Feedback re: anti-gate defense mobol.
Re: Feedback re: anti-gate defense mobol.
Gates don’t need defenses at all. The mobs are OP and plenty strong as it is. The mobol is unnecessary.
Re: Feedback re: anti-gate defense mobol.
I think we're at the point where we are just supposed to be reporting rooms with gate defenses so the mobol can be added to them.
I suggest... a new thread entitled "Report Rooms with Gate Defenses Here" to avoid selective reading.
I believe I've experienced gate defenses all south of Crossing FD. Perhaps that room has been reported (or not).
I suggest... a new thread entitled "Report Rooms with Gate Defenses Here" to avoid selective reading.
I believe I've experienced gate defenses all south of Crossing FD. Perhaps that room has been reported (or not).
Re: Feedback re: anti-gate defense mobol.
Yes, the ANTI-gate defense mobol that heals. Not sure what Rig's on about about not being healed, because those comments aren't helpful without knowing which rooms.Eol wrote: ↑Mon Sep 07, 2020 6:17 pmI think we're at the point where we are just supposed to be reporting rooms with gate defenses so the mobol can be added to them.
I suggest... a new thread entitled "Report Rooms with Gate Defenses Here" to avoid selective reading.
I believe I've experienced gate defenses all south of Crossing FD. Perhaps that room has been reported (or not).
Re: Feedback re: anti-gate defense mobol.
3n crossing is vicious
Re: Feedback re: anti-gate defense mobol.
Caemlyn gates, Caemlyn junkyard, inside and outside the palace portcullis, and maaaybe a room or two around Origangate (don't know this for sure, wouldn't be surprised though) all have gate defenses.
Re: Feedback re: anti-gate defense mobol.
i don't think we need that mobol honestly. I'd say anything that makes it more likely for people to raid successfully, lets do that.
Re: Feedback re: anti-gate defense mobol.
Alright, let me spell this out for you people who haven't kept up with things:
1. Gatedefenses. CODED. Do a lot of damage in certain rooms.
2. We don't have access to that part of the code that has gate defenses.
3. In comes a mobol solution that sees you eat gate defenses and heals part of the damage done by coding, through mobol.
4. This mobol had a trial run in FD and worked with a group hit I monitored.
5. Now it's time to roll this out, but as there is no imm command to see which rooms have gate defenses, the ask is: which rooms have gate defenses, so the healing after been hit by coded damage is negated partially through mobol.
1. Gatedefenses. CODED. Do a lot of damage in certain rooms.
2. We don't have access to that part of the code that has gate defenses.
3. In comes a mobol solution that sees you eat gate defenses and heals part of the damage done by coding, through mobol.
4. This mobol had a trial run in FD and worked with a group hit I monitored.
5. Now it's time to roll this out, but as there is no imm command to see which rooms have gate defenses, the ask is: which rooms have gate defenses, so the healing after been hit by coded damage is negated partially through mobol.
Re: Feedback re: anti-gate defense mobol.
It’s been apart of the game as long as I’ve been here so like 02? It sucks sometimes yes. But it’s never been the reason why I haven’t hit inside. If that’s your reasoning, tbh you probably don't hit inside to begin with. Your just a wimp and finding an excuse to justify it. I used to live in Caemlyn on my bads. I am inside FD often on DS.
Long as you have a jump in a city your good. If they sit there only simply don’t hit there... A good example I use is my solo fight with Jestin and then Rig. I tried to stay away from the rooms. Because I knew it’s slightly unfair and annoying. Jestin ended up hitting there and took the arrow rip. If he’d of waited a tic for my flee lag snd more hps he’d of lived.
If you’ve got any type of a brain on your shoulders...you know where they are. And to avoid them if needed or low. There not there for solo stuff imo. More for group pk/outnumbering and raiding.
Long as you have a jump in a city your good. If they sit there only simply don’t hit there... A good example I use is my solo fight with Jestin and then Rig. I tried to stay away from the rooms. Because I knew it’s slightly unfair and annoying. Jestin ended up hitting there and took the arrow rip. If he’d of waited a tic for my flee lag snd more hps he’d of lived.
If you’ve got any type of a brain on your shoulders...you know where they are. And to avoid them if needed or low. There not there for solo stuff imo. More for group pk/outnumbering and raiding.
Re: Feedback re: anti-gate defense mobol.
As far as rooms, generally any room with a gate in a city? Would have to be tested of course. Some random rooms as Adael mentioned in his. I just had to put my 2 cents in on the removal of it. That’s a bit silly imo. The fact it’s getting downed is a start in the right direction. But cities shouldn’t be a cakewalk.
There’s players on this game that are better then others. That wear super kits and buff patties and smobs alone. Sometimes a room that can help vs these people is needed.
To reiterate since I was asked. I 100% support it being downed. 50hps is the max, and personally I’d like that to be varied from 20-50hps. Also if your a channie and take this damage your going to lose more then the average bear. Use ya brain, your a glass cannon for a reason. (glass cannon with super stats and the ability to kill anyone with ease) trade offs are so unfair aren’t they? Nah
There’s players on this game that are better then others. That wear super kits and buff patties and smobs alone. Sometimes a room that can help vs these people is needed.
To reiterate since I was asked. I 100% support it being downed. 50hps is the max, and personally I’d like that to be varied from 20-50hps. Also if your a channie and take this damage your going to lose more then the average bear. Use ya brain, your a glass cannon for a reason. (glass cannon with super stats and the ability to kill anyone with ease) trade offs are so unfair aren’t they? Nah
Re: Feedback re: anti-gate defense mobol.
Don't think anyone wants cities to be a cakewalk but it is preferable to have difficulty come from patrols or things that aren't quite so random as the gate defenses.
Before I start listing some rooms; are the gate defenses only in a few rooms but once triggered on you it doesn't matter where you actually are, or do you have to physically stay in the room (or just outside) to get hit? I feel like I've been hit quite a bit aways from the gate in some cities but I don't want to list those rooms if they don't actually initiate anything.
I haven't had the chance to PK as much as I'd like the last couple months but for what it is worth it feels like I see fewer complaints about gate defenses.
Before I start listing some rooms; are the gate defenses only in a few rooms but once triggered on you it doesn't matter where you actually are, or do you have to physically stay in the room (or just outside) to get hit? I feel like I've been hit quite a bit aways from the gate in some cities but I don't want to list those rooms if they don't actually initiate anything.
I haven't had the chance to PK as much as I'd like the last couple months but for what it is worth it feels like I see fewer complaints about gate defenses.