Good fun, powerful risk #2

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Trucido
Posts: 16
Joined: Sun Apr 15, 2018 6:08 am

Good fun, powerful risk #2

Post by Trucido » Thu Oct 08, 2020 3:35 am

PSA: lots of spamming sucks to suck

wher
o HP:Healthy MV:Haggard > w
n
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

o HP:Healthy MV:Haggard > The Blight
[ obvious exits: N E ]
There are some tracks of a trolloc leaving »»east»»

o HP:Healthy MV:Haggard > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Healthy MV:Haggard >
*Draz* has arrived from the north, riding a |1|.warhorse.
*Carl* has arrived from the north, riding a |2|.Domani razor.
A crow has arrived from the north.

scan n
* HP:Healthy MV:Haggard >
*Draz* leaves south riding a warhorse.
*Carl* leaves south riding a Domani razor.
A crow leaves south.

o HP:Healthy MV:Haggard > k h.light
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Healthy MV:Haggard > They aren't here.

o HP:Healthy MV:Haggard > k h.light
k h.light
A shrill piercing scream reverberates through the area.
The sun rises.
Timer now at 79 secs.
Timer now at 63 secs.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* HP:Healthy MV:Weary > They aren't here.

* HP:Healthy MV:Weary > k h.light
k h.light
They aren't here.

k h.light
* HP:Healthy MV:Weary > They aren't here.

* HP:Healthy MV:Weary > k h.light
k h.light
They aren't here.

* HP:Healthy MV:Weary > k h.light
They aren't here.

* HP:Healthy MV:Weary > k h.light
They aren't here.

* HP:Healthy MV:Weary > k h.light
k h.light
*Draz* has arrived from the south, riding a |3|.warhorse.
*Carl* has arrived from the south, riding a |4|.Domani razor.
You barely pierce *Carl*'s left arm.

* HP:Healthy MV:Weary - Carl: Scratched > You do the best you can!

* HP:Healthy MV:Weary - Carl: Scratched > k h.light
*Carl* tries to lance you, but you deflect the blow.
The blighted tree barely tickles Carl's body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You pierce *Carl*'s left arm.
You do the best you can!

* HP:Healthy MV:Weary - Carl: Scratched > You do the best you can!

* HP:Healthy MV:Weary - Carl: Scratched > You do the best you can!

* HP:Healthy MV:Weary - Carl: Scratched >
You pierce *Carl*'s left arm.
*Draz* leaves east riding a warhorse.

* HP:Healthy MV:Weary - Carl: Scratched > l draz
You do not see that here.

* HP:Healthy MV:Weary - Carl: Scratched >
The blighted tree barely tickles Carl's body with its hit.
The blighted tree tickles Carl's body with its hit.
The blighted tree barely tickles Carl's left arm with its hit.
You barely pierce *Carl*'s body.

* HP:Healthy MV:Weary - Carl: Scratched >
You pierce *Carl*'s right leg.

* HP:Healthy MV:Weary - Carl: Hurt >
You dodge a bash from *Carl* who loses his balance and falls!

* HP:Healthy MV:Weary - Carl: Hurt > l draz
The blighted tree tickles Carl's right hand with its hit.
The blighted tree tickles Carl's body with its hit.
The blighted tree barely tickles Carl's body with its hit.
You pierce *Carl*'s left arm.
You do not see that here.

* HP:Healthy MV:Weary - Carl: Hurt > l carl
A shrill piercing scream reverberates through the area.

Carl has some small wounds and bruises.

*Carl* is using:
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a steel-shafted lance
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots

* HP:Healthy MV:Weary - Carl: Hurt >
You pierce *Carl*'s right arm.

* HP:Healthy MV:Weary - Carl: Hurt > wher

The blighted tree barely tickles Carl's left leg with its hit.
The blighted tree barely tickles Carl's body with its hit.
The blighted tree tickles Carl's body with its hit.
You pierce *Carl*'s right leg.
*Draz* has arrived from the south, riding a |5|.warhorse.

* HP:Healthy MV:Weary - Carl: Hurt > *Draz* pounds your body hard.
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Scratched MV:Weary - Carl: Hurt > l draz

Draz has some small wounds and bruises.

*Draz* is using:
<used as light> a brass storm lantern
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> a surcoat with exquisite embroidery
<slung on back> a leather baldric
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bone club
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of animal-fur boots

ry - Carl: Hurt >
*CARL* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Scratched MV:Weary - Carl: Hurt >
The blighted tree barely tickles Carl's left leg with its hit.
The blighted tree barely tickles Carl's body with its hit.
The blighted tree tickles Carl's left arm with its hit.
*Carl* lances your body very hard.

* HP:Scratched MV:Weary - Carl: Hurt >
*Draz* pounds your body extremely hard.
The blighted tree tickles Carl's body with its hit.
The blighted tree tickles Carl's body with its hit.
The blighted tree tickles Carl's body with its hit.
*Carl* lances your body very hard.

* HP:Hurt MV:Weary - Carl: Hurt > 100
[change wimpy 100]
You will now flee if you go below 100 hit points.

* HP:Hurt MV:Weary - Carl: Hurt >
The blighted tree barely hits Carl's left arm.
The blighted tree tickles Carl's body with its hit.
The blighted tree barely tickles Carl's left leg with its hit.
*Carl* tries to lance you, but you deflect the blow.
You barely pierce *Carl*'s body.

* HP:Hurt MV:Weary - Carl: Wounded > f

You pierce *Carl*'s right arm.

You panic and attempt to flee!nded >


You flee head over heels.
The Blight
[ obvious exits: N E S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Weary > k h.light
They aren't here.

k h.light
* HP:Hurt MV:Weary > k h.light
They aren't here.

k h.light
* HP:Hurt MV:Weary > They aren't here.

* HP:Hurt MV:Weary > They aren't here.

* HP:Hurt MV:Weary > k h.light
k h.light
They aren't here.

* HP:Hurt MV:Weary > They aren't here.

* HP:Hurt MV:Weary > s

*Draz* has arrived from the south, riding a |1|.warhorse.

* HP:Hurt MV:Weary > k h.light
k h.light
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
A crow is here flying around.
*Carl* is here, fighting the blighted tree, riding a |1|.Domani razor.
The blighted tree is here, fighting Carl.
The blighted tree is here, fighting Carl.
The blighted tree is here, fighting Carl.

k h.light
* HP:Hurt MV:Weary > You pierce *Carl*'s right arm.

* HP:Hurt MV:Weary - the blighted tree: Healthy - Carl: Wounded > k h.light
You do the best you can!

* HP:Hurt MV:Weary - the blighted tree: Healthy - Carl: Wounded > You do the best you can!

* HP:Hurt MV:Weary - the blighted tree: Healthy - Carl: Wounded > k h.light
You do the best you can!

* HP:Hurt MV:Weary - the blighted tree: Healthy - Carl: Wounded >
You barely pierce *Carl*'s body.
*Carl* lances the blighted tree's body into bloody fragments!
The blighted tree barely tickles Carl's body with its hit.
The blighted tree tickles Carl's body with its hit.
The blighted tree barely tickles Carl's left hand with its hit.

* HP:Hurt MV:Weary - the blighted tree: Hurt - Carl: Wounded > You do the best you can!
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Hurt MV:Weary - the blighted tree: Hurt - Carl: Wounded > k h.light

*Carl* leaves north riding a Domani razor.

* HP:Hurt MV:Weary > They aren't here.

* HP:Hurt MV:Weary > n
k h.light
k h.light
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is standing here, riding a |2|.warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k h.light
* HP:Hurt MV:Weary > k h.light

*DRAZ* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Hurt MV:Weary - Draz: Hurt >
The blighted tree tries to hit Carl, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles Carl's right hand with its hit.
*Carl* lances the blighted tree's left foreleg into bloody fragments!
The blighted tree tries to hit Carl, but he deflects the blow.
*Draz* pounds your body very hard.

* HP:Hurt MV:Weary - Draz: Hurt >
The blighted tree tickles Carl's left foot with its hit.
The blighted tree barely tickles Carl's body with its hit.
*Draz* pounds your body very hard.

* HP:Hurt MV:Weary - Draz: Hurt > l

*Carl* sends the blighted tree sprawling with a powerful bash!

* HP:Hurt MV:Weary - Draz: Hurt > You do the best you can!

* HP:Hurt MV:Weary - Draz: Hurt > You do the best you can!

* HP:Hurt MV:Weary - Draz: Hurt > You try to pierce *Draz*, but he deflects the blow.
You do the best you can!

* HP:Hurt MV:Weary - Draz: Hurt > You do the best you can!

* HP:Hurt MV:Weary - Draz: Hurt > The blighted tree barely hits Carl's right arm.
*Carl* lances the blighted tree's right foreleg into bloody fragments!
You try to pierce *Draz*, but he parries successfully.
*Draz* tries to pound you, but you deflect the blow.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
*Carl* is here, fighting the blighted tree, riding a |1|.Domani razor.
*Draz* is here, fighting YOU!, riding a |2|.warhorse.
The blighted tree is sitting here.
The blighted tree is here, fighting Carl.

* HP:Hurt MV:Weary - Draz: Hurt >
*Draz* looks at you.

* HP:Hurt MV:Weary - Draz: Hurt > f
You panic and attempt to flee!


*CARL* PANICS AND ATTEMPTS TO FLEE!


You flee head over heels.
The Blight
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
*Carl* has arrived from the west, riding a |1|.Domani razor.

* HP:Hurt MV:Weary > w
n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
*Draz* is standing here, riding a |1|.warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


*DRAZ* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Weary - Draz: Hurt >
The blighted tree tries to hit Draz, but he parries successfully.
The blighted tree joins the blighted tree's fight!

* HP:Wounded MV:Weary - Draz: Hurt >
The blighted tree tries to hit Draz, but he deflects the blow.
The blighted tree tries to hit Draz, but he dodges the attack.
*Draz* pounds your body very hard.

* HP:Wounded MV:Weary - Draz: Hurt >
*Carl* has arrived from the east, riding a |2|.Domani razor.

* HP:Wounded MV:Weary - Draz: Hurt >
*Carl* lances your body very hard.

* HP:Wounded MV:Weary - Draz: Hurt >
*Carl* lances your left arm hard.
The blighted tree tries to hit Draz, but he dodges the attack.
Draz swiftly dodges the blighted tree's attempt to hit him.
*Draz* pounds your body hard.

* HP:Wounded MV:Weary - Draz: Hurt > f
No way! You're fighting for your life!

n
* HP:Wounded MV:Weary - Draz: Hurt > w
You panic and attempt to flee!

n
You flee head over heels.
The Blight
[ obvious exits: N S ]
Multiple possible map positions after fleeing. Guessing...
There are some tracks of a trolloc leaving vvsouthvv
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > Alas, you cannot go that way...

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Weary > n
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Wounded MV:Weary > n
The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Weary > n

A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Weary > e
e
Alas, you cannot go that way...

* HP:Wounded MV:Weary > s
The Blight
[ obvious exits: E W ]
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > s
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

* HP:Wounded MV:Haggard > The Blight
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««

* HP:Wounded MV:Haggard > w
s
The Blight
[ obvious exits: E S ]
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Haggard > The Blight
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««

* HP:Wounded MV:Haggard > w
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Haggard > scan s
n
*Carl* is standing here, riding a |1|.Domani razor.

* HP:Wounded MV:Haggard > The Blight
[ obvious exits: N S D ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Haggard > k h.light
k h.light
k h.light
k h.light
TICK IN 5 SECONDS.
They aren't here.

* HP:Wounded MV:Haggard > k h.light
They aren't here.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > k h.light
They aren't here.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > k h.light
They aren't here.

* HP:Wounded MV:Haggard > k h.light
k h.light
They aren't here.

k h.light
* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > eq
They aren't here.

* HP:Wounded MV:Haggard > k h.light
They aren't here.

* HP:Wounded MV:Haggard > k h.light
You are using:
<held> a tiny glass rat
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a dust-covered cloak of the whirlwind
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a ruby-worked rapier
<worn about waist> a bronze belt of odd design
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > k h.light
The day has begun.
Timer now at 62 secs.
The lightning stops.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

l in purse
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > purse (used) :
[2] a large slab of meat
three gold crowns
eight copper pennys
[2] a throwing spike
[12] a package of iron rations

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > sc
They aren't here.

* HP:Wounded MV:Weary > diag horse
k h.light
You have 249(400) hit and 63(259) movement points.
You have scored 95954738 experience points and 105 quest points.
You need 2545262 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

k h.light
* HP:Wounded MV:Weary > No-one by that name here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > wher
who
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Wounded MV:Weary > Players
-------
Raiste the Trolloc
Trucido the Bandito [Ahf'frait]

2 players displayed.

* HP:Wounded MV:Weary > eq
You are using:
<held> a tiny glass rat
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a dust-covered cloak of the whirlwind
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a ruby-worked rapier
<worn about waist> a bronze belt of odd design
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > A shrill piercing scream reverberates through the area.
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
k h.light
k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

wher
* HP:Wounded MV:Weary > k h.light
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > scan s
k h.light
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is standing here, riding a |2|.warhorse.
The blight bear stands on its haunches, roaring madly.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > scan s
They aren't here.

* HP:Wounded MV:Weary > *Carl* is standing here, riding a |3|.Domani razor.
*Draz* is here, fighting the blight bear, riding a |4|.warhorse.
The blight bear is here, fighting Draz.

* HP:Wounded MV:Weary > n
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Wounded MV:Weary > n
The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Weary > e
The Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Wounded MV:Weary > e
n
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: S W ]
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a myrddraal leaving ««west««

* HP:Wounded MV:Weary > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

* HP:Wounded MV:Weary > w
The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»

e
o HP:Wounded MV:Weary > n
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Weary > wher
rest
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Wounded MV:Weary > You sit down and rest your tired bones.

* HP:Wounded MV:Weary > scan s

* HP:Wounded MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Weary > TICK IN 5 SECONDS.

Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.

* HP:Wounded MV:Winded >
A fade leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.

* HP:Wounded MV:Winded > scan s
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

st
* HP:Wounded MV:Winded > s
You stop resting, and stand up.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Winded > scan
South:
* HP:Wounded MV:Winded > scan s
*Carl* is here, fighting a Dha'vol trolloc, riding a |1|.Domani razor.
*Draz* is here, fighting a Dha'vol trolloc, riding a |2|.warhorse.
A Dha'vol trolloc is sitting here.
The enormous worm is sitting here.

* HP:Wounded MV:Winded > scan s
*Carl* is here, fighting a Dha'vol trolloc, riding a |3|.Domani razor.
*Draz* is here, fighting a Dha'vol trolloc, riding a |4|.warhorse.
A Dha'vol trolloc is sitting here.
The enormous worm is sitting here.

* HP:Wounded MV:Winded > scan s
*Carl* is here, fighting a Dha'vol trolloc, riding a |5|.Domani razor.
*Draz* is here, fighting a Dha'vol trolloc, riding a |6|.warhorse.
A Dha'vol trolloc is sitting here.
The enormous worm is sitting here.

* HP:Wounded MV:Winded > s
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
*Carl* is here, fighting a Dha'vol trolloc, riding a |1|.Domani razor.
*Draz* is here, fighting a Dha'vol trolloc, riding a |2|.warhorse.
A Dha'vol trolloc is sitting here.
The enormous worm is sitting here.

kill horse
* HP:Wounded MV:Winded > *Carl* intercepts your attack on his mount.
You tickle *Carl*'s body with your pierce.

* HP:Wounded MV:Winded - a Dha'vol trolloc: Battered - Carl: Wounded >
You barely pierce *Carl*'s right arm.
*Carl* lances a Dha'vol trolloc's right arm into bloody fragments!
*Draz* pounds a Dha'vol trolloc's head into bloody fragments!
*Draz* pounds the enormous worm's body into bloody fragments!

* HP:Wounded MV:Winded - a Dha'vol trolloc: Beaten - Carl: Wounded >
You pierce *Carl*'s left arm.
*Draz* pounds a Dha'vol trolloc's body into bloody fragments!

* HP:Wounded MV:Winded - a Dha'vol trolloc: Critical - Carl: Wounded >
You pierce *Carl*'s head.
*Carl* lances a Dha'vol trolloc's right arm extremely hard.
The enormous worm hits Draz's body.
A Dha'vol trolloc cleaves Draz's body hard.

* HP:Wounded MV:Winded - a Dha'vol trolloc: Critical - Carl: Wounded >
You pierce *Carl*'s body.

* HP:Wounded MV:Winded - a Dha'vol trolloc: Critical - Carl: Wounded >
*Draz* sends a Dha'vol trolloc sprawling with a powerful bash!
*Draz* sends the enormous worm sprawling with a powerful bash!

* HP:Wounded MV:Winded - a Dha'vol trolloc: Critical - Carl: Wounded >
You barely pierce *Carl*'s body.
*Carl* lances a Dha'vol trolloc's right leg extremely hard.
*Draz* pounds a Dha'vol trolloc's right leg into bloody fragments!
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.
*Draz* pounds the enormous worm's body into bloody fragments!

* HP:Wounded MV:Winded - Carl: Wounded >
*Draz* pounds the enormous worm's body into bloody fragments!

* HP:Wounded MV:Winded - Carl: Wounded >
*Carl* tries to lance you, but you parry successfully.

* HP:Wounded MV:Winded - Carl: Wounded >
*Draz* pounds the enormous worm's body into bloody fragments!
You barely pierce *Carl*'s right leg.

* HP:Wounded MV:Winded - Carl: Wounded >
*Draz* pounds the enormous worm's head into bloody fragments!
You tickle *Carl*'s body with your pierce.

* HP:Wounded MV:Winded - Carl: Wounded > f

*CARL* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Winded - Carl: Wounded >
*Carl* lances your body very hard.
The enormous worm tries to hit Draz, but he parries successfully.

* HP:Wounded MV:Winded - Carl: Wounded >
*Carl* lances your body very hard.
*Draz* pounds the enormous worm's body into bloody fragments!
The enormous worm hits Draz's right foot.
*Draz* sends the enormous worm sprawling with a powerful bash!

*Draz* pounds the enormous worm's head into bloody fragments!
You pierce *Carl*'s body.
*Draz* pounds the enormous worm's body into bloody fragments!
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: E S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a trolloc leaving »»east»»

* HP:Wounded MV:Winded > e
e
n
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
The corpse of a Dha'vol trolloc is lying here.
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is here, fighting the enormous worm, riding a |2|.warhorse.
The enormous worm is sitting here.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: S W ]
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Weary > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv

* HP:Wounded MV:Weary > e
The Blight
[ obvious exits: S W ]
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Weary > scan s
k h.light
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > k h.light
A shrill piercing scream reverberates through the area.
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
k h.light
They aren't here.

* HP:Wounded MV:Weary > scan s
*Draz* has arrived from the south, riding a |1|.warhorse.
*Carl* has arrived from the south, riding a |2|.Domani razor.
You tickle *Carl*'s body with your pierce.

* HP:Wounded MV:Weary - Carl: Wounded > k h.light
*Draz* leaves west riding a warhorse.
You do the best you can!

* HP:Wounded MV:Weary - Carl: Wounded > A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary - Carl: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Weary - Carl: Wounded > You do the best you can!

* HP:Wounded MV:Weary - Carl: Wounded >
*Carl* tries to lance you, but you deflect the blow.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
You tickle *Carl*'s body with your pierce.

* HP:Wounded MV:Weary - Carl: Wounded >
*Draz* has arrived from the west, riding a |3|.warhorse.

* HP:Wounded MV:Weary - Carl: Wounded >
*Draz* tries to pound you, but you deflect the blow.

* HP:Wounded MV:Weary - Carl: Wounded > TICK IN 5 SECONDS.
f
PANIC! You couldn't escape!

* HP:Wounded MV:Weary - Carl: Wounded >
*CARL* PANICS AND ATTEMPTS TO FLEE!

f
* HP:Wounded MV:Weary - Carl: Wounded >
A fade tickles Carl's left foot with his slash.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc barely tickles Carl's head with his cleave.
A ramshorned trolloc barely cleaves Carl's body.
A ramshorned trolloc barely cleaves Carl's body.
A ramshorned trolloc barely cleaves Carl's body.
You pierce *Carl*'s body.

You panic and attempt to flee!Battered >
*Carl* leaves south riding a Domani razor.


You dodge a bash from *Draz* who loses his balance and falls!
You flee head over heels.
The Blight
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
*Carl* is standing here, riding a |1|.Domani razor.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > n
k h.light
k h.light
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
*Draz* is standing here, riding a |1|.warhorse.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

k h.light
* HP:Wounded MV:Weary > k h.light
k h.light
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade slashes Draz's left arm hard.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
You try to pierce *Draz*, but he deflects the blow.

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched > You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched > You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched > cha mood brave
You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched > You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched > Mood changed to: Brave

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched >
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched > k h.light
k h.light
You try to pierce *Draz*, but he parries successfully.
You do the best you can!

k h.light
* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched > k h.light
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Scratched > You pierce *Draz*'s left arm into bloody fragments!
A fade hisses 'This is the will of the Great Lord.'

A fade slashes Draz's body very hard.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he dodges the attack.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Hurt > k h.light
*Draz* leaves west riding a warhorse.
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
*Draz* has arrived from the west, riding a |2|.warhorse.
You try to pierce *Draz*, but he deflects the blow.

* HP:Wounded MV:Winded - Draz: Hurt > You do the best you can!

k h.light
* HP:Wounded MV:Winded - Draz: Hurt > You try to pierce *Draz*, but he parries successfully.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade hisses 'This is the will of the Great Lord.'

You try to pierce *Draz*, but he parries successfully.
You do the best you can!

l
* HP:Wounded MV:Winded - Draz: Hurt > cha mood wimpy
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
*Draz* is here, fighting YOU!, riding a |1|.warhorse.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Draz.

* HP:Wounded MV:Winded - Draz: Hurt > f
Mood changed to: Wimpy

You panic and attempt to flee! Hurt >

cha mood brave

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»

* HP:Wounded MV:Winded > Mood changed to: Brave

* HP:Wounded MV:Winded > scan e
scan e
*Draz* is here, fighting a ramshorned trolloc, riding a |1|.warhorse.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Draz.

scan e
* HP:Wounded MV:Winded > scan e
*Draz* is here, fighting a ramshorned trolloc, riding a |2|.warhorse.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Draz.

* HP:Wounded MV:Winded > *Draz* is here, fighting a ramshorned trolloc, riding a |3|.warhorse.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Draz.

* HP:Wounded MV:Winded > e
*Draz* is here, fighting a ramshorned trolloc, riding a |4|.warhorse.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Draz.

* HP:Wounded MV:Winded > k h.light
k h.light
*Draz* has arrived from the east, riding a |5|.warhorse.
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

k h.light
k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > *Draz* has arrived from the west, riding a |1|.warhorse.
You try to pierce *Draz*, but he deflects the blow.

* HP:Wounded MV:Winded - Draz: Hurt > k h.light

*Draz* tries to pound you, but you parry successfully.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade hisses 'This is the will of the Great Lord.'

You try to pierce *Draz*, but he parries successfully.

* HP:Wounded MV:Winded - Draz: Hurt > You do the best you can!

* HP:Wounded MV:Winded - Draz: Hurt > cha mood wimpy
f
A ramshorned trolloc snickers, and roars at the fury of war.
Mood changed to: Wimpy

You panic and attempt to flee! Hurt >


You flee head over heels.
The Blight
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
*Carl* is standing here, riding a |1|.Domani razor.
The blight bear stands on its haunches, roaring madly.

cha mood brave
* HP:Wounded MV:Winded > Mood changed to: Brave

* HP:Wounded MV:Winded > n
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
*Draz* is here, fighting a ramshorned trolloc, riding a |1|.warhorse.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Draz.

* HP:Wounded MV:Winded > w

*DRAZ* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
*Draz* sends a ramshorned trolloc sprawling with a powerful bash!
*Draz* sends a ramshorned trolloc sprawling with a powerful bash!
*Draz* sends a ramshorned trolloc sprawling with a powerful bash!
*Draz* sends a ramshorned trolloc sprawling with a powerful bash!
*Draz* sends a fade sprawling with a powerful bash!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Hurt >
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

d - a ramshorned trolloc: Scratched - Draz: Hurt >
*Draz* leaves west riding a warhorse.

* HP:Wounded MV:Winded > k h.light
k h.light

The air rings with the battlecry of a warrior trolloc!


* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
*Draz* is standing here, riding a |1|.warhorse.

* HP:Wounded MV:Winded > *Draz* leaves east riding a warhorse.
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > e
k h.light

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Winded > k h.light
k h.light
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
*Draz* is here, fighting a ramshorned trolloc, riding a |1|.warhorse.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Draz.

* HP:Wounded MV:Winded > You pierce *Draz*'s left foot.

k h.light
* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Scratched - Draz: Wounded > k h.light
You pierce *Draz*'s right leg hard.
A fade hisses 'This is the will of the Great Lord.'

A fade slashes Draz's body hard.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
Draz swiftly dodges a ramshorned trolloc's attempt to cleave him.
*Draz* pounds a ramshorned trolloc's body extremely hard.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
You do the best you can!

* HP:WOUNDED MV:WINDED - A RAMSHORNED TROLLOC: HURT - DRAZ: WOUNDED > *DRAZ* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Hurt - Draz: Wounded > k h.light
k h.light
You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Hurt - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Hurt - Draz: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Hurt - Draz: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Winded - a ramshorned trolloc: Hurt - Draz: Wounded > *Draz* leaves south riding a warhorse.
They aren't here.

* HP:Wounded MV:Winded > k h.light
k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded >
*Carl* has arrived from the south, riding a |2|.Domani razor.

* HP:Wounded MV:Winded > scan s
You disarm *Carl*'s weapon with one swift strike.
You pierce *Carl*'s right arm.

* HP:Wounded MV:Winded - Carl: Battered > k h.light
*Draz* is standing here, riding a |3|.warhorse.
The blight bear stands on its haunches, roaring madly.
*Carl* wields a steel-shafted lance.

* HP:Wounded MV:Winded - Carl: Battered > You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered >
*Carl* tries to lance you, but you parry successfully.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
You barely pierce *Carl*'s body.

* HP:Wounded MV:Winded - Carl: Battered >
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Carl: Battered > cha mood wimpy
k h.light
Mood changed to: Wimpy

k h.light
* HP:Wounded MV:Winded - Carl: Battered > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered > You do the best you can!
*Carl* leaves south riding a Domani razor.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > A shrill piercing scream reverberates through the area.
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

scan s
* HP:Wounded MV:Winded > k h.light
k h.light
*Draz* has arrived from the south, riding a |4|.warhorse.
*Carl* has arrived from the south, riding a |5|.Domani razor.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Winded > k h.light
You pierce *Carl*'s left leg.

* HP:Wounded MV:Winded - Carl: Battered > You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered > You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered >
*Draz* leaves west riding a warhorse.

* HP:Wounded MV:Winded - Carl: Battered > l
f
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Carl* is here, fighting YOU!, riding a |1|.Domani razor.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

You panic and attempt to flee! Battered >

e
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
*Draz* is standing here, riding a |1|.warhorse.
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
*Carl* is standing here, riding a |1|.Domani razor.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Winded > s

*Draz* has arrived from the west, riding a |2|.warhorse.

* HP:Wounded MV:Winded > *Draz* pounds your body hard.
No way! You're fighting for your life!

* HP:Wounded MV:Winded - Draz: Wounded > n

*CARL* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Winded - Draz: Wounded >
*Carl* lances your body very hard.
A ramshorned trolloc says 'You Draz!!! You will die before your time!! '
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'


* HP:Wounded MV:Winded - Draz: Wounded >
A Domani razor cocks its head up sharply.

* HP:Wounded MV:Winded - Draz: Wounded > cha mood brave

A fade slashes Draz's body.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
*Carl* lances your body hard.
*Draz* pounds your body hard.

* HP:Wounded MV:Winded - Draz: Wounded >
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Draz: Wounded >
A fade hisses 'This is the will of the Great Lord.'


* HP:Wounded MV:Winded - Draz: Wounded >
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Draz: Wounded > No way! You're fighting for your life!

* HP:Wounded MV:Winded - Draz: Wounded > A fade slashes Draz's left leg hard.
A ramshorned trolloc cleaves Draz's left leg very hard.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
You try to pierce *Draz*, but he parries successfully.
*Draz* pounds your right leg hard.
Mood changed to: Brave

* HP:Battered MV:Winded - Draz: Wounded >
*Carl* leaves west riding a Domani razor.

* HP:Battered MV:Winded - Draz: Wounded >
A fade slashes Draz's left arm very hard.
A ramshorned trolloc tries to cleave Draz, but he dodges the attack.
A ramshorned trolloc cleaves Draz's left leg hard.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he dodges the attack.
You pierce *Draz*'s body hard.

* HP:Battered MV:Winded - Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Battered MV:Winded - Draz: Wounded >
A fade slashes Draz's head extremely hard.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc cleaves Draz's body hard.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
You try to pierce *Draz*, but he parries successfully.

* HP:Battered MV:Winded - Draz: Battered > k h.light
k h.light
You do the best you can!

* HP:Battered MV:Winded - Draz: Battered > k h.light
*Draz* leaves west riding a warhorse.
They aren't here.

k h.light
* HP:Battered MV:Winded > k h.light
A shrill piercing scream reverberates through the area.
They aren't here.

* HP:Battered MV:Winded > They aren't here.

k h.light
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > k h.light
They aren't here.

* HP:Battered MV:Winded > k h.light
They aren't here.

scan w
* HP:Battered MV:Winded > k h.light
They aren't here.

* HP:Battered MV:Winded > *Draz* is standing here, riding a |3|.warhorse.

* HP:Battered MV:Winded > k h.light
They aren't here.

* HP:Battered MV:Winded > k h.light
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > k h.light
k h.light
They aren't here.

* HP:Battered MV:Winded > scan s
They aren't here.

* HP:Battered MV:Winded > k h.light
*Carl* is here, fighting the blight bear, riding a |4|.Domani razor.
The blight bear is here, fighting Carl.

* HP:Battered MV:Winded > scan w
They aren't here.

* HP:Battered MV:Winded > k h.light
TICK IN 5 SECONDS.
*Draz* is standing here, riding a |5|.warhorse.

* HP:Battered MV:Winded > s
They aren't here.

* HP:Battered MV:Winded > k h.light
k h.light
k h.light
k h.light
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* HP:Battered MV:Winded > k h.light
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > s
k h.light
They aren't here.

* HP:Battered MV:Winded > k h.light
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
*Carl* is standing here, riding a |1|.Domani razor.
A trolloc is here ruling a group of trollocs.

* HP:Battered MV:Winded > k h.light
You barely pierce *Carl*'s right foot.

* HP:Battered MV:Winded - Carl: Battered > You do the best you can!

* HP:Battered MV:Winded - Carl: Battered > You do the best you can!

* HP:Battered MV:Winded - Carl: Battered >
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Battered MV:Winded - Carl: Battered >
You barely pierce *Carl*'s right arm.

* HP:Battered MV:Winded - Carl: Battered > k h.light
You do the best you can!

s
* HP:Battered MV:Winded - Carl: Battered > k h.light
No way! You're fighting for your life!

s
* HP:Battered MV:Winded - Carl: Battered > k h.light
A Dhai'mon trolloc joins your fight!
A Dhai'mon trolloc tickles Carl's body with his crush.
You barely pierce *Carl*'s body.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered > No way! You're fighting for your life!

* HP:Wounded MV:Winded - Carl: Battered > s
You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered > k h.light
No way! You're fighting for your life!
*Carl* leaves north riding a Domani razor.

s
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > w
s
w
The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded > n
k h.light
k h.light
k h.light
k h.light
The Blight
[ obvious exits: N W ]
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
The corpse of the blight bear is lying here.

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > n
They aren't here.

* HP:Wounded MV:Winded > n
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > e
They aren't here.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Wounded MV:Winded > scan e
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»

* HP:Wounded MV:Winded > The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
The corpse of the enormous worm is lying here.
The corpse of a Dha'vol trolloc is lying here.

* HP:Wounded MV:Winded > The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Winded > e
s
k h.light
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A trolloc is here ruling a group of trollocs.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««

* HP:Wounded MV:Winded > w
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

scan s
* HP:Wounded MV:Winded > Your eyesight is not so keen.

* HP:Wounded MV:Winded > track
+
Some obvious fresh tracks of a warhorse (ridden) leaving vvsouthvv
Some obvious fresh tracks of a Domani razor (ridden) leaving vvsouthvv
Some obvious fresh tracks of Trucido leaving vvsouthvv
Some obvious fairly recent tracks of a Dha'vol trolloc leaving »»east»»
Some clear fairly recent tracks of a Dha'vol trolloc leaving »»east»»

* HP:Wounded MV:Winded > s
scan w
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ««west««

* HP:Wounded MV:Winded > Your eyesight is not so keen.

* HP:Wounded MV:Winded > n
e
n
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A trolloc is here ruling a group of trollocs.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > scan n
n
Your eyesight is not so keen.

n
* HP:Wounded MV:Winded > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Weary > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

scan s
* HP:Wounded MV:Weary >
* HP:Wounded MV:Weary > wher
s
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Wounded MV:Weary > sacn w
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
The corpse of the enormous worm is lying here.
The corpse of a Dha'vol trolloc is lying here.

* HP:Wounded MV:Weary > Arglebargle, glop-glyf!?!

wher
* HP:Wounded MV:Weary > Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Wounded MV:Weary > scan w

* HP:Wounded MV:Weary > w
s
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»

scan s
* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

* HP:Wounded MV:Weary >
* HP:Wounded MV:Weary > s
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
The corpse of the blighted tree is lying here. [2]

scan s
* HP:Wounded MV:Weary >
* HP:Wounded MV:Weary > s
scan s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
The corpse of the blight bear is lying here.

* HP:Wounded MV:Weary >
* HP:Wounded MV:Weary > n
n
n
e
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
The corpse of the blighted tree is lying here. [2]

* HP:Wounded MV:Weary > e
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

* HP:Wounded MV:Weary > n
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»

* HP:Wounded MV:Weary > The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
The corpse of the enormous worm is lying here.
The corpse of a Dha'vol trolloc is lying here.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««

* HP:Wounded MV:Weary > s
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.

kill bear
* HP:Wounded MV:Weary > cha mood wimpy
You pierce the blight bear's right foreleg extremely hard.

* HP:Wounded MV:Weary - the blight bear: Wounded > A shrill piercing scream reverberates through the area.
A fade leaves north.
A ramshorned trolloc leaves north.
A ramshorned trolloc leaves north.
A ramshorned trolloc leaves north.
A ramshorned trolloc leaves north.
The blight bear tries to hit you, but you deflect the blow.
You pierce the blight bear's head into bloody fragments!
You pierce the blight bear's head into bloody fragments!
Mood changed to: Wimpy

* HP:Wounded MV:Weary - the blight bear: Wounded >
The blight bear tries to hit you, but you deflect the blow.
You pierce the blight bear's left foreleg very hard.

* HP:Wounded MV:Weary - the blight bear: Battered > l
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear is here, fighting YOU!

* HP:Wounded MV:Weary - the blight bear: Battered > f
e
n
n
You panic and attempt to flee!


The blight bear tries to hit you, but you parry successfully.

You flee head over heels.
The Blight
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
The corpse of the enormous worm is lying here.
The corpse of a Dha'vol trolloc is lying here.
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Weary > scan w
Alas, you cannot go that way...

* HP:Wounded MV:Weary > *Draz* is standing here, riding a |1|.warhorse.

* HP:Wounded MV:Weary > scan w
*Draz* is standing here, riding a |2|.warhorse.

* HP:Wounded MV:Weary > k h.light
k h.light
k h.light
k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > A shrill piercing scream reverberates through the area.
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > 100
[change wimpy 100]
You will now flee if you go below 100 hit points.

scan w
* HP:Wounded MV:Weary > k h.light
*Draz* is standing here, riding a |3|.warhorse.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > w
They aren't here.

* HP:Wounded MV:Weary > k h.light
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
*Draz* is standing here, riding a |1|.warhorse.
*Carl* has arrived from the north, riding a |2|.Domani razor.

cha mood brave
* HP:Wounded MV:Weary > You tickle *Carl*'s body with your pierce.

* HP:Wounded MV:Weary - Carl: Beaten > *Carl* tries to lance you, but you parry successfully.
You pierce *Carl*'s body.
Mood changed to: Brave

* HP:Wounded MV:Weary - Carl: Beaten >
*Draz* leaves north riding a warhorse.

* HP:Wounded MV:Weary - Carl: Beaten >
*Draz* has arrived from the north, riding a |3|.warhorse.

* HP:Wounded MV:Weary - Carl: Beaten >
*Draz* tries to pound you, but you parry successfully.

* HP:Wounded MV:Weary - Carl: Beaten >
A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Weary - Carl: Beaten > cha mood wimpy

You pierce *Carl*'s head.
You barely pierce *Carl*'s left arm.

* HP:Wounded MV:Weary - Carl: Critical > f
Mood changed to: Wimpy

You panic and attempt to flee!Critical >


You flee head over heels.
The Blight
[ obvious exits: S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Haggard > carl is now your personal target!
w
TICK IN 5 SECONDS.
kill carl
kill carl
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
*Draz* is standing here, riding a |1|.warhorse.
*Carl* is standing here, riding a |2|.Domani razor.

kill carl
* HP:Wounded MV:Haggard > kill carl
You barely pierce *Carl*'s left leg.

* HP:Wounded MV:Haggard - Carl: Critical > You do the best you can!

* HP:Wounded MV:Haggard - Carl: Critical > You do the best you can!

* HP:Wounded MV:Haggard - Carl: Critical > You do the best you can!

* HP:Wounded MV:Haggard - Carl: Critical >
*Draz* tries to pound you, but you parry successfully.

* HP:Wounded MV:Haggard - Carl: Critical >
*Carl* tries to lance you, but you parry successfully.
You barely pierce *Carl*'s right leg.

* HP:Wounded MV:Haggard - Carl: Critical >
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Haggard - Carl: Critical > f
kill carl

*DRAZ* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Haggard - Carl: Critical >
*Draz* pounds your body very hard.
*Carl* lances your left foot hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.

*CARL* PANICS AND ATTEMPTS TO FLEE!

- Carl: Critical >
*Carl* leaves east riding a Domani razor.

You panic and attempt to flee!Wounded >

You flee head over heels.
The Blight
[ obvious exits: N S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
They aren't here.

* HP:Wounded MV:Weary > s
s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
*Draz* is standing here, riding a |1|.warhorse.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
The corpse of the enormous worm is lying here.
The corpse of a Dha'vol trolloc is lying here.

* HP:Wounded MV:Weary > w
s
s
s
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»

s
* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

* HP:Wounded MV:Weary > k h.light
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
The corpse of the blighted tree is lying here. [2]

* HP:Wounded MV:Weary > k h.light
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
The corpse of the blight bear is lying here.

k h.light
* HP:Wounded MV:Weary > k h.light
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
*Carl* is standing here, riding a |1|.Domani razor.
*Carl* leaves south riding a Domani razor.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > s
s
s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the blighted tree is lying here. [2]

k h.light
* HP:Wounded MV:Weary > k h.light
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Weary > k h.light
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving ^^north^^

k h.light
o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary > e
They aren't here.

o HP:Wounded MV:Weary > e
They aren't here.

k h.light
o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Weary > k h.light
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

s
* HP:Wounded MV:Weary > s
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

k h.light
* HP:Wounded MV:Weary > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Weary > Edge of the Foothills
[ obvious exits: N E W ]

* HP:Wounded MV:Haggard > w
They aren't here.

* HP:Wounded MV:Haggard > s
s
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
A crow is here flying around.
*Carl* is standing here, riding a |1|.Domani razor.

* HP:Wounded MV:Haggard > Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Haggard > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Haggard > In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Haggard > n
n
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

n
* HP:Wounded MV:Haggard > k h.light
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Wounded MV:Haggard > k h.light
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»

* HP:Wounded MV:Haggard > k h.light
k h.light
They aren't here.

* HP:Wounded MV:Haggard > k h.light
They aren't here.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > k h.light
They aren't here.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > sc
They aren't here.

k h.light
* HP:Wounded MV:Haggard > You have 203(400) hit and 24(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > k h.light
They aren't here.

* HP:Wounded MV:Haggard > k h.light

*Draz* has arrived from the west, riding a |1|.warhorse.

* HP:Wounded MV:Haggard > e
*Draz* leaves east riding a warhorse.
They aren't here.

* HP:Wounded MV:Haggard > k h.light
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving ««west««

k h.light
* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > n
Near the Foothills
[ obvious exits: S W ]

wher
* HP:Wounded MV:Haggard > sc
Players in your Zone
--------------------
Trucido - Near the Foothills
You catch the scent of horses nearby.

* HP:Wounded MV:Haggard > You have 203(400) hit and 20(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Wounded MV:Haggard > eq
You are using:
<held> a tiny glass rat
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a dust-covered cloak of the whirlwind
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a ruby-worked rapier
<worn about waist> a bronze belt of odd design
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Wounded MV:Haggard > l in purse
purse (used) :
[2] a large slab of meat
three gold crowns
eight copper pennys
[2] a throwing spike
[12] a package of iron rations

* HP:Wounded MV:Haggard > wher
Players in your Zone
--------------------
Trucido - Near the Foothills
You catch the scent of horses nearby.

* HP:Wounded MV:Haggard > l
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]

* HP:Wounded MV:Haggard > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Haggard > They aren't here.

k h.light
* HP:Wounded MV:Haggard > sc
k h.light
They aren't here.

* HP:Wounded MV:Haggard > You have 217(400) hit and 20(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > w
w
n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

wher
* HP:Wounded MV:Haggard > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^

* HP:Wounded MV:Haggard > rest
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > save
wher
You sit down and rest your tired bones.

* HP:Wounded MV:Haggard > sc
Saving Trucido.

* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > You have 217(400) hit and 14(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

sc
* HP:Wounded MV:Haggard > You have 217(400) hit and 14(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

sc
* HP:Wounded MV:Haggard > You have 217(400) hit and 14(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Haggard > sc
sc
You have 217(400) hit and 14(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Haggard > You have 217(400) hit and 14(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

sc
* HP:Wounded MV:Haggard > You have 217(400) hit and 14(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Haggard > sc
wher
You have 217(400) hit and 14(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Haggard > who
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > Players
-------
Raiste the Trolloc
Trucido the Bandito [Ahf'frait]

2 players displayed.

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > TICK IN 5 SECONDS.
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Haggard > where
where
where
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > where
where
Players in your Zone
--------------------
Trucido - The Blight

where
* HP:Wounded MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > sc
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > You have 232(400) hit and 51(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Weary > wher
who
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > Players
-------
Raiste the Trolloc
Trucido the Bandito [Ahf'frait]

2 players displayed.

* HP:Wounded MV:Weary > eq
You are using:
<held> a tiny glass rat
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a dust-covered cloak of the whirlwind
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a ruby-worked rapier
<worn about waist> a bronze belt of odd design
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Wounded MV:Weary > l in purse
wher
purse (used) :
[2] a large slab of meat
three gold crowns
eight copper pennys
[2] a throwing spike
[12] a package of iron rations

* HP:Wounded MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Weary > wher
wher
Players in your Zone
--------------------
Trucido - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Weary > st
Players in your Zone
--------------------
Trucido - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Weary > n
You stop resting, and stand up.

w
* HP:Wounded MV:Weary > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
A small stick is lying on the ground here.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Weary > scan n

* HP:Wounded MV:Weary > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»

* HP:Wounded MV:Weary > s
k h.light
k h.light
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > wher
They aren't here.

* HP:Wounded MV:Weary > k h.light
k h.light
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > her
Arglebargle, glop-glyf!?!

* HP:Wounded MV:Weary > wher
k h.light
k h.light
Players in your Zone
--------------------
Trucido - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > sc
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
You have 232(400) hit and 43(259) movement points.
You have scored 95957667 experience points and 105 quest points.
You need 2542333 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > *Draz* has arrived from the south, riding a |1|.warhorse.
You try to pierce *Draz*, but he deflects the blow.

* HP:Wounded MV:Weary - Draz: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Weary - Draz: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Weary - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Weary - Draz: Wounded > cha mood brave
You do the best you can!

* HP:Wounded MV:Weary - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Weary - Draz: Wounded > *Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he parries successfully.
You do the best you can!

* HP:WOUNDED MV:WEARY - DRAZ: WOUNDED > *DRAZ* PANICS AND ATTEMPTS TO FLEE!
Mood changed to: Brave

* HP:Wounded MV:Weary - Draz: Wounded >
*Draz* tries to pierce you, but you deflect the blow.
Draz swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You try to pierce *Draz*, but he parries successfully.
*Draz* leaves east riding a warhorse.

* HP:Wounded MV:Weary > k h.light
k h.light
k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary >
*Draz* has arrived from the east, riding a |2|.warhorse.

* HP:Wounded MV:Weary > k h.light
You try to pierce *Draz*, but he parries successfully.

* HP:Wounded MV:Weary - Draz: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Weary - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Weary - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.
The blighted tree tries to hit Draz, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

- Draz: Wounded >
*DRAZ* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
*Draz* sends the blighted tree sprawling with a powerful bash!
*Draz* sends the blighted tree sprawling with a powerful bash!
*Draz* sends the blighted tree sprawling with a powerful bash!

* HP:Wounded MV:Weary - Draz: Wounded >
*Draz* pounds your body extremely hard.
*Draz* pounds the blighted tree's body into bloody fragments!
*Draz* pounds the blighted tree's body into bloody fragments!
*Draz* pounds the blighted tree's body into bloody fragments!

* HP:Wounded MV:Weary - Draz: Wounded >
*Draz* looks at you.

* HP:Wounded MV:Weary - Draz: Wounded >
*Draz* pounds your left hand.
*Draz* pounds the blighted tree's head into bloody fragments!
*Draz* pounds the blighted tree's body into bloody fragments!
*Draz* pounds the blighted tree's right foreleg into bloody fragments!

* HP:Wounded MV:Weary - Draz: Wounded >
The blighted tree tries to hit Draz, but he dodges the attack.
The blighted tree tries to hit Draz, but he dodges the attack.
The blighted tree tries to hit Draz, but he parries successfully.
You try to pierce *Draz*, but he deflects the blow.

- Draz: Wounded >
*DRAZ* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
*Draz* sends the blighted tree sprawling with a powerful bash!
*Draz* sends the blighted tree sprawling with a powerful bash!
*Draz* sends the blighted tree sprawling with a powerful bash!

* HP:Battered MV:Weary - Draz: Wounded >
A shrill piercing scream reverberates through the area.

* HP:Battered MV:Weary - Draz: Wounded >
*Draz* pounds your right leg very hard.
*Draz* pounds the blighted tree's body into bloody fragments!
*Draz* pounds the blighted tree's left leg into bloody fragments!
*Draz* pounds the blighted tree's body into bloody fragments!

* HP:Battered MV:Weary - Draz: Wounded > cha mood wimpy

*Draz* pounds your body very hard.
*Draz* pounds the blighted tree's body into bloody fragments!
*Draz* pounds the blighted tree's body into bloody fragments!
*Draz* pounds the blighted tree's head into bloody fragments!

* HP:Battered MV:Weary - Draz: Wounded > f
e
e
n
n
Mood changed to: Wimpy

TICK IN 5 SECONDS.
You panic and attempt to flee! Wounded >

You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
*Draz* is here, fighting the blighted tree, riding a |1|.warhorse.
The blighted tree is here, fighting Draz.
The blighted tree is here, fighting Draz.
The blighted tree is here, fighting Draz.

* HP:Battered MV:Weary > The blighted tree tries to hit Draz, but he parries successfully.
Draz swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Draz, but he parries successfully.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving »»east»»
A small stick is lying on the ground here.

* HP:Battered MV:Haggard > The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««

* HP:Battered MV:Haggard > Alas, you cannot go that way...

* HP:Battered MV:Haggard > w
n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»

* HP:Battered MV:Haggard > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Haggard > n
n
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

* HP:Battered MV:Weary > n
n
n
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Battered MV:Weary > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Battered MV:Weary > e
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»

* HP:Battered MV:Weary > e
Alas, you cannot go that way...

* HP:Battered MV:Weary > n
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

* HP:Battered MV:Weary > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* HP:Battered MV:Weary > The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««

* HP:Battered MV:Weary > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Weary > scan n

* HP:Battered MV:Weary > scan w
Your eyesight is not so keen.

* HP:Battered MV:Weary > scan s
w

* HP:Battered MV:Weary > The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»

o HP:Battered MV:Weary > e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Weary > e
s
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««

s
* HP:Battered MV:Weary > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* HP:Battered MV:Weary > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Weary >
A shrill piercing scream reverberates through the area.

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > rest
wher
You sit down and rest your tired bones.

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > sc
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > You have 178(400) hit and 42(259) movement points.
You have scored 95956288 experience points and 105 quest points.
You need 2543712 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary >
A Dha'vol trolloc leaves south.

* HP:Battered MV:Weary > where
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight

wher
* HP:Battered MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blight

* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Battered MV:Weary > whois draz
wher
Lord Draz the Gaidin Master is a level 51 Gaidin Warder human.


* HP:Battered MV:Weary > Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Battered MV:Weary > TICK IN 5 SECONDS.
l
sc
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Winded > You have 208(400) hit and 83(259) movement points.
You have scored 95956288 experience points and 105 quest points.
You need 2543712 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Winded > sc
wher
You have 208(400) hit and 83(259) movement points.
You have scored 95956288 experience points and 105 quest points.
You need 2543712 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

who
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > Players
-------
Raiste the Trolloc
Trucido the Bandito [Ahf'frait]

2 players displayed.

* HP:Wounded MV:Winded > l
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Winded > wher
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

sc
* HP:Wounded MV:Winded > You have 208(400) hit and 83(259) movement points.
You have scored 95956288 experience points and 105 quest points.
You need 2543712 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Winded > sc
diag horse
You have 208(400) hit and 83(259) movement points.
You have scored 95956288 experience points and 105 quest points.
You need 2543712 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Winded > No-one by that name here.

* HP:Wounded MV:Winded > wher

A shrill piercing scream reverberates through the area.
A fade leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > st
s
You stop resting, and stand up.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

rest
* HP:Wounded MV:Winded > sc
You sit down and rest your tired bones.

* HP:Wounded MV:Winded > You have 223(400) hit and 81(259) movement points.
You have scored 95956288 experience points and 105 quest points.
You need 2543712 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Winded >
A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Winded > wher
who
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

sc
* HP:Wounded MV:Winded > Players
-------
Raiste the Trolloc
Trucido the Bandito [Ahf'frait]

2 players displayed.

* HP:Wounded MV:Winded > eq
You have 223(400) hit and 81(259) movement points.
You have scored 95956288 experience points and 105 quest points.
You need 2543712 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

* HP:Wounded MV:Winded > You are using:
<held> a tiny glass rat
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a dust-covered cloak of the whirlwind
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a ruby-worked rapier
<worn about waist> a bronze belt of odd design
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Wounded MV:Winded > l in purse
purse (used) :
[2] a large slab of meat
three gold crowns
eight copper pennys
[2] a throwing spike
[12] a package of iron rations

* HP:Wounded MV:Winded >
A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Winded > TICK IN 5 SECONDS.
l
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

l
* HP:Wounded MV:Winded > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > l
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

l
* HP:Wounded MV:Winded > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

l
* HP:Wounded MV:Winded > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

l
* HP:Wounded MV:Winded > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > st
You stop resting, and stand up.

scan w
* HP:Wounded MV:Winded > Your eyesight is not so keen.

* HP:Wounded MV:Winded > w
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded > e
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

n
* HP:Wounded MV:Weary > n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blight bear tries to hit you, but you deflect the blow.
You try to pierce the blight bear, but it parries successfully.
The blight bear tries to hit you, but you parry successfully.

w
* HP:Wounded MV:Winded - the blight bear: Scratched > w
No way! You're fighting for your life!

f
* HP:Wounded MV:Winded - the blight bear: Scratched > No way! You're fighting for your life!

You panic and attempt to flee!light bear: Scratched >


You flee head over heels.
The Blight
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
A crow is here flying around.
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is standing here, riding a |2|.warhorse.
*Carl* tries to lance you, but you parry successfully.

* HP:Wounded MV:Winded - Carl: Battered > f
s
*Draz* nods in agreement.
You panic and attempt to flee!

s

*Carl* tries to lance you, but you deflect the blow.
*Draz* tries to pierce you, but you parry successfully.

You flee head over heels.
The Blight
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > sc
They aren't here.

* HP:Wounded MV:Winded > diag horse
They aren't here.

* HP:Wounded MV:Winded > k h.light
You have 240(400) hit and 108(259) movement points.
You have scored 95956288 experience points and 105 quest points.
You need 2543712 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Wounded MV:Winded > k h.light
No-one by that name here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > Your blood freezes as you hear something's death cry.
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
*Draz* has arrived from the north, riding a |1|.warhorse.
*Carl* has arrived from the north, riding a |2|.Domani razor.
You barely pierce *Carl*'s body.
*CARL* PANICS AND ATTEMPTS TO FLEE!
*Carl* leaves north riding a Domani razor.

* HP:Wounded MV:Winded > k h.light
*Draz* starts barreling down on you, a bent hunting spear aimed at your chest.
You try to pierce *Draz*, but he parries successfully.

* HP:Wounded MV:Winded - Draz: Scratched >
You try to pierce *Draz*, but he parries successfully.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade hisses 'This is the will of the Great Lord.'


* HP:Wounded MV:Winded - Draz: Scratched > You do the best you can!

* HP:Wounded MV:Winded - Draz: Scratched > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Scratched >
*Draz* tries to pierce you, but you parry successfully.

cha mood brave
* HP:Wounded MV:Winded - Draz: Scratched > Mood changed to: Brave

* HP:Wounded MV:Winded - Draz: Scratched >
A fade slashes Draz's body very hard.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he deflects the blow.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Draz: Hurt >
*Draz* leaves west riding a warhorse.
*Draz* has arrived from the west, riding a |3|.warhorse.

* HP:Wounded MV:Winded > l draz

*Draz* struggles to barrel down on you, a bent hunting spear aimed at your chest.

* HP:Wounded MV:Winded > k h.light
A Dha'vol trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'


Draz has some small wounds and bruises.

*Draz* is using:
<used as light> a brass storm lantern
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> a surcoat with exquisite embroidery
<slung on back> a leather baldric
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bent hunting spear
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of animal-fur boots

* HP:Wounded MV:Winded > k h.light
You pierce *Draz*'s left foot.

* HP:Wounded MV:Winded - a Dha'vol trolloc: Scratched - Draz: Hurt > k h.light
You do the best you can!

* HP:Wounded MV:Winded - a Dha'vol trolloc: Scratched - Draz: Hurt > You do the best you can!

k h.light
* HP:Wounded MV:Winded - a Dha'vol trolloc: Scratched - Draz: Hurt >
You try to pierce *Draz*, but he parries successfully.

* HP:Wounded MV:Winded - a Dha'vol trolloc: Scratched - Draz: Hurt > You pierce *Draz*'s left leg extremely hard.
A fade hisses 'This is the will of the Great Lord.'

A fade slashes Draz's body very hard.
Draz swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
*Draz* pierces a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to cleave Draz, but he parries successfully.
You do the best you can!

k h.light
* HP:Wounded MV:Winded - a Dha'vol trolloc: Hurt - Draz: Hurt > k h.light
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* HP:Wounded MV:Winded - a Dha'vol trolloc: Hurt - Draz: Hurt > k h.light
You do the best you can!

* HP:Wounded MV:Winded - a Dha'vol trolloc: Hurt - Draz: Hurt >
*Draz* leaves west riding a warhorse.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light

A Dha'vol trolloc leaves west.

* HP:Wounded MV:Winded > w
They aren't here.

* HP:Wounded MV:Winded > k h.light
k h.light
k h.light
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
A trolloc is here commanding a fist of troops.
*Draz* is standing here, riding a |1|.warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k h.light
* HP:Wounded MV:Winded > k h.light
*Draz* leaves south riding a warhorse.
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > A Dha'vol trolloc leaves south.
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > s
k h.light
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A trolloc is here commanding a fist of troops.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > n
They aren't here.

* HP:Wounded MV:Winded > e
n
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k h.light
* HP:Wounded MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A crow is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
*Carl* is standing here, riding a |1|.Domani razor.

* HP:Wounded MV:Winded > You barely pierce *Carl*'s body.
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Carl: Battered >
*Carl* leaves north riding a Domani razor.

* HP:Wounded MV:Winded > n
k h.light
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Carl* is here, fighting the blight bear, riding a |1|.Domani razor.
The blight bear is here, fighting Carl.

k h.light
* HP:Wounded MV:Winded > k h.light
You tickle *Carl*'s left foot with your pierce.

* HP:Wounded MV:Winded - the blight bear: Scratched - Carl: Battered > You do the best you can!
*Carl* leaves north riding a Domani razor.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > TICK IN 5 SECONDS.
n
k h.light
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Carl* is standing here, riding a |1|.Domani razor.
A trolloc is here ruling a group of trollocs.

k h.light
* HP:Wounded MV:Winded > You pierce *Carl*'s body.
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Carl: Battered > You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered >
*Carl* tries to lance you, but you deflect the blow.
A Dhai'mon trolloc joins your fight!
You pierce *Carl*'s body.
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Carl: Battered >
*Carl* leaves west riding a Domani razor.

* HP:Wounded MV:Winded > w
k h.light
k h.light
k h.light
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
*Carl* is standing here, riding a |1|.Domani razor.

k h.light
* HP:Wounded MV:Winded > You pierce *Carl*'s right hand.
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Carl: Battered > You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered > You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered > k h.light
You tickle *Carl*'s body with your pierce.
You do the best you can!

* HP:Wounded MV:Winded - Carl: Battered > You do the best you can!
*Carl* leaves west riding a Domani razor.

k h.light
* HP:Wounded MV:Winded > w
k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
*Carl* is standing here, riding a |1|.Domani razor.

* HP:Wounded MV:Winded > You pierce *Carl*'s left arm.
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Carl: Beaten > k h.light
You pierce *Carl*'s body.
You do the best you can!

* HP:Wounded MV:Winded - Carl: Beaten > You do the best you can!

* HP:Wounded MV:Winded - Carl: Beaten > k h.light
s
k h.light
You pierce *Carl*'s body.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
You do the best you can!

* HP:Wounded MV:Winded - Carl: Beaten > No way! You're fighting for your life!

* HP:Wounded MV:Winded - Carl: Beaten > You do the best you can!
*Carl* leaves east riding a Domani razor.

s
o HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
k h.light
They aren't here.

* HP:Wounded MV:Winded > e
They aren't here.

* HP:Wounded MV:Winded > e
k h.light
They aren't here.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > n
They aren't here.

k h.light
* HP:Wounded MV:Winded > The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
A trolloc is here ruling a group of trollocs.

* HP:Wounded MV:Winded > w
k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
*Carl* is standing here, riding a |1|.Domani razor.

* HP:Wounded MV:Winded > You tickle *Carl*'s right leg with your pierce.
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Carl: Beaten > You do the best you can!

* HP:Wounded MV:Winded - Carl: Beaten >
*Carl* leaves west riding a Domani razor.

* HP:Wounded MV:Winded > l arl
w
You do not see that here.

* HP:Wounded MV:Winded > l carl
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
*Carl* is standing here, riding a |1|.Domani razor.

* HP:Wounded MV:Winded >
Carl looks pretty hurt.

*Carl* is using:
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a steel-shafted lance
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots

* HP:Wounded MV:Winded > s
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»

* HP:Wounded MV:Winded > s
s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

s
* HP:Wounded MV:Winded > The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Draz* is standing here, riding a |1|.warhorse.

* HP:Wounded MV:Winded > k h.light

*Draz* leaves east riding a warhorse.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > e
n
*Draz* has arrived from the east, riding a |2|.warhorse.
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded > s
They aren't here.

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
*Draz* has arrived from the west, riding a |1|.warhorse.
You try to pierce *Draz*, but he parries successfully.

k h.light
* HP:Wounded MV:Winded - Draz: Hurt > You do the best you can!

* HP:Wounded MV:Winded - Draz: Hurt > You do the best you can!

l
* HP:Wounded MV:Winded - Draz: Hurt >
You try to pierce *Draz*, but he deflects the blow.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade hisses 'This is the will of the Great Lord.'

A Dha'vol trolloc says 'You Draz!!! You will die before your time!! '

* HP:Wounded MV:Winded - Draz: Hurt > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
*Draz* is here, fighting YOU!, riding a |1|.warhorse.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A fade is here, fighting Draz.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded - Draz: Hurt >
A Dha'vol trolloc says 'You Draz!!! You will die before your time!! '
A fade hisses 'This is the will of the Great Lord.'

You try to pierce *Draz*, but he parries successfully.

* HP:Wounded MV:Winded - Draz: Hurt >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Wounded MV:Winded - Draz: Hurt >
A fade slashes Draz's body extremely hard.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
Draz swiftly dodges a ramshorned trolloc's attempt to cleave him.
You try to pierce *Draz*, but he deflects the blow.

* HP:Wounded MV:Winded - Draz: Hurt >
You try to pierce *Draz*, but he deflects the blow.

* HP:Wounded MV:Winded - Draz: Hurt >
A fade slashes Draz's right arm very hard.
A ramshorned trolloc tries to cleave Draz, but he dodges the attack.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc cleaves Draz's body.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
You disarm *Draz*'s weapon with one swift strike.
You pierce *Draz*'s body very hard.

* HP:Wounded MV:Winded - Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!

g spear
* HP:Wounded MV:Winded - Draz: Wounded > A fade slashes Draz's body extremely hard.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc barely cleaves Draz's right foot.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
You pierce *Draz*'s body very hard.
You pierce *Draz*'s left leg extremely hard.
You don't see a spear here.

* HP:Wounded MV:Winded - Draz: Wounded > k h.light
k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > A shrill piercing scream reverberates through the area.
A Dha'vol trolloc says 'You Draz!!! You will die before your time!! '
A fade hisses 'This is the will of the Great Lord.'

A fade slashes Draz's body very hard.
Draz swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he dodges the attack.
You try to pierce *Draz*, but he deflects the blow.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > k h.light

You try to pierce *Draz*, but he deflects the blow.
*Draz* wields a bone club.

k h.light
* HP:Wounded MV:Winded - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > n
You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > k h.light
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
No way! You're fighting for your life!

* HP:Wounded MV:Winded - Draz: Wounded > n
You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > k h.light

*Draz* leaves west riding a warhorse.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded > n
k h.light
They aren't here.

* HP:Wounded MV:Winded > s
Alas, you cannot go that way...

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > l

*Draz* has arrived from the west, riding a |1|.warhorse.

* HP:Wounded MV:Winded > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
*Draz* is standing here, riding a |1|.warhorse.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > k h.light
k h.light
You try to pierce *Draz*, but he deflects the blow.

k h.light
* HP:Wounded MV:Winded - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > k h.light

You try to pierce *Draz*, but he deflects the blow.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade hisses 'This is the will of the Great Lord.'

A Dha'vol trolloc says 'You Draz!!! You will die before your time!! '

* HP:Wounded MV:Winded - Draz: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Wounded MV:Winded - Draz: Wounded > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > k h.light
You do the best you can!

k h.light
* HP:Wounded MV:Winded - Draz: Wounded >
A fade slashes Draz's body very hard.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
You try to pierce *Draz*, but he parries successfully.

* HP:Wounded MV:Winded - Draz: Battered > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered > You do the best you can!

k h.light
* HP:Wounded MV:Winded - Draz: Battered >
A Dha'vol trolloc says 'You Draz!!! You will die before your time!! '
A fade hisses 'This is the will of the Great Lord.'


* HP:Wounded MV:Winded - Draz: Battered > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered >
*Draz* looks at you.

* HP:Wounded MV:Winded - Draz: Battered > You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered > 00

You pierce *Draz*'s head very hard.

* HP:Wounded MV:Winded - Draz: Battered > [change mood berserk]
Mood changed to: Berserk

* HP:Wounded MV:Winded - Draz: Battered >
A fade tries to slash Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
You try to pierce *Draz*, but he deflects the blow.

* HP:Wounded MV:Winded - Draz: Battered >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Wounded MV:Winded - Draz: Battered >
You disarm *Draz*'s weapon with one swift strike.
You pierce *Draz*'s head extremely hard.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

* HP:Wounded MV:Winded - Draz: Battered >
A fade tries to slash Draz, but he parries successfully.
Draz swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
*Draz* skillfully wields a bent hunting spear from a leather baldric.
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he deflects the blow.
*Draz* leaves west riding a warhorse.

k h.light
* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

cha mood brave
* HP:Wounded MV:Winded > cha mood brave
They aren't here.

* HP:Wounded MV:Winded > cha mood brave
You try to calm down, but can't.

* HP:Wounded MV:Winded > cha mood brave
You try to calm down, but can't.

* HP:Wounded MV:Winded > You try to calm down, but can't.

* HP:Wounded MV:Winded > cha mood brave
You try to calm down, but can't.

* HP:Wounded MV:Winded > A shrill piercing scream reverberates through the area.
You try to calm down, but can't.

* HP:Wounded MV:Winded > cha mood brave
cha mood brave
Mood changed to: Brave
Wimpy reset to: 120 hit points.

cha mood brave
* HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Wounded MV:Winded > 10
w
k h.light
Arglebargle, glop-glyf!?!

k h.light
* HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > *Draz* has arrived from the south, riding a |1|.warhorse.
*Carl* has arrived from the south, riding a |2|.Domani razor.
You barely pierce *Carl*'s body.

* HP:Wounded MV:Winded - Carl: Beaten > 100
*Draz* pierces your right leg hard.
[change wimpy 100]
You will now flee if you go below 100 hit points.

* HP:Wounded MV:Winded - Carl: Beaten >
*Draz* tries to pierce you, but you parry successfully.
*Carl* tries to lance you, but you deflect the blow.
You barely pierce *Carl*'s body.

* HP:Wounded MV:Winded - Carl: Beaten > cha mood wimpy
Mood changed to: Wimpy

* HP:Wounded MV:Winded - Carl: Beaten >
You tickle *Carl*'s head with your pierce.

* HP:Wounded MV:Winded - Carl: Beaten >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Wounded MV:Winded - Carl: Beaten >
You dodge a bash from *Carl* who loses his balance and falls!

* HP:Wounded MV:Winded - Carl: Beaten > TICK IN 5 SECONDS.

A shrill piercing scream reverberates through the area.
You tickle *Carl*'s right leg with your pierce.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

* HP:Wounded MV:Winded - Carl: Beaten > carl is now your personal target!

You tickle *Carl*'s body with your pierce.

d - Carl: Beaten >
*DRAZ* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Winded - Carl: Beaten >
*Draz* pierces your body hard.

* HP:Wounded MV:Winded - Carl: Beaten >
*Carl* lances your left arm hard.
*Draz* pierces your body.

* HP:Wounded MV:Winded - Carl: Beaten >
*Carl* lances your left leg hard.
*Draz* pierces your right arm hard.
*Draz* pierces your body hard.

* HP:Battered MV:Winded - Carl: Beaten >
*Draz* tries to pierce you, but you parry successfully.
You pierce *Carl*'s body.

l draz
* HP:Battered MV:Winded - Carl: Beaten > *Draz* tries to pierce you, but you parry successfully.

Draz has some big nasty wounds and scratches.

*Draz* is using:
<used as light> a brass storm lantern
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> a surcoat with exquisite embroidery
<slung on back> a leather baldric
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bent hunting spear
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of animal-fur boots

f
You panic and attempt to flee!: Beaten >


You dodge a bash from *Carl* who loses his balance and falls!


You flee head over heels.
The Blight
[ obvious exits: N S D ]
Multiple possible map positions after fleeing. Guessing...
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Winded > n
n
e
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

e
* HP:Battered MV:Winded > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

* HP:Battered MV:Winded > e
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

s
* HP:Battered MV:Winded > s
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
A crow is here flying around.

* HP:Battered MV:Winded > w
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > s
k h.light
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
A huge femur lies on the ground here, its end wrapped in leather.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

k h.light
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > k h.light
They aren't here.

k h.light
* HP:Battered MV:Winded > k h.light
They aren't here.

* HP:Battered MV:Winded > They aren't here.

sc
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > k h.light
You have 197(400) hit and 106(259) movement points.
You have scored 95962593 experience points and 105 quest points.
You need 2537407 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Battered MV:Winded > k h.light
A shrill piercing scream reverberates through the area.
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > g club
You get a bone club.

* HP:Battered MV:Winded > l
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Winded > eq
You are using:
<held> a tiny glass rat
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a dust-covered cloak of the whirlwind
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a ruby-worked rapier
<worn about waist> a bronze belt of odd design
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Battered MV:Winded > inv
You are carrying:
a bone club

* HP:Battered MV:Winded > put all purse
A bone club won't fit in a small purse.

* HP:Battered MV:Winded >
A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Winded > k h.light
k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > l
They aren't here.

* HP:Wounded MV:Winded > look
Preparing to find this room on the map.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
k h.light
k h.light

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > w
They aren't here.

* HP:Wounded MV:Winded > k h.light
k h.light
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is standing here, riding a |2|.warhorse.

k h.light
* HP:Wounded MV:Winded > k h.light
*Draz* tries to pierce you, but you deflect the blow.
You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered > You try to pierce *Draz*, but he deflects the blow.
*Draz* tries to pierce you, but you deflect the blow.
You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered > You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered >
*Carl* tries to lance you, but you deflect the blow.

* HP:Wounded MV:Winded - Draz: Battered > You try to pierce *Draz*, but he deflects the blow.
*Draz* tries to pierce you, but you parry successfully.
You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered > k h.light
You do the best you can!

* HP:Wounded MV:Winded - Draz: Battered >
*Carl* tries to lance you, but you parry successfully.
You try to pierce *Draz*, but he deflects the blow.
*Draz* tries to pierce you, but you deflect the blow.

f
You panic and attempt to flee! Battered >


You flee head over heels.
The Blight
[ obvious exits: N S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Winded > s
s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the blighted tree is lying here. [2]

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > e
e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
A small stick is lying on the ground here.

n
* HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

* HP:Wounded MV:Winded > k h.light
The Blight
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > wher
They aren't here.

* HP:Wounded MV:Winded > k h.light
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > inv
They aren't here.

* HP:Wounded MV:Winded > k h.light
You are carrying:
a bone club

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
A shrill piercing scream reverberates through the area.
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

TICK IN 5 SECONDS.
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
k h.light
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You are hungry.
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > g ration purse
You get a package of iron rations from a small purse.

* HP:Wounded MV:Winded > eat ration
k h.light
You eat the rations.
You are full.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > sc
They aren't here.

k h.light
* HP:Wounded MV:Winded > You have 225(400) hit and 126(259) movement points.
You have scored 95961214 experience points and 105 quest points.
You need 2538786 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

k h.light
* HP:Wounded MV:Winded > s
They aren't here.

w
* HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»

* HP:Wounded MV:Winded > The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««

* HP:Wounded MV:Winded > w
n
n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Winded > e
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > w
s
s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Winded > e
e
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Winded > n
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ^^north^^

* HP:Wounded MV:Winded > The Blight
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Winded > They aren't here.

track
+ d >
Some obvious recent tracks of a warhorse (ridden) leaving vvsouthvv
Some obvious fresh tracks of Trucido leaving vvsouthvv
Some clear recent tracks of a rat leaving vvsouthvv

* HP:Wounded MV:Winded > k h.light
They aren't here.

* HP:Wounded MV:Winded > wher
k h.light
Players in your Zone
--------------------
Trucido - The Blight

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > s
s
s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

s
* HP:Wounded MV:Winded > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > wher
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Trucido - Path to Tarwin's Gap

* HP:Wounded MV:Winded > n
n
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv

w
* HP:Wounded MV:Winded > w
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««

* HP:Wounded MV:Winded > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]

* HP:Wounded MV:Winded > wher
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A snake is crawling through the water here.
A cringing trolloc whelp cowers before you.
A squirrel is here, chittering.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Trucido - In a Dying Orchard
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > w
w
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
A juicy looking apple has fallen to the ground. [5]
A cringing trolloc whelp cowers before you.

w
* HP:Wounded MV:Winded > s
A Small Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded > k h.light
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Weary > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A large stone well is here.
A green woodpecker is visible flying high in the sky.
A squirrel is here, chittering.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > s
e
e
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»

* HP:Wounded MV:Weary > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ««west««

* HP:Wounded MV:Weary > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A mole is here, looking sickly.
A green woodpecker is here flying around.
A raven is here, watching.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded MV:Weary > s
e
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

* HP:Wounded MV:Weary > Under the Angel
[ obvious exits: S W ]
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is standing here, riding a |2|.warhorse.
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.
|3|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Wounded MV:Weary > snick
w
You snicker softly.
*Carl* tries to lance you, but you parry successfully.

* HP:Wounded MV:Weary - Carl: Battered > No way! You're fighting for your life!

* HP:Wounded MV:Weary - Carl: Battered > f
w
n
You panic and attempt to flee!

*Draz* skillfully wields a bent hunting spear from a leather baldric.
*Draz* tries to pierce you, but you deflect the blow.
You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
Alas, you cannot go that way...

* HP:Wounded MV:Weary > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A mole is here, looking sickly.
A green woodpecker is here flying around.
A raven is here, watching.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded MV:Weary > w
w
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ««west««

* HP:Wounded MV:Weary > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»

* HP:Wounded MV:Weary > look
Preparing to find this room on the map.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»

* HP:Wounded MV:Weary > w
w
k h.light
Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving »»east»»

* HP:Wounded MV:Weary > k h.light
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > wher
k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
Players in your Zone
--------------------
Trucido - The Crossroads
You catch the scent of horses nearby.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > sc
They aren't here.

k h.light
* HP:Wounded MV:Weary > You have 239(400) hit and 52(259) movement points.
You have scored 95961214 experience points and 105 quest points.
You need 2538786 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > 100
[change wimpy 100]
You will now flee if you go below 100 hit points.

wher
* HP:Wounded MV:Weary > k h.light
Players in your Zone
--------------------
Trucido - The Crossroads
You catch the scent of horses nearby.

k h.light
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > TICK IN 5 SECONDS.
They aren't here.

* HP:Wounded MV:Weary > k h.light
They aren't here.

k h.light
* HP:Wounded MV:Weary > k h.light
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > k h.light
k h.light
k h.light
k h.light
They aren't here.

* HP:Wounded MV:Weary > k h.light
Your heartbeat calms down more as you feel less panicked.
Timer now at 59 secs.
Timer now at 63 secs.
*Draz* has arrived from the east, riding a |1|.warhorse.
You try to pierce *Draz*, but he parries successfully.

k h.light
* HP:Wounded MV:Winded - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > You do the best you can!

* HP:Wounded MV:Winded - Draz: Wounded > cha mood brave
Mood changed to: Brave

* HP:Wounded MV:Winded - Draz: Wounded >
*Draz* tries to pierce you, but you parry successfully.
A strong trolloc tries to pound Draz, but he deflects the blow.
You pierce *Draz*'s left leg very hard.

* HP:Wounded MV:Winded - Draz: Wounded >
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he parries successfully.

* HP:Wounded MV:Winded - Draz: Wounded >
A strong trolloc tries to pound Draz, but he parries successfully.
*Draz* pierces your body hard.
You pierce *Draz*'s head extremely hard.

* HP:Wounded MV:Winded - Draz: Wounded >
*Draz* pierces your body hard.
You pierce *Draz*'s body very hard.

* HP:Wounded MV:Winded - Draz: Battered >
*Carl* has arrived from the north, riding a |2|.Domani razor.

* HP:Wounded MV:Winded - Draz: Battered >
A strong trolloc tries to pound Draz, but he deflects the blow.
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he deflects the blow.

* HP:Wounded MV:Winded - Draz: Battered >
*Carl* tries to lance you, but you parry successfully.

* HP:Wounded MV:Winded - Draz: Battered >
*Draz* pierces your left leg.

* HP:Wounded MV:Winded - Draz: Battered >
A strong trolloc tries to pound Draz, but he parries successfully.
*Draz* tries to pierce you, but you parry successfully.
You pierce *Draz*'s body very hard.

d - Draz: Battered >
*CARL* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Winded - Draz: Battered >
*Carl* lances your right leg very hard.
A strong trolloc tries to pound Draz, but he parries successfully.
*Draz* pierces your body hard.

* HP:Battered MV:Winded - Draz: Battered >
*Carl* lances your body very hard.
A strong trolloc pounds Draz's body hard.
*Draz* pierces your body hard.

* HP:Battered MV:Winded - Draz: Battered >
Draz assumes a defensive striking posture.

* HP:Battered MV:Winded - Draz: Battered >
A strong trolloc tries to pound Draz, but he deflects the blow.
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Winded - Draz: Battered >
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he deflects the blow.

ed - Draz: Battered >
*CARL* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Battered MV:Winded - Draz: Battered >
*Carl* lances your right foot hard.
A strong trolloc tries to pound Draz, but he deflects the blow.
*Draz* pierces your body very hard.

* HP:Battered MV:Winded - Draz: Battered > cha mood wimpy

*Draz* pierces your head hard.

- Draz: Battered >
*Carl* lances your right arm hard.
A strong trolloc tries to pound Draz, but he parries successfully.
*Draz* pierces your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
Last edited by Trucido on Thu Oct 08, 2020 3:41 am, edited 1 time in total.

Trucido
Posts: 16
Joined: Sun Apr 15, 2018 6:08 am

Re: Good fun, powerful risk #2

Post by Trucido » Thu Oct 08, 2020 3:37 am

[ obvious exits: E W ]
n
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of a trolloc leaving »»east»»
Mood changed to: Wimpy

* HP:Beaten MV:Winded > n
Alas, you cannot go that way...

* HP:Beaten MV:Winded > Alas, you cannot go that way...

* HP:Beaten MV:Winded > w
n
n
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving ^^north^^
A large wooden catapult has been erected here.
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is here, fighting a strong trolloc, riding a |2|.warhorse.
A strong trolloc is here, fighting Draz.

n
* HP:Beaten MV:Winded > A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A snake is crawling through the water here.
A raven is visible flying high in the sky.
A raven is here, watching.
A cringing trolloc whelp cowers before you.

* HP:Beaten MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A mole is here, looking sickly.

* HP:Beaten MV:Winded > w
The Decaying Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a horse leaving ««west««
A spotted horse wanders skittishly around here.
A wilted tree leans to one side, on the brink of death.

* HP:Beaten MV:Winded > w
A SPOTTED HORSE PANICS AND ATTEMPTS TO FLEE!
A spotted horse leaves west.
The Decaying Forest
[ obvious exits: N E S ]
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A spotted horse wanders skittishly around here.

* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > n
w
w
The Decaying Forest
[ obvious exits: S W ]

w
* HP:Beaten MV:Weary > The Blighted Forest
[ obvious exits: E W ]

* HP:Beaten MV:Weary > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > ope deadrots
l w
I see no deadrots here.

* HP:Beaten MV:Weary > * HP:Beaten MV:Weary > ope deadroots
l w
Ok.

* HP:Beaten MV:Weary > The deadroots is open.

* HP:Beaten MV:Weary > wher
k h.light
k h.light
Players in your Zone
--------------------
Trucido - The Blighted Woods
You catch the scent of horses nearby.

k h.light
* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > They aren't here.

k h.light
* HP:Beaten MV:Weary >
Your blood freezes as you hear something's death cry.

look
Preparing to find this room on the map.
* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > k h.light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

k h.light
* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > k h.light
k h.light
k h.light
k h.light
They aren't here.

k h.light
* HP:Beaten MV:Weary > k h.light
k h.light
They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > sc
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
You have 106(400) hit and 70(259) movement points.
You have scored 95961914 experience points and 105 quest points.
You need 2538086 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > They aren't here.

k h.light
* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

inv
* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > You are carrying:
a bone club

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > stat
They aren't here.

k h.light
* HP:Beaten MV:Weary > You are a 502 year old male trolloc hunter.
Your height is 6 feet, 3 inches, and you weigh 211.0 lbs.
You are carrying 15.0 lbs and wearing 47.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 84, Parrying bonus: 141, Total def: 225
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Beaten MV:Weary > BMI = 0.3751
k h.light
They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > k h.light
k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > They aren't here.

k h.light
* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary > k h.light
They aren't here.

* HP:Beaten MV:Weary >
*Draz* has arrived from the east, riding a |1|.warhorse.
*Carl* has arrived from the east, riding a |2|.Domani razor.

* HP:Beaten MV:Weary > k h.light
TICK IN 5 SECONDS.
*Draz* tries to pierce you, but you parry successfully.
You do the best you can!

* HP:Beaten MV:Weary - Draz: Battered > k h.light
*Draz* closes the deadroots.
You do the best you can!

* HP:Beaten MV:Weary - Draz: Battered > You do the best you can!
*Carl* tries to lance you, but you deflect the blow.

* HP:Beaten MV:Weary - Draz: Battered >
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Weary - Draz: Battered > open deadroots

You try to pierce *Draz*, but he parries successfully.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

*Draz* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Weary - Draz: Battered > f
Ok.

You panic and attempt to flee!attered >


*Draz* closes the deadroots.


You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
The corpse of a rat is lying here.

* HP:Beaten MV:Weary > w
k h.light
k h.light
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
*Carl* is here, fighting a Dha'vol trolloc, riding a |1|.Domani razor.
*Draz* is here, fighting a ramshorned trolloc, riding a |2|.warhorse.
A Dha'vol trolloc is here, fighting Carl.
A ramshorned trolloc is here, fighting Draz.
A hooded myrddraal is here, fighting Carl.

k h.light
* HP:Beaten MV:Weary > k h.light
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Weary - a ramshorned trolloc: Scratched - Draz: Battered > You do the best you can!

* HP:Beaten MV:Weary - a ramshorned trolloc: Scratched - Draz: Battered > k h.light
You do the best you can!

* HP:Beaten MV:Weary - a ramshorned trolloc: Scratched - Draz: Battered > k h.light
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* HP:Beaten MV:Weary - a ramshorned trolloc: Scratched - Draz: Battered > You do the best you can!

* HP:Beaten MV:Weary - a ramshorned trolloc: Scratched - Draz: Battered > *Draz* leaves east riding a warhorse.
You pierce *Carl*'s body.

* HP:Beaten MV:Weary - a Dha'vol trolloc: Scratched - Carl: Battered > open deadroots
Ok.

k h.light
* HP:Beaten MV:Weary - a Dha'vol trolloc: Scratched - Carl: Battered > You do the best you can!

k h.light
* HP:Beaten MV:Weary - a Dha'vol trolloc: Scratched - Carl: Battered > A ramshorned trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc cleaves Carl's body.
You tickle *Carl*'s body with your pierce.
*Carl* tries to lance a Dha'vol trolloc, but he parries successfully.
A hooded myrddraal slashes Carl's body hard.
A Dha'vol trolloc barely tickles Carl's right leg with his crush.
The sun disappears beneath the western horizon.
Your heartbeat calms down more as you feel less panicked.
Timer now at 66 secs.
*Draz* has arrived from the east, riding a |3|.warhorse.
You do the best you can!

k h.light
* HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Carl: Battered >
*Draz* pierces your body hard.

* HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Carl: Battered > k h.light
*Draz* tries to pierce you, but you deflect the blow.
You pierce *Carl*'s body.
You do the best you can!

* HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Carl: Battered > You do the best you can!

f
* HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Carl: Battered >
*CARL* PANICS AND ATTEMPTS TO FLEE!

You panic and attempt to flee!vol trolloc: Scratched - Carl: Battered >
*Carl* leaves north riding a Domani razor.


You flee head over heels.
Among the Blighted Trees
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

* HP:Beaten MV:Winded > s
k h.light
An Open Field
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
A cringing trolloc whelp cowers before you.

n
* HP:Beaten MV:Winded > n
They aren't here.

* HP:Beaten MV:Winded > k h.light
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

k h.light
* HP:Beaten MV:Winded > k h.light
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

k h.light
* HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

* HP:Beaten MV:Winded > k h.light
They aren't here.

* HP:Beaten MV:Winded > They aren't here.

k h.light
* HP:Beaten MV:Winded >
*Carl* has arrived from the north, riding a |1|.Domani razor.

* HP:Beaten MV:Winded > k h.light
You pierce *Carl*'s right arm.

k h.light
* HP:Beaten MV:Winded - Carl: Beaten > *Carl* tries to lance you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You pierce *Carl*'s right hand.
You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > k h.light
You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

open deadroots
* HP:Beaten MV:Winded - Carl: Beaten >
*Draz* has arrived from the north, riding a |2|.warhorse.

* HP:Beaten MV:Winded - Carl: Beaten > Ok.

- Carl: Beaten >
*Draz* pierces your left leg hard.
You panic and attempt to flee!


*CARL* PANICS AND ATTEMPTS TO FLEE!


You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.

* HP:Beaten MV:Winded > s
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Draz* is standing here, riding a |1|.warhorse.
*Carl* is here, fighting a Dha'vol trolloc, riding a |2|.Domani razor.
A Dha'vol trolloc is here, fighting Carl.
A ramshorned trolloc is here, fighting Carl.
A hooded myrddraal is here, fighting Carl.
*CARL* PANICS AND ATTEMPTS TO FLEE!

k h.light
* HP:Beaten MV:Winded > k h.light
k h.light
k h.light
You try to pierce *Draz*, but he parries successfully.

k h.light
* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > k h.light
You do the best you can!
*Carl* leaves north riding a Domani razor.

* HP:Beaten MV:Winded - Draz: Battered > k h.light
You do the best you can!

- Draz: Battered >
You dodge a bash from *Draz* who loses his balance and falls!
You panic and attempt to flee!

k h.light
You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
*Carl* is standing here, riding a |1|.Domani razor.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
You tickle *Carl*'s left foot with your pierce.

* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > f
You do the best you can!

You panic and attempt to flee!Beaten >


You flee head over heels.
Edge of the Blighted Forest
[ obvious exits: N S ]
Correcting map position after fleeing.
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A cringing trolloc whelp cowers before you.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Winded > k h.light
k h.light
k h.light
They aren't here.

k h.light
* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > k h.light
They aren't here.

* HP:Beaten MV:Winded > k h.light
They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

* HP:Beaten MV:Winded > They aren't here.

k h.light
k h.light
* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > sc
k h.light
They aren't here.
*Carl* has arrived from the south, riding a |1|.Domani razor.

* HP:Beaten MV:Winded > You have 96(400) hit and 84(259) movement points.
You have scored 95960209 experience points and 105 quest points.
You need 2539791 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.
*Carl* tries to lance you, but you parry successfully.

k h.light
* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten >
You tickle *Carl*'s body with your pierce.
A raven now follows Carl.
The blighted tree barely tickles Carl's head with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

* HP:Beaten MV:Winded - Carl: Beaten > f

You disarm *Carl*'s weapon with one swift strike.
You pierce *Carl*'s left leg.
*Draz* has arrived from the south, riding a |2|.warhorse.

s
* HP:Beaten MV:Winded - Carl: Beaten > s
*Draz* leaves north riding a warhorse.
You panic and attempt to flee!


*Carl* wields a steel-shafted lance.
*Carl* puts a water skin on his belt.


*CARL* PANICS AND ATTEMPTS TO FLEE!


*Draz* has arrived from the north, riding a |3|.warhorse.


*Draz* tries to pierce you, but you parry successfully.


*Draz* tries to pierce you, but you parry successfully.
The blighted tree tickles Carl's body with its hit.
The blighted tree tickles Carl's left arm with its hit.
The blighted tree tickles Carl's body with its hit.
*Carl* lances your right leg very hard.
*Carl* leaves south riding a Domani razor.

You flee head over heels.
Remote Corner of the Grove
[ obvious exits: E S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
A huge misshapen bear with large tusks, howls hungrily.
A baby lizard scampers about.
You smell something remniscent of death as you enter this place.
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
*Draz* is standing here, riding a |1|.warhorse.
A cringing trolloc whelp cowers before you.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* HP:Beaten MV:Winded > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Carl* is standing here, riding a |1|.Domani razor.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.

* HP:Beaten MV:Winded > k h.light

*Carl* lances your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Decaying Forest
[ obvious exits: W ]
Failed to correct map position after fleeing.
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
They aren't here.

* HP:Beaten MV:Weary > sc
You have 83(400) hit and 76(259) movement points.
You have scored 95960525 experience points and 105 quest points.
You need 2539475 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Beaten MV:Weary > l
Decaying Forest
The northern parts of the blighted forest seem to have been the parts most
affected by the evil up north. Almost all the trees are dead and many have
fallen over. The terrain makes it hard to pass and the deceptive ground
hides holes where one easily can break a leg or two. The forest goes on to
the west.
[ obvious exits: W ]
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««

* HP:Beaten MV:Weary > wher
Players in your Zone
--------------------
Trucido - Decaying Forest
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > l
Decaying Forest
The northern parts of the blighted forest seem to have been the parts most
affected by the evil up north. Almost all the trees are dead and many have
fallen over. The terrain makes it hard to pass and the deceptive ground
hides holes where one easily can break a leg or two. The forest goes on to
the west.
[ obvious exits: W ]
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««

* HP:Beaten MV:Weary > look
Preparing to find this room on the map.
Decaying Forest
The northern parts of the blighted forest seem to have been the parts most
affected by the evil up north. Almost all the trees are dead and many have
fallen over. The terrain makes it hard to pass and the deceptive ground
hides holes where one easily can break a leg or two. The forest goes on to
the west.
[ obvious exits: W ]

Matching room found! Correcting map position.

There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««

* HP:Beaten MV:Weary > sc
You have 83(400) hit and 76(259) movement points.
You have scored 95960525 experience points and 105 quest points.
You need 2539475 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Beaten MV:Weary > wher
Players in your Zone
--------------------
Trucido - Decaying Forest
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > sc
You have 83(400) hit and 76(259) movement points.
You have scored 95960525 experience points and 105 quest points.
You need 2539475 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Beaten MV:Weary > wher
Players in your Zone
--------------------
Trucido - Decaying Forest
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > sc
You have 83(400) hit and 76(259) movement points.
You have scored 95960525 experience points and 105 quest points.
You need 2539475 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

* HP:Beaten MV:Weary > wher
Players in your Zone
--------------------
Trucido - Decaying Forest
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > stat
You are a 502 year old male trolloc hunter.
Your height is 6 feet, 3 inches, and you weigh 211.0 lbs.
You are carrying 15.0 lbs and wearing 47.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 84, Parrying bonus: 141, Total def: 225
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT

BMI = 0.3751
* HP:Beaten MV:Weary > l
Decaying Forest
The northern parts of the blighted forest seem to have been the parts most
affected by the evil up north. Almost all the trees are dead and many have
fallen over. The terrain makes it hard to pass and the deceptive ground
hides holes where one easily can break a leg or two. The forest goes on to
the west.
[ obvious exits: W ]
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««

* HP:Beaten MV:Weary > sc
The night has begun.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
You have 96(400) hit and 110(259) movement points.
You have scored 95960525 experience points and 105 quest points.
You need 2539475 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Beaten MV:Winded > w
s
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
A lynx creeps low to the ground, hunting for food.

o HP:Beaten MV:Winded > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > open deadroots
w
Ok.

o HP:Beaten MV:Winded > Under the Big Tree
[ obvious exits: E ]

o HP:Beaten MV:Winded > hide club
e
You hide a bone club.

o HP:Beaten MV:Winded > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Beaten MV:Winded > sc
You have 96(400) hit and 102(259) movement points.
You have scored 95960525 experience points and 105 quest points.
You need 2539475 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

stat
o HP:Beaten MV:Winded > k h.light
You are a 502 year old male trolloc hunter.
Your height is 6 feet, 3 inches, and you weigh 211.0 lbs.
You are carrying 0.0 lbs and wearing 47.0 lbs, very light.
Your base abilities are: Str:19 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 154, Dodging bonus: 88, Parrying bonus: 144, Total def: 232
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT

BMI = 0.3751
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > wher
They aren't here.

o HP:Beaten MV:Winded > k h.light
Players in your Zone
--------------------
Trucido - The Blighted Woods
You catch the scent of horses nearby.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > sc
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > You have 96(400) hit and 102(259) movement points.
You have scored 95960525 experience points and 105 quest points.
You need 2539475 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > rest
They aren't here.

o HP:Beaten MV:Winded > k h.light
You sit down and rest your tired bones.

o HP:Beaten MV:Winded > Nah... You feel too relaxed to do that..

o HP:Beaten MV:Winded >
*Draz* has arrived from the south, riding a |1|.warhorse.

* HP:Beaten MV:Winded > st
k h.light
k h.light
You stop resting, and stand up.

k h.light
* HP:Beaten MV:Winded > k h.light
You try to pierce *Draz*, but he deflects the blow.

k h.light
* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You try to pierce *Draz*, but he parries successfully.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded >
You try to pierce *Draz*, but he parries successfully.

- Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
Among the Blighted Trees
[ obvious exits: N S W ]
Failed to correct map position after fleeing.
There are some tracks of an animal leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ««west««
*Carl* is resting here, riding a |1|.Domani razor.
A cringing trolloc whelp cowers before you.

cha mood brave
* HP:Beaten MV:Winded > Mood changed to: Brave

s
* HP:Beaten MV:Winded >
*Carl* stops resting, and clambers on his feet.

* HP:Beaten MV:Winded > k h.light

*Carl* lances your body.

k h.light
k h.light
* HP:Beaten MV:Winded - Carl: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Winded - Carl: Beaten > k h.light
You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > cha mood wimpy
f
You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > Mood changed to: Wimpy

You panic and attempt to flee!Beaten >


You flee head over heels.
The Blighted Woods
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
*Draz* is here, fighting a Dha'vol trolloc, riding a |1|.warhorse.
A Dha'vol trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A hooded myrddraal is here, fighting Draz.

* HP:Beaten MV:Winded > k h.light
cha mood brave
*Draz* pierces a Dha'vol trolloc's left arm into bloody fragments!
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
You pierce *Draz*'s body extremely hard.

* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Draz: Battered > Mood changed to: Brave
*Carl* has arrived from the south, riding a |2|.Domani razor.

* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Draz: Battered >
You pierce *Draz*'s right leg.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
*Draz* leaves south riding a warhorse.
A Dha'vol trolloc says 'You Carl!!! You will die before your time!! '
A Dha'vol trolloc crushes Carl's left leg.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

* HP:Beaten MV:Winded > k h.light

*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Winded > You pierce *Carl*'s right leg.

* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Carl: Beaten > k h.light
k h.light
You do the best you can!

* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Carl: Beaten > k h.light
You do the best you can!

* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Carl: Beaten >
*Draz* has arrived from the south, riding a |3|.warhorse.

* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Carl: Beaten > k h.light
k h.light

You barely pierce *Carl*'s left leg.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal barely slashes Carl's body.
A ramshorned trolloc tickles Carl's body with his cleave.
*Carl* lances a Dha'vol trolloc's body hard.
A Dha'vol trolloc tickles Carl's body with his crush.
*Draz* pierces your body hard.
You panic and attempt to flee!
*CARL* PANICS AND ATTEMPTS TO FLEE!

k h.light

*Carl* leaves east riding a Domani razor.

cha mood wimpy

A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'


You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
A lynx creeps low to the ground, hunting for food.
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > Mood changed to: Wimpy

o HP:Beaten MV:Winded > s
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
*Draz* is here, fighting a Dha'vol trolloc, riding a |1|.warhorse.
A Dha'vol trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A hooded myrddraal is here, fighting Draz.

* HP:Beaten MV:Winded >
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Winded > k h.light
cha mood brave
You try to pierce *Draz*, but he deflects the blow.

k h.light
* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Draz: Battered > Mood changed to: Brave

* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Draz: Battered > k h.light
You do the best you can!

* HP:Beaten MV:Winded - a Dha'vol trolloc: Wounded - Draz: Battered > k h.light

*Draz* leaves south riding a warhorse.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > cha mood wimpy
k h.light
sc
Mood changed to: Wimpy

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > 59
You have 88(400) hit and 94(259) movement points.
You have scored 95960494 experience points and 105 quest points.
You need 2539506 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Beaten MV:Winded > *Draz* has arrived from the south, riding a |2|.warhorse.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Winded - Draz: Battered > k h.light
[change wimpy 59]
You will now flee if you go below 59 hit points.

* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered >
*Draz* tries to pierce you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

You pierce *Draz*'s head very hard.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Winded - Draz: Battered > cha mood brave
Mood changed to: Brave

* HP:Beaten MV:Winded - Draz: Battered > k h.light

You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Battered > k h.light
*Draz* leaves south riding a warhorse.
They aren't here.

o HP:Beaten MV:Winded > open deadroots
They aren't here.

k h.light
o HP:Beaten MV:Winded > It's already open!

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > TICK IN 5 SECONDS.
k h.light
*Draz* has arrived from the south, riding a |3|.warhorse.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Winded - Draz: Battered > k h.light
You pierce *Draz*'s body hard.
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > k h.light
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > k h.light
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

k h.light
* HP:Beaten MV:Winded - Draz: Battered > *Draz* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

You try to pierce *Draz*, but he deflects the blow.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > k h.light
You do the best you can!

k h.light
* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

k h.light
* HP:Beaten MV:Winded - Draz: Battered > k h.light
You do the best you can!

k h.light
* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > k h.light
*Draz* swiftly dodges your attempt to pierce him.
*Draz* leaves south riding a warhorse.
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

sc
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > You have 72(400) hit and 94(259) movement points.
You have scored 95961350 experience points and 105 quest points.
You need 2538650 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > l
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
k h.light
They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
k h.light
They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

look
Preparing to find this room on the map.
o HP:Beaten MV:Tiring > k h.light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > *Draz* has arrived from the east, riding a |1|.warhorse.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Tiring - Draz: Battered > sc
You do the best you can!

k h.light
* HP:Beaten MV:Tiring - Draz: Battered > *Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he parries successfully.
HP:Beaten MP:Tiring
You have scored 95961350 experience points and 105 quest points.
You need 2538650 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are fighting Draz.

* HP:Beaten MV:Tiring - Draz: Battered > k h.light
You do the best you can!

* HP:Beaten MV:Tiring - Draz: Battered > k h.light
You do the best you can!

* HP:Beaten MV:Tiring - Draz: Battered > k h.light
You do the best you can!

* HP:Beaten MV:Tiring - Draz: Battered > You do the best you can!

k h.light
* HP:Beaten MV:Tiring - Draz: Battered > You do the best you can!

k h.light
* HP:Beaten MV:Tiring - Draz: Battered > A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal tries to slash Draz, but he deflects the blow.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A Dha'vol trolloc tries to crush Draz, but he parries successfully.
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he deflects the blow.
You do the best you can!

* HP:Beaten MV:Tiring - Draz: Battered > k h.light
You do the best you can!

k h.light
* HP:Beaten MV:Tiring - Draz: Battered > You do the best you can!

k h.light
* HP:Beaten MV:Tiring - Draz: Battered > You do the best you can!

k h.light
* HP:Beaten MV:Tiring - Draz: Battered > You do the best you can!
*Carl* has arrived from the east, riding a |2|.Domani razor.

k h.light
* HP:Beaten MV:Tiring - Draz: Battered > You do the best you can!

* HP:Beaten MV:Tiring - Draz: Battered >
A hooded myrddraal slashes Draz's left leg extremely hard.
Draz swiftly dodges a ramshorned trolloc's attempt to cleave him.
Draz swiftly dodges a Dha'vol trolloc's attempt to crush him.
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he deflects the blow.
*Carl* lances your body hard.

* HP:Beaten MV:Tiring - Draz: Battered > cha mood wimpy

*Draz* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Draz: Battered > f
Mood changed to: Wimpy

You panic and attempt to flee!Battered >


A hooded myrddraal slashes Draz's left leg very hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A Dha'vol trolloc tries to crush Draz, but he deflects the blow.
*Draz* tries to pierce you, but you parry successfully.


*Draz* closes the deadroots.
You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
A lynx creeps low to the ground, hunting for food.

o HP:Beaten MV:Winded > s
k h.light
k h.light
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is here, fighting a Dha'vol trolloc, riding a |2|.warhorse.
A Dha'vol trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A hooded myrddraal is here, fighting Draz.

k h.light
* HP:Beaten MV:Winded > k h.light
*Draz* leaves east riding a warhorse.
You tickle *Carl*'s body with your pierce.

* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > 0
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You do the best you can!

* HP:Beaten MV:Winded - Carl: Beaten > Arglebargle, glop-glyf!?!

* HP:Beaten MV:Winded - Carl: Beaten > open deadroots

*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Winded - Carl: Beaten >
*Draz* has arrived from the east, riding a |3|.warhorse.

* HP:Beaten MV:Winded - Carl: Beaten > *Draz* tries to pierce you, but you parry successfully.
Ok.

* HP:Beaten MV:Winded - Carl: Beaten >
*Draz* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Winded - Carl: Beaten > k h.light

*Draz* tries to pierce you, but you deflect the blow.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal barely slashes Carl's left leg.
A ramshorned trolloc tickles Carl's body with his cleave.
A Dha'vol trolloc barely tickles Carl's body with his crush.
*Carl* lances your body.
You wish that your wounds would stop BLEEDING so much!

You pierce *Carl*'s body.

* HP:Beaten MV:Winded - Carl: Critical > You do the best you can!

* HP:Beaten MV:Winded - Carl: Critical >
The air rings with the battlecry of a warrior trolloc!

*Draz* closes the deadroots.

* HP:Beaten MV:Winded - Carl: Critical >
*CARL* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Winded - Carl: Critical >
*Carl* leaves east riding a Domani razor.

open deadroots
* HP:Beaten MV:Winded - Draz: Battered > Ok.

k h.light
* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered >
You try to pierce *Draz*, but he dodges the attack.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he deflects the blow.
*Draz* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Winded - Draz: Battered > cha mood brave
Mood changed to: Brave

* HP:Beaten MV:Winded - Draz: Battered >
A hooded myrddraal slashes Draz's body very hard.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A Dha'vol trolloc tries to crush Draz, but he parries successfully.
You pierce *Draz*'s body hard.

* HP:Beaten MV:Winded - Draz: Beaten >
A hooded myrddraal hisses 'This is the will of the Great Lord.'


* HP:Beaten MV:Winded - Draz: Beaten >
You dodge a bash from *Draz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Draz: Beaten >
A hooded myrddraal tries to slash Draz, but he parries successfully.
Draz swiftly dodges a ramshorned trolloc's attempt to cleave him.
A Dha'vol trolloc tries to crush Draz, but he dodges the attack.
You pierce *Draz*'s left hand very hard.
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

k h.light
* HP:Beaten MV:Winded - Draz: Beaten > You do the best you can!

k h.light
* HP:Beaten MV:Winded - Draz: Beaten > k h.light
You try to pierce *Draz*, but he parries successfully.
*Draz* leaves south riding a warhorse.
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > *Draz* has arrived from the south, riding a |4|.warhorse.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Winded - Draz: Beaten > sc
k h.light
k h.light
HP:Beaten MP:Winded
You have scored 95961055 experience points and 105 quest points.
You need 2538945 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are fighting Draz.

* HP:Beaten MV:Winded - Draz: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Draz: Beaten > k h.light
*DRAZ* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* HP:Beaten MV:Winded - Draz: Beaten > k h.light
You do the best you can!

* HP:Beaten MV:Winded - Draz: Beaten > k h.light
You do the best you can!

* HP:Beaten MV:Winded - Draz: Beaten > k h.light
You do the best you can!

* HP:Beaten MV:Winded - Draz: Beaten > TICK IN 5 SECONDS.
k h.light
*Draz* leaves east riding a warhorse.
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > sc
k h.light
They aren't here.

o HP:Beaten MV:Winded > You have 63(400) hit and 126(259) movement points.
You have scored 95961055 experience points and 105 quest points.
You need 2538945 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > e
k h.light
k h.light
The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
The corpse of a rat is lying here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

w
o HP:Beaten MV:Tiring > s
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

s
o HP:Beaten MV:Tiring > Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A cringing trolloc whelp cowers before you.

o HP:Beaten MV:Tiring > An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

o HP:Beaten MV:Tiring > s
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
A cringing trolloc whelp cowers before you.

s
o HP:Beaten MV:Tiring > e
e
Waterlogged Forest
[ obvious exits: N W ]

n
o HP:Beaten MV:Tiring > e
Alas, you cannot go that way...

o HP:Beaten MV:Tiring > e
Alas, you cannot go that way...

s
o HP:Beaten MV:Tiring > e
The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ««west««
A cringing trolloc whelp cowers before you.

o HP:Beaten MV:Tiring > In Some Swamplike Terrain
[ obvious exits: N E W ]

o HP:Beaten MV:Tiring > k h.light
The Blighted Forest
[ obvious exits: E S W ]

o HP:Beaten MV:Tiring > wher
A Stand of Trees
[ obvious exits: N E ]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Beaten MV:Tiring > k h.light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
A large wooden catapult has been erected here.
A cringing trolloc whelp cowers before you.
A strong trolloc stands here, snout sniffing the wind.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
Players in your Zone
--------------------
Trucido - The Crossroads
You catch the scent of horses nearby.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > sc
They aren't here.

k h.light
o HP:Beaten MV:Tiring > You have 76(400) hit and 138(259) movement points.
You have scored 95961055 experience points and 105 quest points.
You need 2538945 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 7 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > wher
k h.light
Players in your Zone
--------------------
Trucido - The Crossroads
You catch the scent of horses nearby.

k h.light
o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > e
e
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
A snake is crawling through the water here.
A raven is here flying around.

cha mood wimpy
o HP:Beaten MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»

o HP:Beaten MV:Tiring > n
Mood changed to: Wimpy

o HP:Beaten MV:Tiring > n
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A large stone well is here.
A squirrel is here, chittering.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

k h.light
o HP:Beaten MV:Tiring > k h.light
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A green woodpecker is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > k h.light
They aren't here.

o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > e
e
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A juicy looking apple has fallen to the ground. [5]
A squirrel is here, chittering.

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - By the Apple Trees
You catch the scent of horses nearby.

o HP:Beaten MV:Winded > e
e
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Winded > track
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««

w HP:Beaten MV:Winded >
w
w
Cancelled.
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Winded > w
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
A juicy looking apple has fallen to the ground. [5]
A squirrel is here, chittering.

o HP:Beaten MV:Winded > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Beaten MV:Winded > s
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A green woodpecker is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Winded > By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A large stone well is here.
*Carl* is standing here, riding a |1|.Domani razor.
*Draz* is standing here, riding a |2|.warhorse.
A squirrel is here, chittering.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Carl* tries to lance you, but you parry successfully.

* HP:Beaten MV:Winded - Carl: Critical > wher

You disarm *Carl*'s weapon with one swift strike.
You pierce *Carl*'s body.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
*Carl* draws a dagger from a studded leather belt with a crossed swords buckle with a flash of steel.
*Carl* tries to pierce you, but you deflect the blow.

* HP:Beaten MV:Winded - Carl: Critical > Players in your Zone
--------------------
Trucido - By the Deserted Well
You catch the scent of horses nearby.

* HP:Beaten MV:Winded - Carl: Critical > f

*Draz* says 'H@d` b '

* HP:Beaten MV:Winded - Carl: Critical > *Draz* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Beaten MV:Winded - Carl: Critical > f

*Draz* pierces your body.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!: Critical >

w

*Draz* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
*Carl* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


w
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
A green woodpecker is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.

o HP:Critical MV:Winded > w
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
A brazen young hare thumps his powerful hind legs nearby.

o HP:Critical MV:Winded > On the Hillside
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving ««west««

w
o HP:Critical MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
A black snake with red mottling slyly meanders around you.
A cringing trolloc whelp cowers before you.

o HP:Critical MV:Winded > w
sc
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

o HP:Critical MV:Winded > You have 42(400) hit and 100(259) movement points.
You have scored 95961239 experience points and 105 quest points.
You need 2538761 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Critical MV:Winded > look
Preparing to find this room on the map.
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

o HP:Critical MV:Winded > n
n
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A cringing trolloc whelp cowers before you.

o HP:Critical MV:Winded > wher
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods
You catch the scent of horses nearby.

l w
o HP:Critical MV:Winded > The deadroots is open.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
k h.light
k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
k h.light
k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > sc
k h.light
They aren't here.

diag horse
k h.light
k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > You have 56(400) hit and 96(259) movement points.
You have scored 95961239 experience points and 105 quest points.
You need 2538761 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > No-one by that name here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > TICK IN 5 SECONDS.
k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > sc
diag horse
k h.light
You have 56(400) hit and 96(259) movement points.
You have scored 95961239 experience points and 105 quest points.
You need 2538761 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Critical MV:Winded > k h.light
No-one by that name here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > s
They aren't here.

o HP:Critical MV:Winded > s
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A cringing trolloc whelp cowers before you.

s
o HP:Critical MV:Winded > e
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

o HP:Critical MV:Winded > e
The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A cringing trolloc whelp cowers before you.

o HP:Critical MV:Winded > s
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»

e
o HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv

o HP:Critical MV:Winded > whe
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving »»east»»
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Critical MV:Winded > k h.light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
A large wooden catapult has been erected here.
A cringing trolloc whelp cowers before you.
A strong trolloc stands here, snout sniffing the wind.

o HP:Critical MV:Winded > k h.light
Players in your Zone
--------------------
Trucido - The Crossroads
You catch a faint scent of a horse nearby.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
k h.light
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
They aren't here.

o HP:Beaten MV:Winded > rwher
They aren't here.

o HP:Beaten MV:Winded > who
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > Arglebargle, glop-glyf!?!

k h.light
o HP:Beaten MV:Winded > Players
-------
Raiste the Trolloc
Trucido the Bandito [Ahf'frait]

2 players displayed.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > wher
k h.light
Players in your Zone
--------------------
Trucido - The Crossroads
You catch a faint scent of a horse nearby.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > e
e
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
A snake is crawling through the water here.
A raven is here, watching.

n
o HP:Beaten MV:Winded > n
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

o HP:Beaten MV:Winded > By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A large stone well is here.
A squirrel is here, chittering.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Beaten MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
A green woodpecker is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k h.light
o HP:Beaten MV:Winded > They aren't here.

e
o HP:Beaten MV:Winded > e
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

wher
o HP:Beaten MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
A juicy looking apple has fallen to the ground. [5]
A squirrel is here, chittering.

o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - By the Apple Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > e
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
o HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»

o HP:Beaten MV:Winded > track
+
Some obvious fresh bloody traces of a Trolloc leaving ««west««
Some obvious fresh tracks of a warhorse (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a Domani razor (ridden) leaving ««west««
Some obvious fairly recent tracks of a warhorse (ridden) leaving vvsouthvv
Some obvious fairly recent tracks of a Domani razor (ridden) leaving »»east»»

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blight
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > n
k h.light
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > e
e
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving »»east»»

k h.light
o HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > n
*Draz* has arrived from the east, riding a |1|.warhorse.
You try to pierce *Draz*, but he deflects the blow.

k h.light
* HP:Beaten MV:Winded - Draz: Battered > k h.light
No way! You're fighting for your life!

* HP:Beaten MV:Winded - Draz: Battered > k h.light
k h.light
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered >
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he deflects the blow.
Draz assumes an offensive striking posture.

l draz
* HP:Beaten MV:Winded - Draz: Battered >
Draz has some big nasty wounds and scratches.

*Draz* is using:
<used as light> a brass storm lantern
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> a surcoat with exquisite embroidery
<slung on back> a leather baldric
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bent hunting spear
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of animal-fur boots

* HP:Beaten MV:Winded - Draz: Battered >
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Battered > f
You panic and attempt to flee!


*Draz* tries to pierce you, but you parry successfully.


You flee head over heels.
The Blight
[ obvious exits: S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A small stick is lying on the ground here.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Winded > k h.light
k h.light
k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > wher
k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > sc
k h.light
k h.light
You have 70(400) hit and 92(259) movement points.
You have scored 95959860 experience points and 105 quest points.
You need 2540140 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
k h.light
k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
A shrill piercing scream reverberates through the area.
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
k h.light
k h.light
k h.light
k h.light
k h.light
k h.light
TICK IN 5 SECONDS.
k h.light
k h.light
k h.light
*Draz* has arrived from the south, riding a |1|.warhorse.
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered >
You try to pierce *Draz*, but he deflects the blow.
A raven leaves south.
The blighted tree tries to hit Draz, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

- Draz: Battered >
You pierce *Draz*'s right arm very hard.
*DRAZ* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!

*Draz* sends the blighted tree sprawling with a powerful bash!
*Draz* sends the blighted tree sprawling with a powerful bash!

* HP:Beaten MV:Winded - Draz: Battered > k h.light

*Carl* has arrived from the south, riding a |2|.Domani razor.
A raven has arrived from the south.

* HP:Beaten MV:Winded - Draz: Battered >
*Draz* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Draz* pierces the blighted tree's crown extremely hard.
*Draz* pierces the blighted tree's branch into bloody fragments!
*Carl* draws a dagger from a studded leather belt with a crossed swords buckle with a flash of steel.
*Carl* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Draz: Battered >
*Draz* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Winded - Draz: Battered > w

*Carl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Draz* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

*Draz* pierces the blighted tree's crown into bloody fragments!
*Draz* pierces the blighted tree's roots into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.

w

*Carl* sheathes a dagger into a studded leather belt with a crossed swords buckle.

w
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > n
They aren't here.

o HP:Critical MV:Winded > n
They aren't here.

o HP:Critical MV:Winded > n
They aren't here.

o HP:Critical MV:Winded > n
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving »»east»»

o HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o HP:Critical MV:Winded > Alas, you cannot go that way...

o HP:Critical MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

n
o HP:Critical MV:Winded > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A huge darkhound is here, drooling and snarling.

o HP:Critical MV:Winded > sc
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

o HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o HP:Critical MV:Winded > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

o HP:Critical MV:Winded > e
Alas, you cannot go that way...

o HP:Critical MV:Winded > e
Alas, you cannot go that way...

e
o HP:Critical MV:Winded > You have 41(400) hit and 112(259) movement points.
You have scored 95959062 experience points and 105 quest points.
You need 2540938 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Critical MV:Winded > The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Winded > s
Alas, you cannot go that way...

o HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

s
o HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here commanding a fist of troops.
A crow is here flying around.

o HP:Critical MV:Winded > w
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

n
o HP:Critical MV:Winded > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

o HP:Critical MV:Winded > look
Preparing to find this room on the map.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
k h.light

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Winded > k h.light
k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > wher
They aren't here.

o HP:Critical MV:Winded > k h.light
k h.light
Players in your Zone
--------------------
Trucido - The Blight
You catch the scent of horses nearby.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

sc
o HP:Critical MV:Winded > k h.light
You have 55(400) hit and 98(259) movement points.
You have scored 95959062 experience points and 105 quest points.
You need 2540938 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

k h.light
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

k h.light
o HP:Critical MV:Winded > They aren't here.

k h.light
o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > k h.light
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded >
*Draz* has arrived from the south, riding a |1|.warhorse.
*Carl* has arrived from the south, riding a |2|.Domani razor.
A raven has arrived from the south.
*Carl* tries to lance you, but you deflect the blow.

* HP:Critical MV:Winded - Carl: Beaten > k h.light

*Draz* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - Carl: Beaten > You do the best you can!

* HP:Critical MV:Winded - Carl: Beaten >
*Draz* tries to pierce you, but you parry successfully.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade hisses 'This is the will of the Great Lord.'

The blighted tree barely tickles Carl's right arm with its hit.
The blighted tree joins the blighted tree's fight!
You tickle *Carl*'s head with your pierce.
*Carl* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Winded - Carl: Beaten > k h.light
You do the best you can!

* HP:Critical MV:Winded - Carl: Beaten > f
PANIC! You couldn't escape!

ed - Carl: Beaten >
*Draz* pierces your right hand hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*DRAZ* PANICS AND ATTEMPTS TO FLEE!


*Draz* leaves east riding a warhorse.


You flee head over heels.
The Blight
[ obvious exits: N W ]
Multiple possible map positions after fleeing. Guessing...
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

o HP:Critical MV:Winded > w
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»

o HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A huge darkhound is here, drooling and snarling.

o HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o HP:Critical MV:Winded > s
d
n
w
w
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A huge darkhound is here, drooling and snarling.

o HP:Critical MV:Winded > Deep in the Valley
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ++up++
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.

o HP:Critical MV:Winded > Deep in the Valley
[ obvious exits: S W ]
There are some tracks of a snake leaving vvsouthvv
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Critical MV:Winded > In the Dismal Valley
[ obvious exits: E S W U ]
There are some tracks of an animal leaving »»east»»
There are some tracks of a snake leaving »»east»»
There are some tracks of a snake leaving ««west««
An enormous blight worm towers above you, making an eerie shrill scream.

sc
o HP:Critical MV:Winded > In the Dismal Valley
[ obvious exits: E U ]
There are some tracks of a snake leaving »»east»»
There are some tracks of a snake leaving »»east»»

o HP:Critical MV:Winded > u
You have 33(400) hit and 80(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Critical MV:Winded > n
Above the Valley
[ obvious exits: N E D ]

o HP:Critical MV:Winded > The Blighted Woods
[ obvious exits: N E S W ]

o HP:Critical MV:Weary > look
Preparing to find this room on the map.
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.


o HP:Critical MV:Weary > n
Through the Blighted Woods
[ obvious exits: N E S W ]

n
o HP:Critical MV:Weary > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

wher
o HP:Critical MV:Weary > k h.light
Players in your Zone
--------------------
Trucido - The Blighted Woods

k h.light
o HP:Critical MV:Weary > They aren't here.

o HP:Critical MV:Weary > k h.light
They aren't here.

o HP:Critical MV:Weary > wher
wher
They aren't here.

o HP:Critical MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Weary > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > wher
wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Weary > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > TICK IN 5 SECONDS.
wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > wher
wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Weary > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Weary > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Weary > Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Weary > wher
wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Weary > wher

Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.

Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > wher
wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > n
Players in your Zone
--------------------
Trucido - The Blighted Woods

o HP:Critical MV:Winded > n
n
The Blighted Woods
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^

w
o HP:Critical MV:Winded > w
The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o HP:Critical MV:Winded > n
The Blighted Woods
[ obvious exits: S W ]
There are some tracks of a humanoid leaving vvsouthvv
An astonishingly tall and broad man stands here, with large tufted ears.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* HP:Critical MV:Winded > e
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Winded > Beneath the Gnarled Trees
[ obvious exits: N E ]

o HP:Critical MV:Winded > Under the Trees
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Winded > A Dark Alcove
[ obvious exits: W ]

o HP:Critical MV:Winded > ope spiderweb
Ok.

o HP:Critical MV:Winded > scan e
Your eyesight is not so keen.

o HP:Critical MV:Winded > e
w
Behind the Web
[ obvious exits: W ]
An enormous tarantula is here.
An enormous tarantula is here.
An enormous tarantula is here.

o HP:Critical MV:Winded > A Dark Alcove
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > wher
wher
wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > rest
wher
You sit down and rest your tired bones.

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > wher
wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove

wher
o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove
You catch a faint scent of a horse nearby.

wher
o HP:Critical MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove
You catch a faint scent of a horse nearby.

wher
o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove
You catch a faint scent of a horse nearby.

o HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > scan w
Players in your Zone
--------------------
Trucido - A Dark Alcove

o HP:Critical MV:Winded > Your eyesight is not so keen.

st
o HP:Critical MV:Winded > w
You stop resting, and stand up.

o HP:Critical MV:Winded > wher
Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Winded > A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > sc
You have 61(400) hit and 88(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

rest
o HP:Beaten MV:Winded > You sit down and rest your tired bones.

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

wher
o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > sc
You have 61(400) hit and 88(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

wher
o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

st
o HP:Beaten MV:Winded > e
You stop resting, and stand up.

scan w
o HP:Beaten MV:Winded > A Dark Alcove
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««

o HP:Beaten MV:Winded > scan w
Your eyesight is not so keen.

o HP:Beaten MV:Winded > Your eyesight is not so keen.

w
o HP:Beaten MV:Winded > Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

rest
o HP:Beaten MV:Winded > You sit down and rest your tired bones.

sc
o HP:Beaten MV:Winded > wher
You have 61(400) hit and 84(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > sc
You have 61(400) hit and 84(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

o HP:Beaten MV:Winded > inv
wher
You are carrying:
Nothing.

o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > l in purse
purse (used) :
[2] a large slab of meat
three gold crowns
eight copper pennys
[2] a throwing spike
[11] a package of iron rations

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > g meat purse
em
You get a large slab of meat from a small purse.

o HP:Beaten MV:Winded > [eat meat]
You eat the meat.
You are full.

o HP:Beaten MV:Winded > rem skin
drink water
You stop using a water skin.

o HP:Beaten MV:Winded > You drink the blood.

o HP:Beaten MV:Winded > drink water
You drink the blood.

o HP:Beaten MV:Winded > wear skin
wher
You put a water skin on your belt.

o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > l
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Winded > sc
You have 61(400) hit and 84(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

o HP:Beaten MV:Winded > sc
You have 61(400) hit and 84(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

o HP:Beaten MV:Winded > st
e
You stop resting, and stand up.

o HP:Beaten MV:Winded > A Dark Alcove
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««

o HP:Beaten MV:Winded > scan w
Your eyesight is not so keen.

o HP:Beaten MV:Winded > TICK IN 5 SECONDS.
wher
Players in your Zone
--------------------
Trucido - A Dark Alcove
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > rest
You sit down and rest your tired bones.

o HP:Beaten MV:Winded > scan w
Your eyesight is not so keen.

o HP:Beaten MV:Winded > l e
wher
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
The spiderweb is open.

o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > scan w
Your eyesight is not so keen.

o HP:Beaten MV:Winded > scan w
Your eyesight is not so keen.

wher
o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Dark Alcove
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > l
A Dark Alcove
The dense tangle of branches above prevents any light from filtering
into this alcove. A thick, heavy web blocks your path to the east, and
the only way out appears to be back west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««

o HP:Beaten MV:Winded > l
A Dark Alcove
The dense tangle of branches above prevents any light from filtering
into this alcove. A thick, heavy web blocks your path to the east, and
the only way out appears to be back west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««

o HP:Beaten MV:Winded > sc
You have 76(400) hit and 122(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

o HP:Beaten MV:Winded > sc
You have 76(400) hit and 122(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are resting.

wher
o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - A Dark Alcove
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > st
w
You stop resting, and stand up.

o HP:Beaten MV:Winded > Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > wher
k h.light
Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > wher
k h.light
Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

k h.light
o HP:Beaten MV:Winded > k h.light
k h.light
k h.light
A shrill piercing scream reverberates through the area.
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > sc
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
You have 90(400) hit and 120(259) movement points.
You have scored 95959167 experience points and 105 quest points.
You need 2540833 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > wher
They aren't here.

k h.light
o HP:Beaten MV:Winded > Players in your Zone
--------------------
Trucido - Under the Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

n
o HP:Beaten MV:Winded > At the Stagnant Pond
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
A muddy pond is here, dark waters broken by an occasional bubble.

o HP:Beaten MV:Winded > w
The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

o HP:Beaten MV:Winded > n
s
The Towering Trees
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o HP:Beaten MV:Winded > The Towering Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

o HP:Beaten MV:Winded > The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Towering Trees
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > s
s
s
Through the Thick Underbrush
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv

o HP:Beaten MV:Winded > s
Opening in the Brush
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv

o HP:Beaten MV:Winded > The Dark Grove of Trees
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a tree leaving vvsouthvv
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o HP:Beaten MV:Winded > The Dark Grove of Trees
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a tree leaving ««west««
There are some tracks of a tree leaving ««west««
There are some tracks of a tree leaving ««west««
There are some tracks of a tree leaving ««west««
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.

o HP:Beaten MV:Winded > s
Within the Dark Grove
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv

e
o HP:Beaten MV:Winded > The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
A giant scorpion curls its jointed tail in preparation to attack.

o HP:Beaten MV:Winded > w
s
Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv

o HP:Beaten MV:Winded > Near the Glade
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving »»east»»

o HP:Beaten MV:Winded > e
e
The Blackened Glade
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»

o HP:Beaten MV:Winded > The Blackened Glade
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A giant scorpion curls its jointed tail in preparation to attack.

o HP:Beaten MV:Winded > e
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods
You catch a faint scent of a horse nearby.

e
o HP:Beaten MV:Winded > *Draz* has arrived from the east, riding a |1|.warhorse.
The Tortured Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A crippled bear is here, drooling rabidly.

o HP:Beaten MV:Winded > n
The Blighted Woods
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A crippled bear is here, drooling rabidly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
*Draz* has arrived from the south, riding a |1|.warhorse.
You try to pierce *Draz*, but he parries successfully.

k h.light
* HP:Beaten MV:Winded - Draz: Wounded > The rabid bear tries to hit Draz, but he deflects the blow.
The blighted tree tries to hit Draz, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > k h.light
You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > cha mood brave

The blighted tree tries to hit Draz, but he deflects the blow.
The blighted tree tries to hit Draz, but he deflects the blow.
The rabid bear hits Draz's body.
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Wounded > Mood changed to: Brave

* HP:Beaten MV:Winded - Draz: Wounded >
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Winded - Draz: Wounded >
*Draz* leaves south riding a warhorse.

o HP:Beaten MV:Winded > TICK IN 5 SECONDS.
k h.light
They aren't here.

o HP:Beaten MV:Winded > s
k h.light
k h.light
The Tortured Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
*Draz* is standing here, riding a |1|.warhorse.
A crippled bear is here, drooling rabidly.

k h.light
* HP:Beaten MV:Winded > k h.light
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > cha mood wimpy
f
Mood changed to: Wimpy

*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he parries successfully.
You panic and attempt to flee!


*Draz* tries to pierce you, but you deflect the blow.
The rabid bear tries to hit you, but you parry successfully.
You try to pierce *Draz*, but he parries successfully.
You flee head over heels.
The Blighted Woods
[ obvious exits: S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A crippled bear is here, drooling rabidly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Winded > cha mood brave
k h.light
Mood changed to: Brave

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
A shrill piercing scream reverberates through the area.
The rabid bear tries to hit you, but you deflect the blow.
You pierce the rabid bear's body into bloody fragments!
The rabid bear tries to hit you, but you parry successfully.
You pierce the rabid bear's left leg very hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
They aren't here.

k h.light
o HP:Beaten MV:Winded - the rabid bear: Hurt > They aren't here.

o HP:Beaten MV:Winded - the rabid bear: Hurt > They aren't here.

o HP:Beaten MV:Winded - the rabid bear: Hurt > They aren't here.

o HP:Beaten MV:Winded - the rabid bear: Hurt > cha mood wimpy
Mood changed to: Wimpy

o HP:Beaten MV:Winded - the rabid bear: Hurt >
You pierce the rabid bear's right leg very hard.
The rabid bear tries to hit you, but you deflect the blow.

o HP:Beaten MV:Winded - the rabid bear: Hurt >
You try to pierce the rabid bear, but it deflects the blow.

o HP:Beaten MV:Winded - the rabid bear: Hurt >
You pierce the rabid bear's body very hard.
The rabid bear tries to hit you, but you deflect the blow.

o HP:Beaten MV:Winded - the rabid bear: Wounded >
You pierce the rabid bear's body into bloody fragments!

o HP:Beaten MV:Winded - the rabid bear: Wounded >
You try to pierce the rabid bear, but it deflects the blow.
The rabid bear tries to hit you, but you deflect the blow.

o HP:Beaten MV:Winded - the rabid bear: Wounded >
You pierce the rabid bear's right foreleg into bloody fragments!

o HP:Beaten MV:Winded - the rabid bear: Battered > wher

You pierce the rabid bear's left foreleg hard.
The rabid bear tries to hit you, but you parry successfully.

o HP:Beaten MV:Winded - the rabid bear: Battered > Players in your Zone
--------------------
Trucido - The Blighted Woods
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded - the rabid bear: Battered >
You pierce the rabid bear's right foreleg into bloody fragments!

o HP:Beaten MV:Winded - the rabid bear: Beaten >
You pierce the rabid bear's body into bloody fragments!
The rabid bear tries to hit you, but you parry successfully.

o HP:Beaten MV:Winded - the rabid bear: Beaten > wher
Players in your Zone
--------------------
Trucido - The Blighted Woods
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded - the rabid bear: Beaten > l

You try to pierce the rabid bear, but it parries successfully.

o HP:Beaten MV:Winded - the rabid bear: Beaten > The rabid bear swiftly dodges your attempt to pierce it.
The rabid bear tries to hit you, but you parry successfully.
The Blighted Woods
A blanket of bug infested dead leaves covers the cursed ground in this
corner of the blighted woods. The sap runs oily and black from rotting
trunks, and the decaying branches lurk precariously above.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
The rabid bear is here, fighting YOU!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Winded - the rabid bear: Beaten >
You pierce the rabid bear's body very hard.
The rabid bear tries to hit you, but you parry successfully.
Your blood freezes as you hear something's death cry.
You pierce the rabid bear's body very hard.

o HP:Beaten MV:Winded - the rabid bear: Critical >
*Draz* has arrived from the south, riding a |1|.warhorse.

* HP:Beaten MV:Winded - the rabid bear: Critical > k h.light
You pierce the rabid bear's head into bloody fragments!
The rabid bear is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear the rabid bear's death cry.
You try to pierce *Draz*, but he parries successfully.

k h.light
* HP:Beaten MV:Winded - Draz: Wounded > k h.light
You try to pierce *Draz*, but he parries successfully.
You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You dodge a bash from *Draz* who loses his balance and falls!
You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > cha mood brave
Mood changed to: Brave

* HP:Beaten MV:Winded - Draz: Wounded >
You try to pierce *Draz*, but he parries successfully.
The blighted tree tries to hit Draz, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

* HP:Beaten MV:Winded - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Winded - Draz: Wounded >
Draz swiftly dodges the blighted tree's attempt to hit him.
Draz swiftly dodges the blighted tree's attempt to hit him.
You pierce *Draz*'s right arm hard.

* HP:Beaten MV:Winded - Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Beaten MV:Winded - Draz: Wounded >
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Wounded >
The blighted tree tries to hit Draz, but he dodges the attack.
Draz swiftly dodges the blighted tree's attempt to hit him.
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Wounded >
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Wounded >
The blighted tree tries to hit Draz, but he deflects the blow.
Draz swiftly dodges the blighted tree's attempt to hit him.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Winded - Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Beaten MV:Winded - Draz: Wounded >
You pierce *Draz*'s body very hard.

* HP:Beaten MV:Winded - Draz: Wounded >
The blighted tree tries to hit Draz, but he parries successfully.
The blighted tree tries to hit Draz, but he dodges the attack.
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Winded - Draz: Wounded >
The blighted tree tries to hit Draz, but he parries successfully.
The blighted tree tries to hit Draz, but he deflects the blow.
You pierce *Draz*'s right leg very hard.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Winded - Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Beaten MV:Winded - Draz: Wounded >
Draz swiftly dodges the blighted tree's attempt to hit him.
Draz swiftly dodges the blighted tree's attempt to hit him.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Winded - Draz: Wounded >
You pierce *Draz*'s body very hard.

* HP:Beaten MV:Winded - Draz: Wounded > eq
You are using:
<held> a tiny glass rat
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a dust-covered cloak of the whirlwind
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a ruby-worked rapier
<worn about waist> a bronze belt of odd design
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Beaten MV:Winded - Draz: Wounded >
*DRAZ* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Winded - Draz: Wounded >
*Draz* leaves west riding a warhorse.

o HP:Beaten MV:Winded > w
k h.light
Through the Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Draz* is standing here, riding a |1|.warhorse.

k h.light
* HP:Beaten MV:Winded > k h.light
*Draz* gets a cup of thready brown tea from a soft leather pouch.
You try to pierce *Draz*, but he parries successfully.

k h.light
* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded > k h.light

A shrill piercing scream reverberates through the area.

* HP:Beaten MV:Winded - Draz: Wounded > cha mood wimpy
You do the best you can!

* HP:Beaten MV:Winded - Draz: Wounded >
*Draz* quaffs a cup of thready brown tea.

* HP:Beaten MV:Winded - Draz: Wounded > f
Mood changed to: Wimpy

*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he deflects the blow.
You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

o HP:Beaten MV:Winded > n
n
Through the Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Draz* is standing here, riding a |1|.warhorse.

* HP:Beaten MV:Winded > *Draz* leaves south riding a warhorse.
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Beaten MV:Winded > k h.light
k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

TICK IN 5 SECONDS.
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

k h.light
o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > k h.light
They aren't here.

o HP:Beaten MV:Winded > Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
They aren't here.

sc
o HP:Battered MV:Tiring > k h.light
They aren't here.

o HP:Battered MV:Tiring > They aren't here.

k h.light
o HP:Battered MV:Tiring > You have 127(400) hit and 138(259) movement points.
You have scored 95961990 experience points and 105 quest points.
You need 2538010 exp to level and 45 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 13 Turn points to date.
You have played 8 days and 8 hours (real time).
This ranks you as Trucido the Loathsome Battler [Ahf'frait 4] (Level 48).
You are standing.

o HP:Battered MV:Tiring > k h.light
They aren't here.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > k h.light
They aren't here.

o HP:Battered MV:Tiring > They aren't here.

s
o HP:Battered MV:Tiring > k h.light
cha mood brave
Through the Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > s
Mood changed to: Brave

o HP:Battered MV:Tiring > k h.light
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > e
wher
k h.light
The Tortured Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the rabid bear is lying here.
*Draz* is standing here, riding a |1|.warhorse.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Trucido - The Tortured Woods
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring > k h.light
You try to pierce *Draz*, but he parries successfully.

* HP:Battered MV:Tiring - Draz: Wounded > You do the best you can!

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* tries to pierce you, but you parry successfully.
You pierce *Draz*'s head very hard.

* HP:Battered MV:Tiring - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Battered MV:Tiring - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* looks at you.

* HP:Battered MV:Tiring - Draz: Wounded > comf draz
You try to pierce *Draz*, but he deflects the blow.
You comfort him.

* HP:Battered MV:Tiring - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
You dodge a bash from *Draz* who loses his balance and falls!

* HP:Battered MV:Tiring - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* shrugs helplessly.

* HP:Battered MV:Tiring - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* drops a shining steel breastplate.
*Draz* drops a leather baldric.
*Draz* drops a lantern.
*Draz* drops a lantern.
*Draz* drops a gold ring delicately carved with ivy.
*Draz* drops a gold ring delicately carved with ivy.
*Draz* drops a full metal helmet and visor.
*Draz* drops a torc of gleaming steel.
*Draz* drops a torc of gleaming steel.
*Draz* drops a pair of ebony-steel plate vambraces.
*Draz* drops a pair of heavy metal gauntlets.
*Draz* drops a sungwood bracelet.
*Draz* drops a sungwood bracelet.
*Draz* drops a dull black shield.
*Draz* drops a steel-shafted lance.
*Draz* drops a studded leather belt with a crossed swords buckle.
*Draz* drops a water skin.
*Draz* drops a pair of ebony-steel plate greaves.
*Draz* drops a dark pair of steel boots.
*Draz* drops a pestle.
*Draz* drops a basted turkey leg.
*Draz* drops a wealth of gold crowns.
*Draz* drops some brown kaf beans.
*Draz* drops some brown kaf beans.
*Draz* drops a sack of green ivy.
*Draz* drops a sack of green ivy.
*Draz* drops a thin vial of yellow fluid.
*Draz* drops a blue pouch of flatwort tea.
*Draz* drops a blue pouch of flatwort tea.
*Draz* drops a blue pouch of flatwort tea.
*Draz* drops a blue pouch of flatwort tea.
*Draz* drops a stable ticket.
*Draz* drops nine copper pennys.
*Draz* drops a package of iron rations.

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* gets a package of iron rations.
*Draz* gets nine copper pennys.
*Draz* gets a stable ticket.
*Draz* gets a blue pouch of flatwort tea.
*Draz* gets a blue pouch of flatwort tea.
*Draz* gets a blue pouch of flatwort tea.
*Draz* gets a blue pouch of flatwort tea.
*Draz* gets a thin vial of yellow fluid.
*Draz* gets a sack of green ivy.
*Draz* gets a sack of green ivy.
*Draz* gets some brown kaf beans.
*Draz* gets some brown kaf beans.
*Draz* gets a wealth of gold crowns.
*Draz* gets a basted turkey leg.
*Draz* gets a pestle.
*Draz* gets a dark pair of steel boots.
*Draz* gets a pair of ebony-steel plate greaves.
*Draz* gets a water skin.
*Draz* gets a studded leather belt with a crossed swords buckle.
*Draz* gets a steel-shafted lance.
*Draz* gets a dull black shield.
*Draz* gets a sungwood bracelet.
*Draz* gets a sungwood bracelet.
*Draz* gets a pair of heavy metal gauntlets.
*Draz* gets a pair of ebony-steel plate vambraces.
*Draz* gets a torc of gleaming steel.
*Draz* gets a torc of gleaming steel.
*Draz* gets a full metal helmet and visor.
*Draz* gets a gold ring delicately carved with ivy.
*Draz* gets a gold ring delicately carved with ivy.
*Draz* gets a lantern.
*Draz* gets a lantern.
*Draz* gets a leather baldric.
*Draz* gets a shining steel breastplate.

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* waves.

* HP:Battered MV:Tiring - Draz: Wounded > snick
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he parries successfully.
*Draz* tries to pierce you, but you parry successfully.
You pierce *Draz*'s body hard.
You snicker softly.

* HP:Battered MV:Tiring - Draz: Battered >
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Battered >
*Draz* tries to pierce you, but you deflect the blow.

* HP:Battered MV:Tiring - Draz: Battered >
*Draz* says 'apF g ]ixV FO bOXP_'

* HP:Battered MV:Tiring - Draz: Battered >
*Draz* pierces your right arm hard.
You try to pierce *Draz*, but he parries successfully.

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he deflects the blow.

* HP:Battered MV:Tiring - Draz: Wounded >
*Draz* pierces your body hard.

* HP:Beaten MV:Tiring - Draz: Wounded >
*Draz* thinks hard.

* HP:Beaten MV:Tiring - Draz: Wounded >
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Tiring - Draz: Wounded >
*Draz* pierces your body hard.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Tiring - Draz: Wounded >
*Draz* stops using a backpack.

* HP:Beaten MV:Tiring - Draz: Wounded >
*Draz* pierces your left foot hard.
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Tiring - Draz: Wounded >
You try to pierce *Draz*, but he parries successfully.

* HP:Beaten MV:Tiring - Draz: Wounded >
*Draz* tries to pierce you, but you deflect the blow.
You pierce *Draz*'s body very hard.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* wears a leather baldric on his back.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* tries to pierce you, but you parry successfully.
You try to pierce *Draz*, but he parries successfully.
*Draz* pierces your right hand hard.
You wish that your wounds would stop BLEEDING so much!

You pierce *Draz*'s body hard.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* swings a bent hunting spear smoothly, Folding the Fan.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* skillfully wields a bent hunting spear from a leather baldric.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* swings a bent hunting spear smoothly, Folding the Fan.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* skillfully wields a bent hunting spear from a leather baldric.
*Draz* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* swings a bent hunting spear smoothly, Folding the Fan.

* HP:Beaten MV:Tiring - Draz: Battered >
You try to pierce *Draz*, but he deflects the blow.
*Draz* skillfully wields a bent hunting spear from a leather baldric.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* swings a bent hunting spear smoothly, Folding the Fan.

* HP:Beaten MV:Tiring - Draz: Battered >
*Draz* skillfully wields a bent hunting spear from a leather baldric.

* HP:Beaten MV:Tiring - Draz: Battered > snick
*Draz* tries to pierce you, but you deflect the blow.
You try to pierce *Draz*, but he deflects the blow.
*Draz* blinks his eyes innocently.
You snicker softly.

Trucido
Posts: 16
Joined: Sun Apr 15, 2018 6:08 am

Re: Good fun, powerful risk #2

Post by Trucido » Thu Oct 08, 2020 3:40 am

So, pc crashes and this is all that was salvaged for the end!

ng - Draz: Critical >
You pierce *Draz*'s body hard.
*Draz* tries to pierce you, but you parry successfully.
A shivering tree tries to hit Draz, but he deflects the blow.
A shivering tree tries to hit Draz, but he parries successfully.
You dodge a bash from *Draz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

00
You flee head over heels.
The Towering Trees
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Strong > e
k h.light
k h.light
k h.light
Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
*Draz* is here, fighting a shivering tree, riding a |1|.warhorse.
A raven is here flying around.
A shivering tree is here, fighting Draz.
A shivering tree is here, fighting Draz.

k h.light
* HP:Critical MV:Strong > k h.light
You try to pierce *Draz*, but he deflects the blow.

k h.light
* HP:Critical MV:Strong - a shivering tree: Battered - Draz: Critical > You do the best you can!

* HP:Critical MV:Strong - a shivering tree: Battered - Draz: Critical > k h.light
You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > TICK IN 5 SECONDS.
You do the best you can!

k h.light
* HP:Critical MV:Strong - Draz: Critical > You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > k h.light
You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > k h.light

You pierce *Draz*'s body.
A shivering tree tries to hit Draz, but he deflects the blow.
Draz swiftly dodges a shivering tree's attempt to hit him.
You disarm *Draz*'s weapon with one swift strike.
You pierce *Draz*'s body extremely hard.

* HP:Critical MV:Strong - Draz: Critical > You do the best you can!

* HP:Critical MV:Strong - Draz: Critical >
*Draz* makes a nice balletstep which plants a foot a mile above your head.
You wish that your wounds would stop BLEEDING so much!


k h.light
* HP:Critical MV:Strong - Draz: Critical > You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > k h.light
You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > k h.light
You do the best you can!

* HP:Critical MV:Strong - Draz: Critical > k h.light
k h.light
A shrill piercing scream reverberates through the area.
You pierce *Draz*'s head hard.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Draz*'s death cry.
Your heartbeat calms down more as you feel less panicked.

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