Kick? Not even once

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Kick? Not even once

Post by Asandra » Thu Aug 13, 2020 4:23 pm

Players in your Zone
--------------------
Asandra - Atop a Crumbling Watch Tower

* HP:Scratched SP:Strong MV:Full >
mend staff
You're sitting already.
You begin mending an obsidian encrusted sungwood staff.
-
Corath narrates 'hmm. seems the whole ds who list came out to get me'
=+**+=- -=+**+=- -=
+*
You see the deep gouges of an obsidian encrusted sungwood staff continue to smooth...
-=+**+=- -=+**+=
Castien narrates 'tons up there?'
- -=+
*
You begin finishing off the edges of an obsidian encrusted sungwood staff...
-=+*

Corath narrates '5'
*+=- -=+**+=- -=+*
You finish mending an obsidian encrusted sungwood staff...

* HP:Scratched SP:Strong MV:Full >
narr Where are you at? I just flipped CTF winding because I was bored :p
You narrate 'Where are you at? I just flipped CTF winding because I was bored :p'

ww
* HP:Scratched SP:Strong MV:Full >
st
[wield staff]
You wield an obsidian encrusted sungwood staff with both hands.

* HP:Scratched SP:Strong MV:Full >
You stand up.

rh
ride warhorse
* HP:Scratched SP:Strong MV:Full >
You start riding him.

* R HP:Scratched SP:Strong MV:Full >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.

stat
* R HP:Scratched SP:Strong MV:Full >
You are a 398 year old female human channeler.
Your height is 5 feet, 3 inches, and you weigh 125.0 lbs.
You are carrying 0.0 lbs and wearing 25.5 lbs, peanuts.
Your base abilities are: Str:16 Int:17 Wil:19 Dex:18 Con:14. Total: 84.
Offensive bonus: 145, Dodging bonus: 121, Parrying bonus: 176. Total Defence: 297
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 43% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR

cw
change mood wimpy
* R HP:Scratched SP:Strong MV:Full >
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Scratched SP:Strong MV:Full >

Corath narrates 'blands'

* R HP:Scratched SP:Strong MV:Full >
z lol
d
[narr ]
You narrate 'lol'

s
s
* R HP:Scratched SP:Strong MV:Full >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Corath narrates 'zarth is dusty'

w
* R HP:Scratched SP:Strong MV:Full > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched SP:Strong MV:Full >
w
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
w
* R HP:Scratched SP:Strong MV:Full >
A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched SP:Strong MV:Full > A Pine Forest
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
w
* R HP:Scratched SP:Strong MV:Full > A Pine Forest
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
w
* R HP:Scratched SP:Strong MV:Full >
A Pine Forest
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched SP:Strong MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched SP:Strong MV:Full > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.

wh
where
* R HP:Scratched SP:Strong MV:Full >
Players in your Zone
--------------------
Asandra - The Dusty Road

* R HP:Scratched SP:Strong MV:Full >
p
k darkfriend

*Zarth* tries to blast you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Full - Zarth: Wounded >
They aren't here.
Corath narrates 'not sure on rest'

* R HP:Scratched SP:Strong MV:Full - Zarth: Wounded >
z on 12n
You barely strike *Zarth*'s body.
[narr ]
You narrate 'on 12n' <-- that's a bit much

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Hurt >
z 2n
[narr ]
You narrate '2n'

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Hurt >
z Zarth
[narr ]
You narrate 'Zarth' <-- let them know

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Hurt >

You tickle *Zarth*'s left foot with your strike.
*Zarth* tries to blast you, but you parry successfully.
You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Hurt >
se
embrace
t
channel 'fireball' h.darkfriend
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Hurt >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Hurt >
Corath narrates 'on glaruang'

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Hurt >

You tickle *Zarth*'s body with your strike.
*Zarth* tries to blast you, but you parry successfully.

tgt dark
First target is set as: dark.
t
channel 'fireball' h.dark
* R HP:Scratched SP:Strong MV:Fresh - Zarth: Wounded >
You begin to weave the appropriate flows...
-=+**+=-
You dodge a bash from *Zarth* who loses his balance and falls! <-- not kicking yet...
-=
Ok.
Fire coalesces in your hands, but fizzles a bit as you launch it at *Zarth*. <-- hot on winding, cold on dusty...!

t
channel 'fireball' h.dark
* R HP:Scratched SP:Strong MV:Fresh - Zarth: Wounded >
You begin to weave the appropriate flows...
-=
vv
Set long weave: ice spikes+*
t
channel 'ice spikes' h.dark
Cancelled.
You begin to weave the appropriate flows...
-
Corath narrates '2 here'
=+**+=- -=
You lost control of Saidar! <--- GAH!
!

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Wounded >
You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Wounded >
You begin to weave the appropriate flows...
-=+**+=-
*Zarth* clambers to his feet.
-
*Zarth* leaves east. >>
=
Your target is no longer here!

* R HP:Scratched SP:Strong MV:Fresh >
wea
weather
t
channel 'ice spikes' h.dark
The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the south.

p
k dark
* R HP:Scratched SP:Strong MV:Fresh >
p
k dark
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh > They aren't here.

e
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Fresh > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.

e
* R HP:Scratched SP:Strong MV:Fresh >
You barely strike *Zarth*'s body.

p
k dark
* R HP:Scratched SP:Strong MV:Fresh - Zarth: Wounded >
No way! You're fighting for your life!

se
embrace
* R HP:Scratched SP:Strong MV:Fresh - Zarth: Wounded >
t
channel 'ice spikes' h.dark
You do the best you can!

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Wounded > You are already in touch with saidar, can't you feel it?

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Wounded >
*Zarth* tries to blast you, but you parry successfully.
You strike *Zarth*'s left arm.
You begin to weave the appropriate flows...
-=+**+=-
*Zarth* panics, and attempts to flee! <-- Not zerk yet??
-
*Zarth* tries to blast you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zarth*.

* R HP:Scratched SP:Strong MV:Fresh - Zarth: Battered >

*Zarth* panics, and attempts to flee!

p
k dark
* R HP:Scratched SP:Strong MV:Fresh - Zarth: Battered >
p
k dark
p
k dark
p
k dark
You do the best you can!
*Zarth* leaves west. <<

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Fresh > They aren't here.

* R HP:Scratched SP:Strong MV:Fresh > They aren't here.

w
* R HP:Scratched SP:Strong MV:Fresh >
p
k dark
w
They aren't here.

p
k dark
* R HP:Healthy SP:Strong MV:Fresh >
They aren't here.

w
* R HP:Healthy SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Healthy SP:Strong MV:Fresh > They aren't here.

w
* R HP:Healthy SP:Strong MV:Fresh > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Fresh > They aren't here.

po
* R HP:Healthy SP:Strong MV:Fresh > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Healthy SP:Strong MV:Fresh > They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.

* R HP:Healthy SP:Strong MV:Fresh > You strike *Zarth*'s body.
Zarth assumes an offensive striking posture.

* R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered >
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered >
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered > *Zarth* tries to blast you, but you deflect the blow.
You strike *Zarth*'s left leg.
No way! You're fighting for your life!

z zarth batt
* R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered >
t
channel 'ice spikes' h.dark
[narr ]
You narrate 'zarth batt' <-- let them know to target the MASTER KICKER

* R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered >
You begin to weave the appropriate flows...
-=
Castien has arrived from the east.
+**+=
You dodge a bash from *Zarth* who loses his balance and falls!
-
Castien stabs *Zarth*'s right arm hard.
*Cruzer* has arrived from the north.
-
*Cruzer* leaves east. >>
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zarth*. <-- He's not kicking?

t
channel 'ice spikes' h.dark
* R HP:Healthy SP:Good MV:Fresh - Castien: Healthy - Zarth: Beaten >
You begin to weave the appropriate flows...
-=
Castien barely stabs *Zarth*'s left arm.
+*
*Cruzer* has arrived from the east.


*Cruzer* tries to pound Castien, but he deflects the blow.
*+=
Castien barely stabs *Zarth*'s head.
-
tgt zarth
First target is set as: zarth.
*Staerek* tries to pierce you, but you deflect the blow.
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zarth*.

* R HP:Healthy SP:Good MV:Fresh - Castien: Healthy - Zarth: Critical >
*Staerek* tries to pierce you, but you parry successfully.
*Cruzer* tries to pound Castien, but he parries successfully.
Castien stabs *Zarth*'s left arm.
You strike *Zarth*'s body.

* R HP:Healthy SP:Good MV:Fresh - Castien: Healthy - Zarth: Critical >
t
channel 'ice spikes' h.zarth
You begin to weave the appropriate flows...
-
*Zarth* sends Castien sprawling with a powerful bash! <-- Thank you friend Castien
=+*

*Zarth* blasts Castien's body into bloody fragments!
*+=-
*Staerek* tries to pierce you, but you deflect the blow.
*Cruzer* pounds Castien's body into bloody fragments!
*Zarth* blasts Castien's right leg into bloody fragments!

*Staerek* panics, and attempts to flee!
-=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your icy spikes shred *Zarth*'s guts, causing his insides to flow outside.
*Zarth* is dead! R.I.P.
Your blood freezes as you hear *Zarth*'s death cry.

Alvana
Posts: 175
Joined: Tue Dec 17, 2019 8:06 pm
Location: MO (USA)

Re: Kick? Not even once

Post by Alvana » Thu Aug 13, 2020 11:55 pm

The last time I read something this anti climatic was Crossroads of Twilight.

No kick? Why post?

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: Kick? Not even once

Post by Asandra » Fri Aug 14, 2020 2:36 am

I wanted to share my sadness.

Post Reply