from the corpse of Trik.
You get a cloak of shifting colors from the corpse of Trik.
You get an ornate chainmail shirt chased with gold from the corpse of Trik.
You get a shimmering chain of gold from the corpse of Trik.
You get a shimmering chain of gold from the corpse of Trik.
You get a strange, insectoid helm from the corpse of Trik.
You get an obsidian ring with a gold tree engraving from the corpse of Trik.
You get an obsidian ring with a gold tree engraving from the corpse of Trik.
You get a backpack from the corpse of Trik.
You get a crystal lightstick from the corpse of Trik.

The yew staff had me a little bummed!

Melat
Posts: 529
Joined: Tue Jan 26, 2016 1:52 pm
Location: Hawaii

Re: Stab Thread

Post by Melat » Fri May 27, 2016 2:22 am

jakd wrote: You get a yew staff from the corpse of Trik.

The yew staff had me a little bummed!
Little did you know that Trik zone sensed the future and hide his heron sword far far away for the glory of the Lightside.

Trik
Posts: 38
Joined: Tue Mar 17, 2015 11:34 pm

Re: Stab Thread

Post by Trik » Fri May 27, 2016 10:27 am

I gave the sword away, was trying to give the eq to the trolls camp but even with me trying to kill myself on them with a yew staff, they still fled!

Just wished I'd remembered I was wearing the scabbard and had given it to someone besides you schmucks :p

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Fri Jun 03, 2016 2:46 pm

* S HP:Wounded MV:Strong > w
hide
The Blight
[ obvious exits: N E S W ]

back h.human
* S HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S W ]
North:
* S HP:Wounded MV:Strong > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong > n
hide
back h.human
The Blight
[ obvious exits: N E S ]
North: A raven is here flying around.
*Gretchen* is standing here, riding a |1|.warhorse.
Dimst the Trolloc is here, fighting Walker.
Myrdan the Pugnacious Destroyer is here, fighting Reen.
Jakd the Veteran Havoc is here, fighting Aira.
Roxie the Commander of the Furry Force is here, fighting Walker.
*Reen* is here, fighting Roxie.
*Aira* is here, fighting Jakd, riding a |2|.bloodstock stallion.
*Walker* is sitting here, riding a |3|.bloodstock stallion.

* S HP:Wounded MV:Strong > You attempt to hide yourself.

You silently approach your victim...
*Gretchen* unleashes a flurry of icy spikes at Jakd, who is stabbed repeatedly.
*
Jakd tries to pierce *Aira*, but she parries successfully.

=
Dimst hacks *Walker*'s left leg.
Myrdan tries to blast *Reen*, but he deflects the blow.
*Reen* tries to pierce Roxie, but she deflects the blow.
Roxie hacks *Walker*'s body very hard.
Jakd tries to pierce *Aira*, but she parries successfully.

-
MYRDAN PANICS AND ATTEMPTS TO FLEE!

=
Jakd narrates 'gah'

+
*Aira* sends Jakd sprawling with a powerful bash!
Myrdan leaves east.


*Gretchen* makes a strange sound as you place a sharp, red stone dagger in her back!
This session you've landed 1 out of 1 stabs (100% landed).
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Gretchen*'s death cry.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Sat Jun 18, 2016 8:14 pm

o S HP:Wounded MV:Winded >
MEPHISTOPHELES PANICS AND ATTEMPTS TO FLEE!

o S HP:Wounded MV:Winded > back h.human
Byrg scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles Byrg's body with its hit.
Mephistopheles slashes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Mephistopheles, but he parries successfully.
MEPHISTOPHELES PANICS AND ATTEMPTS TO FLEE!
Backstab who?

o S HP:Wounded MV:Winded > back h.human
*Graham* has arrived from the north, riding a |3|.bloodstock stallion.
You silently approach your victim...


*Graham* hacks Mephistopheles's body very hard.
BYRG PANICS AND ATTEMPTS TO FLEE!

-
MEPHISTOPHELES PANICS AND ATTEMPTS TO FLEE!

+
Byrg leaves north.

+
Mephistopheles slashes the ancient tree's trunk extremely hard.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Mephistopheles, but he deflects the blow.

=
MEPHISTOPHELES PANICS AND ATTEMPTS TO FLEE!

=
*Farwil* has arrived from the north, riding a |4|.gray palfrey.
Mephistopheles leaves north.

+
*Farwil* tries to pierce you, but you deflect the blow.


*Graham* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 6 out of 11 stabs (54% landed).
*Graham* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Graham*'s death cry.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Thu Jun 30, 2016 3:25 am

GLORY AND POWER TO THE DS

* S HP:Scratched MV:Full > The Twist in the Dark Road
[ obvious exits: N E S W ]
North: Spyder the Myrddraal is standing here.
*Melat* is standing here, riding a |1|.bloodstock stallion.
*Alric* is standing here, riding a |2|.bloodstock stallion.
*Maedelyn* is standing here, riding a |3|.bloodstock stallion.
*Dephunkius* is standing here, riding a |4|.bloodstock stallion.
A crow is here flying around.
*Randal* is standing here, riding a |5|.bloodstock stallion.

* S HP:Scratched MV:Full > You attempt to hide yourself.

You silently approach your victim...


*Randal* leaves east riding a bloodstock stallion.
A crow leaves east.
*Dephunkius* leaves east riding a bloodstock stallion.
*Maedelyn* leaves east riding a bloodstock stallion.
*Alric* leaves east riding a bloodstock stallion.
*Melat* leaves east riding a bloodstock stallion.

*
*Randal* has arrived from the east, riding a |6|.bloodstock stallion.
A crow has arrived from the east.
*Dephunkius* has arrived from the east, riding a |7|.bloodstock stallion.
*Maedelyn* has arrived from the east, riding a |8|.bloodstock stallion.
*Alric* has arrived from the east, riding a |9|.bloodstock stallion.
*Melat* has arrived from the east, riding a |10|.bloodstock stallion.

+
*Alric* tries to slice you, but you deflect the blow.

=
*Alric* tries to slice you, but you parry successfully.
*Dephunkius* tries to slice you, but you parry successfully.


*Melat* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Melat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Melat*'s death cry.

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