Rip, Rip, Rip

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
zola
Posts: 35
Joined: Wed Mar 02, 2016 1:44 pm

Rip, Rip, Rip

Post by zola » Thu Mar 10, 2016 5:25 pm

Log from last week. Lucky time to log on!

This client is also goofy, so sorry for the weird formatting.

The Servants Rooms
[ obvious exits: S ]
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
A weathered, battle-hardened Ghar'ghael trolloc spits over his shoulder.
You have mail.

You were rented for 0.86 days. Since you went linkless and/or idled out, you are charged double.
Your last allowance of per day covers all charges.

* HP:Healthy MV:Fresh > A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to The Eastern Wing of the Grand Hall.'
[where ]
Players in your Zone
--------------------
Zola - The Servants Rooms
Rip - In Front of the Castle

* HP:Healthy MV:Fresh > Players
-------
Zola the Contagious Stalker [Ghar'ghael]
Nexen Neverseen [Ko'bal Master]
Knuckle the Pugnacious Destroyer [Ahf'frait]
Wargle the Darkling Master [Dha'vol Master]
Rip the Wolfish Trolloc
Huggy the Wolfish Trolloc

6 players displayed.
Wargle narrates 'how we doing?'

* HP:Healthy MV:Fresh > You narrate 'what up'
Nexen narrates 'im good'

* HP:Healthy MV:Fresh >
Wargle narrates 'orch ent now'

* HP:Healthy MV:Fresh > You are a 519 year old male trolloc warrior.
Your height is 6 feet, 11 inches, and you weigh 244.0 lbs.
You are carrying 18.9 lbs and wearing 63.3 lbs, light.
Your base abilities are: Str:19 Int:8 Wil:9 Dex:17 Con:19.
Offensive bonus: 150, Dodging bonus: 22, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 393 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:

* HP:Healthy MV:Fresh > You are carrying:
thirteen gold crowns
a blue pouch of flatwort tea
a thin vial of yellow fluid
a bubbling draught
four copper pennys
a great claymore
a water skin
a large slab of meat

* HP:Healthy MV:Fresh > You narrate 'omw'

* HP:Healthy MV:Fresh > A weathered Ghar'ghael trolloc tells you, ' 11 copper for a great claymore.'
A weathered Ghar'ghael trolloc tells you, 'Initial deposit is 1 copper payable now. It will cost you 1 copper per day, due at withdraw.'
A weathered Ghar'ghael trolloc tells you, 'I will take the deposit out of your credit.'
A weathered Ghar'ghael trolloc puts a great claymore away for you.

* HP:Healthy MV:Fresh > 1. 1 item stored for 635 days, no rent due.
a thin vial of yellow fluid
2. 1 item stored for 316 days, 79 gold crowns and 3 coppers rent due.
a cup of thready brown tea
3. 1 item stored for 48 days, no rent due.
a thin vial of yellow fluid
4. 1 item stored for 0 days, 6 coppers rent due.
a pair of ebony-steel plate vambraces
5. 1 item stored for 0 days, 7 coppers rent due.
a pair of ebony-steel plate greaves
6. 1 item stored for 0 days, 7 coppers rent due.
a full metal helmet and visor
7. 1 item stored for 0 days, no rent due.
a pair of heavy metal gauntlets
8. 1 item stored for 0 days, no rent due.
a great claymore

* HP:Healthy MV:Fresh >
Knuckle narrates 'ed beat'

* HP:Healthy MV:Fresh >
Wargle narrates 'im beat buffing 2'

* HP:Healthy MV:Fresh > You eat the meat.
You are full.

* HP:Healthy MV:Fresh >
Nexen narrates 'nice'

* HP:Healthy MV:Fresh > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
o HP:Healthy MV:Fresh > The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A beaked trolloc is here, scouting.
o HP:Healthy MV:Fresh > o HP:Healthy MV:Fresh > o HP:Healthy MV:Fresh > In the Great hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
o HP:Healthy MV:Fresh > The Entrance to the Great Hall
[ obvious exits: E W ]
A figure stands here, ready to collect unwanted things.
A trolloc is here commanding a fist of troops.
o HP:Healthy MV:Fresh > The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A huge darkhound is here, drooling and snarling.
* HP:Healthy MV:Fresh > The Courtyard
[ obvious exits: E S W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
* HP:Healthy MV:Fresh > The Courtyard
[ obvious exits: N E S W ]
A grim-eyed man patrols the area for his Dark Lord.
A young trolloc is here, growling with a deep bloodlust.
* HP:Healthy MV:Fresh > Entrance to the Courtyard
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.
* HP:Healthy MV:Fresh > The Gatekeep
[ obvious exits: E W ]
A burly trolloc stands here, eyeing the surroundings.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Healthy MV:Full > The Stonegate seems to be closed.

* HP:Healthy MV:Full > [cha wimpy 0]
You won't flee from any fight now.

* HP:Healthy MV:Full > The Stonegate seems to be closed.

* HP:Healthy MV:Full > The Stonegate seems to be closed.

* HP:Healthy MV:Full > The Stonegate seems to be closed.

* HP:Healthy MV:Full > You call for the Stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the Stonegate.
The burly trolloc opens the Stonegate.

* HP:Healthy MV:Full > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
* HP:Healthy MV:Full > The Bridge
[ obvious exits: E W ]
o HP:Healthy MV:Full > Near a Bridge
[ obvious exits: N E W ]
o HP:Healthy MV:Full > Rotten Vegetation
[ obvious exits: N E W ]
* HP:Healthy MV:Full > Path to the Blight
[ obvious exits: E W ]
* HP:Healthy MV:Full > A Path to the Blight
[ obvious exits: E W ]
* HP:Healthy MV:Full > Bend in the Path
[ obvious exits: E S ]
* HP:Healthy MV:Full > Path to a Castle
[ obvious exits: N S ]
* HP:Healthy MV:Full > Twisted Path in the Blight
[ obvious exits: N S ]
* HP:Healthy MV:Full > The Blight
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
A giant blight beetle is here, scurrying about.
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Healthy MV:Strong > [where ]
Players in your Zone
--------------------
Zola - The Blight
Knuckle - The Blight
Nexen - The Blight
Wargle - The Blight
You catch the scent of horses nearby.

* HP:Healthy MV:Strong > The Blight
[ obvious exits: E S W ]
A bridle made of leather lies here.
A huge trolloc marked with a whirlwind snorts here.
A young trolloc is here, growling with a deep bloodlust.
* HP:Healthy MV:Strong > Path in the Blight
[ obvious exits: E S W ]
The giant blight beetle is visible flying high in the sky.
* HP:Healthy MV:Strong > The Blight
[ obvious exits: E W ]
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E W ]
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E S ]
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E ]
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S W ]
A trolloc is here, exhorting a group of trolloc raiders.
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
A huge trolloc marked with a whirlwind snorts here.
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
* HP:Healthy MV:Strong > The Blight
[ obvious exits: E S ]
o HP:Healthy MV:Strong > The Blight
[ obvious exits: E S ]
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
The corpse of the enormous worm is lying here.
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
*Walker* is here, fighting Wargle, riding a warhorse.
*Randal* is sitting here, riding a bloodstock stallion.
Knuckle the Pugnacious Destroyer is here, fighting Edrin.
*Edrin* is sitting here, riding a warhorse.
Nexen Neverseen is here, fighting Randal.
Wargle the Darkling Master is here, fighting Walker.
*Valjean* is here, fighting Knuckle, riding a Domani razor.
*Valjean* looks at Knuckle.

* HP:Healthy MV:Tiring >
Nexen pierces *Randal*'s right leg.

* HP:Healthy MV:Tiring > Nexen tries to pierce *Randal*, but he parries successfully.
Knuckle blasts *Edrin*'s body very hard.
[kill human]
You hack *Randal*'s body hard.

* HP:Healthy MV:Tiring - Nexen: Wounded - Randal: Critical > Arglebargle, glop-glyf!?!
*Walker* avoids being bashed by Wargle who loses his balance and falls!

* HP:Healthy MV:Tiring - Nexen: Wounded - Randal: Critical > [bash ]
They already seem to be stunned.

* HP:Healthy MV:Tiring - Nexen: Wounded - Randal: Critical >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* HP:Healthy MV:Tiring - Nexen: Wounded - Randal: Critical >
*Randal* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Nexen: Wounded - Randal: Critical >
*Randal* leaves east riding a bloodstock stallion.
Nexen pierces *Edrin*'s right leg into bloody fragments!

* HP:Healthy MV:Tiring > [kill human]
You hack *Walker*'s body hard.

* HP:Healthy MV:Tiring - Wargle: Beaten - Walker: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Wargle: Beaten - Walker: Critical >
Knuckle avoids being bashed by *Valjean* who loses his balance and falls!

* HP:Healthy MV:Tiring - Wargle: Beaten - Walker: Critical >
*Walker* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Wargle: Beaten - Walker: Critical > You try to hack *Walker*, but he deflects the blow.
Nexen pierces *Edrin*'s head hard.
Knuckle blasts *Edrin*'s body hard.
*Edrin* is incapacitated and will slowly die, if not aided.
Nexen pierces *Edrin*'s right leg into bloody fragments!
*Edrin* is dead! R.I.P.
Your blood freezes as you hear *Edrin*'s death cry.
[cha mood berserk]
Mood changed to: Berserk
Nexen pierces *Walker*'s body hard.

* HP:Healthy MV:Tiring - Wargle: Beaten - Walker: Critical > [kill human]
You do the best you can!
Wargle narrates 'randal bashed'

* HP:Healthy MV:Tiring - Wargle: Beaten - Walker: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Wargle: Beaten - Walker: Critical > [kill human]
You do the best you can!
*Walker* leaves north riding a warhorse.

* HP:Healthy MV:Tiring > [kill human]
You hack *Valjean*'s left leg.
Nexen pierces *Valjean*'s left hand.
Wargle slashes *Valjean*'s right hand.

* HP:Healthy MV:Tiring - Knuckle: Battered - Valjean: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Knuckle: Battered - Valjean: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Knuckle: Battered - Valjean: Critical > [kill human]
You do the best you can!
Knuckle gets a heavy axe with a dark, serrated blade from the corpse of Edrin.
Knuckle gets a backpack from the corpse of Edrin.
Knuckle gets a polished metal breastplate from the corpse of Edrin.
Knuckle gets a crested helm from the corpse of Edrin.
Knuckle gets an oilstone from the corpse of Edrin.
Knuckle gets a mirrored lantern from the corpse of Edrin.
Wargle narrates 'rip'

* HP:Healthy MV:Tiring - Knuckle: Battered - Valjean: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Knuckle: Battered - Valjean: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Knuckle: Battered - Valjean: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Knuckle: Battered - Valjean: Critical > Nexen pierces *Valjean*'s right leg hard.
You hack *Valjean*'s right hand.
Knuckle barely blasts *Valjean*'s left foot.
*Valjean* scythes Knuckle's body.
[kill human]
You do the best you can!
*Valjean* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Knuckle: Beaten - Valjean: Critical > [kill human]
You do the best you can!
*Valjean* leaves north riding a Domani razor.

-------------------

o HP:Scratched MV:Winded > A Twist in the Path
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
Wargle narrates 'on randal 2n'

* HP:Scratched MV:Winded > [where ]
Players in your Zone
--------------------
Zola - A Twist in the Path

* HP:Scratched MV:Winded >
Errtu narrates 'yes it is I'

* HP:Scratched MV:Winded >
Wargle narrates 'bashed'

* HP:Scratched MV:Winded > Path through the Dead Forest
[ obvious exits: N S W ]
A young and strong buck is here, munching some grass.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* HP:Scratched MV:Winded > A Path Through the Dead Forest
[ obvious exits: N S W ]
A spotted jaguar opens its eyes lazily.
A raven is here flying around.
A wild boar runs through the forest.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Scratched MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N E S ]
* HP:Scratched MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
* HP:Scratched MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A raven is here flying around.
A shaggy brown mare stands here.
* HP:Scratched MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
* HP:Scratched MV:Weary > Forested Borderlands
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
* HP:Scratched MV:Weary > Forested Borderlands
[ obvious exits: N E W ]
A wild boar runs through the forest.
* HP:Scratched MV:Weary > [where ]
Players in your Zone
--------------------
Zola - Forested Borderlands

* HP:Scratched MV:Weary > Forested Borderlands
[ obvious exits: E S W ]
* HP:Scratched MV:Weary > Forested Borderlands
[ obvious exits: N E S W ]
* HP:Scratched MV:Weary > Forested Borderlands
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
* HP:Scratched MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
* HP:Scratched MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
* HP:Scratched MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
* HP:Scratched MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
* HP:Scratched MV:Weary > A Shady Valley
[ obvious exits: N E S W ]
The corpse of a mother raccoon is lying here.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
* HP:Scratched MV:Weary > [where ]
Players in your Zone
--------------------
Zola - A Shady Valley

* HP:Scratched MV:Weary > A Gentle Slope
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.
* HP:Scratched MV:Weary > On Top of a Hill
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A jaguar, chewing on its prey, looks at you.
* HP:Scratched MV:Weary > On a Hillside
[ obvious exits: N E S W ]
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
Stalking within the shadows, a man watches you in anger.
Stalking within the shadows, a man watches you in anger.
A rust-colored bobcat crouches low, ready to pounce.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Scratched MV:Weary > Green Hills
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A raven is visible flying high in the sky.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
* HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here.
* HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: E W ]
* HP:Scratched MV:Haggard > [where ]
Players in your Zone
--------------------
Zola - The Dusty Road
Wargle - The Dusty Road
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.
Wargle narrates 'on randal and walker 2n hit it'

* HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: E W ]
* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > [kill human]
They aren't here.

* HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
* HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: E W ]
* HP:Scratched MV:Haggard > Burnt Wagons
[ obvious exits: N E W ]
A raven is here, watching.
* HP:Scratched MV:Haggard > The Dusty Road
[ obvious exits: S W ]
* HP:Scratched MV:Haggard > Alas, you cannot go that way...

* HP:Scratched MV:Haggard > [get fluid sack]
You get a thin vial of yellow fluid from a thick brown sack.

* HP:Scratched MV:Haggard > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Scratched MV:Weary > Alas, you cannot go that way...

* HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
A raven is visible flying high in the sky.
A raven is here, watching.
* HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: N E S ]
An owl is here flying around.
* HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: E W ]
*Walker* is here, fighting Wargle.
*Randal* is here, fighting Wargle, riding a bloodstock stallion.
Wargle the Darkling Master is here, fighting Randal.
* HP:Scratched MV:Weary > *Walker* tries to strike Wargle, but he deflects the blow.
Wargle tries to slash *Randal*, but he deflects the blow.
The Dusty Road
[ obvious exits: E S W ]
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves west riding a bloodstock stallion.

* HP:Scratched MV:Weary > [kill human]
They aren't here.

* HP:Scratched MV:Weary > [cha mood berserk]
Mood changed to: Berserk

* HP:Scratched MV:Weary > [kill human]
They aren't here.

* HP:Scratched MV:Weary >
Knuckle narrates 'im hagg df'

* HP:Scratched MV:Weary > [kill human]
They aren't here.

* HP:Scratched MV:Weary > The Dusty Road
[ obvious exits: E W ]
*Weir* is standing here, riding a bloodstock stallion.
*Walker* is standing here.
*Randal* is standing here, riding a bloodstock stallion.
Weir assumes an offensive striking posture.

* HP:Scratched MV:Weary > [kill human]
You try to hack *Weir*, but he parries successfully.

* HP:Scratched MV:Weary - Weir: Healthy > *Randal* leaves east riding a bloodstock stallion.
No way! You're fighting for your life!

* HP:Scratched MV:Weary - Weir: Healthy > *Weir* strikes your body hard.
You try to hack *Weir*, but he parries successfully.
[kill human]
You do the best you can!
*Walker* leaves west.

* HP:Scratched MV:Weary - Weir: Healthy > No way! You're fighting for your life!

* HP:Scratched MV:Weary - Weir: Healthy > [kill human]
You do the best you can!

* HP:Scratched MV:Weary - Weir: Healthy > [bash ]


*Randal* has arrived from the east, riding a bloodstock stallion.

-
*Randal* leaves west riding a bloodstock stallion.

=+**
*Randal* has arrived from the west, riding a bloodstock stallion.

+
*Randal* slices your body.

=
*Randal* barely slices your left hand.
*Weir* strikes your body.

- -=
As *Weir* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Weary - Weir: Healthy >
*Weir* strikes your body.

* HP:Hurt MV:Winded - Weir: Healthy >
You dodge a bash from *Randal* who loses his balance and falls!

* HP:Hurt MV:Winded - Weir: Healthy > You narrate 'hm am zerk 2n w :S'

* HP:Hurt MV:Winded - Weir: Healthy > [bash ]

-=+**+
*Randal* clambers to his feet.

=
*Randal* leaves east riding a bloodstock stallion.

- -=
Your bash at *Weir* sends him sprawling!

* HP:Hurt MV:Winded - Weir: Scratched >
You hack *Weir*'s body very hard.

* HP:Scratched MV:Tiring - Weir: Scratched > You narrate 'weir bashed'
Wargle narrates 'ewww'

* HP:Scratched MV:Tiring - Weir: Scratched > *Randal* has arrived from the east, riding a bloodstock stallion.
[where ]
Players in your Zone
--------------------
Wargle - Along the Cliff
Zola - The Dusty Road
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring - Weir: Scratched > You hack *Weir*'s body very hard.
*Randal* barely slices your left hand.
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Tiring - Weir: Scratched >
Wargle narrates 'weir'

* HP:Scratched MV:Tiring - Weir: Scratched > You hack *Weir*'s left foot hard.
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Tiring - Weir: Scratched > [bash ]
They already seem to be stunned.

* HP:Scratched MV:Tiring - Weir: Scratched >
*Weir* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Weir: Scratched >
*Weir* leaves west riding a bloodstock stallion.

* HP:Scratched MV:Tiring - Randal: Beaten >
You hack *Randal*'s body.

* HP:Scratched MV:Tiring - Randal: Beaten > You dodge a bash from *Randal* who loses his balance and falls!
[kill human]
You do the best you can!

* HP:Scratched MV:Tiring - Randal: Beaten >
You try to hack *Randal*, but he deflects the blow.

* HP:Scratched MV:Tiring - Randal: Beaten > [kill human]
You do the best you can!

* HP:Scratched MV:Tiring - Randal: Beaten > [kill human]
You do the best you can!

* HP:Scratched MV:Tiring - Randal: Beaten >
Wargle has arrived from the west.

* HP:Scratched MV:Tiring - Randal: Beaten >
Wargle leaves east.

* HP:Scratched MV:Tiring - Randal: Beaten >
*Weir* has arrived from the west, riding a bloodstock stallion.

* HP:Scratched MV:Tiring - Randal: Beaten >
*Weir* strikes your head.

* HP:Hurt MV:Tiring - Randal: Beaten > *Weir* strikes your left arm hard.
*Randal* barely slices your left leg.
You try to hack *Randal*, but he deflects the blow.
You hack *Randal*'s body.
You narrate '2n w beat randal'

* HP:Hurt MV:Tiring - Randal: Critical > *Randal* panics, and attempts to flee!
[kill human]
You do the best you can!
Nexen narrates 'im hagg 4e'
Weir assumes an offensive striking posture.

* HP:Hurt MV:Tiring - Randal: Critical >
*Randal* leaves east riding a bloodstock stallion.
Wargle has arrived from the east.

* HP:Hurt MV:Tiring - Weir: Scratched > [bash ]
Wargle leaves west.

-=
Wargle has arrived from the west.

+
Wargle slashes *Weir*'s right leg hard.

*
*Randal* has arrived from the east, riding a bloodstock stallion.

*
*Randal* leaves west riding a bloodstock stallion.

+=
*Weir* barely strikes your body.

-
Nexen tries to pierce *Weir*, but he deflects the blow.


Nexen barely pierces *Weir*'s left leg.
Wargle panics, and attempts to flee!

-=
Your bash at *Weir* sends him sprawling!

* HP:Hurt MV:Tiring - Weir: Hurt >
Wargle leaves east.

* HP:Hurt MV:Tiring - Weir: Hurt > You narrate 'crit randal'

* HP:Hurt MV:Tiring - Weir: Hurt >
Nexen pierces *Weir*'s body very hard.
You hack *Weir*'s left leg.

* HP:Hurt MV:Tiring - Weir: Hurt >
Wargle has arrived from the east.

* HP:Hurt MV:Tiring - Weir: Hurt >
Nexen pierces *Weir*'s body very hard.
You hack *Weir*'s left arm hard.
Wargle slashes *Weir*'s left arm.

* HP:Hurt MV:Tiring - Weir: Wounded > You narrate 'weir bashed'

* HP:Hurt MV:Tiring - Weir: Wounded > You narrate 'am zerk still'
*Walker* has arrived from the west.
A raven has arrived from the west.

* HP:Hurt MV:Tiring - Weir: Wounded >
Nexen pierces *Weir*'s right arm very hard.
You hack *Weir*'s right leg.
*Weir* strikes your right arm very hard.
*Walker* leaves east.
A raven leaves east.

* HP:Hurt MV:Tiring - Weir: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Wounded > [kill human]
You do the best you can!
*Walker* has arrived from the east.
A raven has arrived from the east.

* HP:Hurt MV:Tiring - Weir: Wounded > Nexen pierces *Weir*'s left arm very hard.
You try to hack *Weir*, but he deflects the blow.
[kill human]
You do the best you can!
Wargle sends *Weir* sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Weir: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Wounded > [kill human]
You do the best you can!
*Walker* tries to strike Nexen, but he deflects the blow.

* HP:Hurt MV:Tiring - Weir: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Wounded > *Walker* tries to strike Nexen, but he parries successfully.
Wargle slashes *Weir*'s body very hard.
Nexen pierces *Weir*'s body hard.
You hack *Weir*'s body hard.
[kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered >
Wargle narrates 'weir bashed'

* HP:Hurt MV:Tiring - Weir: Battered > [bash ]
They already seem to be stunned.

* HP:Hurt MV:Tiring - Weir: Battered >
Nexen pierces *Weir*'s body hard.

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > *Walker* strikes Nexen's body hard.
Wargle slashes *Weir*'s head.
Nexen pierces *Weir*'s body very hard.
You hack *Weir*'s body hard.
[kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Battered > [kill human]
You do the best you can!
Weir assumes a defensive striking posture.

* HP:Hurt MV:Tiring - Weir: Battered > Nexen tries to pierce *Weir*, but he deflects the blow.
You hack *Weir*'s body hard.
[kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Beaten > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Beaten > *Walker* tries to strike Nexen, but he deflects the blow.
Nexen pierces *Weir*'s right foot very hard.
You try to hack *Weir*, but he deflects the blow.
*Weir* strikes your left leg.
[kill human]
You do the best you can!
*Weir* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Weir: Beaten > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Beaten >
*Weir* leaves east riding a bloodstock stallion.

* HP:Hurt MV:Tiring > [kill human]
You hack *Walker*'s body hard.

* HP:Hurt MV:Tiring - Nexen: Hurt - Walker: Beaten > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Nexen: Hurt - Walker: Beaten > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Nexen: Hurt - Walker: Beaten > [kill human]
You do the best you can!
Wargle slashes *Walker*'s right leg.
*Walker* panics, and attempts to flee!
*Walker* leaves east.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
Wargle has arrived from the west.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
A spotted horse wanders skittishly around here.
Wargle has arrived from the north.
Nexen has arrived from the north.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Wargle closes the Malkiergate.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [where ]
Players in your Zone
--------------------
Nexen - Dusty Road by Fal Dara
Wargle - Dusty Road by Fal Dara
Zola - Dusty Road by Fal Dara
You catch the scent of horses nearby.
Wargle opens the Malkiergate.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Wargle leaves north.
You follow Wargle.

The Dusty Road
[ obvious exits: E S W ]
Wargle the Darkling Master is standing here.
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [cha mood brave]
You try to calm down, but can't.

* HP:Hurt MV:Tiring > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.
Nexen narrates 'walker was e'

* HP:Hurt MV:Tiring > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* HP:Hurt MV:Tiring > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* HP:Hurt MV:Tiring > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.
Wargle narrates 'crit/hagg'

* HP:Hurt MV:Tiring > [cha wimpy 0]
You won't flee from any fight now.

* HP:Hurt MV:Tiring >
*Weir* has arrived from the east, riding a bloodstock stallion.
A soldier has arrived from the east.

* HP:Hurt MV:Tiring > [kill human]
You try to hack *Weir*, but he deflects the blow.

* HP:Hurt MV:Tiring - Weir: Beaten > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Weir: Beaten >
Nexen pierces a soldier's body very hard.

* HP:Hurt MV:Tiring - Weir: Beaten >
*Weir* gives a soldier an order.

* HP:Hurt MV:Tiring - Weir: Beaten >
A soldier tries to scythe Nexen, but he parries successfully.
Nexen pierces a soldier's left leg very hard.
*Weir* strikes your left leg hard.
You try to hack *Weir*, but he deflects the blow.
*Weir* gives a soldier an order.

* HP:Hurt MV:Tiring - Weir: Beaten >
Wargle narrates '30 hp 30 mvs'

* HP:Hurt MV:Tiring - Weir: Beaten > You narrate 'unzerked'

* HP:Hurt MV:Tiring - Weir: Beaten >
Nexen pierces a soldier's left hand.

* HP:Hurt MV:Tiring - Weir: Beaten > [cha mood brave]
Mood changed to: Brave
*Weir* intercepts Wargle's attack on his mount.
Wargle slashes *Weir*'s right arm very hard.

* HP:Hurt MV:Tiring - Weir: Beaten > [bash ]

-=+
A soldier sends Nexen sprawling with a powerful bash!
A soldier scythes Nexen's body.

*
*Weir* panics, and attempts to flee!

*+
*Weir* leaves east riding a bloodstock stallion.

=- -
Wargle leaves east.
You follow Wargle.

The Dusty Road
[ obvious exits: E W ]
Wargle the Darkling Master is standing here.
*Weir* is standing here, riding a bloodstock stallion.
=
Your bash at *Weir* sends him sprawling!

* HP:Hurt MV:Tiring - Weir: Beaten >
Wargle slashes *Weir*'s body hard.

* HP:Hurt MV:Tiring - Weir: Beaten > Wargle slashes *Weir*'s right foot very hard.
You hack *Weir*'s body hard.
You narrate 'weir beat 2n'

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical >
Wargle narrates 'bashed'

* HP:Hurt MV:Strong - Weir: Critical >
Wargle narrates '1e'

* HP:Hurt MV:Strong - Weir: Critical > Wargle tries to slash *Weir*, but he deflects the blow.
You hack *Weir*'s right arm very hard.
[cha mood berserk]
Mood changed to: Berserk

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!
Weir assumes a defensive striking posture.

* HP:Hurt MV:Strong - Weir: Critical > [kill human]
You do the best you can!
Nexen pierces *Weir*'s left hand.
*Weir* panics, and attempts to flee!

* HP:Hurt MV:Strong - Weir: Critical > Nexen pierces *Weir*'s body.
Wargle slashes *Weir*'s head.
You barely hack *Weir*'s left leg.
*Weir* is stunned, but will probably regain consciousness...
Nexen pierces *Weir*'s right arm extremely hard.
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Weir*'s death cry.
[kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.
Wargle narrates 'rip'

* HP:Hurt MV:Strong > You narrate 'rip'

* HP:Hurt MV:Strong > [kill human]
They aren't here.
Wargle gets a pair of lissome leather boots with metal capped toes from the corpse of Weir.
Wargle gets a set of riveted chainmail leggings from the corpse of Weir.
Wargle gets a belt with a buckle of cuendillar from the corpse of Weir.
Wargle gets a dark blue tasseled spear from the corpse of Weir.
Wargle gets a silver Kandori wristcuff from the corpse of Weir.
Wargle gets a silver Kandori wristcuff from the corpse of Weir.
Wargle gets a sturdy pair of full leather gauntlets from the corpse of Weir.
Wargle gets a pair of riveted chainmail sleeves from the corpse of Weir.
Wargle gets a backpack from the corpse of Weir.
Wargle gets a black wool cape embroidered with a swooping hawk from the corpse of Weir.
Wargle gets a tunic of finely-crafted chain from the corpse of Weir.
Wargle gets a shimmering chain of gold from the corpse of Weir.
Wargle gets a shimmering chain of gold from the corpse of Weir.
Wargle gets a strange, insectoid helm from the corpse of Weir.
Wargle gets a gold ring delicately carved with ivy from the corpse of Weir.
Wargle gets a gold ring delicately carved with ivy from the corpse of Weir.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* HP:Hurt MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* HP:Hurt MV:Strong > Errtu has arrived from the east.
[where ]
Players in your Zone
--------------------
Errtu - The Dusty Road
Nexen - The Dusty Road
Zola - The Dusty Road
Wargle - The Dusty Road
You catch the scent of horses nearby.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [cha wimpy 0]
You won't flee from any fight now.

* HP:Hurt MV:Strong >
Wargle stops using a shining silver plated sword.

* HP:Hurt MV:Strong >
Wargle draws a dagger from a bright red robe with a flash of steel.

* HP:Hurt MV:Strong >
Wargle leans over and severs the head from the corpse of Weir.

* HP:Hurt MV:Strong > Ok.
Wargle sheathes a dagger into a bright red robe.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.
Wargle wields a shining silver plated sword.

* HP:Hurt MV:Strong > Errtu blasts a bloodstock stallion's left leg into bloody fragments!
[where ]
Players in your Zone
--------------------
Errtu - The Dusty Road
Nexen - The Dusty Road
Zola - The Dusty Road
Wargle - The Dusty Road
You catch the scent of horses nearby.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > Errtu swiftly dodges a bloodstock stallion's attempt to hit him.
Your extra burst of stamina fades.
[kill human]
They aren't here.
Wargle drains some blood from the corpse of Weir into a water skin.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [where ]
Players in your Zone
--------------------
Errtu - The Dusty Road
Nexen - The Dusty Road
Zola - The Dusty Road
Wargle - The Dusty Road
You catch the scent of horses nearby.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [k horse]
You hack a bloodstock stallion's right leg into bloody fragments!
* HP:Hurt MV:Full - Errtu: Healthy - a bloodstock stallion: Wounded >
Errtu sends a bloodstock stallion sprawling with a powerful bash!

* HP:Hurt MV:Full - Errtu: Healthy - a bloodstock stallion: Wounded >
A bloodstock stallion clambers to his feet.
Nexen pierces a bloodstock stallion's body extremely hard.

* HP:Hurt MV:Full - Errtu: Healthy - a bloodstock stallion: Wounded > Nexen pierces a bloodstock stallion's left leg into bloody fragments!
You hack a bloodstock stallion's right arm very hard.
Errtu blasts a bloodstock stallion's body into bloody fragments!
You narrate 'still scent'

* HP:Hurt MV:Full - Errtu: Healthy - a bloodstock stallion: Critical > [where ]
Players in your Zone
--------------------
Errtu - The Dusty Road
Nexen - The Dusty Road
Zola - The Dusty Road
Wargle - The Dusty Road
You catch the scent of horses nearby.

* HP:Hurt MV:Full - Errtu: Healthy - a bloodstock stallion: Critical > [kill human]
They aren't here.

* HP:Hurt MV:Full - Errtu: Healthy - a bloodstock stallion: Critical > [kill human]
They aren't here.
Wargle puts a water skin on his belt.

* HP:Hurt MV:Full - Errtu: Healthy - a bloodstock stallion: Critical > [kill human]
They aren't here.

* HP:Hurt MV:Full - Errtu: Healthy - a bloodstock stallion: Critical > [kill human]
They aren't here.
Nexen looks at Wargle.
Wargle slashes a bloodstock stallion's body into bloody fragments!
A bloodstock stallion is mortally wounded, and will die soon, if not aided.

* HP:Hurt MV:Full - a bloodstock stallion: Incapacitated > [kill human]
They aren't here.

* HP:Hurt MV:Full - a bloodstock stallion: Incapacitated > Nexen pierces a bloodstock stallion's body into bloody fragments!
A bloodstock stallion is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a bloodstock stallion's death cry.
[kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.
Wargle narrates 'randal and walker low'

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [where ]
Players in your Zone
--------------------
Errtu - The Dusty Road
Nexen - The Dusty Road
Zola - The Dusty Road
Wargle - The Dusty Road
You catch the scent of horses nearby.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > Errtu assumes an offensive striking posture.
[kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > A soldier has arrived from the west.
A soldier says 'GEB ni@M?fMl bDg uzqF yNw bwCQKS YEzQ EELmgF '
A soldier tries to scythe Nexen, but he parries successfully.
[kill human]
They aren't here.
Wargle narrates 'im still crit myself'

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [where ]
Players in your Zone
--------------------
Errtu - The Dusty Road
Nexen - The Dusty Road
Zola - The Dusty Road
Wargle - The Dusty Road
You catch the scent of horses nearby.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > Nexen pierces a soldier's head very hard.
A soldier tries to scythe Nexen, but he deflects the blow.
[kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.
Wargle slashes a soldier's left leg extremely hard.

* HP:Hurt MV:Full >
Errtu blasts a soldier's left leg extremely hard.

* HP:Hurt MV:Full > You hack a soldier's left foot into bloody fragments!
* HP:Hurt MV:Full - Nexen: Hurt - a soldier: Wounded > You hack a soldier's left arm extremely hard.
Wargle slashes a soldier's body very hard.
Nexen pierces a soldier's left arm hard.
A soldier tries to scythe Nexen, but he deflects the blow.
[where ]
Players in your Zone
--------------------
Errtu - The Dusty Road
Nexen - The Dusty Road
Zola - The Dusty Road
Wargle - The Dusty Road
You catch the scent of horses nearby.
Wargle gets a thin vial of yellow fluid from a backpack.

* HP:Hurt MV:Full - Nexen: Hurt - a soldier: Battered >
Nexen pierces a soldier's head extremely hard.

* HP:Hurt MV:Full - Nexen: Hurt - a soldier: Battered >
Wargle puts a thin vial of yellow fluid in a backpack.

* HP:Hurt MV:Full - Nexen: Hurt - a soldier: Battered >
Nexen assumes a defensive striking posture.

* HP:Hurt MV:Full - Nexen: Hurt - a soldier: Battered >
Errtu sends a soldier sprawling with a powerful bash!

* HP:Hurt MV:Full - Nexen: Hurt - a soldier: Beaten >
You hack a soldier's body very hard.
Errtu blasts a soldier's left arm extremely hard.
Wargle slashes a soldier's body extremely hard.
Nexen pierces a soldier's body very hard.

* HP:Hurt MV:Full - Nexen: Hurt - a soldier: Critical >
You hack a soldier's body very hard.
A soldier is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a soldier's death cry.

* HP:Hurt MV:Full > You narrate 'quaffed to get here if hteres a spare vial'

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.
Nexen narrates 'compel me wargle'

* HP:Hurt MV:Full > [where ]
Players in your Zone
--------------------
Errtu - The Dusty Road
Nexen - The Dusty Road
Zola - The Dusty Road
Wargle - The Dusty Road
You catch the scent of horses nearby.

* HP:Hurt MV:Full > [kill human]
They aren't here.
Wargle narrates 'someone with hp/mv scout it out'

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > [kill human]
They aren't here.

* HP:Hurt MV:Full > You are carrying:
Nothing.

* HP:Hurt MV:Full > The Dusty Road
[ obvious exits: N E W ]
* HP:Hurt MV:Full > [cha mood wimpy]
Mood changed to: Wimpy

* HP:Hurt MV:Full > Hedge Path
[ obvious exits: N S ]
* HP:Hurt MV:Full > Little Path
[ obvious exits: N S ]
* HP:Hurt MV:Full > Little Path
[ obvious exits: N S ]
* HP:Hurt MV:Full > Entrance to Campsite
[ obvious exits: N S ]
* HP:Hurt MV:Full > Campsite
[ obvious exits: N E S W ]
* HP:Hurt MV:Full > Campsite
[ obvious exits: E S ]
* HP:Hurt MV:Full > Campsite
[ obvious exits: S W ]
* HP:Hurt MV:Full > Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
* HP:Hurt MV:Strong > Campsite
[ obvious exits: N E S W ]
* HP:Hurt MV:Strong > End of Branch Path
[ obvious exits: E W ]
* HP:Hurt MV:Strong > Path Junction
[ obvious exits: N E W ]
* HP:Hurt MV:Strong > Bend in the Path
[ obvious exits: E S ]
* HP:Hurt MV:Strong > Alas, you cannot go that way...

* HP:Hurt MV:Strong > Alas, you cannot go that way...

* HP:Hurt MV:Strong > Path Junction
[ obvious exits: N E W ]
* HP:Hurt MV:Strong > Branch in Dark Path
[ obvious exits: N S W ]
* HP:Hurt MV:Strong > A Path
[ obvious exits: N S ]
* HP:Hurt MV:Strong > A Path
[ obvious exits: N S D ]
* HP:Hurt MV:Strong > A Cleared Campsite
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
*Walker* is resting here, riding a gray palfrey.
*Randal* is standing here, riding a bloodstock stallion.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a black warhorse.
A Lancer officer commands a unit of heavy cavalry here, riding a black warhorse.
* HP:Hurt MV:Strong >
*Randal* slices your head.

* HP:Hurt MV:Strong - Randal: Beaten >
You try to hack *Randal*, but he deflects the blow.
*Randal* slices your left foot.

* HP:Hurt MV:Strong - Randal: Beaten > You panic and attempt to flee!


You flee head over heels.
A Path
[ obvious exits: N S D ]
* HP:Hurt MV:Strong > A Path
[ obvious exits: N S ]
* HP:Hurt MV:Strong > Branch in Dark Path
[ obvious exits: N S W ]
* HP:Hurt MV:Strong >
*Randal* has arrived from the north, riding a bloodstock stallion.

* HP:Hurt MV:Strong >
*Randal* leaves south riding a bloodstock stallion.

* HP:Hurt MV:Strong > You narrate '2 alln pit'

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong >
*Randal* has arrived from the south, riding a bloodstock stallion.

* HP:Hurt MV:Strong > [kill human]
You try to hack *Randal*, but he deflects the blow.

* HP:Hurt MV:Strong - Randal: Beaten > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Randal: Beaten > [cha mood brave]
Mood changed to: Brave

* HP:Hurt MV:Strong - Randal: Beaten > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Randal: Beaten >
You hack *Randal*'s body.

* HP:Hurt MV:Strong - Randal: Beaten > You narrate 'on 2s pit'

* HP:Hurt MV:Strong - Randal: Beaten >
*Randal* sends you sprawling with a powerful bash!
Wargle narrates 'kajin?'

* HP:Hurt MV:Strong - Randal: Beaten >
*Randal* slices your body.

* HP:Wounded MV:Strong - Randal: Beaten >
Errtu narrates 'i shall come'

* HP:Wounded MV:Strong - Randal: Beaten >
*Walker* has arrived from the north, riding a gray palfrey.

* HP:Wounded MV:Strong - Randal: Beaten >
*Walker* strikes your body hard.

* HP:Wounded MV:Strong - Randal: Beaten >
*Walker* strikes your left arm very hard.
*Randal* slices your right leg.

* HP:Wounded MV:Strong - Randal: Beaten >
Wargle has arrived from the south.

* HP:Wounded MV:Strong - Randal: Beaten >
Wargle tries to slash *Walker*, but he parries successfully.

* HP:Wounded MV:Strong - Randal: Beaten >
*Walker* intercepts Nexen's attack on his mount.
Nexen tries to pierce *Walker*, but he deflects the blow.

* HP:Wounded MV:Strong - Randal: Beaten >
*Walker* panics, and attempts to flee!

* HP:Wounded MV:Strong - Randal: Beaten >
*Walker* leaves south riding a gray palfrey.

* HP:Wounded MV:Strong - Randal: Beaten > *Randal* slices your body.
You try to hack *Randal*, but he parries successfully.
You narrate 'no kajin'

* HP:Wounded MV:Strong - Randal: Beaten > [cha mood brave]
Mood changed to: Brave
Nexen tries to pierce *Randal*, but he parries successfully.

* HP:Wounded MV:Strong - Randal: Beaten > [bash ]

Cancelled.
[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Beaten > A sergeant bellows 'XNR?U nij nQvy UbEjR irbEh zDA ZqLK C`]SlUa_'
*Randal* panics, and attempts to flee!
[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Beaten > *Randal* leaves south riding a bloodstock stallion.
*Randal* has arrived from the south, riding a bloodstock stallion.
[kill human]
You hack *Randal*'s body.
Nexen pierces *Randal*'s right arm hard.

* HP:Wounded MV:Strong - Randal: Beaten > [kill human]
You do the best you can!
Wargle slashes *Randal*'s body.

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > Nexen pierces *Randal*'s right leg.
*Randal* barely slices your body.
You hack *Randal*'s body.
Nexen pierces *Randal*'s body hard.
[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > *Randal* panics, and attempts to flee!
[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > *Randal* leaves west riding a bloodstock stallion.
[kill human]
They aren't here.

* HP:Wounded MV:Strong > [kill human]
They aren't here.

* HP:Wounded MV:Strong > [kill human]
They aren't here.

* HP:Wounded MV:Strong > [kill human]
They aren't here.
Wargle leaves west.
You follow Wargle.

Entrance to Dark Path
[ obvious exits: E W ]
Wargle the Darkling Master is standing here.
*Randal* is standing here, riding a bloodstock stallion.
* HP:Wounded MV:Strong > [kill human]
You try to hack *Randal*, but he parries successfully.
Nexen pierces *Randal*'s right arm hard.

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > Nexen tries to pierce *Randal*, but he parries successfully.
*Randal* slices your left arm.
You hack *Randal*'s body hard.
*Randal* panics, and attempts to flee!
[kill human]
You do the best you can!
Wargle has arrived from the west.

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!
Wargle barely slashes *Randal*'s left leg.
*Randal* is mortally wounded, and will die soon, if not aided.

* HP:Wounded MV:Strong - Randal: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > Errtu narrates 'burnt'
Arglebargle, glop-glyf!?!

* HP:Wounded MV:Strong - Randal: Critical > [k randal]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [k randal]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [k randal]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [k randal]
You do the best you can!
Wargle narrates 'rip'

* HP:Wounded MV:Strong - Randal: Critical > You narrate 'rip'

* HP:Wounded MV:Strong - Randal: Critical > Wargle slashes *Randal*'s right leg very hard.
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Randal*'s death cry.

zola
Posts: 35
Joined: Wed Mar 02, 2016 1:44 pm

Re: Rip, Rip, Rip

Post by zola » Thu Mar 10, 2016 6:18 pm

* HP:Wounded MV:Full > Obvious exits:
North - Entrance to Campsite
South - Little Path

* HP:Wounded MV:Full > Giskler has arrived from the south.
[kill human]
They aren't here.

* HP:Wounded MV:Full > [kill human]
They aren't here.

* HP:Wounded MV:Full > [kill human]
They aren't here.
*Leiloni* has arrived from the south, riding a bloodstock stallion.
*Sanguine* has arrived from the south.

* HP:Wounded MV:Full > [kill human]
You try to hack *Sanguine*, but she deflects the blow.

* HP:Wounded MV:Full - Sanguine: Critical >
*Sanguine* barely slices your body.
You try to hack *Sanguine*, but she deflects the blow.
Giskler slices *Leiloni*'s body.

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [cha mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full - Sanguine: Critical > [bash ]


*Leiloni* panics, and attempts to flee!

-=+**
*Leiloni* leaves north riding a bloodstock stallion.

+=-
Mikhan narrates '2n2e1n now'

-=
*Sanguine* panics, and attempts to flee!
Your bash at *Sanguine* sends her sprawling!

* HP:Wounded MV:Full - Sanguine: Critical >
Giskler narrates 'zang crit'

* HP:Wounded MV:Full - Sanguine: Critical > Giskler slices *Sanguine*'s right leg hard.
You narrate 'on 1n ragan atm'

* HP:Wounded MV:Full - Sanguine: Critical >
Giskler slices *Sanguine*'s body.
You hack *Sanguine*'s left leg.

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!
*Leiloni* has arrived from the north, riding a bloodstock stallion.
Aardvolf narrates 'troik here'

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Sanguine: Critical > Giskler slices *Sanguine*'s body hard.
*Sanguine* is mortally wounded, and will die soon, if not aided.
You hack *Sanguine*'s left hand very hard.
*Sanguine* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sanguine*'s death cry.
Troika has arrived from the south, riding a shadow stallion.
Giskler slices *Leiloni*'s body.
*Leiloni* panics, and attempts to flee!
[kill human]
You hack *Leiloni*'s body very hard.

* HP:Wounded MV:Full - Giskler: Wounded - Leiloni: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Giskler: Wounded - Leiloni: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Giskler: Wounded - Leiloni: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Giskler: Wounded - Leiloni: Critical >
Troika slashes *Leiloni*'s left leg hard.
Giskler gets a large number of copper pennies from the corpse of Sanguine.
Giskler gets sixteen gold crowns from the corpse of Sanguine.
Giskler gets a mosaic key from the corpse of Sanguine.
Giskler gets a pair of lissome leather boots with metal capped toes from the corpse of Sanguine.
Giskler gets a set of riveted chainmail leggings from the corpse of Sanguine.
Giskler gets a water skin from the corpse of Sanguine.
Giskler gets a small purse from the corpse of Sanguine.
Giskler gets a raven-clasped belt of tightly woven steel from the corpse of Sanguine.
Giskler gets a jagged edged warsword from the corpse of Sanguine.
Giskler gets a silver Kandori wristcuff from the corpse of Sanguine.
Giskler gets a silver Kandori wristcuff from the corpse of Sanguine.
Giskler gets a sturdy pair of full leather gauntlets from the corpse of Sanguine.
Giskler gets a pair of riveted chainmail sleeves from the corpse of Sanguine.
Giskler gets a bright red robe from the corpse of Sanguine.
Giskler gets a tunic of finely-crafted chain from the corpse of Sanguine.
Giskler gets a shimmering pendant of obsidian from the corpse of Sanguine.
Giskler gets a shimmering pendant of obsidian from the corpse of Sanguine.
Giskler gets a rimmed round helmet from the corpse of Sanguine.
Giskler gets a gold ring delicately carved with ivy from the corpse of Sanguine.
Giskler gets a gold ring delicately carved with ivy from the corpse of Sanguine.
Giskler gets a sculpted statuette from the corpse of Sanguine.
Giskler gets a crystal lightstick from the corpse of Sanguine.

* HP:Wounded MV:Full - Giskler: Wounded - Leiloni: Critical > Giskler narrates 'rip'
Arglebargle, glop-glyf!?!

* HP:Wounded MV:Full - Giskler: Wounded - Leiloni: Critical > [kill human]
You do the best you can!
*Leiloni* leaves south riding a bloodstock stallion.

--------------

* HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: E W ]
The corpse of Aardvolf is lying here.
Lilith Berzerker, Ancient Idiot is standing here.
Venum the Darkling Master is here, fighting Terha.
Rig the Havoc is here, fighting Terha.
Mikhan the Master Torturer is here, fighting Terha.
*Terha* is here, fighting Mikhan, riding a warhorse.
* HP:Wounded MV:Strong > [kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded MV:Strong > [cha mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong > [bash ]
Bash who?

* HP:Wounded MV:Strong >
Venum tries to scythe *Terha*, but she parries successfully.
Rig tries to pierce *Terha*, but she dodges the attack.
*Terha* strikes Mikhan's right leg.
Mikhan scythes *Terha*'s right leg extremely hard.
*Terha* panics, and attempts to flee!
*Terha* avoids being bashed by Mikhan who loses his balance and falls!
*Terha* panics, and attempts to flee!

* HP:Wounded MV:Strong >
*Terha* leaves east riding a warhorse.
*Terha* has arrived from the east, riding a warhorse.
Rig tries to pierce *Terha*, but she deflects the blow.

* HP:Wounded MV:Strong > [kill human]
You try to hack *Terha*, but she deflects the blow.

* HP:Wounded MV:Strong - Rig: Wounded - Terha: Battered > Troika has arrived from the east, riding a shadow stallion.
Lilith tries to hack *Terha*, but she parries successfully.
[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Rig: Wounded - Terha: Battered > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Rig: Wounded - Terha: Battered > [kill human]
You do the best you can!

* HP:Wounded MV:Strong - Rig: Wounded - Terha: Battered >
*Terha* panics, and attempts to flee!

* HP:Wounded MV:Strong - Rig: Wounded - Terha: Battered > [cha mood berserk]
Mood changed to: Berserk

* HP:Wounded MV:Strong - Rig: Wounded - Terha: Battered > [bash ]

-=
Lilith hacks *Terha*'s body into bloody fragments!
*Terha* panics, and attempts to flee!
*Terha* leaves east riding a warhorse.
Mikhan narrates '1w burnt now'

+*Cancelled.
Venum leaves east.
Mikhan leaves east.
Lilith leaves east.
Burnt Wagons
[ obvious exits: N E W ]
Lilith Berzerker, Ancient Idiot is here, fighting Terha.
Mikhan the Master Torturer is standing here.
Rig the Havoc is here, fighting Terha.
Venum the Darkling Master is standing here.
*Terha* is here, fighting Lilith, riding a warhorse.
Mikhan scythes *Terha*'s right foot into bloody fragments!

* HP:Wounded MV:Tiring > Troika has arrived from the west, riding a shadow stallion.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded MV:Tiring > Troika leaves east riding a shadow stallion.
The Dusty Road
[ obvious exits: S W ]
Troika the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Tiring > [kill human]
They aren't here.

* HP:Wounded MV:Tiring > [bash ]
Bash who?

* HP:Wounded MV:Tiring >
Troika leaves west riding a shadow stallion.

* HP:Wounded MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
Troika the Myrddraal is standing here, riding a shadow stallion.
Lilith Berzerker, Ancient Idiot is standing here.
Mikhan the Master Torturer is standing here.
Rig the Havoc is standing here.
Venum the Darkling Master is standing here.
* HP:Wounded MV:Tiring > [kill human]
They aren't here.

* HP:Wounded MV:Tiring > [kill human]
They aren't here.

* HP:Wounded MV:Tiring > [kill human]
They aren't here.

* HP:Wounded MV:Tiring > [kill human]
They aren't here.

* HP:Wounded MV:Tiring > Venum leaves west.
Mikhan leaves west.
Lilith leaves west.
The Dusty Road
[ obvious exits: E W ]
The corpse of Aardvolf is lying here.
Lilith Berzerker, Ancient Idiot is standing here.
Mikhan the Master Torturer is standing here.
Rig the Havoc is here, fighting Terha.
Venum the Darkling Master is standing here.
*Terha* is here, fighting Rig, riding a warhorse.
Mikhan leaves east.

* HP:Wounded MV:Tiring > Troika has arrived from the east, riding a shadow stallion.
Venum tries to scythe *Terha*, but she parries successfully.
*Terha* panics, and attempts to flee!
[kill human]
You try to hack *Terha*, but she parries successfully.

* HP:Wounded MV:Tiring - Rig: Wounded - Terha: Beaten > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Rig: Wounded - Terha: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Wounded - Terha: Beaten > [kill human]
You do the best you can!
Mikhan leaves west.

* HP:Wounded MV:Tiring - Rig: Wounded - Terha: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Wounded - Terha: Beaten > Venum scythes *Terha*'s body into bloody fragments!
Rig tries to pierce *Terha*, but she deflects the blow.
You try to hack *Terha*, but she deflects the blow.
Rig pierces *Terha*'s right leg hard.
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Wounded - Terha: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Wounded - Terha: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Wounded - Terha: Critical > Venum assumes an offensive striking posture.
*Terha* leaves east riding a warhorse.
[kill human]
They aren't here.

* HP:Wounded MV:Tiring > *Terha* has arrived from the east, riding a warhorse.
Rig tries to pierce *Terha*, but she parries successfully.
[kill human]
You hack *Terha*'s left leg into bloody fragments!
*Terha* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Terha*'s death cry.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Rip, Rip, Rip

Post by Rig » Thu Mar 10, 2016 6:20 pm

Take that silly Terha and Sanguine! We are powerful darksiders.

Sanguine
Posts: 357
Joined: Thu Oct 08, 2015 9:48 pm

Re: Rip, Rip, Rip

Post by Sanguine » Thu Mar 10, 2016 6:27 pm

That was a fresh lightstick, too. :( Was fun though, good fighting!

Aardvolf
Posts: 50
Joined: Sat Jan 02, 2016 7:25 pm

Re: Rip, Rip, Rip

Post by Aardvolf » Fri Apr 08, 2016 11:38 am

My corpse makes a lot of appearances in logs lately, I should just change my name to "the corpse of Aardvolf."

lol

Vaen
Posts: 204
Joined: Wed Jun 10, 2015 2:20 pm

Re: Rip, Rip, Rip

Post by Vaen » Fri Apr 08, 2016 12:39 pm

Truly the Vayus of a new era.

Hartuk
Posts: 10
Joined: Wed Apr 13, 2016 8:51 pm

Re: Rip, Rip, Rip

Post by Hartuk » Wed Apr 13, 2016 8:53 pm

RIP Tav!

The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wooden key, decorated in bronze inlay, has been dropped here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thin, decorative belt with an elaborate buckle is here.
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A mirrored lantern has been left here.
You notice a rusty key is hidden here.
Nexen Neverseen is here, fighting Leiloni.
A Shienaran forestscout is here, fighting Nexen.
A Shienaran forestscout is here, fighting Nexen.
*Leiloni* is here, fighting Nexen, riding a warhorse.
A gray palfrey prances skittishly nearby.
A Shienaran forestscout is here, fighting Nexen.
Ragan is here, fighting Nexen.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Beaten MV:Full > [k leiloni]
You try to slice *Leiloni*, but she parries successfully.

* S HP:Beaten MV:Full - Nexen: Wounded - Leiloni: Beaten >
Nexen tries to pierce *Leiloni*, but she parries successfully.
Nexen assumes an offensive striking posture.
[bash ]


-=
+*
*
+
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout tickles Nexen's right arm with his slash.
Ragan slashes Nexen's left foot.
A Shienaran forestscout slashes Nexen's body.
A Shienaran forestscout tickles Nexen's left leg with his slash.
Nexen tries to pierce *Leiloni*, but she parries successfully.
Your heartbeat calms down more as you feel less panicked.

=
-
-=
As *Leiloni* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Fresh - Nexen: Wounded - Leiloni: Beaten >
b

You dodge a bash from *Leiloni* who loses her balance and falls!

* S HP:Beaten MV:Fresh - Nexen: Wounded - Leiloni: Beaten >

A Shienaran forestscout slashes Nexen's right leg hard.
Ragan tickles Nexen's right arm with his slash.
A Shienaran forestscout slashes Nexen's body very hard.
A Shienaran forestscout slashes Nexen's head hard.
Nexen pierces *Leiloni*'s left leg hard.

* S HP:Beaten MV:Fresh - Nexen: Battered - Leiloni: Beaten >
[bash ]


-=
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
Nexen pierces *Leiloni*'s body.

+
Nexen assumes a defensive striking posture.

*
*
A Shienaran forestscout tickles Nexen's left arm with his slash.
Ragan barely slashes Nexen's right leg.
A Shienaran forestscout tries to slash Nexen, but he parries successfully.
A Shienaran forestscout slashes Nexen's body.
Nexen tries to pierce *Leiloni*, but she deflects the blow.

+
=-

*Leiloni* panics, and attempts to flee!

-
=
Nexen panics, and attempts to flee!
Your bash at *Leiloni* sends her sprawling!

* S HP:Beaten MV:Fresh - Nexen: Battered - Leiloni: Beaten >

A Shienaran forestscout slashes Nexen's body hard.
You try to slice *Leiloni*, but she deflects the blow.
Ragan slashes Nexen's right leg.
A Shienaran forestscout slashes Nexen's left leg.
A Shienaran forestscout tries to slash Nexen, but he parries successfully.
Nexen pierces *Leiloni*'s head very hard.
Nexen leaves east.
Nexen narrates 'im off'

* S HP:Beaten MV:Fresh - Leiloni: Critical >

*Leiloni* leaves south riding a warhorse.

* S HP:Beaten MV:Fresh >
Ragan barely slashes your left arm.
Nexen narrates 'dung'

* S HP:Beaten MV:Fresh - Ragan: Scratched >
mw
f
[cha mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Fresh - Ragan: Scratched >
j
You panic and attempt to flee!
*Leiloni* has arrived from the south, riding a warhorse.


*Leiloni* intercepts Nexen's attack on her mount.
Nexen tries to pierce *Leiloni*, but she deflects the blow.


Nexen pierces *Leiloni*'s left hand very hard.
*Leiloni* panics, and attempts to flee!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
Ragan slashes your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A mirrored lantern has been left here.
A black messenger pigeon is here.
A raven is here flying around.
A crow is visible flying high in the sky.
[k leiloni]
They aren't here.

j
* S HP:Beaten MV:Full > A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
[k leiloni]
They aren't here.
*Leiloni* has arrived from the west, riding a warhorse.

j
* S HP:Beaten MV:Full >
j
[k leiloni]
You try to slice *Leiloni*, but she parries successfully.

j
* S HP:Beaten MV:Full - Leiloni: Critical > [k leiloni]
You do the best you can!

j
* S HP:Beaten MV:Full - Leiloni: Critical > [k leiloni]
You do the best you can!

* S HP:Beaten MV:Full - Leiloni: Critical > [k leiloni]
You do the best you can!

mb
* S HP:Beaten MV:Full - Leiloni: Critical >
b
Nexen pierces *Leiloni*'s body.
*Leiloni* panics, and attempts to flee!
*Leiloni* tries to flee, but is too exhausted!
[cha mood brave]
Mood changed to: Brave
*Leiloni* panics, and attempts to flee!
*Leiloni* tries to flee, but is too exhausted!

* S HP:Beaten MV:Full - Leiloni: Critical >
Nexen pierces *Leiloni*'s body.
*Leiloni* panics, and attempts to flee!
You slice *Leiloni*'s body hard.
[bash ]


-
Nexen pierces *Leiloni*'s right hand.
*Leiloni* is incapacitated and will slowly die, if not aided.

=
+
Nexen assumes an offensive striking posture.

*
x
*+
x
x
=Cancelled.
[k human]
You do the best you can!

x
* S HP:Beaten MV:Full - Leiloni: Critical > [k human]
You do the best you can!

x
* S HP:Beaten MV:Full - Leiloni: Critical > Nexen pierces *Leiloni*'s body extremely hard.
*Leiloni* is dead! R.I.P.
Your blood freezes as you hear *Leiloni*'s death cry.

Goodbye, sweet sweet TPs. :(

------------

o S HP:Battered MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A squirrel is here, chittering.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

mw
o S HP:Battered MV:Winded >
s
[cha mood wimpy]
Mood changed to: Wimpy

j
o S HP:Battered MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wooden key, decorated in bronze inlay, has been dropped here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thin, decorative belt with an elaborate buckle is here.
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A mirrored lantern has been left here.
You notice a rusty key is hidden here.
Nexen Neverseen is here, fighting Isktamost.
A Shienaran forestscout is here, fighting Nexen.
A Shienaran forestscout is here, fighting Nexen.
*Isktamost* is here, fighting Nexen, riding a warhorse.
A mole is here, looking sickly.
A Shienaran forestscout is here, fighting Nexen.
Ragan is here, fighting Nexen.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Winded > [k isktamost]
You barely slice *Isktamost*'s right leg.

* S HP:Battered MV:Winded - Nexen: Wounded - Isktamost: Critical >

Nexen leaves north.

* S HP:Battered MV:Winded - Isktamost: Critical >

A Shienaran forestscout joins Isktamost's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

* S HP:Battered MV:Winded - Isktamost: Critical >

Nexen pierces *Isktamost*'s body.

* S HP:Battered MV:Winded - Isktamost: Critical >
Nexen pierces *Isktamost*'s body.
Ragan barely slashes your body.
A Shienaran forestscout slashes your right arm hard.
A Shienaran forestscout barely slashes your body.
A Shienaran forestscout tries to slash you, but you deflect the blow.
You tickle *Isktamost*'s body with your slice.

* S HP:Beaten MV:Winded - Isktamost: Critical >

Nexen pierces *Isktamost*'s right arm extremely hard.
*Isktamost* panics, and attempts to flee!
*Isktamost* leaves north riding a warhorse.

o S HP:Beaten MV:Winded - a Shienaran forestscout: Healthy >
f
j
You panic and attempt to flee!


Ragan slashes your left foot hard.
A Shienaran forestscout holds a torch above his head.
A Shienaran forestscout tries to slash you, but you deflect the blow.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


j
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
Nexen Neverseen is here, fighting Isktamost.
A warhorse is here, stamping his feet impatiently.
*Isktamost* is lying here, incapacitated.
A squirrel is here, chittering.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
[k isktamost]
You slice *Isktamost*'s right leg.
*Isktamost* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Isktamost*'s death cry.

o S HP:Beaten MV:Winded >
[k isktamost]
They aren't here.

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Rip, Rip, Rip

Post by Leiloni » Mon Apr 18, 2016 8:51 pm

* R HP:Wounded MV:Tiring > k dark
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
Akzelot the Senior Lieutenant is standing here, riding a gray palfrey.
*Nexen* is here, fighting Revenant.
Lord Revenant the Forestmaster is here, fighting a strong trolloc, riding a bloodstock stallion.
A squirrel is here, chittering.
A strong trolloc is here, fighting Revenant.
Akzelot pounds *Nexen*'s head hard.

* R HP:Wounded MV:Tiring > g
You try to slash *Nexen*, but he deflects the blow.

[bash ] ing - Revenant: Hurt - Nexen: Wounded >

-
Revenant sends *Nexen* sprawling with a powerful bash!

=
Akzelot pounds *Nexen*'s body.
Revenant tries to slice a strong trolloc, but he deflects the blow.
A strong trolloc blasts Revenant's head hard.

=
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Revenant: Hurt - Nexen: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Revenant: Hurt - Nexen: Battered >
You slash *Nexen*'s body very hard.
Akzelot pounds *Nexen*'s head very hard.
Revenant slices a strong trolloc's body into bloody fragments!
A strong trolloc tries to blast Revenant, but he deflects the blow.

g
* R HP:Wounded MV:Tiring - Revenant: Hurt - Nexen: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Revenant: Hurt - Nexen: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Revenant: Hurt - Nexen: Battered > g

*Nexen* panics, and attempts to flee!

[bash ] ing - Revenant: Hurt - Nexen: Battered >
Alaina has arrived from the south, riding a gray palfrey.

=
Alaina slices *Nexen*'s left arm.

+
Alaina slices *Nexen*'s head extremely hard.
A strong trolloc tries to blast Revenant, but he deflects the blow.

*
*Nexen* leaves south.

s
-s
=
They're not here anymore!

* R HP:Wounded MV:Tiring > s
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
The corpse of a Dha'vol trolloc is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Akzelot has arrived from the north, riding a gray palfrey.
Ack, you lost Alaina!

* R HP:Wounded MV:Tiring > w
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
Akzelot has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Tiring > w
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
Akzelot has arrived from the north, riding a gray palfrey.
A raven has arrived from the north.

* R HP:Wounded MV:Tiring > A Stand of Trees
The lighter forest is an ideal place for smaller animals to be. The grass
grows waist-high to a man so there are plenty of good hiding places for
them here. It also makes a good hunting ground for some predators. The
forest goes on to the east and a small, narrow trail is north.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.
Akzelot has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > n
w
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nexen* is standing here.
Akzelot has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

w
* R HP:Wounded MV:Tiring > A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Akzelot has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Wounded MV:Tiring > Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A lynx creeps low to the ground, hunting for food.
Akzelot has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

* R HP:Wounded MV:Tiring > k dark
k dark
They aren't here.

k dark
* R HP:Wounded MV:Tiring > e
They aren't here.

* R HP:Wounded MV:Tiring > e
They aren't here.

* R HP:Wounded MV:Tiring > t
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nexen* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Akzelot has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.
Akzelot can't seem to regain control of himself.

* R HP:Wounded MV:Tiring > Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Akzelot has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.

* R HP:Wounded MV:Tiring > [kill h.dark]
They aren't here.

* R HP:Wounded MV:Tiring > w
t
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nexen* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Akzelot has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.
Akzelot tries to pound *Nexen*, but he deflects the blow.

* R HP:Wounded MV:Tiring > [kill h.dark]
You try to slash *Nexen*, but he parries successfully.

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Battered > change mood brave

*Nexen* pierces Akzelot's body hard.
Akzelot pounds *Nexen*'s right hand.

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > k dark
Mood changed to: Brave
Wimpy reset to: 124 hit points.
*Nexen* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > e

You slash *Nexen*'s body.
Akzelot barely pounds *Nexen*'s body.

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > e
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > e
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > k dark
e
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > You do the best you can!
*Nexen* leaves east.

k dark
* R HP:Wounded MV:Tiring > e
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nexen* is standing here.
Akzelot has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.
Akzelot tries to pound *Nexen*, but he deflects the blow.

* R HP:Wounded MV:Tiring > You tickle *Nexen*'s right arm with your slash.

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > k dark
No way! You're fighting for your life!

e
* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Hurt - Nexen: Beaten > You slash *Nexen*'s body.
*Nexen* pierces Akzelot's body.
Akzelot tries to pound *Nexen*, but he deflects the blow.
*Nexen* pierces Akzelot's head.
Akzelot tries to pound *Nexen*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > nar

*Nexen* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > Yes, narrate, fine, narrate we must, but WHAT???

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > change mood berserk

Alaina has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

e
* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
No way! You're fighting for your life!

e
* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
No way! You're fighting for your life!
Alaina slices *Nexen*'s body hard.

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > e
You do the best you can!
*Nexen* leaves west.

k dark
* R HP:Wounded MV:Tiring > e
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Akzelot has arrived from the west, riding a gray palfrey.
A raven has arrived from the west.
Ack, you lost Alaina!

* R HP:Wounded MV:Tiring > They aren't here.

k dark
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
Akzelot tries to pound *Nexen*, but he parries successfully.
*Nexen* gets a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

* R HP:Wounded MV:Tiring > w
*Nexen* pierces Akzelot's body hard.
You slash *Nexen*'s body.
*Nexen* quaffs a thin vial of yellow fluid.
*Nexen* looks more invigorated and ready to go.

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > w
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
k dark
You do the best you can!
*Nexen* panics, and attempts to flee!

k dark
* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
k dark
k dark
k dark
k dark
You barely slash *Nexen*'s left leg.
Akzelot barely pounds *Nexen*'s body.
You cough and shiver.
You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Beaten > k dark
You slash *Nexen*'s left foot hard.
You do the best you can!

* R HP:Wounded MV:Tiring - Akzelot: Wounded - Nexen: Critical > k dark
You do the best you can!
*Nexen* leaves north.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > You slash *Nexen*'s body hard.
Akzelot pounds *Nexen*'s body.

* R HP:Wounded MV:Tiring - Nexen: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > nar all e
You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > k dark
Akzelot pounds *Nexen*'s body hard.
*Nexen* panics, and attempts to flee!
You try to slash *Nexen*, but he parries successfully.
You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > k dark
You narrate 'all e'

* R HP:Wounded MV:Tiring - Nexen: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Nexen: Critical > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > k dark
You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Nexen: Critical > Akzelot pounds *Nexen*'s body.
*Nexen* panics, and attempts to flee!
*Nexen* leaves north.
They aren't here.

k dark
* R HP:Wounded MV:Tiring > You slash *Nexen*'s left leg hard.
*Nexen* panics, and attempts to flee!
Akzelot pounds *Nexen*'s body.
*Nexen* is incapacitated and will slowly die, if not aided.
Revenant narrates 'byrg x'

k dark
* R HP:Wounded MV:Tiring - Nexen: Critical > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Nexen: Critical > Akzelot pounds *Nexen*'s head into bloody fragments!
*Nexen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nexen*'s death cry.
They aren't here.
Alaina has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Tiring > nar rip
You narrate 'rip'

* R HP:Wounded MV:Tiring > get all corpse
change mood wimpy
remove sword
draw
You get a light brown hood of finely-spun cloth from the corpse of Nexen.
You get a pair of animal-fur boots from the corpse of Nexen.
You get a set of oiled chainmail leggings from the corpse of Nexen.
You get an ivory and gold-hilted longsword from the corpse of Nexen.
You get a thick pair of leather work gloves from the corpse of Nexen.
You get a pair of riveted chainmail sleeves from the corpse of Nexen.
You get a light hauberk of oiled chainmail from the corpse of Nexen.
You get a great serpent ring from the corpse of Nexen.
You get a thin, black chain from the corpse of Nexen.
You get a dark, hooded cloak from the corpse of Nexen.
You get an emerald ring from the corpse of Nexen.
You get a pair of lissome leather boots with metal capped toes from the corpse of Nexen.
You get a pair of thick, gold-plated greaves from the corpse of Nexen.
You get a bunch of fireworks from the corpse of Nexen.
You get a water skin from the corpse of Nexen.
You get a belt bearing a dragon worked in silver from the corpse of Nexen.
You get a silver sai from the corpse of Nexen.
You get a silver etched shield from the corpse of Nexen.
You get a jeweled wristcuff from the corpse of Nexen.
You get a jeweled wristcuff from the corpse of Nexen.
You get a sturdy pair of full leather gauntlets from the corpse of Nexen.
You get a hammered silver vambrace from the corpse of Nexen.
You get an embroidered, cotton shoulder bag from the corpse of Nexen.
a gown of exquisite design: You can't carry that much weight.
a tunic of finely-crafted chain: You can't carry that much weight.
You get an ivory torc ridged with bloodstone from the corpse of Nexen.
You get a blue steel torc with silver worked fish from the corpse of Nexen.
a rimmed round helmet: You can't carry that much weight.
a rimmed round helmet: You can't carry that much weight.
You get a gold ring from the corpse of Nexen.
a gold ring: You can't carry that much weight.
a gold ring: You can't carry that much weight.
a backpack: You can't carry that much weight.
a backpack: You can't carry that much weight.
a backpack: You can't carry that much weight.

Revenge is always nice, specially when you get justice and most of everyone's set back that just died.

Davor
Posts: 426
Joined: Wed Mar 18, 2015 9:38 pm

Re: Rip, Rip, Rip

Post by Davor » Tue Apr 19, 2016 9:46 pm

* HP:Battered MV:Tiring - a watcher in the darkness: Hurt >
You try to pierce a watcher in the darkness, but it parries successfully.

* HP:Battered MV:Tiring - a watcher in the darkness: Hurt > snick
You snicker softly.

* HP:Battered MV:Tiring - a watcher in the darkness: Hurt >
You pierce a watcher in the darkness's left leg into bloody fragments!
Trevor smites a Dha'vol trolloc's left foot very hard.
A Dha'vol trolloc tries to crush you, but you dodge the attack.
A Dha'vol trolloc tries to crush Trevor, but he parries successfully.
Trevor swiftly dodges a Dha'vol trolloc's attempt to crush him.
A watcher in the darkness tries to hit you, but you parry successfully.
A watcher in the darkness tries to hit Erynn, but she parries successfully.
Erynn slashes a watcher in the darkness's right leg into bloody fragments!
A watcher in the darkness tries to hit Erynn, but she parries successfully.

* HP:Battered MV:Tiring - a watcher in the darkness: Wounded > inv

Erynn gets a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Tiring - a watcher in the darkness: Wounded > You are carrying:
a black iron key
Erynn quaffs a thin vial of yellow fluid.
Erynn looks more invigorated and ready to go.

* HP:Battered MV:Tiring - a watcher in the darkness: Wounded >
You try to pierce a watcher in the darkness, but it parries successfully.

* HP:Battered MV:Tiring - a watcher in the darkness: Wounded >
You try to pierce a watcher in the darkness, but it parries successfully.
Trevor smites a Dha'vol trolloc's left arm into bloody fragments!
A Dha'vol trolloc tries to crush you, but you parry successfully.
A Dha'vol trolloc tries to crush Trevor, but he deflects the blow.
Trevor swiftly dodges a Dha'vol trolloc's attempt to crush him.
A watcher in the darkness tries to hit you, but you parry successfully.
A watcher in the darkness tries to hit Erynn, but she deflects the blow.
Erynn slashes a watcher in the darkness's left arm extremely hard.
A watcher in the darkness tries to hit Erynn, but she deflects the blow.

* HP:Battered MV:Tiring - a watcher in the darkness: Wounded >
*Lykan* has arrived from above.
A shadow stallion has arrived from above.
A ramshorned trolloc has arrived from above.

2
* HP:Battered MV:Tiring - a watcher in the darkness: Wounded > of

*Lykan* slices your head hard.

* HP:Beaten MV:Tiring - a watcher in the darkness: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - a watcher in the darkness: Wounded > [change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Tiring - a watcher in the darkness: Wounded > roll

You pierce a watcher in the darkness's right leg into bloody fragments!
A ramshorned trolloc joins Lykan's fight!
Trevor smites a Dha'vol trolloc's body hard.
A Dha'vol trolloc crushes your body.
A Dha'vol trolloc tries to crush Trevor, but he parries successfully.
A Dha'vol trolloc tries to crush Trevor, but he deflects the blow.
A watcher in the darkness tickles your body with its hit.
A watcher in the darkness tries to hit Erynn, but she deflects the blow.
Erynn slashes a watcher in the darkness's right arm into bloody fragments!
A watcher in the darkness tries to hit Erynn, but she deflects the blow.
You pierce a watcher in the darkness's left leg into bloody fragments!

* HP:Beaten MV:Tiring - a watcher in the darkness: Battered > You roll your eyes.

- a watcher in the darkness: Battered >
*Lykan* sends you sprawling with a powerful bash!
Trevor snickers softly.

* HP:Beaten MV:Tiring - a watcher in the darkness: Battered >
A ramshorned trolloc tries to slice Trevor, but he deflects the blow.
*Lykan* slices your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Trevor smites a Dha'vol trolloc's left foot into bloody fragments!
A Dha'vol trolloc tries to crush you, but you deflect the blow.
A Dha'vol trolloc tries to crush Trevor, but he parries successfully.
A Dha'vol trolloc tries to crush Trevor, but he deflects the blow.
A watcher in the darkness tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A watcher in the darkness tries to hit Erynn, but she parries successfully.
Erynn slashes a watcher in the darkness's body into bloody fragments!
A watcher in the darkness tries to hit Erynn, but she deflects the blow.
*Lykan* hisses 'oh dung'

* HP:Beaten MV:Tiring - a watcher in the darkness: Battered > say icq ftw

A ramshorned trolloc slices Trevor's body.
Trevor panics, and attempts to flee!
*Lykan* slices your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

Trevor swiftly dodges a Dha'vol trolloc's attempt to crush him.
A Dha'vol trolloc tries to crush Trevor, but he deflects the blow.
A watcher in the darkness barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A watcher in the darkness tries to hit Erynn, but she parries successfully.
Erynn slashes a watcher in the darkness's left leg into bloody fragments!
A watcher in the darkness tries to hit Erynn, but she parries successfully.


Erynn panics, and attempts to flee!

You flee head over heels.
Stairwell in Shadows
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
You say 'icq ftw'

* HP:Critical MV:Tiring > d
*Lykan* has arrived from below.
A shadow stallion has arrived from below.
A ramshorned trolloc has arrived from below.
The Well Under the Watchtower
[ obvious exits: N U ]
The corpse of a watcher in the darkness is lying here.
A revolting well bubbles with the blood of the sacrificed.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.

* HP:Critical MV:Tiring >
Trevor has arrived from the north.

* HP:Critical MV:Tiring > yel icq ftw

Trevor leaves up.

* HP:Critical MV:Tiring > You bellow 'icq ftw'

* HP:Critical MV:Tiring > u
Stairwell in Shadows
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

* HP:Critical MV:Tiring > u
The Entrance to the Watchtower
[ obvious exits: N U D ]
Trevor de'Vallio {Apprentice to Seaster Gaidin} is here, fighting Lykan.
Erynn Jarellin is here, fighting Masaj.
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Lykan* is here, fighting Trevor.
*Masaj* is here, fighting Erynn.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.

open oakdoor
* HP:Critical MV:Tiring > n
Trevor tries to smite *Lykan*, but he deflects the blow.
A ramshorned trolloc joins Lykan's fight!
An Elite Dha'vol guard joins Masaj's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
A fade joins an Elite Dha'vol guard's fight!
A huge darkhound joins an Elite Dha'vol guard's fight!
A huge darkhound joins a huge darkhound's fight!
A huge darkhound joins a huge darkhound's fight!
A huge darkhound joins a huge darkhound's fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound joins a huge darkhound's fight!
Akkad the Myrddraal joins a huge darkhound's fight!
*Lykan* tries to slice Trevor, but he parries successfully.
*Masaj* tries to hack Erynn, but she parries successfully.
Ok.
Trevor panics, and attempts to flee!
*Masaj* closes the oakdoor.

* HP:Critical MV:Tiring > The oakdoor seems to be closed.

* HP:Critical MV:Tiring >
Erynn leaves up.

* HP:Critical MV:Tiring - a ramshorned trolloc: Scratched >
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A shrill piercing scream reverberates through the area.

* HP:Critical MV:Tiring - a ramshorned trolloc: Scratched > u
1
No way! You're fighting for your life!

* HP:Critical MV:Tiring - a ramshorned trolloc: Scratched > f
You pierce a ramshorned trolloc's right leg.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - a ramshorned trolloc: Scratched > PANIC! You couldn't escape!

ng - a ramshorned trolloc: Scratched >
You pierce a ramshorned trolloc's body.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
Akkad the Myrddraal blasts your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A huge darkhound barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound hits your body.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound tries to hit you, but you parry successfully.
A huge darkhound barely hits your body.
You wish that your wounds would stop BLEEDING so much!

Someone slashes your body hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

masaj just quaff a tinful instead of spam messaging lykan on skype. 3 of us beaten inside akkad sheesh!

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Rip, Rip, Rip

Post by Leiloni » Sat May 07, 2016 8:55 pm

* R HP:Critical MV:Winded - Toranga: Wounded - Errtu: Critical >
*Errtu* leaves north.

Toranga hacks *Crush*'s body.
*Crush* is incapacitated and will slowly die, if not aided.
You hack *Crush*'s body very hard.
*Crush* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Crush*'s death cry.
You hack *Errtu*'s right foot.



* R HP:Critical MV:Winded > n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Errtu* is standing here.
Toranga has arrived from the south, riding a warhorse.
Toranga hacks *Errtu*'s left leg.
*Errtu* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Winded > y
[kill errtu]
You hack *Errtu*'s body extremely hard.
*Errtu* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Errtu*'s death cry.


Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
The corpse of Wept is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
Toranga the Specialist is standing here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

Props for sticking it out there R2/Crush. And as always props for being a crazy ballsy bugger Wept.

Post Reply