11:05 You narrate 'sup'
11:05 Radium narrates 'getting wrecked'
11:05 You narrate 'who what where'
11:05 Radium narrates 'almoth '
11:05 You narrate 'ok'
11:05 You narrate 'which way you moving'
11:06 Radium narrates 'im in the door'
11:06 You narrate 'err what door'
11:06 You narrate 'the patrol/'
11:06 Radium narrates 'yeah glowingdoorish'
11:06 You narrate 'im coimnig'
11:06 You narrate 'you on?'
11:07 Radium narrates 'yeah'
11:07 Radium narrates 'need the dooropen'
* S HP:Healthy MV:Weary >
A Trail in the Grass
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
* S HP:Healthy MV:Weary > A Large Rocky Clearing
[ obvious exits: E ]
Zone: Southern Almoth Plain
Door down: rockpile
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
* S HP:Healthy MV:Weary >
You attempt to hide yourself.
* S HP:Healthy MV:Weary >
Backstab who?
* S HP:Healthy MV:Weary >
Ok.
* S HP:Healthy MV:Weary >
Entrance to a Cave
[ obvious exits: S U D ]
Zone: Southern Almoth Plain
Door up: stalactite
South: Lying on a rock, an enormous scorpion peers at you.
Up: A warhorse is here, stamping his feet impatiently.
Down: *Jean* is standing here.
*Plando* is standing here.
* S HP:Healthy MV:Weary > You attempt to hide yourself.
* S HP:Healthy MV:Weary > You silently approach your victim...
*Jean* has arrived from below.
-=+*
*Jean* PANICS, AND ATTEMPTS TO FLEE!
*Jean* leaves down. dd
*+=- -=
Radium has arrived from below.
+
*
Ooops. Your clumsy execution broadcasts your intentions.
*Jean* has arrived from below.
* S HP:Healthy MV:Weary - Plando: Hurt >
*Plando* tries to cleave you, but you deflect the blow.
* S HP:Healthy MV:Weary - Plando: Hurt >
*Fermin* tries to pierce you, but you deflect the blow.
* S HP:Healthy MV:Weary - Plando: Hurt >
*Jean* closes the stalactite.
* S HP:Healthy MV:Weary - Plando: Hurt >
*Fermin* pierces your right leg extremely hard.
*Plando* tries to cleave you, but you deflect the blow.
* S HP:Scratched MV:Weary - Plando: Hurt >
*Fermin* tries to pierce you, but you parry successfully.
The stalactite is opened from the other side.
*Jean* closes the stalactite.
* S HP:Scratched MV:Weary - Plando: Hurt >
Ok.
* S HP:Scratched MV:Weary - Plando: Hurt > It's already open!
*Jean* closes the stalactite.
* S HP:Scratched MV:Weary - Plando: Hurt > Ok.
* S HP:Scratched MV:Weary - Plando: Hurt > It's already open!
* S HP:Scratched MV:Weary - Plando: Hurt >
It's already open!
Radium narrates 'm ebat'
*Jean* closes the stalactite.
* S HP:Scratched MV:Weary - Plando: Hurt > Ok.
* S HP:Scratched MV:Weary - Plando: Hurt >
*Fermin* tries to pierce you, but you deflect the blow.
You try to stab *Plando*, but he parries successfully.
* S HP:Scratched MV:Weary - Plando: Hurt >
You panic and attempt to flee!
*Jean* closes the stalactite.
*Lamora* PANICS, AND ATTEMPTS TO FLEE!
*Lamora* leaves south. vv
*Fermin* tries to pierce you, but you parry successfully.
You flee head over heels.
Rim of a Hole
[ obvious exits: N U D ]
Zone: Southern Almoth Plain
Door north: tunnel
Up: *Fermin* is standing here.
The corpse of a large black rat is lying here.
The corpse of an avid Illuminator is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A myrddraal slowly gazes about, leaving you shaken.
o S HP:Scratched MV:Weary >
Rocky Opening
[ obvious exits: N S ]
Zone: Southern Almoth Plain
Door south: tunnel
South: A trolloc is here commanding a fist of troops.
o S HP:Scratched MV:Weary >
You start paying increased attention to your surroundings.
o S HP:Scratched MV:Weary >
You narrate 'you out'
o S HP:Scratched MV:Winded >
Arglebargle, glop-glyf!?!
o S HP:Scratched MV:Winded >
Radium narrates 'im up in rockpile'
o S HP:Scratched MV:Winded >
Rim of a Hole
[ obvious exits: N U D ]
Zone: Southern Almoth Plain
Door north: tunnel
Up: *Jean* is standing here.
The corpse of a large black rat is lying here.
The corpse of an avid Illuminator is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A myrddraal slowly gazes about, leaving you shaken.
o S HP:Scratched MV:Winded > You attempt to hide yourself.
o S HP:Scratched MV:Winded > Backstab who?
o S HP:Scratched MV:Winded >
Radium narrates 'yeah'
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
Tic in 7 seconds!
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Backstab who?
o S HP:Scratched MV:Winded >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.927 seconds.
The corpse of a Ghar'ghael trolloc has decayed into a pile of dust. Starting tic timer.
Backstab who?
o S HP:Scratched MV:Tiring >
Backstab who?
o S HP:Scratched MV:Tiring >
Backstab who?
o S HP:Scratched MV:Tiring >
You narrate 'im in'
o S HP:Scratched MV:Tiring >
You attempt to hide yourself.
o S HP:Scratched MV:Tiring > Backstab who?
o S HP:Scratched MV:Tiring >
Backstab who?
o S HP:Scratched MV:Tiring >
Entrance to a Cave
[ obvious exits: S U D ]
Zone: Southern Almoth Plain
Door up: stalactite
South: Lying on a rock, an enormous scorpion peers at you.
Down: A trolloc is here commanding a fist of troops.
*Plando* is standing here.
* S HP:Scratched MV:Tiring >
Ok.
* S HP:Scratched MV:Tiring >
A Large Rocky Clearing
[ obvious exits: E D ]
Zone: Southern Almoth Plain
Door down: rockpile
*Jean* is standing here.
*Fermin* is standing here.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
* S HP:Scratched MV:Tiring >
*Fermin* leaves down. dd
* S HP:Scratched MV:Tiring >
*Lamora* starts riding a gray palfrey.
* S HP:Scratched MV:Tiring >
A Trail in the Grass
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring >
You narrate 'im out'
* S HP:Scratched MV:Tiring >
On a Trail in the Grass
[ obvious exits: N S ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring >
A Bend in the Trail
[ obvious exits: N E W ]
Zone: Southern Almoth Plain
A raven is visible flying high in the sky.
* S HP:Scratched MV:Tiring >
You stop paying increased attention to your surroundings.
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Splatter - A Bend in the Trail
Radium - Inside a Red Barn
You catch a smell of horses nearby.
* S HP:Scratched MV:Tiring >
You are a 142 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 0.0 lbs and wearing 17.0 lbs, peanuts. MUD BMI: 0.404.
Your base abilities are: Str:18 Int:6 Wil:5 Dex:19 Con:19. Total: 67.
Offensive bonus: 146, Dodging bonus: 139, Parrying bonus: 171. Total Defence: 310
Your mood is: Wimpy. You will flee below: 209 Hit Points
Your armor absorbs about 31% on average.
You are subjected to the following effects:
- NO QUIT
- REFRESH
- SNEAK
* S HP:Scratched MV:Tiring >
You start paying increased attention to your surroundings.
* S HP:Scratched MV:Tiring >
On a Trail in the Grass
[ obvious exits: N S ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring >
A Trail in the Grass
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring >
A Large Rocky Clearing
[ obvious exits: E D ]
Zone: Southern Almoth Plain
Door down: rockpile
*Lamora* is standing here, riding a gray palfrey.
*Jean* is standing here, riding a warhorse.
* S HP:Scratched MV:Tiring >
You attempt to hide yourself.
* S HP:Scratched MV:Tiring > You silently approach your victim...
*Lamora* leaves east riding a gray palfrey.
-=+
Radium narrates 'ok good'
*
Radium narrates 'thanks man'
*
*Jean* closes the rockpile.
+=-
-=+*
Backstab who?
* S HP:Scratched MV:Tiring > You attempt to hide yourself.
* S HP:Scratched MV:Tiring > You silently approach your victim...
-=+**+=- -=
+*
*Jean* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Jean* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jean*'s death cry.
* S HP:Scratched MV:Tiring >
You get a leather water flask from the corpse of Jean.
You get a wealth of gold crowns from the corpse of Jean.
You get a large number of copper pennies from the corpse of Jean.
You get the death scalp of a grunting cave-dweller slain in Tarabon from the corpse of Jean.
You get a pair of thick metal boots from the corpse of Jean.
You get a pair of ebony-steel plate greaves from the corpse of Jean.
You get a soft leather pouch from the corpse of Jean.
You get a bronze belt of odd design from the corpse of Jean.
You get an enormous double-bladed battleaxe from the corpse of Jean.
You get a sungwood bracelet from the corpse of Jean.
You get a sungwood bracelet from the corpse of Jean.
You get a pair of steel-backed gauntlets from the corpse of Jean.
You get a pair of ebony-steel plate vambraces from the corpse of Jean.
You get a backpack from the corpse of Jean.
You get a shining steel breastplate from the corpse of Jean.
You get a thin, black chain from the corpse of Jean.
You get a thin, black chain from the corpse of Jean.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Jean.
You get a gold ring delicately carved with ivy from the corpse of Jean.
You get an oilstone from the corpse of Jean.
You get a lantern from the corpse of Jean.
* S HP:Scratched MV:Tiring > You narrate 'rip jean'
Radium narrates 'save my ass :P'
* S HP:Scratched MV:Tiring > You lean over and sever the bloody head from the corpse of Jean.
* S HP:Scratched MV:Tiring > A Trail in the Grass
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring >
You put the severed head of Jean the Seanchan slain in Tarabon in a backpack.
You put a lantern in a backpack.
You put an oilstone in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a thin, black chain in a backpack.
You put a thin, black chain in a backpack.
You put a shining steel breastplate in a backpack.
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of steel-backed gauntlets in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
An enormous double-bladed battleaxe won't fit in a backpack.
You put a bronze belt of odd design in a backpack.
You put a soft leather pouch in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
You put a pair of thick metal boots in a backpack.
You put the death scalp of a grunting cave-dweller slain in Tarabon in a backpack.
You put 21 coppers in a backpack.
You put 68 crowns in a backpack.
You put a leather water flask in a backpack.
* S HP:Scratched MV:Tiring >
A Large Rocky Clearing
[ obvious exits: E ]
Zone: Southern Almoth Plain
Door down: rockpile
The corpse of Jean is lying here.
A warhorse is here, stamping his feet impatiently.
* S HP:Scratched MV:Tiring > a full metal helmet and visor: You can't carry that much weight.
* S HP:Scratched MV:Tiring > A Trail in the Grass
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring >
You grab a backpack.
Radium narrates 'high five'
* S HP:Scratched MV:Tiring >
A Large Rocky Clearing
[ obvious exits: E ]
Zone: Southern Almoth Plain
Door down: rockpile
The corpse of Jean is lying here.
A warhorse is here, stamping his feet impatiently.
* S HP:Scratched MV:Tiring > You get a full metal helmet and visor from the corpse of Jean.
* S HP:Scratched MV:Tiring >
A Trail in the Grass
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring > A Large Clearing of Grass
[ obvious exits: E W ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring >
A Slope of a Small Knoll
[ obvious exits: N E W ]
Zone: Southern Almoth Plain
A rust-colored bobcat crouches low, ready to pounce.
A gray palfrey prances skittishly nearby.
* S HP:Scratched MV:Tiring >
A Large Clearing of Grass
[ obvious exits: E W ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring >
A Trail in the Grass
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Tiring >
You attempt to hide yourself.
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring >
A Large Rocky Clearing
[ obvious exits: E ]
Zone: Southern Almoth Plain
Door down: rockpile
The corpse of Jean is lying here.
A warhorse is here, stamping his feet impatiently.
* S HP:Scratched MV:Tiring >
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Tic in 7 seconds!
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Backstab who?
* S HP:Scratched MV:Tiring >
Your extra burst of stamina fades.
Tic length updated to: 66.627 seconds.
You narrate 'you got a ps disc?'
* S HP:Scratched MV:Full >
They aren't here.
* S HP:Scratched MV:Full > Players in your Zone
--------------------
Splatter - A Large Rocky Clearing
You catch a smell of horses nearby.
* S HP:Scratched MV:Full > A Trail in the Grass
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
You sense a hidden life form in the area...
* S HP:Scratched MV:Full >
You attempt to hide yourself.
* S HP:Scratched MV:Full >
Backstab who?
* S HP:Scratched MV:Full > A Winding Trail
[ obvious exits: N S ]
Zone: Southern Almoth Plain
A squat border stone juts from the soil.
A large plains bear smells the air for prey.
* S HP:Scratched MV:Full > Straightening in the Trail
[ obvious exits: N S ]
Zone: Southern Almoth Plain
A stealthy cougar gracefully makes its way through the terrain.
* S HP:Scratched MV:Strong > Bend in a Winding Trail
[ obvious exits: N S W ]
Zone: Southern Almoth Plain
An elk with massive antlers eyes you with curiosity.
A raven is visible flying high in the sky.
* S HP:Scratched MV:Strong > Top of a Muddy Ravine
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
A gray palfrey prances skittishly nearby.
*Lamora* is standing here, riding a warhorse.
* S HP:Scratched MV:Strong >
Radium narrates 'yeah'
* S HP:Scratched MV:Strong >
You attempt to hide yourself.
* S HP:Scratched MV:Strong > You silently approach your victim...
-=+**+=- -=
+*
*Lamora* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Lamora* PANICS, AND ATTEMPTS TO FLEE!
*Lamora* leaves west riding a warhorse.
* S HP:Scratched MV:Strong >
A Windy Trail
[ obvious exits: E S ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
Turn in Winding Trail
[ obvious exits: N E ]
Zone: Southern Almoth Plain
* S HP:Scratched MV:Strong >
Alas, you cannot go that way...
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
Bend in a Winding Trail
[ obvious exits: N S W ]
Zone: Southern Almoth Plain
An elk with massive antlers eyes you with curiosity.
A raven is visible flying high in the sky.
* S HP:Scratched MV:Strong >
Straightening in the Trail
[ obvious exits: N S ]
Zone: Southern Almoth Plain
A stealthy cougar gracefully makes its way through the terrain.
* S HP:Scratched MV:Strong > Bend in a Winding Trail
[ obvious exits: N S W ]
Zone: Southern Almoth Plain
An elk with massive antlers eyes you with curiosity.
A raven is visible flying high in the sky.
* S HP:Scratched MV:Strong >
Top of a Muddy Ravine
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
A gray palfrey prances skittishly nearby.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
You stop paying increased attention to your surroundings.
* S HP:Scratched MV:Strong >
You narrate 'stabbed lamora crit'
* S HP:Scratched MV:Strong >
Rolling Plains
[ obvious exits: N E S ]
Zone: Northern Almoth Plain
A raven is here flying around.
A spotted jaguar opens its eyes lazily.
Radium narrates 'ill charge it up'
* S HP:Scratched MV:Strong >
Dense Grasslands
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
Door west: fence
A spotted jaguar opens its eyes lazily.
* S HP:Scratched MV:Strong >
It's already open!
* S HP:Scratched MV:Strong >
A spotted jaguar tries to hit you, but you dodge the attack.
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a spotted jaguar: Scratched > No way! You're fighting for your life!
*Lamora* has arrived from the south, riding a warhorse.
*Lamora* leaves north riding a warhorse.
* S HP:Scratched MV:Strong - a spotted jaguar: Scratched >
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a spotted jaguar: Scratched > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a spotted jaguar: Scratched > You stab a spotted jaguar's right leg
very hard.
A spotted jaguar tries to hit you, but you dodge the attack.
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a spotted jaguar: Hurt > No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a spotted jaguar: Hurt >
You stab a spotted jaguar's body extremely hard.
* S HP:Scratched MV:Strong - a spotted jaguar: Wounded >
You panic and attempt to flee!
*Lamora* has arrived from the north, riding a warhorse.
You flee head over heels.
Outside Hermit's Cottage
[ obvious exits: N E S ]
Zone: Northern Almoth Plain
Door north: door
Door east: fence
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
Ok.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > Dense Grasslands
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
Door west: fence
A spotted jaguar opens its eyes lazily.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
Clearing In the Plains
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
A black bear is here, sharpening his claws.
* S HP:Scratched MV:Strong >
They aren't here.
* S HP:Scratched MV:Strong >
Grassy Meadow
[ obvious exits: N S ]
Zone: Northern Almoth Plain
* S HP:Scratched MV:Strong >
Bend In the Path
[ obvious exits: N E S ]
Zone: Northern Almoth Plain
Door west: Razorgrass
* S HP:Scratched MV:Strong >
[track mount]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* S HP:Scratched MV:Tiring >
Grassy Meadow
[ obvious exits: N S ]
Zone: Northern Almoth Plain
* S HP:Scratched MV:Tiring >
Clearing In the Plains
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
A black bear is here, sharpening his claws.
* S HP:Scratched MV:Tiring > Dense Grasslands
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
Door west: fence
A spotted jaguar opens its eyes lazily.
* S HP:Scratched MV:Tiring > They aren't here.
* S HP:Scratched MV:Tiring >
Rolling Plains
[ obvious exits: N E S ]
Zone: Northern Almoth Plain
*Lamora* is here, fighting a spotted jaguar, riding a warhorse.
A raven is here flying around.
A spotted jaguar is here, fighting Lamora.
* S HP:Scratched MV:Tiring >
*Lamora* tries to slash a spotted jaguar, but he parries successfully.
A spotted jaguar barely tickles Lamora's left leg with his hit.
*Lamora* PANICS, AND ATTEMPTS TO FLEE!
*Lamora* tries to flee, but is too exhausted!
* S HP:Scratched MV:Tiring >
Radium narrates 'not swamp'
* S HP:Scratched MV:Tiring >
You barely stab *Lamora*'s left foot.
*Lamora* PANICS, AND ATTEMPTS TO FLEE!
*Lamora* tries to flee, but is too exhausted!
* S HP:Scratched MV:Tiring - a spotted jaguar: Scratched - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Scratched - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Scratched - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Scratched - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Scratched - Lamora: Critical >
You barely stab *Lamora*'s body.
*Lamora* PANICS, AND ATTEMPTS TO FLEE!
*Lamora* tries to flee, but is too exhausted!
*Lamora* slashes a spotted jaguar's body into bloody fragments!
A spotted jaguar tickles Lamora's body with his hit.
*Lamora* PANICS, AND ATTEMPTS TO FLEE!
*Lamora* tries to flee, but is too exhausted!
You barely stab *Lamora*'s left arm.
*Lamora* PANICS, AND ATTEMPTS TO FLEE!
*Lamora* tries to flee, but is too exhausted!
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Hurt - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Hurt - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Hurt - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Hurt - Lamora: Critical > You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Hurt - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Hurt - Lamora: Critical >
You do the best you can!
* S HP:Scratched MV:Tiring - a spotted jaguar: Hurt - Lamora: Critical >
You tickle *Lamora*'s body with your stab.
*Lamora* is incapacitated and will slowly die, if not aided.
A spotted jaguar tickles Lamora's body with his hit.
*Lamora* is dead! R.I.P.
Your blood freezes as you hear *Lamora*'s death cry.
They aren't here.