Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Gretchen
Posts: 539
Joined: Thu Mar 26, 2015 1:00 pm
Location: uk

Re: Ouch! That really did HURT!

Post by Gretchen » Fri Mar 04, 2016 4:55 pm

Ok.
Spikes of solid ice form in your hands, which you launch at *Arnian*.

* R HP:Hurt SP:Strong MV:Tiring - Arnian: Wounded[Exits:NS]> channel 'ice spikes' seanchan
You begin to weave the appropriate flows...

-=+*


*Arnian* rolls his eyes...sheesh!..

*+=
*Arnian* panics, and attempts to flee!

-
*Arnian* leaves north riding a sleek well-trained torm.
*Arnian* has arrived from the north, riding a sleek well-trained torm.

-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Arnian*.

* R HP:Hurt SP:Good MV:Tiring - Arnian: Battered[Exits:NS]> kill seanchan

You try to slash *Arnian*, but he deflects the blow.
*Arnian* tries to slash you, but you parry successfully.

* R HP:Hurt SP:Good MV:Tiring - Arnian: Battered[Exits:NS]> channel 'ice spikes' seanchan
You do the best you can!

* R HP:Hurt SP:Good MV:Tiring - Arnian: Battered[Exits:NS]> You begin to weave the appropriate flows...


*Arnian* panics, and attempts to flee!

-=
*Arnian* leaves north riding a sleek well-trained torm.

+*


Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Lidea
Posts: 107
Joined: Thu Dec 17, 2015 10:57 pm

Re: Ouch! That really did HURT!

Post by Lidea » Fri Mar 04, 2016 11:36 pm

Just wanted to scout patty with next to no flee lag!


* R HP:Beaten SP:Good MV:Strong > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
The corpse of Viru is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Strong > c
[dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.

* R HP:Beaten SP:Good MV:Strong > s <--- Cool
w <--- Oh
s <--- Idiot, stop laughing at how dumb this pk is and pay attention
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zil* is standing here, riding a bloodstock stallion.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
A shaggy brown mare stands here.
A wild stallion bucks madly.
*Zil* tries to blast you, but you parry successfully.

A Seanchan scout joins Zil's fight!il: Wounded >
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan officer lances your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Seanchan scout slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

A Seanchan scout slashes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

A Seanchan scout tries to slash you, but you deflect the blow.
*someone* blasts your right leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Valar.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

Axo
Posts: 21
Joined: Sun Aug 09, 2015 5:06 pm

Re: Ouch! That really did HURT!

Post by Axo » Sat Mar 05, 2016 2:04 pm

o HP:Battered MV:Winded > You have 175(396) hit and 83(266) movement points.
You have scored 108263115 experience points and 1137 quest points.
You need 236885 exp to level and 1863 qp to rank.
You have acquired 17 alt qps to date.
You have amassed 304 Turn points to date.
You have played 26 days and 14 hours (real time).
This ranks you as Wargle the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

o HP:Battered MV:Winded > It is a weapon rack.
When you look inside, you see:
rack (here) :
Nothing.

o HP:Battered MV:Winded >
Lord Kajin has arrived from the west, riding a black warhorse.
A member of the Lancer cavalry has arrived from the west, riding a black warhors
e.
A member of the Lancer cavalry has arrived from the west, riding a black warhors
e.
A member of the Lancer cavalry has arrived from the west, riding a black warhors
e.
A member of the Lancer cavalry has arrived from the west, riding a black warhors
e.

o HP:Battered MV:Winded > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Roest* is standing here, riding a bloodstock stallion.
A tough Shienaran soldier waits here.

* HP:Battered MV:Winded > [kill roest]
You slash *Roest*'s body.

* HP:Battered MV:Winded - Roest: Critical >
You slash *Roest*'s head hard.
A soldier joins Roest's fight!
Lord Kajin has arrived from the east, riding a black warhorse.
A member of the Lancer cavalry has arrived from the east, riding a black warhors
e.
A member of the Lancer cavalry has arrived from the east, riding a black warhors
e.
A member of the Lancer cavalry has arrived from the east, riding a black warhors
e.
A member of the Lancer cavalry has arrived from the east, riding a black warhors
e.

You panic and attempt to flee!t: Critical >


A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!


Lord Kajin blasts your right leg hard.
A member of the Lancer cavalry barely slashes your right arm.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry barely tickles your right leg with his slash.
A soldier tries to scythe you, but you parry successfully.


*Roest* sends you sprawling with a powerful bash!


Lord Kajin blasts your right arm hard.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry slashes your left hand.
A soldier scythes your body hard.
*Roest* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!



*Roest* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!



Lord Kajin blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your head.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your right foot.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your left foot.
You wish that your wounds would stop BLEEDING so much!

Someone scythes your left arm.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]

You've forgotten everything you've learned!

o HP:Critical MV:Haggard > You fall down laughing.

o HP:Critical MV:Haggard > You have 1(396) hit and 1(250) movement points.
You have scored 107013732 experience points and 1137 quest points.
You need 1486268 exp to level and 1863 qp to rank.
You have acquired 17 alt qps to date.
You have amassed 243 Turn points to date.
You have played 26 days and 14 hours (real time).
This ranks you as Wargle the Darkling Master [Dha'vol 7] (Level 50).
You are sitting.

o HP:Critical MV:Haggard >
Your heartbeat calms down more as you feel less panicked.

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Ouch! That really did HURT!

Post by Leiloni » Tue Mar 08, 2016 2:01 pm

* R HP:Beaten MV:Haggard - Wept: Wounded > You try to smite *Wept*, but he deflects the blow.
You do the best you can!

k dark
* R HP:Beaten MV:Haggard - Wept: Wounded > k dark
You do the best you can!

* R HP:Beaten MV:Haggard - Wept: Wounded > k dark
k dark
k dark
k dark
k dark
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes Wept's body.
A Shienaran gate guard slashes Wept's head hard.
*Wept* panics, and attempts to flee!
A Shienaran gate guard slashes Wept's body.
A Shienaran gate guard slashes Wept's right arm hard.
You smite *Wept*'s body into bloody fragments!
The grinding of stone on concrete from above becomes louder.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

* R HP:Beaten MV:Weary - Wept: Battered > k dark
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.

k dark
* R HP:Beaten MV:Weary - Wept: Battered > You do the best you can!

k dark
* R HP:Beaten MV:Weary - Wept: Battered > *Wept* leaves west.
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

k dark
* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

k dark
* R HP:Beaten MV:Weary > They aren't here.

k dark
* R HP:Beaten MV:Weary > *Wept* has arrived from the west.
You try to smite *Wept*, but he parries successfully.

k dark
* R HP:Beaten MV:Weary - Wept: Battered > k dark
You do the best you can!

k dark
* R HP:Beaten MV:Weary - Wept: Battered > A Shienaran gate guard tries to slash Wept, but he parries successfully.
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard tries to slash Wept, but he deflects the blow.
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard slashes Wept's left arm very hard.
*Wept* panics, and attempts to flee!
A Shienaran gate guard bellows 'Darkfriend!'
You do the best you can!

k dark
* R HP:Beaten MV:Weary - Wept: Beaten > *Wept* leaves west.
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

k dark
* R HP:Beaten MV:Weary > They aren't here.

k dark
* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

k dark
* R HP:Beaten MV:Weary > They aren't here.

k dark
* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > scan w
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

k dark
* R HP:Beaten MV:Weary > They aren't here.

k dark
* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > change mood brave
They aren't here.

* R HP:Beaten MV:Weary > change mood brave
They aren't here.

* R HP:Beaten MV:Weary > change mood brave
*Wept* is standing here.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

change mood brave
* R HP:Beaten MV:Weary > They aren't here.

change mood brave
* R HP:Beaten MV:Weary > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Weary > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Weary > The Fal Dara alarm horn sounds loudly.
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Weary > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Weary > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Weary > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Weary > score
where
This ranks you as Leiloni the Cavalryman [Shienaran Lancer 6] (Level 44).
You are standing.

* R HP:Beaten MV:Weary > Players in your Zone
--------------------
Leiloni - Malkier Gate
Joolis - The Peaceful Knight's Rest

l
* R HP:Beaten MV:Weary > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A draft horse is here, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Leiloni - Malkier Gate
Joolis - The Peaceful Knight's Rest

* R HP:Beaten MV:Weary > scan w
scan w
A Shienaran guard is here, fighting Wept.
*Wept* is here, fighting a Shienaran guard.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.

scan w
* R HP:Beaten MV:Weary > A Shienaran guard is here, fighting Wept.
*Wept* is here, fighting a Shienaran guard.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.

* R HP:Beaten MV:Weary > A Shienaran guard is here, fighting Wept.
*Wept* is here, fighting a Shienaran guard.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.

* R HP:Beaten MV:Weary > l
change mood brave
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A draft horse is here, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Weary >
*Wept* has arrived from the west.

* R HP:Beaten MV:Weary > Mood changed to: Brave
Wimpy reset to: 123 hit points.

where
* R HP:Beaten MV:Weary > Players in your Zone
--------------------
Leiloni - Malkier Gate
Joolis - The Peaceful Knight's Rest

* R HP:Beaten MV:Weary >
A Shienaran gate guard tries to slash Wept, but he parries successfully.
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard tries to slash Wept, but he deflects the blow.
A Shienaran gate guard bellows 'Darkfriend!'

w
* R HP:Beaten MV:Weary > A Shienaran gate guard tries to slash Wept, but he deflects the blow.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard tries to slash Wept, but he parries successfully.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A draft horse is here, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
The fishmonger is here, hoping to buy your catch.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.

* R HP:Beaten MV:Weary > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Weary > change mood brave
e
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Weary > k dark
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A draft horse is here, being ridden by you.
*Wept* is here, fighting a Shienaran gate guard.
A Shienaran gate guard is here, fighting Wept.
A Shienaran gate guard is here, fighting Wept.
A Shienaran gate guard is here, fighting Wept.
A Shienaran gate guard is here, fighting Wept.

k dark
* R HP:Beaten MV:Weary > A flaming slick of hot oil pours down from above!
The hot oil poured from above burns *Wept*'s flesh!<--rough
You smite *Wept*'s right arm into bloody fragments!
*Wept* is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Weary - Wept: Critical > You do the best you can!

k dark
* R HP:Beaten MV:Weary - Wept: Critical > You smite *Wept*'s right arm into bloody fragments!
*Wept* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You gain a level!
Your blood freezes as you hear *Wept*'s death cry.
They aren't here.

Funny part shortly after he died, he had armored me when I was afk at ragan and troika/him left me be thankfully.

* R HP:Battered MV:Weary > where
You suddenly feel less protected.

Props for hitting inside, almost got me when I was dog but regained up.

Benjain
Posts: 59
Joined: Thu Mar 26, 2015 11:43 am

Re: Ouch! That really did HURT!

Post by Benjain » Tue Mar 08, 2016 2:09 pm

Those gate defenses really need removed.
Too bad its like serious coding or something per Elysia. :/

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Ouch! That really did HURT!

Post by Leiloni » Tue Mar 08, 2016 2:13 pm

I'm not sure where I would of fought without it. Maybe agelmar? Uno isn't to buff. I figured troika was going to chase in as well but I think he got locked out. In a situation where your outnumbered with no help. Or a more powerful character that you can't touch much there semi good. I wish they could be downed at the least. Anyone know what hps they do actually for damage? Maybe down it to 50? or 25?

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Ouch! That really did HURT!

Post by varcoz » Wed Mar 09, 2016 4:54 pm

Not one of those *Gasp ouches* but the damage to certain areas was a rough go. This was a long fight and I didn't really feel like editing/posting it all. Was a pretty good battle going back and forth. Didn't expect to get you, kinda expected to eat a zerk bash camp and bite it. Props for keeping it between us.

* R HP:Beaten MV:Strong > y
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
*Toribio* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

g
* R HP:Beaten MV:Strong > [kill toribio]
You try to slice *Toribio*, but he deflects the blow.

[bash ] ng - Toribio: Beaten >

=
Your bash at *Toribio* sends him sprawling!

* R HP:Beaten MV:Strong - Toribio: Beaten > not
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong - Toribio: Beaten > g
You slice *Toribio*'s right arm into bloody fragments!
A blighted deer leaves north.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Toribio: Critical > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Toribio: Critical > change mood brave
change posture offensive
Mood changed to: Brave

* R HP:Beaten MV:Strong - Toribio: Critical > Posture changed to: Offensive

* R HP:Beaten MV:Strong - Toribio: Critical > w
A blighted deer leaves south.
You slice *Toribio*'s right foot extremely hard.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > k dark
w
You do the best you can!

k dark
* R HP:Beaten MV:Strong - Toribio: Critical > w
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > k dark
w
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

k dark
* R HP:Beaten MV:Strong - Toribio: Critical > No way! You're fighting for your life!

w
* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > k dark
w
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

k dark
* R HP:Beaten MV:Strong - Toribio: Critical > w
You slice *Toribio*'s left leg.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > k dark
*Toribio* panics, and attempts to flee!
No way! You're fighting for your life!

w
* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > k dark
No way! You're fighting for your life!

w
* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > k dark
*Toribio* leaves north riding a shadow stallion.
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Strong > w
They aren't here.

* R HP:Beaten MV:Strong > k dark
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > s
They aren't here.

* R HP:Beaten MV:Strong > k dark
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > *Toribio* has arrived from the east, riding a shadow stallion.
A muzzled trolloc has arrived from the east.
You try to slice *Toribio*, but he deflects the blow.

* R HP:Beaten MV:Strong - Toribio: Critical > y
You do the best you can!

y
* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > [kill toribio]
You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > [kill toribio]
You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical >
*Toribio* panics, and attempts to flee!

y
* R HP:Beaten MV:Strong - Toribio: Critical > y
[kill toribio]
You do the best you can!

y
* R HP:Beaten MV:Strong - Toribio: Critical > You slice *Toribio*'s head extremely hard.
A muzzled trolloc joins Toribio's fight!
[kill toribio]
You do the best you can!

y
* R HP:Beaten MV:Strong - Toribio: Critical > y
[kill toribio]
You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > *Toribio* leaves south riding a shadow stallion.
[kill toribio]
They aren't here.

* R HP:Beaten MV:Strong - a muzzled trolloc: Healthy > y
[kill toribio]
They aren't here.

y
* R HP:Beaten MV:Strong - a muzzled trolloc: Healthy > [kill toribio]
They aren't here.

* R HP:Beaten MV:Strong - a muzzled trolloc: Healthy > [kill toribio]
They aren't here.

* R HP:Beaten MV:Strong - a muzzled trolloc: Healthy > change mood wimpy
f
s
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - a muzzled trolloc: Healthy > s
You panic and attempt to flee!

You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a myrddraal leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong > w
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > y
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A wild stallion bucks madly, being ridden by you.
*Toribio* is standing here, riding a shadow stallion.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Strong > y
[kill toribio]
You try to slice *Toribio*, but he deflects the blow.

* R HP:Beaten MV:Strong - Toribio: Critical > [kill toribio]
You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical >
Toribio assumes a defensive striking posture.

* R HP:Beaten MV:Strong - Toribio: Critical > change posture defensive
f
*Toribio* panics, and attempts to flee!
Posture changed to: Defensive

You try to slice *Toribio*, but he deflects the blow.
A Ko'bal trolloc joins Toribio's fight!
A hideous trolloc joins a Ko'bal trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
A boarish trolloc joins a Ko'bal trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
You panic and attempt to flee!


You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Strong > y
y
[kill toribio]
They aren't here.

y
* R HP:Beaten MV:Strong > [kill toribio]
They aren't here.

* R HP:Beaten MV:Strong > *Toribio* has arrived from the west, riding a shadow stallion.
[kill toribio]
You try to slice *Toribio*, but he deflects the blow.

* R HP:Beaten MV:Strong - Toribio: Critical > n
n
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > change mood brave
*Toribio* tries to slice you, but you parry successfully.
You try to slice *Toribio*, but he deflects the blow.
*Toribio* panics, and attempts to flee!
Mood changed to: Brave

* R HP:Beaten MV:Strong - Toribio: Critical > change posture offensive
Posture changed to: Offensive

* R HP:Beaten MV:Strong - Toribio: Critical > k dark
k dark
w
You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

k dark
* R HP:Beaten MV:Strong - Toribio: Critical > w
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

k dark
* R HP:Beaten MV:Strong - Toribio: Critical > w
*Toribio* leaves west riding a shadow stallion.
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A wild stallion bucks madly, being ridden by you.
*Toribio* is standing here, riding a shadow stallion.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Strong > You try to slice *Toribio*, but he parries successfully.

k dark
* R HP:Beaten MV:Strong - Toribio: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Toribio: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Toribio: Critical >
*Toribio* slices your body hard.
A Ko'bal trolloc joins Toribio's fight!
A hideous trolloc joins a Ko'bal trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
A boarish trolloc joins a Ko'bal trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
You slice *Toribio*'s left leg hard.
*Toribio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Toribio*'s death cry.

* R HP:Beaten MV:Strong > change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten MV:Strong > get all corpse
change posture defensive
e
You get an oilstone from the corpse of Toribio.
You get a pair of animal-fur boots from the corpse of Toribio.
You get a pair of thick, gold-plated greaves from the corpse of Toribio.
You get a belt with a buckle of cuendillar from the corpse of Toribio.
You get an oddly curved greatsword from the corpse of Toribio.
You get a silver Kandori wristcuff from the corpse of Toribio.
You get a silver Kandori wristcuff from the corpse of Toribio.
You get a sturdy pair of full leather gauntlets from the corpse of Toribio.
You get a pair of riveted chainmail sleeves from the corpse of Toribio.
You get a backpack from the corpse of Toribio.
You get an inky black cloak from the corpse of Toribio.
You get a shirt of overlapping black scales from the corpse of Toribio.
You get a shimmering chain of gold from the corpse of Toribio.
You get a shimmering chain of gold from the corpse of Toribio.
You get a rimmed round helmet from the corpse of Toribio.
You get a gold ring delicately carved with ivy from the corpse of Toribio.
You get a gold ring delicately carved with ivy from the corpse of Toribio.

Yossarian
Posts: 15
Joined: Tue May 26, 2015 2:22 pm

Re: Ouch! That really did HURT!

Post by Yossarian » Wed Mar 09, 2016 9:28 pm

Had been fighting Zola and Gryk and had them both crit, they had been going zerk on and off so knew this was a possibility, the auto flee and then flee back into them hurt though!

* R HP:Beaten MV:Winded >
*Zola* has arrived from the east.

* R HP:Beaten MV:Winded >
*Zola* tries to hack you, but you deflect the blow.

* R HP:Beaten MV:Winded - Zola: Critical > 4
[bash ]


*Zola* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Winded - Zola: Critical >
*Zola* tries to hack you, but you parry successfully.

* R HP:Beaten MV:Winded - Zola: Critical > 2

*Zola* hacks your body very hard.

* R HP:Beaten MV:Winded - Zola: Critical >
*Gryk* has arrived from the west.

ed - Zola: Critical >
*Gryk* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

n

*Gryk* blasts your head very hard.
You wish that your wounds would stop BLEEDING so much!

*Zola* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!



*Gryk* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

*Zola* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A mole is here, looking sickly.
[flee ]
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Gryk* is standing here.
*Zola* is standing here.
*Gryk* tries to blast you, but you parry successfully.

* R HP:Critical MV:Winded - Gryk: Critical > *Zola* tries to hack you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Gryk: Critical > 2
[flee ]
You panic and attempt to flee!


*Zola* tries to hack you, but you deflect the blow.
*someone* blasts your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Isktamost the Heart Guard is resting here.
A kind-faced figure stands here.

Gryk
Posts: 46
Joined: Tue Jun 23, 2015 6:42 pm

Re: Ouch! That really did HURT!

Post by Gryk » Wed Mar 09, 2016 9:34 pm

very good fun guys, thanks for the pk :)

zola
Posts: 35
Joined: Wed Mar 02, 2016 1:44 pm

Re: Ouch! That really did HURT!

Post by zola » Wed Mar 09, 2016 9:46 pm

Fun fight, and comf on the double-flee.

Post Reply