Some Sweet PK Tonight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Mckale
Posts: 91
Joined: Thu Nov 19, 2015 6:45 pm

Some Sweet PK Tonight

Post by Mckale » Fri Mar 25, 2016 3:38 am

Some great pk with Pyrda :P
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.
The blighted tree is here, fighting YOU!

* R HP:Scratched MV:Full - the blighted tree: Healthy > wo
You find yourself head-down in the dirt, worshipping.

* R HP:Scratched MV:Full - the blighted tree: Healthy >
You slice the blighted tree's body extremely hard.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Full - the blighted tree: Hurt >
You slice the blighted tree's body extremely hard.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Full - the blighted tree: Wounded >
You slice the blighted tree's right foreleg extremely hard.
The blighted tree tries to hit you, but you dodge the attack.
You feel parched from the hot weather.

* R HP:Scratched MV:Fresh - the blighted tree: Wounded >
You slice the blighted tree's body extremely hard.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - the blighted tree: Wounded >
You slice the blighted tree's left leg into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - the blighted tree: Battered >
You slice the blighted tree's head into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Scratched MV:Fresh - the blighted tree: Critical >
You slice the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Not sure what genocide means, but this may be it.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Scratched MV:Fresh >
*Pyrda* tries to slice you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Pyrda: Healthy >
You try to slice *Pyrda*, but he parries successfully.
*Pyrda* tries to slice you, but you parry successfully.

* R HP:Scratched MV:Fresh - Pyrda: Healthy > bash
*
*Pyrda* slices your body hard.


As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 2 out of 2 bashes (0% landed)

* R HP:Scratched MV:Fresh - Pyrda: Healthy > bash
*
*Pyrda* tries to slice you, but you parry successfully.
You dodge a bash from *Pyrda* who loses his balance and falls!

=
A shrill piercing scream reverberates through the area.

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 1 out of 3 bashes (33% landed)

* R HP:Scratched MV:Fresh - Pyrda: Scratched > l pyrda

You slice *Pyrda*'s body very hard.

* R HP:Scratched MV:Fresh - Pyrda: Scratched >
This is no ordinary potato.

Pyrda has a few scratches.

*Pyrda* is using:
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a bloodstained cloak bearing a clenched fist
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a half-moon scimitar with a hilt of twisted iron
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Scratched MV:Fresh - Pyrda: Scratched > grin
You grin evilly.

bash
+ resh - Pyrda: Scratched >
*Pyrda* tries to slice you, but you deflect the blow.

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 2 out of 4 bashes (50% landed)

* R HP:Scratched MV:Fresh - Pyrda: Scratched >
You slice *Pyrda*'s right foot extremely hard.

* R HP:Scratched MV:Fresh - Pyrda: Hurt >
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Fresh - Pyrda: Hurt >
You slice *Pyrda*'s body extremely hard.

* R HP:Scratched MV:Fresh - Pyrda: Hurt > bash
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Pyrda: Hurt > bash
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Pyrda: Hurt > bash
*Pyrda* looks at you.


As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 3 out of 5 bashes (40% landed)

* R HP:Scratched MV:Fresh - Pyrda: Hurt >
*Pyrda* slices your left foot.
You dodge a bash from *Pyrda* who loses his balance and falls!

* R HP:Scratched MV:Fresh - Pyrda: Hurt > bash

*Pyrda* clambers to his feet.

=
They're not here anymore!

* R HP:Scratched MV:Fresh > k h.dark
k h.dark
k h.dark
They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > w
They aren't here.

k h.dark
* R HP:Scratched MV:Fresh > The Blight
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > e
k h.dark
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Scratched MV:Full > n
They aren't here.

k h.dark
* R HP:Scratched MV:Full > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > e
s
The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > s
The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > w
Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > k h.dark
Near the Foothills
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > n
They aren't here.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Scratched MV:Full > w
n
The Blight
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > k h.dark
bash
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > You try to slice *Pyrda*, but he deflects the blow.

The blighted tree tries to hit you, but you parry successfully.
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

+
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
*Pyrda* slices your left arm.

=
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

-
*Pyrda* leaves west.

=
They're not here anymore!

* R HP:Scratched MV:Full - the blighted tree: Healthy > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k h.dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > k h.dark
They aren't here.

s
* R HP:Scratched MV:Full > k h.dark
bash
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > You try to slice *Pyrda*, but he deflects the blow.

= ull - Pyrda: Hurt >
Your bash at *Pyrda* sends him sprawling!
This session you've landed 3 out of 6 bashes (50% landed)

* R HP:Scratched MV:Full - Pyrda: Hurt >
The blighted tree hits your body.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

* R HP:Scratched MV:Full - Pyrda: Hurt >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slice *Pyrda*'s left leg hard.

* R HP:Scratched MV:Full - Pyrda: Hurt > bash
They already seem to be stunned.

* R HP:Scratched MV:Full - Pyrda: Hurt >
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.
You try to slice *Pyrda*, but he parries successfully.

* R HP:Scratched MV:Full - Pyrda: Hurt > bash
They already seem to be stunned.

* R HP:Scratched MV:Full - Pyrda: Hurt > bash
+
The blighted tree tickles your right arm with its hit.
The blighted tree barely hits your body.
The blighted tree tickles your body with its hit.

-
You dodge a bash from *Pyrda* who loses his balance and falls!


As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 4 out of 7 bashes (42% landed)

* R HP:Scratched MV:Full > bash

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Scratched MV:Full - the blighted tree: Healthy > cha mood wimpy
f
look
Preparing to find this room on the map.
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

You panic and attempt to flee! blighted tree: Healthy >


The blighted tree barely tickles your body with its hit.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.

You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Scratched MV:Full > e
k h.dark
bash
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > cha mood brave
You slice *Pyrda*'s body hard.

* R HP:Scratched MV:Full - Pyrda: Hurt > bash
You dodge a bash from *Pyrda* who loses his balance and falls!

Cancelled.
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Scratched MV:Full - Pyrda: Hurt > bash
Cancelled.
-
The blighted tree tickles your body with its hit.
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 4 out of 8 bashes (50% landed)

* R HP:Scratched MV:Full - Pyrda: Hurt >
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tickles your left leg with its hit.
You slice *Pyrda*'s body extremely hard.

* R HP:Scratched MV:Full - Pyrda: Hurt > howl
bash
You howl triumphantly.

* R HP:Scratched MV:Full - Pyrda: Hurt > They already seem to be stunned.

* R HP:Scratched MV:Full - Pyrda: Hurt > bash
They already seem to be stunned.

* R HP:Scratched MV:Full - Pyrda: Hurt > bash
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.
You slice *Pyrda*'s body very hard.
They already seem to be stunned.

* R HP:Scratched MV:Full - Pyrda: Wounded > bash
They already seem to be stunned.

* R HP:Scratched MV:Full - Pyrda: Wounded > bash
*
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tickles your body with its hit.
The blighted tree tries to hit you, but you deflect the blow.

=
You dodge a bash from *Pyrda* who loses his balance and falls!
Your bash at *Pyrda* sends him sprawling!
This session you've landed 5 out of 9 bashes (55% landed)

* R HP:Scratched MV:Full - Pyrda: Wounded >
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Full - Pyrda: Wounded >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slice *Pyrda*'s left arm very hard.

* R HP:Scratched MV:Full - Pyrda: Wounded >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
You try to slice *Pyrda*, but he deflects the blow.

* R HP:Scratched MV:Full - Pyrda: Wounded > bash

*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Hurt MV:Full - Pyrda: Wounded >
*Pyrda* slices your left arm.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your right leg with its hit.
The blighted tree tickles your left leg with its hit.

* R HP:Hurt MV:Full - Pyrda: Wounded > bash

*Pyrda* slices your body hard.
The blighted tree tickles your body with its hit.
The blighted tree tickles your body with its hit.
The blighted tree tries to hit you, but you parry successfully.

- Pyrda: Wounded >
*Pyrda* slices your body hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.

=
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slice *Pyrda*'s head hard.
Your bash at *Pyrda* sends him sprawling!
This session you've landed 6 out of 10 bashes (60% landed)

* R HP:Hurt MV:Fresh - Pyrda: Wounded > bash

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tickles your body with its hit.
You slice *Pyrda*'s body hard.

* R HP:Hurt MV:Fresh - Pyrda: Wounded > They already seem to be stunned.

* R HP:Hurt MV:Fresh - Pyrda: Wounded > bash
A shrill piercing scream reverberates through the area.
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Pyrda: Wounded > bash
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Pyrda: Wounded > bash
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Pyrda: Wounded >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.
You slice *Pyrda*'s left arm very hard.

* R HP:Hurt MV:Fresh - Pyrda: Wounded > bash
-
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tickles your body with its hit.
The blighted tree tries to hit you, but you deflect the blow.


*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Hurt MV:Fresh - Pyrda: Wounded > bash

*Pyrda* slices your body.
The blighted tree tickles your body with its hit.
The blighted tree tickles your right leg with its hit.
The blighted tree barely tickles your left arm with its hit.

* R HP:Wounded MV:Fresh - Pyrda: Wounded >
*Pyrda* barely slices your left leg.
The blighted tree barely hits your body.
The blighted tree tickles your body with its hit.
The blighted tree tries to hit you, but you parry successfully.

- sh - Pyrda: Wounded >
The blighted tree tickles your body with its hit.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tickles your body with its hit.


*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Fresh - Pyrda: Wounded >
*Pyrda* slices your right foot very hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely tickles your right leg with its hit.
The blighted tree barely tickles your body with its hit.

* R HP:Wounded MV:Fresh - Pyrda: Wounded >
*Pyrda* slices your body very hard.
The blighted tree hits your left arm.
The blighted tree tickles your body with its hit.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Wounded MV:Fresh - Pyrda: Wounded > bash
+
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 7 out of 11 bashes (63% landed)

* R HP:Wounded MV:Fresh - Pyrda: Wounded >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slice *Pyrda*'s right leg hard.

* R HP:Wounded MV:Fresh - Pyrda: Wounded >
The blighted tree barely hits your body.
The blighted tree barely tickles your left leg with its hit.
The blighted tree barely tickles your body with its hit.
You slice *Pyrda*'s body very hard.

* R HP:Wounded MV:Fresh - Pyrda: Wounded > bash
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Pyrda: Wounded > bash
=
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.

-
You dodge a bash from *Pyrda* who loses his balance and falls!


As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 5 out of 12 bashes (58% landed)

* R HP:Wounded MV:Fresh - Pyrda: Wounded >
The blighted tree barely hits your body.
The blighted tree tickles your left leg with its hit.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Wounded MV:Fresh - Pyrda: Wounded > bash
-
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.


*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Wounded MV:Fresh - Pyrda: Wounded >
*Pyrda* slices your body hard.
The blighted tree barely tickles your head with its hit.
The blighted tree tickles your body with its hit.
The blighted tree barely tickles your body with its hit.

* R HP:Wounded MV:Fresh - Pyrda: Wounded >
*Pyrda* slices your body.
The blighted tree hits your body.
The blighted tree tickles your right leg with its hit.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Fresh - Pyrda: Wounded > bash
+
The blighted tree tickles your right leg with its hit.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.


As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 6 out of 13 bashes (53% landed)

esh - Pyrda: Wounded >
*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Battered MV:Fresh - Pyrda: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Pyrda* barely slices your head.
The blighted tree tickles your body with its hit.
The blighted tree tickles your body with its hit.
The blighted tree tickles your body with its hit.
You feel parched from the hot weather.

* R HP:Battered MV:Fresh - Pyrda: Wounded > bash
-
*Pyrda* slices your body hard.
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 8 out of 14 bashes (57% landed)

* R HP:Battered MV:Fresh - Pyrda: Wounded >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely tickles your body with its hit.
You slice *Pyrda*'s body extremely hard.

* R HP:Battered MV:Fresh - Pyrda: Wounded >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely tickles your left hand with its hit.
You slice *Pyrda*'s body hard.

bash
* R HP:Battered MV:Fresh - Pyrda: Battered > They already seem to be stunned.

* R HP:Battered MV:Fresh - Pyrda: Battered > bash
They already seem to be stunned.

* R HP:Battered MV:Fresh - Pyrda: Battered > bash
They already seem to be stunned.

* R HP:Battered MV:Fresh - Pyrda: Battered >
*Pyrda* slices your left leg hard.
The blighted tree tickles your body with its hit.
The blighted tree tickles your right hand with its hit.
You swiftly dodge the blighted tree's attempt to hit you.
You slice *Pyrda*'s body hard.

* R HP:Battered MV:Fresh - Pyrda: Battered > bash
-
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.


You dodge a bash from *Pyrda* who loses his balance and falls!

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 9 out of 15 bashes (60% landed)

* R HP:Battered MV:Fresh - Pyrda: Battered >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tickles your head with its hit.
The blighted tree tries to hit you, but you dodge the attack.
You slice *Pyrda*'s body hard.

* R HP:Battered MV:Fresh - Pyrda: Battered >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Fresh - Pyrda: Battered > bash

The blighted tree barely hits your body.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
You try to slice *Pyrda*, but he parries successfully.

esh - Pyrda: Battered >
*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Battered MV:Fresh - Pyrda: Battered > bash
*Pyrda* slices your left leg hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The blighted tree barely hits your body.
You flee head over heels.
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Bash who?

* R HP:Beaten MV:Full > s
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > bash
You slice *Pyrda*'s left arm hard.

- - Pyrda: Battered >
*Pyrda* tries to slice you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 10 out of 16 bashes (62% landed)

* R HP:Beaten MV:Full - Pyrda: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You slice *Pyrda*'s right leg hard.

* R HP:Beaten MV:Full - Pyrda: Battered >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slice *Pyrda*'s left leg hard.

* R HP:Beaten MV:Full - Pyrda: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Pyrda: Battered > bash
They already seem to be stunned.

- Pyrda: Battered >
The blighted tree barely hits your body.
You panic and attempt to flee!
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree hits your body.
*Pyrda* tries to slice you, but you parry successfully.

bash
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Bash who?

* R HP:Beaten MV:Full > k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > look
Preparing to find this room on the map.
k h.dark
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
k h.dark

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full > k h.dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

k h.dark
* R HP:Beaten MV:Full > They aren't here.

k h.dark
* R HP:Beaten MV:Full > k h.dark
They aren't here.

* R HP:Beaten MV:Full > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Full > A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

e
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

>
*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
PANIC! You couldn't escape!

- Pyrda: Battered >
*Pyrda* slices your right leg.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Full >
*Pyrda* tries to slice you, but you parry successfully.

* R HP:Beaten MV:Full - Pyrda: Battered > n
k h.dark
bash
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Pyrda: Battered > You do the best you can!

= - Pyrda: Battered >
Your bash at *Pyrda* sends him sprawling!
This session you've landed 11 out of 17 bashes (64% landed)

* R HP:Beaten MV:Full - Pyrda: Battered > look
Preparing to find this room on the map.
You slice *Pyrda*'s body very hard.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]

Matching room found! Correcting map position.

*Pyrda* is sitting here
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full - Pyrda: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Pyrda: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Pyrda: Battered > bash
A shrill piercing scream reverberates through the area.
You slice *Pyrda*'s body hard.
The sun rises.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Pyrda: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Pyrda: Battered > bash
=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 12 out of 18 bashes (66% landed)

* R HP:Beaten MV:Fresh - Pyrda: Battered >
You slice *Pyrda*'s right hand hard.

* R HP:Beaten MV:Fresh - Pyrda: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Pyrda: Beaten > bash
You slice *Pyrda*'s body hard.
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Pyrda: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Pyrda: Beaten >
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Fresh - Pyrda: Beaten > bash
=
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

+
*Pyrda* leaves south.

*s
k h.dark
+bash
Cancelled.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.

* R HP:Beaten MV:Full > You slice *Pyrda*'s right arm.
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

* - Pyrda: Beaten >
*Pyrda* tries to slice you, but you deflect the blow.
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 13 out of 19 bashes (68% landed)

* R HP:Beaten MV:Full - Pyrda: Beaten > cz

You slice *Pyrda*'s right leg.

* R HP:Beaten MV:Full - Pyrda: Beaten > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Beaten MV:Full - Pyrda: Beaten > bash

You slice *Pyrda*'s left hand very hard.

* R HP:Beaten MV:Full - Pyrda: Beaten > They already seem to be stunned.

* R HP:Beaten MV:Full - Pyrda: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Pyrda: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Pyrda: Beaten > bash
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

-bash
Cancelled.
*Pyrda* leaves south.
Bash who?

* R HP:Beaten MV:Full > k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > k h.dark
They aren't here.

* R HP:Beaten MV:Full > s
k h.dark
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Outside Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full > look
Preparing to find this room on the map.
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full > cha mood brave
cha mood brave
cha mood brave
cha mood brave
You try to calm down, but can't.

cha mood brave
* R HP:Beaten MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.

n
* R HP:Battered MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Battered MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Battered MV:Full > w
Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > n
k h.dark
Edge of the Foothills
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

bash
* R HP:Battered MV:Full > Near the Foothills
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

n
* R HP:Battered MV:Full > w
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > k h.dark
The Blight
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > n
k h.dark
bash
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Full > e
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

n
* R HP:Battered MV:Full > w
k h.dark
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > bash
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > e
Bash who?

* R HP:Battered MV:Strong > s
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > e
s
The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Strong > s
The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > e
s
Near the Foothills
[ obvious exits: S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > e
Edge of the Foothills
[ obvious exits: N E W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Battered MV:Strong > In the Foothills
[ obvious exits: E W D ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > e
k h.dark
Outside a Cave
[ obvious exits: E W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A mutated beast crouches here, all teeth and claws.
A baby lizard scampers about.

* R HP:Battered MV:Strong > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
A mutated beast tries to hit you, but you deflect the blow.
They aren't here.

w
* R HP:Battered MV:Strong - a mutated beast: Healthy > w
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a mutated beast: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Strong - a mutated beast: Healthy > f
PANIC! You couldn't escape!

* R HP:Battered MV:Strong - a mutated beast: Healthy > cha mood wimpy

You try to slice a mutated beast, but he deflects the blow.
A mutated beast tries to hit you, but you parry successfully.

* R HP:Battered MV:Strong - a mutated beast: Healthy > f
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Battered MV:Strong - a mutated beast: Healthy > You can't ride in there.

* R HP:Battered MV:Strong - a mutated beast: Healthy > w
f
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a mutated beast: Healthy > w
You panic and attempt to flee!

w
look
Preparing to find this room on the map.

A mutated beast tries to hit you, but you deflect the blow.

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Edge of the Foothills
[ obvious exits: N E W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > cha mood brave
look
Preparing to find this room on the map.
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Battered MV:Strong > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > n
w
Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > n
Near the Foothills
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > n
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

bash
* R HP:Battered MV:Strong > They aren't here.

w R HP:Battered MV:Strong >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

Cancelled.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - the blighted tree: Healthy > f

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.

You panic and attempt to flee!e blighted tree: Healthy >

look
Preparing to find this room on the map.
You flee head over heels.
The Blight
[ obvious exits: N E ]

Multiple possible matches! Randomly guessing map position...

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > look
Preparing to find this room on the map.
k h.dark
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Strong > k h.dark
They aren't here.

* R HP:Battered MV:Strong > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Strong > You slice *Pyrda*'s body hard.

* R HP:Battered MV:Strong - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Pyrda: Beaten >
You try to slice *Pyrda*, but he parries successfully.

* R HP:Battered MV:Strong - Pyrda: Beaten > bash

*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

ng - Pyrda: Beaten >
*Pyrda* slices your right arm.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The day has begun.
Your heartbeat calms down more as you feel less panicked.

e
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > cw0
k h.dark
[change wimpy 0]
You won't flee from any fight now.

k h.dark
* R HP:Battered MV:Full > k h.dark
They aren't here.

* R HP:Battered MV:Full > k h.dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

look
Preparing to find this room on the map.
* R HP:Battered MV:Full > k h.dark
k h.dark
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
k h.dark

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > w
s
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

bash
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

e
* R HP:Battered MV:Strong > k h.dark
bash
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > n
k h.dark
Bash who?

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.

k h.dark
k h.darkattered MV:Strong >

*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Battered MV:Strong - Pyrda: Beaten > bash

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong - Pyrda: Beaten >
*Pyrda* slices your body very hard.

* R HP:Beaten MV:Strong - Pyrda: Beaten >
*Pyrda* slices your body hard.

* R HP:Beaten MV:Strong - Pyrda: Beaten > You do the best you can!

* R HP:Beaten MV:Strong - Pyrda: Beaten > You do the best you can!

* R HP:Beaten MV:Strong - Pyrda: Beaten > You do the best you can!

= ng - Pyrda: Beaten >
You dodge a bash from *Pyrda* who loses his balance and falls!
Your bash at *Pyrda* sends him sprawling!
This session you've landed 14 out of 20 bashes (70% landed)

* R HP:Beaten MV:Strong - Pyrda: Beaten > cz

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Strong - Pyrda: Beaten > [change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Strong - Pyrda: Beaten >
You slice *Pyrda*'s body very hard.

* R HP:Beaten MV:Strong - Pyrda: Critical > bash

*PYRDA* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Strong - Pyrda: Critical >
You slice *Pyrda*'s left arm very hard.
You try to slice *Pyrda*, but he deflects the blow.

* R HP:Beaten MV:Strong - Pyrda: Critical > *Pyrda* leaves west.
Bash who?

* R HP:Beaten MV:Strong > k h.dark
k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Strong > k h.dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

cha mood wimpy
* R HP:Beaten MV:Strong > cha mood wimpy
cha mood wimpy
They aren't here.

* R HP:Beaten MV:Strong > cha mood wimpy
You try to calm down, but can't.

cha mood wimpy
* R HP:Beaten MV:Strong > cha mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Strong > cha mood brave
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Strong > w
k h.dark
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Strong > bash
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong > w
w
In a Dying Orchard
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Strong > w
w
A Small Path
[ obvious exits: E W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

k h.dark
* R HP:Beaten MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

bash
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Bash who?

s
* R HP:Beaten MV:Strong > k h.dark
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Strong > n
They aren't here.

e
* R HP:Beaten MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Beaten MV:Strong > e
A Small Path
[ obvious exits: E W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
* R HP:Beaten MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Strong > k h.dark
In a Dying Orchard
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong > bash
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > They aren't here.

n
* R HP:Beaten MV:Strong > k h.dark
Bash who?

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

bash
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > e
Bash who?

* R HP:Beaten MV:Strong > k h.dark
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

e
* R HP:Beaten MV:Strong > n
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > k h.dark
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > s
You slice *Pyrda*'s body very hard.
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Tiring - Pyrda: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Pyrda: Critical > bash
=
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

*
*Pyrda* tries to slice you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

+
*PYRDA* PANICS AND ATTEMPTS TO FLEE!


As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 7 out of 21 bashes (66% landed)

* R HP:Beaten MV:Tiring - Pyrda: Critical >
*Pyrda* leaves south.

ng - the blighted tree: Scratched >
The blighted tree barely tickles your left arm with its hit.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The blighted tree tickles your body with its hit.

cha mood wimpy
You flee head over heels.

Mckale
Posts: 91
Joined: Thu Nov 19, 2015 6:45 pm

Re: Some Sweet PK Tonight

Post by Mckale » Fri Mar 25, 2016 3:38 am

The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

bash
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > You try to slice *Pyrda*, but he deflects the blow.

*Pyrda* tries to slice you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
You try to slice *Pyrda*, but he deflects the blow.

*
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

-
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.


*Pyrda* leaves south.
*Pyrda* has arrived from the south.
As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 8 out of 22 bashes (63% landed)
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Tiring - the blighted tree: Healthy > f

A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Tiring - the blighted tree: Healthy >
*Pyrda* leaves south.

ng - the blighted tree: Healthy >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree hits your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!

k h.dark
bash
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > bash
Bash who?

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > n
k h.dark
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > bash
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > w
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

bash
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > cha mood brave
k h.dark
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Tiring > n
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > bash
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > s
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > w
k h.dark
Your mount is too exhausted.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
e
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > A Blighted Path
[ obvious exits: S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
A Blighted Path
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the south and west.
[ obvious exits: S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > w
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > k h.dark
w
They aren't here.

* R HP:Beaten MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > k h.dark
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
k h.dark
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
n
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s
w
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > s
w
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > k h.dark
bash
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

n
* R HP:Beaten MV:Tiring > k h.dark
bash
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > They aren't here.

e R HP:Beaten MV:Tiring >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!

Cancelled.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - the blighted tree: Scratched > f

The blighted tree tries to hit you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Beaten MV:Tiring - the blighted tree: Scratched > PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - the blighted tree: Scratched > cha mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

You panic and attempt to flee!blighted tree: Scratched >

s
e
You flee head over heels.
The Blight
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
cha mood brave
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Tiring > dia horse
dia horse
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > wher
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Players in your Zone
--------------------
Mckale - The Blight

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring >
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Tiring > dia horse
dia horse
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

dia horse
* R HP:Beaten MV:Tiring > A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > dia horse
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

dia horse
* R HP:Beaten MV:Tiring > A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
k h.dark
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > dia horse
dia horse
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > dia horse
dia horse
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

dia horse
* R HP:Beaten MV:Tiring > A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > dia horse
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Beaten MV:Tiring > Your heartbeat calms down more as you feel less panicked.
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > 59
k h.dark
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
They aren't here.

* R HP:Battered MV:Tiring > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > change wimpy 59
You will now flee if you go below 59 hit points.

* R HP:Battered MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
k h.dark
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

w
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > bash
They aren't here.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > n
k h.dark
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > e
They aren't here.

* R HP:Battered MV:Tiring > A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

e
* R HP:Battered MV:Tiring - the blighted tree: Healthy > n
k h.dark
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - the blighted tree: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - the blighted tree: Healthy > They aren't here.

* R HP:Battered MV:Tiring - the blighted tree: Healthy > f
PANIC! You couldn't escape!

* R HP:Battered MV:Tiring - the blighted tree: Healthy >
The blighted tree tries to hit you, but you dodge the attack.
You slice the blighted tree's body into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Battered MV:Tiring - the blighted tree: Hurt > f
You panic and attempt to flee!

s

You flee head over heels.
The Blight
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > wher
e
Players in your Zone
--------------------
Mckale - The Blight

* R HP:Battered MV:Tiring > n
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.

* R HP:Battered MV:Tiring > w
s
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > e
n
k h.dark
The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Tiring > bash
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > The stick has arrived from the south.
Bash who?

* R HP:Battered MV:Tiring > n
k h.dark
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > bash
They aren't here.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > s
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
k h.dark
*Pyrda* has arrived from the west.
You try to slice *Pyrda*, but he deflects the blow.

k h.dark
* R HP:Battered MV:Tiring - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Pyrda: Beaten > bash
You do the best you can!

= ring - Pyrda: Beaten >
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

*
*Pyrda* leaves east.

e
k h.dark
-bash
Cancelled.
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > w
k h.dark
You hear a blood-curdling howl in the distance.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > bash
They aren't here.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

n
* R HP:Battered MV:Tiring > k h.dark
bash
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > s
Bash who?

* R HP:Battered MV:Tiring > k h.dark
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > You try to slice *Pyrda*, but he deflects the blow.

* R HP:Battered MV:Tiring - Pyrda: Beaten > k h.dark
You do the best you can!

k h.dark
* R HP:Battered MV:Tiring - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Pyrda: Beaten > You do the best you can!

bash
* R HP:Battered MV:Tiring - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Pyrda: Beaten > You try to slice *Pyrda*, but he deflects the blow.
You do the best you can!

* R HP:Battered MV:Tiring - Pyrda: Beaten > You do the best you can!

- ring - Pyrda: Beaten >
A shrill piercing scream reverberates through the area.
The stick has arrived from the west.


*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Battered MV:Tiring - Pyrda: Beaten > bash

*Pyrda* slices your left arm hard.

* R HP:Battered MV:Tiring - Pyrda: Beaten >
*Pyrda* slices your left arm hard.

= ng - Pyrda: Beaten >
A shrill piercing scream reverberates through the area.
Your bash at *Pyrda* sends him sprawling!
This session you've landed 15 out of 23 bashes (65% landed)

* R HP:Beaten MV:Tiring - Pyrda: Beaten >
You slice *Pyrda*'s left leg hard.

* R HP:Beaten MV:Tiring - Pyrda: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Pyrda: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Pyrda: Beaten > bash
You try to slice *Pyrda*, but he deflects the blow.
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Pyrda: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Pyrda: Beaten > bash
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

*
*Pyrda* leaves east.

=e
k h.dark
bash
Cancelled.
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > e
k h.dark
e
Your heartbeat calms down more as you feel less panicked.
A Blighted Path
[ obvious exits: S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > bash
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Tiring > w
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > bash
They aren't here.

* R HP:Battered MV:Tiring > e
Bash who?

* R HP:Battered MV:Tiring > s
k h.dark
A Blighted Path
[ obvious exits: S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > bash
Path at the Edge of the Blight
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > s
k h.dark
Path in Front of a Cave
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > n
n
w
Path at the Edge of the Blight
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Tiring > A Blighted Path
[ obvious exits: S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Tiring > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > s
e
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > n
n
The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Winded > bash
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > Bash who?

s
* R HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

w
* R HP:Battered MV:Winded > s
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > w
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Winded > bash
They aren't here.

* R HP:Battered MV:Winded > Bash who?

* R HP:Battered MV:Winded > n
k h.dark
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > dia horse
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

dia horse
* R HP:Battered MV:Winded > k h.dark
k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
They aren't here.

* R HP:Battered MV:Winded > k h.dark
k h.dark
k h.dark
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > dia horse
dia horse
k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Battered MV:Winded > k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
They aren't here.

* R HP:Battered MV:Winded > k h.dark
k h.dark
k h.dark
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

k h.dark
* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
A shrill piercing scream reverberates through the area.
They aren't here.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
dia horse

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > dia horse
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

k h.dark
* R HP:Battered MV:Winded > k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
k h.dark
k h.dark
k h.dark
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
A shrill piercing scream reverberates through the area.
They aren't here.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
You slice *Pyrda*'s body hard.

k h.dark
* R HP:Battered MV:Winded - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Pyrda: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Pyrda: Beaten > You do the best you can!

bash
* R HP:Battered MV:Winded - Pyrda: Beaten > You do the best you can!

= nded - Pyrda: Beaten >
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

*
*Pyrda* leaves west.

-w
bash
Cancelled.
Your mount is too exhausted.

* R HP:Battered MV:Winded > Bash who?

* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
k h.dark
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > dia horse
k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

k h.dark
* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
k h.dark
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
k h.dark

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > dia horse
dia horse
k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Battered MV:Winded > k h.dark
A gray palfrey is in excellent condition.
A gray palfrey is haggard.

* R HP:Battered MV:Winded > You try to slice *Pyrda*, but he parries successfully.

* R HP:Battered MV:Winded - Pyrda: Beaten > look
Preparing to find this room on the map.
You do the best you can!

* R HP:Battered MV:Winded - Pyrda: Beaten > You try to slice *Pyrda*, but he parries successfully.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

*Pyrda* is here, fighting YOU!
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded - Pyrda: Beaten > bash
*
A shrill piercing scream reverberates through the area.
You dodge a bash from *Pyrda* who loses his balance and falls!

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 16 out of 24 bashes (66% landed)

* R HP:Battered MV:Winded - Pyrda: Beaten > cs
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Winded - Pyrda: Beaten >
You slice *Pyrda*'s right arm very hard.

* R HP:Battered MV:Winded - Pyrda: Critical > cz
[change mood berserk]
Mood changed to: Berserk

* R HP:Battered MV:Winded - Pyrda: Critical > k h.dark
You do the best you can!

* R HP:Battered MV:Winded - Pyrda: Critical > k h.dark
*Pyrda* slices your right leg hard.
You try to slice *Pyrda*, but he parries successfully.
*PYRDA* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* R HP:Battered MV:Winded - Pyrda: Critical > k h.dark
k h.dark
You try to slice *Pyrda*, but he deflects the blow.
You do the best you can!

* R HP:Battered MV:Winded - Pyrda: Critical > k h.dark
k h.dark
You do the best you can!

* R HP:Battered MV:Winded - Pyrda: Critical > k h.dark
k h.dark
*Pyrda* leaves east.
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k h.dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > ee
You feel parched from the hot weather.
Arglebargle, glop-glyf!?!

k h.dark
* R HP:Battered MV:Tiring > e
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
cha mood brave
cha mood brave
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Tiring > cha mood brave
cha mood brave
You try to calm down, but can't.

* R HP:Battered MV:Tiring > cha mood brave
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 123 hit points.

n
* R HP:Battered MV:Tiring > k h.dark
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Battered MV:Tiring > bash
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > You slice *Pyrda*'s body very hard.

ring - Pyrda: Critical >
As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 9 out of 25 bashes (64% landed)

ring - Pyrda: Critical >
*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Battered MV:Tiring - Pyrda: Critical > bash

*Pyrda* slices your body hard.
The blighted tree barely hits your body.
The blighted tree joins the blighted tree's fight!

= ring - Pyrda: Critical >
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

*
The blighted tree barely hits your left leg.
The blighted tree tries to hit you, but you deflect the blow.
*Pyrda* slices your body hard.
PANIC! You couldn't escape!
*Pyrda* leaves south.
*Pyrda* has arrived from the south.

-
*Pyrda* slices your body hard.
PANIC! You couldn't escape!


As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 10 out of 26 bashes (61% landed)

* R HP:Beaten MV:Tiring - the blighted tree: Scratched > cha mood wimpy
f

The blighted tree tickles your right leg with its hit.
PANIC! You couldn't escape!
The blighted tree barely hits your body.
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - the blighted tree: Scratched > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

You panic and attempt to flee!blighted tree: Scratched >


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
k h.dark
k h.dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Tiring > They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

bash
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > You try to slice *Pyrda*, but he deflects the blow.

* ed - Pyrda: Critical >
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

-
*Pyrda* leaves south.
*Pyrda* has arrived from the south.

=
They're not here anymore!

* R HP:Beaten MV:Winded > s
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Winded > k h.dark

Kim chats 'hello hello'

* R HP:Beaten MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Winded > k h.dark
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Winded > k h.dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > chat Heya
k h.dark
k h.dark
You chat 'Heya'

k h.dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

bash
* R HP:Beaten MV:Winded > The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > You try to slice *Pyrda*, but he deflects the blow.

- ed - Pyrda: Beaten >
You dodge a bash from *Pyrda* who loses his balance and falls!
PANIC! You couldn't escape!


As *Pyrda* avoids your bash, you topple over and fall to the ground!
This session you've missed 11 out of 27 bashes (59% landed)

* R HP:Beaten MV:Winded - Pyrda: Beaten > f

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!

* R HP:Beaten MV:Winded - Pyrda: Beaten > PANIC! You couldn't escape!

* R HP:Beaten MV:Winded - Pyrda: Beaten > f
You panic and attempt to flee!


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your right leg with its hit.

k h.dark
k h.dark
k h.dark

You dodge a bash from *Pyrda* who loses his balance and falls!

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
look
Preparing to find this room on the map.
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > cha mood brave
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Winded > Mood changed to: Brave
Wimpy reset to: 123 hit points.

k h.dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
k h.dark
They aren't here.

* R HP:Beaten MV:Winded > bash
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > You slice *Pyrda*'s head hard.

*Pyrda* slices your body. Pyrda: Critical >
PANIC! You couldn't escape!
The blighted tree tickles your left arm with its hit.
PANIC! You couldn't escape!
The blighted tree joins the blighted tree's fight!
You slice *Pyrda*'s body very hard.
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

*
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

-
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your left leg with its hit.
PANIC! You couldn't escape!

=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 17 out of 28 bashes (60% landed)
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

ed - Pyrda: Critical >
The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
The blighted tree barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

k h.dark
k h.dark
k h.dark
k h.dark
k h.dark
k h.dark
k h.dark
k h.dark
k h.dark
The blighted tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.
They aren't here.

* R HP:Beaten MV:Winded > *Pyrda* has arrived from the north.
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

k h.dark
* R HP:Beaten MV:Winded > k h.dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k h.dark
You slice *Pyrda*'s body hard.
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Winded - Pyrda: Critical > k h.dark
You do the best you can!

* R HP:Beaten MV:Winded - Pyrda: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Pyrda: Critical > k h.dark
k h.dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You slice *Pyrda*'s body hard.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

k h.dark
* R HP:Beaten MV:Tiring - Pyrda: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Pyrda: Critical > k h.dark
You do the best you can!

* R HP:Beaten MV:Tiring - Pyrda: Critical > You do the best you can!

k h.dark
* R HP:Beaten MV:Tiring - Pyrda: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Pyrda: Critical > k h.dark
You do the best you can!

* R HP:Beaten MV:Tiring - Pyrda: Critical > k h.dark
You do the best you can!

* R HP:Beaten MV:Tiring - Pyrda: Critical > k h.dark
*Pyrda* leaves east.
You try to slice *Pyrda*, but he deflects the blow.

k h.dark

Mckale
Posts: 91
Joined: Thu Nov 19, 2015 6:45 pm

Re: Some Sweet PK Tonight

Post by Mckale » Fri Mar 25, 2016 3:39 am

* R HP:Beaten MV:Tiring - Pyrda: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Pyrda: Critical > k h.dark
You do the best you can!

* R HP:Beaten MV:Tiring - Pyrda: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Pyrda: Critical > You do the best you can!

k h.dark ng - Pyrda: Critical >

*Pyrda* slices your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

k h.dark

*PYRDA* PANICS AND ATTEMPTS TO FLEE!

k h.dark
You flee head over heels.
The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > cw0
look
Preparing to find this room on the map.
[change wimpy 0]
You won't flee from any fight now.

* R HP:Beaten MV:Tiring > n
k h.dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Tiring > They aren't here.

s
* R HP:Beaten MV:Tiring > k h.dark
w
The Blight
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > w
k h.dark
n
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > bash
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > n
k h.dark
The Blight
[ obvious exits: N S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > look
Preparing to find this room on the map.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded > s
k tree
The Blight
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > sc
You slice the blighted tree's left foreleg into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Hurt > The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You slice the blighted tree's body into bloody fragments!
HP:Beaten MP:Winded
You have scored 44844825 experience points and 10 quest points.
You need 3655175 exp to level and 20 qp to rank.
You have amassed 59 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Mckale the Trooper [Legion of Unity 2] (Level 38).
You are fighting the blighted tree.

* R HP:Beaten MV:Winded - the blighted tree: Wounded >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's left leg extremely hard.

* R HP:Beaten MV:Winded - the blighted tree: Battered >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.
You slice the blighted tree's right leg into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Battered > look
Preparing to find this room on the map.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Battered >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.
You slice the blighted tree's left foreleg into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Critical > l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's head into bloody fragments!
The blighted tree is dead! R.I.P.
Not sure what genocide means, but this may be it.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Beaten MV:Winded > l
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

k tree
* R HP:Beaten MV:Winded > sc
You slice the blighted tree's left leg into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Hurt > HP:Beaten MP:Winded
You have scored 44846075 experience points and 10 quest points.
You need 3653925 exp to level and 20 qp to rank.
You have amassed 59 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Mckale the Trooper [Legion of Unity 2] (Level 38).
You are fighting the blighted tree.

* R HP:Beaten MV:Winded - the blighted tree: Hurt > look
Preparing to find this room on the map.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]

Matching room found! Correcting map position.

The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Hurt >
You slice the blighted tree's body extremely hard.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Beaten MV:Winded - the blighted tree: Wounded > wher
Players in your Zone
--------------------
Mckale - The Blight

* R HP:Beaten MV:Winded - the blighted tree: Wounded > dia horse
dia horse
You slice the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
A gray palfrey is in excellent condition.
A gray palfrey is winded.

* R HP:Beaten MV:Winded - the blighted tree: Wounded > A gray palfrey is in excellent condition.
A gray palfrey is winded.

* R HP:Beaten MV:Winded - the blighted tree: Wounded > eq
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black cape with an ivory clasp
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a ridged steel bracer
<worn around wrist> a ridged steel bracer
<wielded two-handed> an oddly curved greatsword
<worn about waist> a brightly-colored sash
<worn on belt> a water skin
<worn on belt> a belt pack
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Beaten MV:Winded - the blighted tree: Wounded >
You slice the blighted tree's body extremely hard.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Winded - the blighted tree: Battered > l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Battered > l
l
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Battered > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Battered > l
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Battered > You slice the blighted tree's left paw extremely hard.
You swiftly dodge the blighted tree's attempt to hit you.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten > l
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten > l
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten > l
l
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Beaten >
You slice the blighted tree's right foreleg into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

l
* R HP:Beaten MV:Winded - the blighted tree: Critical > l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Critical > l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Critical > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Critical > wher
l
Players in your Zone
--------------------
Mckale - The Blight

* R HP:Beaten MV:Winded - the blighted tree: Critical > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Critical >
You slice the blighted tree's right foreleg into bloody fragments!
The blighted tree is dead! R.I.P.
Not sure what genocide means, but this may be it.
Your blood freezes as you hear the blighted tree's death cry.

wher
* R HP:Beaten MV:Winded > l
Players in your Zone
--------------------
Mckale - The Blight

e
* R HP:Beaten MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded > e
n
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k tree
* R HP:Beaten MV:Winded > k h.dark
You slice the blighted tree's trunk very hard.

* R HP:Beaten MV:Winded - the blighted tree: Scratched >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You slice the blighted tree's trunk very hard.

* R HP:Beaten MV:Winded - the blighted tree: Scratched > They aren't here.

* R HP:Beaten MV:Winded - the blighted tree: Scratched > look
Preparing to find this room on the map.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Scratched >
The blighted tree barely tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slice the blighted tree's branch into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Hurt > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Hurt > l

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slice the blighted tree's roots into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Winded - the blighted tree: Wounded > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Winded - the blighted tree: Wounded >
The blighted tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit you, but you parry successfully.
You slice the blighted tree's trunk into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Winded - the blighted tree: Wounded > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Winded - the blighted tree: Wounded > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > l
The blighted tree barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

The blighted tree hits your body.
You wish that your wounds would stop BLEEDING so much!

You slice the blighted tree's trunk into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Tiring - the blighted tree: Wounded > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Wounded > cha mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!blighted tree: Wounded >


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Tiring >
*Pyrda* leaves north.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

cha mood brave
* R HP:Beaten MV:Tiring > k h.dark
Mood changed to: Brave

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
k h.dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > bash
You try to slice *Pyrda*, but he deflects the blow.

- ng - Pyrda: Critical >
You dodge a bash from *Pyrda* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Pyrda* sends him sprawling!
This session you've landed 18 out of 29 bashes (62% landed)

* R HP:Beaten MV:Tiring - Pyrda: Critical >
You slice *Pyrda*'s body extremely hard.
*PYRDA* PANICS AND ATTEMPTS TO FLEE!
The blighted tree hits your body.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!

* R HP:Beaten MV:Tiring - Pyrda: Critical >
*Pyrda* leaves south.

* R HP:Beaten MV:Tiring - the blighted tree: Wounded > cha mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!blighted tree: Wounded >

k h.dark
k h.dark
k h.dark
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s
k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
k tree
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > You slice the blighted tree's roots into bloody fragments!

* R HP:Beaten MV:Tiring - the blighted tree: Battered >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
You slice the blighted tree's branch into bloody fragments!

* R HP:Beaten MV:Tiring - the blighted tree: Battered > l
l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Tiring - the blighted tree: Battered > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Battered > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Battered > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Battered > l
l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Battered > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Battered > l
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's trunk into bloody fragments!
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > l
l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Tiring - the blighted tree: Beaten > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > l

The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slice the blighted tree's crown extremely hard.

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Tiring - the blighted tree: Beaten > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

l
* R HP:Beaten MV:Tiring - the blighted tree: Beaten > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > l

*Pyrda* has arrived from the south.

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
*Pyrda* is standing here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten >
The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

You slice the blighted tree's trunk extremely hard.

* R HP:Critical MV:Tiring - the blighted tree: Beaten > f
PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - the blighted tree: Beaten > cha mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!e blighted tree: Beaten >


You dodge a bash from *Pyrda* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



The blighted tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree hits your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Tiring > sc
You have 48(412) hit and 76(145) movement points.
You have scored 44852660 experience points and 10 quest points.
You need 3647340 exp to level and 20 qp to rank.
You have amassed 59 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Mckale the Trooper [Legion of Unity 2] (Level 38).
You are standing.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
k h.dark
k h.dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
k h.dark

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > n
k h.dark
The Blight
[ obvious exits: S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > You try to slice *Pyrda*, but he parries successfully.

* R HP:Critical MV:Tiring - Pyrda: Critical > f

*Pyrda* tries to slice you, but you deflect the blow.
The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
You try to slice *Pyrda*, but he deflects the blow.

You panic and attempt to flee!rda: Critical >

k h.dark
k h.dark
k h.dark
k h.dark
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > sc
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Critical MV:Tiring > You have 43(412) hit and 74(145) movement points.
You have scored 44851568 experience points and 10 quest points.
You need 3648432 exp to level and 20 qp to rank.
You have amassed 59 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Mckale the Trooper [Legion of Unity 2] (Level 38).
You are standing.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
k h.dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
k h.dark
k h.dark

Mckale
Posts: 91
Joined: Thu Nov 19, 2015 6:45 pm

Re: Some Sweet PK Tonight

Post by Mckale » Fri Mar 25, 2016 3:40 am

They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > You try to slice *Pyrda*, but he parries successfully.

* R HP:Critical MV:Tiring - Pyrda: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Pyrda: Critical >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You try to slice *Pyrda*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.

* R HP:Critical MV:Tiring - Pyrda: Critical > cha mood brave
bash
Mood changed to: Brave

ring - Pyrda: Critical >
*Pyrda* tries to slice you, but you deflect the blow.
*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Pyrda: Critical > bash

*Pyrda* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!


*Pyrda* slices your right leg.rda: Critical >
You wish that your wounds would stop BLEEDING so much!

You try to slice *Pyrda*, but he parries successfully.

*
*PYRDA* PANICS AND ATTEMPTS TO FLEE!

=
*Pyrda* leaves west.

-w
=
They're not here anymore!

* R HP:Critical MV:Tiring > The Blight
[ obvious exits: E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.

* R HP:Critical MV:Tiring > k h.dark
bash
They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > k h.dark
k h.dark
e
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > k h.dark
The Blight
[ obvious exits: N E S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Pyrda* is standing here.
A small stick is lying on the ground here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > bash
Bash who?

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > w
You slice *Pyrda*'s body very hard.

k h.dark
* R HP:Critical MV:Tiring - Pyrda: Critical > No way! You're fighting for your life!

k h.dark
* R HP:Critical MV:Tiring - Pyrda: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Pyrda: Critical > You do the best you can!

bash
ring - Pyrda: Critical >
*PYRDA* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Pyrda: Critical >
A shrill piercing scream reverberates through the area.

* R HP:Critical MV:Tiring - Pyrda: Critical > bash

*Pyrda* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Pyrda: Critical >
*someone* slices your right arm.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!
Props to Pyrda for sticking around low and using mobs to his advantage!

Raiden
Posts: 6
Joined: Fri Feb 19, 2016 12:14 am

Re: Some Sweet PK Tonight

Post by Raiden » Fri Mar 25, 2016 3:49 am

The damage on that OCG was sick! Good fight man, had a lot of fun. :D

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