Zoom zoom

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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anomander
Posts: 77
Joined: Sun Nov 13, 2016 8:50 pm

Zoom zoom

Post by anomander » Wed May 27, 2020 3:51 am

Background:
I log on to the cries of Walker, predicting his imminent demise from being hagg and someone calling " on neon", so I zoom there!




* R HP:Healthy MV:Winded >
Kat narrates 'go?'

* R HP:Healthy MV:Winded > call
n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

n
* R HP:Healthy MV:Winded > The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
The Malkiergate seems to be closed.

* R HP:Healthy MV:Winded > cmb
The Malkiergate seems to be closed.

* R HP:Healthy MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

cpo
* R HP:Healthy MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Healthy MV:Winded > look
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
|1|.A gray palfrey prances skittishly nearby.
|2|.A gray palfrey prances skittishly nearby.
|3|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Nevirha the Elder Sister is resting here, riding |4|.gray palfrey
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

call
* R HP:Healthy MV:Winded > n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

n
* R HP:Healthy MV:Winded > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A soft leather pouch has been discarded here. [2]
A poster hangs here, frayed and torn.
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

n
* R HP:Healthy MV:Winded > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Winded > Alas, you cannot go that way...

* R HP:Healthy MV:Winded > e
e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

e
* R HP:Healthy MV:Winded > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Winded > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
The corpse of a cougar is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

e
* R HP:Healthy MV:Winded > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Winded > e
e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Winded > e
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

e
* R HP:Healthy MV:Winded > The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

e
* R HP:Healthy MV:Winded > The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Winded > n
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Winded > kill absalom
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a human leaving >>EAST>>
There are some bloody traces of a human leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Winded > b
They aren't here.

* R HP:Healthy MV:Winded > [bash ]
Bash who?

* R HP:Healthy MV:Winded > kd
[kill h.dark]
You smite *Byrg*'s body hard.
*Irzerk* has arrived from the east.
Kat narrates '20 hps'

* R HP:Healthy MV:Winded - Byrg: Wounded >
*Irzerk* leaves west.

* R HP:Healthy MV:Winded - Byrg: Wounded >
*Byrg* slashes your head hard.
You smite *Byrg*'s right hand.

* R HP:Scratched MV:Winded - Byrg: Wounded > Target set to dark.

*Byrg* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Byrg: Wounded > nar ron neon
kill dark
You narrate 'ron neon'
*Irzerk* has arrived from the west.

* R HP:Scratched MV:Winded - Byrg: Wounded > You do the best you can!
*Irzerk* blasts your right leg hard.

* R HP:Scratched MV:Winded - Byrg: Wounded >
*Byrg* leaves west.

kill dark
* R HP:Scratched MV:Winded - Irzerk: Beaten > You smite *Irzerk*'s right hand very hard.
*Irzerk* blasts your body hard.
You do the best you can!

* R HP:Scratched MV:Winded - Irzerk: Critical > b What a pleasant surprise!
[bash ]

=
*Irzerk* panics, and attempts to flee!


*Irzerk* leaves south.

=
They're not here anymore!

* R HP:Scratched MV:Winded > s
kill dark
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Irzerk* is standing here.
A gray palfrey has arrived from the north.
A gray palfrey has arrived from the north.
*Irzerk* leaves west.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > w
w
w
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Winded > w
w
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a human leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Winded > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a human leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Winded > kill dark
The Shienaran commander bellows 'The criminal Enigma shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Enigma has been spotted!'
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Winded > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > w
w
w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
The corpse of a cougar is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

w
* R HP:Scratched MV:Winded > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

w
* R HP:Scratched MV:Winded > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

w
* R HP:Scratched MV:Winded > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving east.
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

n
* R HP:Scratched MV:Winded > n
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Winded > w
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Winded > w
w
w
w
You are thirsty.
The ancient greatsword, Justice begins to glow...
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

w
* R HP:Scratched MV:Tiring > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Scratched MV:Tiring > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

w
* R HP:Scratched MV:Tiring > w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > w
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

w
* R HP:Scratched MV:Tiring > w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > w
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

w
* R HP:Scratched MV:Tiring > w
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A raven is here flying around.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

n
* R HP:Scratched MV:Tiring > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
|2|.A draft horse is here.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

n
* R HP:Scratched MV:Tiring > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A raven is here flying around.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

w
* R HP:Scratched MV:Tiring > n
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > n
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A handsome stag stands here, ready to run.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > w
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A pale man wearing farming clothes angrily approaches you.
A handsome stag stands here, ready to run.
A pale man wearing farming clothes angrily approaches you.
A young and strong buck is here, munching some grass.
A rust-colored bobcat crouches low, ready to pounce.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > w
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

w
* R HP:Scratched MV:Tiring > w
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of a human leaving >>EAST>>
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Scratched MV:Tiring > A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a human leaving >>EAST>>
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Scratched MV:Tiring > Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Scratched MV:Tiring > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Tiring > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

kill dark
* R HP:Scratched MV:Tiring > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.
Walker narrates 'you ok kat'

* R HP:Scratched MV:Tiring > kill dark
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A gray palfrey has arrived from the east.
A gray palfrey has arrived from the east.

kill dark
* R HP:Scratched MV:Tiring > kill dark
They aren't here.

* R HP:Scratched MV:Tiring > kill dark
They aren't here.

* R HP:Scratched MV:Tiring > kill dark
They aren't here.

* R HP:Scratched MV:Tiring > They aren't here.

kill dark
* R HP:Scratched MV:Tiring > kill dark
They aren't here.

* R HP:Scratched MV:Tiring > kill dark
They aren't here.
*Irzerk* has arrived from the east. Aha! The gods smile down upon me today!

* R HP:Scratched MV:Tiring > kill dark
You smite *Irzerk*'s right hand hard.

* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark
You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark
You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark
You do the best you can!
*Irzerk* panics, and attempts to flee!

* R HP:Scratched MV:Tiring - Irzerk: Critical > You smite *Irzerk*'s body very hard.
You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark
You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark
You do the best you can!

kill dark
* R HP:Scratched MV:Tiring - Irzerk: Critical > You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark
kill dark
You do the best you can!
*Irzerk* leaves north.

* R HP:Scratched MV:Tiring > They aren't here.

kill dark
* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > n
They aren't here.

* R HP:Scratched MV:Tiring > kill dark
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Irzerk* is standing here.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Scratched MV:Tiring > You smite *Irzerk*'s body very hard.

* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark

*Irzerk* blasts your body hard.
You smite *Irzerk*'s left leg hard.

* R HP:Scratched MV:Tiring - Irzerk: Critical > You do the best you can!
*Irzerk* panics, and attempts to flee!

kill dark
* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark
You do the best you can!
Kat narrates 'am 1s 4e'

* R HP:Scratched MV:Tiring - Irzerk: Critical > You do the best you can!

kill dark
* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark
kill dark
You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > You do the best you can!

* R HP:Scratched MV:Tiring - Irzerk: Critical > kill dark

*Irzerk* leaves north.

kill dark
* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > kill dark
They aren't here.

* R HP:Scratched MV:Tiring > n
They aren't here.

* R HP:Scratched MV:Tiring > kill dark
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Irzerk* is standing here.
A cute brown deer eyes you nervously.
A gray palfrey has arrived from the south.
A gray palfrey has arrived from the south.
*Irzerk* leaves south. An unexpected turn of directions... Where might he be going?!

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > s
kill dark

Kat narrates 'just hiding'

* R HP:Scratched MV:Tiring > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the north.
A gray palfrey has arrived from the north.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > s
kill dark
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a horse leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A gray palfrey has arrived from the north.
A gray palfrey has arrived from the north.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > s
s
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the north.
A gray palfrey has arrived from the north.

* R HP:Scratched MV:Tiring > e
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A gray palfrey has arrived from the north.
A gray palfrey has arrived from the north.

e
* R HP:Scratched MV:Tiring > e
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Scratched MV:Tiring > e
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A panther stalks through the wilderness.
A gray palfrey has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Scratched MV:Tiring > Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a human leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
|2|.A warhorse is here, stamping his feet impatiently.

* R HP:Scratched MV:Tiring > A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > s
s

Walker narrates 'am commy'

* R HP:Scratched MV:Tiring > e
Forested Borderlands
While the trees are somewhat thinner here because of small path made
through the forest to the north, it thickens off to the east and west,
impeding travel and making it taxing on anyone who wished to transverse the
area. Thick underbrush grows underfoot, housing the small animals of the
area. Vines grow between the treetops making the area practically enclosed.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Kat narrates 'you stay safe'

* R HP:Scratched MV:Tiring > e
Alas, you cannot go that way...

* R HP:Scratched MV:Tiring > Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.

* R HP:Scratched MV:Tiring > s
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > s
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a horse leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Tiring > Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Scratched MV:Tiring >
Kat narrates 'im just abs'

* R HP:Scratched MV:Tiring > e
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A raven is visible flying high in the sky.

e
* R HP:Scratched MV:Tiring > Alas, you cannot go that way...

* R HP:Scratched MV:Tiring > s

Tandie narrates 'now who could be setting off the BE alarm'

* R HP:Scratched MV:Tiring > e
e
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A rust-colored bobcat crouches low, ready to pounce.

e
* R HP:Scratched MV:Tiring > A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Scratched MV:Tiring > A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

e
* R HP:Scratched MV:Tiring > Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A raven is here flying around.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Tiring > The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > e
kill dark
Your mount is too exhausted.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > dism
e
kill dark
You stop riding him.

* HP:Scratched MV:Tiring > Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > s
s
s
Alongside a Road
The towers of Fal Dara stick out through the trees and above the hills.
Off to the west runs the road towards Tar Valon, and a steep hill lies
to the south. Rocks and briar bushes line the edge of the road and
some rugged weeds have made their home in these hills.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv

* HP:Scratched MV:Tiring > w
Atop a Cliff
This hill overlooks a gully to the west, with the road running down
below. Hoofprints and bootprints cover the ground and the bushes have
been beaten down here. Apparently this is a favorite spot for the
Shienarans to watch the road, though most trouble from the Blight would
approach on the northern side of the city.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A tough Shienaran soldier waits here, riding |1|.dun mare
|2|.A dun mare is here, snorting angrily.

w
* HP:Scratched MV:Winded > Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A crow is visible flying high in the sky.

s
* HP:Scratched MV:Winded > w
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^

* HP:Scratched MV:Winded > s
Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Winded > Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^

* HP:Scratched MV:Winded > Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Winded > On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* HP:Scratched MV:Winded > s
s
Down the Fal Dara Road
The road leads north and south here through the hills. In the north, it
seems as if the hills get steeper and more barren. Towards the south
larger trees can be seen as the climate begins to get warmer.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^

* HP:Scratched MV:Winded > Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A torch is here on the ground.

* HP:Scratched MV:Winded > w
w
w
The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

w
* HP:Scratched MV:Winded > w
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* HP:Scratched MV:Winded > w
w
Between the Hills
The hills close in around you the further you get from the road. A nearby
bush shakes once, but then nothing can be seen or heard. Even the birds are
silent here.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Winded > w
Dark Path
The corridor between the hills narrows, growing silent and shaded. Stunted
and warped, plants grow different here, as if a little pocket of the Blight
has been transplanted to this place.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A twisted tree is here, shaking in the wind.

w
* HP:Scratched MV:Winded > w
Well-worn Path
The dark dirt of the forest floor, rich with decaying plant matter, cuts a
path through the depth of the forest. With arching leaves and searching
boughs the trees fight for light in the upper reaches of the canopy. The
path continues from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving south.

* HP:Scratched MV:Winded > w
Well-worn Path
A lone willow tree arches over the path, its leaves hanging down in a veil
of greenish gold splendor. Resting up against the thickness of the trunk is
a willow tree sapling. The trail curves around the thickness of the trunk
as it bears to the south.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.

w
* HP:Scratched MV:Winded > Thick Woods
An old pot, long ago rusted out, rests against the base of one of the
three needle pine trees. It must have been from some long forgotten camp,
left behind in the haste to move on. Small bugs now live in the decaying
shelter that it provides from the rain, they shiny black shells reflecting
the light as they scurry about.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving south.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.

* HP:Scratched MV:Winded > Thick Forest
Tall and strong, three needle pines grow in abundance here. Each branch
holds exactly three needels, they are quite large though, each about as
long as a mans arm. One must take care while passing them, for their edges
can be quite sharp if a traverler does not pay attention. Thick ropes of
white mold grow at the base of these trees.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A small animal with black and white fur is foraging here.

* HP:Scratched MV:Weary > Well-worn Path
The path curves past the bulk of an old wild apple tree, the rich red fruit
has been long ago eaten by the creatures of the forest from its lower
branches, however, if one were to try to reach it from horseback, they may
be able to pluck a ripe red fruit from a lower branch.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving south.
A timber wolf is here, snarling hungrily.

* HP:Scratched MV:Weary > In the Shade
The leaves, fan shaped and as large as a dinner plate, rub against each
other above. The edges of most of the leaves have begun to turn yellow and
curve inwards as some fungus attacks the plant and feeds off its decay.
Already large piles of these fan shaped leaves have begun to litter the
ground, shading the small tender plants of the forest floor from the sun
and effectively killing them.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.

* HP:Scratched MV:Weary > Well-worn Path
Small bumps in the path might trip the unweary traveler if they were to not
step with ease in this area of the path. The bumps are old stones, exposed
by the rain dripping from the branches of the trees curving over the path.
The rich smell of the forest fills the air, thick and lush.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Scratched MV:Weary > get vial pack
Well-worn Path
Tiny white flowers are beginning to bud into what will be lillies over
time. These flowers will not be eaten by the passing rabbit due to the fact
that their ripe stems and green leaves are poisonous. Many plants of the
forest have developed poisons over time to keep from being eaten by a
hungry bunny. The path continues to the west of here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Scratched MV:Weary > You don't have a pack.
Valkner narrates 'dude'

* HP:Scratched MV:Weary > quaff vial
You do not have that item.

* HP:Scratched MV:Weary > get vial purse
You get a thin vial of yellow fluid from a small purse.

* HP:Scratched MV:Weary > quaff vial
w
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Scratched MV:Winded > w
Well-worn Path
The dark dirt of the forest floor has been beaten down into what is almost
a road like surface. Countless bodies, of man and beast, have used this
path carved through the depths of the forest to make it from one civilized
area to another in relative safety.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving east.

w
* HP:Scratched MV:Winded > w
Well-worn Path
In sharp contrast to the beaten dirt of the path, a large pile of light
brown soil mixed with sand stands out of the thick green growth of the
forest floor. Little tiny red ants can be seen scurrying about its surface
as they pick up debris from the forest floor to make food and shelter out
of from within their mound. The path cuts its way through the lush
vegetation to the east and west of here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving east.

* HP:Scratched MV:Winded > w
Well-worn Path
A colorful riot of wild yellow lillies line the north side of the trail,
their almost overpoweringly sweet scent filling the air nicely. The cluster
of flowers spreads into the forest to the north, growing thick and strong
beneath the shelter of some giant silver birches. The trail continues to
the east and the south, where it has to curve to move around a rather large
silver birch.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.

w
* HP:Scratched MV:Winded > w
Light Forest
Large picker bushes grow in abundance here. Each bush is made up of
clusters of waxy yellow leaves centered around single orange and green
speckled berries. Just the fact that these berries have not been eaten by
birds shows that they are probably deadly. The forest stretches on.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A rust-colored bobcat crouches low, ready to pounce.

* HP:Scratched MV:Winded > w
w
w
Light Forest
The floor of the forest is a bit sandy here, at least that is what it
appears to be. Rather it is a layer of ash from a long ago forest fire
that is still mixing in with the dark dirt of the land. The young trees
that are growing here thrive on the nutrient rich ashes.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.

* HP:Scratched MV:Winded > Light Forest
The wind softly sighs through the trees here, otherwise the forest seems
silent. The trees and plants actually seem to mute sound, absorbing it and
giving the illusion of stillness. That illusion is broken now and then by
the sound of a bird singing out in the distance, or from the high branches
of the trees overhead. The forest continues on all sides.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A tawny merchant stands here, glaring about the area.

s
* HP:Scratched MV:Winded > s
Light Forest
With a quiet dignity the land spreads out into more forest, a variety of
trees growing in balance with the world around them. A small burrow has
been dug into the ground next to a massive elm tree, bits of orange fur
around its entrance showing that this is a red furred rabbits den. Little
round rabbit droppings on the forest floor here seem to indicate that this
family of rabbits has been here for a while undisturbed.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* HP:Scratched MV:Winded > s
Vine Shrouded Clearing in the Trees
Vines have choked the trees here, spreading from trunk to trunk in a
bizarre parody of some enormous spiderweb. The trees themselves have fared
poorly under the slow entanglement, and appear sickly. Many are shedding
their foliage prematurely, but still light does not filter down from the
sky here.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A squirrel is here, chittering.
A squirrel is here, chittering.

* HP:Scratched MV:Winded > w
Thinning Forested Area
Pine and fir trees have claimed their territory here, holding sway despite
the advances of the rapacious oaks. The air is crisp and carries the scent
of pine needles, and the ground underfoot is riddled with tiny stones,
adding to the stunning beauty nature has created here.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* HP:Scratched MV:Winded > w
Bordering the Chasm
The ground drops off dramatically here to the north and west, making
progress in those directions clearly impossible and tantamount to suicide.
Some past tectonic event has caused the earth to literally split apart,
leaving an enormous crack in the ground that resembles a festering wound.
Hot air rises from the chasm, and there is a faint scent of sulphur lying
heavily on the air.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A brittle chunk of yellow crystal has formed here.

* HP:Scratched MV:Winded > End of a Trail
The trail disappears here, as a fallen oak totally obscures progress to the
west, abruptly truncating the path. The earth underfoot is a rich loam, and
exudes an odor of moist vegetation. The forest rolls on to the north and
south, and the trail leads back towards the east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A squirrel is here, chittering.

* HP:Scratched MV:Winded > Dwindling Tree Coverage
The ground underfoot is stony and barren, past wind having swept most of
the topsoil away, leaving the chalky bedrock exposed. Trees cling
tenaciously to the ground, eking out any sustenance they can, but the
forest is retreating somewhat here, as attrition takes its toll on the
trees here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving north.
A black bear is here, sharpening his claws.

* HP:Scratched MV:Weary > Encroaching Forested Area
Trees have sprung up here, young saplings interspersed with hardier, mature
trees. Bright green bushes with bluish berries have grown near the bases of
many trees, and their somewhat ravaged state implies that animals plunder
them regularly for sustenance.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^

* HP:Scratched MV:Weary > Scattered Trees on the Plains
Intermittently small groves of trees dot the plains here, providing scant
shelter against the elements for unwary travellers. The plains grass is an
odd mix of green and iron grey, and appears hardy and tenacious. Small
animals are feeding at various points, but scatter at any approach. The
tree cover appears heavier towards the east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Weary > Remnant of an Ancient Road
The grasses part here to reveal the remnants of a road of some long
departed nation. Cracked and broken cobbles and wagon ruts now mostly
filled with dirt show that it was once well used. Tree roots have burrowed
beneath the road in some areas and pushed it upwards, perhaps leading to
it's unveiling from the enclosing earth.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving west.

* HP:Scratched MV:Weary > get cide rpurse
You don't have a rpurse.

* HP:Scratched MV:Weary > w
n
Ancient Road Revealed Under the Grass
The shattered remnant of an ancient road is vaguely visible under the thick
plains grass that mainly obscures it. The ravages of time and the elements
are obvious even with a fleeting glance, and it is clear that this road has
not been in use for a very long time. A lone tree stands mournful vigil
next to the road, and the plains stretch out in all directions.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving west.

n
* HP:Scratched MV:Weary > w
Wandering Upon the Grasslands
The grass here has been cropped short by the passage of some herd of
herbivores, allowing sight of the grayish brown soil underfoot. A few trees
cling tenaciously here despite the lack of wind cover, providing shelter
for more delicate plants around their solitary bases. Progress to the east
is impossible due to the sudden drop of the ground there, and plains
stretch out in every other direction.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
A handsome stag stands here, ready to run.

* HP:Scratched MV:Weary > w
Plains Bordering the Steaming Chasm
The grass here has been withered by the heat emanating from the ominous
crevasse impeding progress to the north and west. The scent of sulphur
drifts to you on the slight breeze, and the ground nearest to the chasm is
faintly blackened. The plains stretch out both southward and westward.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving west.
A wild dog with matted fur snarls at you.

* HP:Scratched MV:Weary > n
Blackened Grass near the Chasm
There is an enormous gaping chasm in the ground to the north, making
passage in that direction tantamount to suicide. Steam and smoke rise
serenely from the huge crack in the ground, and the grass nearby appears
blackened and dried. The plains continue to the south, east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A long-eared rabbit is here, looking quite sick.

n
* HP:Scratched MV:Weary > Half Concealed Statue on the Plains
Lying upon its side, half buried in the dirt lies an ancient gray stone
statue. The elements have slowly ground away the majority of its features,
but it appears humanoid. Bushes grow around it, taking advantage of the
windbreak. The plains stretch out in all directions.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving east.

n
* HP:Scratched MV:Weary > w
South of a Canyon
Eastward of here a large brown cliff face rises, barring passage in that
direction. To the north, a canyon forms, forcing travellers either north or
south. The wind whips through the area here, forced to high speed by the
obstruction of the walls to the north. Little vegetation manages to survive
here long, and those plants that do normally rely upon natural clefts in
the rock for shelter.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Scratched MV:Weary > w
Between a Rock and a Hard Place
A small cliff rises to the east and to the west passage is blocked by piles
of stone blocks. The way is narrow and confined making passage
uncomfortable to say the least. Not a sound can be heard from the ruins to
the west, only the whispering of the wind as it passes through the area.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* HP:Scratched MV:Weary > Bend in the Canyon
Towering walls dwarf all travellers here, blocking passage to the north and
east. Small pebbles roll down the eastern wall, most likely dislodged by
some clumsy bird. Several slabs of a large gray stone lie in a haphazard
pile, making travel here somewhat slow and laborious.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.

* HP:Scratched MV:Weary > Rising Canyon Walls
Sheer brown walls rise up to the north and south here, making progress in
those directions clearly impossible. The walls are clay coloured, with
streaks of some yellow rock providing splashes of colour to break up the
monotony. Small hardy shrubs have eked an existence here, braving the
strong winds often forced through here.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.

* HP:Scratched MV:Weary > Vaulting Pillars
Tall arched pillars flank the path to the south, and a third pillar,
completing the set, splits the pathway. There is a lot of dusty rubble
around, as the pillars have succumbed to millenia of wind and rain. The
plains lie to the north, but the wind seems to have an undying intent to
blow the unwary traveller towards the centre of the pillars.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving east.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.

* HP:Scratched MV:Weary > w
w
Around a Ruined Monument
A giant stone pillar rises overhead, tilting southeast. The top has long
since crumbled, falling and shattering upon the rock below. The grass
underfoot is sparse and faded, being deprived of most light and water by
the large pillar, but there is much more to the north, on the plains.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.

* HP:Scratched MV:Weary > Plains by a Monument
The plains border a hedgerow of hawthorn to the west, and their spiny bush
cuts off travel in that direction. No other obstructions are nearby, apart
from a large dilapidated monument to the southeast, which looms tall, and
shadows the plains around it. Green luscious grass grows to the north,
where wide plains stretch north and west.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.

* HP:Scratched MV:Weary > s
s

*Irzerk* has arrived from the south. Huzza!

* HP:Scratched MV:Weary > Beside the Broken Wall
East of here piles of rubble and broken boulders litter the landscape as
far as you can see. A tall wall once rose majestic here surrounding this
area but has now been reduced to an impenetrable pile of debris.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
The wolf pup is here, mewling for attention.

* HP:Scratched MV:Haggard > Corner of the Debris Field
The huge area of broken rock and rubble stretch north and east of here. The
piles of twisted rubble come to an almost abrupt halt before you. The path
around the corner is lightly travelled but no plant life dares to encroach
on the dusty track. To the south lie windswept plains.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A wild dog with matted fur snarls at you.
A worker busily earns a day's pay.

* HP:Scratched MV:Haggard > n
n
n
Beside the Broken Wall
East of here piles of rubble and broken boulders litter the landscape as
far as you can see. A tall wall once rose majestic here surrounding this
area but has now been reduced to an impenetrable pile of debris.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
The wolf pup is here, mewling for attention.

* HP:Scratched MV:Haggard > Plains by a Monument
The plains border a hedgerow of hawthorn to the west, and their spiny bush
cuts off travel in that direction. No other obstructions are nearby, apart
from a large dilapidated monument to the southeast, which looms tall, and
shadows the plains around it. Green luscious grass grows to the north,
where wide plains stretch north and west.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of an animal leaving east.

* HP:Scratched MV:Haggard > n
Through the Plains
The plains level and stretch south here, alongside a dilapidated monument.
Far to the north, a small house is visible, but it is hard to tell from
this distance whether it is inhabited. The hollow to the northwest is rich
and green, and provides a small shelter from the weather.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<

n
* HP:Scratched MV:Haggard > n
Sloping Grass
The plains ascend from the lush hollow in the west, to resume their usual
altitude, and they rise up to the east, but then seem to drop suddenly. The
plains sprawl over the south, interrupted only by a large monument which
seems to have been damaged centuries ago.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.

* HP:Scratched MV:Haggard > n
Traces of an Ancient Road
The faded grass thins along a fairly straight line here, and old weathered
cobblestones poke out from the soil in places. More of these cobblestones
lead to the east, forming what once was probably a servicable road. The
plains resume their monotony to the south and west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Scratched MV:Haggard > kill dark
Plains by a Fence
Wild flowers are scattered sparsely in the plains to the south and west,
and rich rectangular fields of grass and wheat can be seen beyond a wooden
fence to the north. A thatched cottage billows smoke from it's top to the
northwest, and eastward, the plains slope marginally upwards.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Haggard > w
w
Alas, you cannot go that way...
Kat narrates 'im in'

w
* HP:Scratched MV:Haggard > w
They aren't here.

* HP:Scratched MV:Haggard > Before a Farm
A dirt path leads north from here towards a thatched farmhouse, which
appears inhabited. Fences to the east and west forbid entrance to the
actual farmland, impeding the progress of people and animals alike. An
uprooted tree lies here, offering its now redundant root system to the
elements. The plains stretch south, east and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Haggard > Alongside Farmland
Rotten fence marks the land north of here as privately owned, and looking
east, you see a dirt path leading north to a small farmhouse, the only sign
of habitation in the area. There is evidence of an animal problem for the
farmers, with droppings and small holes dug under the fence.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Haggard > Bordering the Plains
Wooden fencing blocks the passage north through farmland, yet there appears
to be a gap to the east. Strong biting winds and thick grass make travel
unpleasant to the south and east, and a large rock towers to the southwest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Haggard > Through the Plains
Wild shrubs and grasses are scattered along the plains here, and travel is
possible in most directions, although there is a wooden weatherworn fence
blocking the north. The land is mainly flat, the only interruption is away
to the south, where a large rock lies.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving south.

* HP:Scratched MV:Haggard > get cider purse
You get a glass of apple cider from a small purse.

* HP:Scratched MV:Haggard >
Walker narrates 'nice'

* HP:Scratched MV:Haggard > quaff cider
w
w
You quaff a glass of apple cider which dissolves.
Ok.
You feel more refreshed and ready to go!

* HP:Scratched MV:Strong > Near a Band of Trees
A band of trees can be seen just to the south and west of this point. A
light tinkling of running water can be heard faintly as well. The band of
trees must mark a stream or river. Open grassland extends north and a
plateau can be seen in the distance to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>

* HP:Scratched MV:Strong > w
Stream on the Plains
A wide stream makes its way south through the grasslands. A number of
willow trees and short bushes grow along side the stream. A large plateau
can be seen in the distance to the west while the open plains extend east.
The stream continues to run south and further upstream to the north.
[ obvious exits: N E S W ]
The waters of a stream chatter as they run over the streambed here.

* HP:Scratched MV:Strong > Edge of a Cliff
The cliff rises to the west and ends abrubtly at the top of the plateau.
The plains grasses grow right up to the edge of the cliff and are
interupted only by the scattered stones that have fallen from the cliff
face. A band of small trees can be seen to the east while a path up the
cliff face can be seen to the south.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.

n
* HP:Scratched MV:Strong > n
Base of a Cliff
A tall cliff rises to the west, showing a series of colored layers of
earth. The grass grows almost knee high here is all that you can see in the
surrounding plains. A number of large boulders cast down from the cliff
block the way to the east.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A nimble gazelle hops around here, nibbling at the grass.

* HP:Scratched MV:Strong > w
Below the Corner of a Plateau
The plateau cliff leads west and south here. A few boulders and small rocks
lie about the grassland at the base of the cliff. A recently killed beast
lies near a small boulder, flesh rotting in the open air. Open plains lead
east while a small cliff blocks any path north.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.

* HP:Scratched MV:Tiring > w
Base of a Cliff
A tall cliff rises to the south. A small spring enters from the east, but
quickly disappears into a cleft in the rocks. The ground is littered with
stones that have fallen off the face of the cliff. Some of the stones are
large enough to inflict pain if they were to strike a person. The cliff
seems to end to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A water buffalo stands here, idly chewing some grass.
A hungry looking lioness is here, eyes gleaming with a blood lust.

w
* HP:Scratched MV:Tiring > In a Cliff Undercut
The cliff here is undercut by a small spring. Cold water bubbles out of a
small hole in the rock and travels east, slowly eating away at the base of
the cliff. There are signs that both animals and people have used this
undercut as a camp site. Grasslands extend north, while the cliff continues
east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A water buffalo stands here, idly chewing some grass.
An antelope blends into the scenery.

w
* HP:Scratched MV:Tiring > w
Sloping Plains
The plains begin to rise here, sloping upward further south. The short,
tough grass of the surrounding countryside engulfs this slope as well. A
large plateau rises above the plain to the southeast. A steep ramp can be
seen to the south, while sheer cliffs rise to the east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Scratched MV:Tiring > w
Edge of the Grassland
Short, tough grass grows everywhere in sight. The trees to the north have
given up their assault on the plain and are only distant blurs on the
horizon. The dark mound to the southeast is still unrecognizable. More
grassland stretches to the east and south.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Valkner narrates 'need me to come back?'

w
* HP:Scratched MV:Tiring > In the Plains
Yellow, brown, and green grass surrounds you, some short, some long. It is
very thick, and here and there, a few shrubs and trees grow. A path is
here, leading off to the west, the farther it travels the more defined it
becomes. To the east, the grasses continue. A few stones are laying here,
out of place in this area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A large plains bear smells the air for prey.

n
* HP:Scratched MV:Tiring > n
A large plains bear barely tickles your body with its hit. Nice try, darkfriend bear!
You smite a large plains bear's head into bloody fragments!
A large plains bear barely tickles your right leg with its hit.
Shadows dance as the sun makes its way into the sky.
No way! You're fighting for your life!

* HP:Scratched MV:Tiring - a large plains bear: Hurt > No way! You're fighting for your life!

* HP:Scratched MV:Tiring - a large plains bear: Hurt > No way! You're fighting for your life!

* HP:Scratched MV:Tiring - a large plains bear: Hurt > f
No way! You're fighting for your life!

* HP:Scratched MV:Tiring - a large plains bear: Hurt > PANIC! You couldn't escape!

* HP:Scratched MV:Tiring - a large plains bear: Hurt > look
In the Plains
Yellow, brown, and green grass surrounds you, some short, some long. It is
very thick, and here and there, a few shrubs and trees grow. A path is
here, leading off to the west, the farther it travels the more defined it
becomes. To the east, the grasses continue. A few stones are laying here,
out of place in this area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A large plains bear is here, fighting YOU!

* HP:Scratched MV:Tiring - a large plains bear: Hurt > f
You panic and attempt to flee!


You smite a large plains bear's left foreleg into bloody fragments!
A large plains bear barely tickles your left foot with its hit.
You flee head over heels.
Edge of the Grassland
Short, tough grass grows everywhere in sight. The trees to the north have
given up their assault on the plain and are only distant blurs on the
horizon. The dark mound to the southeast is still unrecognizable. More
grassland stretches to the east and south.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Scratched MV:Tiring >
Walker narrates 'am also in'

* HP:Scratched MV:Tiring > n

Valkner narrates 'we rince repeat'

* HP:Scratched MV:Tiring > w
Beginning of a Vast Plain
The trees give way to a large expanse of open fields. A few stubborn
saplings attempt to take root here, in open defiance of the short tough
grass. Flat grassland stretches off to the east and south. A dark mound
rises in the distance to the southeast.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A water buffalo stands here, idly chewing some grass.

w
* HP:Scratched MV:Tiring > w
Entering the Plains
Vast plains unfold to the west, a sea of grass. Animals can be heard,
accompanied by the occasional cry of a hawk. The grass sways lightly in the
wind, and here and there a flower blooms. Some planks of wood lay here,
mold and tiny gray mushrooms growing on the wood.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving <<WEST<<
A hardened farmer stands ready to defend his homeland.
A crow is here flying around.

* HP:Scratched MV:Tiring > A large plains bear has arrived from the south.
Trees on the Plains
A small group of trees grows here, offering shade in the daytime from the
sun. Small mosses and vines grow among the trees, which bloom with white
flowers. To the north, there appears to be a wooden structure, and to the
west and south, there is a road cutting through the plains.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Scratched MV:Tiring > Road Across the Plains
Here the road appears more whole, ruts and tracks beating down the
encroaching grass. A small gathering of trees is to the east, and to the
south and north, the road continues. More rocks lay on the side of the
road, and it is bordered by woody shrubs which bloom with red flowers.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.

n
* HP:Scratched MV:Tiring > Southward Curve
To the west there is a large gulley, and to the east, there is something
strange. Yellow flowers grow on top of the grasses here, and the ground is
soft under your feet. To the south, the road continues, and all around you
can hear the sound of wild animals.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving <<WEST<<

w
* HP:Scratched MV:Tiring > Low Road
As you enter this gulley, a few rocks fall loose and begin to roll under
your feet. Large rocks are on either side of the road, and trees rim the
rim of the gulley. Hardy grass grows on the embankments, their roots
exposed and baked. Strange fruits grow among the roots, and green bulbs are
seen as well.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving <<WEST<<
A squat border stone juts from the soil.
A large plains bear smells the air for prey.

* HP:Scratched MV:Tiring > e
s
Southward Curve
To the west there is a large gulley, and to the east, there is something
strange. Yellow flowers grow on top of the grasses here, and the ground is
soft under your feet. To the south, the road continues, and all around you
can hear the sound of wild animals.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving <<WEST<<

* HP:Scratched MV:Tiring > Road Across the Plains
Here the road appears more whole, ruts and tracks beating down the
encroaching grass. A small gathering of trees is to the east, and to the
south and north, the road continues. More rocks lay on the side of the
road, and it is bordered by woody shrubs which bloom with red flowers.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.

* HP:Scratched MV:Tiring > e
Trees on the Plains
A small group of trees grows here, offering shade in the daytime from the
sun. Small mosses and vines grow among the trees, which bloom with white
flowers. To the north, there appears to be a wooden structure, and to the
west and south, there is a road cutting through the plains.
[ obvious exits: N E S W ]
There are some tracks of a human leaving <<WEST<<
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Scratched MV:Tiring >
A large plains bear has arrived from the east.

* HP:Scratched MV:Tiring > ride horse
w
You start riding him.

* R HP:Scratched MV:Tiring > n
Road Across the Plains
Here the road appears more whole, ruts and tracks beating down the
encroaching grass. A small gathering of trees is to the east, and to the
south and north, the road continues. More rocks lay on the side of the
road, and it is bordered by woody shrubs which bloom with red flowers.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a human leaving >>EAST>>
There are some tracks of an animal leaving east.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > w
A large plains bear has arrived from the east.
Southward Curve
To the west there is a large gulley, and to the east, there is something
strange. Yellow flowers grow on top of the grasses here, and the ground is
soft under your feet. To the south, the road continues, and all around you
can hear the sound of wild animals.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of an animal leaving west.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Scratched MV:Tiring > Low Road
As you enter this gulley, a few rocks fall loose and begin to roll under
your feet. Large rocks are on either side of the road, and trees rim the
rim of the gulley. Hardy grass grows on the embankments, their roots
exposed and baked. Strange fruits grow among the roots, and green bulbs are
seen as well.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a human leaving >>EAST>>
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving <<WEST<<
A squat border stone juts from the soil.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A large plains bear smells the air for prey.

* R HP:Scratched MV:Tiring > n
Snaking Road
As the road snakes it's way across the plains, you are treated to the same
sight over and over. To the east, the plains spread out further, and to the
north, the land changes somewhat. A ditch is here, running along side the
road, filled with stagnant water, and some annoying mosquitos buzz around
in the air.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > n
Deeper in the Plains
The grass here is incredibly thick, making passage difficult. It is taking
over the road in more than a few spots, and a ditch running along side the
road is filled with large rocks and sticks, blocking quite a bit of water.
The road continues to the north and south, and to the west, there is a
large depression.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Scratched MV:Tiring > n
n
w
Continuing in the Plains
The road comes in from the west and south, continuing along the plains.
Large trees are visible to the south, far off, and there is some evidence
that large, wild animals live in this area. A ditch runs along the side of
the road, though no water is flowing through it.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > w
Bend in the Plains
Tall grass and scattered trees fill your view, and to the south you can see
a large depression. The road continues on the the north and east, an
occasional tool or other item buried halfway in the dirt. Large footprints
are embedded in the dirt, followed by smaller ones.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A large plains lion stalks the grasslands looking for prey.

* R HP:Scratched MV:Tiring > w
Nearing a Bend
Small brushes and trees border the road, obviously well cared for. The
grass is beginning to turn from a deep green to a pale yellow, however, but
the dirt here is very moist. The smell from the west is putrid. The road
marches on to the north and south.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A large plains lion stalks the grasslands looking for prey.

* R HP:Scratched MV:Tiring > Faint Bend
As the trail bends to the south, you can see a huge savannah unfolding.
Yellow shapes dart through the grass, and off to the south somewhere, you
can see a group of trees. The road appears to be well taken care of, except
for a large boulder lying in the middle of it.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Scratched MV:Tiring > n
Approaching a Bend
A copse of trees is here, rising out of the tall grass. The road bends
around them, then swings to the south. Broken and abondoned wagons are
here, some scrubs and brush growing between the wheel spokes. To the north,
there is a vast expanse of grasslands, and to the south, the ground appears
to be soggy.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Scratched MV:Tiring > Trail Through the Grasslands
The trail here runs east and west, and a particularly worn path leads to
the north, where a large tower stands. There are broken statues and stone
scattered about, and among them lie decaying corpses. Large birds circle in
the air, and more mushrooms grow here.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

w
* R HP:Scratched MV:Tiring > Split in the Trail
The trail here splits in two directions, south and east. To the east, the
road cuts across the plains, and the the south, the road continues on then
travels out of sight. Tiny mushrooms grow on the northern border of the
road to the east, and some coyote prints dot the area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving north.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A large plains lion stalks the grasslands looking for prey.

* R HP:Scratched MV:Tiring > Beginning of a Faint Trail
A faint trail appears under you, and begins to cut through the grass. To
the east, there is a large tower on a hill, it's purpose unknown. To the
south, the road continues, lined by small trees and waist high grass. A
small gathering of shrubs to the west grabs your attention, movement coming
from within.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > n
Entering the Vast Grasslands
A trail begins off to the south, and to the east the grasslands spread out.
The valley to the west is nearly hidden from this view, and all around
there is a buzzing and humming of insects and animals. An old, lonely cabin
is here, missing its roof and one of its walls.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > n
At the End of a Valley
To the east, a huge savannah begins, leagues upon leagues of grasslands. To
the west, a valley offers passage to the north. The valley is in severe
contrast to the plains, leaving you debating on which way to go. In the
sky, dark shapes circle about farther to the south.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > e
n
In the Middle of the Valley
A jagged, granite wall is off to the east, and the west side of the valley
is meeting in kind. A small, trickling stream runs in from the east, and
collects into a pool here. To the south, the valley continues on, then
abruptly swings to the east.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Scratched MV:Tiring > Continuing in the Valley
Vines grow across the valley floor here, their leaves sprouting up, giving
the appearance of a field of small trees. Large trees grow whereever the
ground isn't strangled out, and birds and small insects flit about. To the
south, the valley continues on.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a humanoid leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Scratched MV:Tiring > w
Dense Trees under the Cliffside
Huge trees grow here, and green, leafy bushes let you know this area is
very alive. A trail leads into the forest from the north, and to the west,
the valley continues on. To the east, another trail is visible, along with
more plantlife.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > w
Sharp Descent into the Valley
The trail declines significantly here, dropping you rappidly into the
valley. Huge boulders allow for some places to rest, though nothing else
seems to be holding on the the cliffside here. As the trail climbs to the
west, the tops of giant trees are visible, and a sheer granite wall blocks
vision to the east.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.

* R HP:Scratched MV:Tiring > n
Alas, you cannot go that way...

n
* R HP:Scratched MV:Tiring > Approaching the Descent
The ground is somewhat soggy here, suggesting that an unseen stream gives
this area life. Huge, ancient trees are on either side of the path, giving
the impression of walking among huge columns. The trail to the east looks
like it drops down sharply, and to the west, it climbs into gentle hills.
[ obvious exits: E W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Irzerk* is standing here.

e
* R HP:Scratched MV:Tiring > Swinging Bend
The road continues on to the east and north here, lazily climbing and
descending the hillsides. A few trees dot the skyline here and there, but
for the most part the view seems to continue on forever. To the north, off
in the distance, a large forest rises from the earth, and to east the road
begins to decline into a long, narrow valley.
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Scratched MV:Tiring > Along a Faint Road
The road disappears and reappears as it continues on, small pebbles and
some dried grass make for a crunching sound. Small animals scurry around
through the medium length grass, and from the sounds of it other animals
follow right behind.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > kill dark
Bend in the Faint Road
The road curves south here, intertwining itself with scattered trees and
hills. It smells as if it just freshly rained here, and all around you the
grass is a vivid green. Slight hissing from the grass makes for a strange
mixture of ambient sound, and the hills roll on.
[ obvious exits: E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > w
Approaching a Bend
This long sretch of road winds its way amongst the hills, appearing and
then dipping below your view again and again. The plant life here seems to
grow to one side, as if the wind has pushed everything. Below you, the
hills dip down into a small depression, and a small field of wildflowers is
off to the west.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > kill dark
w
Road in the Hills
A faint road appears out of the grass, and begins it's way west. A small
clump of trees off to one side provides some shade during the warmer months,
and looks to provide refuge to some small animals. A small depression in
the hills is off to the east, and your vision of the south is blocked by a
dense thicket of unusually tall scrubs.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.
A black wolf growls loudly, poised to leap.

* R HP:Scratched MV:Tiring > kill dark
They aren't here.

* R HP:Scratched MV:Tiring > s
Approaching a Bend
This long sretch of road winds its way amongst the hills, appearing and
then dipping below your view again and again. The plant life here seems to
grow to one side, as if the wind has pushed everything. Below you, the
hills dip down into a small depression, and a small field of wildflowers is
off to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > kill dark
They aren't here.

* R HP:Scratched MV:Tiring > s
Bend in the Faint Road
The road curves south here, intertwining itself with scattered trees and
hills. It smells as if it just freshly rained here, and all around you the
grass is a vivid green. Slight hissing from the grass makes for a strange
mixture of ambient sound, and the hills roll on.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

kill dark
* R HP:Scratched MV:Tiring > s
They aren't here.

* R HP:Scratched MV:Tiring > kill dark
Along a Faint Road
The road disappears and reappears as it continues on, small pebbles and
some dried grass make for a crunching sound. Small animals scurry around
through the medium length grass, and from the sounds of it other animals
follow right behind.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > e
Swinging Bend
The road continues on to the east and north here, lazily climbing and
descending the hillsides. A few trees dot the skyline here and there, but
for the most part the view seems to continue on forever. To the north, off
in the distance, a large forest rises from the earth, and to east the road
begins to decline into a long, narrow valley.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > e
They aren't here.

kill dark
* R HP:Scratched MV:Tiring > Alas, you cannot go that way...

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > Approaching the Descent
The ground is somewhat soggy here, suggesting that an unseen stream gives
this area life. Huge, ancient trees are on either side of the path, giving
the impression of walking among huge columns. The trail to the east looks
like it drops down sharply, and to the west, it climbs into gentle hills.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Irzerk* is standing here. Aha! I have located thee!
*Irzerk* leaves east. Doh...

* R HP:Scratched MV:Tiring > Sharp Descent into the Valley
The trail declines significantly here, dropping you rappidly into the
valley. Huge boulders allow for some places to rest, though nothing else
seems to be holding on the the cliffside here. As the trail climbs to the
west, the tops of giant trees are visible, and a sheer granite wall blocks
vision to the east.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Irzerk* is standing here.
A raven is here, watching.
*Irzerk* leaves south.

look
* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > Sharp Descent into the Valley
The trail declines significantly here, dropping you rappidly into the
valley. Huge boulders allow for some places to rest, though nothing else
seems to be holding on the the cliffside here. As the trail climbs to the
west, the tops of giant trees are visible, and a sheer granite wall blocks
vision to the east.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.

* R HP:Scratched MV:Tiring > s
kill dark
Dense Trees under the Cliffside
Huge trees grow here, and green, leafy bushes let you know this area is
very alive. A trail leads into the forest from the north, and to the west,
the valley continues on. To the east, another trail is visible, along with
more plantlife.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > w
kill dark
Continuing in the Valley
Vines grow across the valley floor here, their leaves sprouting up, giving
the appearance of a field of small trees. Large trees grow whereever the
ground isn't strangled out, and birds and small insects flit about. To the
south, the valley continues on.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > s
s
In the Middle of the Valley
A jagged, granite wall is off to the east, and the west side of the valley
is meeting in kind. A small, trickling stream runs in from the east, and
collects into a pool here. To the south, the valley continues on, then
abruptly swings to the east.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Irzerk* is here, fighting the valley bandit.
The valley bandit is here, fighting Irzerk.

kill dark
* R HP:Scratched MV:Strong > At the End of a Valley
To the east, a huge savannah begins, leagues upon leagues of grasslands. To
the west, a valley offers passage to the north. The valley is in severe
contrast to the plains, leaving you debating on which way to go. In the
sky, dark shapes circle about farther to the south.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Irzerk* has arrived from the north.

* R HP:Scratched MV:Strong > You smite *Irzerk*'s body hard.

kill dark
* R HP:Scratched MV:Strong - Irzerk: Critical > You do the best you can!

kill dark
* R HP:Scratched MV:Strong - Irzerk: Critical > *Irzerk* blasts your body.
You smite *Irzerk*'s right leg hard.
*Irzerk* is stunned, but will probably regain consciousness...
You do the best you can!

kill dark
* R HP:Hurt MV:Strong - Irzerk: Critical > You do the best you can!

* R HP:Hurt MV:Strong - Irzerk: Critical > kill dark
You do the best you can!

* R HP:Hurt MV:Strong - Irzerk: Critical > narr rip
You narrate 'rip'

* R HP:Hurt MV:Strong - Irzerk: Critical >
You smite *Irzerk*'s body into bloody fragments!
*Irzerk* is dead! R.I.P. The light be praised!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Irzerk*'s death cry.

* R HP:Hurt MV:Strong > narr irzerk
You narrate 'irzerk'

tc
* R HP:Hurt MV:Strong > [take all corpse]
You get twelve gold crowns from the corpse of Irzerk.
You get fifteen copper pennys from the corpse of Irzerk.
You get a flask stained with human blood from the corpse of Irzerk.
You get a pair of gleaming metal boots from the corpse of Irzerk.
You get a pair of ebony-steel plate greaves from the corpse of Irzerk.
You get a bronze belt of odd design from the corpse of Irzerk.
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Irzerk.
You get a sungwood bracelet from the corpse of Irzerk.
You get a sungwood bracelet from the corpse of Irzerk.
You get a pair of heavy metal gauntlets from the corpse of Irzerk.
You get a pair of ebony-steel plate vambraces from the corpse of Irzerk.
You get a backpack from the corpse of Irzerk.
You get an earthen brown mantle from the corpse of Irzerk.
You get a shining steel breastplate from the corpse of Irzerk.
You get a tattoo of a red hand from the corpse of Irzerk.
You get a tattoo of a red hand from the corpse of Irzerk.
You get a polished, slitted great helm from the corpse of Irzerk.
You get a gold ring delicately carved with ivy from the corpse of Irzerk.
You get a gold ring delicately carved with ivy from the corpse of Irzerk.

Dolens
Posts: 213
Joined: Sat Mar 21, 2015 9:05 pm

Re: Zoom zoom

Post by Dolens » Wed May 27, 2020 7:13 am

*Irzerk* is here, fighting the valley bandit.
The valley bandit is here, fighting Irzerk.
As usual bandit mvp

divya
Posts: 27
Joined: Fri May 15, 2020 5:23 pm

Re: Zoom zoom

Post by divya » Wed May 27, 2020 12:34 pm

this is a long tracking log.

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Zoom zoom

Post by Benito » Thu May 28, 2020 7:55 pm

Rename to “Justice vs. Malf” for max viewership.

Post Reply