I had left some eq in pot camp and I wanted to grab it!
The Old Stables
[ obvious exits: N W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A massive battering ram adorned with shields and moving on wheels is here.
A large slab of meat has been placed here.
A red-eyed raven is here flying around.
A hooved trolloc anxiously stamps its feet.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A cruel grizzly trolloc is here cracking his whip.
n
w
* HP:Scratched MV:Tiring >
w
Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
w
o HP:Scratched MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A wolfish trolloc is here, howling for blood.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o HP:Scratched MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
A pair of thin but sturdy metal boots stands here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A conical helmet with a faceguard of steel bars rests on the ground.
An iron lantern hangs from the wall above the gate.
*Jerithyl* is standing here. <----???
* HP:Scratched MV:Tiring > *Jerithyl* tickles your right hand with his pierce.
No way! You're fighting for your life!
* HP:Scratched MV:Tiring - Jerithyl: Scratched >
*Jerithyl* barely pierces your left foot.
b
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
[bash ]
-
*Jerithyl* pierces your right arm.
=
+*
*+
*Jerithyl* gasps in astonishment. <--GASP
=-
-
=
As *Jerithyl* avoids your bash, you topple over and fall to the ground! <--Boooourns
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
*Jerithyl* pierces your right arm.
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
nar on 1w keep
The raven master bellows 'Aira was spotted in A Large Oak'
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
*Jerithyl* gets several colored balls from a belt pack. <-- A GLEEMAN??
l human
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
*Jerithyl* grabs several colored balls.
b
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
*Jerithyl* starts juggling several balls. <--Very nice
* HP:Hurt MV:Tiring - Jerithyl: Scratched > You narrate 'on 1w keep'
* HP:Hurt MV:Tiring - Jerithyl: Scratched > You try to pound *Jerithyl*, but he parries
successfully.
Jerithyl has a few scratches.
*Jerithyl* is using:
<used as light> a mirrored lantern
<held> several colored balls
<worn on head> a camouflaged hood
<worn around neck> a gold and silver silk bandana
<worn around neck> a shimmering chain of gold
<worn about body> a brightly-colored patchwork cloak
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
[bash ]
-=
+*
*+
=-
-
The balls spin at a fantastic pace. <-- Quite impressive!
=
Your bash at *Jerithyl* sends him sprawling! <--MORE IMPRESSIVE
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
gasp
whe
You gasp in astonishment. <--Amazing!
b
* HP:Hurt MV:Tiring - Jerithyl: Scratched > Players in your Zone
--------------------
Zarth - In Front of the Castle
* HP:Hurt MV:Tiring - Jerithyl: Scratched > [bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Jerithyl: Scratched >
You pound *Jerithyl*'s head into bloody fragments!
b
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
[bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
b
[bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
b
[bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
You pound *Jerithyl*'s left arm into bloody fragments!
clap
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
*Jerithyl* stops using several colored balls.
Clap, clap, clap. <---You have to show your appreciation of a performer!
b
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
[bash ]
*Jerithyl* pierces your left arm.
-
=
*Jerithyl* puts several colored balls in a belt pack.
+
*
*
*Jerithyl* barely pierces your right leg.
*Jerithyl* gets a golden flute from a belt pack.
+
*Jerithyl* grabs a golden flute.
=
*Jerithyl* places the flute to his lips.
*Jerithyl* begins to play a haunting melody.
-
-
=
As *Jerithyl* avoids your bash, you topple over and fall to the ground! <---His tune made me miss??
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
clap
b
Clap, clap, clap. <--I am a trolloc of culture so I am impressed!
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
[bash ]
-
=+
*
*+
=-
-
=
A sorrowful tune sighs plaintively on the breath of the wind.
Your bash at *Jerithyl* sends him sprawling!
* HP:Hurt MV:Tiring - Jerithyl: Hurt >
You pound *Jerithyl*'s body into bloody fragments!
You are hungry. <--Bah!
You are thirsty.
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
in
You are carrying:
Nothing. <--Bah
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
get flask pack
There doesn't seem to be a flask in a backpack.
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
You pound *Jerithyl*'s body into bloody fragments!
l in flask
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
It's more than half full of a clear liquid. <---BAH
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
rem flask
You stop using a leather water flask.
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
snarl
*Jerithyl* gasps in astonishment.
* HP:Hurt MV:Tiring - Jerithyl: Wounded > *Jerithyl* stops using a golden flute.
You snarl like a vicious animal. <--Boooo
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
You try to pound *Jerithyl*, but he deflects the blow.
*Jerithyl* pierces your left arm.
*Jerithyl* puts a golden flute in a belt pack.
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
pour flask out
*Jerithyl* panics, and attempts to flee!
No way! You're fighting for your life!
b
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
*Jerithyl* leaves east.
* HP:Hurt MV:Tiring > [bash ]
Bash who?
* HP:Hurt MV:Tiring >
e
x
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A wolfish trolloc is here, howling for blood.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
b
o HP:Hurt MV:Tiring > [k light]
They aren't here.
o HP:Hurt MV:Tiring > [bash ]
Bash who?
e
o HP:Hurt MV:Tiring >
e
Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
n
o HP:Hurt MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
o HP:Hurt MV:Tiring >
A beaked trolloc has arrived from the south.
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A lantern has been left here.
A soft leather pouch has been discarded here.
A black flame dances here in midair.
A young trolloc is here, growling with a deep bloodlust.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* HP:Hurt MV:Tiring >
fill flask well
There is already another liquid in it!
* HP:Hurt MV:Tiring >
drink flas
You can't find it!
* HP:Hurt MV:Tiring >
pour flask out
You empty a leather water flask.
* HP:Hurt MV:Tiring >
fill flask well
You gently fill a leather water flask from a repulsive well.
* HP:Hurt MV:Tiring >
drinkw ell
drinkw ell
Arglebargle, glop-glyf!?! <--snicker
* HP:Hurt MV:Tiring > Arglebargle, glop-glyf!?!
* HP:Hurt MV:Tiring >
drink well
drink well
n
You drink the blood.
* HP:Hurt MV:Tiring > You drink the blood.
You don't feel thirsty any more.
* HP:Hurt MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
o HP:Hurt MV:Tiring >
l in pot
cookpot (here) :
[4] a shattered arm
a golden quest banner
o HP:Hurt MV:Tiring >
get limb pot
You get a shattered arm from a trolloc cookpot.
eat limb
o HP:Hurt MV:Tiring >
s
w
You eat the arm.
You are full. <--Huzzah
o HP:Hurt MV:Tiring > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A lantern has been left here.
A soft leather pouch has been discarded here.
A black flame dances here in midair.
A young trolloc is here, growling with a deep bloodlust.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
whe
s
* HP:Hurt MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A red haired man snarls here, revealing filed teeth.
w
o HP:Hurt MV:Tiring > Players in your Zone
--------------------
Zarth - The Courtyard
o HP:Hurt MV:Tiring > Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
o HP:Hurt MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A wolfish trolloc is here, howling for blood.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o HP:Hurt MV:Tiring >
w
w
w
In Front of the Castle
[ obvious exits: N E W ]
A pair of thin but sturdy metal boots stands here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A conical helmet with a faceguard of steel bars rests on the ground.
An iron lantern hangs from the wall above the gate.
*Jerithyl* is standing here.
* HP:Hurt MV:Tiring > The Bridge
[ obvious exits: E W ]
o HP:Hurt MV:Tiring > Near a Bridge
[ obvious exits: N E W ]
o HP:Hurt MV:Tiring >
e
e
x
b
The Bridge
[ obvious exits: E W ]
o HP:Hurt MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
A pair of thin but sturdy metal boots stands here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A conical helmet with a faceguard of steel bars rests on the ground.
An iron lantern hangs from the wall above the gate.
*Jerithyl* is standing here.
* HP:Hurt MV:Tiring > [k light]
You try to pound *Jerithyl*, but he deflects the blow.
* HP:Hurt MV:Tiring - Jerithyl: Wounded > [bash ]
-
=
+
*Jerithyl* barely pierces your body.
*
*+
=-
*Jerithyl* barely pierces your left leg.
*Jerithyl* panics, and attempts to flee!
-
*Jerithyl* leaves east.
=
Your bash at *Jerithyl* sends him sprawling! <--HOWL
e
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
x
No way! You're fighting for your life!
* HP:Hurt MV:Tiring - Jerithyl: Wounded > [k light]
You do the best you can!
cq
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
You try to pound *Jerithyl*, but he parries successfully.
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
[cha mood berserk]
Mood changed to: Berserk <--ROAR
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
b
You pound *Jerithyl*'s right foot into bloody fragments!
* HP:Hurt MV:Tiring - Jerithyl: Wounded > [bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Jerithyl: Wounded >
b
You pound *Jerithyl*'s body into bloody fragments!
*Jerithyl* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Jerithyl: Battered >
[bash ]
*Jerithyl* leaves north.
n
-=
x
b
+Cancelled.
Overlooking the Gorge
[ obvious exits: N S ]
*Jerithyl* is standing here.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
* HP:Hurt MV:Tiring > [k light]
You try to pound *Jerithyl*, but he deflects the blow.
* HP:Hurt MV:Tiring - Jerithyl: Battered >
[bash ]
-
*Jerithyl* pierces your body.
=
+
*Jerithyl* tickles your body with his pierce.
*
*Jerithyl* panics, and attempts to flee!
*+
=
-
*Jerithyl* leaves south.
s
-=
Your bash at *Jerithyl* sends him sprawling! <--HOORAY
*Jerithyl* panics, and attempts to flee!
x
b
* HP:Hurt MV:Tiring - Jerithyl: Battered >
No way! You're fighting for your life!
* HP:Hurt MV:Tiring - Jerithyl: Battered > You pound *Jerithyl*'s body into bloody fragments!
You pound *Jerithyl*'s head into bloody fragments!
[k light]
You do the best you can!
* HP:Hurt MV:Tiring - Jerithyl: Battered > [bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Jerithyl: Battered >
smile
You smile happily.
* HP:Hurt MV:Tiring - Jerithyl: Battered >
x
[k light]
You do the best you can!
* HP:Hurt MV:Tiring - Jerithyl: Battered >
*Jerithyl* leaves south. <--1 round BOOO
x
o HP:Hurt MV:Tiring >
[k light]
They aren't here.
s
x
o HP:Hurt MV:Tiring >
In Front of the Castle
[ obvious exits: N E W ]
A pair of thin but sturdy metal boots stands here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A conical helmet with a faceguard of steel bars rests on the ground.
An iron lantern hangs from the wall above the gate.
* HP:Hurt MV:Tiring > [k light]
They aren't here.
* HP:Hurt MV:Tiring >
*Jerithyl* has arrived from the east. <--?????
w
w
w
* HP:Hurt MV:Tiring >
The Bridge
[ obvious exits: E W ]
*Jerithyl* is standing here.
* HP:Hurt MV:Tiring > Near a Bridge
[ obvious exits: N E W ]
x
<--COULDN'T FIND HIM FOR AGES!!! ---->
<--HAGGARD SOUTH BLIGHT!--->
x
o HP:Wounded MV:Haggard > You have 272(368) hit and 6(230) movement points.
You have scored 98867041 experience points and 1382 quest points.
You need 4632959 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 44 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
x
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
o HP:Wounded MV:Haggard > [k light]
They aren't here.
whe
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
o HP:Wounded MV:Haggard > [k light]
They aren't here.
o HP:Wounded MV:Haggard > Players in your Zone
--------------------
Zarth - The Blight
You catch a faint scent of a horse nearby. <--GASP
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > [k light]
They aren't here.
o HP:Wounded MV:Haggard > [k light]
They aren't here.
o HP:Wounded MV:Haggard > [k light]
They aren't here.
scan
o HP:Wounded MV:Haggard > [k light]
They aren't here.
whe
o HP:Wounded MV:Haggard > [k light]
They aren't here.
x
o HP:Wounded MV:Haggard > Your eyesight is not so keen.
x
o HP:Wounded MV:Haggard > Players in your Zone
--------------------
Zarth - The Blight
You catch a faint scent of a horse nearby.
o HP:Wounded MV:Haggard >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Jerithyl bellows 'zcViY'
[k light]
They aren't here.
o HP:Hurt MV:Weary > [k light]
They aren't here.
get vial pack
o HP:Hurt MV:Weary >
You get a thin vial of yellow fluid from a backpack. <--YES!
o HP:Hurt MV:Weary >
quaff vial
n
x
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
x
o HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S W ]
o HP:Hurt MV:Winded >
e
[k light]
They aren't here.
x
o HP:Hurt MV:Winded > [k light]
They aren't here.
n
o HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S W ]
x
o HP:Hurt MV:Winded > [k light]
They aren't here.
o HP:Hurt MV:Winded > The Blight
[ obvious exits: E S W ]
A small stick is lying on the ground here.
o HP:Hurt MV:Winded >
[k light]
They aren't here.
o HP:Hurt MV:Winded >
e
x
n
The Blight
[ obvious exits: N E S W ]
x
o HP:Hurt MV:Winded > [k light]
They aren't here.
o HP:Hurt MV:Winded > The Blight
[ obvious exits: S ]
o HP:Hurt MV:Winded > [k light]
They aren't here.
s
o HP:Hurt MV:Winded >
s
x
The Blight
[ obvious exits: N E S W ]
w
o HP:Hurt MV:Winded > The Blight
[ obvious exits: N S W ]
w
o HP:Hurt MV:Winded > [k light]
They aren't here.
o HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S W ]
o HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S W ]
o HP:Hurt MV:Winded >
whe
n
Players in your Zone
--------------------
Zarth - The Blight
You catch a faint scent of a horse nearby.
o HP:Hurt MV:Winded >
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Hurt MV:Winded >
n
The Blight
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
n
e
o HP:Hurt MV:Winded >
The Blight
[ obvious exits: N E S ]
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.
o HP:Hurt MV:Winded > The Blight
[ obvious exits: N W ]
An enormous blight worm towers above you, making an eerie shrill scream.
o HP:Hurt MV:Winded >
n
e
The Blight
[ obvious exits: E S ]
A trolloc is here commanding a fist of troops.
A gray palfrey prances skittishly nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
n
o HP:Hurt MV:Winded > The Blight
[ obvious exits: N W ]
o HP:Hurt MV:Weary > The Blight
[ obvious exits: N S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
o HP:Hurt MV:Weary >
n
n
The Blight
[ obvious exits: N S W ]
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.
o HP:Hurt MV:Weary > The Blight
[ obvious exits: S W ]
A young trolloc is here, growling with a deep bloodlust.
o HP:Hurt MV:Weary >
w
n
The Blight
[ obvious exits: N E S W ]
o HP:Hurt MV:Weary > The Blight
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
n
o HP:Hurt MV:Weary >
w
The Blight
[ obvious exits: N S W ]
n
o HP:Hurt MV:Weary > The Blight
[ obvious exits: N E ]
x
o HP:Hurt MV:Weary >
n
The Blight
[ obvious exits: N E S ]
n
o HP:Hurt MV:Weary > [k light]
They aren't here.
x
o HP:Hurt MV:Weary > The Blight
[ obvious exits: N S ]
o HP:Hurt MV:Weary > The Blight
[ obvious exits: N E S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A fade emerges from the shadows as you pass by.
An enormous blight worm towers above you, making an eerie shrill scream.
A giant blight beetle is here, scurrying about.
o HP:Hurt MV:Weary > [k light]
They aren't here.
n
o HP:Hurt MV:Weary >
A Blighted Path
[ obvious exits: N S W ]
o HP:Hurt MV:Weary >
whe
Players in your Zone
--------------------
Zarth - A Blighted Path <---BAH
o HP:Hurt MV:Weary >
w
whe
An Overgrown Path
[ obvious exits: E W ]
You smell something remniscent of death as you enter this place.
o HP:Hurt MV:Weary > Players in your Zone
--------------------
Zarth - An Overgrown Path
You catch a faint scent of a horse nearby. <--HOORAY
o HP:Hurt MV:Weary >
w
w
s
A shrill piercing scream reverberates through the area.
Twist in the Overgrown Path
[ obvious exits: E S ]
o HP:Hurt MV:Weary > Alas, you cannot go that way...
o HP:Hurt MV:Weary > On the Overgrown Path
[ obvious exits: N S ]
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
o HP:Hurt MV:Weary >
yell ??
You bellow '??'
s
w
o HP:Hurt MV:Weary >
Near the Thicket
[ obvious exits: N W ]
o HP:Hurt MV:Weary > The Blighted Woods
[ obvious exits: N E S ]
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
whe
* HP:Hurt MV:Weary >
Players in your Zone
--------------------
Zarth - The Blighted Woods
You catch a faint scent of a horse nearby.
n
w
* HP:Hurt MV:Weary >
The Blighted Woods
[ obvious exits: S W ]
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
whe
o HP:Hurt MV:Weary > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o HP:Hurt MV:Weary > Players in your Zone
--------------------
Zarth - Deep Within the Grove
You catch a faint scent of a horse nearby.
o HP:Hurt MV:Weary >
s
s
s
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
s
o HP:Hurt MV:Weary > Heart of the Blighted Grove
[ obvious exits: N S W ]
*Jerithyl* is standing here, riding a bloodstock stallion. <--FOUND HIM!!
An angry ogier is here, prepared to defend the stedding. <--Hmm
An angry ogier is here, prepared to defend the stedding.<--Hmm
An angry ogier is here, prepared to defend the stedding.<--Hmm
An angry ogier is here, prepared to defend the stedding.<--Hmm
An angry ogier is here, prepared to defend the stedding.<--Hmm
An angry ogier is here, prepared to defend the stedding.<--Hmm
An angry ogier is here, prepared to defend the stedding. <--Hmm
The ogier Treesinger walks by, humming softly. <--Hmm
w
* HP:Hurt MV:Weary > *Jerithyl* tickles your body with his pierce.
No way! You're fighting for your life!
* HP:Hurt MV:Weary - Jerithyl: Battered > No way! You're fighting for your life!
* HP:Hurt MV:Weary - Jerithyl: Battered > No way! You're fighting for your life!
b
* HP:Hurt MV:Weary - Jerithyl: Battered >
[bash ]
-=
+
*Jerithyl* barely pierces your body.
An angry ogier warrior joins Jerithyl's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
*Jerithyl* barely pierces your body.
*
*+
=
*Jerithyl* panics, and attempts to flee!
-
-
*Jerithyl* leaves west riding a bloodstock stallion.
=
They're not here anymore!
o HP:Wounded MV:Weary - an angry ogier warrior: Scratched >
f
You pound an angry ogier warrior's body hard.
The ogier Treesinger hacks your left arm.
An angry ogier warrior tickles your right leg with his strike.
An angry ogier warrior tickles your body with his strike.
An angry ogier warrior barely tickles your left arm with his strike.
An angry ogier warrior tickles your right arm with his strike.
An angry ogier warrior barely tickles your head with his strike.
An angry ogier warrior barely tickles your body with his strike.
An angry ogier warrior barely tickles your head with his strike.
*Jerithyl* has arrived from the west, riding a bloodstock stallion.
You panic and attempt to flee!
*Jerithyl* tickles your head with his pierce.
*Jerithyl* barely pierces your body.
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N W ]
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
x
o HP:Wounded MV:Weary >
[k light]
They aren't here.
o HP:Wounded MV:Weary >
An angry ogier warrior has arrived from the north.
The ogier Treesinger has arrived from the north.
An angry ogier warrior has arrived from the north.
An angry ogier warrior has arrived from the north.
An angry ogier warrior has arrived from the north.
An angry ogier warrior has arrived from the north.
An angry ogier warrior has arrived from the north.
An angry ogier warrior has arrived from the north.
w
o HP:Wounded MV:Weary >
Heart of the Blighted Grove
[ obvious exits: N E ]
o HP:Wounded MV:Weary >
An angry ogier warrior has arrived from the east.
The ogier Treesinger has arrived from the east.
An angry ogier warrior has arrived from the east.
An angry ogier warrior has arrived from the east.
An angry ogier warrior has arrived from the east.
An angry ogier warrior has arrived from the east.
An angry ogier warrior has arrived from the east.
An angry ogier warrior has arrived from the east.
n
o HP:Wounded MV:Weary >
e
x
b
Heart of the Blighted Grove
[ obvious exits: N E S D ]
*Jerithyl* is standing here, riding a bloodstock stallion.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
* HP:Wounded MV:Weary > *Jerithyl* pierces your left leg.
No way! You're fighting for your life!
* HP:Wounded MV:Weary - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Wounded MV:Weary - Jerithyl: Battered > An angry ogier warrior has arrived
from the south.
The ogier Treesinger has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
[bash ]
-
=
+*
An angry ogier warrior barely tickles your head with his strike.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
An angry ogier warrior tickles your body with his strike.
An angry ogier warrior barely tickles your body with his strike.
*Jerithyl* barely pierces your right leg.
*
+
=-
-
*Jerithyl* barely pierces your right arm.
*Jerithyl* panics, and attempts to flee!
=
As *Jerithyl* avoids your bash, you topple over and fall to the ground! <--BAH
* HP:Wounded MV:Weary >
f
*Jerithyl* leaves south riding a bloodstock stallion.
o HP:Wounded MV:Weary - an angry ogier warrior: Healthy >
The ogier Treesinger hacks your left arm hard.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior barely tickles your body with his strike.
An angry ogier warrior barely tickles your body with his strike.
An angry ogier warrior barely strikes your body.
An angry ogier warrior barely tickles your body with his strike.
An angry ogier warrior fails to strike you.
An angry ogier warrior tickles your right leg with his strike.
An angry ogier warrior barely tickles your left leg with his strike.
o HP:Wounded MV:Weary - an angry ogier warrior: Healthy >
*Jerithyl* has arrived from the south, riding a bloodstock stallion.
* HP:Wounded MV:Weary - an angry ogier warrior: Healthy >
A shrill piercing scream reverberates through the area.
* HP:Wounded MV:Weary - an angry ogier warrior: Healthy >
You panic and attempt to flee!
An angry ogier warrior barely tickles your body with his strike.
An angry ogier warrior barely tickles your body with his strike.
You try to pound an angry ogier warrior, but he parries successfully.
The ogier Treesinger tickles your body with his hack.
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N E ]
An angry ogier warrior has arrived from the north.
An angry ogier warrior has arrived from the north.
o HP:Battered MV:Weary >
e
n
n
Heart of the Blighted Grove
[ obvious exits: N W ]
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
o HP:Battered MV:Weary > Heart of the Blighted Grove
[ obvious exits: N S W ]
o HP:Battered MV:Weary > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
*Jerithyl* is standing here, riding a bloodstock stallion.
* HP:Battered MV:Weary >
*Jerithyl* leaves south riding a bloodstock stallion.
x
x
o HP:Battered MV:Weary >
[k light]
They aren't here.
o HP:Battered MV:Weary > [k light]
They aren't here.
x
x
o HP:Battered MV:Weary >
[k light]
They aren't here.
x
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
o HP:Battered MV:Winded > [k light]
They aren't here.
o HP:Battered MV:Winded > [k light]
They aren't here.
o HP:Battered MV:Winded > [k light]
They aren't here.
o HP:Battered MV:Winded >
cha wimpy 0
whe
You won't flee from any fight now.
x
o HP:Battered MV:Winded > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
You catch a faint scent of a horse nearby.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > [k light]
They aren't here.
s
o HP:Battered MV:Winded > [k light]
They aren't here.
x
o HP:Battered MV:Winded > Heart of the Blighted Grove
[ obvious exits: N S W ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
*Jerithyl* is standing here, riding a bloodstock stallion.
b
* HP:Battered MV:Weary > *Jerithyl* tickles your body with his pierce.
[k light]
You do the best you can!
* HP:Battered MV:Weary - Jerithyl: Battered > [bash ]
-
*Jerithyl* pierces your body.
An angry ogier warrior joins Jerithyl's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
=+
*Jerithyl* pierces your right arm.
*
*Jerithyl* stops riding a bloodstock stallion.
*
+=
-
-=
As *Jerithyl* avoids your bash, you topple over and fall to the ground! <-- :( :( :( :(
*Jerithyl* panics, and attempts to flee!
* HP:Battered MV:Winded >
An angry ogier warrior barely tickles your body with his strike.
An angry ogier warrior barely tickles your right arm with his strike.
* HP:Battered MV:Winded - an angry ogier warrior: Healthy >
f
*Jerithyl* leaves west.
o HP:Battered MV:Winded - an angry ogier warrior: Healthy >
You panic and attempt to flee!
An angry ogier warrior barely tickles your body with his strike.
An angry ogier warrior barely tickles your body with his strike.
n
An angry ogier warrior has arrived from the west.
The ogier Treesinger has arrived from the west.
An angry ogier warrior has arrived from the west.
An angry ogier warrior has arrived from the west.
An angry ogier warrior has arrived from the west.
An angry ogier warrior has arrived from the west.
An angry ogier warrior has arrived from the west.
An angry ogier warrior has arrived from the west. <--WTF my mobs never chase like this!
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N W ]
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Heart of the Blighted Grove
[ obvious exits: N S W ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
* HP:Battered MV:Winded >
n
e
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
o HP:Battered MV:Winded >
x
x
x
x
Weak light is cast through the grove as the sun rises.
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
n
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Winded >
whe
x
x
s
x
Players in your Zone
--------------------
Zarth - Deep Within the Grove
* HP:Battered MV:Winded > [k light]
They aren't here.
x
* HP:Battered MV:Winded > [k light]
They aren't here.
* HP:Battered MV:Winded > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Battered MV:Winded > [k light]
They aren't here.
* HP:Battered MV:Winded > [k light]
You try to pound *Jerithyl*, but he parries successfully.
w
* HP:Battered MV:Winded - Jerithyl: Battered >
x
No way! You're fighting for your life!
* HP:Battered MV:Winded - Jerithyl: Battered > [k light]
You do the best you can!
cq
* HP:Battered MV:Winded - Jerithyl: Battered >
b
*Jerithyl* panics, and attempts to flee!
[cha mood berserk]
Mood changed to: Berserk
* HP:Battered MV:Winded - Jerithyl: Battered > [bash ]
*Jerithyl* leaves south.
-
=+
*
*+
=-
-
=
They're not here anymore!
* HP:Battered MV:Tiring >
x
x
x
[k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
snap
n
* HP:Battered MV:Tiring >
cb
A shrill piercing scream reverberates through the area.
[k light]
You try to pound *Jerithyl*, but he deflects the blow.
cb
cb
* HP:Battered MV:Tiring - Jerithyl: Battered > *SNAP*
* HP:Battered MV:Tiring - Jerithyl: Battered > No way! You're fighting for your life!
* HP:Battered MV:Tiring - Jerithyl: Battered > [change mood brave]
You chose to go berserk, now live or die with it!
b
* HP:Battered MV:Tiring - Jerithyl: Battered > [change mood brave]
You chose to go berserk, now live or die with it!
* HP:Battered MV:Tiring - Jerithyl: Battered > [change mood brave]
You chose to go berserk, now live or die with it!
* HP:Battered MV:Tiring - Jerithyl: Battered >
[bash ]
-
*Jerithyl* barely pierces your body.
=
+
*Jerithyl* tickles your body with his pierce.
*
*+
=
*Jerithyl* panics, and attempts to flee!
-
-
*Jerithyl* leaves west.
=
They're not here anymore!
* HP:Battered MV:Tiring >
x
x
x
[k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
snarl
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
n
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > You snarl like a vicious animal.
x
* HP:Battered MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Tiring > [k light]
They aren't here.
cb
cb
* HP:Battered MV:Tiring > [k light]
They aren't here.
cb
cb
* HP:Battered MV:Tiring > [change mood brave]
You try to calm down, but can't.
w
* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
x
* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Battered MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring >
cha wimpy 0
x
x
You won't flee from any fight now.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
e
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
s
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
b
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [bash ]
Bash who?
w
x
* HP:Battered MV:Tiring >
b
Heart of the Blighted Grove
[ obvious exits: E S ]
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [bash ]
Bash who?
s
* HP:Battered MV:Tiring >
x
Heart of the Blighted Grove
[ obvious exits: N E S D ]
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring >
d
Inside the Mound
[ obvious exits: U ]
o HP:Battered MV:Tiring >
u
s
An angry ogier warrior has arrived from above.
Heart of the Blighted Grove
[ obvious exits: N E S D ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N E ]
* HP:Battered MV:Tiring >
e
n
Heart of the Blighted Grove
[ obvious exits: N W ]
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
n
* HP:Battered MV:Tiring > An angry ogier warrior barely tickles your body with his strike.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior tickles your left leg with his strike.
You pound an angry ogier warrior's body very hard.
An angry ogier warrior tickles your right foot with his strike.
No way! You're fighting for your life!
* HP:Battered MV:Tiring - an angry ogier warrior: Scratched > No way! You're fighting for your
life!
* HP:Battered MV:Tiring - an angry ogier warrior: Scratched >
f
n
PANIC! You couldn't escape!
* HP:Battered MV:Tiring - an angry ogier warrior: Scratched > No way! You're fighting for your
life!
* HP:Battered MV:Tiring - an angry ogier warrior: Scratched >
cw
f
n
[cha mood wimpy]
Mood changed to: Wimpy
n
* HP:Battered MV:Tiring - an angry ogier warrior: Scratched >
You panic and attempt to flee!
An angry ogier warrior barely tickles your right foot with his strike.
An angry ogier warrior tickles your left hand with his strike.
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N E ]
Heart of the Blighted Grove
[ obvious exits: N E S D ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Tiring > Heart of the Blighted Grove
[ obvious exits: E S ]
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Tiring >
e
x
x
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring >
n
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Tiring >
whe
w
Players in your Zone
--------------------
Zarth - Deep Within the Grove
* HP:Battered MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
* HP:Battered MV:Tiring >
yell ??
whe
You bellow '??'
x
* HP:Battered MV:Tiring > Players in your Zone
--------------------
Zarth - Beneath the Gnarled Trees
n
* HP:Battered MV:Tiring >
[k light]
They aren't here.
* HP:Battered MV:Tiring > Under the Trees
[ obvious exits: N E S W ]
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
w
* HP:Battered MV:Tiring >
The Towering Trees
[ obvious exits: N E S W ]
* HP:Battered MV:Tiring >
n
e
e
The Towering Trees
[ obvious exits: N E S W ]
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* HP:Battered MV:Tiring > At the Stagnant Pond
[ obvious exits: S W ]
A muddy pond is here, dark waters broken by an occasional bubble.
* HP:Battered MV:Tiring > Alas, you cannot go that way...
* HP:Battered MV:Tiring >
s
e
Under the Trees
[ obvious exits: N E S W ]
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
x
* HP:Battered MV:Tiring > A Dark Alcove
[ obvious exits: W ]
x
o HP:Battered MV:Tiring > Jerithyl bellows 'ORM'
[k light]
They aren't here.
o HP:Battered MV:Tiring > [k light]
They aren't here.
o HP:Battered MV:Tiring >
x
x
x
[k light]
They aren't here.
sc
o HP:Battered MV:Tiring > [k light]
They aren't here.
x
o HP:Battered MV:Tiring > [k light]
They aren't here.
x
o HP:Battered MV:Tiring > You have 160(368) hit and 130(230) movement points.
You have scored 98869197 experience points and 1382 quest points.
You need 4630803 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 44 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
x
o HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
o HP:Battered MV:Tiring > [k light]
They aren't here.
o HP:Battered MV:Tiring > [k light]
They aren't here.
o HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
o HP:Battered MV:Tiring > [k light]
They aren't here.
x
o HP:Battered MV:Tiring > [k light]
They aren't here.
o HP:Battered MV:Tiring > [k light]
They aren't here.
o HP:Battered MV:Tiring > [k light]
They aren't here.
o HP:Battered MV:Tiring >
rest
whe
You sit down and rest your tired bones.
x
o HP:Battered MV:Tiring > Players in your Zone
--------------------
Zarth - A Dark Alcove
You catch a faint scent of a horse nearby.
o HP:Battered MV:Tiring > [k light]
Nah... You feel too relaxed to do that..
o HP:Battered MV:Tiring >
A shrill piercing scream reverberates through the area.
o HP:Battered MV:Tiring >
st
w
s
You stop resting, and stand up.
o HP:Battered MV:Tiring > Under the Trees
[ obvious exits: N E S W ]
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
* HP:Battered MV:Tiring >
e
s
x
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
x
* HP:Battered MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring >
whe
[k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > *Jerithyl* has arrived from the south, riding a bloodstock stallion. <--Hoorah
Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring > [k light]
You try to pound *Jerithyl*, but he parries successfully.
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered >
cq
b
*Jerithyl* panics, and attempts to flee!
[cha mood berserk]
Mood changed to: Berserk
* HP:Battered MV:Tiring - Jerithyl: Battered > [bash ]
-
=
*Jerithyl* leaves south riding a bloodstock stallion.
+
*
*+
=-
-
=
They're not here anymore!
cb
cb
* HP:Battered MV:Tiring >
cb
cb
cb
whe
x
The day has begun.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[change mood brave]
You try to calm down, but can't.
x
x
* HP:Battered MV:Strong >
[change mood brave]
You try to calm down, but can't. <--- :( :(
* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
x
* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
x
x
* HP:Battered MV:Strong > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong >
[k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong >
cha wimpy 0
whe
You won't flee from any fight now. <--HATE HATE HATE having to reset wimpy
x
x
* HP:Battered MV:Strong > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
You catch a faint scent of a horse nearby.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
w
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
e
* HP:Battered MV:Strong > Heart of the Blighted Grove
[ obvious exits: E S ]
*Jerithyl* is standing here, riding a bloodstock stallion.
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Strong > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Battered MV:Strong >
w
x
b
Heart of the Blighted Grove
[ obvious exits: E S ]
*Jerithyl* is standing here, riding a bloodstock stallion.
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Strong > [k light]
You try to pound *Jerithyl*, but he parries successfully.
* HP:Battered MV:Strong - Jerithyl: Wounded >
[bash ]
-=
+
*Jerithyl* barely pierces your body.
An angry ogier warrior joins Jerithyl's fight!
*
*
+
*Jerithyl* panics, and attempts to flee!
=
-
*Jerithyl* leaves east riding a bloodstock stallion.
-=
They're not here anymore! <--BOOO
f
* HP:Battered MV:Strong - an angry ogier warrior: Scratched >
n
*Jerithyl* has arrived from the east, riding a bloodstock stallion.
PANIC! You couldn't escape! <--BOOO
* HP:Battered MV:Strong - an angry ogier warrior: Scratched >
You pound an angry ogier warrior's body hard.
An angry ogier warrior tickles your head with his strike.
*Jerithyl* barely pierces your body.
* HP:Battered MV:Strong - an angry ogier warrior: Scratched > No way! You're fighting for your
life!
cw
* HP:Battered MV:Strong - an angry ogier warrior: Scratched >
f
e
n
[cha mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Strong - an angry ogier warrior: Scratched > You panic and
attempt to flee!
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N E S D ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Heart of the Blighted Grove
[ obvious exits: N S W ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Battered MV:Tiring >
x
x
[k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
n
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring >
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
whe
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > Players in your Zone
--------------------
Zarth - Deep Within the Grove
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring >
s
[k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
sc
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring >
You have 158(368) hit and 163(230) movement points.
You have scored 98870169 experience points and 1382 quest points.
You need 4629831 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 44 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
* HP:Battered MV:Tiring > [k light]
They aren't here.
who
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > Players
-------
Devolute the Wolfish Trolloc
Zarth the Dark Master [Ghar'ghael Master]
Tarsk the Wolfish Trolloc
Pukebag the Ramshorned Trolloc
4 players displayed.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
You try to pound *Jerithyl*, but he parries successfully.
whe
* HP:Battered MV:Tiring - Jerithyl: Wounded > <--Hmmm he has more HPS than me!
x
*Jerithyl* barely tickles your right leg with his pierce.
[k light]
You do the best you can!
cq
* HP:Battered MV:Tiring - Jerithyl: Wounded > [k light]
You do the best you can!
b
* HP:Battered MV:Tiring - Jerithyl: Wounded > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
* HP:Battered MV:Tiring - Jerithyl: Wounded > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Wounded > [cha mood berserk]
Mood changed to: Berserk
* HP:Battered MV:Tiring - Jerithyl: Wounded >
[bash ]
*Jerithyl* pierces your body.
-=
+*
*+
=
*Jerithyl* pierces your left arm.
-
-
=
*Jerithyl* barely pierces your right foot.
You try to pound *Jerithyl*, but he parries successfully.
Your bash at *Jerithyl* sends him sprawling! <--Huzzah
*Jerithyl* panics, and attempts to flee!
* HP:Battered MV:Tiring - Jerithyl: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Tiring - Jerithyl: Battered >
b
You pound *Jerithyl*'s right leg into bloody fragments!
[bash ]
They already seem to be stunned.
* HP:Battered MV:Tiring - Jerithyl: Battered >
You pound *Jerithyl*'s right leg into bloody fragments! <--Now I have more hps??
* HP:Battered MV:Tiring - Jerithyl: Battered >
*Jerithyl* leaves south.
* HP:Battered MV:Tiring >
b
[bash ]
Bash who?
x
x
* HP:Battered MV:Tiring >
x
[k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
whe
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring >
x
[k light]
They aren't here.
x
* HP:Battered MV:Tiring > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring >
[k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring >
[k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring >
[k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring >
x
x
[k light]
You try to pound *Jerithyl*, but he parries successfully.
x
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
b
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > *Jerithyl* barely pierces your body.
You try to pound *Jerithyl*, but he parries successfully.
[k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > *Jerithyl* tickles your head with his pierce.
You try to pound *Jerithyl*, but he parries successfully.
[k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > *Jerithyl* barely pierces your left hand.
You try to pound *Jerithyl*, but he deflects the blow.
[k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered >
[bash ] <---LOL OVERSPAM
-
*Jerithyl* pierces your body.
=
+*
*
*Jerithyl* panics, and attempts to flee!
+
=
-
*Jerithyl* leaves west.
-=
They're not here anymore! <---:( :( :( :(
* HP:Battered MV:Tiring >
x
x
x
x
[k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring >
x
[k light]
You try to pound *Jerithyl*, but he deflects the blow.
x
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
x
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
b
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > *Jerithyl* tickles your head with his pierce.
You try to pound *Jerithyl*, but he deflects the blow.
*Jerithyl* barely pierces your body.
You try to pound *Jerithyl*, but he parries successfully.
*Jerithyl* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Tiring - Jerithyl: Battered > [bash ]
-
=
*Jerithyl* leaves south.
+
*
*+
=-
-
=
They're not here anymore!
* HP:Battered MV:Tiring >
x
x
x
x
[k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
x
* HP:Battered MV:Tiring > [k light]
They aren't here.
x
* HP:Battered MV:Tiring >
x
x
x
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong >
x
x
[k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
You try to pound *Jerithyl*, but he deflects the blow.
x
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
x
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
b
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > You try to pound *Jerithyl*, but he deflects the
blow.
[k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered >
You try to pound *Jerithyl*, but he parries successfully.
[bash ] <--NOT AS MUCH OVERSPAM???
-=
+*
*+
*Jerithyl* leaps into the air flipping backwards easily and landing off slightly to the west. <-NICE
=-
-
=
They're not here anymore!
* HP:Battered MV:Strong >
x
x
[k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong >
[k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
whe
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > *Jerithyl* leaps into the room with a forward flip. <---IMPRESSIVE
[k light]
You try to pound *Jerithyl*, but he deflects the blow.
x
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
x
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > You try to pound *Jerithyl*, but he deflects the
blow.
[k light]
You do the best you can!
b
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered >
[k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > *Jerithyl* barely pierces your left leg.
You try to pound *Jerithyl*, but he parries successfully.
[k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered >
[bash ] <---Lol overspam!
-
*Jerithyl* blinks his eyes innocently.
=
+
*Jerithyl* barely pierces your left foot.
*
*+
=-
*Jerithyl* pierces your right arm.
-=
As *Jerithyl* avoids your bash, you topple over and fall to the ground! <--- BOOURNS
*Jerithyl* panics, and attempts to flee!
* HP:Battered MV:Strong - Jerithyl: Battered >
*Jerithyl* leaves west.
b
* HP:Battered MV:Strong >
st
x
x
A shrill piercing scream reverberates through the area.
* HP:Battered MV:Strong >
[bash ]
Bash who?
snarl
* HP:Battered MV:Strong > You are already standing.
n <--HE MIGHT STAB ME!!!??
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > You snarl like a vicious animal.
* HP:Battered MV:Strong > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Battered MV:Strong >
cb
x
[change mood brave]
You try to calm down, but can't.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
You try to pound *Jerithyl*, but he parries successfully.
x
x
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
b
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > *Jerithyl* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > You try to pound *Jerithyl*, but
he parries successfully.
A shivering tree tries to hit Jerithyl, but he dodges the attack.
A shivering tree joins a shivering tree's fight!
[bash ]
-
*Jerithyl* leaves south.
s
=+
x
b
*Cancelled.
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [bash ]
Bash who?
x
x
* HP:Battered MV:Strong >
[k light]
They aren't here.
n
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong >
x
[k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
* HP:Battered MV:Strong > [k light]
They aren't here.
s
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > [k light]
They aren't here.
x
* HP:Battered MV:Strong > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
*Jerithyl* is standing here.
x
* HP:Battered MV:Strong > *Jerithyl* barely pierces your body.
[k light]
You do the best you can!
x
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
b
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered >
[k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered > [k light]
You do the best you can!
* HP:Battered MV:Strong - Jerithyl: Battered >
[bash ]
-
*Jerithyl* tickles your left leg with his pierce.
=
+
*Jerithyl* pierces your right leg.
*
*+
=-
-
=
Your bash at *Jerithyl* sends him sprawling! <--HOORAY
*Jerithyl* panics, and attempts to flee!
* HP:Beaten MV:Strong - Jerithyl: Battered >
You pound *Jerithyl*'s body into bloody fragments! <--YES!
You pound *Jerithyl*'s body into bloody fragments! <--YES!
* HP:Beaten MV:Strong - Jerithyl: Beaten >
b
[bash ]
They already seem to be stunned.
* HP:Beaten MV:Strong - Jerithyl: Beaten >
b
*Jerithyl* leaves west. <--NO!
[bash ]
Bash who?
* HP:Beaten MV:Strong >
x
x
x
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
x
* HP:Battered MV:Full > [k light]
They aren't here.
whe
* HP:Battered MV:Full > [k light]
They aren't here.
x
* HP:Battered MV:Full > [k light]
They aren't here.
x
x
* HP:Battered MV:Full > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
x
* HP:Battered MV:Full > [k light]
They aren't here.
x
* HP:Battered MV:Full > [k light]
They aren't here.
x
x
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full > [k light]
They aren't here.
x
* HP:Battered MV:Full > [k light]
They aren't here.
x
x
* HP:Battered MV:Full >
[k light]
They aren't here.
x
* HP:Battered MV:Full > [k light]
They aren't here.
x
* HP:Battered MV:Full > [k light]
They aren't here.
x
x
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full > [k light]
They aren't here.
x
* HP:Battered MV:Full > [k light]
They aren't here.
x
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full > [k light]
They aren't here.
cb
cb
* HP:Battered MV:Full > [k light]
They aren't here.
cb
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full >
[change mood brave]
You try to calm down, but can't.
chaw impy 0
* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
x
* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
x
* HP:Battered MV:Full > Arglebargle, glop-glyf!?! <--BLECH
x
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full >
x
x
x
[k light]
They aren't here.
* HP:Battered MV:Full > [k light]
They aren't here.
* HP:Battered MV:Full > [k light]
They aren't here.
cha wimpy 0
* HP:Battered MV:Full >
w
x
You won't flee from any fight now. <--YES!
b
* HP:Battered MV:Full > Heart of the Blighted Grove
[ obvious exits: E S ]
*Jerithyl* is standing here.
An angry ogier is here, prepared to defend the stedding.
* HP:Battered MV:Full > [k light]
You try to pound *Jerithyl*, but he parries successfully.
* HP:Battered MV:Full - Jerithyl: Beaten >
[bash ]
An angry ogier warrior joins Jerithyl's fight!
-
=+
*
*Jerithyl* tickles your body with his pierce.
*+
=
An angry ogier warrior barely tickles your left foot with his strike.
*Jerithyl* barely pierces your body.
*Jerithyl* panics, and attempts to flee!
-
-
*Jerithyl* leaves east.
=
They're not here anymore!
* HP:Beaten MV:Full - an angry ogier warrior: Healthy >
f
e
PANIC! You couldn't escape! <--BAH
n
* HP:Beaten MV:Full - an angry ogier warrior: Healthy > *Jerithyl* tickles your body with his
pierce.
No way! You're fighting for your life!
* HP:Beaten MV:Full - an angry ogier warrior: Healthy > No way! You're fighting for your life!
cw
* HP:Beaten MV:Full - an angry ogier warrior: Healthy >
f
*Jerithyl* barely pierces your body.
You try to pound an angry ogier warrior, but he deflects the blow.
An angry ogier warrior barely strikes your right arm.
[cha mood wimpy]
Mood changed to: Wimpy
e
n
* HP:Beaten MV:Full - an angry ogier warrior: Healthy > PANIC! You couldn't escape!
* HP:Beaten MV:Full - an angry ogier warrior: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Full - an angry ogier warrior: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Full - an angry ogier warrior: Healthy >
f
You panic and attempt to flee!
e
n
*Jerithyl* tickles your body with his pierce.
An angry ogier warrior barely tickles your left leg with his strike.
*Jerithyl* pierces your right arm.
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
Alas, you cannot go that way...
* HP:Beaten MV:Full > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Beaten MV:Strong >
s
x
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
cq
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [cha mood berserk]
Mood changed to: Berserk
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
whe
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
sc
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > You have 75(368) hit and 203(230) movement points. <--HMMM probably about EVEN hitpoints!
You have scored 98889249 experience points and 1382 quest points.
You need 4610751 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 44 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > A shrill piercing scream reverberates through the area.
[k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
You try to pound *Jerithyl*, but he parries successfully.
x
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
x
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
b
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > *Jerithyl* tickles your body with his pierce.
You try to pound *Jerithyl*, but he parries successfully.
*Jerithyl* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > [bash ] <--MORE OVERSPAM
*Jerithyl* barely pierces your right leg.
*Jerithyl* leaves west.
-
=+
*
*+
=
-
-=
They're not here anymore!
x
* HP:Beaten MV:Strong >
x
x
[k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong >
alias q bash human
x
x
x
Ok.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
q
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [bash human] <--I HAVE A BUNCH OF MOVES, I'LL TRY TO RISK IT!
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
* HP:Beaten MV:Strong >
q
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
* HP:Beaten MV:Strong >
q
[bash human]
Bash who?
q
* HP:Beaten MV:Tiring >
[bash human]
Bash who?
* HP:Beaten MV:Tiring >
q
[bash human]
Bash who?
* HP:Beaten MV:Tiring >
q
[bash human]
Bash who?
* HP:Beaten MV:Tiring >
q
[bash human]
Bash who?
q
* HP:Beaten MV:Tiring >
[bash human]
Bash who?
* HP:Beaten MV:Tiring >
q
[bash human]
Bash who?
q
* HP:Beaten MV:Tiring >
[bash human]
Bash who?
* HP:Beaten MV:Tiring >
q
q
Your heartbeat calms down more as you feel less panicked.
[bash human]
Bash who?
* HP:Beaten MV:Strong > [bash human]
Bash who?
* HP:Beaten MV:Strong >
q
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
[bash human]
Bash who?
q
* HP:Beaten MV:Strong >
q
n
[bash human]
Bash who?
cb
* HP:Beaten MV:Strong > [bash human] <--!!!
cb
cb
cb
Cancelled. <--LOL COWARDICE from me, didn't trust MYSELF!
*Jerithyl* draws a curved clear dagger from a camouflaged hood with a flash of steel.
*Jerithyl* barely pierces your body.
No way! You're fighting for your life!
cb
* HP:Beaten MV:Strong - Jerithyl: Battered > [change mood brave]
You chose to go berserk, now live or die with it!
* HP:Beaten MV:Strong - Jerithyl: Battered > You try to pound *Jerithyl*, but he parries
successfully.
*Jerithyl* tickles your body with his pierce.
[change mood brave]
You chose to go berserk, now live or die with it!
* HP:Beaten MV:Strong - Jerithyl: Battered > [change mood brave]
You chose to go berserk, now live or die with it!
* HP:Beaten MV:Strong - Jerithyl: Battered > [change mood brave]
You chose to go berserk, now live or die with it!
* HP:Beaten MV:Strong - Jerithyl: Battered > [change mood brave]
You chose to go berserk, now live or die with it! <---LOL MORE COWARDICE
b
* HP:Beaten MV:Strong - Jerithyl: Battered >
[bash ]
-=
+*
*Jerithyl* pierces your right hand.
*+
=
*Jerithyl* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
-
-
=
Your bash at *Jerithyl* sends him sprawling!
*Jerithyl* panics, and attempts to flee!
* HP:Beaten MV:Strong - Jerithyl: Beaten >
You pound *Jerithyl*'s body into bloody fragments!
* HP:Beaten MV:Strong - Jerithyl: Beaten >
You pound *Jerithyl*'s body into bloody fragments!
* HP:Beaten MV:Strong - Jerithyl: Critical > <--HOOORAH
*Jerithyl* leaves south.
* HP:Beaten MV:Strong >
x
x
cb
cb
cb
[k light]
They aren't here.
cb
cb
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
cha wimp y0
* HP:Beaten MV:Strong >
You won't flee from any fight now.
* HP:Beaten MV:Strong >
cha wimp y0
s
x
b
You won't flee from any fight now.
* HP:Beaten MV:Strong > Heart of the Blighted Grove
[ obvious exits: N S W ]
*Jerithyl* is standing here.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An angry ogier is here, prepared to defend the stedding.
* HP:Beaten MV:Strong > [k light]
You try to pound *Jerithyl*, but he deflects the blow.
* HP:Beaten MV:Strong - Jerithyl: Critical >
[bash ]
*Jerithyl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
f
-=
*Jerithyl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
An angry ogier warrior joins Jerithyl's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
w
Cancelled.
PANIC! You couldn't escape! <--MORE COWARDICE and I almost paid dearly!
* HP:Beaten MV:Strong - Jerithyl: Critical >
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Jerithyl: Critical >
*Jerithyl* panics, and attempts to flee!
cw
f
* HP:Beaten MV:Strong - Jerithyl: Critical >
w
[cha mood wimpy]
Mood changed to: Wimpy
n
* HP:Beaten MV:Strong - Jerithyl: Critical > *Jerithyl* leaves south.
You panic and attempt to flee!
An angry ogier warrior joins an angry ogier warrior's fight!
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
Heart of the Blighted Grove
[ obvious exits: E S ]
An angry ogier is here, prepared to defend the stedding.
* HP:Beaten MV:Strong > Alas, you cannot go that way...
* HP:Beaten MV:Strong >
e
x
x
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring >
x
[k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
whe
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring >
[k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
cha wimpy 0
* HP:Beaten MV:Tiring > [k light]
They aren't here.
whe
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > You won't flee from any fight now.
x
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
sc
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > You have 63(368) hit and 172(230) movement points. <--HMM
You have scored 98898425 experience points and 1382 quest points.
You need 4601575 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 44 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
yell ??
* HP:Beaten MV:Tiring > You bellow '??'
whe
x
* HP:Beaten MV:Tiring >
x
Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
whe
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
who
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring >
Players
-------
Devolute the Wolfish Trolloc
Zarth the Dark Master [Ghar'ghael Master]
Tarsk the Wolfish Trolloc
Pukebag the Ramshorned Trolloc
4 players displayed.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
w
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
b
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: E S ]
An angry ogier is here, prepared to defend the stedding.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [bash ]
Bash who?
s
* HP:Beaten MV:Tiring >
x
Jerithyl bellows 'Vy`J Sxqo SWUSX'
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N E S D ]
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring >
n
e
x
Heart of the Blighted Grove
[ obvious exits: E S ]
An angry ogier is here, prepared to defend the stedding.
x
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring >
*Jerithyl* has arrived from the south.
whe
* HP:Beaten MV:Tiring >
x
x
Players in your Zone
--------------------
Zarth - Heart of the Blighted Grove
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring >
gasp
n
x
You gasp in astonishment.
x
* HP:Beaten MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring >
x
x
x
[k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
s
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Beaten MV:Tiring > [k light]
They aren't here.
w
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring >
b
Heart of the Blighted Grove
[ obvious exits: E S ]
An angry ogier is here, prepared to defend the stedding.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [bash ]
Bash who?
s
* HP:Beaten MV:Tiring >
x
Heart of the Blighted Grove
[ obvious exits: N E S D ]
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring >
A shrill piercing scream reverberates through the area.
* HP:Beaten MV:Tiring >
n
e
x
Heart of the Blighted Grove
[ obvious exits: E S ]
An angry ogier is here, prepared to defend the stedding.
x
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
n
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
whe
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Zarth - Deep Within the Grove
* HP:Beaten MV:Tiring >
kneel
whe
x
You kneel solemnly on the ground. <--GET READY FOR TEBOW
x
x
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Zarth - Deep Within the Grove
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring >
w
[k light]
They aren't here.
whe
* HP:Beaten MV:Tiring > [k light]
They aren't here.
who
* HP:Beaten MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Zarth - Beneath the Gnarled Trees
* HP:Beaten MV:Tiring > Players
-------
Devolute the Wolfish Trolloc
Zarth the Dark Master [Ghar'ghael Master]
Tarsk the Wolfish Trolloc
Pukebag the Ramshorned Trolloc
4 players displayed.
* HP:Beaten MV:Tiring >
x
x
x
[k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
sc
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > You have 75(368) hit and 144(230) movement points.
You have scored 98898425 experience points and 1382 quest points.
You need 4601575 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 44 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
x
* HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
e
s
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Beaten MV:Strong > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
* HP:Beaten MV:Strong > [k light]
They aren't here.
x
x
* HP:Beaten MV:Strong >
[k light]
You try to pound *Jerithyl*, but he parries successfully.
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
cha wimpy 0
* HP:Beaten MV:Strong - Jerithyl: Beaten > *Jerithyl* barely pierces your body.
You try to pound *Jerithyl*, but he parries successfully.
[k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
cq
b
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Jerithyl: Beaten > You won't flee from any fight now.
* HP:Beaten MV:Strong - Jerithyl: Beaten > [cha mood berserk]
Mood changed to: Berserk <--YES!!
* HP:Beaten MV:Strong - Jerithyl: Beaten >
[bash ]
-=
+*
*
+=
-
-
*Jerithyl* tucks into a ball and rolls to the south. <--!!! IMPRESSIVE
=
They're not here anymore!
* HP:Beaten MV:Strong >
x
[k light]
They aren't here.
cb
cb
* HP:Beaten MV:Strong >
cb
cb
[change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Strong >
*Jerithyl* has arrived from the south.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Strong >
gasp
n
x
You gasp in astonishment.
x
* HP:Beaten MV:Strong > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
w
* HP:Beaten MV:Tiring > [k light]
They aren't here.
w
* HP:Beaten MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
x
x
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
sc
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > You have 82(368) hit and 169(230) movement points.
You have scored 98898425 experience points and 1382 quest points.
You need 4601575 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 44 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
e
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
cq
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
s
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring >
x
A shrill piercing scream reverberates through the area.
[k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
n
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
cb
cb
* HP:Beaten MV:Tiring > [k light]
They aren't here.
cb
cb
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
w
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
chaw imp y0
* HP:Beaten MV:Tiring >
whe
Arglebargle, glop-glyf!?!
x
x
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Zarth - Beneath the Gnarled Trees
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring >
cha wimpy 0
x
x
You won't flee from any fight now.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring >
[k light]
They aren't here.
x
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
e
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
* HP:Beaten MV:Tiring > [k light]
They aren't here.
s
x
* HP:Beaten MV:Tiring > [k light]
They aren't here.
x
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
x
* HP:Beaten MV:Tiring > *Jerithyl* has arrived from the south.
[k light]
You try to pound *Jerithyl*, but he parries successfully.
* HP:Beaten MV:Tiring - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Tiring - Jerithyl: Beaten > [k light]
You do the best you can!
cq
b
* HP:Beaten MV:Tiring - Jerithyl: Beaten >
*Jerithyl* pierces your body.
You try to pound *Jerithyl*, but he deflects the blow.
[cha mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Tiring - Jerithyl: Beaten > [bash ]
-
=+
*
*Jerithyl* tickles your body with his pierce.
*+
=-
*Jerithyl* barely pierces your right arm.
-
*Jerithyl* panics, and attempts to flee!
=
Your bash at *Jerithyl* sends him sprawling! <----YES!
*Jerithyl* panics, and attempts to flee!
*Jerithyl* leaves west. <--NO!
<--- He'll be stunned 1w but I won't be able to hit him. Time to show him that he's not the only one with moves!! --->
* HP:Beaten MV:Tiring >
cb
cb
cb
cb
[change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Tiring > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
w
* HP:Beaten MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: E S ]
*Jerithyl* is sitting here.
An angry ogier is here, prepared to defend the stedding.
* HP:Beaten MV:Tiring >
flip <---!!!
An angry ogier warrior says ']Jx Ncp\hDcV cW[ ywyv j]z eCGYIV yXYn oelBEY '
An angry ogier warrior barely tickles your body with his strike.
You panic and attempt to flee! <--CRITICS!!
flip
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N E S D ]
You flip head over heels. <--NOBODY has seen it!
* HP:Beaten MV:Tiring > You flip head over heels.
* HP:Beaten MV:Tiring >
n
Heart of the Blighted Grove
[ obvious exits: E S ]
*Jerithyl* is sitting here.
An angry ogier is here, prepared to defend the stedding.
flip
* HP:Beaten MV:Tiring >
flip
e
You flip head over heels. <--- :) :) :)
* HP:Beaten MV:Tiring > You flip head over heels. <--- :) :) :)
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
* HP:Beaten MV:Tiring >
x
x
[k light]
They aren't here.
x
* HP:Beaten MV:Tiring > [k light]
You try to pound *Jerithyl*, but he parries successfully.
x
* HP:Beaten MV:Tiring - Jerithyl: Beaten > [k light]
You do the best you can!
x
* HP:Beaten MV:Tiring - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Tiring - Jerithyl: Beaten > [k light]
You do the best you can!
cq
* HP:Beaten MV:Tiring - Jerithyl: Beaten >
*Jerithyl* tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You try to pound *Jerithyl*, but he deflects the blow.
*Jerithyl* barely pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
b
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: E S ]
An angry ogier is here, prepared to defend the stedding.
[cha mood berserk]
Mood changed to: Berserk <--DIASTROUS??
Wimpy reset to: 0 hit points.
n
* HP:Beaten MV:Tiring > [bash ]
Bash who?
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
e
* HP:Beaten MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
*Jerithyl* is standing here.
* HP:Beaten MV:Tiring >
*Jerithyl* barely pierces your right foot.
You wish that your wounds would stop BLEEDING so much!
x
b
* HP:Beaten MV:Tiring - Jerithyl: Beaten >
[k light]
You do the best you can!
* HP:Beaten MV:Tiring - Jerithyl: Beaten > You try to pound *Jerithyl*, but he
parries successfully.
*Jerithyl* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
[bash ]
-
=+
*
*+
=
-
-
*Jerithyl* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
=
*Jerithyl* panics, and attempts to flee!
As *Jerithyl* avoids your bash, you topple over and fall to the ground! <--BAH!
* HP:Critical MV:Tiring - Jerithyl: Beaten >
b
*Jerithyl* leaves west.
* HP:Critical MV:Tiring >
*Jerithyl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
st
x
* HP:Critical MV:Tiring - Jerithyl: Beaten >
x
*Jerithyl* tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!
b
* HP:Critical MV:Tiring - Jerithyl: Beaten >
[bash ]
Cancelled.
Do you not consider fighting as standing?
* HP:Critical MV:Tiring - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Jerithyl: Beaten >
[bash ]
*Jerithyl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
-=
+*
*
*Jerithyl* pierces your body.
You wish that your wounds would stop BLEEDING so much!
+
=-
-
=
As *Jerithyl* avoids your bash, you topple over and fall to the ground! <--BAHHHH!
*Jerithyl* panics, and attempts to flee!
* HP:Critical MV:Tiring - Jerithyl: Beaten >
st
x
x
*Jerithyl* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Your heartbeat calms down more as you feel less panicked.
*Jerithyl* leaves north.
* HP:Critical MV:Strong >
x
x
x
You are already standing.
* HP:Critical MV:Strong > [k light]
You try to pound *Jerithyl*, but he deflects the blow.
* HP:Critical MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
b
* HP:Critical MV:Strong - Jerithyl: Beaten >
*Jerithyl* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Beaten >
*Jerithyl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Jerithyl*, but he deflects the blow.
[bash ]
-=
+*
*+
=
-
*Jerithyl* panics, and attempts to flee!
-
*Jerithyl* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Jerithyl* sends him sprawling! <---YES!
*Jerithyl* panics, and attempts to flee!
* HP:Critical MV:Strong - Jerithyl: Beaten >
x
[k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Beaten >
x
You pound *Jerithyl*'s left arm into bloody fragments! <---YES!
[k light]
You do the best you can!
x
* HP:Critical MV:Strong - Jerithyl: Critical >
*Jerithyl* leaves west. <---BOOOO
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong >
x
x
x
[k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
x
* HP:Critical MV:Strong > [k light]
They aren't here.
sc
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong >
x
You have 23(368) hit and 176(230) movement points. <--HMMM
You have scored 98903989 experience points and 1382 quest points.
You need 4596011 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 44 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
x
* HP:Critical MV:Strong > [k light]
You try to pound *Jerithyl*, but he parries successfully.
x
* HP:Critical MV:Strong - Jerithyl: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Critical > [k light]
You do the best you can!
b
* HP:Critical MV:Strong - Jerithyl: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Critical > *Jerithyl* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Jerithyl*, but he deflects the blow.
[k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Jerithyl: Critical >
[bash ] <-- OVERSPAM, will it cost me???
-=
+
*Jerithyl* barely pierces your right foot.
You wish that your wounds would stop BLEEDING so much!
*
*+
=
*Jerithyl* panics, and attempts to flee!
-
-
=
Your bash at *Jerithyl* sends him sprawling! <--Huzzah!
*Jerithyl* panics, and attempts to flee!
*Jerithyl* leaves south. <--MOTHERFUCKER!!
* HP:Critical MV:Strong >
A shrill piercing scream reverberates through the area.
n
* HP:Critical MV:Strong >
cb
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
cb
* HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
s
x
* HP:Critical MV:Strong >
x
Heart of the Blighted Grove
[ obvious exits: N S W ]
A small sack of freshly ground green ivy.
A torch is here on the ground. [2]
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
cq
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
x
* HP:Critical MV:Tiring >
[k light]
They aren't here.
x
* HP:Critical MV:Tiring > [cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
x
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
x
* HP:Critical MV:Tiring > [k light]
They aren't here.
q
* HP:Critical MV:Tiring > [k light]
They aren't here.
* HP:Critical MV:Tiring > [k light]
They aren't here.
* HP:Critical MV:Tiring > [k light]
They aren't here.
* HP:Critical MV:Tiring >
[k light]
They aren't here.
* HP:Critical MV:Tiring > [k light]
They aren't here.
q
* HP:Critical MV:Tiring > [k light]
They aren't here.
* HP:Critical MV:Tiring > [bash human] <---We'll try it again, this time will I be brave enough to commit???
Bash who?
* HP:Critical MV:Tiring > [bash human]
Bash who?
* HP:Critical MV:Tiring >
q
[bash human]
Bash who?
* HP:Critical MV:Tiring >
q
[bash human]
Bash who?
* HP:Critical MV:Tiring >
q
[bash human]
Bash who?
* HP:Critical MV:Tiring >
q
[bash human]
Bash who?
* HP:Critical MV:Tiring >
q
[bash human] <--!!
*Jerithyl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
q
-
Cancelled.
[bash human] <--ROFL
-=
*Jerithyl* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
+*
*+
=-
*Jerithyl* panics, and attempts to flee!
-
=
Your bash at *Jerithyl* sends him sprawling! <--HUZZAH
* HP:Critical MV:Tiring - Jerithyl: Critical >
You pound *Jerithyl*'s left leg into bloody fragments! <---MAYBE
* HP:Critical MV:Tiring - Jerithyl: Critical >
You pound *Jerithyl*'s body into bloody fragments! <--YESS!
*Jerithyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jerithyl*'s death cry.
* HP:Critical MV:Tiring >
cb
cb
cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Critical MV:Tiring >
get all corpse
sc
You get a black pair of silver-tooled boots from the corpse of Jerithyl.
You get a pair of earthen colored breeches from the corpse of Jerithyl.
You get a belt pack from the corpse of Jerithyl.
You get a leather water flask from the corpse of Jerithyl.
You get a brightly-colored sash from the corpse of Jerithyl.
You get a curved clear dagger from the corpse of Jerithyl.
You get a silver etched shield from the corpse of Jerithyl.
You get a silver Kandori wristcuff from the corpse of Jerithyl.
You get a silver Kandori wristcuff from the corpse of Jerithyl.
You get a pair of dark gloves from the corpse of Jerithyl.
You get a set of cloth sleeves from the corpse of Jerithyl.
You get a brightly-colored patchwork cloak from the corpse of Jerithyl.
You get a bearskin tunic from the corpse of Jerithyl.
You get a shimmering chain of gold from the corpse of Jerithyl.
You get a gold and silver silk bandana from the corpse of Jerithyl.
You get a camouflaged hood from the corpse of Jerithyl.
You get a gold ring delicately carved with ivy from the corpse of Jerithyl.
You get a gold ring delicately carved with ivy from the corpse of Jerithyl.
You get a mirrored lantern from the corpse of Jerithyl.
* HP:Critical MV:Tiring > You have 19(368) hit and 158(230) movement points. <--CLOSE
You have scored 98915857 experience points and 1382 quest points.
You need 4584143 exp to level and 1618 qp to rank.
You have acquired 712 alt qps to date.
You have amassed 58 Turn points to date.
You have played 299 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
* HP:Critical MV:Tiring >
rem club
A shrill piercing scream reverberates through the area.
You stop using a silver-banded war mallet.
* HP:Critical MV:Tiring >
wear dagger
You wield a curved clear dagger. <--SCALPED with his OWN dagger!!
* HP:Critical MV:Tiring >
scalp
You lean over and sever the bloody head from the corpse of Jerithyl.
* HP:Critical MV:Tiring >
Then LATER:
* HP:Beaten MV:Tiring >
nar any of you newbies need dodge/cc?
You narrate 'any of you newbies need dodge/cc?'
Tarsk would like it:
* HP:Battered MV:Strong >
give all tarsk
You give a curved clear dagger to Tarsk.
You give a package of iron rations to Tarsk.
You give a mirrored lantern to Tarsk.
You give a camouflaged hood to Tarsk.
You give a gold and silver silk bandana to Tarsk.
You give a shimmering chain of gold to Tarsk.
You give a bearskin tunic to Tarsk.
You give a brightly-colored patchwork cloak to Tarsk.
You give a set of cloth sleeves to Tarsk.
You give a pair of dark gloves to Tarsk.
You give a silver etched shield to Tarsk.
You give a brightly-colored sash to Tarsk.
You give a pair of earthen colored breeches to Tarsk.
You give a black pair of silver-tooled boots to Tarsk.
* HP:Battered MV:Strong >
flip
in
You flip head over heels. <--FLIP!
Finally:
* HP:Battered MV:Winded >
w
A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o HP:Battered MV:Winded >
l in pot
cookpot (here) :
a shining steel breastplate
a strange, insectoid helm
a piece of sandstone
an enormous double-bladed battleaxe
[5] a mirrored lantern
[2] a stable ticket
a bubbling draught
a choice steak
[4] a cup of thick syrup
a pair of thick metal boots
a pair of ebony-steel plate greaves
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
o HP:Battered MV:Winded >
howl
You howl triumphantly.
o HP:Battered MV:Winded >
in
You are carrying:
Nothing.
o HP:Battered MV:Winded >
put all pack
o HP:Battered MV:Winded >
get all pot
You get a shining steel breastplate from a trolloc cookpot.
You get a strange, insectoid helm from a trolloc cookpot.
You get a piece of sandstone from a trolloc cookpot.
You get an enormous double-bladed battleaxe from a trolloc cookpot.
You get a mirrored lantern from a trolloc cookpot.
You get a mirrored lantern from a trolloc cookpot.
You get a mirrored lantern from a trolloc cookpot.
You get a mirrored lantern from a trolloc cookpot.
You get a mirrored lantern from a trolloc cookpot.
You get a stable ticket from a trolloc cookpot.
You get a stable ticket from a trolloc cookpot.
You get a bubbling draught from a trolloc cookpot.
You get a choice steak from a trolloc cookpot.
You get a cup of thick syrup from a trolloc cookpot.
You get a cup of thick syrup from a trolloc cookpot.
You get a cup of thick syrup from a trolloc cookpot.
You get a cup of thick syrup from a trolloc cookpot.
You get a pair of thick metal boots from a trolloc cookpot.
You get a pair of ebony-steel plate greaves from a trolloc cookpot.
You get a pair of heavy metal gauntlets from a trolloc cookpot.
You get a pair of ebony-steel plate vambraces from a trolloc cookpot.
o HP:Battered MV:Winded >
dropa ll.lantern
Arglebargle, glop-glyf!?!
o HP:Battered MV:Winded >
drop all.lantern
You drop a mirrored lantern.
You drop a mirrored lantern.
You drop a mirrored lantern.
You drop a mirrored lantern.
You drop a mirrored lantern.
o HP:Battered MV:Winded >
Your heartbeat calms down more as you feel less panicked.
o HP:Battered MV:Winded >
drop all.ticket
You drop a stable ticket.
You drop a stable ticket.
o HP:Battered MV:Winded >
drop all.cup
n
You drop a cup of thick syrup.
You drop a cup of thick syrup.
You drop a cup of thick syrup.
You drop a cup of thick syrup.
o HP:Battered MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
* HP:Battered MV:Winded >
put all pack
whe
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put a pair of ebony-steel plate greaves in a backpack.
You put a pair of thick metal boots in a backpack.
You put a choice steak in a backpack.
You put a bubbling draught in a backpack.
An enormous double-bladed battleaxe won't fit in a backpack.
You put a piece of sandstone in a backpack.
You put a strange, insectoid helm in a backpack.
A shining steel breastplate won't fit in a backpack.
A Glorious Performance
Re: A Glorious Performance
you stole my flute you bastard!
Re: A Glorious Performance
This was such a fun read! Well done both :)
Re: A Glorious Performance
Fade Zarth and Pulverwise. Remove most of the rest
Re: A Glorious Performance
Attack your horse, flee Dline hide into room and stab him, basic mechanics for bad practices and trying to con others into it!
Re: A Glorious Performance
Holy ballsack, it's Detritus.