It's not just for when SS (or whichever side) do/don't get scalps. It's an idea to potentially create more PK and allow people to progress on their alts while playing during "dead times" while the game has such low numbers. Even though it is a "participation trophy" in a way and might promote more ganking than actual "fair" and fun PK....still might be worth testing for a month or two and see if causes more harm than good?Lea wrote: ↑Tue Aug 11, 2020 2:28 amThis isn't a real problem. SS get scalps when they pk up north. The only time I see players get cut out of splits is when they ask for more than they have a right to (i.e. late to pk and asking about the five kills before they showed). If you're in north pk and feel like you aren't given a fair shake at scalps or gear, I encourage you to mail Lancers or even staff. The goal is to keep people here and pking.Kordin wrote: ↑Tue Aug 11, 2020 2:09 am
This is why, IMHO, some small amount of QPs should be awarded on kill (like TPs are), with the other small amount on scalp turn in. That way if grouping with LS is on the NWIH list (even if LS has Sworn flag), and someone in the LS group landed the kill hit, you can at least have slightly better chances of getting a scalp since that entire group got some QPs from that kill.
SS has had a few players pk up north steal gear/scalps from pk, which hurts perception of the whole side. It would be good to see Deathwatch police this kind of behavior. I think those negative interactions may shade other SS, which sucks but isn't really avoidable.
Let's Discuss Seanchan Side
Re: Let's Discuss Seanchan Side
Re: Let's Discuss Seanchan Side
Would definitely create more accepted who have master qp before shawling hah
Also maybe it would discourage people from doing useful things like blocking chokes because then they don't get to be on with the leader and juicy qp when the guy dies.. also since SS isn't grouped with LS it would mean one of the two groups would get qp while the other doesn't. Idk. It sounds cool just wanted to ooint that out
Also maybe it would discourage people from doing useful things like blocking chokes because then they don't get to be on with the leader and juicy qp when the guy dies.. also since SS isn't grouped with LS it would mean one of the two groups would get qp while the other doesn't. Idk. It sounds cool just wanted to ooint that out
Re: Let's Discuss Seanchan Side
Thats where you count on people being fair and giving you the scalp if you weren't in the group/room for the kill, since they got some QPs already. And would point out greedlords even more...Mariko wrote: ↑Tue Aug 11, 2020 3:16 amWould definitely create more accepted who have master qp before shawling hah
Also maybe it would discourage people from doing useful things like blocking chokes because then they don't get to be on with the leader and juicy qp when the guy dies.. also since SS isn't grouped with LS it would mean one of the two groups would get qp while the other doesn't. Idk. It sounds cool just wanted to ooint that out
As for things like Accepteds with tons of QP before shawling, from what I hear that can already happen, but I thought there are rules in place to deal with that - like reseting QPs once you shawl, so you don't instantly have R6/7 QPs....
And as for people not blocking or being organized/listening to PK leaders in general....that'll happen regardless of what system is or isn't in place
Re: Let's Discuss Seanchan Side
Players discuss and give feedback.
Changes are made
https://www.instagram.com/p/CCTCSzzhTEj ... 4osmo0bcwp
Changes are made
https://www.instagram.com/p/CCTCSzzhTEj ... 4osmo0bcwp
Re: Let's Discuss Seanchan Side
[quote=Ryzom post_id=112956 time=
First of all, I'm 220 lbs of twisted steel and sex appeal baby. —————- think you missed the slight humor. I wasn’t calling anyone fat. Just stereotyping a gated community brosef.
Second, I was saying that to claim bonused characters are the problem and players playing them are too many is just incorrect. I've mastered the majority of my chars (3 currently, almost 4) in the last two years. It isn't because I'm bonused, mostly because I'm just better than all of you. Because all I do is pk and fight non-stop!
Third, my loving seanchan friend,
I am a big proponent of getting people clanned in places like Gaidin/Remorts/etc if you're willing to put in the time and effort. Fact of the matter is that most people aren't willing to put in the effort and time. And then people like seanchan weirdos very fine person, gender being but a construct of society about it, when a lot of them are the same exact people who want instant gratification.
[/quote]
Think the “discussion” has derailed.
I don’t want a special clan char. I wouldn’t play LS or DS if I had one given to me. Those sides are garbage!
I’m simply saying leave SS alone, play your OP chars, adapt, die to us, kill us. It’s the way the game is meant to be played
First of all, I'm 220 lbs of twisted steel and sex appeal baby. —————- think you missed the slight humor. I wasn’t calling anyone fat. Just stereotyping a gated community brosef.
Second, I was saying that to claim bonused characters are the problem and players playing them are too many is just incorrect. I've mastered the majority of my chars (3 currently, almost 4) in the last two years. It isn't because I'm bonused, mostly because I'm just better than all of you. Because all I do is pk and fight non-stop!
Third, my loving seanchan friend,
I am a big proponent of getting people clanned in places like Gaidin/Remorts/etc if you're willing to put in the time and effort. Fact of the matter is that most people aren't willing to put in the effort and time. And then people like seanchan weirdos very fine person, gender being but a construct of society about it, when a lot of them are the same exact people who want instant gratification.
[/quote]
Think the “discussion” has derailed.
I don’t want a special clan char. I wouldn’t play LS or DS if I had one given to me. Those sides are garbage!
I’m simply saying leave SS alone, play your OP chars, adapt, die to us, kill us. It’s the way the game is meant to be played
Re: Let's Discuss Seanchan Side
More or less responding to a variety of posts that dealt with that exact topic directly and indirectly.tekela wrote: ↑Mon Aug 10, 2020 10:59 pmYeah, I have no idea what the firetruck you're on about at this point or why you're even talking about masters/remorts and literally everything under the sun besides the topic of rolling seanchan back into LS like it was literally a few months ago. And by your own words, the reversion really hasn't accomplished much. When 'k wanted' gets to the front of Flash's queue, there will be literally zero reason to keep seanchan a separate race.
Re: Let's Discuss Seanchan Side
1. Seanchan started as restricted.
2. Seanchan became a stattable, open race. Seanchan flourished.
3. Seanchan died. Imms would constantly see one guy log on, narrate something, find himself on alone, log off and alt to LS or DS. A few mins later, someone else would repeat the same trick. Seandar access was removed, since there were no players anyway.
4. Seanchan were reverted to humans because while we wanted the current coding solution, we didn't have access to coding. So we did the next best thing and reverted Seanchan to humans.
5. Surprise! We got access to coding, so we did what the original idea had been and keep SS as LS wrt globals, 5/15 min rule and whatnot, but as a separate race. Having them as a separate race allows for good things like k seanchan/ k human which helps south-west pk and it helps with reducing mobol lag because we can use a coded aggro seanchan flag on mobs.
1 and 2 are essentially the same, as they both pertain to starting up the race.
3 is obviously different.
It seems to me you perceive 4 and 5 as different iterations, but they're really two sides of the same coin - the only difference being the immortals' ability and access to tools to set the groundwork. The plan was always 5, but not expecting coding access, 4 was the only feasible alternative, so we went with that.
Seanchan right now is exactly where we want them. It's good that there is some south-west pk, although more of it would be nice. However, that will likely take more players, which may or may not happen.
TONS of things on this game are best-we-can-do-until-we-can-do-better things. E.g. the young blacksmiths all over were to allow for easier access to mending for flails and lances, e.g. deposit weapon at one and retrieve at the same mob in another location until we got field mend. WoTmud is secretly MacGyver mud, where we fix things with a piece of chewing gum, a paperclip and an elastic band until we are able to properly fix it.
Re: Let's Discuss Seanchan Side
Why are clan transfers with qps intact not encouraged/allowed? Like if Tekela decided the fight in the north was the real fight and joined our ranks, obviously she would walk in at a general/commander level since it's not like she magically forgot all her fighting/leadership knowhow.
The book example I can think of is Mat - who is from Two Rivers, and I suppose technically in Dragonsworn clan? Ends up as a Seanchan general because they see/recognise his potential and it's not like he's treated as a scrub etc.
(And it doesn't unbalance anything as it's not like it floods the game with new/additional powerful chars - it just allows people to shift to a different part of the map to play in)
The book example I can think of is Mat - who is from Two Rivers, and I suppose technically in Dragonsworn clan? Ends up as a Seanchan general because they see/recognise his potential and it's not like he's treated as a scrub etc.
(And it doesn't unbalance anything as it's not like it floods the game with new/additional powerful chars - it just allows people to shift to a different part of the map to play in)
Re: Let's Discuss Seanchan Side
Because it lead to dead clans getting deader, while a fair amount of requests were just to move a char into a bonused clan.
Re: Let's Discuss Seanchan Side
Has that worked in practice though? how many clans have been revived because the player can't transfer their char? :p
From a player perspective if you see - we put in a crapton of time statting, xping, mastering, helping the clan thrive etc and then would really like to continue playing the char.. but every time would have to either do without mob support, or like spam a crapton to a whole other part of the map?
I think if that's the issue then let them have a dummy Council alt or so - so they can still do clan admin stuff until someone active takes over but they can no longer pk on a master char?
From a player perspective if you see - we put in a crapton of time statting, xping, mastering, helping the clan thrive etc and then would really like to continue playing the char.. but every time would have to either do without mob support, or like spam a crapton to a whole other part of the map?
I think if that's the issue then let them have a dummy Council alt or so - so they can still do clan admin stuff until someone active takes over but they can no longer pk on a master char?