Good times!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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matheus
Posts: 125
Joined: Fri Jul 08, 2016 11:37 pm

Good times!

Post by matheus » Sun Jul 19, 2020 7:45 pm

* R HP:Wounded MV:Tiring >
Isabel narrates 'i went commy cuz 12 hp'

l
* R HP:Wounded MV:Tiring > You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.2 lbs and wearing 55.2 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 195, Dodging bonus: 79, Parrying bonus: 138
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill dark
* R HP:Wounded MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A stout timber has been handcarved into the sinuous curves of a longbow. [4]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > 2
of
l
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Tiring > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A stout timber has been handcarved into the sinuous curves of a longbow. [4]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Tiring > narr thats like 11 more than u need
l

Isabel narrates '1 of you fled and i got 2 on me qqq'

* R HP:Wounded MV:Tiring > You narrate 'thats like 11 more than u need'

* R HP:Wounded MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A stout timber has been handcarved into the sinuous curves of a longbow. [4]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Tiring > e
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > n
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan e
* R HP:Wounded MV:Tiring > * R HP:Wounded MV:Tiring > e
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here.
*Trill* is standing here.
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* tries to blast you, but you deflect the blow.

scan n
* R HP:Wounded MV:Tiring - Zankou: Battered > 2
of
* R HP:Wounded MV:Tiring - Zankou: Battered > 1
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Tiring - Zankou: Battered > f
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring - Zankou: Battered > You slash *Zankou*'s head.
*Zankou* tries to blast you, but you parry successfully.
*Bludlust* pounds your left arm hard.
*Trill* tries to stab you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!kou: Beaten >


You flee head over heels.
A Winding Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
Fenariel narrates 'im commy crit too'

* R HP:Wounded MV:Tiring > e
*Bludlust* has arrived from the north.
*Trill* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Trill: Battered >
*Trill* tries to stab you, but you parry successfully.
*Bludlust* leaves east.

* R HP:Wounded MV:Tiring - Trill: Battered > Target set to trill.
1

You slash *Trill*'s left arm into bloody fragments!
*Trill* tries to stab you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Trill: Battered > f
[change mood wimpy]
Mood changed to: Wimpy
*Zankou* has arrived from the north.

You panic and attempt to flee!ll: Battered >
*Zankou* tries to blast you, but you parry successfully.

2
of
kill trill

*Bludlust* has arrived from the east.

*Bludlust* pounds your head.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Tiring > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > s
e
A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > n

*Bludlust* has arrived from the west.
*Zankou* has arrived from the west.
*Trill* tries to stab you, but you parry successfully.
*Zankou* tries to blast you, but you parry successfully.
*Staerek* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Trill: Battered > *Bludlust* pounds your right arm.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Trill: Battered > 1
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ll: Battered >


*Staerek* tries to pierce you, but you parry successfully.
*Zankou* blasts your body.
*Trill* tickles your body with his stab.


*Staerek* pierces your left arm.

n
w
You flee head over heels.
Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
Isabel narrates 'i guess it's all on you mat'

* R HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > w
n
w
A Winding Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > w
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > s
Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > s
Before a Cliff's Wall
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Winded > s
s
A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Winded > A Road by the Ravine
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Winded > Before a Cliff's Wall
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > s
e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > e
2
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > of
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Winded > [change posture offensive]
Posture changed to: Offensive

stat
* R HP:Wounded MV:Winded > e
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.2 lbs and wearing 55.2 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 195, Dodging bonus: 79, Parrying bonus: 138
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

dh
* R HP:Wounded MV:Winded > l
Your heartbeat calms down more as you feel less panicked.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* R HP:Wounded MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* R HP:Wounded MV:Tiring > nar im ctf atm
You narrate 'im ctf atm'

* R HP:Wounded MV:Tiring > Target set to dark.
2
of
stat
l
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Tiring > kill dark
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring > kill dark
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.2 lbs and wearing 55.2 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 195, Dodging bonus: 79, Parrying bonus: 138
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

dh
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > where
They aren't here.

* R HP:Wounded MV:Tiring > l
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Matheus - Beneath a Cliff's Ledge
Fenariel - Atop a Crumbling Watch Tower
Isabel - Atop a Crumbling Watch Tower

kill dark
* R HP:Wounded MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

kill dark
* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > stat
l
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.2 lbs and wearing 55.2 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 195, Dodging bonus: 79, Parrying bonus: 138
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

kill dark
* R HP:Wounded MV:Tiring >
*Bludlust* has arrived from the west.
*Zankou* has arrived from the west.
*Trill* tries to stab you, but you deflect the blow.
*Zankou* tries to blast you, but you parry successfully.
*Staerek* pierces your body.

kill dark
* R HP:Wounded MV:Tiring - Trill: Battered > *Bludlust* tries to pound you, but you parry successfully.
You do the best you can!

* R HP:Wounded MV:Tiring - Trill: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Tiring - Trill: Battered > *Staerek* barely pierces your body.
A Shienaran footman tickles Bludlust's right leg with his pierce.
A Shienaran lieutenant joins a Shienaran footman's fight!
*Zankou* blasts your head hard.
You try to slash *Trill*, but he deflects the blow.
*Trill* tries to stab you, but you parry successfully.
You do the best you can!

* R HP:Battered MV:Tiring - Trill: Battered >
*Trill* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Tiring - Trill: Battered > 1
f
[change mood wimpy]
Mood changed to: Wimpy

ring - Trill: Battered >
A Shienaran lieutenant slashes Zankou's body.
A Shienaran footman barely tickles Bludlust's head with his pierce.
*Bludlust* pounds your right arm.
*Staerek* pierces your body.
*Zankou* blasts your right leg.
You slash *Trill*'s body into bloody fragments!
*Trill* tries to stab you, but you parry successfully.
*Bludlust* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Trill: Beaten > Target set to trill.
2
of

A Shienaran footman tickles Bludlust's left leg with his pierce.
*Staerek* pierces your body hard.
*Trill* barely stabs your left leg.

* R HP:Battered MV:Tiring - Trill: Beaten >
A Shienaran lieutenant barely slashes Zankou's body.
A Shienaran footman tickles Bludlust's body with his pierce.
*Bludlust* pounds your head hard.
*Staerek* pierces your body.
*Zankou* blasts your body hard.
*Trill* stabs your body.

* R HP:Beaten MV:Tiring - Trill: Beaten >
*Trill* stabs your body.

* R HP:Beaten MV:Tiring - Trill: Beaten > A Shienaran lieutenant barely slashes Zankou's body.
A Shienaran footman barely tickles Bludlust's right hand with his pierce.
*Bludlust* pounds your body hard.
*Staerek* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

*Zankou* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You slash *Trill*'s left hand into bloody fragments!
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Trill: Beaten > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Trill: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - Trill: Beaten > s
s
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Trill: Beaten > No way! You're fighting for your life!

f
* R HP:Beaten MV:Tiring - Trill: Beaten > s
s
A Shienaran footman tickles Bludlust's body with his pierce.
*Staerek* pierces your head.
You wish that your wounds would stop BLEEDING so much!

*Trill* tickles your left leg with his stab.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Trill: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Trill: Beaten > No way! You're fighting for your life!

ring - Trill: Beaten >
A Shienaran lieutenant slashes Zankou's left arm.
A Shienaran footman tickles Bludlust's body with his pierce.
*Bludlust* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

*Staerek* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Zankou* tries to blast you, but you deflect the blow.
*Trill* tries to stab you, but you parry successfully.

s
s
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Shadowing a Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
s
e
In a Depression
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

s
* R HP:Critical MV:Tiring > s
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

s
* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Winded > Alas, you cannot go that way...

s
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Winded > s
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > u
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sco
Amongst the Rubble
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fenariel Crawford is standing here, riding a warhorse.
Isabel of Illian is resting here, riding a warhorse.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Winded > You have 33(400) hit and 73(166) movement points.
You have scored 105090847 experience points and 1031 quest points.
You need 3409153 exp to level and 1969 qp to rank.
You have amassed 110 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded >
Fenariel coughs and shivers.

* R HP:Critical MV:Winded > smile
You smile happily.

* R HP:Critical MV:Winded > dism
2
You stop riding him.

* HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

of
* HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

scan d
* HP:Critical MV:Winded > scan d
* HP:Critical MV:Winded > scan d
* HP:Critical MV:Winded > * HP:Critical MV:Winded > Target set to dark.
2
of
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Winded > scan d
[change posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Winded > scan d
* HP:Critical MV:Winded > scan d
* HP:Critical MV:Winded > * HP:Critical MV:Winded >
Isabel says 'excellent'

* HP:Critical MV:Winded > say im crit
scan d
You say 'im crit'

* HP:Critical MV:Winded > say up
* HP:Critical MV:Winded > You say 'up'

stat
* HP:Critical MV:Winded > l
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.2 lbs and wearing 55.2 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 183, Dodging bonus: 82, Parrying bonus: 138
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Isabel says 'now we r all crit'

* HP:Critical MV:Winded > scan d
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently.
Fenariel Crawford is standing here, riding a warhorse.
Isabel of Illian is resting here, riding a warhorse.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > scan d
A warhorse swishes the flies off its back with its tail.
*Trill* is standing here.

* HP:Critical MV:Winded > scan d
*Trill* is standing here.
Isabel stops resting, and clambers on her feet.

* HP:Critical MV:Winded > *Trill* is standing here.

* HP:Critical MV:Winded > scan d
d
kill dark
*Trill* is standing here.

kill dark
* HP:Critical MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
*Trill* is standing here.
Fenariel has arrived from above, riding a warhorse.
Isabel has arrived from above, riding a warhorse.

kill dark
* HP:Critical MV:Winded > You slash *Trill*'s left leg into bloody fragments!

* HP:Critical MV:Winded - Trill: Critical > *Trill* tickles your head with his stab.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Trill*, but he deflects the blow.
You do the best you can!

* HP:Critical MV:Winded - Trill: Critical > kill dark
You do the best you can!

* HP:Critical MV:Winded - Trill: Critical > kill dark
kill dark
You do the best you can!
Isabel strikes *Trill*'s body extremely hard.

* HP:Critical MV:Winded - Trill: Critical > You do the best you can!

kill dark
* HP:Critical MV:Winded - Trill: Critical > *Trill* panics, and attempts to flee!
You do the best you can!

kill dark
* HP:Critical MV:Winded - Trill: Critical > You do the best you can!

kill dark
* HP:Critical MV:Winded - Trill: Critical > *Trill* leaves up.
They aren't here.

kill dark
* HP:Critical MV:Winded > They aren't here.

kill dark
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > u
They aren't here.

* HP:Critical MV:Winded > 6
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
*Trill* is standing here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Fenariel has arrived from below, riding a warhorse.
Isabel has arrived from below, riding a warhorse.

* HP:Critical MV:Winded > *Trill* leaves down.
[kil h.dark]
They aren't here.

* HP:Critical MV:Winded > d
6
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
*Trill* is standing here.
Fenariel has arrived from above, riding a warhorse.
Isabel has arrived from above, riding a warhorse.
Isabel tries to strike *Trill*, but he deflects the blow.

* HP:Critical MV:Winded > Fenariel pierces *Trill*'s body very hard.
[kil h.dark]
You slash *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Trill*'s death cry.

* HP:Critical MV:Winded > nar grer
You narrate 'grer'

* HP:Critical MV:Winded > 9
u
[take all corpse]
You get a skin of human flesh from the corpse of Trill.
You get a flask stained with human blood from the corpse of Trill.
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a set of steel sai from the corpse of Trill.
You get a set of cloth sleeves from the corpse of Trill.
You get a backpack from the corpse of Trill.
You get a bearskin tunic from the corpse of Trill.

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Fenariel has arrived from below, riding a warhorse.
Isabel has arrived from below, riding a warhorse.

* HP:Critical MV:Winded > smile
You smile happily.

* HP:Critical MV:Winded > sco
inv
You have 42(400) hit and 59(166) movement points.
You have scored 105285149 experience points and 1031 quest points.
You need 3214851 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > You are carrying:
a bearskin tunic
a backpack
a set of cloth sleeves
a set of steel sai
a black pair of silver-tooled boots
a flask stained with human blood
a skin of human flesh
two copper pennys
a large number of gold crowns (21)

* HP:Critical MV:Winded > hide sai
You hide a set of steel sai.

* HP:Critical MV:Winded > hide tunic
You hide a bearskin tunic.

* HP:Critical MV:Winded > hide sleeves

Isabel narrates 'stil zone'

* HP:Critical MV:Winded > You hide a set of cloth sleeves.

* HP:Critical MV:Winded > hide boots
inv
You hide a black pair of silver-tooled boots.

* HP:Critical MV:Winded > sco
You are carrying:
a backpack
a flask stained with human blood
a skin of human flesh
two copper pennys
a large number of gold crowns (21)

* HP:Critical MV:Winded > scan d
You have 42(400) hit and 59(166) movement points.
You have scored 105285149 experience points and 1031 quest points.
You need 3214851 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > *Zankou* is standing here.
*Staerek* is standing here.
*Bludlust* is standing here.

* HP:Critical MV:Winded > hide skin
l
You hide a skin of human flesh.

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
Fenariel Crawford is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > inv
l in 2.pack
Your heartbeat calms down more as you feel less panicked.
You are carrying:
a backpack
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

* HP:Critical MV:Winded > backpack (carried) :
a silver etched shield (used)
[4] a package of iron rations

* HP:Critical MV:Winded > hide pack
inv
Fenariel says '1d'
You hide a backpack.

* HP:Critical MV:Winded > You are carrying:
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

sco
* HP:Critical MV:Winded > You have 55(400) hit and 77(166) movement points.
You have scored 105285149 experience points and 1031 quest points.
You need 3214851 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > scan d
*Zankou* is standing here.
*Staerek* is standing here.
*Bludlust* is standing here.

* HP:Critical MV:Winded > say ready?
l
You say 'ready?'

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
Fenariel Crawford is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > ride 3.horse

Isabel nods in agreement.

* HP:Critical MV:Winded > You start riding him.

* R HP:Critical MV:Winded > say weave zankou
You say 'weave zankou'

* R HP:Critical MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > Target set to zankou.
2
of
d
kill zankou
[change mood brave]
Mood changed to: Brave

0
* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here.
*Staerek* is standing here.
*Bludlust* is standing here.
Fenariel has arrived from above, riding a warhorse.
Isabel has arrived from above, riding a warhorse.
Isabel strikes *Zankou*'s body.

* R HP:Critical MV:Winded > You slash *Bludlust*'s body hard.

[bash ] nded - Bludlust: Hurt >
*Staerek* tries to pierce Fenariel, but she dodges the attack.

*
*Staerek* tries to pierce Fenariel, but she deflects the blow.
*Bludlust* pounds your body.
You wish that your wounds would stop BLEEDING so much!

*Zankou* tries to blast Isabel, but she parries successfully.


*Bludlust* pounds your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
kill zankou
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel of Illian is here, fighting Zankou, riding a warhorse.
Fenariel Crawford is here, fighting Staerek, riding a warhorse.
*Zankou* is here, fighting Isabel.
*Staerek* is here, fighting Fenariel.
*Bludlust* is here, fighting Fenariel.

0
* R HP:Critical MV:Winded > You slash *Bludlust*'s body.
*Zankou* avoids being bashed by Isabel who loses her balance and falls!
*Zankou* panics, and attempts to flee!
*Zankou* leaves east.

You slash *Bludlust*'s right arm very hard.n - Bludlust: Wounded >
Fenariel pierces *Staerek*'s left leg.
*Staerek* tries to pierce Fenariel, but she parries successfully.
[bash ]

+
Fenariel tries to pierce *Staerek*, but he parries successfully.

-
Fenariel avoids being bashed by *Bludlust* who loses his balance and falls!
Fenariel panics, and attempts to flee!


Fenariel leaves east riding a warhorse.
Isabel clambers to her feet.

-
Isabel tries to strike *Staerek*, but he deflects the blow.

=
Your bash at *Bludlust* sends him sprawling!

* R HP:Critical MV:Winded - Bludlust: Wounded > nar bludlust next
You narrate 'bludlust next'

* R HP:Critical MV:Winded - Bludlust: Wounded >
Fenariel has arrived from the east, riding a warhorse.

* R HP:Critical MV:Winded - Bludlust: Wounded > 0
*Staerek* tries to pierce Isabel, but she deflects the blow.
You slash *Bludlust*'s body hard.
Fenariel barely pierces *Bludlust*'s right leg.
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Winded - Bludlust: Wounded > 0

Isabel sends *Staerek* sprawling with a powerful bash!

[bash ] nded - Bludlust: Wounded >

+
Isabel strikes *Staerek*'s body.


You dodge a bash from *Bludlust* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!


As *Bludlust* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Winded >
Fenariel unleashes a flurry of melting icy spikes at *Bludlust*, who is stabbed repeatedly.

* R HP:Critical MV:Winded >
Isabel narrates 'should i zer'

st
* R HP:Critical MV:Winded > kill zankou

Fenariel barely pierces *Bludlust*'s left leg.

* R HP:Critical MV:Winded > 0

Isabel strikes *Staerek*'s body hard.

* R HP:Critical MV:Winded > You stand up.

* R HP:Critical MV:Winded > They aren't here.

6
* R HP:Critical MV:Winded > 0
[bash ]
Bash who?

* R HP:Critical MV:Winded > [kil h.dark]
You slash *Bludlust*'s body.

[bash ] nded - Bludlust: Wounded >

=
Fenariel tickles *Bludlust*'s body with her pierce.
*Staerek* tries to pierce Isabel, but she deflects the blow.
*Staerek* tries to pierce Isabel, but she parries successfully.
Fenariel unleashes a flurry of melting icy spikes at *Bludlust*, who is stabbed repeatedly.


*Bludlust* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Bludlust: Battered > Target set to bludlust.

Isabel sends *Staerek* sprawling with a powerful bash!

* R HP:Critical MV:Winded - Bludlust: Battered > 0

*Bludlust* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Isabel strikes *Staerek*'s body.


*Bludlust* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[bash ]
Bash who?

* R HP:Critical MV:Winded > sco
2
You have 28(400) hit and 68(166) movement points.
You have scored 105284075 experience points and 1031 quest points.
You need 3215925 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > n
kill bludlust
[change posture offensive]
Posture changed to: Offensive

0
* R HP:Critical MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving east.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fenariel Crawford is here, fighting Bludlust, riding a warhorse.
Isabel of Illian is here, fighting Staerek, riding a warhorse.
*Staerek* is sitting here.
*Bludlust* is here, fighting Fenariel.

* R HP:Critical MV:Winded > Isabel strikes *Staerek*'s left hand hard.
You slash *Staerek*'s body.

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded > [bash ]
They already seem to be stunned.

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded > Target set to bludlust.

Fenariel unleashes a flurry of melting icy spikes at *Bludlust*, who is stabbed repeatedly.
*Bludlust* sends Fenariel sprawling with a powerful bash!
Fenariel panics, and attempts to flee!

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded >
You slash *Staerek*'s head.
*Bludlust* pounds Fenariel's body into bloody fragments!
*Staerek* tries to pierce Isabel, but she parries successfully.

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded >
*Bludlust* pounds Fenariel's left leg into bloody fragments!

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded >
*Staerek* avoids being bashed by Isabel who loses her balance and falls!

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded > 1
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded >
You slash *Staerek*'s body.
*Bludlust* pounds Fenariel's left leg into bloody fragments!
Fenariel is dead! R.I.P.
Your blood freezes as you hear Fenariel's death cry.
*Staerek* tries to pierce Isabel, but she parries successfully.

def
* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded > dia
9
Staerek has quite a few wounds.

* R HP:Critical MV:Winded - Isabel: Beaten - Staerek: Wounded > f
[take all corpse]
You get a black pair of silver-tooled boots from the corpse of Fenariel.
You get a pair of earthen colored breeches from the corpse of Fenariel.
You get a belt with a buckle of cuendillar from the corpse of Fenariel.
You get an emerald-hilted foil from the corpse of Fenariel.
You get a silver etched shield from the corpse of Fenariel.
You get a silver Kandori wristcuff from the corpse of Fenariel.
You get a silver Kandori wristcuff from the corpse of Fenariel.
You get a pair of dark gloves from the corpse of Fenariel.
You get a set of cloth sleeves from the corpse of Fenariel.
You get a backpack from the corpse of Fenariel.
You get a bright red robe from the corpse of Fenariel.
You get a bearskin tunic from the corpse of Fenariel.
You get a shimmering pendant of obsidian from the corpse of Fenariel.
You get a shimmering pendant of obsidian from the corpse of Fenariel.
You get a camouflaged hood from the corpse of Fenariel.
You get a gold ring from the corpse of Fenariel.
You get a gold ring from the corpse of Fenariel.
You get an oilstone from the corpse of Fenariel.
You get a mirrored lantern from the corpse of Fenariel.

You panic and attempt to flee!abel: Beaten - Staerek: Wounded >


*Bludlust* tries to pound you, but you deflect the blow.


*Staerek* tries to pierce Isabel, but she parries successfully.

nar off isa
You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
You narrate 'off isa'

* R HP:Critical MV:Winded > scan d
A warhorse is here, stamping his feet impatiently.
*Staerek* is standing here.
*Bludlust* is standing here.

* R HP:Critical MV:Winded > scan d
A warhorse is here, stamping his feet impatiently.
*Staerek* is standing here.
*Bludlust* is standing here.

* R HP:Critical MV:Winded > Target set to dark.
dism
sco
You stop riding him.

* HP:Critical MV:Winded > def
You have 28(400) hit and 66(166) movement points.
You have scored 105283478 experience points and 1031 quest points.
You need 3216522 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > [change posture defensive]
Posture changed to: Defensive

1
* HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded > stat
l
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 147, Dodging bonus: 76, Parrying bonus: 181
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > scan d
A warhorse is here, stamping his feet impatiently.
*Staerek* is standing here.
*Bludlust* is standing here.

* HP:Critical MV:Winded > scan d
A warhorse is here, stamping his feet impatiently.
*Staerek* is standing here.
*Bludlust* is standing here.

* HP:Critical MV:Winded > Target set to dark.
sco
stat
You have 28(400) hit and 66(166) movement points.
You have scored 105283478 experience points and 1031 quest points.
You need 3216522 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > l
where
Your heartbeat calms down more as you feel less panicked.
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 147, Dodging bonus: 76, Parrying bonus: 181
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Isabel narrates 'call if on'

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Isabel - A Winding Road
Matheus - Atop a Crumbling Watch Tower

* HP:Critical MV:Winded >
Isabel narrates 'am s tree'

* HP:Critical MV:Winded > inv
You are carrying:
a mirrored lantern
an oilstone
[2] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a bright red robe
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a silver etched shield (used)
an emerald-hilted foil
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a black pair of silver-tooled boots
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

sco
* HP:Critical MV:Winded > stat
You have 40(400) hit and 82(166) movement points.
You have scored 105283478 experience points and 1031 quest points.
You need 3216522 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

l
* HP:Critical MV:Winded > You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 147, Dodging bonus: 76, Parrying bonus: 181
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > nar u wuill hear :)
l
You narrate 'u wuill hear :)'

* HP:Critical MV:Winded > scan d
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a set of steel sai is hidden here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > A warhorse is here, stamping his feet impatiently.
*Staerek* is standing here.
*Bludlust* is standing here.

* HP:Critical MV:Winded > scan d
scan d
A warhorse is here, stamping his feet impatiently.
*Staerek* is standing here.
*Bludlust* is standing here.

* HP:Critical MV:Winded > A warhorse is here, stamping his feet impatiently.
*Staerek* is standing here.
*Bludlust* is standing here.

* HP:Critical MV:Winded > scan d
l
A warhorse is here, stamping his feet impatiently.
*Staerek* is standing here.
*Bludlust* is standing here.

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > whois bludlust
l
Bludlust the Rabid Hunter is a level 50 Ghar'ghael trolloc.


* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > sco
You have 40(400) hit and 82(166) movement points.
You have scored 105283478 experience points and 1031 quest points.
You need 3216522 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > 1
def
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded > sco
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Winded > You have 40(400) hit and 82(166) movement points.
You have scored 105283478 experience points and 1031 quest points.
You need 3216522 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > where
inv
Players in your Zone
--------------------
Isabel - A Winding Road
Matheus - Atop a Crumbling Watch Tower

* HP:Critical MV:Winded > You are carrying:
a mirrored lantern
an oilstone
[2] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a bright red robe
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a silver etched shield (used)
an emerald-hilted foil
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a black pair of silver-tooled boots
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

* HP:Critical MV:Winded >
Isabel has arrived from below, riding a warhorse.

* HP:Critical MV:Winded > tel fenariel looted u
You tell Fenariel 'looted u'

* HP:Critical MV:Winded > scan d
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > scan d
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > scan d
scan d
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > *Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

scan d
* HP:Critical MV:Winded > scan d
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > *Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > dia isabel

Isabel narrates 'they split'

* HP:Critical MV:Winded > Isabel looks pretty hurt.

* HP:Critical MV:Winded > Target set to dark.
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > sco
You have 40(400) hit and 82(166) movement points.
You have scored 105283478 experience points and 1031 quest points.
You need 3216522 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > scan d
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > scan d
scan d
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > *Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > scan d
scan d
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > sco
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > You have 40(400) hit and 82(166) movement points.
You have scored 105283478 experience points and 1031 quest points.
You need 3216522 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Isabel - Atop a Crumbling Watch Tower
Matheus - Atop a Crumbling Watch Tower

* HP:Critical MV:Winded > nar im 40 hp
sco
You narrate 'im 40 hp'

* HP:Critical MV:Winded > You have 40(400) hit and 82(166) movement points.
You have scored 105283478 experience points and 1031 quest points.
You need 3216522 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

scan d
* HP:Critical MV:Winded > *Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > nar blud is serk
who
You narrate 'blud is serk'

* HP:Critical MV:Winded > Players
-------
Braxtor of the Borderlands
Lady Aria Todande the Yellow Nightingale [Yellow Ajah]
Fenariel Crawford
Evaine Harkovni, Aes Sedai [Red Ajah] (Idle)
Trentham of Andor (Linkless) (Idle)
Wesson of Two Rivers
Gavyne of the Borderlands
Raikage of the Borderlands
Suern Atar
Kyra of the Bronze Cavalry
Lord Matheus the Lieutenant [Shienaran Lancer]
Mikoriel the Wearied Novice [White Tower]
Arjuna al'Cor'vron, Queen's Assassin
Isabel of Illian
Verne the Tower Accepted [White Tower]
Theodorius of Kandor
Edard of Two Rivers
Viva Mae [Kandori Merchants' Guild]
Aeternia the Wearied Novice [White Tower]
Jubilee Farstone [White Ajah]

* Press <Return> to continue, q to quit *>l
* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.
Isabel narrates 'that's 39 more than you need'

* HP:Critical MV:Winded > l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > res
You sit down and rest your tired bones.

notice
* HP:Critical MV:Winded > Fenariel tells you 'he had to be zerk to bash me there'
You start paying increased attention to your surroundings.

* HP:Critical MV:Winded > inv
You are carrying:
a mirrored lantern
an oilstone
[2] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a bright red robe
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a silver etched shield (used)
an emerald-hilted foil
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a black pair of silver-tooled boots
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

* HP:Critical MV:Winded >
Isabel narrates '3'
*Staerek* has arrived from below.

* HP:Critical MV:Winded >
*Staerek* tries to pierce Isabel, but she parries successfully.

* HP:Critical MV:Winded >
The Shienaran commander bellows 'The criminal Staerek shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Staerek has been spotted!'
The Shienaran commander hacks Staerek's body.

* HP:Critical MV:Winded > st
kill dark

*Staerek* panics, and attempts to flee!

* HP:Critical MV:Winded > The Shienaran commander tries to hack Staerek, but he deflects the blow.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
Isabel strikes *Staerek*'s body.
You stop resting, and stand up.

* HP:Critical MV:Winded > You slash *Staerek*'s head.
*Staerek* leaves down.

* HP:Critical MV:Winded > kill dark
They aren't here.

* HP:Critical MV:Winded >
Isabel panics, and attempts to flee!

* HP:Critical MV:Winded > l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > stare
You stare at the sky.

scan d
* HP:Critical MV:Winded > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded >
Isabel snickers softly.

* HP:Critical MV:Winded > inv
You are carrying:
a mirrored lantern
an oilstone
[2] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a bright red robe
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a silver etched shield (used)
an emerald-hilted foil
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a black pair of silver-tooled boots
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

* HP:Critical MV:Winded > stat
l
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 147, Dodging bonus: 76, Parrying bonus: 181
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Isabel says 'link!'

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > inv
You are carrying:
a mirrored lantern
an oilstone
[2] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a bright red robe
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a silver etched shield (used)
an emerald-hilted foil
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a black pair of silver-tooled boots
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

* HP:Critical MV:Winded > dia isabel
Isabel looks pretty hurt.

* HP:Critical MV:Winded > snick
You snicker softly.

* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > res
You sit down and rest your tired bones.

* HP:Critical MV:Winded > stat
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 147, Dodging bonus: 19, Parrying bonus: 135
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Critical MV:Winded > notice
l
You start paying increased attention to your surroundings.

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > scan d
scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

scan d
* HP:Critical MV:Winded > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

stat
* HP:Critical MV:Winded > l
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 147, Dodging bonus: 19, Parrying bonus: 135
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

scan d
* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

scan d
* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

sco
* HP:Beaten MV:Tiring > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > You have 65(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > Target set to dark.
sco
You have 65(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* HP:Beaten MV:Tiring > l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > sco
You have 65(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* HP:Beaten MV:Tiring > dia isabel
l
Isabel looks pretty hurt.

* HP:Beaten MV:Tiring > scan d
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring >
Isabel narrates 'should we go kajin?'

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > nar no
sco
You narrate 'no'

* HP:Beaten MV:Tiring > You have 65(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* HP:Beaten MV:Tiring > nar they wont even hit here
l
You narrate 'they wont even hit here'

* HP:Beaten MV:Tiring > scan d
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > sco
You have 65(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* HP:Beaten MV:Tiring >
Isabel sits down and rests.

scan d
* HP:Beaten MV:Tiring > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > nar kajin they definitely wont
l
You narrate 'kajin they definitely wont'

* HP:Beaten MV:Tiring > scan d
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
l
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

sco
* HP:Beaten MV:Tiring > You have 65(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

scan d
* HP:Beaten MV:Tiring > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is here, fighting a warhorse.
A warhorse is here, fighting Zankou.

* HP:Beaten MV:Tiring > scan d
*Staerek* is here, fighting a warhorse.
*Bludlust* is standing here.
*Zankou* is here, fighting a warhorse.
A warhorse is here, fighting Zankou.

* HP:Beaten MV:Tiring > l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > sco
You have 79(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

scan d
* HP:Beaten MV:Tiring > *Staerek* is here, fighting a warhorse.
*Bludlust* is here, fighting a warhorse.
*Zankou* is here, fighting a warhorse.
A warhorse is here, fighting Zankou.

* HP:Beaten MV:Tiring > scan d
*Staerek* is here, fighting a warhorse.
*Bludlust* is here, fighting a warhorse.
*Zankou* is here, fighting a warhorse.
A warhorse is here, fighting Zankou.

* HP:Beaten MV:Tiring > l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
Isabel of Illian is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Tiring > sco
You have 79(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* HP:Beaten MV:Tiring > sco
scan d
You have 79(400) hit and 99(166) movement points.
You have scored 105283688 experience points and 1031 quest points.
You need 3216312 exp to level and 1969 qp to rank.
You have amassed 114 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* HP:Beaten MV:Tiring > *Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.

* HP:Beaten MV:Tiring > scan d
*Staerek* is standing here.
*Bludlust* is standing here.
*Zankou* is standing here.

* HP:Beaten MV:Tiring >
*Bludlust* has arrived from below.
*Staerek* has arrived from below.
*Zankou* has arrived from below.
Isabel intercepts *Zankou*'s attack on her mount.
*Zankou* tries to blast Isabel, but she parries successfully.
Isabel intercepts *Staerek*'s attack on her mount.
*Staerek* pierces Isabel's body.

* HP:Beaten MV:Tiring >
Isabel intercepts *Bludlust*'s attack on her mount.
*Bludlust* tries to pound Isabel, but she parries successfully.

* HP:Beaten MV:Tiring > st

*Bludlust* pounds Isabel's body hard.
The Shienaran commander hacks Bludlust's left leg.
*Staerek* tickles Isabel's body with his pierce.
Isabel strikes *Zankou*'s left foot.
*Zankou* blasts Isabel's right arm very hard.

kill dark
* HP:Beaten MV:Tiring > You stop resting, and stand up.

* HP:Beaten MV:Tiring > The Shienaran commander bellows 'The criminal Bludlust shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Bludlust has been spotted!'
The Shienaran commander bellows 'The criminal Staerek shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Staerek has been spotted!'
The Shienaran commander bellows 'The criminal Zankou shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Zankou has been spotted!'
You try to slash *Staerek*, but he parries successfully.
Isabel panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Hurt >
Isabel leaves down riding a warhorse.
Isabel has arrived from below, riding a warhorse.

* HP:Beaten MV:Tiring - Staerek: Hurt >
Isabel strikes *Zankou*'s left arm hard.

* HP:Beaten MV:Tiring - Staerek: Hurt > 2
1
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - Staerek: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Tiring - Staerek: Hurt >
*Bludlust* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Staerek: Hurt >
*Bludlust* leaves down.

* HP:Beaten MV:Tiring - Staerek: Hurt >
*Staerek* tries to pierce you, but you deflect the blow.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander barely hacks Zankou's body.
You slash *Staerek*'s body.

* HP:Beaten MV:Tiring - Staerek: Wounded > 2
of
[change mood brave]
Mood changed to: Brave

0
* HP:Beaten MV:Tiring - Staerek: Wounded > [change posture offensive]
Posture changed to: Offensive

[bash ] - Staerek: Wounded >
Isabel sends *Zankou* sprawling with a powerful bash!
*Staerek* panics, and attempts to flee!

-
*Staerek* panics, and attempts to flee!

*
*Staerek* leaves down.


The Shienaran commander hacks Zankou's body.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran tickles Zankou's head with his crush.
A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant slashes Zankou's body.
Isabel strikes *Zankou*'s body hard.

kill dark
0
Cancelled.
You slash *Zankou*'s body hard.
*Zankou* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Zankou: Critical > [bash ]
They already seem to be stunned.

* HP:Beaten MV:Tiring - Isabel: Beaten - Zankou: Critical > kill dark
kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Zankou: Critical > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Zankou: Critical > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Zankou: Critical > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Zankou: Critical > kill dark
You slash *Zankou*'s body.
*Zankou* panics, and attempts to flee!
The Shienaran commander hacks Zankou's right arm.
The grizzled veteran crushes Zankou's body.
A sergeant barely slashes Zankou's body.
Isabel strikes *Zankou*'s body.
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Zankou: Critical > You do the best you can!
Isabel assumes an offensive striking posture.
*Zankou* leaves down.

kill dark
* HP:Beaten MV:Tiring >
*Zankou* has arrived from below.

* HP:Beaten MV:Tiring > d
You slash *Zankou*'s body hard.
*Zankou* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Zankou*'s death cry.

* HP:Beaten MV:Tiring > kill dark
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving up.
The corpse of a warhorse is lying here.
The dismembered corpse of Fenariel is lying here.
The corpse of Trill is lying here.
*Bludlust* is standing here.
*Staerek* is standing here.
Isabel has arrived from above, riding a warhorse.
Isabel strikes *Bludlust*'s body.

* HP:Beaten MV:Tiring > You slash *Staerek*'s body hard.

* HP:Beaten MV:Tiring - Staerek: Wounded > 0

Isabel strikes *Bludlust*'s body.

[bash ] - Staerek: Wounded >

=
*Staerek* tries to pierce you, but you deflect the blow.
*Bludlust* pounds Isabel's body hard.
Isabel strikes *Bludlust*'s body hard.

+
*Staerek* panics, and attempts to flee!

=
*Staerek* leaves up.

kill dark
-kill dark
kill dark
Cancelled.
You slash *Bludlust*'s head hard.

* HP:Beaten MV:Tiring - Isabel: Beaten - Bludlust: Beaten > You do the best you can!
Isabel narrates 'lol am zer'

* HP:Beaten MV:Tiring - Isabel: Beaten - Bludlust: Beaten > You do the best you can!

0
You slash *Bludlust*'s right leg hard. - Bludlust: Beaten >
[bash ]


Isabel avoids being bashed by *Bludlust* who loses his balance and falls!

=kill dark
-kill dark
Cancelled.
You do the best you can!
Isabel sends *Bludlust* sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Isabel: Beaten - Bludlust: Beaten > nar bash
Isabel strikes *Bludlust*'s right foot.
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Bludlust: Beaten > You narrate 'bash'

* HP:Beaten MV:Tiring - Isabel: Beaten - Bludlust: Beaten > Target set to bludlust.
l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving up.
The corpse of a warhorse is lying here.
The dismembered corpse of Fenariel is lying here.
The corpse of Trill is lying here.
Isabel of Illian is here, fighting Bludlust, riding a warhorse.
*Bludlust* is sitting here.

* HP:Beaten MV:Tiring - Isabel: Beaten - Bludlust: Beaten >
*Bludlust* tries to pound Isabel, but she deflects the blow.
You slash *Bludlust*'s body.
Isabel strikes *Bludlust*'s body.

* HP:Beaten MV:Tiring - Isabel: Beaten - Bludlust: Beaten >
*Bludlust* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Bludlust: Beaten >
*Bludlust* leaves east.

* HP:Beaten MV:Tiring > nar im not bashing
kill bludlust
e
You narrate 'im not bashing'

* HP:Beaten MV:Tiring > kill bludlust
They aren't here.

ek
* HP:Beaten MV:Tiring > ek
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Isabel has arrived from the west, riding a warhorse.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > Arglebargle, glop-glyf!?!

* HP:Beaten MV:Tiring > Arglebargle, glop-glyf!?!

* HP:Beaten MV:Tiring > w
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving up.
The corpse of a warhorse is lying here.
The dismembered corpse of Fenariel is lying here.
The corpse of Trill is lying here.
Isabel has arrived from the east, riding a warhorse.

u
* HP:Beaten MV:Tiring > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
The corpse of Zankou is lying here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
You notice a skin of human flesh is hidden here.
You notice a black pair of silver-tooled boots is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a set of steel sai is hidden here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Isabel has arrived from below, riding a warhorse.

* HP:Beaten MV:Tiring > ride 3.horse
You start riding him.
Isabel can't seem to regain control of herself.

* R HP:Beaten MV:Tiring > nar dung
You narrate 'dung'

* R HP:Beaten MV:Tiring >
Isabel assumes a defensive striking posture.

* R HP:Beaten MV:Tiring > ride
d
e
e
What do you want to ride?

* R HP:Beaten MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving up.
The corpse of a warhorse is lying here.
The dismembered corpse of Fenariel is lying here.
The corpse of Trill is lying here.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from above, riding a warhorse.

* R HP:Beaten MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

Target set to dark.
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

2
* R HP:Beaten MV:Tiring > 2
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring > n
n
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

e
* R HP:Beaten MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

e
* R HP:Beaten MV:Tiring > e
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.
Isabel assumes a defensive striking posture.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
Isabel has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring > w
w
w
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Tiring > w
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the east, riding a warhorse.

n
* R HP:Beaten MV:Tiring > kill dark
Shadowing a Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
*Bludlust* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring > You barely slash *Bludlust*'s body.

* R HP:Beaten MV:Tiring - Bludlust: Beaten >
Isabel barely strikes *Bludlust*'s body.

* R HP:Beaten MV:Tiring - Bludlust: Beaten > Target set to bludlust.
1

*Bludlust* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Bludlust: Beaten > Isabel strikes *Bludlust*'s body.
A shivering tree tries to hit Isabel, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
You slash *Bludlust*'s right leg.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Bludlust: Critical >
*Bludlust* leaves south.

* R HP:Beaten MV:Tiring - a shivering tree: Healthy > f
kill bludlust
You panic and attempt to flee!

You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A wild stallion bucks madly, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > kill bludlust
e
They aren't here.

kill bludlust
* R HP:Beaten MV:Tiring > s
kill bludlust
Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel of Illian is here, fighting a shivering tree, riding a warhorse.
A shivering tree is here, fighting Isabel.
A shivering tree is here, fighting Isabel.
Isabel leaves south riding a warhorse.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel of Illian is standing here, riding a warhorse.

* R HP:Beaten MV:Tiring > kill bludlust
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
e
e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring > e
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

e
* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring > n
The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
Isabel has arrived from the west, riding a warhorse.

n
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

n
* R HP:Beaten MV:Tiring > n
The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring > n
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

n
* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Tiring > w
Rugged Terrain
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded > w
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

w
* R HP:Beaten MV:Winded > w
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the east, riding a warhorse.

w
* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded > n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the east, riding a warhorse.

n
* R HP:Beaten MV:Winded > n
A Road by the Ravine
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
Isabel has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > A Road by the Ravine
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

notice
* R HP:Beaten MV:Winded > A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded > A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

e
* R HP:Beaten MV:Winded > n
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > e
Before a Cliff's Wall
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

e
* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > n
e
A Winding Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

e
* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

n
* R HP:Beaten MV:Winded > n
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Winded > e
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded > e
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here. [2]
A lantern has been left here. [2]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Winded > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

e
* R HP:Beaten MV:Winded > Suern narrates 'fbladed staff for sale'
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A big brown bear growls angrily about him.
Isabel has arrived from the west, riding a warhorse.

e
* R HP:Beaten MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
Isabel has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Winded > n
n
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly, being ridden by you.
*Bludlust* is standing here.
Isabel has arrived from the west, riding a warhorse.
Isabel strikes *Bludlust*'s right leg hard.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
*Staerek* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

s
* R HP:Beaten MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

s
* R HP:Beaten MV:Winded > kill bludlust
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
*Staerek* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Staerek* tries to pierce you, but you parry successfully.

kill bludlust
* R HP:Beaten MV:Winded - Staerek: Hurt > No way! You're fighting for your life!

kill bludlust
* R HP:Beaten MV:Winded - Staerek: Hurt > *Staerek* tries to pierce you, but you deflect the blow.
They aren't here.

* R HP:Beaten MV:Winded - Staerek: Hurt > 1
They aren't here.

* R HP:Beaten MV:Winded - Staerek: Hurt > f
They aren't here.

kill bludlust
* R HP:Beaten MV:Winded - Staerek: Hurt > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rek: Hurt >

You try to slash *Staerek*, but he deflects the blow.
A Kno'mon trolloc barely crushes your left leg.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
*Staerek* tries to pierce you, but you deflect the blow.
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
They aren't here.

kill bludlust
* R HP:Beaten MV:Winded > They aren't here.

s
* R HP:Beaten MV:Winded > kill bludlust

*Staerek* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Winded - Staerek: Hurt > s
No way! You're fighting for your life!

kill bludlust
* R HP:Beaten MV:Winded - Staerek: Hurt > They aren't here.

* R HP:Beaten MV:Winded - Staerek: Hurt > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Staerek: Hurt > 1`
They aren't here.

f
* R HP:Beaten MV:Winded - Staerek: Hurt > *Staerek* tries to pierce you, but you parry successfully.
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Winded - Staerek: Hurt > s
s
*Bludlust* has arrived from the north.
You panic and attempt to flee!


*Bludlust* leaves south.

You barely slash *Staerek*'s right foot.
*Staerek* tries to pierce you, but you parry successfully.
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
*Bludlust* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly, being ridden by you.
Isabel of Illian is standing here, riding a warhorse.

* R HP:Beaten MV:Winded > Your mount is too exhausted.

kill bludlust
* R HP:Beaten MV:Winded > n
They aren't here.
Isabel leaves west riding a warhorse.

* R HP:Beaten MV:Winded > Your mount is too exhausted.

* R HP:Beaten MV:Winded > dism
You stop riding him.

* HP:Beaten MV:Winded > stat
l
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 157, Dodging bonus: 76, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Beaten MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

scan n
* HP:Beaten MV:Winded > *Staerek* is standing here.
*Bludlust* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Beaten MV:Winded > notice
l
You start paying increased attention to your surroundings.

* HP:Beaten MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Beaten MV:Winded > nar he kno
l
You narrate 'he kno'

* HP:Beaten MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Beaten MV:Winded > scan n
*Staerek* is standing here.
*Bludlust* is resting here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Matheus - Bend in the Road

* HP:Beaten MV:Winded > where
l
Players in your Zone
--------------------
Matheus - Bend in the Road

* HP:Beaten MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Beaten MV:Winded > nar where r u
stat
You narrate 'where r u'

* HP:Beaten MV:Winded > l
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 157, Dodging bonus: 76, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Beaten MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Beaten MV:Winded > sco
You have 99(400) hit and 73(166) movement points.
You have scored 105783953 experience points and 1031 quest points.
You need 2716047 exp to level and 1969 qp to rank.
You have amassed 124 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

scan n
* HP:Beaten MV:Winded > *Staerek* is standing here.
*Bludlust* is resting here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

where
* HP:Beaten MV:Winded > Players in your Zone
--------------------
Matheus - Bend in the Road

* HP:Beaten MV:Winded > l
stat
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Beaten MV:Winded > l
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.2 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 157, Dodging bonus: 76, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Beaten MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Beaten MV:Winded >
Isabel has arrived from the south.

* HP:Beaten MV:Winded > where

Isabel leaves north.

* HP:Beaten MV:Winded > Players in your Zone
--------------------
Isabel - Road to Tarwin's Gap
Matheus - Bend in the Road

* HP:Beaten MV:Winded > n
kill bludlust

Isabel narrates 'here'

* HP:Beaten MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Isabel of Illian is standing here.
*Staerek* is standing here.
*Bludlust* is resting here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Beaten MV:Winded > *Bludlust* stops resting, and clambers on his feet.
You slash *Bludlust*'s body.

* HP:Beaten MV:Winded - Bludlust: Critical >
Isabel tries to strike *Staerek*, but he parries successfully.

* HP:Beaten MV:Winded - Bludlust: Critical >
*Staerek* tries to pierce Isabel, but she parries successfully.

* HP:Beaten MV:Winded - Bludlust: Critical >
*Staerek* tries to pierce Isabel, but she parries successfully.
A Kno'mon trolloc joins Bludlust's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

Isabel tries to strike *Staerek*, but he parries successfully.
You slash *Bludlust*'s right hand.
Isabel panics, and attempts to flee!

* HP:Beaten MV:Winded - Bludlust: Critical > f

Isabel leaves west.

You panic and attempt to flee!st: Critical >

kill bludlust

You dodge a bash from *Bludlust* who loses his balance and falls!

You flee head over heels.
By the Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Isabel of Illian is standing here.
They aren't here.

* HP:Beaten MV:Winded > kill bludlust

Isabel leaves north.

* HP:Beaten MV:Winded > e
They aren't here.
*Staerek* tries to pierce you, but you deflect the blow.

kill bludlust
* HP:Beaten MV:Winded - Staerek: Hurt > You try to slash *Staerek*, but he parries successfully.
*Staerek* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Beaten MV:Winded - Staerek: Hurt > They aren't here.

* HP:Beaten MV:Winded - Staerek: Hurt > 1
f
kill bludlust
[change mood wimpy]
Mood changed to: Wimpy
Isabel has arrived from the north, riding a wild stallion.

You panic and attempt to flee!k: Hurt >


*Staerek* tries to pierce you, but you parry successfully.

nar

*Staerek* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Isabel strikes *Staerek*'s body hard.


Isabel panics, and attempts to flee!

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Bludlust* is standing here.
You slash *Bludlust*'s body hard.

* HP:Beaten MV:Winded - Bludlust: Critical > Yes, narrate, fine, narrate we must, but WHAT???

* HP:Beaten MV:Winded - Bludlust: Critical >
*Staerek* tries to pierce you, but you deflect the blow.

* HP:Beaten MV:Winded - Bludlust: Critical > nar on
kill bludlust
You narrate 'on'

* HP:Beaten MV:Winded - Bludlust: Critical > You do the best you can!

* HP:Beaten MV:Winded - Bludlust: Critical >
*Staerek* pierces your left arm.
You slash *Bludlust*'s body.
*Staerek* barely pierces your left arm.

nar come
* HP:Beaten MV:Winded - Bludlust: Critical > You narrate 'come'

* HP:Beaten MV:Winded - Bludlust: Critical > f
You panic and attempt to flee!


*Bludlust* sends you sprawling with a powerful bash!


*Staerek* pierces your body.
*Bludlust* pounds your left arm hard.
You wish that your wounds would stop BLEEDING so much!



*Staerek* pierces your body.
You wish that your wounds would stop BLEEDING so much!


w
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Alas, you cannot go that way...

* HP:Beaten MV:Winded > s

*Staerek* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Winded - Staerek: Hurt > kill bludlust

*Bludlust* has arrived from the south.
*Staerek* says 'zwVaMS uObd'

* HP:Beaten MV:Winded - Staerek: Hurt > *Bludlust* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Winded - Staerek: Hurt > f
A Kno'mon trolloc joins Bludlust's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
*Staerek* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!
Isabel narrates 'rhwere'

w
You panic and attempt to flee!rek: Hurt >

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
In the Foothills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Winded > s
sco
def
Edge of the Foothills
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A trolloc scout sniffs the air here.

s
* HP:Critical MV:Winded > You have 50(400) hit and 68(166) movement points.
You have scored 105779405 experience points and 1031 quest points.
You need 2720595 exp to level and 1969 qp to rank.
You have amassed 124 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

s
* HP:Critical MV:Winded > [change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Winded > By the Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A leather flask, stained dark red, lies forgotten here.

s
* HP:Critical MV:Winded > e
e
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Winded > Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
Isabel of Illian is standing here, riding a wild stallion.

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > nar sigh all s gap

Isabel leaves west riding a wild stallion.

* HP:Critical MV:Winded > You narrate 'sigh all s gap'

* HP:Critical MV:Winded > n
kill bludlust
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Critical MV:Winded > They aren't here.

s
* HP:Critical MV:Winded > kill bludlust
Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Isabel of Illian is standing here, riding a wild stallion.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > n
kill bludlust
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.
Isabel has arrived from the south, riding a wild stallion.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > scan n
* HP:Critical MV:Weary > n
kill bludlust
n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
Isabel has arrived from the south, riding a wild stallion.

* HP:Critical MV:Weary > kill bludlust
They aren't here.

* HP:Critical MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Isabel has arrived from the south, riding a wild stallion.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > tv
qv
[take vial pack]
You get a thin vial of yellow fluid from a backpack.

n
* HP:Critical MV:Weary > kill bludlust
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Bludlust* is standing here.
Isabel has arrived from the south, riding a wild stallion.

* HP:Critical MV:Winded > You slash *Bludlust*'s body.

* HP:Critical MV:Winded - Bludlust: Critical > kill bludlust
You do the best you can!

* HP:Critical MV:Winded - Bludlust: Critical >
Isabel barely strikes *Bludlust*'s body.

* HP:Critical MV:Winded - Bludlust: Critical > passage is now set as your primary door.
open passage
kill bludlust

Isabel strikes *Bludlust*'s body.
*Bludlust* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Bludlust* tries to pound you, but you deflect the blow.

kill bludlust
You flee head over heels.
Before the Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A black wolf growls loudly, poised to leap.
I see no passage here.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > n
kill bludlust
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:Critical MV:Winded > s
They aren't here.

s
* HP:Critical MV:Winded > kill bludlust
kill bludlust
Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black wolf growls loudly, poised to leap.

* HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Isabel of Illian is here, fighting Bludlust, riding a wild stallion.
*Bludlust* is lying here, mortally wounded.

kill bludlust
* HP:Critical MV:Winded > You slash *Bludlust*'s body extremely hard.
*Bludlust* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Bludlust*'s death cry.

* HP:Critical MV:Winded > They aren't here.
Isabel assumes an offensive striking posture.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > sco
You have 39(400) hit and 67(166) movement points.
You have scored 106278928 experience points and 1031 quest points.
You need 2221072 exp to level and 1969 qp to rank.
You have amassed 136 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > l in corpse
stat
l

Isabel gets a pair of thick metal boots from the corpse of Bludlust.
Isabel gets a pair of ebony-steel plate greaves from the corpse of Bludlust.
Isabel gets a skin of human flesh from the corpse of Bludlust.
Isabel gets a bronze belt of odd design from the corpse of Bludlust.
Isabel gets a silver-banded war mallet from the corpse of Bludlust.
Isabel gets a sungwood bracelet from the corpse of Bludlust.
Isabel gets a sungwood bracelet from the corpse of Bludlust.
Isabel gets a pair of heavy metal gauntlets from the corpse of Bludlust.
Isabel gets a pair of ebony-steel plate vambraces from the corpse of Bludlust.
Isabel gets a backpack from the corpse of Bludlust.
Isabel gets an earthen brown mantle from the corpse of Bludlust.
Isabel gets a shining steel breastplate from the corpse of Bludlust.
Isabel gets a torc of gleaming steel from the corpse of Bludlust.
Isabel gets a torc of gleaming steel from the corpse of Bludlust.
Isabel gets a full metal helmet and visor from the corpse of Bludlust.
Isabel gets a gold ring delicately carved with ivy from the corpse of Bludlust.
Isabel gets a gold ring delicately carved with ivy from the corpse of Bludlust.

* HP:Critical MV:Winded > corpse (here) :
Nothing.

* HP:Critical MV:Winded > You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.1 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 147, Dodging bonus: 76, Parrying bonus: 181
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

* HP:Critical MV:Winded > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Bludlust is lying here.
Isabel of Illian is standing here, riding a wild stallion.

* HP:Critical MV:Winded > Target set to adrk.
sco
Target set to dark.
You have 51(400) hit and 75(166) movement points.
You have scored 106278928 experience points and 1031 quest points.
You need 2221072 exp to level and 1969 qp to rank.
You have amassed 136 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > l
sco
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Bludlust is lying here.
Isabel of Illian is standing here, riding a wild stallion.

kill dark
* HP:Critical MV:Winded > *Dhavuik* has arrived from the north.
You have 51(400) hit and 75(166) movement points.
You have scored 106278928 experience points and 1031 quest points.
You need 2221072 exp to level and 1969 qp to rank.
You have amassed 136 Turn points to date.
You have played 54 days and 5 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > You slash *Dhavuik*'s left leg.

scan s
* HP:Critical MV:Winded - Dhavuik: Scratched > kill dark
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Critical MV:Winded - Dhavuik: Scratched > You do the best you can!

* HP:Critical MV:Winded - Dhavuik: Scratched > glare
You slash *Dhavuik*'s right leg.
You glare at nothing in particular.

* HP:Critical MV:Winded - Dhavuik: Scratched > l dark

Isabel strikes *Staerek*'s left leg hard.

* HP:Critical MV:Winded - Dhavuik: Scratched >
Staerek has some small wounds and bruises.

*Staerek* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Critical MV:Winded - Dhavuik: Scratched >
Isabel assumes a defensive striking posture.

* HP:Critical MV:Winded - Dhavuik: Scratched >
*Staerek* tries to pierce Isabel, but she deflects the blow.

* HP:Critical MV:Tiring - Dhavuik: Scratched >
You dodge a bash from *Dhavuik* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Dhavuik: Scratched >
*Staerek* pierces Isabel's body.
You slash *Dhavuik*'s body.

* HP:Critical MV:Tiring - Dhavuik: Scratched > l dhavuik
Troika narrates 'dhavuik go firetruck yourself'

Dhavuik has a few scratches.

*Dhavuik* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a gargantuan gilded bastard sword
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* HP:Critical MV:Tiring - Dhavuik: Scratched > close passage
1
It's already closed!

f
* HP:Critical MV:Tiring - Dhavuik: Scratched > w
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!uik: Scratched >
*Staerek* avoids being bashed by Isabel who loses her balance and falls!

nar off

*Dhavuik* panics, and attempts to flee!


*Staerek* tries to pierce Isabel, but she parries successfully.

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Alas, you cannot go that way...

* HP:Critical MV:Winded > You narrate 'off'

* HP:Critical MV:Winded > s
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.

* HP:Critical MV:Winded > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Critical MV:Winded > nar off
where
You narrate 'off'

* HP:Critical MV:Winded > l
Players in your Zone
--------------------
Isabel - Road to Tarwin's Gap
Matheus - Bend in the Road
Isabel has arrived from the north, riding a wild stallion.

* HP:Critical MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A dirty rock lies here. [2]
Isabel of Illian is standing here, riding a wild stallion.
A wild stallion bucks madly.

* HP:Critical MV:Winded > s
Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Isabel has arrived from the north, riding a wild stallion.

w
* HP:Critical MV:Winded > w
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
Isabel has arrived from the east, riding a wild stallion.
Isabel drops a silver-banded war mallet.

w
* HP:Critical MV:Winded > w
In a Thick Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Isabel has arrived from the east, riding a wild stallion.

* HP:Critical MV:Winded > In a Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Isabel has arrived from the east, riding a wild stallion.

* HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
*Dhavuik* is standing here.
A warhorse is here, stamping his feet impatiently.
Isabel has arrived from the east, riding a wild stallion.

s
* HP:Critical MV:Winded >
*Dhavuik* tries to hack Isabel, but she parries successfully.

* HP:Critical MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

* HP:Critical MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
Isabel of Illian is here, fighting Dhavuik, riding a wild stallion.
*Dhavuik* is here, fighting Isabel.
A warhorse is here, stamping his feet impatiently.

kill dark
* HP:Critical MV:Winded > You slash *Dhavuik*'s right leg.

* HP:Critical MV:Winded - Isabel: Beaten - Dhavuik: Hurt >
You slash *Dhavuik*'s body.
Isabel strikes *Dhavuik*'s left arm.
*Dhavuik* tries to hack Isabel, but she deflects the blow.

* HP:Critical MV:Winded - Isabel: Beaten - Dhavuik: Hurt >
Isabel panics, and attempts to flee!

* HP:Critical MV:Winded - Isabel: Beaten - Dhavuik: Hurt >
Isabel leaves south riding a wild stallion.

* HP:Critical MV:Winded - Dhavuik: Hurt > nar stay
1
You narrate 'stay'

* HP:Critical MV:Winded - Dhavuik: Hurt > f
[change mood wimpy]
Mood changed to: Wimpy

*Dhavuik* tries to hack you, but you deflect the blow.
You slash *Dhavuik*'s body.
You panic and attempt to flee!


Isabel has arrived from the south, riding a wild stallion.


Isabel strikes *Dhavuik*'s right arm hard.


Isabel narrates 'oops'


You flee head over heels.
In a Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Winded > w
kill dark
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
Isabel of Illian is here, fighting Dhavuik, riding a wild stallion.
*Dhavuik* is here, fighting Isabel.
A warhorse is here, stamping his feet impatiently.

0
* HP:Critical MV:Winded > You slash *Dhavuik*'s body.

[bash ] ed - Isabel: Beaten - Dhavuik: Hurt >

=
Isabel sends *Dhavuik* sprawling with a powerful bash!

-
Isabel strikes *Dhavuik*'s left hand.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.


Isabel narrates 'sry'

=
They already seem to be stunned.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Hurt > take skin pack
ds
There doesn't seem to be a skin in a backpack.

ds
* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Hurt > [drink skin]
You can't find it!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Hurt > [drink skin]
You can't find it!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Hurt >
You slash *Dhavuik*'s left leg hard.
Isabel strikes *Dhavuik*'s body.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > inv
You are carrying:
a mirrored lantern
an oilstone
[2] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a bright red robe
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a silver etched shield (used)
an emerald-hilted foil
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a black pair of silver-tooled boots
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
Isabel drinks blood from a skin of human flesh.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
Isabel drinks blood from a skin of human flesh.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > take skin 2.pack
ds
There doesn't seem to be a skin in a backpack.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > ds

Isabel slides a gold ring delicately carved with ivy on to her right ring finger.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > [drink skin]
You can't find it!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > [drink skin]
You can't find it!
Isabel slides a gold ring delicately carved with ivy on to her left ring finger.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
You slash *Dhavuik*'s left leg.
*Dhavuik* tries to hack Isabel, but she deflects the blow.
Isabel strikes *Dhavuik*'s right arm hard.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > nar got water/
You narrate 'got water/'

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
You slash *Dhavuik*'s head.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
*Dhavuik* sends Isabel sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > 2
of
0
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > [change posture offensive]
Posture changed to: Offensive

[bash ] - Isabel: Beaten - Dhavuik: Wounded >

*
*Dhavuik* hacks Isabel's head into bloody fragments!


As *Dhavuik* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring > st
kill dark

*Dhavuik* hacks Isabel's body.

* HP:Beaten MV:Tiring > stat
You stand up.

* HP:Beaten MV:Tiring > You slash *Dhavuik*'s body.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 24.8 lbs and wearing 55.1 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 179, Dodging bonus: 76, Parrying bonus: 134
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
You slash *Dhavuik*'s body hard.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > l in pack
backpack (used) :
an oilstone
[6] a thin vial of yellow fluid
[2] a mirrored lantern
a package of iron rations
a cup of thick syrup
a bubbling draught
*Dhavuik* avoids being bashed by Isabel who loses her balance and falls!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
Isabel avoids being bashed by *Dhavuik* who loses his balance and falls!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > nar flee if u have to
You narrate 'flee if u have to'

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
You slash *Dhavuik*'s body.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
Isabel drops a skin of human flesh.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > l in
inv
Look in what?!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded > You are carrying:
a mirrored lantern
an oilstone
[2] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a bright red robe
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a silver etched shield (used)
an emerald-hilted foil
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a black pair of silver-tooled boots
a flask stained with human blood
two copper pennys
a large number of gold crowns (21)

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
Isabel panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Wounded >
Isabel leaves south riding a wild stallion.

* HP:Beaten MV:Tiring - Dhavuik: Wounded > take skin
ds
ds
*Dhavuik* hacks your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You slash *Dhavuik*'s right arm hard.
You get a skin of human flesh.

* HP:Critical MV:Tiring - Dhavuik: Wounded > [drink skin]
You drink the blood.

* HP:Critical MV:Tiring - Dhavuik: Wounded > [drink skin]
It's empty.

nar n
* HP:Critical MV:Tiring - Dhavuik: Wounded > 1
You narrate 'n'

* HP:Critical MV:Tiring - Dhavuik: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Dhavuik: Wounded > f
You panic and attempt to flee!
Isabel has arrived from the south, riding a wild stallion.


Isabel strikes *Dhavuik*'s head.

kill dark
You slash *Dhavuik*'s body hard.
You flee head over heels.
In a Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
They aren't here.

* HP:Critical MV:Tiring > w

*Staerek* tries to pierce you, but you deflect the blow.

kill dark
* HP:Critical MV:Tiring - Staerek: Hurt > No way! You're fighting for your life!

0
* HP:Critical MV:Tiring - Staerek: Hurt > You do the best you can!

* HP:Critical MV:Tiring - Staerek: Hurt > 1
[bash ]

f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Staerek: Hurt > w
w
You panic and attempt to flee!


*Staerek* tries to pierce you, but you parry successfully.

*Staerek* tries to pierce you, but you deflect the blow.
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here. [2]
A lantern has been left here. [2]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > s
kill dark
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
Isabel of Illian is here, fighting Dhavuik, riding a wild stallion.
*Dhavuik* is sitting here.
A warhorse is here, stamping his feet impatiently.
Isabel narrates 'bashed'

* HP:Beaten MV:Tiring > You slash *Dhavuik*'s body very hard.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Battered >
You slash *Dhavuik*'s body hard.
Isabel strikes *Dhavuik*'s body.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Battered > nar nod staer guy i sback
You narrate 'nod staer guy i sback'

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Battered >
You slash *Dhavuik*'s right arm hard.
*Dhavuik* tries to hack Isabel, but she deflects the blow.
Isabel strikes *Dhavuik*'s body.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Battered > Target set to dhavuik.
2

*Dhavuik* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Battered > of
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Battered > 0
[change posture offensive]
Posture changed to: Offensive

[bash ] - Isabel: Beaten - Dhavuik: Battered >

kill dhavuik

*Dhavuik* leaves east.

kill dhavuik
Cancelled.
They aren't here.

* HP:Beaten MV:Tiring > e
They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > e
In a Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
Ack, you lost Isabel!

kill dhavuik
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
In a Thick Forest
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.

* HP:Beaten MV:Tiring > e
They aren't here.

e
* HP:Beaten MV:Tiring > kill dhavuik
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A large banded mallet has been set aside here.

* HP:Beaten MV:Tiring > Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

n
* HP:Beaten MV:Tiring > kill dhavuik
They aren't here.

* HP:Beaten MV:Tiring > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A dirty rock lies here. [2]
A wild stallion bucks madly.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > scan n
*Dhavuik* is standing here.

* HP:Beaten MV:Tiring > n
kill dhavuik
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
*Dhavuik* is standing here.

* HP:Beaten MV:Tiring > You slash *Dhavuik*'s body.

scan n
* HP:Beaten MV:Tiring - Dhavuik: Battered > A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Beaten MV:Tiring - Dhavuik: Battered > nar all e 3n
You narrate 'all e 3n'

* HP:Beaten MV:Tiring - Dhavuik: Battered > 0
*Dhavuik* tries to hack you, but you parry successfully.
You slash *Dhavuik*'s right arm hard.
[bash ]


*Dhavuik* panics, and attempts to flee!

*
*Dhavuik* leaves south.

kill dhavuik
+
Isabel has arrived from the south, riding a wild stallion.

kill dhavuik
=
Isabel leaves north riding a wild stallion.

kill dhavuik
Cancelled.
They aren't here.

* HP:Beaten MV:Tiring > kill dhavuik
They aren't here.

* HP:Beaten MV:Tiring > kill dhavuik
They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

scan s
* HP:Beaten MV:Tiring > They aren't here.
Isabel has arrived from the north, riding a wild stallion.

* HP:Beaten MV:Tiring > n
A wild stallion bucks madly.

* HP:Beaten MV:Tiring > n
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Isabel has arrived from the south, riding a wild stallion.

kill dhavuik
* HP:Beaten MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Bludlust is lying here.
Isabel has arrived from the south, riding a wild stallion.

kill dhavuik
* HP:Beaten MV:Tiring > kill dhavuik
They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > kill dhavuik
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

passage is now set as your primary door.
* HP:Beaten MV:Tiring > open passage
kill dhavuik
Ok.

kill dhavuik
* HP:Beaten MV:Tiring > t dark
They aren't here.

* HP:Beaten MV:Tiring > kill dhavuik
They aren't here.

kill dhavuik
[track trolloc] >

scan s
Cancelled.
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Beaten MV:Tiring >
*Dhavuik* has arrived from the west.

scan s
* HP:Beaten MV:Tiring > kill dhavuik
*Dhavuik* tries to hack Isabel, but she parries successfully.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Beaten MV:Tiring > kill dhavuik
You slash *Dhavuik*'s right leg.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
open passage
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
It's already open!

kill dhavuik
* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > You slash *Dhavuik*'s right arm hard.
*Dhavuik* tries to hack Isabel, but she deflects the blow.
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You do the best you can!

kill dhavuik
* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > You do the best you can!

kill dhavuik
* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
kill dhavuik
You do the best you can!
Isabel sends *Dhavuik* sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Beaten > You slash *Dhavuik*'s body.
Isabel strikes *Dhavuik*'s left leg hard.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > Target set to dhavuik.
l
kill dhavuik
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Bludlust is lying here.
*Dhavuik* is sitting here.
Isabel of Illian is here, fighting Dhavuik, riding a wild stallion.

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You do the best you can!

kill dhavuik
* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You slash *Dhavuik*'s body.
Isabel strikes *Dhavuik*'s right foot.
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
kill dhavuik
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > You do the best you can!

kill dhavuik
* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > kill dhavuik
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > You do the best you can!

kill dhavuik
* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Beaten > You slash *Dhavuik*'s left leg hard.
Isabel strikes *Dhavuik*'s body.
*Dhavuik* hacks Isabel's body hard.
You do the best you can!

kill dhavuik
* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Critical >
*Dhavuik* panics, and attempts to flee!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Critical > kill dhavuik
You do the best you can!
*Staerek* tries to pierce you, but you deflect the blow.

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Critical > kill dhavuik
You do the best you can!

* HP:Beaten MV:Strong - Isabel: Beaten - Dhavuik: Critical > *Dhavuik* leaves west.
They aren't here.

kill dhavuik
* HP:Beaten MV:Strong - Staerek: Hurt > They aren't here.
Isabel strikes *Staerek*'s body.

* HP:Beaten MV:Strong - Staerek: Hurt > 1
f
kill dhavuik
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!k: Hurt >


*Staerek* tries to pierce you, but you parry successfully.
*Staerek* tries to pierce you, but you parry successfully.
*Dhavuik* has arrived from the west.

*Dhavuik* tries to hack Isabel, but she deflects the blow.
You flee head over heels.
Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black wolf growls loudly, poised to leap.
They aren't here.

* HP:Beaten MV:Strong > n
kill dhavuik
Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

s
* HP:Beaten MV:Tiring > s
They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black wolf growls loudly, poised to leap.

kill dhavuik
* HP:Beaten MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Bludlust is lying here.
*Dhavuik* is here, fighting Isabel.
*Staerek* is here, fighting Isabel.
Isabel of Illian is here, fighting Staerek, riding a wild stallion.

kill dhavuik
* HP:Beaten MV:Tiring > You slash *Dhavuik*'s head hard.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical >
You slash *Dhavuik*'s left leg hard.
*Staerek* pierces Isabel's body.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical >
*Staerek* tries to pierce Isabel, but she parries successfully.

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical >
*Dhavuik* sends Isabel sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical >
*Dhavuik* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical > kill dhavuik
You slash *Dhavuik*'s body.
*Staerek* pierces Isabel's right leg.
You do the best you can!

kill dhavuik
* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical > kill dhavuik
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Dhavuik: Critical > kill dhavuik
*Dhavuik* leaves north.
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > n
They aren't here.

kill dhavuik
* HP:Beaten MV:Tiring > Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
*Dhavuik* is standing here.
A black wolf growls loudly, poised to leap.

n
* HP:Beaten MV:Tiring > kill dhavuik
You slash *Dhavuik*'s right leg hard.

* HP:Beaten MV:Tiring - Dhavuik: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Dhavuik: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Dhavuik: Critical > nar 1n

*Dhavuik* tries to hack you, but you deflect the blow.
A black wolf tickles Dhavuik's body with his hit.
*Dhavuik* is incapacitated and will slowly die, if not aided.
You slash *Dhavuik*'s body extremely hard.
*Dhavuik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Dhavuik*'s death cry.

kill dhavuik
* HP:Beaten MV:Tiring > You narrate '1n'

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > s
6
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
The corpse of Bludlust is lying here.
*Staerek* is here, fighting Isabel.
Isabel of Illian is here, fighting Staerek, riding a wild stallion.

* HP:Beaten MV:Tiring > [kil h.dark]
You slash *Staerek*'s left leg.

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Hurt > nar rip
You narrate 'rip'

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Hurt >
Isabel panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Hurt > Target set to dark.

Isabel leaves west riding a wild stallion.

* HP:Beaten MV:Tiring - Staerek: Hurt > 2
of
*Staerek* tries to pierce you, but you parry successfully.
You slash *Staerek*'s left leg hard.
[change mood brave]
Mood changed to: Brave

kill dark
* HP:Beaten MV:Tiring - Staerek: Hurt > [change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Tiring - Staerek: Hurt > nar e
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Hurt > kill dark
kill dark
You narrate 'e'

* HP:Beaten MV:Tiring - Staerek: Hurt > You do the best you can!
Isabel has arrived from the west, riding a wild stallion.

kill dark
* HP:Beaten MV:Tiring - Staerek: Hurt > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Hurt > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Hurt > You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Hurt > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Hurt > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Hurt >
*Staerek* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You slash *Staerek*'s body.
Isabel leaves north riding a wild stallion.

* HP:Beaten MV:Tiring - Staerek: Wounded > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Wounded > 0
[bash ]


Isabel has arrived from the north, riding a wild stallion.

=
Isabel tries to strike *Staerek*, but he deflects the blow.

*
*Staerek* tries to pierce you, but you parry successfully.

*
*Staerek* tries to pierce you, but you parry successfully.

+
*Staerek* panics, and attempts to flee!

=
*Staerek* leaves west.

kill dark
w
-kill dark
Cancelled.
They aren't here.

* HP:Beaten MV:Tiring > In the Foothills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Ack, you lost Isabel!

kill dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > w
kill dark
In the Foothills
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.

stat
* HP:Beaten MV:Tiring > They aren't here.

kill dark
* HP:Beaten MV:Tiring > You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 25.3 lbs and wearing 55.1 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 179, Dodging bonus: 76, Parrying bonus: 134
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Beaten MV:Tiring > You try to slash *Staerek*, but he deflects the blow.

kill dark
* HP:Beaten MV:Tiring - Staerek: Hurt > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Hurt > You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Hurt > nar 2w
kill dark
kill dark
You narrate '2w'

* HP:Beaten MV:Tiring - Staerek: Hurt > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Hurt > kill dark
You do the best you can!
*Staerek* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Staerek: Hurt > You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Hurt > 0
*Staerek* tries to pierce you, but you parry successfully.
You slash *Staerek*'s body.
You do the best you can!
*Staerek* leaves north.

* HP:Beaten MV:Tiring > [bash ]
Bash who?

* HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* HP:Beaten MV:Tiring > They aren't here.
Isabel has arrived from the east, riding a wild stallion.

kill dark
* HP:Beaten MV:Tiring > They aren't here.

kill dark
* HP:Beaten MV:Tiring > They aren't here.

kill dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > n
They aren't here.

kill dark
* HP:Beaten MV:Tiring > Before the Mountains
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
Isabel has arrived from the south, riding a wild stallion.

kill dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > n
kill dark
End of the Mountains
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
Isabel has arrived from the south, riding a wild stallion.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > n
kill dark
On a Ridge
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west.
*Staerek* is standing here.
A raven is here flying around.
A flock of ravens is circling in the air, searching for prey.
Isabel has arrived from the south, riding a wild stallion.
Isabel tries to strike *Staerek*, but he deflects the blow.

* HP:Beaten MV:Tiring > You try to slash *Staerek*, but he deflects the blow.

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Hurt > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Hurt > 0
You slash *Staerek*'s body.
A raven leaves east.
A flock of ravens now follows Isabel.
*Staerek* tries to pierce Isabel, but she deflects the blow.
Isabel strikes *Staerek*'s body hard.
[bash ]

+
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

*
*Staerek* panics, and attempts to flee!

=
*Staerek* leaves west.

w
-kill dark
=
They're not here anymore!

* HP:Beaten MV:Tiring > kill dark
On a Ridge
[ obvious exits: E W ]
*Staerek* is standing here.
A flock of ravens is circling in the air, searching for prey.
Isabel has arrived from the east, riding a wild stallion.
A flock of ravens has arrived from the east.
Isabel tries to strike *Staerek*, but he parries successfully.

* HP:Beaten MV:Tiring > You slash *Staerek*'s body hard.

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded >
*Staerek* tries to pierce Isabel, but she parries successfully.

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
You try to slash *Staerek*, but he parries successfully.
A flock of ravens now follows Isabel.
*Staerek* tries to pierce Isabel, but she deflects the blow.
Isabel strikes *Staerek*'s body.
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > stat
kill dark
You are a 390 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 25.3 lbs and wearing 55.1 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 179, Dodging bonus: 76, Parrying bonus: 134
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded >
*Staerek* tries to pierce Isabel, but she parries successfully.

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > kill dark
You slash *Staerek*'s right leg hard.
*Staerek* tries to pierce Isabel, but she deflects the blow.
Isabel strikes *Staerek*'s left arm.
You do the best you can!
*Staerek* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > kill dark
kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Wounded > kill dark
You do the best you can!
*Staerek* leaves east.

kill dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

e
* HP:Beaten MV:Tiring > kill dark
On a Ridge
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
*Staerek* is standing here.
Isabel has arrived from the west, riding a wild stallion.

* HP:Beaten MV:Tiring > You try to slash *Staerek*, but he parries successfully.
Isabel strikes *Staerek*'s right hand.

* HP:Beaten MV:Tiring - Staerek: Wounded >
Isabel strikes *Staerek*'s right arm.
*Staerek* tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Staerek*, but he deflects the blow.
*Staerek* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Tiring - Staerek: Wounded > kill dark
You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Wounded > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Wounded > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Wounded > kill dark
You do the best you can!
*Staerek* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Staerek: Wounded > kill dark
You do the best you can!
Isabel assumes an offensive striking posture.

* HP:Beaten MV:Tiring - Staerek: Wounded > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Wounded > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Wounded >
Isabel strikes *Staerek*'s left hand very hard.
You slash *Staerek*'s body.

kill dark
* HP:Beaten MV:Tiring - Staerek: Wounded > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Wounded > You do the best you can!
*Staerek* leaves east.

* HP:Beaten MV:Tiring > kill dark
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

e
* HP:Beaten MV:Tiring > kill dark
0
On the Mountainside
[ obvious exits: W U ]
*Staerek* is standing here.
A raven is here flying around.
A burly man stands here, looking ready to fight.
A flock of ravens is circling in the air, searching for prey.
A burly man stands here, looking ready to fight.
Isabel has arrived from the west, riding a wild stallion.
Isabel strikes *Staerek*'s right foot.

* HP:Beaten MV:Tiring > You try to slash *Staerek*, but he deflects the blow.

[bash ] - Isabel: Beaten - Staerek: Battered >

+
*Staerek* tries to pierce Isabel, but she deflects the blow.
A raven now follows Isabel.
A burly bandit joins your fight!
A burly bandit joins a burly bandit's fight!
Isabel strikes *Staerek*'s right leg.

*
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

+
*Staerek* tries to pierce Isabel, but she parries successfully.

=
Your bash at *Staerek* sends him sprawling!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Battered >
A burly bandit barely tickles Staerek's body with his crush.
A burly bandit barely slices Staerek's body.
You slash *Staerek*'s head.
Isabel strikes *Staerek*'s right leg.
Tarwin's Gap is blanketed in darkness as the sun sets.

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Battered >
A burly bandit barely crushes Staerek's body.
A burly bandit slices Staerek's left arm.
You slash *Staerek*'s body hard.
Isabel strikes *Staerek*'s left foot.

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Battered >
*Staerek* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Battered >
A burly bandit crushes Staerek's left leg.
A burly bandit barely tickles Staerek's body with his slice.
You slash *Staerek*'s body.
Isabel strikes *Staerek*'s right arm.

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Beaten >
*Staerek* leaves up.

* HP:Beaten MV:Tiring > w
kill dark
On a Ridge
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A flock of ravens is circling in the air, searching for prey.
Isabel has arrived from the east, riding a wild stallion.
A raven has arrived from the east.
*Staerek* has arrived from the east.

kill dark
* HP:Beaten MV:Tiring > You slash *Staerek*'s left leg.
Isabel strikes *Staerek*'s body.
*Staerek* panics, and attempts to flee!

kill dark
* HP:Beaten MV:Tiring - Staerek: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Beaten > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Beaten > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Beaten > kill dark
kill dark
Isabel strikes *Staerek*'s body.
You slash *Staerek*'s body.
You do the best you can!

* HP:Beaten MV:Tiring - Staerek: Beaten > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Beaten > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Staerek: Beaten > You do the best you can!
*Staerek* leaves west.

* HP:Beaten MV:Tiring > kill dark
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
They aren't here.

w
* HP:Beaten MV:Tiring > They aren't here.

kill dark
* HP:Beaten MV:Tiring > On a Ridge
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
*Staerek* is standing here.
A flock of ravens is circling in the air, searching for prey.
Isabel has arrived from the east, riding a wild stallion.
Isabel tries to strike *Staerek*, but he deflects the blow.

kill dark
* HP:Beaten MV:Tiring > You slash *Staerek*'s right leg hard.

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > You do the best you can!
*Staerek* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > kill dark
You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical >
You slash *Staerek*'s left leg.
Isabel strikes *Staerek*'s right leg.

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > kill dark
kill dark
kill dark
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Isabel: Beaten - Staerek: Critical > kill dark
You do the best you can!
*Staerek* leaves east.

* HP:Beaten MV:Tiring > kill dark
They aren't here.

* HP:Beaten MV:Tiring > e
They aren't here.

* HP:Beaten MV:Tiring > kill dark
They aren't here.

* HP:Beaten MV:Tiring > On a Ridge
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Isabel has arrived from the west, riding a wild stallion.
A raven has arrived from the west.
A flock of ravens has arrived from the west.
A flock of ravens has arrived from the west.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > s
s
s
End of the Mountains
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
Isabel has arrived from the north, riding a wild stallion.
A raven has arrived from the north.
A flock of ravens has arrived from the north.

* HP:Beaten MV:Tiring > s
Before the Mountains
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
Isabel has arrived from the north, riding a wild stallion.
A raven has arrived from the north.
A flock of ravens has arrived from the north.

e
* HP:Beaten MV:Winded > In the Foothills
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
*Staerek* is standing here.
Isabel has arrived from the north, riding a wild stallion.
A raven has arrived from the north.
A flock of ravens has arrived from the north.
Isabel strikes *Staerek*'s left arm.

* HP:Beaten MV:Winded > Alas, you cannot go that way...

e
* HP:Beaten MV:Winded > In the Foothills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

w
* HP:Beaten MV:Winded > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
The corpse of Bludlust is lying here.

* HP:Beaten MV:Winded > kill dark
In the Foothills
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.

kill dark
* HP:Beaten MV:Winded > kill dark
In the Foothills
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A flock of ravens is circling in the air, searching for prey.
A raven is here flying around.
Isabel of Illian is here, fighting Staerek, riding a wild stallion.
*Staerek* is here, fighting Isabel.

* HP:Beaten MV:Winded > kill dark
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
You slash *Staerek*'s body.

* HP:Beaten MV:Winded - Isabel: Beaten - Staerek: Critical > You do the best you can!

kill dark
* HP:Beaten MV:Winded - Isabel: Beaten - Staerek: Critical > You slash *Staerek*'s body.
*Staerek* tries to pierce Isabel, but she deflects the blow.
Isabel strikes *Staerek*'s body.
*Staerek* is stunned, but will probably regain consciousness...
You do the best you can!

* HP:Beaten MV:Winded - Staerek: Critical > kill dark
You do the best you can!

* HP:Beaten MV:Winded - Staerek: Critical > kill dark
You do the best you can!

* HP:Beaten MV:Winded - Staerek: Critical > You do the best you can!

* HP:Beaten MV:Winded - Staerek: Critical > You do the best you can!

* HP:Beaten MV:Winded - Staerek: Critical > kill dark
You do the best you can!

* HP:Beaten MV:Winded - Staerek: Critical > kill dark
You do the best you can!

* HP:Beaten MV:Winded - Staerek: Critical >
You slash *Staerek*'s head very hard.
*Staerek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Staerek*'s death cry.

Hegel
Posts: 32
Joined: Sun Feb 21, 2016 5:17 pm

Re: Good times!

Post by Hegel » Sun Jul 19, 2020 7:57 pm

Nice log.

Proud of your QPs.

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Good times!

Post by isabel » Sun Jul 19, 2020 8:21 pm

props to blud for that pro-move 1d-zerking !
i get soooo confused when we flee from s gap kno.. all 4 exit rooms and same name..took me ages to get back :p

think i started this pk with a honed bt and like 3 pieces of crap lithe stuff ..super fun pk

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: Good times!

Post by Adael » Mon Jul 20, 2020 4:24 pm

Was a good fight! Was hoping to take out another one of you once I made the fc go kersplat, but alas :(

Hitting commy was probably a poor choice, with Zankou still being lower than the rest of us. Plus Staerek was a bit new I think, so he was a bit more conservative with hp than the rest of us. Great fun all around though, til next time! :D

Protus
Posts: 130
Joined: Mon Mar 23, 2015 9:29 am

Re: Good times!

Post by Protus » Mon Jul 20, 2020 8:25 pm

Nice fight you 2. I literally just logged on. They said isa and matt are low. Staer said he was mt. I go mt, eat some damage. Tell staer where I am, finally comes...I get on again asaw. say where I am and wait for staer to come. Ate soooo much damage waiting for staer and decided well this is stupid. So I decided to leave only to see you on kno and I was dead after that. From log on to death in approx 4 minutes. Need less to say I quit out and was done for the night...haha.

Staerik bud, you need to seriously move quicker :P

Ominas
Posts: 467
Joined: Thu Jun 18, 2015 4:07 am

Re: Good times!

Post by Ominas » Wed Jul 22, 2020 11:45 am

Very nice

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