One Hour of Crit V Crit

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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hammerhead
Posts: 8
Joined: Sat Apr 18, 2020 11:00 pm

One Hour of Crit V Crit

Post by hammerhead » Fri Sep 11, 2020 3:10 am

Nothing more than a back and forth 1v1 fight that I don't believe anyone went above beat for the whole duration after the initial start of the fight. Props to Weir for the pk. Fun session. I tried to edit this down with spams as much as possible. It is long...

o HP:Battered MV:Full > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a myrddraal leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.

* HP:Battered MV:Full > You lance *Weir*'s head hard.

[bash ] - Weir: Wounded >

*
You dodge a bash from *Weir* who loses his balance and falls!


You lance *Weir*'s right arm hard.
As *Weir* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Full - Weir: Wounded > b
*Weir* pounds your left leg hard.
You try to lance *Weir*, but he parries successfully.

As *Weir* avoids your bash, you topple over and fall to the ground!

*Weir* sends you sprawling with a powerful bash!

*Weir* pounds your left foot hard.

* HP:Beaten MV:Full - Weir: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Full - Weir: Wounded > 2
You panic and attempt to flee!

kill light
You flee head over heels.
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A dirty rock lies here.
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Full > They aren't here.
o HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv

o HP:Beaten MV:Full > By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

o HP:Beaten MV:Full >
*Weir* has arrived from the east, riding a bloodstock stallion.

* HP:Beaten MV:Full >
*Weir* tries to pound you, but you deflect the blow.

kill light
* HP:Beaten MV:Full - Weir: Wounded > b
You do the best you can!

[bash ] Weir: Wounded >


A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'


*
A myrddraal slashes Weir's body.
A myrddraal hisses 'This is the will of the Great Lord.'

A Kno'mon trolloc crushes Weir's right leg.
A Kno'mon trolloc crushes Weir's body.


*Weir* sends you sprawling with a powerful bash!

* HP:Beaten MV:Full - Weir: Wounded > b

A myrddraal slashes Weir's body.
A Kno'mon trolloc tickles Weir's body with his crush.
A Kno'mon trolloc barely crushes Weir's body.
*Weir* pounds your right arm hard.

* HP:Beaten MV:Full - Weir: Wounded >
A myrddraal tries to slash Weir, but he parries successfully.
A Kno'mon trolloc barely crushes Weir's right arm.
A Kno'mon trolloc crushes Weir's left leg.
*Weir* pounds your body extremely hard.
You wish that your wounds would stop BLEEDING so much!


[bash ] Weir: Wounded >

*
A myrddraal hisses 'This is the will of the Great Lord.'

A myrddraal slashes Weir's left leg.
A Kno'mon trolloc tries to crush Weir, but he parries successfully.
A Kno'mon trolloc crushes Weir's left foot.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
*Weir* panics, and attempts to flee!

*
*Weir* leaves west riding a bloodstock stallion.

=
They're not here anymore!

o HP:Beaten MV:Fresh > kill light
b
They aren't here.

o HP:Beaten MV:Fresh >
*Weir* has arrived from the west, riding a bloodstock stallion.

* HP:Beaten MV:Fresh > kill light
[bash ]
Bash who?

* HP:Beaten MV:Full > b
You lance *Weir*'s right arm very hard.

[bash ] Weir: Battered >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Weir: Battered > b

*Weir* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc tries to crush Weir, but he deflects the blow.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'


* HP:Beaten MV:Full - Weir: Battered >
A myrddraal hisses 'This is the will of the Great Lord.'


* HP:Beaten MV:Full - Weir: Battered >
A myrddraal slashes Weir's left leg.
A Kno'mon trolloc barely crushes Weir's left leg.
A Kno'mon trolloc crushes Weir's body.
*Weir* tries to pound you, but you deflect the blow.

[bash ] Weir: Battered >

-
A myrddraal slashes Weir's body.
A Kno'mon trolloc crushes Weir's left leg.
A Kno'mon trolloc crushes Weir's left leg.


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* HP:Critical MV:Full - Weir: Battered > b

A myrddraal slashes Weir's right leg hard.
A Kno'mon trolloc barely crushes Weir's body.
A Kno'mon trolloc crushes Weir's head.
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


1
* HP:Critical MV:Full - Weir: Battered > f
n
n

A myrddraal hisses 'This is the will of the Great Lord.'


* HP:Critical MV:Full - Weir: Battered >
A myrddraal barely slashes Weir's body.
A Kno'mon trolloc crushes Weir's right leg.
A Kno'mon trolloc tickles Weir's body with his crush.
*Weir* pounds your right arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

f HP:Critical MV:Full - Weir: Beaten >
[bash ]

* HP:Critical MV:Full - Weir: Beaten > n
n
You panic and attempt to flee!
*Weir* panics, and attempts to flee!


*Weir* leaves east riding a bloodstock stallion.

You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A dirty rock lies here.
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves north riding a bloodstock stallion.

o HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves north riding a bloodstock stallion.

o HP:Critical MV:Full > w
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A dirty rock lies here.

o HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

o HP:Critical MV:Full > s
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you parry successfully.

* HP:Critical MV:Full - Weir: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Full - Weir: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Full - Weir: Beaten > f
e
s
You panic and attempt to flee!

s
s
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
Alas, you cannot go that way...
*Weir* has arrived from the south, riding a bloodstock stallion.

* HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

o HP:Critical MV:Full > score
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

o HP:Critical MV:Full > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A dirty rock lies here.

o HP:Critical MV:Full > You have 22(410) hit and 234(256) movement points.

o HP:Critical MV:Full > w
Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

o HP:Critical MV:Full > By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

o HP:Critical MV:Strong > w

In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<

w
o HP:Critical MV:Strong > In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

o HP:Critical MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv

o HP:Critical MV:Strong > n
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
A raven is here flying around.

o HP:Critical MV:Strong > stat
e
o HP:Critical MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving >>east>>

o HP:Critical MV:Strong > n
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
A big brown bear growls angrily about him.

o HP:Critical MV:Strong > In a Thick Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>

o HP:Critical MV:Strong > e
e
By the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

e
o HP:Critical MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^

o HP:Critical MV:Strong > n
n
n
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^

o HP:Critical MV:Strong > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv

n
o HP:Critical MV:Strong > n
Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A Shienaran scout blends into the surroundings here.

n
* HP:Critical MV:Strong > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black wolf growls loudly, poised to leap.

n
o HP:Critical MV:Strong > Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

n
o HP:Critical MV:Strong > n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

o HP:Critical MV:Strong > n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

n
o HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^

n
o HP:Critical MV:Strong > In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^

n
o HP:Critical MV:Strong > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^

o HP:Critical MV:Strong > n
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

o HP:Critical MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
A flock of ravens is circling in the air, searching for prey.

o HP:Critical MV:Tiring > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > w
w
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: E S W ]

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Tiring > n
n
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Tiring > n
n
The Blight
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Tiring > n
The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

o HP:Critical MV:Tiring > e
The Blight
[ obvious exits: E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

o HP:Critical MV:Tiring > where
e
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Critical MV:Tiring > n
n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
*Weir* has arrived from the west, riding a bloodstock stallion.

* HP:Critical MV:Tiring > n
The Blight
[ obvious exits: S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
*Weir* has arrived from the south, riding a bloodstock stallion.

* HP:Critical MV:Tiring >
*Weir* leaves west riding a bloodstock stallion.
A raven leaves west.

o HP:Critical MV:Tiring > [bash ]
Bash who?
*Weir* has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.

* HP:Critical MV:Tiring > kill light
b
You try to lance *Weir*, but he deflects the blow.

[bash ] ng - Weir: Battered >

f
=w
Cancelled.
You panic and attempt to flee!

w
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>

o HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > s
e
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here commanding a fist of troops.

kill light
o HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > They aren't here.

Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<

kill light
o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Tiring > b
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > [bash ]
Bash who?

o HP:Critical MV:Tiring > kill light
They aren't here.
*Weir* has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.

* HP:Critical MV:Tiring > score
You have 50(410) hit and 168(256) movement points.

* HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>

o HP:Critical MV:Tiring > s

*Weir* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.

* HP:Critical MV:Tiring > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<

o HP:Critical MV:Tiring > e
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Tiring > n
kill light
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > kill light
They aren't here.

o HP:Critical MV:Tiring >
*Weir* has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.

* HP:Critical MV:Tiring > kill light

*Weir* tries to pound you, but you deflect the blow.

f
* HP:Critical MV:Tiring - Weir: Battered > You do the best you can!

* HP:Critical MV:Tiring - Weir: Battered > w
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
The Blight
[ obvious exits: E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

o HP:Critical MV:Tiring > s

A shrill piercing scream reverberates through the area.

o HP:Critical MV:Tiring > s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Tiring > s
s
e
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o HP:Critical MV:Tiring > kill light
The Blight
[ obvious exits: E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
o HP:Critical MV:Tiring > e
The Blight
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<

n
o HP:Critical MV:Tiring > n
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

b
o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > [bash ]
Bash who?

o HP:Critical MV:Tiring > n
kill light
b
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Critical MV:Tiring > They aren't here.

Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > They aren't here.
*Weir* has arrived from the south, riding a bloodstock stallion.

* HP:Critical MV:Tiring >
*Weir* tries to pound you, but you deflect the blow.

* HP:Critical MV:Tiring - Weir: Battered > kill light

You try to lance *Weir*, but he deflects the blow.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade hisses 'This is the will of the Great Lord.'

*Weir* tries to pound you, but you deflect the blow.
You panic and attempt to flee!

w
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

o HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here ruling a group of trollocs.

o HP:Critical MV:Winded > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Winded > x
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A trolloc is here commanding a fist of troops.

o HP:Critical MV:Winded > [kill horse]
They aren't here.

o HP:Critical MV:Winded > s
s
e
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o HP:Critical MV:Winded > n
x
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Winded > 1
o HP:Beaten MV:Winded > e
n
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<

n
o HP:Beaten MV:Winded > x
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

o HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here commanding a fist of troops.
o HP:Beaten MV:Winded > n
c
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
A raven is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

[bash weir] >

-
*Weir* leaves south riding a bloodstock stallion.
A raven leaves south.

=
They're not here anymore!

o HP:Beaten MV:Winded > c
[bash weir]
Bash who?

o HP:Beaten MV:Winded >
*Weir* has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.

* HP:Beaten MV:Winded > c
[bash weir]

w
Cancelled.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>

o HP:Beaten MV:Winded >
A shrill piercing scream reverberates through the area.

o HP:Beaten MV:Winded > kill light
They aren't here.

e
o HP:Beaten MV:Winded > kill light
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A Dha'vol trolloc is here, fighting Weir.
A raven is here flying around.
*Weir* is here, fighting a Dha'vol trolloc, riding a bloodstock stallion.
A ramshorned trolloc is here, fighting Weir.
A ramshorned trolloc is here, fighting Weir.
A ramshorned trolloc is here, fighting Weir.
A ramshorned trolloc is here, fighting Weir.
A fade is here, fighting Weir.

b
* HP:Beaten MV:Winded > You lance *Weir*'s body hard.
*Weir* panics, and attempts to flee!

[bash ] - a Dha'vol trolloc: Healthy - Weir: Battered >


A fade slashes Weir's body.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave Weir, but he deflects the blow.
A ramshorned trolloc barely cleaves Weir's body.
A ramshorned trolloc barely cleaves Weir's body.
A ramshorned trolloc tries to cleave Weir, but he parries successfully.
A Dha'vol trolloc barely tickles Weir's body with his cleave.

=
A ramshorned trolloc snickers, and roars at the fury of war.
*Weir* leaves west riding a bloodstock stallion.

=
They're not here anymore!

o HP:Beaten MV:Winded > 2
c
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > c
The air rings with the battlecry of a warrior trolloc!


o HP:Beaten MV:Winded > l
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here commanding a fist of troops.
A raven is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Winded >
*Weir* has arrived from the west, riding a bloodstock stallion.

* HP:Beaten MV:Winded > c
A Dha'vol trolloc tries to cleave Weir, but he parries successfully.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

[bash weir]

+
A fade slashes Weir's left arm hard.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave Weir, but he deflects the blow.
A ramshorned trolloc cleaves Weir's body.
A ramshorned trolloc tries to cleave Weir, but he deflects the blow.
A ramshorned trolloc cleaves Weir's right arm.
A Dha'vol trolloc tries to cleave Weir, but he parries successfully.

*
*Weir* panics, and attempts to flee!

-
*Weir* leaves south riding a bloodstock stallion.

=
They're not here anymore!

o HP:Beaten MV:Winded > kill light
kill light
o HP:Beaten MV:Winded > l
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
[bash weir]
Bash who?

o HP:Beaten MV:Winded > The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here commanding a fist of troops.
A raven is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Winded > scan s
kill light
kill light
The blight bear stands on its haunches, roaring madly.

o HP:Beaten MV:Winded > They aren't here.
o HP:Beaten MV:Winded > s
w
kill light
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
The blight bear stands on its haunches, roaring madly.

b
o HP:Beaten MV:Winded > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.

* HP:Beaten MV:Winded > You lance *Weir*'s left leg very hard.

[bash ] - Weir: Beaten >

*
*Weir* panics, and attempts to flee!

+
*Weir* leaves east riding a bloodstock stallion.

e
-kill light
=
They're not here anymore!

o HP:Beaten MV:Winded > b
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.
The blight bear stands on its haunches, roaring madly.
*Weir* tries to pound you, but you parry successfully.

* HP:Beaten MV:Winded - Weir: Beaten > You do the best you can!

[bash ] - Weir: Beaten >

f
Cancelled.
You panic and attempt to flee!


A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blight bear barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

o HP:Beaten MV:Winded > 2
kill light
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > They aren't here.

s
o HP:Beaten MV:Winded > kill light
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<

o HP:Beaten MV:Winded > They aren't here.

kill light
o HP:Beaten MV:Winded > kill light
They aren't here.

o HP:Beaten MV:Winded > 2
They aren't here.

o HP:Beaten MV:Winded > kill light
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > n
They aren't here.

kill light
o HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

o HP:Beaten MV:Winded > n
They aren't here.

kill light
o HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
The blight bear stands on its haunches, roaring madly.
*Weir* tries to pound you, but you deflect the blow.

* HP:Beaten MV:Winded - Weir: Beaten > b
You do the best you can!

[bash ] - Weir: Beaten >

-
*Weir* tries to pound you, but you parry successfully.
The blight bear tries to hit you, but you deflect the blow.

=1
+f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!Beaten >

w

*Weir* panics, and attempts to flee!

You flee head over heels.
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here commanding a fist of troops.
A raven is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv

kill light
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > 2
kill light
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > They aren't here.

s
o HP:Beaten MV:Winded > kill light
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.

e
* HP:Beaten MV:Winded > kill light
You try to lance *Weir*, but he parries successfully.
Weir assumes an offensive striking posture.

* HP:Beaten MV:Winded - Weir: Beaten > b
No way! You're fighting for your life!

* HP:Beaten MV:Winded - Weir: Beaten > A shrill piercing scream reverberates through the area.
You do the best you can!

[bash ] - Weir: Beaten >

=
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Weir* panics, and attempts to flee!

n
=
*Weir* leaves east riding a bloodstock stallion.

o HP:Critical MV:Winded > w
s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here ruling a group of trollocs.

s
o HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A trolloc is here commanding a fist of troops.

1
o HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Winded > s
e
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o HP:Critical MV:Winded > n
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Winded > score
You have 58(410) hit and 82(256) movement points.

o HP:Beaten MV:Winded > kill light
They aren't here.

o HP:Beaten MV:Winded > sneak
e
Ok, you'll try to move silently for a while.

o S HP:Beaten MV:Winded > n
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<

n
o S HP:Beaten MV:Winded > w
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
The blight bear stands on its haunches, roaring madly.

o S HP:Beaten MV:Weary > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

w
o S HP:Beaten MV:Weary > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A trolloc is here ruling a group of trollocs.

s
o S HP:Beaten MV:Weary > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here commanding a fist of troops.

o S HP:Beaten MV:Weary > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
Weir assumes a defensive striking posture.

s
* S HP:Beaten MV:Weary >
*Weir* panics, and attempts to flee!

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o S HP:Beaten MV:Weary > kill light
n
They aren't here.

kill light
o S HP:Beaten MV:Weary > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

b
* S HP:Beaten MV:Weary > You try to lance *Weir*, but he deflects the blow.

[bash ] y - the blighted tree: Hurt - Weir: Beaten >


*Weir* leaves south riding a bloodstock stallion.

=
They're not here anymore!

kill light
A rat scurries around trying to get out of sight.
*Weir* is here, fighting the blight bear, riding a bloodstock stallion.
The blight bear is here, fighting Weir.

o S HP:Beaten MV:Weary > They aren't here.

kill light
o S HP:Beaten MV:Weary > They aren't here.

o S HP:Beaten MV:Weary > s
They aren't here.

kill light
o S HP:Beaten MV:Weary > b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A rat scurries around trying to get out of sight.
*Weir* is here, fighting the blight bear, riding a bloodstock stallion.
The blight bear is here, fighting Weir.

* S HP:Beaten MV:Weary > You lance *Weir*'s body hard.

[bash ] y - the blight bear: Scratched - Weir: Beaten >

+
*Weir* leaves east riding a bloodstock stallion.

e
*kill light
+
*Weir* has arrived from the east, riding a bloodstock stallion.

b
Cancelled.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving <<west<<
A rat scurries around trying to get out of sight.

o S HP:Beaten MV:Weary > They aren't here.

o S HP:Beaten MV:Weary > [bash ]
Bash who?

o S HP:Beaten MV:Weary > kill light
kill light
They aren't here.

o S HP:Beaten MV:Weary > w
They aren't here.

o S HP:Beaten MV:Weary > kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

b
o S HP:Beaten MV:Weary > They aren't here.

o S HP:Beaten MV:Weary > [bash ]
Bash who?

o S HP:Beaten MV:Weary > n
kill light
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Weary > They aren't here.

o S HP:Beaten MV:Weary > s
s
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

b
o S HP:Beaten MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv

o S HP:Beaten MV:Weary > They aren't here.

o S HP:Beaten MV:Weary > [bash ]
Bash who?

o S HP:Beaten MV:Weary > s
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b
o S HP:Beaten MV:Weary > They aren't here.

o S HP:Beaten MV:Weary > [bash ]
Bash who?

s
o S HP:Beaten MV:Weary > kill light
b
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Weary > They aren't here.

o S HP:Beaten MV:Weary > [bash ]
Bash who?

e
o S HP:Beaten MV:Haggard > kill light
n
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
A raven is here flying around.

kill light
o S HP:Beaten MV:Haggard > They aren't here.

o S HP:Beaten MV:Haggard > The Blight
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

b
o S HP:Beaten MV:Haggard > They aren't here.

o S HP:Beaten MV:Haggard > [bash ]
Bash who?

o S HP:Beaten MV:Haggard >
*Weir* has arrived from the east, riding a bloodstock stallion.
Weir assumes an offensive striking posture.

* S HP:Beaten MV:Haggard > s
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A raven is here flying around.

o S HP:Beaten MV:Haggard > get vial pack

*Weir* has arrived from the north, riding a bloodstock stallion.

`
* S HP:Beaten MV:Haggard > You get a thin vial of yellow fluid from a backpack.

* S HP:Beaten MV:Haggard > 2
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded > f
A shrill piercing scream reverberates through the area.
A raven now follows Weir.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

o S HP:Beaten MV:Winded > 2
kill light
[change mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Winded > n
They aren't here.

o S HP:Beaten MV:Winded > kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.

o S HP:Beaten MV:Winded > kill light
They aren't here.

o S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > [bash ]
Bash who?

o S HP:Beaten MV:Winded > e
kill light
b
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > [bash ]
Bash who?

o S HP:Beaten MV:Winded > n
kill light
b
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > [bash ]
Bash who?

o S HP:Beaten MV:Winded > w
kill light
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

b
o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > [bash ]
Bash who?

o S HP:Beaten MV:Winded > w
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A raven is here flying around.
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b
* S HP:Beaten MV:Winded > You try to lance *Weir*, but he parries successfully.

You lance *Weir*'s body hard. blighted tree: Hurt - Weir: Beaten >
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Weir, but he parries successfully.
*Weir* pounds the blighted tree's body into bloody fragments!
[bash ]

+
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Weir* panics, and attempts to flee!

+
*Weir* leaves north riding a bloodstock stallion.

n
-kill light
b
=
They're not here anymore!

o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Winded > You try to lance *Weir*, but he parries successfully.

[bash ] ed - Weir: Beaten >

=
Your bash at *Weir* sends him sprawling!
This session you've landed 13898 out of 21734 bashes (63% landed)

* S HP:Beaten MV:Winded - Weir: Beaten > 2
kill light
[change mood brave]
Mood changed to: Brave

kill light
* S HP:Beaten MV:Winded - Weir: Beaten > You do the best you can!

kill light
* S HP:Beaten MV:Winded - Weir: Beaten >
You lance *Weir*'s body.
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Winded - Weir: Critical >
Weir assumes a defensive striking posture.

b
* S HP:Beaten MV:Tiring - Weir: Critical >
*Weir* panics, and attempts to flee!

[bash ] ng - Weir: Critical >

Cancelled.
You do the best you can!

* S HP:Beaten MV:Tiring - Weir: Critical > kill light
You do the best you can!

* S HP:Beaten MV:Tiring - Weir: Critical > You do the best you can!
*Weir* leaves north riding a bloodstock stallion.
*Weir* has arrived from the north, riding a bloodstock stallion.

kill light
* S HP:Beaten MV:Tiring > You lance *Weir*'s body.
ou do the best you can!
*Weir* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Weir: Critical > kill light
You do the best you can!

* S HP:Beaten MV:Tiring - Weir: Critical > You do the best you can!

kill light
* S HP:Beaten MV:Tiring - Weir: Critical > kill light

* S HP:Beaten MV:Tiring - Weir: Critical >
*Weir* leaves north riding a bloodstock stallion.

o S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
o S HP:Beaten MV:Tiring > They aren't here.


o S HP:Beaten MV:Tiring > kill light

*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

kill light
o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > s
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > s
They aren't here.

o S HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o S HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

s
o S HP:Beaten MV:Tiring > kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
o S HP:Beaten MV:Tiring > kill light
They aren't here.

o S HP:Beaten MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > s
kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > w
kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A raven is here flying around.
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
*Weir* leaves east riding a bloodstock stallion.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > kill light

*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > e
You try to lance *Weir*, but he parries successfully.

* S HP:Beaten MV:Tiring - Weir: Critical > kill light
No way! You're fighting for your life!

e
* S HP:Beaten MV:Tiring - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Weir: Critical > No way! You're fighting for your life!
*Weir* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Weir: Critical > b
[bash ]


* S HP:Beaten MV:Tiring - Weir: Critical > You do the best you can!

kill light
*Weir* leaves south riding a bloodstock stallion.

kill light
o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > kill light
They aren't here.

o S HP:Beaten MV:Tiring > s
They aren't here.

o S HP:Beaten MV:Tiring > kill light
The Blight
[ obvious exits: N E ]
There are some tracks of a trolloc leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > e

*Weir* leaves east riding a bloodstock stallion.

kill light
o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > b
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > A shrill piercing scream reverberates through the area.
They aren't here.

o S HP:Beaten MV:Tiring > [bash ]
Bash who?

o S HP:Beaten MV:Tiring > n
w
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

kill light
o S HP:Beaten MV:Tiring > kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > kill light
They aren't here.

kill light
o S HP:Beaten MV:Tiring > They aren't here.

kill light
o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > 2
They aren't here.

kill light
o S HP:Beaten MV:Tiring > They aren't here.


kill light
o S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

e
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
*Weir* pounds your left foot hard.

* S HP:Beaten MV:Tiring - Weir: Critical > You do the best you can!

[bash ] ng - Weir: Critical >

=
*Weir* panics, and attempts to flee!

=
Your bash at *Weir* sends him sprawling!

* S HP:Beaten MV:Tiring - Weir: Critical > 2

* S HP:Beaten MV:Tiring - Weir: Critical > kill light
You lance *Weir*'s right foot.
You do the best you can!

* S HP:Beaten MV:Tiring - Weir: Critical > kill light
You do the best you can!
*Weir* leaves west riding a bloodstock stallion.

o S HP:Beaten MV:Tiring > w
They aren't here.

o S HP:Beaten MV:Tiring > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > kill light
kill light
They aren't here.

kill light
o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > n
n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
o S HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Beaten MV:Tiring > n
They aren't here.

kill light
o S HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > s
s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

kill light
o S HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > s
kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > They aren't here.

where
o S HP:Beaten MV:Tiring > w
Players in your Zone
--------------------
Hammerhead - The Blight

o S HP:Beaten MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Beaten MV:Tiring > where
e
Players in your Zone
--------------------
Hammerhead - In a Dying Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Tiring > The writhing grass hits your right leg.
You wish that your wounds would stop BLEEDING so much!

You lance the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
Your extra burst of stamina fades.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
No way! You're fighting for your life!

o S HP:Beaten MV:Tiring - the writhing grass: Scratched > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!writhing grass: Scratched >


You flee head over heels.
A Potato Field
[ obvious exits: N W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A potato is here. [3]

o S HP:Beaten MV:Tiring > 2
[change mood brave]
Mood changed to: Brave

w
o S HP:Beaten MV:Tiring > n
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
Several blackberries grow on a nearby vine. [3]
A raven is here flying around.
A cringing trolloc whelp cowers before you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Beaten MV:Tiring > w
w
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<
A juicy looking apple has fallen to the ground. [5]

o S HP:Beaten MV:Tiring > A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Beaten MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > 2
w
[change mood brave]
Mood changed to: Brave

kill light
o S HP:Beaten MV:Tiring > w
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A falcon with long, brown feathers circles in a slow hunting pattern.

o S HP:Beaten MV:Tiring > kill light
They aren't here.

o S HP:Beaten MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<
A snake is crawling through the water here.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > s
s
kill light
A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A rat scurries around trying to get out of sight.

o S HP:Beaten MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A cringing trolloc whelp cowers before you.
A strong trolloc stands here, snout sniffing the wind.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > e
e
kill light
Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
A cringing trolloc whelp cowers before you.

o S HP:Beaten MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
A cringing trolloc whelp cowers before you.

kill light
b
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
The corpse of a rat is lying here.
A large stone well is here.
A raven is here flying around.
*Weir* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
*Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Weir: Critical > You do the best you can!

[bash ] ng - Weir: Critical >

1
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Critical >


*Weir* tries to pound you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

kill light
kill light
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.

o S HP:Beaten MV:Tiring > kill light

o S HP:Beaten MV:Tiring > s
kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
The corpse of a rat is lying here.
A large stone well is here.
A raven is here flying around.
*Weir* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* S HP:Beaten MV:Tiring > You try to lance *Weir*, but he parries successfully.

* S HP:Beaten MV:Tiring - Weir: Critical > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Critical >


The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
*Weir* panics, and attempts to flee!

2
kill light
kill light
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > kill light
They aren't here.

o S HP:Beaten MV:Tiring > kill light



o S HP:Beaten MV:Tiring > kill light
b
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
The corpse of a rat is lying here.
A large stone well is here.
*Weir* is standing here, riding a bloodstock stallion.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

* S HP:Beaten MV:Tiring > You try to lance *Weir*, but he deflects the blow.

[bash ] ng - Weir: Critical >


*Weir* tries to pound you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
You try to lance *Weir*, but he parries successfully.
As *Weir* avoids your bash, you topple over and fall to the ground!
This session you've missed 7837 out of 21736 bashes (63% landed)
You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Weir: Critical > 1
f
w
You try to lance *Weir*, but he parries successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - Weir: Beaten > PANIC! You couldn't escape!

* S HP:Beaten MV:Tiring - Weir: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - Weir: Beaten > f
w
You panic and attempt to flee!

w

The ancient tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you parry successfully.

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
A falcon with long, brown feathers circles in a slow hunting pattern.

o S HP:Beaten MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A snake is crawling through the water here.

o S HP:Beaten MV:Tiring > 2
[change mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Tiring > e
e
kill light
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
A falcon with long, brown feathers circles in a slow hunting pattern.

o S HP:Beaten MV:Tiring > b
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > [bash ]
Bash who?

o S HP:Beaten MV:Tiring > kill light
2
They aren't here.

o S HP:Beaten MV:Tiring > w
s
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
A falcon with long, brown feathers circles in a slow hunting pattern.

o S HP:Beaten MV:Tiring > s
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
A snake is crawling through the water here.

o S HP:Beaten MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A rat scurries around trying to get out of sight.

kill light
o S HP:Beaten MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A cringing trolloc whelp cowers before you.
A strong trolloc stands here, snout sniffing the wind.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > say fire east
kill light
You say 'fire east'

o S HP:Beaten MV:Tiring > They aren't here.

A strong trolloc grins at you.
Zrrrreeeeeeeeeennnnnngggggg. A strong trolloc fires east!
Players in your Zone
--------------------
Hammerhead - The Crossroads
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > They aren't here.

kill light
o S HP:Beaten MV:Winded > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A cringing trolloc whelp cowers before you.
A strong trolloc stands here, snout sniffing the wind.

o S HP:Beaten MV:Winded > e
They aren't here.

o S HP:Beaten MV:Winded > kill light
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A cringing trolloc whelp cowers before you.

e
o S HP:Beaten MV:Winded > They aren't here.

kill light
o S HP:Beaten MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^

kill light

Players in your Zone
--------------------
Hammerhead - Path to the Old Monastery
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > They aren't here.

n
o S HP:Beaten MV:Winded > n
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
A large stone well is here.
*Weir* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Winded > kill light
kill light
They aren't here.

o S HP:Beaten MV:Winded > s
s
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
A large stone well is here.
*Weir* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>

o S HP:Beaten MV:Winded > kill light
kill light
They aren't here.

o S HP:Beaten MV:Winded > kill light
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
They aren't here.

*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > kill light

*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Weir: Beaten > [change mood brave]
Mood changed to: Brave

b
* S HP:Beaten MV:Tiring - Weir: Beaten > You do the best you can!

[bash ] ng - Weir: Beaten >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Weir: Beaten >
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Weir: Beaten > 1
f

*Weir* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Weir: Beaten > n
[change mood wimpy]
Mood changed to: Wimpy

You lance *Weir*'s body.g - Weir: Beaten >
You panic and attempt to flee!

You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
o S HP:Critical MV:Tiring > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
o S HP:Critical MV:Tiring > e
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A juicy looking apple has fallen to the ground. [5]

o S HP:Critical MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Critical MV:Tiring > n
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
w
o S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Winded > score
You have 47(410) hit and 123(256) movement points.

s
o S HP:Critical MV:Winded > kill light
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Beaten > kill light
You do the best you can!

* S HP:Critical MV:Winded - Weir: Beaten > You do the best you can!

* S HP:Critical MV:Winded - Weir: Beaten > b
You do the best you can!

[bash ] nded - Weir: Beaten >

f
-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Weir swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!

Cancelled.
You panic and attempt to flee!


The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree tries to hit Weir, but he parries successfully.
*Weir* tries to pound you, but you deflect the blow.


*Weir* panics, and attempts to flee!


*Weir* leaves south riding a bloodstock stallion.


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > kill light
kill light
They aren't here.

o S HP:Critical MV:Winded > s
They aren't here.

s
o S HP:Critical MV:Winded > kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

b
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > [bash ]
Bash who?

o S HP:Critical MV:Winded > s
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

b
* S HP:Critical MV:Winded > You try to lance *Weir*, but he deflects the blow.

[bash ] nded - the blighted tree: Battered - Weir: Beaten >

*
*Weir* panics, and attempts to flee!

-
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit Weir, but he dodges the attack.
The blighted tree tries to hit Weir, but he parries successfully.
*Weir* pounds the blighted tree's body into bloody fragments!
*Weir* leaves east riding a bloodstock stallion.

=
They're not here anymore!

o S HP:Critical MV:Winded >
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Winded > l

*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Winded - Weir: Beaten > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is here, fighting YOU!, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* S HP:Critical MV:Winded - Weir: Beaten > f
You try to lance *Weir*, but he parries successfully.
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

You panic and attempt to flee!ir: Beaten >


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Winded >
Your blood freezes as you hear something's death cry.

o S HP:Critical MV:Winded > s
kill light
b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here.
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.

* S HP:Critical MV:Winded > You lance *Weir*'s body.

[bash ] nded - the blighted tree: Scratched - Weir: Beaten >

-
*Weir* panics, and attempts to flee!

*
The blighted tree tries to hit Weir, but he deflects the blow.

+
*Weir* leaves north riding a bloodstock stallion.

s
=kill light
Cancelled.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > They aren't here.

kill light
o S HP:Critical MV:Winded > kill light
They aren't here.


You have 61(410) hit and 101(256) movement points.

The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here.
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.

* S HP:Critical MV:Winded > The blighted tree tries to hit Weir, but he dodges the attack.
*Weir* pounds the blighted tree's left foreleg into bloody fragments!
You try to lance *Weir*, but he parries successfully.

[bash ] nded - the blighted tree: Battered - Weir: Beaten >

*
*Weir* panics, and attempts to flee!


Weir swiftly dodges the blighted tree's attempt to hit him.

=
Your bash at *Weir* sends him sprawling!

* S HP:Critical MV:Winded - the blighted tree: Battered - Weir: Beaten > 2

* S HP:Critical MV:Winded - the blighted tree: Battered - Weir: Beaten > 2
You do the best you can!

* S HP:Critical MV:Winded - the blighted tree: Battered - Weir: Beaten > kill light
You lance *Weir*'s right leg hard.
The blighted tree tries to hit Weir, but he parries successfully.

* S HP:Critical MV:Winded - the blighted tree: Battered - Weir: Beaten > You do the best you can!
*Weir* leaves south riding a bloodstock stallion.

kill light
o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > s
kill light
b
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Weir* leaves east riding a bloodstock stallion.


o S HP:Critical MV:Winded > score
kill light
You have 61(410) hit and 95(256) movement points.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > n
kill light
b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You lance *Weir*'s right arm hard.

[bash ] nded - Weir: Critical >

*f
kill light
Cancelled.
You panic and attempt to flee!

kill light
kill light

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The sun rises.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


e

*Weir* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > e
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]
*Weir* is standing here, riding a bloodstock stallion.

e
* S HP:Critical MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

s
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Winded > score

kill light
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>

w
* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > l
kill light
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > scan n
kill light

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > kill light

*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You lance *Weir*'s body hard.

* S HP:Critical MV:Winded - Weir: Critical > You do the best you can!

* S HP:Critical MV:Winded - Weir: Critical > where
f
You barely lance *Weir*'s body.
Weir swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

You panic and attempt to flee!ir: Critical >

kill light
kill light

*Weir* panics, and attempts to flee!

kill light
You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.
They aren't here.

* S HP:Critical MV:Winded > 2
They aren't here.

* S HP:Critical MV:Winded > b
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > b
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > [bash ]
Bash who?

e
o S HP:Critical MV:Winded > kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > n
They aren't here.

* S HP:Critical MV:Winded > kill light
b
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he parries successfully.

[bash ] nded - Weir: Critical >

=
*Weir* panics, and attempts to flee!

=
*Weir* leaves west riding a bloodstock stallion.

w
-kill light
b
=
They're not here anymore!

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > [bash ]
Bash who?

* S HP:Critical MV:Winded > kill light
kill light
They aren't here.

* S HP:Critical MV:Winded > s
They aren't here.

kill light
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
*Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


b
* S HP:Critical MV:Winded - Weir: Critical > You do the best you can!

[bash ] nded - Weir: Critical >

1
f
-e
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Critical >

e

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

n
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.

* S HP:Critical MV:Winded > score
The Blight
[ obvious exits: S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > You have 54(410) hit and 83(256) movement points.
* S HP:Critical MV:Winded > w
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

s
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
The corpse of the blighted tree is lying here. [2]
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > kill light
They aren't here.
* S HP:Critical MV:Weary >
*Weir* has arrived from the north, riding a bloodstock stallion.

get flask pack
* S HP:Critical MV:Weary > kill light
You get a flask stained with human blood from a backpack.

* S HP:Critical MV:Weary > You try to lance *Weir*, but he deflects the blow.

* S HP:Critical MV:Weary - Weir: Critical >
A shrill piercing scream reverberates through the area.
Weir swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!

f
You panic and attempt to flee!r: Critical >


The blighted tree tries to hit Weir, but he parries successfully.
Weir swiftly dodges the blighted tree's attempt to hit him.

drink flask
drink flask

*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


e

The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree tries to hit Weir, but he deflects the blow.
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.

o S HP:Critical MV:Winded > You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded >
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^



* S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.

n
* S HP:Critical MV:Winded > The Blight
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > score
You have 30(410) hit and 95(256) movement points.

* S HP:Critical MV:Winded > drop flask
You drop a flask stained with human blood.
* S HP:Critical MV:Winded > l
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
A leather flask, stained dark red, lies forgotten here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > s
w
w
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

n
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
The corpse of the blighted tree is lying here. [2]
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > s

The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > score
kill light
You have 43(410) hit and 115(256) movement points.

*Weir* has arrived from the south, riding a bloodstock stallion.

kill light
* S HP:Critical MV:Winded >
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Winded - Weir: Beaten > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is here, fighting YOU!, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded - Weir: Beaten > You do the best you can!

* S HP:Critical MV:Winded - Weir: Beaten >
You lance *Weir*'s body.
A rat now follows Weir.
Weir swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!

f
You panic and attempt to flee!ir: Critical >

kill light
kill light
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > n
kill light
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
*Weir* panics, and attempts to flee!

b
* S HP:Critical MV:Winded > You try to lance *Weir*, but he parries successfully.

[bash ] nded - the blighted tree: Hurt - Weir: Critical >


*Weir* leaves down riding a bloodstock stallion.

-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

=
They're not here anymore!

* S HP:Critical MV:Winded >
*Weir* has arrived from below, riding a bloodstock stallion.

* S HP:Critical MV:Winded > kill light
b
You try to lance *Weir*, but he parries successfully.

1 S HP:Critical MV:Winded - Weir: Critical >
You try to lance *Weir*, but he parries successfully.
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
[bash ]

f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Critical >


You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > 2
s
[change mood brave]
Mood changed to: Brave

kill light
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

* S HP:Critical MV:Winded > b
You lance *Weir*'s body hard.

[bash ] nded - the blighted tree: Wounded - Weir: Critical >


* S HP:Critical MV:Winded - the blighted tree: Wounded - Weir: Critical > kill light
You do the best you can!
*Weir* panics, and attempts to flee!

kill light
* S HP:Critical MV:Winded - the blighted tree: Wounded - Weir: Critical > The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree tries to hit Weir, but he dodges the attack.
You do the best you can!

kill light
* S HP:Critical MV:Winded - the blighted tree: Wounded - Weir: Critical > You do the best you can!

kill light
* S HP:Critical MV:Winded - the blighted tree: Wounded - Weir: Critical > You do the best you can!
*Weir* leaves north riding a bloodstock stallion.

kill light
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > n
They aren't here.

kill light
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you deflect the blow.

b
* S HP:Critical MV:Winded - Weir: Critical > You do the best you can!

[bash ] nded - Weir: Critical >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.

1
* S HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded > e
e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blight bear tries to hit you, but you deflect the blow.
You lance the blight bear's body into bloody fragments!
The blight bear tries to hit you, but you deflect the blow.

You panic and attempt to flee!e blight bear: Scratched >

w
w

The blight bear tries to hit you, but you deflect the blow.

score
You flee head over heels.
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here commanding a fist of troops.
A raven is here flying around.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Winded > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

o S HP:Critical MV:Winded > You have 34(410) hit and 93(256) movement points.

o S HP:Critical MV:Winded > s
s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is here, fighting a Dha'vol trolloc, riding a bloodstock stallion.
A Dha'vol trolloc is here, fighting Weir.
A Dhai'mon trolloc is here, fighting Weir.
*Weir* leaves south riding a bloodstock stallion.

s
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Winded > kill light
You try to lance *Weir*, but he parries successfully.

* S HP:Critical MV:Winded - Weir: Critical >
*Weir* panics, and attempts to flee!

* S HP:Critical MV:Winded - Weir: Critical > f

You try to lance *Weir*, but he parries successfully.
The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree joins the blighted tree's fight!

You panic and attempt to flee!ir: Critical >

kill light
2
kill light

*Weir* leaves south riding a bloodstock stallion.


*Weir* has arrived from the south, riding a bloodstock stallion.


*Weir* leaves north riding a bloodstock stallion.
A rat leaves north.

You flee head over heels.
Deep in the Valley
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ++up++
You smell something remniscent of death as you enter this place.
They aren't here.

* S HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > u
kill light
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

kill light
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded >
*Weir* has arrived from the north, riding a bloodstock stallion.

1
* S HP:Critical MV:Winded > kill light

*Weir* tries to pound you, but you parry successfully.

kill light
* S HP:Critical MV:Winded - Weir: Critical > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded - Weir: Critical > You do the best you can!

* S HP:Critical MV:Winded - Weir: Critical > You do the best you can!

f
You panic and attempt to flee!ir: Critical >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree joins the blighted tree's fight!

n
n

The blighted tree tries to hit Weir, but he dodges the attack.
The blighted tree tries to hit Weir, but he parries successfully.
*Weir* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Deep in the Valley
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
You smell something remniscent of death as you enter this place.
Deep in the Valley
[ obvious exits: S W ]

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > w
In the Dismal Valley
[ obvious exits: E S W U ]
An enormous blight worm towers above you, making an eerie shrill scream.

In the Dismal Valley
[ obvious exits: E U ]

* S HP:Critical MV:Weary >
Above the Valley
[ obvious exits: N E D ]

* S HP:Critical MV:Weary > w
The Blighted Woods
[ obvious exits: N E S W ]

w
* S HP:Critical MV:Weary > w
Through the Blighted Woods
[ obvious exits: N E S W ]

* S HP:Critical MV:Weary > w
The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A giant scorpion curls its jointed tail in preparation to attack.

* S HP:Critical MV:Weary > The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A giant scorpion curls its jointed tail in preparation to attack.

* S HP:Critical MV:Weary > Within the Dark Grove
[ obvious exits: N E S W ]

* S HP:Critical MV:Weary > w
Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

* S HP:Critical MV:Weary > Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A thin wispy fog drifts slowly across your path.

e
* S HP:Critical MV:Weary > s
s
Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

s
* S HP:Critical MV:Weary > Trail Before the Cave
[ obvious exits: N S W ]

s
* S HP:Critical MV:Weary > The Forgotten Trail
[ obvious exits: N S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv

* S HP:Critical MV:Weary > s
Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A huge misshapen bear with large tusks, howls hungrily.

* S HP:Critical MV:Weary > Remote Corner of the Grove
[ obvious exits: E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A huge misshapen bear with large tusks, howls hungrily.

* S HP:Critical MV:Weary > Edge of the Blighted Forest
[ obvious exits: N S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* S HP:Critical MV:Weary > score
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]

* S HP:Critical MV:Winded > You have 25(410) hit and 79(256) movement points.

s
* S HP:Critical MV:Winded > kill light
kill light
The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

Players in your Zone
--------------------
Hammerhead - The Blighted Woods


* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > open deadtrees

* S HP:Critical MV:Winded > open deadroots
kill light
kill light
Ok.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > where
kill light
Players in your Zone
--------------------
Hammerhead - The Blighted Woods
You have 25(410) hit and 77(256) movement points.

* S HP:Critical MV:Winded > l
kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > kill light
* S HP:Critical MV:Winded > kill light
kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

kill light
kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

n
n
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv

n
* S HP:Critical MV:Weary > Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* S HP:Critical MV:Weary > Remote Corner of the Grove
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
A huge misshapen bear with large tusks, howls hungrily.
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Weary > A blight-bear has arrived from the east.

* S HP:Critical MV:Weary > n
Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<

* S HP:Critical MV:Weary > n
n
The Forgotten Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv

* S HP:Critical MV:Weary > e
Trail Before the Cave
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Weary > e
Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<

e
* S HP:Critical MV:Weary > Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Weary > The Blackened Glade
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
A giant scorpion curls its jointed tail in preparation to attack.

* S HP:Critical MV:Weary > e
The Blackened Glade
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A giant scorpion curls its jointed tail in preparation to attack.

* S HP:Critical MV:Weary > Through the Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<

* S HP:Critical MV:Weary > where
Players in your Zone
--------------------
Hammerhead - Through the Blighted Woods
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Weary > e

*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical MV:Weary > s
The Blighted Woods
[ obvious exits: S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Weary > s
The Tortured Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^

d
* S HP:Critical MV:Weary > Overlooking the Dismal Valley
[ obvious exits: N W D ]

e
* S HP:Critical MV:Weary > In the Dismal Valley
[ obvious exits: E S W U ]
There are some bloody traces of a trolloc leaving <<west<<
An enormous blight worm towers above you, making an eerie shrill scream.

* S HP:Critical MV:Weary > Deep in the Valley
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<

* S HP:Critical MV:Weary >
Deep in the Valley
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* S HP:Critical MV:Weary > kill light
kill light
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > score
You have 39(410) hit and 41(256) movement points.

*Weir* has arrived from below, riding a bloodstock stallion.

* S HP:Critical MV:Weary > c

*Weir* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
n
You try to lance *Weir*, but he deflects the blow.
The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree joins the blighted tree's fight!
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.
[bash weir]
Bash who?

* S HP:Critical MV:Haggard > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

* S HP:Critical MV:Haggard > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Haggard > e
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Haggard > e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Haggard > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Haggard > n

A shrill piercing scream reverberates through the area.
The blight bear tries to hit you, but you deflect the blow.

* S HP:Critical MV:Haggard - the blight bear: Healthy > No way! You're fighting for your life!

* S HP:Critical MV:Haggard - the blight bear: Healthy > f

You lance the blight bear's left foreleg into bloody fragments!
The blight bear tries to hit you, but you parry successfully.

You panic and attempt to flee!he blight bear: Hurt >

get vial pack
`
You flee head over heels.
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
You get a thin vial of yellow fluid from a backpack.

* S HP:Critical MV:Haggard > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Critical MV:Weary > w
s
s
s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

s
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Weary > n
n
kill light
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

kill light
* S HP:Critical MV:Weary > kill light
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

kill light
* S HP:Critical MV:Weary > You try to lance *Weir*, but he parries successfully.

*Weir* leaves north riding a bloodstock stallion.

f
* S HP:Critical MV:Weary > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Weary > Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
*Weir* is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
A Dhai'mon trolloc is here, fighting Weir.

* S HP:Critical MV:Winded > s
s
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded > n
n
kill light
2
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > b
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
*Weir* is here, fighting a Dhai'mon trolloc, riding a bloodstock stallion.
A Dhai'mon trolloc is here, fighting Weir.

* S HP:Critical MV:Winded > You lance *Weir*'s left leg hard.
*Weir* leaves north riding a bloodstock stallion.

* S HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Winded > [bash ]
Bash who?

* S HP:Critical MV:Winded > s
kill light
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light

*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he parries successfully.

* S HP:Critical MV:Winded - Weir: Beaten > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded >
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Winded > n
kill light
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blight bear tries to hit Weir, but he deflects the blow.
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

n
* S HP:Critical MV:Winded > kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > s
c
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > [bash weir]
Bash who?

* S HP:Critical MV:Winded >
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical MV:Winded >
*Weir* tries to pound you, but you parry successfully.

scan s
* S HP:Critical MV:Winded - Weir: Beaten > You try to lance *Weir*, but he parries successfully.
The blighted tree tries to hit Weir, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
*Weir* tries to pound you, but you parry successfully.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded - Weir: Beaten > f
You panic and attempt to flee!


You flee head over heels.
Deep in the Valley
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Winded > u
c
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
The smell of death fades as you move further...
*Weir* panics, and attempts to flee!

[bash weir] nded >

-
A shrill piercing scream reverberates through the area.

*
*Weir* pounds the blighted tree's body into bloody fragments!
The blighted tree tries to hit Weir, but he parries successfully.
Weir swiftly dodges the blighted tree's attempt to hit him.
*Weir* leaves north riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Critical MV:Winded > s
e
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > e
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

* S HP:Critical MV:Winded > n
n
n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
An enormous blight worm towers above you, making an eerie shrill scream.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

* S HP:Critical MV:Winded > w
s
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Winded > w
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Winded > scan s

* S HP:Critical MV:Winded > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > scan
* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > s
s
kill light
b
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
The corpse of the blighted tree is lying here. [2]
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he parries successfully.

[bash ] nded - Weir: Beaten >

f
Cancelled.
You panic and attempt to flee!


*Weir* tries to pound you, but you parry successfully.

n
n
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > c
[bash weir]
Bash who?

* S HP:Critical MV:Winded > c
[bash weir]
Bash who?

* S HP:Critical MV:Winded >
*Weir* has arrived from the south, riding a bloodstock stallion.

c
[bash weir] nded >

=
A Dha'vol trolloc says 'You Weir!!! You will die before your time!! '
A Dha'vol trolloc tries to cleave Weir, but he parries successfully.
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* S HP:Critical MV:Winded - a Dha'vol trolloc: Scratched - Weir: Beaten >
A Dhai'mon trolloc crushes Weir's head.
*Weir* pounds a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to cleave Weir, but he parries successfully.

* S HP:Critical MV:Winded - a Dha'vol trolloc: Hurt - Weir: Beaten > c

*Weir* panics, and attempts to flee!

* S HP:Critical MV:Winded - a Dha'vol trolloc: Hurt - Weir: Beaten >
A Dhai'mon trolloc barely tickles Weir's body with his crush.
A Dha'vol trolloc tickles Weir's body with his cleave.

ring - a Dha'vol trolloc: Hurt - Weir: Beaten >
*Weir* leaves south riding a bloodstock stallion.
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical MV:Tiring >
*Weir* tries to pound you, but you parry successfully.

[bash weir] ring - Weir: Beaten >

*
*Weir* panics, and attempts to flee!

=
Your bash at *Weir* sends him sprawling!


* S HP:Critical MV:Tiring - Weir: Beaten > 2
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring - Weir: Beaten > kill light
2
A Dha'vol trolloc joins your fight!
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
A Dhai'mon trolloc crushes Weir's right foot.
A Dha'vol trolloc cleaves Weir's left arm hard.
You lance *Weir*'s left leg hard.
Your extra burst of stamina fades.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
A mirrored lantern held by *Weir* begins to dim a little.
Timer now at 60 secs.
You do the best you can!

kill light
* S HP:Critical MV:Tiring - Weir: Critical > [change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring - Weir: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Weir: Critical > kill light
You do the best you can!
*Weir* leaves south riding a bloodstock stallion.

* S HP:Critical MV:Tiring > They aren't here.

kill light
* S HP:Critical MV:Tiring > s
They aren't here.

kill light
* S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > kill light
You lance *Weir*'s left hand.

* S HP:Critical MV:Tiring - Weir: Critical > b
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Weir: Critical > You do the best you can!

[bash ] ring - Weir: Critical >

kill light
-
*Weir* panics, and attempts to flee!

kill light
Cancelled.
You do the best you can!

* S HP:Critical MV:Tiring - Weir: Critical > You do the best you can!

kill light
* S HP:Critical MV:Tiring - Weir: Critical > kill light
You do the best you can!
*Weir* leaves north riding a bloodstock stallion.

kill light
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > s
They aren't here.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
The corpse of the blighted tree is lying here. [2]

* S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

kill light
* S HP:Critical MV:Tiring > kill light
kill light
They aren't here.

kill light
* S HP:Critical MV:Tiring > They aren't here.

e
* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

kill light
* S HP:Critical MV:Tiring > kill light
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Tiring > kill light
They aren't here.

kill light

They aren't here.

kill light
* S HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

e
* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

* S HP:Critical MV:Tiring > n
They aren't here.

n
* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
An enormous blight worm towers above you, making an eerie shrill scream.

kill light
* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.

kill light
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

w
* S HP:Critical MV:Tiring > kill light
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Tiring > w
kill light
They aren't here.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > s
kill light
s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
The corpse of the blighted tree is lying here. [2]

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > n
n
e
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.

e
* S HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

n
* S HP:Critical MV:Tiring > kill light
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

w
* S HP:Critical MV:Tiring > They aren't here.

kill light
* S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > b
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > [bash ]
Bash who?

o S HP:Critical MV:Tiring > s
s
s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
A Dha'vol trolloc leaves east.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
The corpse of the blighted tree is lying here. [2]

* S HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > s
s
s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Tiring > kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You lance *Weir*'s left arm hard.

[bash ] nded - Weir: Critical >

=
*Weir* tries to pound you, but you deflect the blow.
*Weir* panics, and attempts to flee!

=
*Weir* leaves south riding a bloodstock stallion.

s
-kill light
s
=
They're not here anymore!

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves east riding a bloodstock stallion.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > e
kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > They aren't here.

n
* S HP:Critical MV:Winded > kill light
w
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

kill light
* S HP:Critical MV:Winded > b
They aren't here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > [bash ]
Bash who?

* S HP:Beaten MV:Winded > n
kill light
b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A mirrored lantern has been left here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > [bash ]
Bash who?

* S HP:Beaten MV:Winded > w
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Blight

* S HP:Beaten MV:Winded > s
w
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Last edited by hammerhead on Fri Sep 11, 2020 3:15 am, edited 1 time in total.

hammerhead
Posts: 8
Joined: Sat Apr 18, 2020 11:00 pm

Re: One Hour of Crit V Crit

Post by hammerhead » Fri Sep 11, 2020 3:13 am

* S HP:Beaten MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > where
w
Players in your Zone
--------------------
Hammerhead - In a Dying Orchard

* S HP:Beaten MV:Winded > w
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Winded > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > e
e
e
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A juicy looking apple has fallen to the ground. [5]

e
* S HP:Beaten MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > where
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

* S HP:Beaten MV:Winded > Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded >
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Beaten MV:Winded >
*Weir* tries to pound you, but you parry successfully.

kill light
* S HP:Beaten MV:Winded - Weir: Critical > b
You try to lance *Weir*, but he parries successfully.
*Weir* tries to pound you, but you parry successfully.
You do the best you can!

[bash ] ed - Weir: Critical >

=
A shrill piercing scream reverberates through the area.

-
You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

As *Weir* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Winded - Weir: Critical > 2
b

*Weir* panics, and attempts to flee!

[bash ] ed - Weir: Critical >

w
kill light
*
*Weir* leaves east riding a bloodstock stallion.
*Weir* has arrived from the east, riding a bloodstock stallion.

Cancelled.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Beaten MV:Winded > You tickle *Weir*'s body with your lance.

* S HP:Beaten MV:Winded - Weir: Critical >
*Weir* tries to pound you, but you deflect the blow.
Weir swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
You try to lance *Weir*, but he parries successfully.

* S HP:Beaten MV:Winded - Weir: Critical > b

*Weir* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Weir: Critical > kill light
[bash ]

2
kill light
Cancelled.
You do the best you can!
* S HP:Beaten MV:Winded - Weir: Critical > kill light
You do the best you can!
*Weir* leaves north riding a bloodstock stallion.

* S HP:Beaten MV:Winded > They aren't here.

kill light
n
* S HP:Beaten MV:Winded > kill light
w
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves east riding a bloodstock stallion.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > e
kill light
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A mirrored lantern has been left here.

* S HP:Beaten MV:Winded > s
They aren't here.

kill light
* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Winded > You try to lance *Weir*, but he deflects the blow.

* S HP:Beaten MV:Winded - Weir: Critical > b
[bash ]
*Weir* panics, and attempts to flee!

w
kill light
Cancelled.
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Winded - Weir: Critical > w

*Weir* leaves east riding a bloodstock stallion.

kill light
* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > They aren't here.

kill light
* S HP:Beaten MV:Winded > kill light
kill light
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.
*Weir* has arrived from the east, riding a bloodstock stallion.

2
* S HP:Beaten MV:Winded > You try to lance *Weir*, but he deflects the blow.

* S HP:Beaten MV:Winded - Weir: Critical > 2
kill light
The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree tries to hit Weir, but he parries successfully.
*Weir* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You lance *Weir*'s head.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You do the best you can!
*Weir* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Weir: Critical > [change mood brave]
Mood changed to: Brave

kill light
* S HP:Beaten MV:Winded - Weir: Critical > You do the best you can!

kill light
* S HP:Beaten MV:Winded - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Winded - Weir: Critical > You do the best you can!
*Weir* leaves south riding a bloodstock stallion.

kill light
* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > kill light
They aren't here.

s
* S HP:Beaten MV:Winded > They aren't here.

kill light
* S HP:Beaten MV:Winded > b
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

o S HP:Beaten MV:Winded > They aren't here.

o S HP:Beaten MV:Winded > [bash ]
Bash who?

e
o S HP:Beaten MV:Winded > kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>

* S HP:Beaten MV:Winded > n
They aren't here.

kill light
* S HP:Beaten MV:Winded > b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A mirrored lantern has been left here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > [bash ]
Bash who?

* S HP:Beaten MV:Winded > e
kill light
s
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

kill light
* S HP:Beaten MV:Winded > s
They aren't here.

* S HP:Beaten MV:Winded > kill light
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

* S HP:Beaten MV:Winded > b
They aren't here.

* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > [bash ]
Bash who?

* S HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Blight
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Winded >
*Weir* leaves north riding a bloodstock stallion.

* S HP:Beaten MV:Winded > kill light
They aren't here.

n
* S HP:Beaten MV:Winded > n
w
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

* S HP:Beaten MV:Winded > kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv

b
* S HP:Beaten MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A mirrored lantern has been left here.

* S HP:Beaten MV:Winded > A shrill piercing scream reverberates through the area.
They aren't here.

* S HP:Beaten MV:Winded > [bash ]
Bash who?

w
* S HP:Beaten MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^

kill light
* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > where
kill light
kill light
Players in your Zone
--------------------
Hammerhead - The Blight

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

w
* S HP:Beaten MV:Winded > w
w
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Weir assumes a defensive striking posture.

* S HP:Beaten MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Weary > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > kill light
e
They aren't here.

kill light
* S HP:Beaten MV:Weary > e
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Weary > kill light
They aren't here.

* S HP:Beaten MV:Weary > e
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Weary - Weir: Critical > kill light
You do the best you can!

* S HP:Beaten MV:Weary - Weir: Critical > b
1
f
[bash ]

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Critical >

2

You flee head over heels.
A Potato Field
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
A potato is here. [3]

* S HP:Beaten MV:Weary > kill light
[change mood brave]
Mood changed to: Brave

kill light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > kill light
They aren't here.

kill light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > They aren't here.
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten MV:Weary >
*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Weary - Weir: Critical > kill light
You do the best you can!

f
* S HP:Beaten MV:Weary - Weir: Critical > kill light
kill light
You panic and attempt to flee!

2
kill light
You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

kill light
* S HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Weary > w
They aren't here.

kill light
* S HP:Beaten MV:Weary > They aren't here.

kill light
* S HP:Beaten MV:Weary > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A juicy looking apple has fallen to the ground. [5]
*Weir* is standing here, riding a bloodstock stallion.

kill light
* S HP:Beaten MV:Weary > You try to lance *Weir*, but he parries successfully.

* S HP:Beaten MV:Weary - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Weary - Weir: Critical > b
You do the best you can!

[bash ] y - Weir: Critical >


*Weir* panics, and attempts to flee!

*
*Weir* leaves south riding a bloodstock stallion.

-s
kill light
b
Cancelled.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
Several blackberries grow on a nearby vine. [3]
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Weary - Weir: Critical > You do the best you can!

[bash ] y - Weir: Critical >


A raven now follows Weir.
*Weir* tries to pound you, but you deflect the blow.

=
*Weir* panics, and attempts to flee!


*Weir* leaves east riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Beaten MV:Weary > e
kill light
b
A Potato Field
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
A potato is here. [3]
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves west riding a bloodstock stallion.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > [bash ]
Bash who?

* S HP:Beaten MV:Weary > w
kill light
b
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
Several blackberries grow on a nearby vine. [3]
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Beaten MV:Weary > You try to lance *Weir*, but he deflects the blow.

[bash ] y - Weir: Beaten >

*
*Weir* panics, and attempts to flee!

=
Your bash at *Weir* sends him sprawling!

* S HP:Beaten MV:Weary - Weir: Beaten >
You lance *Weir*'s right arm extremely hard.

* S HP:Beaten MV:Weary - Weir: Critical > 2
kill light
* S HP:Beaten MV:Weary - Weir: Critical > 2
You do the best you can!

* S HP:Beaten MV:Weary - Weir: Critical > You do the best you can!
*Weir* leaves south riding a bloodstock stallion.

kill light
* S HP:Beaten MV:Weary > They aren't here.

s
* S HP:Beaten MV:Weary > kill light
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
The corpse of a cringing trolloc whelp is lying here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

b
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > [bash ]
Bash who?
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Weary >
*Weir* tries to pound you, but you parry successfully.

w
* S HP:Beaten MV:Weary - Weir: Critical > w
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Weir: Critical > 1
No way! You're fighting for your life!

f
* S HP:Beaten MV:Weary - Weir: Critical > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Critical >


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
Several blackberries grow on a nearby vine. [3]
A raven is visible flying high in the sky.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Beaten MV:Weary > e

*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Weary > A Potato Field
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
A potato is here. [3]

2
* S HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Weary > kill light
w
kill light
They aren't here.

b
* S HP:Beaten MV:Weary > Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > [bash ]
Bash who?

* S HP:Beaten MV:Weary > kill light

* S HP:Beaten MV:Weary > where
kill light
kill light
Players in your Zone
--------------------
Hammerhead - Walking Through the Orchard
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Weary > They aren't here.

l
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > kill light
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Beaten MV:Weary > They aren't here.
w
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Weary > kill light
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

kill light
* S HP:Beaten MV:Weary > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a horse leaving vvsouthvv
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


* S HP:Beaten MV:Haggard > You can't find it!
You get a flask stained with human blood from a backpack.

* S HP:Beaten MV:Haggard > They aren't here.

* S HP:Beaten MV:Haggard > drink flask
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

* S HP:Beaten MV:Weary > l
kill light

Your heartbeat calms down more as you feel less panicked.
* S HP:Beaten MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a horse leaving vvsouthvv
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > drop flask
s
kill light
You drop a flask stained with human blood.

* S HP:Beaten MV:Winded > b
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A large stone well is here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
*Weir* is standing here, riding a bloodstock stallion.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > You try to lance *Weir*, but he deflects the blow.

[bash ] ed - Weir: Critical >

1
f
Cancelled.
*Weir* tries to pound you, but you parry successfully.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Critical >

2
kill light

*Weir* panics, and attempts to flee!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a horse leaving vvsouthvv
A leather flask, stained dark red, lies forgotten here.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > 2
kill light
kill light
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded > They aren't here.

You have 92(410) hit and 104(256) movement points.

Players
-------
7 Hammerhead the Defiler [Ahf'frait]

1 players displayed.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > s
They aren't here.

* S HP:Beaten MV:Winded > kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large stone well is here.
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

b
* S HP:Beaten MV:Winded > You lance *Weir*'s left leg hard.

[bash ] ed - Weir: Critical >

1
f
kill light
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

2 S HP:Beaten MV:Winded - Weir: Critical >
You panic and attempt to flee!

kill light
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.
They aren't here.

* S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded > kill light
They aren't here.
* S HP:Beaten MV:Winded > n
kill light
kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large stone well is here.
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Winded - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Winded - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Winded - Weir: Critical > f
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
PANIC! You couldn't escape!

* S HP:Beaten MV:Winded - Weir: Critical > 1
f
The ancient tree tickles your body with its hit.
The ancient tree tries to hit you, but you parry successfully.
You try to lance *Weir*, but he deflects the blow.
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Critical >

kill light
2
kill light
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.
They aren't here.

* S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

Players in your Zone
--------------------
Hammerhead - Path to the Old Monastery
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > n
kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large stone well is here.
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Winded - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Winded - Weir: Critical > 1
f
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you deflect the blow.
You try to lance *Weir*, but he parries successfully.
*Weir* tries to pound you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Critical >

2
kill light
kill light
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > w
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > say fire east
kill light
You say 'fire east'

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded >
A strong trolloc grins at you.
Phwrrrooooooooeeennnnnngggggg. A strong trolloc fires east!

* S HP:Beaten MV:Winded > where
kill light
Players in your Zone
--------------------
Hammerhead - The Crossroads
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > 2
kill light
e
kill light
kill light
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

* S HP:Beaten MV:Weary > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > n
kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large stone well is here.
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Weary >
*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Weary - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Weary - Weir: Critical > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Critical >


*Weir* tries to pound you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!

2
kill light
kill light
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a horse leaving vvsouthvv
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

kill light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > score
kill light
You have 82(410) hit and 70(256) movement points.

* S HP:Beaten MV:Weary > where

A spotted horse panics, and attempts to flee!
A spotted horse leaves south.

2
* S HP:Beaten MV:Weary > kill light
Players in your Zone
--------------------
Hammerhead - A Pile of Lumber
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Weary > kill light
[change mood brave]
Mood changed to: Brave
s
* S HP:Beaten MV:Weary > kill light
They aren't here.

* S HP:Beaten MV:Weary > kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
A large stone well is here.
A spotted horse wanders skittishly around here.
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Weir* tries to pound you, but you parry successfully.

kill light
* S HP:Beaten MV:Weary - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Weary - Weir: Critical > You do the best you can!

* S HP:Beaten MV:Weary - Weir: Critical > 1
You do the best you can!

* S HP:Beaten MV:Weary - Weir: Critical > f
You lance *Weir*'s body.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
*Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Critical >
The ancient tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You are hungry.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.
They aren't here.

* S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded > kill light
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > get beef pack
You get a hunk of beef from a backpack.

* S HP:Beaten MV:Winded > eat beef
kill light
kill light
You eat the meat.
* S HP:Beaten MV:Winded > say fire east
You say 'fire east'
Your blood freezes as you hear something's death cry.

* S HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Crossroads
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded >
A strong trolloc grins at you.
Zrrooooooooiiinnnnnngggggg. A strong trolloc fires east!

e
* S HP:Beaten MV:Winded > kill light
kill light
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.

kill light
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > e
They aren't here.

kill light
* S HP:Beaten MV:Winded > kill light
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.

* S HP:Beaten MV:Winded > kill light
They aren't here.
* S HP:Beaten MV:Winded > kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A large stone well is here.
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > 1
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded > s

*Weir* has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.

w
* S HP:Beaten MV:Winded > w
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.

* S HP:Beaten MV:Winded > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.

* S HP:Beaten MV:Weary > 2
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Weary > kill light
You say 'fire east'


* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > e
A strong trolloc grins at you.
Vrrrrooooooooooonnnnnngggggg. A strong trolloc fires east!
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.

kill light
* S HP:Beaten MV:Weary > e
kill light
They aren't here.

* S HP:Beaten MV:Weary > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.

* S HP:Beaten MV:Weary > where
kill light
kill light
Players in your Zone
--------------------
Hammerhead - Path to the Old Monastery
You catch a faint scent of a horse nearby.

kill light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > l
They aren't here.

* S HP:Beaten MV:Weary > kill light
A cow comes flying through the air! OH #@*"*&^$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$%@*&!!!!!!
Ouch!
You bellow 'Aaaaargh!'
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.

kill light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > w
kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Weary > 2
They aren't here.

kill light
* S HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > score
kill light
kill light
You have 82(410) hit and 56(256) movement points.

S HP:Beaten MV:Weary > l
kill light
kill light
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A baby lizard scampers about.

* S HP:Beaten MV:Weary > drink flask
You can't find it!

* S HP:Beaten MV:Weary > get flask pack
You get a flask stained with human blood from a backpack.

* S HP:Beaten MV:Weary > drink flask
drink flask
You're not thirsty.

n
* S HP:Beaten MV:Weary > e
You're not thirsty.

e
* S HP:Beaten MV:Weary > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Beaten MV:Weary > A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Weary > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > 2

* S HP:Beaten MV:Weary > get vial pack
`1
You get a thin vial of yellow fluid from a backpack.

* S HP:Beaten MV:Weary > Arglebargle, glop-glyf!?!
*Weir* has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.

* S HP:Beaten MV:Weary >
*Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Weary - Weir: Beaten >
You try to lance *Weir*, but he parries successfully.
A rat now follows Weir.
The blighted tree hits Weir's left arm.
The blighted tree joins the blighted tree's fight!

* S HP:Beaten MV:Weary - Weir: Beaten > f

*Weir* panics, and attempts to flee!

You panic and attempt to flee! Beaten >


*Weir* leaves east riding a bloodstock stallion.

`
n
2
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A large stone well is here.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Beaten MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A leather flask, stained dark red, lies forgotten here.
A raven is visible flying high in the sky.
A cringing trolloc whelp cowers before you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded >
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Beaten MV:Winded > e

*Weir* leaves south riding a bloodstock stallion.
A raven leaves south.

* S HP:Beaten MV:Winded > kill light
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill light
kill light
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Your blood freezes as you hear something's death cry.

* S HP:Beaten MV:Winded > s
kill light
b
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
A large stone well is here.
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > You try to lance *Weir*, but he parries successfully.
Weir assumes a defensive striking posture.

[bash ] ed - Weir: Beaten >


*Weir* tries to pound you, but you parry successfully.
A young, agile hare leaves north.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!

1
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Beaten >

2
kill light

*Weir* panics, and attempts to flee!

kill light

*Weir* leaves north riding a bloodstock stallion.


*Weir* has arrived from the north, riding a bloodstock stallion.

b

*Weir* tries to pound you, but you parry successfully.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Winded > kill light
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
They aren't here.
*Weir* has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.

* S HP:Beaten MV:Tiring > You try to lance *Weir*, but he deflects the blow.

b
[bash ] ng - Weir: Beaten >

Cancelled.
You do the best you can!

[bash ] ng - Weir: Beaten >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* S HP:Beaten MV:Tiring - Weir: Beaten > b

*Weir* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Weir: Beaten > 1
f
n

*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


[bash ] ring - Weir: Beaten >

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
Alas, you cannot go that way...

* S HP:Critical MV:Tiring > w
w
w
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.

w
* S HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > A Stand of Trees
[ obvious exits: N E ]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring > n
The Blighted Forest
[ obvious exits: E S W ]

* S HP:Critical MV:Tiring > e
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A baby lizard scampers about.

s
* S HP:Critical MV:Tiring > kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he parries successfully.

[bash ] ring - Weir: Beaten >

*
*Weir* panics, and attempts to flee!

*
*Weir* leaves south riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Critical MV:Tiring > w
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring > score
n
You have 44(410) hit and 153(256) movement points.

* S HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>

* S HP:Critical MV:Tiring > e
s
kill light
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.
A baby lizard scampers about.

b
* S HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

* S HP:Critical MV:Tiring > kill light
kill light
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical MV:Tiring >
*Weir* leaves east riding a bloodstock stallion.

* S HP:Critical MV:Tiring > w
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring > e
kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

* S HP:Critical MV:Tiring > w
kill light
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > e
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring >
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Tiring >
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Tiring - Weir: Beaten > say fi
You say 'fi'

* S HP:Critical MV:Tiring - Weir: Beaten > f
You panic and attempt to flee!
*Weir* panics, and attempts to flee!


*Weir* leaves south riding a bloodstock stallion.

kill light
You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.
They aren't here.

* S HP:Critical MV:Tiring > w
w
w
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Critical MV:Tiring > e
kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large wooden catapult has been erected here.
*Weir* is standing here, riding a bloodstock stallion.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he deflects the blow.

[bash ] ring - Weir: Beaten >

*
*Weir* panics, and attempts to flee!

-
*Weir* leaves south riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Critical MV:Tiring > n
n
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A raven is visible flying high in the sky.
A baby lizard scampers about.

* S HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A mole is here, looking sickly.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

* S HP:Critical MV:Tiring > e
e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A brazen young hare thumps his powerful hind legs nearby.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Critical MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
A leather flask, stained dark red, lies forgotten here.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > score
You have 58(410) hit and 155(256) movement points.

* S HP:Critical MV:Tiring > w
w
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A brazen young hare thumps his powerful hind legs nearby.
A falcon with long, brown feathers circles in a slow hunting pattern.

s
* S HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A mole is here, looking sickly.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

* S HP:Critical MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A raven is visible flying high in the sky.
A baby lizard scampers about.

s
* S HP:Critical MV:Tiring > kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large wooden catapult has been erected here.
*Weir* is standing here, riding a bloodstock stallion.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he parries successfully.

[bash ] ring - Weir: Beaten >

*
*Weir* panics, and attempts to flee!

-
*Weir* leaves south riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Critical MV:Tiring > 2
w
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring > 1
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring > e
kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

b
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

* S HP:Critical MV:Tiring > w
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring > e
kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

* S HP:Critical MV:Tiring > w
kill light
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Hammerhead - A Stand of Trees
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > e
kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large wooden catapult has been erected here.
*Weir* is standing here, riding a bloodstock stallion.
A strong trolloc stands here, snout sniffing the wind.
*Weir* leaves west riding a bloodstock stallion.

b
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > n
Your extra burst of stamina fades.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A raven is visible flying high in the sky.
A baby lizard scampers about.

* S HP:Beaten MV:Strong > s
kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Strong > They aren't here.
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Beaten MV:Strong > [bash ]
Bash who?
*Weir* tries to pound you, but you deflect the blow.

* S HP:Beaten MV:Strong - Weir: Beaten > f
You try to lance *Weir*, but he parries successfully.
A strong trolloc tickles Weir's body with his pound.
You panic and attempt to flee!


You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A raven is visible flying high in the sky.
A baby lizard scampers about.

* S HP:Beaten MV:Tiring > 2
kill light
[change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > s
kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large wooden catapult has been erected here.
*Weir* is here, fighting a strong trolloc, riding a bloodstock stallion.
A strong trolloc is here, fighting Weir.

* S HP:Beaten MV:Tiring > A strong trolloc tickles Weir's body with his pound.
You lance *Weir*'s right foot.

[bash ] ng - a strong trolloc: Scratched - Weir: Beaten >
*Weir* leaves north riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Beaten MV:Tiring > n
kill light
b
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A snake is crawling through the water here.
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A baby lizard scampers about.

* S HP:Beaten MV:Tiring > You try to lance *Weir*, but he deflects the blow.

[bash ] ng - Weir: Beaten >


As *Weir* avoids your bash, you topple over and fall to the ground!
This session you've missed 7839 out of 21741 bashes (63% landed)
*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Weir: Beaten >
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Weir: Beaten > 1
f
w
w
n
n
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >

You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
In Some Swamplike Terrain
[ obvious exits: N E W ]

* S HP:Critical MV:Tiring > The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > An Open Field
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A rat scurries around trying to get out of sight.
A lynx creeps low to the ground, hunting for food.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv

* S HP:Critical MV:Tiring > n
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Critical MV:Tiring > score
kill light
kill light
You have 48(410) hit and 175(256) movement points.

Players in your Zone
--------------------
Hammerhead - The Blighted Woods
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

l
* S HP:Critical MV:Tiring > They aren't here.

kill light
* S HP:Critical MV:Tiring > kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Critical MV:Tiring > They aren't here.

Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A rat scurries around trying to get out of sight.
A lynx creeps low to the ground, hunting for food.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > e
e
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

* S HP:Beaten MV:Tiring > s
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

s
* S HP:Beaten MV:Tiring > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > kill light
They aren't here.

e
* S HP:Beaten MV:Tiring > kill light
kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Tiring > kill light
They aren't here.

* S HP:Beaten MV:Tiring >
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > kill light
c
You try to lance *Weir*, but he deflects the blow.

[bash weir] ng - Weir: Beaten >

=
You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Weir* sends him sprawling!
* S HP:Beaten MV:Tiring - Weir: Beaten > 2

You lance *Weir*'s right leg very hard.
A strong trolloc pounds Weir's body.

*Weir* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Weir: Beaten >
A strong trolloc pounds Weir's right leg.
You lance *Weir*'s body.

* S HP:Beaten MV:Tiring - Weir: Critical > You do the best you can!

kill light
* S HP:Beaten MV:Tiring - Weir: Critical > You do the best you can!

kill light
* S HP:Beaten MV:Tiring - Weir: Critical >
*Weir* leaves east riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > kill light
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

e
* S HP:Beaten MV:Tiring > kill light
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.
*Weir* is standing here, riding a bloodstock stallion.

b
* S HP:Beaten MV:Tiring > You lance *Weir*'s body.

[bash ] ng - Weir: Critical >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

ring - Weir: Critical >
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A strong trolloc stands here, snout sniffing the wind.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A snake is crawling through the water here.
A baby lizard scampers about.

* S HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > w
On the Hillside
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > score
You have 37(410) hit and 151(256) movement points.
* S HP:Critical MV:Tiring > e
s
kill light
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

s
* S HP:Critical MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A snake is crawling through the water here.
A baby lizard scampers about.

kill light
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A strong trolloc stands here, snout sniffing the wind.

A strong trolloc grins at you.
Phwrooooooooooonnnnnngggggg. A strong trolloc fires east!
Players in your Zone
--------------------
Hammerhead - The Crossroads
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.
* S HP:Critical MV:Tiring > kill light
b
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Tiring - Weir: Beaten > You do the best you can!

[bash ] ring - Weir: Beaten >

=1
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring - Weir: Beaten > n
n
Weir bellows 'vlam\ZC`B'
You panic and attempt to flee!
*Weir* panics, and attempts to flee!


*Weir* tries to pound you, but you deflect the blow.
*Weir* leaves west riding a bloodstock stallion.

You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
*Weir* is standing here, riding a bloodstock stallion.
A strong trolloc stands here, snout sniffing the wind.
A raven is visible flying high in the sky.
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A snake is crawling through the water here.
A baby lizard scampers about.

* S HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > w
On the Hillside
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > e
s
s
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

kill light
* S HP:Critical MV:Tiring > kill light
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.
A snake is crawling through the water here.
A baby lizard scampers about.

* S HP:Critical MV:Tiring > kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

kill light
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > c
[bash weir]
Bash who?

* S HP:Critical MV:Tiring > w
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring >
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Tiring - Weir: Critical > e
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Weir: Critical > f
You panic and attempt to flee!


You try to lance *Weir*, but he deflects the blow.
You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Tiring > kill light
kill light
kill light
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill light
They aren't here.
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he deflects the blow.

e
* S HP:Critical MV:Tiring - Weir: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Weir: Critical > f
PANIC! You couldn't escape!

* S HP:Critical MV:Tiring - Weir: Critical >
You try to lance *Weir*, but he parries successfully.

* S HP:Critical MV:Tiring - Weir: Critical > f

*Weir* panics, and attempts to flee!

You panic and attempt to flee!ir: Critical >


*Weir* leaves west riding a bloodstock stallion.


*Weir* has arrived from the west, riding a bloodstock stallion.

2

*Weir* tries to pound you, but you parry successfully.

kill light
You try to lance *Weir*, but he parries successfully.
You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A baby lizard scampers about.
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > n

*Weir* has arrived from the west, riding a bloodstock stallion.

n
* S HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > The Decaying Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving <<west<<
A mole is here, looking sickly.
A wilted tree leans to one side, on the brink of death.

* S HP:Critical MV:Tiring > s
kill light
s
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > b
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A baby lizard scampers about.
*Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
1
You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.
They aren't here.

* S HP:Critical MV:Tiring > w
[bash ]
Bash who?

* S HP:Critical MV:Tiring > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

n
* S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

n
* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Winded > w
Alas, you cannot go that way...

w
* S HP:Critical MV:Winded > In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Winded > The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

score
* S HP:Critical MV:Winded > You have 38(410) hit and 123(256) movement points.
* S HP:Critical MV:Winded > An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A lynx creeps low to the ground, hunting for food.

* S HP:Critical MV:Winded > e
e
On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A cringing trolloc whelp cowers before you.
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.

e
* S HP:Critical MV:Winded > On the Hillside
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Winded > e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Critical MV:Winded > e
kill light
kill light
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
A leather flask, stained dark red, lies forgotten here.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > where
1
Players in your Zone
--------------------
Hammerhead - A Pile of Lumber
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > kill light

score
* S HP:Critical MV:Winded > kill light
kill light
You have 51(410) hit and 111(256) movement points.

* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded >
*Weir* has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he deflects the blow.

* S HP:Critical MV:Winded - Weir: Critical > kill light
b
You do the best you can!

[bash ] nded - Weir: Critical >

-
*Weir* panics, and attempts to flee!

*
*Weir* leaves south riding a bloodstock stallion.

=w
w
Cancelled.
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Winded > s
s
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A snake is crawling through the water here.
A baby lizard scampers about.

* S HP:Critical MV:Winded > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Winded > kill light

You have 51(410) hit and 103(256) movement points.


* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

where
* S HP:Critical MV:Winded > kill light
kill light
Players in your Zone
--------------------
Hammerhead - The Crossroads
You catch a faint scent of a horse nearby.
e
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A snake is crawling through the water here.
A baby lizard scampers about.

* S HP:Critical MV:Winded > kill light
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Winded > e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A falcon with long, brown feathers circles in a slow hunting pattern.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > 2
[bash ]
Bash who?

* S HP:Critical MV:Winded > w
kill light
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Winded > b
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A falcon with long, brown feathers circles in a slow hunting pattern.
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he deflects the blow.

[bash ] nded - Weir: Critical >


*Weir* tries to pound you, but you parry successfully.

+
*Weir* panics, and attempts to flee!


You try to lance *Weir*, but he deflects the blow.
As *Weir* avoids your bash, you topple over and fall to the ground!
This session you've missed 7840 out of 21743 bashes (63% landed)
*Weir* leaves west riding a bloodstock stallion.

* S HP:Critical MV:Winded >
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical MV:Winded >
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Winded - Weir: Critical > st
1
f
s
s
A young, agile hare has arrived from the west.
You try to lance *Weir*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You panic and attempt to flee!: Beaten >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


s
w

*Weir* pounds your head hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
A large stone well is here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Critical MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A snake is crawling through the water here.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.

* S HP:Critical MV:Winded > w
kill light
kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Winded > They aren't here.

kill light
You have 43(410) hit and 115(256) movement points.

* S HP:Critical MV:Winded > They aren't here.
*Weir* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.

* S HP:Critical MV:Winded > l

*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Beaten > kill light
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
*Weir* is here, fighting YOU!, riding a bloodstock stallion.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Winded - Weir: Beaten > f
You do the best you can!

A strong trolloc tries to pound Weir, but he deflects the blow.
You panic and attempt to flee!

n
n
A strong trolloc pounds Weir's body.
You lance *Weir*'s body.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.
Alas, you cannot go that way...

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > w
kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
*Weir* is here, fighting a strong trolloc, riding a bloodstock stallion.
A strong trolloc is here, fighting Weir.
*Weir* panics, and attempts to flee!

* S HP:Critical MV:Winded > You lance *Weir*'s left leg.

[bash ] nded - a strong trolloc: Scratched - Weir: Critical >
*Weir* leaves west riding a bloodstock stallion.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > w
They aren't here.

kill light
* S HP:Critical MV:Winded > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

b
* S HP:Critical MV:Winded > You try to lance *Weir*, but he parries successfully.

[bash ] nded - Weir: Critical >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
n

*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A strong trolloc stands here, snout sniffing the wind.
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A snake is crawling through the water here.
A baby lizard scampers about.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Winded > w
w
On the Hillside
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
A cringing trolloc whelp cowers before you.

On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A cringing trolloc whelp cowers before you.
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.

S HP:Critical MV:Winded > n
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A lynx creeps low to the ground, hunting for food.

n
* S HP:Critical MV:Winded > n
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<

* S HP:Critical MV:Winded > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Critical MV:Winded > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^

* S HP:Critical MV:Winded > s
kill light
kill light
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

score
* S HP:Critical MV:Winded > kill light
You have 18(410) hit and 89(256) movement points.

* S HP:Critical MV:Winded > l
c
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Critical MV:Winded > [bash weir]
Bash who?

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > c
[bash weir]
You have 32(410) hit and 81(256) movement points.


* S HP:Critical MV:Winded > They aren't here.
* S HP:Critical MV:Winded > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > s
s
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<

s
* S HP:Critical MV:Winded > An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.
A lynx creeps low to the ground, hunting for food.

* S HP:Critical MV:Winded > The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Weary > e
e
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>

* S HP:Critical MV:Weary > The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Weary > s
s
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > e
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Weary >
*Weir* has arrived from the north, riding a bloodstock stallion.

ary >
*Weir* pounds your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

where

A strong trolloc pounds Weir's left arm.
A strong trolloc pounds Weir's head.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

n
n

*Weir* panics, and attempts to flee!

You flee head over heels.
A Narrow Trail
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A remnant of the Age of Legends juts from the soil.
A cringing trolloc whelp cowers before you.
Players in your Zone
--------------------
Hammerhead - A Narrow Trail
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
A large wooden catapult has been erected here.
*Weir* is here, fighting a strong trolloc, riding a bloodstock stallion.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A strong trolloc is here, fighting Weir.
*Weir* leaves west riding a bloodstock stallion.

* S HP:Critical MV:Winded > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A baby lizard scampers about.

* S HP:Critical MV:Winded > w
w
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>

n
* S HP:Critical MV:Winded > n
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>

* S HP:Critical MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
A cringing trolloc whelp cowers before you.
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.
* S HP:Critical MV:Winded >
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.
A lynx creeps low to the ground, hunting for food.

* S HP:Critical MV:Winded > n
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<

* S HP:Critical MV:Winded > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Critical MV:Winded > kill light
kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

score
* S HP:Critical MV:Winded > 1
You have 31(410) hit and 85(256) movement points.

They aren't here.

* S HP:Critical MV:Winded > s
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Winded > e
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.
A lynx creeps low to the ground, hunting for food.

e
* S HP:Critical MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
A cringing trolloc whelp cowers before you.
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.

* S HP:Critical MV:Winded > On the Hillside
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A cringing trolloc whelp cowers before you.
* S HP:Critical MV:Winded > s
s
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

e
* S HP:Critical MV:Weary > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A baby lizard scampers about.

kill light
* S HP:Critical MV:Weary > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Weary > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > w
kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

kill light
* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

[bash weir]
Bash who?
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Weary >
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Weary - Weir: Critical > c
[bash weir]


You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Weary > e
kill light
b
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
*Weir* is sitting here, riding a bloodstock stallion.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Weary > You lance *Weir*'s body.

[bash ] ary - Weir: Critical >

+
*Weir* panics, and attempts to flee!

*
A strong trolloc pounds Weir's left leg.
A strong trolloc tickles Weir's right leg with his pound.

=
*Weir* leaves west riding a bloodstock stallion.

w
=
They're not here anymore!

* S HP:Critical MV:Weary > kill light
b
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Weary > You try to lance *Weir*, but he deflects the blow.

[bash ] ary - Weir: Critical >

*
*Weir* panics, and attempts to flee!


*Weir* leaves north riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Critical MV:Weary > n
kill light
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves south riding a bloodstock stallion.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > s
kill light
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

b
* S HP:Critical MV:Weary > You try to lance *Weir*, but he parries successfully.

[bash ] ary - Weir: Critical >

f
-n
Cancelled.
You panic and attempt to flee!

n
You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
Alas, you cannot go that way...

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > score

*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical MV:Weary > w

*Weir* tries to pound you, but you parry successfully.

You panic and attempt to flee!r: Critical >

s
You flee head over heels.
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
Alas, you cannot go that way...

* S HP:Critical MV:Weary > score
* S HP:Critical MV:Weary > You have 44(410) hit and 45(256) movement points.

* S HP:Critical MV:Weary > get vial pack
e
You get a thin vial of yellow fluid from a backpack.
*Weir* has arrived from the east, riding a bloodstock stallion.

`
* S HP:Critical MV:Weary > The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Weary > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Critical MV:Winded > w
w
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Winded > s
kill light
Waterlogged Forest
[ obvious exits: N W ]

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > n
e
The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.

kill light
* S HP:Critical MV:Winded > In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

e
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > e
kill light
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A baby lizard scampers about.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > s
kill light
w
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

kill light
* S HP:Critical MV:Winded > They aren't here.

b
* S HP:Critical MV:Winded > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > [bash ]
Bash who?

* S HP:Critical MV:Winded > e
kill light
e
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

b
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > [bash ]
Bash who?

* S HP:Critical MV:Winded > w
kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

kill light
* S HP:Critical MV:Winded > kill light
* S HP:Critical MV:Winded > kill light
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A baby lizard scampers about.

n
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.
*Weir* leaves south riding a bloodstock stallion.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > s
kill light
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A baby lizard scampers about.

b
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > [bash ]
Bash who?

* S HP:Critical MV:Winded > s
c
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Winded > [bash weir]
Bash who?

* S HP:Critical MV:Winded > w
c
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Weir* quaffs a thin vial of yellow fluid.
*Weir* looks more invigorated and ready to go.

[bash weir] nded >
*Weir* leaves east riding a bloodstock stallion.

+
*Weir* has arrived from the east, riding a bloodstock stallion.

*
*Weir* tries to pound you, but you parry successfully.

=
Your bash at *Weir* sends him sprawling!
This session you've landed 13904 out of 21744 bashes (63% landed)

* S HP:Critical MV:Winded - Weir: Critical > 2
[change mood brave]
You do the best you can!

* S HP:Critical MV:Winded - Weir: Critical >
You lance *Weir*'s left hand hard.


* S HP:Critical MV:Winded - Weir: Critical > You lance *Weir*'s right leg hard.
*Weir* tries to pound you, but you deflect the blow.
You do the best you can!

* S HP:Critical MV:Tiring - Weir: Critical > You do the best you can!
*Weir* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Weir: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Weir: Critical > kill light

*Weir* leaves east riding a bloodstock stallion.

* S HP:Critical MV:Tiring > e
They aren't here.

kill light
* S HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

e
* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > w
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Winded > n
n
kill light
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A baby lizard scampers about.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Winded > A cringing trolloc whelp leaves south.
They aren't here.

* S HP:Critical MV:Winded > e
e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.

kill light
* S HP:Critical MV:Winded > kill light
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.


You have 57(410) hit and 130(256) movement points.

s
* S HP:Critical MV:Tiring > kill light
kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A large stone well is here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Critical MV:Tiring > s
They aren't here.

kill light
* S HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

kill light
* S HP:Critical MV:Winded > kill light
They aren't here.
Players in your Zone
--------------------
Hammerhead - Path to the Old Monastery
You catch a faint scent of a horse nearby.

kill light

They aren't here.

kill light
* S HP:Critical MV:Winded > n
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A large stone well is here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > w
kill light
w
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.

kill light
* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > w
kill light
w
On the Hillside
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.
A cringing trolloc whelp cowers before you.

* S HP:Beaten MV:Tiring > kill light
They aren't here.

* S HP:Beaten MV:Tiring > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > w
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A lynx creeps low to the ground, hunting for food.

kill light
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > n
kill light
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A huge misshapen bear with large tusks, howls hungrily.

* S HP:Beaten MV:Winded > The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

* S HP:Beaten MV:Winded > s
e
e
Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A cringing trolloc whelp cowers before you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* S HP:Beaten MV:Tiring > An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A lynx creeps low to the ground, hunting for food.

* S HP:Beaten MV:Tiring > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.

* S HP:Beaten MV:Winded > e
On the Hillside
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.
A cringing trolloc whelp cowers before you.

* S HP:Beaten MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Winded >
*Weir* pounds your right foot.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Winded - Weir: Critical >
A cringing trolloc whelp has arrived from the west.

* S HP:Beaten MV:Winded - Weir: Critical > f
You panic and attempt to flee!

kill light
2

*Weir* panics, and attempts to flee!

kill light
kill light
You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A baby lizard scampers about.
They aren't here.

* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > b
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Beaten MV:Winded > They aren't here.
*Weir* has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.

* S HP:Beaten MV:Winded > [bash ]
Bash who?
*Weir* leaves east riding a bloodstock stallion.
A raven leaves east.

* S HP:Beaten MV:Winded > kill light
e
kill light
They aren't here.

e
* S HP:Beaten MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.

kill light
* S HP:Beaten MV:Winded > b
They aren't here.

* S HP:Beaten MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > [bash ]
Bash who?

* S HP:Beaten MV:Winded > s
kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A large stone well is here.
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Weir* tries to pound you, but you deflect the blow.

b
* S HP:Beaten MV:Winded - Weir: Critical > You do the best you can!

[bash ] ed - Weir: Critical >

1
f
Cancelled.
*Weir* tries to pound you, but you deflect the blow.
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Critical >

kill light

*Weir* panics, and attempts to flee!

2
kill light
kill light
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
They aren't here.

* S HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A large stone well is here.
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Weir* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Weir: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Weir: Critical > f
w
You try to lance *Weir*, but he parries successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
PANIC! You couldn't escape!

* S HP:Critical MV:Tiring - Weir: Critical > No way! You're fighting for your life!

1
* S HP:Critical MV:Tiring - Weir: Critical > f
w
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring - Weir: Critical > PANIC! You couldn't escape!

w
You panic and attempt to flee!


The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
*Weir* tries to pound you, but you deflect the blow.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Winded > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Winded > w
The sun disappears beneath the western horizon.
Your extra burst of stamina fades.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Critical MV:Tiring > score
You have 47(410) hit and 166(256) movement points.
e
* S HP:Critical MV:Tiring > kill light
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
*Weir* is standing here, riding a bloodstock stallion.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.
*Weir* leaves west riding a bloodstock stallion.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > 1
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring > kill light
They aren't here.
*Weir* has arrived from the north, riding a bloodstock stallion.

c
* S HP:Critical MV:Tiring >
*Weir* tries to pound you, but you parry successfully.

[bash weir] ring - Weir: Beaten >

=
Your bash at *Weir* sends him sprawling!
* S HP:Critical MV:Tiring - Weir: Beaten > You do the best you can!

* S HP:Critical MV:Tiring - Weir: Beaten >
You lance *Weir*'s body.
A strong trolloc barely pounds Weir's left arm.


* S HP:Critical MV:Tiring - Weir: Critical >
A strong trolloc barely pounds Weir's body.
You lance *Weir*'s left leg hard.

* S HP:Critical MV:Tiring - Weir: Critical > kill light
You do the best you can!

* S HP:Critical MV:Tiring - Weir: Critical > You do the best you can!

kill light
* S HP:Critical MV:Tiring - Weir: Critical > kill light
You do the best you can!

* S HP:Critical MV:Tiring - Weir: Critical >
*Weir* panics, and attempts to flee!
* S HP:Critical MV:Tiring - Weir: Critical >
*Weir* leaves east riding a bloodstock stallion.

kill light
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > e
They aren't here.

kill light
* S HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
A cringing trolloc whelp cowers before you.
*Weir* leaves east riding a bloodstock stallion.

e
* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > w
w
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring > say fire east
kill light
You say 'fire east'

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > where
2
Players in your Zone
--------------------
Hammerhead - The Crossroads
You catch a faint scent of a horse nearby.

kill light
* S HP:Critical MV:Tiring > kill light
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring > A strong trolloc grins at you.
Skrooooooooiiiiiiinnnnnngggggg. A strong trolloc fires east!
They aren't here.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > score
kill light
kill light
You have 47(410) hit and 146(256) movement points.
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > e
kill light
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.

e
* S HP:Critical MV:Tiring > kill light
They aren't here.

* S HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Tiring > They aren't here.

kill light
* S HP:Critical MV:Tiring > 1


kill light
* S HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > score
w
You have 47(410) hit and 140(256) movement points.
* S HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.
A raven is visible flying high in the sky.
A snake is crawling through the water here.

n
* S HP:Critical MV:Tiring > n
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
A baby lizard scampers about.

* S HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Critical MV:Tiring > e
e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Critical MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a horse leaving >>east>>
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > s
kill light
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
A large stone well is here.
*Weir* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Tiring - Weir: Critical > f
You do the best you can!

w S HP:Critical MV:Tiring - Weir: Critical >
You panic and attempt to flee!


The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
*Weir* pounds your body extremely hard.
You wish that your wounds would stop BLEEDING so much!


w
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a horse leaving >>east>>
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Critical MV:Winded > w
On the Hillside
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Winded > score
You have 40(410) hit and 120(256) movement points.

n
* S HP:Critical MV:Winded > The Decaying Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

* S HP:Critical MV:Winded > e
s
The Decaying Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A black snake is here, lying on a rock.
A wilted tree leans to one side, on the brink of death.

* S HP:Critical MV:Winded > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Critical >
You try to lance *Weir*, but he deflects the blow.
A sly, black snake tries to hit you, but you dodge the attack.
A rat leaves west.
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Critical > f
w
You panic and attempt to flee!

w

A sly, black snake tries to hit you, but you dodge the attack.
*Weir* tries to pound you, but you deflect the blow.

You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
A black snake with red mottling slyly meanders around you.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Winded - Weir: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Winded - Weir: Critical >
You swiftly dodge a sly, black snake's attempt to hit you.

f
You panic and attempt to flee!ir: Critical >


Weir assumes an offensive striking posture.

s

A sly, black snake tries to hit you, but you dodge the attack.
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


s
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.
Alas, you cannot go that way...

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > e
e
e
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a horse leaving >>east>>
A leather flask, stained dark red, lies forgotten here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* S HP:Critical MV:Winded > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
* S HP:Critical MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A juicy looking apple has fallen to the ground. [5]
A spotted horse wanders skittishly around here.

e
* S HP:Critical MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > e
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Winded > score
You have 25(410) hit and 94(256) movement points.

* S HP:Critical MV:Winded > 1

w
* S HP:Critical MV:Winded > kill light
kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > kill light
They aren't here.


--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > n
n
n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you parry successfully.

n
* S HP:Critical MV:Winded - Weir: Critical > No way! You're fighting for your life!

You panic and attempt to flee!ir: Critical >


*Weir* tries to pound you, but you deflect the blow.

kill light
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.

* S HP:Critical MV:Winded > e
e
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Winded > s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > w
kill light
kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > kill light
They aren't here.

kill light
* S HP:Critical MV:Winded > They aren't here.
They aren't here.

o S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

kill light
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > b
They aren't here.

o S HP:Critical MV:Winded > [bash ]
Bash who?

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > scan n
kill light
*Weir* is standing here, riding a bloodstock stallion.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > score
kill light
kill light
You have 38(410) hit and 104(256) movement points.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > e
kill light
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Winded > They aren't here.

The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Weir* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

1
n
n
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
They aren't here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > They aren't here.

n
o S HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Winded > n
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A mirrored lantern has been left here.

o S HP:Critical MV:Winded > Alas, you cannot go that way...

o S HP:Critical MV:Winded > Alas, you cannot go that way...

o S HP:Critical MV:Winded > w
Alas, you cannot go that way...

o S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Winded - Weir: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Winded - Weir: Critical > f
You panic and attempt to flee!


*Weir* tries to pound you, but you parry successfully.


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > e
e
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Winded > The Blight
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
A leather flask, stained dark red, lies forgotten here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

score
o S HP:Critical MV:Winded > 1
You have 25(410) hit and 84(256) movement points.

o S HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Winded > stat

*Weir* has arrived from the south, riding a bloodstock stallion.

*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Critical >
You try to lance *Weir*, but he deflects the blow.
The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree joins the blighted tree's fight!

* S HP:Critical MV:Winded - Weir: Critical > f
w
w
You panic and attempt to flee!

n
n
n

A shrill piercing scream reverberates through the area.

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A mirrored lantern has been left here.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

n
o S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The blight bear stands on its haunches, roaring madly.

n
o S HP:Critical MV:Weary > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

o S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Weary > n
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Weary > e
e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Weary > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

e
o S HP:Critical MV:Weary > n
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Critical MV:Weary > w
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<

o S HP:Critical MV:Weary > w
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

o S HP:Critical MV:Weary > where
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Weary > score
You have 25(410) hit and 58(256) movement points.

o S HP:Critical MV:Weary > s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Weary >
A shrill piercing scream reverberates through the area.

o S HP:Critical MV:Weary > kill light
o S HP:Critical MV:Weary > l
c
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Weary > [bash weir]
Bash who?

o S HP:Critical MV:Weary >
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Weary > c
[bash weir]
*Weir* tries to pound you, but you deflect the blow.


*Weir* panics, and attempts to flee!

-
A Dha'vol trolloc joins your fight!

=
Your bash at *Weir* sends him sprawling!
* S HP:Critical MV:Weary - Weir: Beaten > 2


* S HP:Critical MV:Weary - Weir: Beaten > kill light
2

* S HP:Critical MV:Weary - Weir: Beaten > A Dha'vol trolloc cleaves Weir's right leg.
You lance *Weir*'s body hard.
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Weary - Weir: Critical > You do the best you can!

* S HP:Critical MV:Weary - Weir: Critical > kill light
kill light
You do the best you can!

* S HP:Critical MV:Weary - Weir: Critical > You do the best you can!
*Weir* leaves east riding a bloodstock stallion.

kill light
o S HP:Critical MV:Weary > kill light
They aren't here.

o S HP:Critical MV:Weary > kill light
They aren't here.

o S HP:Critical MV:Weary > They aren't here.

kill light
*Weir* is standing here, riding a bloodstock stallion.

o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > score
kill light
kill light
You have 39(410) hit and 52(256) movement points.

o S HP:Critical MV:Weary > kill light
b
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Weary > You try to lance *Weir*, but he parries successfully.

[bash ] ary - Weir: Critical >
Weir assumes an offensive striking posture.

1
f
-
A Dha'vol trolloc has arrived from the west.
A Dha'vol trolloc tries to cleave Weir, but he parries successfully.

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!r: Critical >
*Weir* panics, and attempts to flee!


A Dha'vol trolloc tries to cleave Weir, but he deflects the blow.

2
kill light

*Weir* leaves east riding a bloodstock stallion.
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.
[change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Weary > They aren't here.
o S HP:Critical MV:Weary > s
They aren't here.

kill light
o S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves north riding a bloodstock stallion.

o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Weary > kill light
They aren't here.
kill light
o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > e
kill light
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

e
o S HP:Critical MV:Weary > kill light
They aren't here.

n
o S HP:Critical MV:Weary > kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Weary > You try to lance *Weir*, but he parries successfully.

* S HP:Critical MV:Weary - Weir: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Weary - Weir: Critical > You do the best you can!

* S HP:Critical MV:Weary - Weir: Critical > 1
f
[change mood wimpy]
Mood changed to: Wimpy

w
You panic and attempt to flee!r: Critical >

w
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > kill light

o S HP:Critical MV:Weary > score
kill light
You have 52(410) hit and 68(256) movement points.

kill light
o S HP:Critical MV:Weary > kill light
They aren't here.

kill light
o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > They aren't here.

e
o S HP:Critical MV:Weary > They aren't here.

kill light
o S HP:Critical MV:Weary > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Weary > 2
They aren't here.

kill light
o S HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Weary > They aren't here.

n
o S HP:Critical MV:Weary > c
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you deflect the blow.

[bash weir] ary - Weir: Critical >


*Weir* tries to pound you, but you deflect the blow.

*
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.


*Weir* panics, and attempts to flee!

=
*Weir* leaves south riding a bloodstock stallion.

s
=
They're not here anymore!

o S HP:Critical MV:Weary > s
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves north riding a bloodstock stallion.

o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > w
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Weary > 2
[change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Weary > e
c
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Weary > [bash weir]
Bash who?

o S HP:Critical MV:Weary > n
c
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.

[bash weir] ary >

+
*Weir* leaves south riding a bloodstock stallion.

s
=kill light
-b
Cancelled.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Weary > You try to lance *Weir*, but he deflects the blow.

[bash ] ary - Weir: Critical >


You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Weir* sends him sprawling!
You lance *Weir*'s body.
* S HP:Critical MV:Weary - Weir: Critical > howl
kill light
You howl triumphantly.

kill light
You try to lance *Weir*, but he parries successfully.
You do the best you can!

* S HP:Critical MV:Weary - Weir: Critical > kill light
You do the best you can!

kill light
2 S HP:Critical MV:Weary - Weir: Critical >
You panic and attempt to flee!

kill light

*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A shrill piercing scream reverberates through the area.
*Weir* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here ruling a group of trollocs.
They aren't here.

o S HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave

1
o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > n
[change mood wimpy]
Mood changed to: Wimpy

n
o S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Weary > The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
An enormous blight worm towers above you, making an eerie shrill scream.
o S HP:Critical MV:Weary > score
w
You have 49(410) hit and 44(256) movement points.
w
o S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Weary > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
o S HP:Critical MV:Weary > s
kill light
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

kill light
o S HP:Critical MV:Haggard > kill light
They aren't here.
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A trolloc is here commanding a fist of troops.
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Haggard > kill light
You try to lance *Weir*, but he deflects the blow.

* S HP:Critical MV:Haggard - Weir: Critical > You do the best you can!

* S HP:Critical MV:Haggard - Weir: Critical > b
You do the best you can!

[bash ] ggard - Weir: Critical >

-
*Weir* tries to pound you, but you parry successfully.
A Dha'vol trolloc joins your fight!
*Weir* panics, and attempts to flee!

*
*Weir* leaves west riding a bloodstock stallion.

=
They're not here anymore!

o S HP:Critical MV:Haggard > scan w
*Weir* is standing here, riding a bloodstock stallion.

o S HP:Critical MV:Haggard > score
You have 49(410) hit and 36(256) movement points.
o S HP:Critical MV:Haggard > e
s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Haggard > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here ruling a group of trollocs.

The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Haggard > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Haggard > [bash weir]
Bash who?

o S HP:Critical MV:Haggard > w
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
o S HP:Critical MV:Haggard > get vial pack
`
You get a thin vial of yellow fluid from a backpack.

e
o S HP:Critical MV:Haggard > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

c
o S HP:Critical MV:Weary > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Weary > [bash weir]
Bash who?

o S HP:Critical MV:Weary > e
c
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
The blight bear stands on its haunches, roaring madly.

[bash weir] ary >


Weir assumes an offensive striking posture.

-
*Weir* leaves west riding a bloodstock stallion.

+
*Weir* has arrived from the west, riding a bloodstock stallion.

*
*Weir* tries to pound you, but you deflect the blow.

=
Your bash at *Weir* sends him sprawling!

* S HP:Critical MV:Weary - Weir: Critical > 2

* S HP:Critical MV:Weary - Weir: Critical >
The blight bear tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The blight bear tries to hit you, but you deflect the blow.
You lance *Weir*'s left arm hard.
Your heartbeat calms down more as you feel less panicked.
* S HP:Critical MV:Winded - Weir: Critical > 2
kill light

1
* S HP:Critical MV:Winded - Weir: Critical > You do the best you can!

f
* S HP:Critical MV:Winded - Weir: Critical > [change mood wimpy]
Mood changed to: Wimpy

kill lighttical MV:Winded - Weir: Critical >
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here ruling a group of trollocs.
They aren't here.

kill light
o S HP:Critical MV:Winded > kill light
They aren't here.

kill light
o S HP:Critical MV:Winded > kill light
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.
The blight bear stands on its haunches, roaring madly.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he parries successfully.

* S HP:Critical MV:Winded - Weir: Critical > f
*Weir* pounds your left hand.
You wish that your wounds would stop BLEEDING so much!

The blight bear tries to hit you, but you deflect the blow.
You try to lance *Weir*, but he parries successfully.
You do the best you can!
w
You panic and attempt to flee!ir: Critical >

w
You flee head over heels.
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here commanding a fist of troops.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Winded > Alas, you cannot go that way...

o S HP:Critical MV:Winded > s
s
s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Winded > A shrill piercing scream reverberates through the area.
The blight bear tries to hit you, but you parry successfully.
n
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

hammerhead
Posts: 8
Joined: Sat Apr 18, 2020 11:00 pm

Re: One Hour of Crit V Crit

Post by hammerhead » Fri Sep 11, 2020 3:14 am

o S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Winded > 1
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Winded > score

*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You have 48(410) hit and 115(256) movement points.
*Weir* leaves south riding a bloodstock stallion.

o S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > n
e
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Winded > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Winded > w
s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>

c
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Winded > [bash weir]
Bash who?

o S HP:Critical MV:Winded > s
c
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves north riding a bloodstock stallion.

o S HP:Critical MV:Winded > [bash weir]
Bash who?

o S HP:Critical MV:Winded > s
e
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Winded > n
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.
o S HP:Critical MV:Winded > s
c
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Winded > [bash weir]
Bash who?

o S HP:Critical MV:Winded > w
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Winded > [bash weir]
Bash who?
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Winded > n
c
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > [bash weir]
Bash who?

o S HP:Critical MV:Winded > n
c
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > scan s
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Winded >
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical MV:Winded >
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Beaten > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >

n
n
n

*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A shrill piercing scream reverberates through the area.


*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!



*Weir* pounds your head very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Deep in the Valley
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
You smell something remniscent of death as you enter this place.
Deep in the Valley
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a snake leaving <<west<<

o S HP:Critical MV:Winded > In the Dismal Valley
[ obvious exits: E S W U ]
There are some tracks of a ridden mount leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a snake leaving >>east>>
There are some tracks of a snake leaving >>east>>

u
o S HP:Critical MV:Winded > w
Overlooking the Dismal Valley
[ obvious exits: N W D ]
There are some tracks of a ridden mount leaving --down--
There are some bloody traces of a trolloc leaving --down--

o S HP:Critical MV:Winded > u
Above the Valley
[ obvious exits: N E D ]

o S HP:Critical MV:Winded >
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Winded > w
The Blackened Glade
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

o S HP:Critical MV:Winded > The Blackened Glade
[ obvious exits: N E S W ]

o S HP:Critical MV:Winded > Near the Glade
[ obvious exits: N E ]

o S HP:Critical MV:Winded > n
n
Within the Dark Grove
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>

o S HP:Critical MV:Winded > n
The Dark Grove of Trees
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a tree leaving ^^north^^
There are some tracks of a tree leaving <<west<<
There are some tracks of a tree leaving ^^north^^

o S HP:Critical MV:Winded > The Dark Grove of Trees
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a tree leaving vvsouthvv
There are some tracks of a tree leaving vvsouthvv
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o S HP:Critical MV:Winded > Opening in the Brush
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - Opening in the Brush
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded > n
n
Through the Thick Underbrush
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv

n
o S HP:Critical MV:Winded > The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
*Weir* has arrived from the east, riding a bloodstock stallion.

e
* S HP:Critical MV:Winded > The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

e
o S HP:Critical MV:Winded > At the Stagnant Pond
[ obvious exits: S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A muddy pond is here, dark waters broken by an occasional bubble.

o S HP:Critical MV:Winded > s
e
Under the Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Winded >
A Dark Alcove
[ obvious exits: W ]

o S HP:Critical MV:Winded > w
s
e
Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Winded > e
Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

e
o S HP:Critical MV:Winded > Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Winded > The Blighted Woods
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

s
e
o S HP:Critical MV:Winded > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o S HP:Critical MV:Winded > Near the Thicket
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Winded > n
n
e
On the Overgrown Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

e
o S HP:Critical MV:Winded > e
Twist in the Overgrown Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > An Overgrown Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Winded > A Blighted Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
The smell of death fades as you move further...
o S HP:Critical MV:Weary > s
s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A spider-legged beast is here, most of it teeth.

o S HP:Critical MV:Weary > s
A shrill piercing scream reverberates through the area.
A gaping maw tries to hit you, but you parry successfully.
You lance a gaping maw's body into bloody fragments!
A gaping maw tries to hit you, but you deflect the blow.
Your extra burst of stamina fades.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
No way! You're fighting for your life!

o S HP:Critical MV:Winded - a gaping maw: Scratched > No way! You're fighting for your life!

o S HP:Critical MV:Winded - a gaping maw: Scratched > f
s
You panic and attempt to flee!

s

*Weir* has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.


*Weir* leaves south riding a bloodstock stallion.
A raven leaves south.

You flee head over heels.
A Blighted Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
A spider-legged beast is here, most of it teeth.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A raven is here flying around.
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves north riding a bloodstock stallion.

o S HP:Critical MV:Winded > e
e
Alas, you cannot go that way...

o S HP:Critical MV:Winded > s
Alas, you cannot go that way...
*Weir* has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.

e
* S HP:Critical MV:Winded > e
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^

o S HP:Critical MV:Winded > The Blight
[ obvious exits: E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
o S HP:Critical MV:Winded > Path in the Blight
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A small stick is lying on the ground here.

o S HP:Critical MV:Winded > e
The Blight
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a myrddraal leaving >>east>>

o S HP:Critical MV:Winded >
*Weir* has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.

* S HP:Critical MV:Winded >
*Weir* leaves east riding a bloodstock stallion.

e
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A raven is here flying around.
*Weir* is standing here, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Weir* leaves north riding a bloodstock stallion.
A raven leaves north.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > n
They aren't here.

kill light
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Winded > kill light
They aren't here.
*Weir* has arrived from the north, riding a bloodstock stallion.
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Winded - Weir: Beaten > A Ghar'ghael trolloc joins your fight!
You do the best you can!

kill light
* S HP:Critical MV:Winded - Weir: Beaten > You do the best you can!

1
* S HP:Critical MV:Winded - Weir: Beaten > f

Weir assumes an offensive striking posture.

* S HP:Critical MV:Winded - Weir: Beaten > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >

kill light

A Ghar'ghael trolloc tries to cleave Weir, but he parries successfully.

You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A raven is here flying around.
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
They aren't here.

o S HP:Critical MV:Winded > 2
c
[change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Winded > [bash weir]
Bash who?

o S HP:Critical MV:Winded > c
kill light
[bash weir]
Bash who?

o S HP:Critical MV:Winded > kill light
kill light
They aren't here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > s
They aren't here.
*Weir* has arrived from the south, riding a bloodstock stallion.

c
* S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Winded > [bash weir]
Bash who?

o S HP:Critical MV:Winded > kill light
kill light
They aren't here.

n
o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > b
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > [bash ]
Bash who?

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.

o S HP:Critical MV:Winded > scan n
kill light
kill light
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > n
They aren't here.

kill light
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > scan n
kill light
kill light
A raven is here flying around.
*Weir* is standing here, riding a bloodstock stallion.

o S HP:Critical MV:Winded > They aren't here.

kill light
o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > They aren't here.

kill light
o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > c
[bash weir]
Bash who?

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded >
*Weir* has arrived from the north, riding a bloodstock stallion.

scan n
* S HP:Critical MV:Winded > kill light

*Weir* leaves south riding a bloodstock stallion.
A raven leaves south.

o S HP:Critical MV:Winded >
o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > s
c
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A raven is here flying around.
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

[bash weir] nded >
*Weir* panics, and attempts to flee!

-kill light
=kill light
kill light
+kill light
Cancelled.
You lance *Weir*'s body.

* S HP:Critical MV:Winded - a Ghar'ghael trolloc: Hurt - Weir: Beaten > kill light
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade slashes Weir's right leg hard.
A fade hisses 'This is the will of the Great Lord.'

A hideous trolloc tries to cleave Weir, but he deflects the blow.
A hideous trolloc tries to cleave Weir, but he deflects the blow.
A ramshorned trolloc tries to slash Weir, but he deflects the blow.
A ramshorned trolloc tries to slash Weir, but he deflects the blow.
A Ghar'ghael trolloc cleaves Weir's left leg.
You do the best you can!

* S HP:Critical MV:Winded - a Ghar'ghael trolloc: Scratched - Weir: Beaten > You do the best you can!

s
* S HP:Critical MV:Winded - a Ghar'ghael trolloc: Scratched - Weir: Beaten > kill light
You do the best you can!
*Weir* leaves north riding a bloodstock stallion.

o S HP:Critical MV:Winded > s
They aren't here.

kill light
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > kill light
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
o S HP:Critical MV:Weary > kill light
They aren't here.

o S HP:Critical MV:Weary > They aren't here.

n
o S HP:Critical MV:Weary > They aren't here.

kill light
o S HP:Critical MV:Weary > They aren't here.

n
o S HP:Critical MV:Weary > kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A raven is here flying around.
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

kill light
o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
o S HP:Critical MV:Weary > They aren't here.
*Weir* has arrived from the east, riding a bloodstock stallion.

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!r: Beaten >


You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


2
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
[change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Weary > w
kill light
b
Dying Plains in the Blight
[ obvious exits: N E W ]

o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > [bash ]
Bash who?

o S HP:Critical MV:Weary > e
s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv

kill light
o S HP:Critical MV:Weary > b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

* S HP:Critical MV:Weary > The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree tries to hit Weir, but he deflects the blow.
You lance *Weir*'s right foot hard.

[bash ] ary - the blighted tree: Healthy - Weir: Critical >
* S HP:Critical MV:Weary - the blighted tree: Healthy - Weir: Critical > kill light
You do the best you can!
*Weir* leaves south riding a bloodstock stallion.
*Weir* has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.

* S HP:Critical MV:Weary >
*Weir* leaves north riding a bloodstock stallion.

kill light
o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > kill light
They aren't here.

o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > n
kill light
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

b
o S HP:Critical MV:Weary > They aren't here.

o S HP:Critical MV:Weary > [bash ]
Bash who?

o S HP:Critical MV:Weary > w

*Weir* has arrived from the north, riding a bloodstock stallion.

kill light
* S HP:Critical MV:Weary > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>

o S HP:Critical MV:Weary > b
They aren't here.

o S HP:Critical MV:Weary > [bash ]
Bash who?

o S HP:Critical MV:Weary >
*Weir* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.

e
* S HP:Critical MV:Weary >
*Weir* tries to pound you, but you deflect the blow.

s
* S HP:Critical MV:Weary - Weir: Critical > You try to lance *Weir*, but he parries successfully.
*Weir* pounds your left foot.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

s
* S HP:Critical MV:Weary - Weir: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Weary - Weir: Critical > f
No way! You're fighting for your life!

* S HP:Critical MV:Weary - Weir: Critical > 1
You panic and attempt to flee!

n
n

A shrill piercing scream reverberates through the area.


You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
End of the Dark Road
[ obvious exits: N E W ]
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Weary > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a snake leaving <<west<<

o S HP:Critical MV:Weary > The Dark Road
[ obvious exits: N E S W ]
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.

o S HP:Critical MV:Weary > s
The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a snake leaving <<west<<

s
o S HP:Critical MV:Weary > s
e
End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^

e
o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > s
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
A raven is here flying around.
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Haggard > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Haggard > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Haggard > score
You have 42(410) hit and 33(256) movement points.
o S HP:Critical MV:Haggard > get vial pack
`
You get a thin vial of yellow fluid from a backpack.

o S HP:Critical MV:Haggard > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o S HP:Critical MV:Winded > get flask pack
There doesn't seem to be a flask in a backpack.

o S HP:Critical MV:Winded > drink flask
drink flask
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.

2
o S HP:Critical MV:Tiring > You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

n
o S HP:Critical MV:Tiring > kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A raven is here flying around.
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he deflects the blow.

* S HP:Critical MV:Tiring - Weir: Beaten > b
[bash ]

1
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >
*Weir* panics, and attempts to flee!


*Weir* leaves east riding a bloodstock stallion.

s

You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

s
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > n
n
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

kill light
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

kill light
o S HP:Critical MV:Tiring > kill light
They aren't here.
c
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > [bash weir]
Bash who?

o S HP:Critical MV:Tiring > kill light
They aren't here.

o S HP:Critical MV:Tiring > 1
kill light
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > score
c
You have 55(410) hit and 170(256) movement points.
o S HP:Critical MV:Tiring > [bash weir]
Bash who?

o S HP:Critical MV:Tiring >
*Weir* has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.

* S HP:Critical MV:Tiring > c

*Weir* pounds the blighted tree's body into bloody fragments!

s S HP:Critical MV:Tiring >
[bash weir]

Cancelled.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > n
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A raven is here flying around.
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

[bash weir] ring >
*Weir* leaves north riding a bloodstock stallion.

=
They're not here anymore!

o S HP:Critical MV:Tiring > scan n
*Weir* is standing here, riding a bloodstock stallion.

2
o S HP:Critical MV:Tiring > kill light
kill light
A shrill piercing scream reverberates through the area.
[change mood brave]
Mood changed to: Brave
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he deflects the blow.

kill light
* S HP:Critical MV:Tiring - Weir: Beaten > You do the best you can!

* S HP:Critical MV:Tiring - Weir: Beaten > You do the best you can!

* S HP:Critical MV:Tiring - Weir: Beaten >
You try to lance *Weir*, but he parries successfully.
Weir swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

* S HP:Critical MV:Tiring - Weir: Beaten > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >

score
2
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.


o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Tiring > stat
Offensive bonus: 180, Dodging bonus: 83, Parrying bonus: 127
Your mood is: Brave. You will flee below: 40 Hit Points
Your armor absorbs about 69% on average.

The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > [bash ]
Bash who?

o S HP:Critical MV:Tiring > n
n
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
A raven is here flying around.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
*Weir* leaves east riding a bloodstock stallion.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > [bash ]
Bash who?

o S HP:Critical MV:Tiring > kill light
2
kill light
o S HP:Beaten MV:Tiring > b
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
here are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Tiring - Weir: Beaten > You do the best you can!

[bash ] ng - Weir: Beaten >

*
*Weir* tries to pound you, but you deflect the blow.

=
*Weir* panics, and attempts to flee!


As *Weir* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Tiring - Weir: Beaten > l in pack

*Weir* leaves west riding a bloodstock stallion.

1
o S HP:Beaten MV:Tiring >
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > f

*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Tiring - Weir: Beaten > backpack (used) :
a hunk of beef
[2] a thin vial of yellow fluid
[3] a cup of thready brown tea

* S HP:Beaten MV:Strong - Weir: Beaten > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Beaten >

2
kill light

*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o S HP:Critical MV:Strong > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > n
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > 1
They aren't here.

o S HP:Critical MV:Strong > kill light
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > get tea pack
kill light
You get a cup of thready brown tea from a backpack.
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o S HP:Critical MV:Strong > scan n
kill light
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Strong > They aren't here.

n
o S HP:Critical MV:Strong > kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Strong > scan n
kill light
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
o S HP:Beaten MV:Fresh > They aren't here.

o S HP:Beaten MV:Fresh > kill light
kill light
They aren't here.

o S HP:Beaten MV:Full > They aren't here.

kill light
o S HP:Beaten MV:Full > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > w
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Beaten MV:Full > e
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

o S HP:Beaten MV:Full > s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Beaten MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Full > e
w
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Full > kill light
They aren't here.

The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A raven is here flying around.
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves east riding a bloodstock stallion.
A raven leaves east.

o S HP:Beaten MV:Full > They aren't here.

o S HP:Beaten MV:Full > [bash ]
Bash who?

o S HP:Beaten MV:Strong > w
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

o S HP:Beaten MV:Strong > [bash weir]
Bash who?

o S HP:Beaten MV:Strong > e
c
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A raven is here flying around.
*Weir* is here, fighting a blight-bear, riding a bloodstock stallion.
A blight-bear is here, fighting Weir.

[bash weir] ng >

+
A gaping maw has arrived from the south.
A gaping maw tries to hit you, but you deflect the blow.

+
A gaping maw tries to hit you, but you deflect the blow.
A blight-bear tries to hit Weir, but he deflects the blow.
*Weir* pounds a blight-bear's body into bloody fragments!

=
*Weir* panics, and attempts to flee!

=
Your bash at *Weir* sends him sprawling!
* S HP:Beaten MV:Strong - a gaping maw: Healthy > 2

* S HP:Beaten MV:Strong - a gaping maw: Healthy > l
You lance a gaping maw's left foreleg into bloody fragments!
A gaping maw tries to hit you, but you parry successfully.
A blight-bear tickles Weir's right leg with its hit.
The Blight
The flowers and bushes spread open here, and a small cave is evident to the
north. The Blight thickens on all sides, and you have no idea how far within
its borders you have come. The peaks of the Mountains of Dhoom rise to the
north, and extend along the horizon.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A gaping maw is here, fighting YOU!
A raven is here flying around.
*Weir* is sitting here, riding a bloodstock stallion.
A blight-bear is here, fighting Weir.

* S HP:Beaten MV:Strong - a gaping maw: Scratched > f
PANIC! You couldn't escape!

* S HP:Beaten MV:Strong - a gaping maw: Scratched >
*Weir* leaves west riding a bloodstock stallion.

o S HP:Beaten MV:Strong - a gaping maw: Scratched > f
A gaping maw tries to hit you, but you parry successfully.

2
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A huge misshapen bear with large tusks, howls hungrily.
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Beaten MV:Strong > kill light
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
n
o S HP:Beaten MV:Strong > w
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.

kill light
* S HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > kill light
2
A shrill piercing scream reverberates through the area.

kill light
o S HP:Beaten MV:Strong > b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Strong > You try to lance *Weir*, but he deflects the blow.

[bash ] ng - Weir: Beaten >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* S HP:Beaten MV:Strong - Weir: Beaten > b
1
f
s

*Weir* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Weir: Beaten >
A shrill piercing scream reverberates through the area.

* S HP:Beaten MV:Strong - Weir: Beaten >
*Weir* pounds your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


[bash ] rong - Weir: Beaten >

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >

You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > n
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Strong > [bash weir]
Bash who?

o S HP:Critical MV:Strong >
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Strong > c
[bash weir]

s
Cancelled.
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > c
[bash weir]
Bash who?

o S HP:Critical MV:Strong > n
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

[bash weir] rong >
*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - the blighted tree: Hurt - Weir: Beaten >
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree tries to hit Weir, but he dodges the attack.
*Weir* pounds the blighted tree's body extremely hard.
The blighted tree tries to hit Weir, but he dodges the attack.
*Weir* panics, and attempts to flee!

rong - the blighted tree: Wounded - Weir: Beaten >
*Weir* leaves east riding a bloodstock stallion.

o S HP:Critical MV:Strong >
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Strong >
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Strong - Weir: Beaten > 1
f
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Strong - Weir: Beaten >
Weir swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree tickles Weir's body with its hit.
The blighted tree tries to hit Weir, but he dodges the attack.
The blighted tree tries to hit Weir, but he parries successfully.
You barely lance *Weir*'s body.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

You panic and attempt to flee!


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



The blighted tree barely tickles Weir's body with its hit.
The blighted tree tickles Weir's body with its hit.
The blighted tree tries to hit Weir, but he deflects the blow.
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > score
You have 30(410) hit and 224(256) movement points.
o S HP:Critical MV:Strong > n
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

*Weir* pounds the blighted tree's body into bloody fragments!
The blighted tree tries to hit Weir, but he dodges the attack.
Weir swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Weir, but he parries successfully.
[bash weir]

-
*Weir* panics, and attempts to flee!

*s

*Weir* leaves east riding a bloodstock stallion.

Cancelled.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > c
[bash weir]
Bash who?

o S HP:Critical MV:Strong > c
[bash weir]
Bash who?

o S HP:Critical MV:Strong > c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

[bash weir] rong >

*
The blighted tree barely tickles Weir's body with its hit.
Weir swiftly dodges the blighted tree's attempt to hit him.
Weir swiftly dodges the blighted tree's attempt to hit him.
*Weir* pounds the blighted tree's left leg into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
*Weir* leaves north riding a bloodstock stallion.

s
c
Cancelled.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > [bash weir]
Bash who?

o S HP:Critical MV:Strong > scan n
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Strong > n
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Strong > [bash weir]
Bash who?

o S HP:Critical MV:Strong >
A shrill piercing scream reverberates through the area.

o S HP:Critical MV:Strong > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > scan n
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

1
o S HP:Critical MV:Strong > kill light
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > n
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > [bash weir]
Bash who?

o S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
They aren't here.

kill light
o S HP:Critical MV:Tiring > kill light
They aren't here.

n
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

* S HP:Critical MV:Tiring > scan n
kill light
b

* S HP:Critical MV:Tiring > You lance *Weir*'s left leg.

[bash ] ring - the blighted tree: Wounded - Weir: Beaten >
*Weir* panics, and attempts to flee!

-
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree tries to hit Weir, but he parries successfully.

=s
c
*
*Weir* leaves east riding a bloodstock stallion.

Cancelled.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > [bash weir]
Bash who?
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > scan n
n
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

[bash weir] ring >

kill light
v
Cancelled.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree joins the blighted tree's fight!
You try to lance *Weir*, but he parries successfully.

* S HP:Critical MV:Tiring - the blighted tree: Wounded - Weir: Beaten > No way! You're fighting for your life!

b
[bash ] ring - the blighted tree: Wounded - Weir: Beaten >

=
*Weir* panics, and attempts to flee!

*
The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree tries to hit Weir, but he parries successfully.

-
*Weir* leaves south riding a bloodstock stallion.
*Weir* has arrived from the south, riding a bloodstock stallion.


*Weir* leaves north riding a bloodstock stallion.

=
They're not here anymore!

o S HP:Critical MV:Tiring > kill light
They aren't here.

o S HP:Critical MV:Tiring > scan n
*Weir* is standing here, riding a bloodstock stallion.

o S HP:Critical MV:Tiring > l
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

o S HP:Critical MV:Tiring > scan n
n
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
*Weir* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

[bash weir] ring >

kill light
b
Cancelled.
You try to lance *Weir*, but he parries successfully.

[bash ] ring - Weir: Beaten >

+
*Weir* panics, and attempts to flee!


*Weir* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
The blighted tree tickles Weir's head with its hit.
The blighted tree joins the blighted tree's fight!
*Weir* panics, and attempts to flee!


You flee head over heels.
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Tiring >
*Weir* has arrived from the west, riding a bloodstock stallion.

w
* S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > score
n
You have 29(410) hit and 162(256) movement points.

kill light
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > 1
They aren't here.

kill light
o S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Tiring > kill light
They aren't here.

o S HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
It starts to rain.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
They aren't here.

o S HP:Critical MV:Strong > scan n
kill light
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > n
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
The blighted tree is here, fighting Weir.

[bash weir] rong >

*
The blighted tree tries to hit Weir, but he parries successfully.
*Weir* pounds the blighted tree's body into bloody fragments!
The blighted tree tries to hit Weir, but he dodges the attack.

+
*Weir* panics, and attempts to flee!

-
*Weir* leaves east riding a bloodstock stallion.

2
=
They're not here anymore!

o S HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Strong > s

*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Strong > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > 1
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Tiring > kill light
kill light
kill light
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > n
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Weir.
A black tree with bloated leaves sprouts from the ground, branches quivering.

c
* S HP:Critical MV:Tiring > You try to lance *Weir*, but he parries successfully.

You try to lance *Weir*, but he deflects the blow.tical - Weir: Beaten >
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Weir, but he deflects the blow.
*Weir* pounds the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
[bash weir]

*
*Weir* leaves north riding a bloodstock stallion.

*
*Weir* has arrived from the north, riding a bloodstock stallion.

+
*Weir* tries to pound you, but you deflect the blow.

=s
1
f
Cancelled.
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Weir: Beaten > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >


You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Tiring > w
s
s
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > e
e
s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > kill light
kill light
kill light
o S HP:Critical MV:Tiring > kill light
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.
l
o S HP:Critical MV:Tiring > kill light
They aren't here.

o S HP:Critical MV:Tiring > kill light
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > kill light
They aren't here.
Players
-------
7 Hammerhead the Defiler [Ahf'frait]

1 players displayed.

kill light
o S HP:Critical MV:Tiring > They aren't here.

kill light
You have 43(410) hit and 176(256) movement points.


o S HP:Critical MV:Tiring > They aren't here.
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he deflects the blow.

kill light
* S HP:Critical MV:Tiring - Weir: Beaten > You do the best you can!

* S HP:Critical MV:Tiring - Weir: Beaten > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ir: Beaten >


A Ghar'ghael trolloc joins your fight!
A Ghar'ghael trolloc tries to cleave Weir, but he deflects the blow.
*Weir* tries to pound you, but you deflect the blow.
You lance *Weir*'s body hard.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > kill light
kill light
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > s
kill light
b
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Critical MV:Tiring > You lance *Weir*'s left hand hard.
*Weir* panics, and attempts to flee!

[bash ] ring - a Ghar'ghael trolloc: Scratched - Weir: Beaten >


A Ghar'ghael trolloc tries to cleave Weir, but he deflects the blow.

-n
kill light
+
*Weir* panics, and attempts to flee!

* S HP:Critical MV:Tiring - a Ghar'ghael trolloc: Scratched - Weir: Beaten > n
kill light

*Weir* leaves south riding a bloodstock stallion.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > s
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

kill light
o S HP:Critical MV:Tiring > They aren't here.

kill light
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > scan s
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > scan w
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > scan w

o S HP:Critical MV:Tiring > w
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a tree leaving vvsouthvv

o S HP:Critical MV:Tiring > scan w
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > scan w
Your eyesight is not so keen.

o S HP:Critical MV:Tiring > w
w
kill light
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.

b
* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > [bash ]
Bash who?

o S HP:Critical MV:Tiring >
*Weir* has arrived from the east, riding a bloodstock stallion.

kill light
* S HP:Critical MV:Tiring > b
You lance *Weir*'s body.

[bash ] ring - Weir: Beaten >

=
A huge darkhound joins your fight!
A shrill piercing scream reverberates through the area.

*
*Weir* panics, and attempts to flee!

*
A huge darkhound tries to hit Weir, but he deflects the blow.


As *Weir* avoids your bash, you topple over and fall to the ground!
This session you've missed 7842 out of 21751 bashes (63% landed)

* S HP:Critical MV:Tiring - Weir: Beaten > 2

*Weir* leaves north riding a bloodstock stallion.

o S HP:Critical MV:Tiring >
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > 1

*Weir* pounds your head extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

f
e
e
You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
[change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
A huge darkhound is here, drooling and snarling.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^

e
o S HP:Critical MV:Tiring > e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > e
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving vvsouthvv

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > n
n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > score
You have 37(410) hit and 136(256) movement points.

The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

s
o S HP:Critical MV:Tiring > kill light
They aren't here.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > w
kill light
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

kill light
o S HP:Critical MV:Tiring > They aren't here.

kill light
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > They aren't here.

w
o S HP:Critical MV:Tiring > w
w
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving vvsouthvv

w
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
o S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A huge darkhound is here, drooling and snarling.

oThey aren't here.

kill light
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > n
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A huge darkhound is here, drooling and snarling.

c
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > [bash weir]
Bash who?

o S HP:Critical MV:Tiring > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.

o S HP:Critical MV:Tiring > s
kill light
c
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > scan e
Your eyesight is not so keen.
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > e
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Tiring >
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > n

*Weir* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here, exhorting a group of trolloc raiders.
The Blight
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv

o S HP:Critical MV:Tiring >
The Blight
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > s
s
A Blighted Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A spider-legged beast is here, most of it teeth.

s
o S HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded >
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Winded >
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Winded - Weir: Beaten > e
e
You lance *Weir*'s body.
A huge darkhound joins your fight!
*Weir* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Weir: Beaten > No way! You're fighting for your life!

f
You panic and attempt to flee!ir: Beaten >

e
e
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
Alas, you cannot go that way...

o S HP:Critical MV:Winded > Alas, you cannot go that way...

o S HP:Critical MV:Winded > n
e
e
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: E W ]
There are some tracks of a humanoid leaving >>east>>
A huge trolloc marked with a whirlwind snorts here.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

o S HP:Critical MV:Winded > w
kill light
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A huge trolloc marked with a whirlwind snorts here.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > w
kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded > b

o S HP:Critical MV:Winded > score
kill light
You have 50(410) hit and 110(256) movement points.

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > not
kill light
You start paying increased attention to your surroundings.

kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > kill light
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded > l
kill light
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded > They aren't here.

kill light
They aren't here.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>

o S HP:Critical MV:Winded > e
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

o S HP:Critical MV:Winded > s
s
w
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

w
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here, exhorting a group of trolloc raiders.

o S HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Winded > Alas, you cannot go that way...

o S HP:Critical MV:Winded > e
e
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here, exhorting a group of trolloc raiders.

o S HP:Critical MV:Winded > e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > e
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

e
o S HP:Critical MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

e
o S HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Winded > Alas, you cannot go that way...

o S HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.

o S HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Weir.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Weary > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]
*Weir* is here, fighting the blighted tree, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Weir.

* S HP:Critical MV:Weary > kill light
b
You try to lance *Weir*, but he deflects the blow.

[bash ] ary - the blighted tree: Critical - Weir: Beaten >

*
*Weir* pounds the blighted tree's head extremely hard.
The blighted tree is mortally wounded, and will die soon, if not aided.

1
-f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! blighted tree: Incapacitated - Weir: Beaten >


*Weir* pounds the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
*Weir* tries to pound you, but you deflect the blow.


You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Weary > w
w
w
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Weary > w
End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Weary > Rocky Plains in the Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
A trolloc scout sniffs the air here.

o S HP:Critical MV:Weary > Alas, you cannot go that way...

o S HP:Critical MV:Weary > l
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The sun rises.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
Rocky Plains in the Blight
The Blight here ends in a jagged series of rocky plains. To the south and
west travel is completely impossible given the sharp and steep rise of the
rough terrain. A thin strip of road can be seen to the east, and it leads
straight off to the north.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
A trolloc scout sniffs the air here.
* S HP:Beaten MV:Winded > e
e
End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

* S HP:Beaten MV:Winded > s
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

s
o S HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
A rat scurries around trying to get out of sight.
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here. [3]

* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Beaten MV:Winded > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

* S HP:Beaten MV:Winded > s
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > l
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > n
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
*Weir* is standing here, riding a bloodstock stallion.
A young trolloc is here, growling with a deep bloodlust.
*Weir* leaves south riding a bloodstock stallion.
A rat leaves south.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > scan n
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Beaten MV:Winded > kill light
They aren't here.

kill light
* S HP:Beaten MV:Winded > kill light
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > scan s
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* S HP:Beaten MV:Winded > c
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > [bash weir]
Bash who?

* S HP:Beaten MV:Winded > w
c
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.
*Weir* panics, and attempts to flee!

[bash weir] ed >

=
*Weir* leaves south riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Beaten MV:Weary > kill light
kill light
kill light
They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Weary > scan w
*Weir* is standing here, riding a bloodstock stallion.
* S HP:Beaten MV:Weary >
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Beaten MV:Weary > w
w
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > kill light
kill light
kill light
They aren't here.

Ok.

* S HP:Beaten MV:Weary > They aren't here.

he Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > kill light
They aren't here.
e
* S HP:Beaten MV:Weary > kill light
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A rat scurries around trying to get out of sight.
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.

kill light
* S HP:Beaten MV:Weary > b
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A rat scurries around trying to get out of sight.
*Weir* is standing here, riding a bloodstock stallion.
*Weir* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Weary - Weir: Battered > You do the best you can!

You try to lance *Weir*, but he deflects the blow.
*Weir* tries to pound you, but you parry successfully.
[bash ]

1
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Battered >

n
e
e
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A rat scurries around trying to get out of sight.
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > kill light
b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Beaten MV:Weary > You try to lance *Weir*, but he deflects the blow.
*Weir* leaves south riding a bloodstock stallion.

* S HP:Beaten MV:Weary > [bash ]
Bash who?

* S HP:Beaten MV:Weary > w
w
w
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Beaten MV:Weary > e
e
e
The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* S HP:Beaten MV:Weary > Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Haggard > w
kill light
b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Beaten MV:Haggard > You lance *Weir*'s right arm hard.

[bash ] ard - a Ghar'ghael trolloc: Wounded - Weir: Beaten >

-
*Weir* sends a Ghar'ghael trolloc sprawling with a powerful bash!

*
A shrill piercing scream reverberates through the area.

+
*Weir* panics, and attempts to flee!


As *Weir* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Haggard - a Ghar'ghael trolloc: Wounded - Weir: Beaten >
*Weir* leaves south riding a bloodstock stallion.

* S HP:Beaten MV:Haggard > st

*Weir* has arrived from the south, riding a bloodstock stallion.

*Weir* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Haggard - Weir: Beaten > Do you not consider fighting as standing?

* S HP:Beaten MV:Haggard - Weir: Beaten > f
No way! You're fighting for your life!

* S HP:Beaten MV:Haggard - Weir: Beaten > You do the best you can!

* S HP:Beaten MV:Haggard - Weir: Beaten > n
You panic and attempt to flee!

e
e
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.

* S HP:Beaten MV:Haggard > Alas, you cannot go that way...

* S HP:Beaten MV:Haggard > Alas, you cannot go that way...

* S HP:Beaten MV:Haggard > s
w
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
*Weir* is standing here, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Weir* tries to pound you, but you parry successfully.

kill light
* S HP:Beaten MV:Haggard - Weir: Beaten > b
No way! You're fighting for your life!

* S HP:Beaten MV:Haggard - Weir: Beaten > You do the best you can!

[bash ] ard - Weir: Beaten >

=
A rat now follows Weir.
The blighted tree tries to hit Weir, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles Weir's right hand with its hit.
The blighted tree barely hits Weir's head.
The day has begun.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Weary - Weir: Beaten > 2
b

The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree barely hits Weir's body.
*Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Weary - Weir: Beaten >
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree tries to hit Weir, but he deflects the blow.
*Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Weir: Beaten > [change mood brave]
Mood changed to: Brave

[bash ] ary - Weir: Beaten >

-
The blighted tree barely hits Weir's body.
Weir swiftly dodges the blighted tree's attempt to hit him.
*Weir* tries to pound you, but you deflect the blow.

=
*Weir* panics, and attempts to flee!

*
A Ghar'ghael trolloc has arrived from the north.
A Ghar'ghael trolloc says 'You Weir!!! You will die before your time!! '
A Ghar'ghael trolloc tries to cleave Weir, but he parries successfully.
A shrill piercing scream reverberates through the area.
*Weir* leaves west riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Critical MV:Weary > kill light
kill light
1
* S HP:Critical MV:Weary > kill light
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

l
* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A young trolloc is here, growling with a deep bloodlust.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > scan w
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Winded > 1
w
kill light
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he parries successfully.

* S HP:Critical MV:Winded - a Ghar'ghael trolloc: Wounded - Weir: Beaten > scan w
b

[bash ] nded - a Ghar'ghael trolloc: Wounded - Weir: Beaten >
*Weir* panics, and attempts to flee!

-
A shrill piercing scream reverberates through the area.

=e
kill light
+
*Weir* leaves west riding a bloodstock stallion.

Cancelled.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A young trolloc is here, growling with a deep bloodlust.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > e
They aren't here.

* S HP:Critical MV:Winded > kill light
w
Alas, you cannot go that way...

* S HP:Critical MV:Winded > kill light
They aren't here.

* S HP:Critical MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > scan w
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Weary > e
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A young trolloc is here, growling with a deep bloodlust.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > scan w
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Critical MV:Weary > w
kill light
b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Critical MV:Weary > You try to lance *Weir*, but he parries successfully.

[bash ] ary - a Ghar'ghael trolloc: Wounded - Weir: Beaten >


A Ghar'ghael trolloc tries to cleave Weir, but he parries successfully.
*Weir* leaves east riding a bloodstock stallion.
*Weir* has arrived from the east, riding a bloodstock stallion.
A rat has arrived from the east.

+
*Weir* leaves west riding a bloodstock stallion.

kill light
b
Cancelled.
They aren't here.

* S HP:Critical MV:Weary > [bash ]
Bash who?

* S HP:Critical MV:Weary > kill light
They aren't here.
Your blood freezes as you hear something's death cry.

* S HP:Critical MV:Weary > scan w
A shrill piercing scream reverberates through the area.
A rat scurries around trying to get out of sight.
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Weary > kill light
l
They aren't here.

kill light
* S HP:Beaten MV:Weary > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

* S HP:Beaten MV:Weary > They aren't here.
*Weir* is standing here, riding a bloodstock stallion.

w
* S HP:Beaten MV:Weary > w
kill light
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
The corpse of a rat is lying here. [2]
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Weir* has arrived from the east, riding a bloodstock stallion.

kill light
* S HP:Beaten MV:Weary >
*Weir* tries to pound you, but you deflect the blow.

* S HP:Beaten MV:Weary - Weir: Beaten > b
You do the best you can!

[bash ] y - Weir: Beaten >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Weir: Beaten > b

*Weir* closes the rock.

* S HP:Critical MV:Weary - Weir: Beaten >
*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

The giant blight beetle tickles Weir's right arm with its hit.
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

* S HP:Critical MV:Weary - Weir: Beaten > f
n

The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree barely hits Weir's right arm.
The giant blight beetle tries to hit Weir, but he deflects the blow.
*Weir* pounds your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
[bash ]
Bash who?

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Weary > n
w
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A spider-legged beast is here, most of it teeth.
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Weary > e
e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Weary > e
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^

* S HP:Critical MV:Weary > [change mood wimpy]

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

* S HP:Critical MV:Weary > The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<

* S HP:Critical MV:Weary > score
You have 24(410) hit and 42(256) movement points.

* S HP:Critical MV:Weary > w
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv

* S HP:Critical MV:Weary > s
s
The rain stops.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
A Blighted Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv

s
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A spider-legged beast is here, most of it teeth.

s
o S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Weary - Weir: Beaten > f
e
e
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
The corpse of a rat is lying here. [2]

* S HP:Critical MV:Weary > e
e
e
e
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

s
* S HP:Critical MV:Weary > kill light
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

kill light
* S HP:Critical MV:Weary > kill light
They aren't here.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary >
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical MV:Weary > b
You try to lance *Weir*, but he deflects the blow.

ary - Weir: Beaten >
*Weir* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'



*Weir* panics, and attempts to flee!

You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
[bash ]
Bash who?

* S HP:Critical MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* S HP:Critical MV:Weary > n
n
n
n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]

n
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

* S HP:Critical MV:Weary > Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Weary > score
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Weary > Bend in the Path
[ obvious exits: E S ]
There are some tracks of an animal leaving >>east>>

* S HP:Critical MV:Haggard > You have 26(410) hit and 38(256) movement points.

A Path to the Blight
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.

* S HP:Critical MV:Haggard > Path to the Blight
[ obvious exits: E W ]

* S HP:Critical MV:Haggard > e
Rotten Vegetation
[ obvious exits: N E W ]

* S HP:Critical MV:Haggard > e
e
Near a Bridge
[ obvious exits: N E W ]

o S HP:Critical MV:Haggard > The Bridge
[ obvious exits: E W ]

o S HP:Critical MV:Haggard > e
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* S HP:Critical MV:Haggard > cal
e
You call for the stonegate to be opened.
The stonegate is opened from the other side.

* S HP:Critical MV:Haggard > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Critical MV:Haggard > where
Players in your Zone
--------------------
Hammerhead - The Gatekeep

You get a thin vial of yellow fluid from a backpack.

* S HP:Critical MV:Haggard > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
ou call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

* S HP:Critical MV:Winded > w
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
An iron lantern hangs from the wall above the gate.

* S HP:Critical MV:Winded > w
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>

w
o S HP:Critical MV:Winded > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>

w
o S HP:Critical MV:Winded > w
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>

* S HP:Critical MV:Winded > Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>

* S HP:Critical MV:Winded > A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
A rat scurries around trying to get out of sight.

* S HP:Critical MV:Weary > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving >>east>>

s
* S HP:Critical MV:Weary > s
s
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Weary > s
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

* S HP:Critical MV:Weary > s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you parry successfully.

s
* S HP:Critical MV:Weary - Weir: Beaten > No way! You're fighting for your life!
You panic and attempt to flee!r: Beaten >


*Weir* tries to pound you, but you parry successfully.


You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Winded > s
s
s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

s
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]
*Weir* is standing here, riding a bloodstock stallion.

s
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > n
kill light
kill light
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary >
*Weir* has arrived from the north, riding a bloodstock stallion.

kill light
* S HP:Critical MV:Weary > You lance *Weir*'s left leg very hard.

* S HP:Critical MV:Weary - Weir: Beaten > b
You do the best you can!

[bash ] ary - Weir: Beaten >

=
*Weir* panics, and attempts to flee!

+
*Weir* leaves south riding a bloodstock stallion.

=
They're not here anymore!

* S HP:Critical MV:Weary >
A shrill piercing scream reverberates through the area.

* S HP:Critical MV:Weary > scan s
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > scan s
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Critical MV:Winded > score
kill light
* S HP:Critical MV:Winded > s
kill light
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > scan w
kill light
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > w
kill light
b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he deflects the blow.
Weir assumes a defensive striking posture.

[bash ] nded - a Ghar'ghael trolloc: Wounded - Weir: Beaten >

-
*Weir* panics, and attempts to flee!

e
kill light
Cancelled.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - a Ghar'ghael trolloc: Wounded - Weir: Beaten > e
You do the best you can!
*Weir* leaves south riding a bloodstock stallion.

* S HP:Critical MV:Winded > kill light
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Tiring > They aren't here.
b
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Winded > They aren't here.
*Weir* has arrived from the south, riding a bloodstock stallion.

kill light
* S HP:Critical MV:Winded > You try to lance *Weir*, but he deflects the blow.

* S HP:Critical MV:Winded - Weir: Beaten > You do the best you can!

* S HP:Critical MV:Winded - Weir: Beaten >
*Weir* tries to pound you, but you parry successfully.
A Ghar'ghael trolloc joins your fight!
You try to lance *Weir*, but he parries successfully.

* S HP:Critical MV:Winded - Weir: Beaten >
*Weir* panics, and attempts to flee!

* S HP:Critical MV:Winded - Weir: Beaten > 1
f
[change mood wimpy]
Mood changed to: Wimpy

n S HP:Critical MV:Winded - Weir: Beaten >
You panic and attempt to flee!

e
e

*Weir* leaves west riding a bloodstock stallion.

hammerhead
Posts: 8
Joined: Sat Apr 18, 2020 11:00 pm

Re: One Hour of Crit V Crit

Post by hammerhead » Fri Sep 11, 2020 3:14 am

You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > s
kill light
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > w
They aren't here.

kill light
* S HP:Critical MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

b
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

* S HP:Critical MV:Winded > e
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > kill light
kill light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > scan w
kill light
kill light
*Weir* is standing here, riding a bloodstock stallion.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Winded > They aren't here.

w
* S HP:Critical MV:Winded > They aren't here.

kill light
* S HP:Critical MV:Winded > b
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > [bash ]
Bash who?

* S HP:Critical MV:Winded > e
kill light
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill light
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > *Weir* is standing here, riding a bloodstock stallion.
A young trolloc is here, growling with a deep bloodlust.
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical MV:Tiring >
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Tiring - Weir: Beaten >
You try to lance *Weir*, but he parries successfully.
A Ghar'ghael trolloc joins your fight!
The blighted tree tries to hit Weir, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

* S HP:Critical MV:Tiring - Weir: Beaten > f
You panic and attempt to flee!

kill light
kill light
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
They aren't here.

* S HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
They aren't here.

The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.
* S HP:Critical MV:Winded > You lance *Weir*'s body.
*Weir* panics, and attempts to flee!

[bash ] nded - a Ghar'ghael trolloc: Scratched - Weir: Beaten >

-
*Weir* panics, and attempts to flee!

+
The blighted tree barely hits Weir's body.
The blighted tree tries to hit Weir, but he deflects the blow.
A Ghar'ghael trolloc barely cleaves Weir's body.

-
*Weir* leaves north riding a bloodstock stallion.

-n
kill light
=
They're not here anymore!

* S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

b
* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

* S HP:Critical MV:Tiring > kill light
kill light
They aren't here.

* S HP:Critical MV:Tiring > n
They aren't here.

kill light
* S HP:Critical MV:Tiring > b
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Tiring > They aren't here.

* S HP:Critical MV:Tiring > [bash ]
Bash who?

* S HP:Critical MV:Tiring > n
kill light
b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here.
*Weir* is standing here, riding a bloodstock stallion.
*Weir* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Weir: Beaten > You do the best you can!

[bash ] ring - Weir: Beaten >

1
-f

*Weir* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<

o S HP:Critical MV:Tiring > w
End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

w
* S HP:Critical MV:Tiring > n
Rocky Plains in the Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A trolloc scout sniffs the air here.

* S HP:Critical MV:Tiring > w
w
w
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a snake leaving <<west<<
There are some tracks of a snake leaving ^^north^^

* S HP:Critical MV:Tiring > Rocky Plains
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a snake leaving >>east>>
There are some tracks of a snake leaving >>east>>
A titanic creature of the Shadow is here, wrapped in lightning.
An enormous blight worm towers above you, making an eerie shrill scream.
A spider-legged beast is here, most of it teeth.

* S HP:Critical MV:Tiring > n
Desolate Hills
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
A span long blood-red worm crawls toward you.
A black snake with red mottling slyly meanders around you.
A group of gray flies are here, buzzing maliciously around you.

n
* S HP:Critical MV:Winded > Green Plains
[ obvious exits: N E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

n
* S HP:Critical MV:Winded > n
Barren Hills
[ obvious exits: N E S ]
There are some tracks of an animal leaving >>east>>
A raven is here, watching.
A raven is here flying around.

* S HP:Critical MV:Winded > Desolate Wasteland
[ obvious exits: N E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A titanic creature of the Shadow is here, wrapped in lightning.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > Craggy Wasteland
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
A giant blight beetle is here, scurrying about.

n
* S HP:Critical MV:Winded > Rubbled Hills
[ obvious exits: N E S ]

* S HP:Critical MV:Winded > The Edge of the Slag Heaps
[ obvious exits: N E S ]

* S HP:Critical MV:Winded > e
e
Cart Track by the Gray River
[ obvious exits: N E S W ]

e
* S HP:Critical MV:Winded > Cart Track
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* S HP:Critical MV:Winded > Edge of the Canyon
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A grime-covered weary trolloc goes about his duties, eyes on the ground.

n
* S HP:Critical MV:Winded > On the Edge of the Pit
[ obvious exits: S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv

* S HP:Critical MV:Winded > s
s
Edge of the Canyon
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A grime-covered weary trolloc goes about his duties, eyes on the ground.

e
* S HP:Critical MV:Winded > Cart Track
[ obvious exits: N E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]

o S HP:Critical MV:Winded > n
The Dark Road
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Dark Road
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded >
*Weir* has arrived from the south, riding a bloodstock stallion.

score
* S HP:Critical MV:Winded >
*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Beaten > 1

You panic and attempt to flee!

e
score
You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<

* S HP:Critical MV:Winded > The Beaten Path
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > You have 43(410) hit and 99(256) movement points.

* S HP:Critical MV:Winded > s
Blighted Grove
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Winded > n
w
w
The Beaten Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
*Weir* is standing here, riding a bloodstock stallion.
*Weir* leaves south riding a bloodstock stallion.

* S HP:Critical MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Winded > n
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Winded > kill light
They aren't here.

o S HP:Critical MV:Winded > c
[bash weir]
Bash who?

o S HP:Critical MV:Winded > kill light
c
They aren't here.
*Weir* has arrived from the south, riding a bloodstock stallion.

kill lighttical MV:Winded >
[bash weir]
*Weir* tries to pound you, but you parry successfully.

c
Cancelled.
You do the best you can!

[bash weir] nded - Weir: Beaten >

*f
Cancelled.
You panic and attempt to flee!

n
n

*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc tries to slash Weir, but he parries successfully.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc crushes Weir's body.
A hideous trolloc barely slashes Weir's body.
A hideous trolloc tries to slash Weir, but he deflects the blow.
A hideous trolloc tries to slash Weir, but he deflects the blow.
A hideous trolloc tries to slash Weir, but he deflects the blow.
*Weir* pounds your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

Your extra burst of stamina fades.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

You flee head over heels.
The Dark Road
[ obvious exits: N S ]
On the Dark Road
[ obvious exits: N E S W ]

o S HP:Critical MV:Tiring > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

* S HP:Critical MV:Tiring > You have 33(410) hit and 143(256) movement points.

s
On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^

o S HP:Critical MV:Tiring > s
c
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^

o S HP:Critical MV:Tiring > The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Tiring > [bash weir]
Bash who?

o S HP:Critical MV:Tiring > c
[bash weir]
Bash who?

o S HP:Critical MV:Tiring > c

*Weir* has arrived from the south, riding a bloodstock stallion.

[bash weir] ring >
*Weir* tries to pound you, but you parry successfully.


As *Weir* avoids your bash, you topple over and fall to the ground!
This session you've missed 7844 out of 21753 bashes (63% landed)

2 S HP:Critical MV:Tiring - Weir: Beaten >

*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Weir* pounds your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc tries to slash Weir, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!

1

*Weir* panics, and attempts to flee!

w

*Weir* leaves south riding a bloodstock stallion.

You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
*Weir* is standing here, riding a bloodstock stallion.
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Tiring - Weir: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Weir: Beaten > w
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Weir: Beaten > f
You panic and attempt to flee!


You flee head over heels.
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Winded > n
n

*Weir* has arrived from the south, riding a bloodstock stallion.

n
* S HP:Critical MV:Winded > n
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical MV:Winded > On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv

o S HP:Critical MV:Winded > Upon the Dark Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

n
* S HP:Critical MV:Winded > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Winded > w
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A beastly, boar-headed trolloc growls maliciously.
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Winded > w
Near the Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>

* S HP:Critical MV:Winded > Parched Terrain
[ obvious exits: N E ]

* S HP:Critical MV:Winded > score
You have 5(410) hit and 113(256) movement points.

* S HP:Critical MV:Winded > n
n
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Winded > s
Beside the Dark Road
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
A beastly, boar-headed trolloc growls maliciously.

* S HP:Critical MV:Winded > s
On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
A trolloc is here ruling a group of trollocs.

s
* S HP:Critical MV:Winded > Parched Terrain
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^

* S HP:Critical MV:Winded > n
e
e
On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Winded > The Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving >>east>>

* S HP:Critical MV:Winded > Bend in the Dark Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A raven is visible flying high in the sky.
A hound of the shadow smells blood in the air.

* S HP:Critical MV:Winded >
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical MV:Winded > w

*Weir* leaves south riding a bloodstock stallion.

* S HP:Critical MV:Winded > s
The Dark Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving >>east>>

s
* S HP:Critical MV:Winded > Near the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>

* S HP:Critical MV:Winded > n
n
w
w
The Dark Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<

* S HP:Critical MV:Winded > n
On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Winded > The Twisting Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^

* S HP:Critical MV:Winded > On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving ^^north^^

* S HP:Critical MV:Winded > The Twisting Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
A hound of the shadow smells blood in the air.

* S HP:Critical MV:Winded > e
The Twisting Dark Road
[ obvious exits: W D ]
There are some tracks of a humanoid leaving --down--

* S HP:Critical MV:Winded > d
d
Between Stone Walls
[ obvious exits: U D ]
There are some tracks of a humanoid leaving --down--
There are some tracks of a humanoid leaving --down--
There are some tracks of a humanoid leaving ++up++

* S HP:Critical MV:Winded > The Twisting Dark Road
[ obvious exits: N W U ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ++up++
There are some tracks of a humanoid leaving <<west<<

n
* S HP:Critical MV:Winded > A Small Stone Valley
[ obvious exits: S W ]
A trolloc is here commanding a fist of troops.

w
* S HP:Critical MV:Winded > w
The Dark Road
[ obvious exits: N E S W ]

* S HP:Critical MV:Weary > w
Black Sand
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving <<west<<

* S HP:Critical MV:Weary > Hill of Blackened Earth
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ^^north^^

* S HP:Critical MV:Weary > n
n
Curve in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Weary > Dangerous Curve
[ obvious exits: N E S W ]

* S HP:Critical MV:Weary > where
Players in your Zone
--------------------
Hammerhead - Dangerous Curve
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Weary > score
w
w
You have 19(410) hit and 67(256) movement points.

* S HP:Critical MV:Weary > w
Along the Dark Road
[ obvious exits: N E W ]
A hound of the shadow smells blood in the air.

* S HP:Critical MV:Weary > Barren Fields
[ obvious exits: N E W ]

* S HP:Critical MV:Weary > Fruitless Terrain
[ obvious exits: N E W ]
A strange crater has formed in the soil here.

* S HP:Critical MV:Weary > n
e
Dying Grass
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
A diseased cow stands here looking very pathetic.
A disease-ridden elk with blackened antlers stands before you.

* S HP:Critical MV:Weary > Barren Ground
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^

* S HP:Critical MV:Weary > n
n
Tight Turn in the Dark Road
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>

* S HP:Critical MV:Weary > On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Weary > n
The Dark Road
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^

* S HP:Critical MV:Weary > n
Turn in the Road
[ obvious exits: S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A rat scurries around trying to get out of sight.
A beastly, boar-headed trolloc growls maliciously.

* S HP:Critical MV:Weary > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<

* S HP:Critical MV:Weary > w
The Dark Road
[ obvious exits: N E ]
There are some tracks of a humanoid leaving >>east>>
A rat scurries around trying to get out of sight.
A raven is here, watching.

* S HP:Critical MV:Weary > n
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>

* S HP:Critical MV:Weary > s
e
The Dark Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
A rat scurries around trying to get out of sight.
A raven is here, watching.

e
* S HP:Critical MV:Weary > e
The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
*Weir* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Weary > Turn in the Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A rat scurries around trying to get out of sight.
A beastly, boar-headed trolloc growls maliciously.

* S HP:Critical MV:Haggard > Alas, you cannot go that way...

* S HP:Critical MV:Haggard > s
s
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

s
* S HP:Critical MV:Haggard > On the Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Critical MV:Haggard > s
Tight Turn in the Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>

* S HP:Critical MV:Haggard > s
Barren Ground
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^

* S HP:Critical MV:Haggard > Alas, you cannot go that way...

* S HP:Critical MV:Haggard > e
e
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Critical MV:Haggard > Bend in the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a myrddraal leaving <<west<<

* S HP:Critical MV:Haggard > w
The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Critical MV:Haggard > score
You have 19(410) hit and 23(256) movement points.
You have scored 101995242 experience points and 543 quest points.
You need 1504758 exp to level and 457 qp to rank.
You have amassed 332 Turn points to date, ranking you Reaver Seventh.
You have played 6 days and 1 hours (real time).
This ranks you as Hammerhead the Pugnacious Destroyer [Ahf'frait 6] (Level 49).
You are standing.
*Weir* has arrived from the west, riding a bloodstock stallion.

* S HP:Critical MV:Haggard >
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Haggard - Weir: Beaten > drink flask
f

You try to lance *Weir*, but he deflects the blow.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins your fight!
A myrddraal hisses 'This is the will of the Great Lord.'

*Weir* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
s
s
s
You flee head over heels.
Bend in the Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
You're not thirsty.

* S HP:Critical MV:Haggard > Along the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a myrddraal leaving ^^north^^
A hound of the shadow smells blood in the air.

* S HP:Critical MV:Haggard > Barren Fields
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^

* S HP:Critical MV:Haggard > e

Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
Barren Fields
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<


* S HP:Critical MV:Weary > get vial pack
Along the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving >>east>>

* S HP:Critical MV:Weary > `
Alas, you cannot go that way...

e
* S HP:Critical MV:Weary > Dangerous Curve
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv

* S HP:Critical MV:Weary > s
e
Curve in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
A hound of the shadow smells blood in the air.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Weary > s
You get a thin vial of yellow fluid from a backpack.

* S HP:Critical MV:Weary > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Critical MV:Winded > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<

* S HP:Critical MV:Winded > e
s
s
e
Black Sand
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<

* S HP:Critical MV:Winded > s
The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Winded > The Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>

* S HP:Critical MV:Winded > u
The Twisting Dark Road
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ++up++
There are some tracks of a humanoid leaving <<west<<

u
* S HP:Critical MV:Winded > Between Stone Walls
[ obvious exits: U D ]
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a humanoid leaving --down--
There are some tracks of a humanoid leaving --down--
There are some tracks of a humanoid leaving ++up++

* S HP:Critical MV:Winded > The Twisting Dark Road
[ obvious exits: W D ]
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a humanoid leaving --down--

* S HP:Critical MV:Winded > s
The Twisting Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A hound of the shadow smells blood in the air.

* S HP:Critical MV:Winded > On the Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>

e
* S HP:Critical MV:Winded > The Twisting Dark Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^

s
* S HP:Critical MV:Weary > s
On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Weary > Parched Terrain
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > score
s
You have 19(410) hit and 72(256) movement points.

* S HP:Critical MV:Winded > s
Near the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
* S HP:Critical MV:Winded >
Upon the Dark Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here ruling a group of trollocs.

* S HP:Critical MV:Winded > Upon the Dark Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Winded > Upon the Dark Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Weary > s
On the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Weary > The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Weary > where
s
Players in your Zone
--------------------
Hammerhead - The Dark Road

o S HP:Critical MV:Weary > The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.


o S HP:Critical MV:Weary > stat

o S HP:Critical MV:Winded > They aren't here.

o S HP:Critical MV:Winded > in
kill light
You are carrying:
a flask stained with human blood
twelve gold crowns
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Winded > You try to lance *Weir*, but he deflects the blow.

* S HP:Critical MV:Winded - Weir: Beaten > where
Players in your Zone
--------------------
Hammerhead - The Dark Road
You catch a faint scent of a horse nearby.

1
* S HP:Critical MV:Winded - Weir: Beaten > f

You try to lance *Weir*, but he deflects the blow.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins your fight!

* S HP:Critical MV:Winded - Weir: Beaten > w
[change mood wimpy]
Mood changed to: Wimpy

w
You panic and attempt to flee!ir: Beaten >

You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > Bend in the Cart Track
[ obvious exits: N E S W ]

* S HP:Critical MV:Weary > w
w
Gray River
[ obvious exits: N E S W ]
The water seems to be boiling with angry fish.

* S HP:Critical MV:Weary > Rubbled Hills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^

* S HP:Critical MV:Weary > n
The Edge of the Slag Heaps
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>

* S HP:Critical MV:Winded > n
Large Slag Heap
[ obvious exits: N E S ]
A large, goat-faced trolloc glares at you hungrily.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - Large Slag Heap
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > score
You have 19(410) hit and 77(256) movement points.

* S HP:Critical MV:Winded > e
e
River Through the Slag Heaps
[ obvious exits: N E S W ]
The water seems to be boiling with angry fish.

* S HP:Critical MV:Weary > e
The Slopes of Shayol Ghul
[ obvious exits: N E S W ]

* S HP:Critical MV:Weary > On the Edge of the Pit
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv

* S HP:Critical MV:Weary > l
On the Edge of the Pit
The land flattens out here, high above the road to the north and to the
east of here. The slope consists mainly of rocks and lifeless, grey and
sandy earth. Just to the east of here is the edge of a canyon, a pass
leading down to the road leading to Thakan'dar.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv


* S HP:Critical MV:Weary > where
Players in your Zone
--------------------
Hammerhead - On the Edge of the Pit
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > s
s
Edge of the Canyon
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* S HP:Critical MV:Winded > Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > e
e
e
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Weary - Weir: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Weary - Weir: Beaten > f
You panic and attempt to flee!


*Weir* tries to pound you, but you deflect the blow.


You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Winded >
e
The Beaten Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded >

* S HP:Critical MV:Winded > s
s

The writhing grass barely hits your left foot.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A shrill piercing scream reverberates through the area.

s

The writhing grass tries to hit you, but you parry successfully.

You flee head over heels.
Slope
[ obvious exits: N S W ]
A black snake with red mottling slyly meanders around you.
A spider-legged beast is here, most of it teeth.
The blight bear stands on its haunches, roaring madly.
The Beaten Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A black snake with red mottling slyly meanders around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
o S HP:Critical MV:Winded > Gray Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A span long blood-red worm crawls toward you.
A black snake with red mottling slyly meanders around you.
A bearlike lump of rotten flesh lumbers around in here.

* S HP:Critical MV:Weary >
Edge of the Underground Canyon
[ obvious exits: N E S W D ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
The giant blight beetle is here flying around.

* S HP:Critical MV:Weary > Craggy Pits
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
An enormous blight worm towers above you, making an eerie shrill scream.
A red-eyed raven is perched nearby, staring silently at you.
A green pool of slime corrodes the ground.


w
* S HP:Critical MV:Weary > s
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving <<west<<

e
* S HP:Critical MV:Weary > e
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Weary > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

* S HP:Critical MV:Weary > Alas, you cannot go that way...

s
* S HP:Critical MV:Weary > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Critical MV:Weary > score
You have 28(410) hit and 71(256) movement points.

* S HP:Critical MV:Weary > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

* S HP:Critical MV:Weary > s
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > where
Players in your Zone
--------------------
Hammerhead - The Blight

* S HP:Critical MV:Weary > l
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary

The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


kill light
* S HP:Critical MV:Winded > You have 41(410) hit and 127(256) movement points.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

* S HP:Critical MV:Winded > w
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv

* S HP:Critical MV:Winded >
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Winded > n
w

*Weir* tries to pound you, but you parry successfully.

* S HP:Critical MV:Winded - Weir: Beaten > No way! You're fighting for your life!

w
* S HP:Critical MV:Winded - Weir: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Winded - Weir: Beaten > f
No way! You're fighting for your life!

You panic and attempt to flee!ir: Beaten >


You lance *Weir*'s body hard.
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

* S HP:Critical MV:Tiring > w
w
w
A shrill piercing scream reverberates through the area.
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

o S HP:Critical MV:Tiring > End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>

* S HP:Critical MV:Winded > Rocky Plains in the Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A trolloc scout sniffs the air here.

* S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - Rocky Plains in the Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded > n
n
Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<

n
* S HP:Critical MV:Winded > n
Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a snake leaving <<west<<

n
* S HP:Critical MV:Winded > Rugged Hills
[ obvious exits: N E S W ]
A bearlike lump of rotten flesh lumbers around in here.

* S HP:Critical MV:Winded > Bare Hills
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
A titanic creature of the Shadow is here, wrapped in lightning.

* S HP:Critical MV:Winded > Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > e
n
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Winded > The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Hammerhead - The Dark Road

o S HP:Critical MV:Tiring > kill light
They aren't here.

o S HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.

o S HP:Critical MV:Tiring > where
kill light
Players in your Zone
--------------------
Hammerhead - The Dark Road

o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring >
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Critical MV:Tiring >
*Weir* tries to pound you, but you deflect the blow.

* S HP:Critical MV:Tiring - Weir: Beaten > l in pack
You lance *Weir*'s body.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins your fight!
backpack (used) :
a hunk of beef
[2] a cup of thready brown tea

* S HP:Critical MV:Tiring - Weir: Beaten > f
A shrill piercing scream reverberates through the area.
You panic and attempt to flee!


You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Critical MV:Tiring > n
c
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A hideous trolloc is here, fighting Weir.
A hideous trolloc is here, fighting Weir.
A hideous trolloc is here, fighting Weir.
A hideous trolloc is here, fighting Weir.
A ramshorned trolloc is here, fighting Weir.
*Weir* panics, and attempts to flee!

[bash weir] ring >

-
*Weir* leaves north riding a bloodstock stallion.

=
They're not here anymore!

o S HP:Critical MV:Tiring > c
[bash weir]
Bash who?

o S HP:Critical MV:Tiring > c
[bash weir]
Bash who?

o S HP:Critical MV:Tiring > c
[bash weir]
Bash who?

o S HP:Critical MV:Tiring >
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > c
A hideous trolloc tries to slash Weir, but he parries successfully.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
[bash weir]

+
A ramshorned trolloc tickles Weir's body with his crush.
A hideous trolloc barely slashes Weir's body.
A hideous trolloc barely slashes Weir's body.
A hideous trolloc barely slashes Weir's right foot.
A hideous trolloc tries to slash Weir, but he parries successfully.

*
*Weir* panics, and attempts to flee!


*Weir* leaves north riding a bloodstock stallion.

=
They're not here anymore!

o S HP:Critical MV:Tiring > c
[bash weir]
Bash who?

o S HP:Critical MV:Tiring > n
kill light
b
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he parries successfully.

[bash ] ring - Weir: Critical >


*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* S HP:Critical MV:Tiring - Weir: Critical > 2

*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your extra burst of stamina fades.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You are hungry.

1
f
You flee head over heels.
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
[change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Strong > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
o S HP:Critical MV:Strong > get beef pack


o S HP:Critical MV:Strong > You get a hunk of beef from a backpack.

o S HP:Critical MV:Strong > eat beef
n
You eat the meat.
You are full.

kill light
o S HP:Critical MV:Strong > The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
*Weir* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Strong > b
You lance *Weir*'s body.

[bash ] rong - Weir: Critical >

+
*Weir* panics, and attempts to flee!

*
*Weir* leaves south riding a bloodstock stallion.

=

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > kill light
They aren't here.

o S HP:Critical MV:Strong > s
They aren't here.

o S HP:Critical MV:Strong > kill light
b
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Critical MV:Strong > You lance *Weir*'s left leg very hard.

[bash ] rong - Weir: Critical >


As *Weir* avoids your bash, you topple over and fall to the ground!
*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Weir* tries to pound you, but you deflect the blow.

n
*Weir* tries to pound you, but you deflect the blow.
You lance *Weir*'s right leg very hard.
You flee head over heels.
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

o S HP:Critical MV:Strong > 2
s
s
[change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Strong > kill light
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Strong > b
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
*Weir* is standing here, riding a bloodstock stallion.
*Weir* pounds your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Weir* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


1
You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
They aren't here.

* S HP:Critical MV:Strong > [bash ]
Bash who?

* S HP:Critical MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Strong > n
n

*Weir* has arrived from the west, riding a bloodstock stallion.

n
* S HP:Critical MV:Strong > Steep Slope
[ obvious exits: N E S ]

* S HP:Critical MV:Tiring > The Slopes of Shayol Ghul
[ obvious exits: E S ]

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > e
e
On the Slopes of Shayol Ghul
[ obvious exits: N E S W ]
A black snake with red mottling slyly meanders around you.

* S HP:Critical MV:Tiring > e
Hillrise Overlooking the Corral
[ obvious exits: N E W ]

* S HP:Critical MV:Tiring > Hillrise Overlooking the Corral
[ obvious exits: N W ]
A small stick is lying on the ground here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

n
* S HP:Critical MV:Tiring > n
The Hills Under Shayol Ghul
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^

* S HP:Critical MV:Tiring > n
The Eastern Foothills of Shayol Ghul
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^

* S HP:Critical MV:Tiring > n
Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Tiring > The Beaten Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A black snake with red mottling slyly meanders around you.
A spider-legged beast is here, most of it teeth.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Tiring > s
kill light
kill light
Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Tiring > kill light
They aren't here.

o S HP:Critical MV:Tiring > They aren't here.
*Weir* has suddenly arrived, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > You try to lance *Weir*, but he parries successfully.

score
* S HP:Critical MV:Tiring - Weir: Critical >
A shrill piercing scream reverberates through the area.
A shivering tree tries to hit Weir, but he parries successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
A sly, black snake has arrived from the north.
Weir swiftly dodges a sly, black snake's attempt to hit him.
A sly, black snake tries to hit Weir, but he dodges the attack.
A shivering tree barely hits Weir's right leg.
A shivering tree tickles Weir's left leg with its hit.
A shivering tree hits Weir's body.
A shivering tree barely hits Weir's left leg.
*Weir* tries to pound you, but you parry successfully.
You lance *Weir*'s right arm very hard.
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Weir*'s death cry.

o S HP:Critical MV:Tiring > kill light
corpse (here) :
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a belt with a buckle of cuendillar
a bone club
a silver etched shield
[2] a jeweled wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a black wool cape embroidered with a swooping hawk
a hauberk of steel chainmail
[2] a shimmering pendant of obsidian
a strange, insectoid helm
[2] a gold ring
a mirrored lantern

You have 11(410) hit and 159(256) movement points.

You find yourself head-down in the dirt, worshipping.
Last edited by hammerhead on Fri Sep 11, 2020 11:17 am, edited 1 time in total.

Rentris
Posts: 306
Joined: Sun Mar 22, 2015 2:01 am

Re: One Hour of Crit V Crit

Post by Rentris » Fri Sep 11, 2020 10:27 am

Bravo to both. That was one hell of a long read, but nice to see two people just duking it out and playing all of the angles.

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