a Little setup - Dimst was already south looking for pukes for a good 15-20 minutes before
I logged on. I fade south and we look 4k, caemlyn, tear (saw someone but they ran in), illian
and then walked back to 4k. This is where our log picks up. So we basically searched for 45-60
minutes just to find someone and this is the result.
* R HP:Healthy DP:Strong MV:Full > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A crow is here flying around.
*Benjen* is standing here, riding a warhorse.
Dimst tries to pound *Benjen*, but he deflects the blow.
* R HP:Healthy DP:Strong MV:Full > KILL human
KILL human
You try to scythe *Benjen*, but he parries successfully.
KILL human
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Hurt > *Benjen* panics, and attempts to flee!
*Benjen* tries to flee, but is too exhausted!
Ok.
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Hurt > Ok.
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Hurt > b
You scythe *Benjen*'s body hard.
*Benjen* slashes Dimst's body.
Dimst tries to pound *Benjen*, but he parries successfully.
[bash ]
=
*Benjen* panics, and attempts to flee!
*Benjen* tries to flee, but is too exhausted!
-
*Benjen* slashes Dimst's left leg.
Dimst pounds *Benjen*'s right arm.
=
Your bash at *Benjen* sends him sprawling!
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Wounded > get skin pack
You scythe *Benjen*'s left leg very hard.
Dimst tries to pound *Benjen*, but he parries successfully.
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Wounded > You get a skin of human flesh from a backpack.
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Wounded > drink skin
drink skin
You drink the blood.
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Wounded > You drink the blood.
You don't feel thirsty any more.
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Wounded > pap
[put all pack]
You put a skin of human flesh in a backpack.
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Wounded >
You scythe *Benjen*'s head hard.
Dimst pounds *Benjen*'s left leg hard.
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Wounded >
*Benjen* panics, and attempts to flee!
* R HP:Healthy DP:Strong MV:Full - Dimst: Wounded - Benjen: Wounded > b
[bash ]
*
*Benjen* leaves east riding a warhorse.
=er
KILL human
Cancelled.
Arglebargle, glop-glyf!?!
* R HP:Healthy DP:Strong MV:Full > e
*Benjen* has arrived from the east, riding a warhorse.
You scythe *Benjen*'s right leg.
Dimst tries to pound *Benjen*, but he parries successfully.
KILL human
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded > No way! You're fighting for your life!
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded > KILL human
Ok.
KILL human
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded > Ok.
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded > Ok.
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded >
Dimst tries to pound *Benjen*, but he deflects the blow.
*Benjen* tries to slash you, but you parry successfully.
You try to scythe *Benjen*, but he parries successfully.
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded >
Dimst barely pounds *Benjen*'s body.
*Benjen* tries to slash you, but you parry successfully.
You scythe *Benjen*'s left leg hard.
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded >
*Benjen* panics, and attempts to flee!
*Benjen* tries to flee, but is too exhausted!
b
[bash ] ong MV:Full - Benjen: Wounded >
=
*Benjen* panics, and attempts to flee!
*Benjen* tries to flee, but is too exhausted!
+
*Benjen* tries to slash you, but you deflect the blow.
*Benjen* panics, and attempts to flee!
As *Benjen* avoids your bash, you topple over and fall to the ground!
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded >
*Benjen* avoids being bashed by Dimst who loses his balance and falls!
* R HP:Healthy DP:Strong MV:Full - Benjen: Wounded > stand
*Benjen* tries to slash you, but you parry successfully.
*Benjen* leaves west riding a warhorse.
* R HP:Healthy DP:Strong MV:Full > w
KILL human
KILL human
You are already standing.
* R HP:Healthy DP:Strong MV:Full > KILL human
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Ack, you lost Dimst!
KILL human
* R HP:Healthy DP:Strong MV:Full > They aren't here.
* R HP:Healthy DP:Strong MV:Full > KILL human
They aren't here.
* R HP:Healthy DP:Strong MV:Full > KILL human
They aren't here.
* R HP:Healthy DP:Strong MV:Full > They aren't here.
* R HP:Healthy DP:Strong MV:Full > They aren't here.
* R HP:Healthy DP:Strong MV:Full > They aren't here.
* R HP:Healthy DP:Strong MV:Full > w
w
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Healthy DP:Strong MV:Full > The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Healthy DP:Strong MV:Full > w
w
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
The corpse of a large black rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Benjen* is standing here, riding a warhorse.
* R HP:Healthy DP:Strong MV:Full > *Benjen* slashes your right leg hard.
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Full - Benjen: Wounded > KILL human
KILL human
Ok.
KILL human
* R HP:Scratched DP:Strong MV:Full - Benjen: Wounded > Ok.
* R HP:Scratched DP:Strong MV:Full - Benjen: Wounded > b
Ok.
[bash ] trong MV:Full - Benjen: Wounded >
*Benjen* panics, and attempts to flee!
=
Your bash at *Benjen* sends him sprawling!
* R HP:Scratched DP:Strong MV:Full - Benjen: Wounded >
You scythe *Benjen*'s body hard.
* R HP:Scratched DP:Strong MV:Full - Benjen: Wounded >
Dimst pounds *Benjen*'s body.
* R HP:Scratched DP:Strong MV:Full - Benjen: Wounded > narr west bashed
You narrate 'west bashed'
* R HP:Scratched DP:Strong MV:Full - Benjen: Wounded >
Dimst pounds *Benjen*'s right leg hard.
You scythe *Benjen*'s body.
* R HP:Scratched DP:Strong MV:Full - Benjen: Wounded >
*Benjen* leaves north riding a warhorse.
* R HP:Scratched DP:Strong MV:Full > n
KILL human
Merchant Stockyards of Four Kings
Animal feces cover the semi-solid ground, mixed with a thin layer of
hay to comfort the animals stored here while their masters are in the
taverns of the town. A stout wooden fence surrounds the square yard,
bordered on the eastern side by a long water trough and the north by a
shallow food bin. The sturdy gate breaks the fence to the south.
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Benjen* is standing here, riding a warhorse.
Dimst has arrived from the south.
Dimst tries to pound *Benjen*, but he deflects the blow.
KILL human
* R HP:Scratched DP:Strong MV:Full > KILL human
You scythe *Benjen*'s body hard.
*Benjen* panics, and attempts to flee!
* R HP:Scratched DP:Strong MV:Full - Dimst: Hurt - Benjen: Battered > Ok.
* R HP:Scratched DP:Strong MV:Full - Dimst: Hurt - Benjen: Battered > KILL human
Ok.
* R HP:Scratched DP:Strong MV:Full - Dimst: Hurt - Benjen: Battered > Ok.
* R HP:Scratched DP:Strong MV:Full - Dimst: Hurt - Benjen: Battered > b
[bash ]
*Benjen* closes the gate.
+
*Benjen* slashes Dimst's body very hard.
Dimst tries to pound *Benjen*, but he parries successfully.
*
*Benjen* closes the backgate.
As *Benjen* avoids your bash, you topple over and fall to the ground!
*Benjen* panics, and attempts to flee!
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Benjen* slashes Dimst's right foot.
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
The gate is opened from the other side.
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Curtis* has arrived from the south, riding a Domani razor.
A warder's student has arrived from the south.
*Ali* has arrived from the south, riding an Illianer steed.
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Samantha* has arrived from the south, riding a gray palfrey.
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Benjen* closes the gate.
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Ali* tries to slash you, but you deflect the blow.
*Benjen* avoids being bashed by Dimst who loses his balance and falls!
*Benjen* panics, and attempts to flee!
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Curtis* slashes your left arm extremely hard.
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Samantha* tickles Dimst's body with her strike.
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Samantha* barely strikes Dimst's left leg.
A warder's student joins Curtis's fight!
*Curtis* slashes your body hard.
*Ali* tries to slash you, but you parry successfully.
You gaze deeply into the soul of *Curtis*.
Your gaze failed to paralyze your victim.
You scythe *Benjen*'s body.
*Benjen* panics, and attempts to flee!
*Benjen* slashes Dimst's body very hard.
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered > narr well that sucks
You narrate 'well that sucks'
* R HP:Scratched DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered > look
Preparing to find this room on the map.
A warder's student tickles Dimst's left leg with his whip.
*Curtis* slashes your head.
*Ali* tries to slash you, but you dodge the attack.
You scythe *Benjen*'s body hard.
*Benjen* panics, and attempts to flee!
*Benjen* slashes Dimst's left leg hard.
Merchant Stockyards of Four Kings
Animal feces cover the semi-solid ground, mixed with a thin layer of
hay to comfort the animals stored here while their masters are in the
taverns of the town. A stout wooden fence surrounds the square yard,
bordered on the eastern side by a long water trough and the north by a
shallow food bin. The sturdy gate breaks the fence to the south.
[ obvious exits: S ]
Matching room found! Correcting map position.
*Samantha* is here, fighting Dimst, riding a gray palfrey.
*Ali* is here, fighting YOU!, riding an Illianer steed.
A warder's student is here, fighting Dimst.
*Curtis* is here, fighting YOU!, riding a Domani razor.
Dimst the Trolloc is here, fighting Benjen.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Benjen* is here, fighting Dimst, riding a warhorse.
* R HP:Hurt DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
Your body is pierced by razor sharp ice spikes sent by *Samantha*!
* R HP:Wounded DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
Dimst sends *Benjen* sprawling with a powerful bash!
*Benjen* panics, and attempts to flee!
* R HP:Wounded DP:Strong MV:Full - Dimst: Wounded - Benjen: Battered >
*Curtis* gives a warder's student an order.
A warder's student gallantly rescues Benjen! <--------------haha, our chance. The door spammer
* R HP:Wounded DP:Strong MV:Full - Benjen: Battered >
Dimst tries to pound a warder's student, but he deflects the blow.
A warder's student tickles Dimst's right leg with his whip.
*Curtis* slashes your body hard.
You try to scythe *Benjen*, but he parries successfully.
open backgate
* R HP:Wounded DP:Strong MV:Full - Benjen: Battered >
*Ali* unleashes a flurry of icy spikes at Dimst, who is stabbed repeatedly.
* R HP:Wounded DP:Strong MV:Full - Benjen: Battered > Ok.
* R HP:Wounded DP:Strong MV:Full - Benjen: Battered > k samantha
Dimst tries to pound a warder's student, but he parries successfully.
A warder's student tickles Dimst's body with his whip.
*Samantha* barely strikes Dimst's right arm.
*Curtis* slashes your left arm hard.
You try to scythe *Benjen*, but he deflects the blow.
Ok.
Your body is pierced by razor sharp ice spikes sent by *Samantha*!
* R HP:Wounded DP:Strong MV:Full - Benjen: Battered > x
f
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!ll - Benjen: Battered >
Dimst panics, and attempts to flee!
You flee head over heels.
Behind the Stockyards
Just north of a fenced-in animal yard, this place has certainly acquired its
scent. Piles of hay, and bags of animal feed are neatly piled on crates, to
keep them free of the dirt, while allowing stablehands and rodents alike to get
at them.
[ obvious exits: E S ]
A small puddle is rapidly drying up on the cracked ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Wounded DP:Strong MV:Full >
The backgate closes quietly.
--------------------------
Poor Dimst didnt get so lucky.