Random late night pkkkkk

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ryzom
Posts: 220
Joined: Tue Mar 13, 2018 12:52 am

Random late night pkkkkk

Post by Ryzom » Mon May 18, 2020 3:54 am

wher
* R HP:Healthy MV:Tiring > Players in your Zone
--------------------
Ryzom - The Blight
You sense shadowspawn nearby.

* R HP:Healthy MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Tiring > k tree
You pierce the blighted tree's right paw into bloody fragments!

wher
* R HP:Healthy MV:Tiring - the blighted tree: Hurt > Players in your Zone
--------------------
Ryzom - The Blight
You sense shadowspawn nearby.

* R HP:Healthy MV:Tiring - the blighted tree: Hurt >
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
A raven has arrived from the north.
A raven starts following you.

* R HP:Healthy MV:Tiring - the blighted tree: Hurt >
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
You pierce the blighted tree's body into bloody fragments!
You pierce the blighted tree's head into bloody fragments!

* R HP:Healthy MV:Tiring - the blighted tree: Battered > l
bash
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
A raven is visible flying high in the sky.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* ing - the blighted tree: Battered >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.


As the blighted tree avoids your bash, you topple over and fall to the ground!
This session you've missed 1 out of 1 bashes (0% landed)

* R HP:Healthy MV:Tiring - the blighted tree: Battered > bash

You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.

* ing - the blighted tree: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.

=
Your bash at the blighted tree sends it sprawling!
This session you've landed 1 out of 2 bashes (50% landed)
Your bash at the blighted tree sends it sprawling!

* R HP:Healthy MV:Tiring - the blighted tree: Battered > wher

You pierce the blighted tree's body into bloody fragments!
You pierce the blighted tree's right foreleg into bloody fragments!

* R HP:Healthy MV:Tiring - the blighted tree: Critical > Players in your Zone
--------------------
Ryzom - The Blight
You sense shadowspawn nearby.

* R HP:Healthy MV:Tiring - the blighted tree: Critical > l
You pierce the blighted tree's right leg into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear the blighted tree's death cry.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
The corpse of the blighted tree is lying here.
A raven is visible flying high in the sky.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is sitting here

* R HP:Healthy MV:Tiring > l
k tree
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
The corpse of the blighted tree is lying here.
A raven is visible flying high in the sky.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is sitting here

* R HP:Healthy MV:Tiring > You pierce the blighted tree's body into bloody fragments!

* R HP:Healthy MV:Tiring - the blighted tree: Battered >
You pierce the blighted tree's left leg into bloody fragments!

* R HP:Healthy MV:Tiring - the blighted tree: Critical > wher

You pierce the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Healthy MV:Tiring > Players in your Zone
--------------------
Ryzom - The Blight
You sense shadowspawn nearby.

* R HP:Healthy MV:Tiring > n
The Blight
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Tiring > k tree
You pierce the blighted tree's body into bloody fragments!

* R HP:Healthy MV:Tiring - the blighted tree: Wounded > bash

The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You pierce the blighted tree's right paw into bloody fragments!
You pierce the blighted tree's body into bloody fragments!

* ing - the blighted tree: Battered >
*Pugglepi* has arrived from the north.

=
*Trill* stabs your right arm.


*Trill* stabs your head.
The blighted tree barely hits your body.
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.

-
*Pugglepi* tries to blast you, but you parry successfully.

=
Your bash at the blighted tree sends it sprawling!
This session you've landed 2 out of 3 bashes (66% landed)
Your bash at the blighted tree sends it sprawling!
Your bash at the blighted tree sends it sprawling!

* R HP:Scratched MV:Tiring - the blighted tree: Battered > bash pugglepoi

*Trill* barely stabs your right hand.
You pierce the blighted tree's right leg into bloody fragments!
You pierce the blighted tree's right foreleg into bloody fragments!
You pierce the blighted tree's body into bloody fragments!

* R HP:Scratched MV:Tiring - the blighted tree: Critical > Bash who?

iring - the blighted tree: Critical >
You pierce the blighted tree's right foreleg into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear the blighted tree's death cry.
*PUGGLEPI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Scratched MV:Tiring - Pugglepi: Healthy >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Tiring - Pugglepi: Healthy > bash pugglepi

*Pugglepi* blasts your body very hard.
*Trill* stabs your right arm.

* R HP:Hurt MV:Tiring - Pugglepi: Healthy >
*Trill* nods in agreement.

* R HP:Hurt MV:Tiring - Pugglepi: Healthy >
*Trill* looks at you.

* R HP:Hurt MV:Tiring - Pugglepi: Healthy >
*Pugglepi* blasts your body hard.
*Trill* stabs your right leg.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely hits your left leg.

+ - Pugglepi: Healthy >
*Trill* stabs your right leg.

+
*Trill* stabs your left arm.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.

=
Your bash at *Pugglepi* sends him sprawling!
This session you've landed 3 out of 4 bashes (75% landed)
Your bash at *Trill* sends him sprawling!
Your bash at the blighted tree sends it sprawling!
Your bash at the blighted tree sends it sprawling!

* R HP:Wounded MV:Tiring - Pugglepi: Scratched >
You barely pierce *Pugglepi*'s body.

* R HP:Wounded MV:Tiring - Pugglepi: Scratched >
A shrill piercing scream reverberates through the area.
You barely pierce *Pugglepi*'s body.
You pierce *Trill*'s right arm into bloody fragments!
You pierce the blighted tree's body into bloody fragments!
You pierce the blighted tree's left leg into bloody fragments!
You feel parched from the hot weather.
Timer now at 43 secs.
Timer now at 63 secs.

* R HP:Hurt MV:Strong - Pugglepi: Scratched >
You pierce *Pugglepi*'s right leg.
You pierce *Trill*'s left leg extremely hard.
You pierce the blighted tree's body into bloody fragments!
You pierce the blighted tree's body into bloody fragments!
You pierce *Pugglepi*'s head.

* R HP:Hurt MV:Strong - Pugglepi: Scratched > bash pugglepi
They already seem to be stunned.

* R HP:Hurt MV:Strong - Pugglepi: Scratched > bash pugglepi
*
*Trill* stabs your left leg.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.


*PUGGLEPI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Strong - Pugglepi: Scratched > bash pugglepi

*Pugglepi* blasts your body very hard.
*Trill* stabs your body.
The blighted tree tickles your body with its hit.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Wounded MV:Strong - Pugglepi: Scratched >
A shrill piercing scream reverberates through the area.
*Trill* stabs your left leg hard.

* R HP:Wounded MV:Strong - Pugglepi: Scratched >
*Pugglepi* looks at you.

* R HP:Wounded MV:Strong - Pugglepi: Scratched >
*Pugglepi* blasts your left arm.
*Trill* stabs your right leg.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely tickles your left leg with its hit.

* ong - Pugglepi: Scratched >
*Pugglepi* blasts your left leg very hard.
*Trill* tries to stab you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.

-
*Trill* looks at you.


*Trill* stabs your body hard.
As *Pugglepi* avoids your bash, you topple over and fall to the ground!
This session you've missed 2 out of 5 bashes (60% landed)

* R HP:Wounded MV:Strong - Pugglepi: Scratched >
*Pugglepi* blasts your body very hard.
*Trill* stabs your left arm hard.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Battered MV:Strong - Pugglepi: Scratched > cha mood wimpy
change posture defensive
100
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Battered MV:Strong - Pugglepi: Scratched > Posture changed to: Defensive

* R HP:Battered MV:Strong - Pugglepi: Scratched > f
You pierce *Pugglepi*'s left arm hard.
[change wimpy 100]
You will now flee if you go below 100 hit points.

You pierce *Pugglepi*'s body.ugglepi: Scratched >
*Trill* tries to stab you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
It is pitch black...

o R HP:Battered MV:Tiring > hold light
*someone* stabs your body.
You hold a mirrored lantern above your head.

l
* R HP:Battered MV:Tiring - Trill: Hurt > k h.dark
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
*Pugglepi* is standing here.
*Trill* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring - Trill: Hurt > Ok.

* R HP:Battered MV:Tiring - Trill: Hurt >
You try to pierce *Trill*, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.

* R HP:Battered MV:Tiring - Trill: Hurt > look
f
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
*Pugglepi* is standing here.
*Trill* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

*Pugglepi* tries to blast you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
The corpse of the blighted tree is lying here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Battered MV:Tiring > e
e
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring >
*Trill* has arrived from the west.
*Pugglepi* has arrived from the west.

look
* R HP:Battered MV:Tiring > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
*Pugglepi* is standing here.
*Trill* is standing here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
*Pugglepi* tries to blast you, but you parry successfully.

* R HP:Battered MV:Tiring - Pugglepi: Hurt > w

*Trill* leaves west.

* R HP:Battered MV:Tiring - Pugglepi: Hurt > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Pugglepi: Hurt >
*Trill* has arrived from the west.

* R HP:Battered MV:Tiring - Pugglepi: Hurt >
*Trill* barely stabs your body.

* R HP:Battered MV:Tiring - Pugglepi: Hurt >
*Trill* tries to stab you, but you deflect the blow.
You barely pierce *Pugglepi*'s body.

* R HP:Battered MV:Tiring - Pugglepi: Scratched > f
w
w
You panic and attempt to flee!


*Trill* tries to stab you, but you deflect the blow.

You flee head over heels.
The Blight
[ obvious exits: N S W ]
Correcting map position after fleeing.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > w
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Tiring > w
w
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cringing trolloc whelp cowers before you.

w
* R HP:Battered MV:Tiring > s
A Small Path
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > wher
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
Players in your Zone
--------------------
Ryzom - By the Deserted Well

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > look
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

k h.dark
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > wher
k h.dark
k h.dark
k h.dark
Players in your Zone
--------------------
Ryzom - By the Deserted Well

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

wher
* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
Players in your Zone
--------------------
Ryzom - By the Deserted Well
You sense shadowspawn nearby.

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > x
They aren't here.

* R HP:Battered MV:Tiring > k h.dark
They aren't here.

* R HP:Battered MV:Tiring > *Trill* has arrived from the north.
*Pugglepi* has arrived from the north.
You pierce *Pugglepi*'s left leg hard.

* R HP:Battered MV:Tiring - Pugglepi: Hurt > k h.dark
[bash shadow]
Bash who?

* R HP:Battered MV:Tiring - Pugglepi: Hurt > *Trill* stabs your left arm.
Ok.

* R HP:Battered MV:Tiring - Pugglepi: Hurt > Ok.

* R HP:Battered MV:Tiring - Pugglepi: Hurt > i
[bash dark]

=
*Trill* tries to stab you, but you parry successfully.
The ancient tree barely hits Pugglepi's left hand.
The ancient tree joins the ancient tree's fight!
*Trill* stabs your right leg.


*PUGGLEPI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Battered MV:Tiring - Pugglepi: Hurt >
The ancient tree barely hits Pugglepi's left leg.
The ancient tree tickles Pugglepi's right arm with its hit.
*Trill* stabs your body hard.
*Pugglepi* blasts your body very hard.

* R HP:Battered MV:Tiring - Pugglepi: Hurt >
*Trill* stabs your right arm.

* R HP:Battered MV:Tiring - Pugglepi: Hurt > bash

The ancient tree tickles Pugglepi's right leg with its hit.
The ancient tree tickles Pugglepi's body with its hit.
*Trill* stabs your body hard.
*Pugglepi* blasts your body extremely hard.

* R HP:Beaten MV:Tiring - Pugglepi: Hurt >
*TRILL* PANICS AND ATTEMPTS TO FLEE!

ng - Pugglepi: Hurt >
*Trill* leaves south.

* ng - Pugglepi: Hurt >
The ancient tree tickles Pugglepi's left leg with its hit.
The ancient tree barely hits Pugglepi's right arm.


*Trill* stabs your left hand.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You dodge a bash from *Pugglepi* who loses his balance and falls!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > TICK IN 5 SECONDS.
s
k h.dark
bash
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
*Pugglepi* is here, fighting the ancient tree.
The ancient tree is here, fighting Pugglepi.
The ancient tree is here, fighting Pugglepi.

* R HP:Beaten MV:Tiring > You try to pierce *Trill*, but he parries successfully.

* ng - Trill: Scratched >
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!

+
*Trill* tries to stab you, but you deflect the blow.
*Pugglepi* blasts the ancient tree's trunk into bloody fragments!
The ancient tree tickles Pugglepi's body with its hit.
The ancient tree barely hits Pugglepi's right arm.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.

-
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!


As *Trill* avoids your bash, you topple over and fall to the ground!
This session you've missed 3 out of 6 bashes (50% landed)

* R HP:Beaten MV:Tiring - Trill: Scratched >
*Trill* tries to stab you, but you parry successfully.

* R HP:Beaten MV:Tiring - Trill: Scratched > l trill

*Trill* tries to stab you, but you parry successfully.
*Pugglepi* blasts the ancient tree's trunk into bloody fragments!
The ancient tree barely hits Pugglepi's left arm.
The ancient tree tickles Pugglepi's body with its hit.

* R HP:Beaten MV:Tiring - Trill: Scratched >
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Tiring - Trill: Scratched >
Trill has a few scratches.

*Trill* is using:
<held> a blood-red enameled trident badge
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a pair of moonstone hilted dirks
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Beaten MV:Tiring - Trill: Scratched >
*Pugglepi* leaves north.

* R HP:Beaten MV:Tiring - Trill: Scratched > i
[bash dark]

i
-
*Trill* tries to stab you, but you deflect the blow.
*Trill* tries to stab you, but you deflect the blow.

=
*Pugglepi* has arrived from the north.

Cancelled.
[bash dark]
You're too busy at the moment!

* R HP:Beaten MV:Tiring - Trill: Scratched >
*Pugglepi* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Tiring - Trill: Scratched > i
[bash dark]

f
e
-e
Cancelled.
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Correcting map position after fleeing.
There are some tracks of an animal leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Tiring > n
n
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
Several blackberries grow on a nearby vine. [3]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

e
* R HP:Beaten MV:Tiring > e
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
A juicy looking apple has fallen to the ground. [5]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Beaten MV:Tiring > e
e
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
The corpse of the blighted tree is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > wher
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > look

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Ryzom - The Blight

* R HP:Beaten MV:Tiring > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > s
s
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Beaten MV:Tiring > s
Near the Foothills
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Tiring > d
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > In the Foothills
[ obvious exits: E W D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > wher
A Shallow Depression
[ obvious exits: U ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

who
* R HP:Beaten MV:Tiring > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Players in your Zone
--------------------
Ryzom - A Shallow Depression

* R HP:Beaten MV:Tiring > Players
-------
Master Kordin al'Dendarii [Illuminator]
Karsa Orlong
Nash of the Borderlands
Grum of Kandor
Rigg of Two Rivers
Ryleigh of Two Rivers (Linkless) (Idle)
Agen of the Borderlands
Ragen of Seandar WANTED
Alphonse of the Borderlands
Diante of Shienar
Lord Ryzom Barone [Gaidin]
Viva Mae
Jubilee the White Apprentice, Tower Accepted [White Tower]

13 players displayed.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten MV:Tiring > k h.dark
k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Winded > k h.dark
k h.dark
k h.dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > alias i bash pugglepi
Ok.

wher
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

dark is now your primary target!
* R HP:Beaten MV:Winded > k dark
k dark
You try to pierce *Trill*, but he parries successfully.

k dark
* R HP:Beaten MV:Winded - Trill: Scratched > You try to pierce *Trill*, but he parries successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
They aren't here.

* R HP:Beaten MV:Winded - Trill: Scratched > Ok.

* R HP:Beaten MV:Winded - Trill: Scratched > l
*TRILL* PANICS AND ATTEMPTS TO FLEE!
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
*Trill* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
Ragan is here, fighting Trill.

change posture offensive
* R HP:Beaten MV:Winded - Trill: Scratched > cha mood brave

*Trill* leaves up.

* R HP:Beaten MV:Winded > Posture changed to: Offensive

* R HP:Beaten MV:Winded > Mood changed to: Brave

* R HP:Beaten MV:Winded > k dark
k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > cha mood wimpy
They aren't here.

* R HP:Battered MV:Winded > change posture defensive
They aren't here.

* R HP:Battered MV:Winded > k dark
Mood changed to: Wimpy

k dark
* R HP:Battered MV:Winded > Posture changed to: Defensive

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
k dark
They aren't here.

* R HP:Battered MV:Winded > sc
They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > k dark
You have 128(402) hit and 100(214) movement points.
You have scored 105470345 experience points and 1012 quest points.
You need 3029655 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

k dark
* R HP:Battered MV:Winded > k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > wher
k dark
k dark
Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > k dark
k dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
*Pugglepi* has arrived from above.
You pierce *Pugglepi*'s left leg.

k dark
* R HP:Battered MV:Winded - Pugglepi: Wounded > k dark
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Trill* stabs your left leg very hard.
Ok.

* R HP:Beaten MV:Winded - Pugglepi: Wounded > Ok.

* R HP:Beaten MV:Winded - Pugglepi: Wounded > l
Ok.

* R HP:Beaten MV:Winded - Pugglepi: Wounded >
*Trill* stabs your body.
You pierce *Pugglepi*'s body.

* R HP:Beaten MV:Winded - Pugglepi: Wounded > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a trolloc leaving ++up++
*Pugglepi* is here, fighting YOU!
*Trill* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Pugglepi.
A Shienaran forward scout is here, fighting Pugglepi.
A Shienaran forward scout is here, fighting Pugglepi.
Ragan is here, fighting Pugglepi.

* R HP:Beaten MV:Winded - Pugglepi: Wounded > f

*Trill* tries to stab you, but you deflect the blow.
Ragan tickles Pugglepi's right leg with his slash.
A Shienaran forward scout barely slashes Pugglepi's body.
A Shienaran forward scout barely slashes Pugglepi's right leg.
A Shienaran forward scout barely slashes Pugglepi's body.
*Pugglepi* tries to blast you, but you parry successfully.
You pierce *Pugglepi*'s left leg.

You panic and attempt to flee!lepi: Wounded >

d
k dark
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Correcting map position after fleeing.
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pugglepi* is here, fighting a Shienaran forward scout.
*Trill* is standing here.
A Shienaran forward scout is here, fighting Pugglepi.
A Shienaran forward scout is here, fighting Pugglepi.
A Shienaran forward scout is here, fighting Pugglepi.
Ragan is here, fighting Pugglepi.

* R HP:Beaten MV:Winded > You pierce *Pugglepi*'s right leg.

* R HP:Beaten MV:Winded - a Shienaran forward scout: Scratched - Pugglepi: Wounded > bash

*Pugglepi* leaves up.

* R HP:Beaten MV:Winded > Bash who?

* R HP:Beaten MV:Winded >
*Trill* tries to stab you, but you deflect the blow.

k dark
* R HP:Beaten MV:Winded - Trill: Scratched > Ok.

* R HP:Beaten MV:Winded - Trill: Scratched > l
i
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting YOU!
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Winded - Trill: Scratched > [bash pugglepi]
Bash who?

* R HP:Beaten MV:Winded - Trill: Scratched > i
You try to pierce *Trill*, but he parries successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Trill* tries to stab you, but you deflect the blow.
You pierce *Trill*'s right hand very hard.
*Trill* tries to stab you, but you deflect the blow.
[bash pugglepi]
Bash who?

* R HP:Beaten MV:Winded - Trill: Scratched > i
[bash pugglepi]
Bash who?

* R HP:Beaten MV:Winded - Trill: Scratched > i
[bash pugglepi]
Bash who?

* R HP:Beaten MV:Winded - Trill: Scratched > i

*TRILL* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Winded - Trill: Scratched > Ragan slashes Trill's body hard.
A Shienaran forward scout slashes Trill's body hard.
Trill swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
You try to pierce *Trill*, but he deflects the blow.
[bash pugglepi]
Bash who?

* R HP:Beaten MV:Winded - Trill: Hurt >
*Trill* leaves up.

* R HP:Beaten MV:Winded > k dark
k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > TICK IN 5 SECONDS.
They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > sc
They aren't here.

* R HP:Beaten MV:Winded > k dark
k dark
You have 104(402) hit and 96(214) movement points.
You have scored 105470493 experience points and 1012 quest points.
You need 3029507 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded > k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k dark
*Pugglepi* has arrived from above.
You pierce *Pugglepi*'s right leg.

* R HP:Beaten MV:Winded - Pugglepi: Wounded > *Trill* tries to stab you, but you parry successfully.
Ok.

* R HP:Beaten MV:Winded - Pugglepi: Wounded > stat
Ok.

* R HP:Beaten MV:Winded - Pugglepi: Wounded > You are a 635 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 154.0 lbs.
You are carrying 1.1 lbs and wearing 43.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:18 Con:19.
Offensive bonus: 172, Dodging bonus: 83, Parrying bonus: 170, Total def: 253
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to divina

* R HP:Beaten MV:Winded - Pugglepi: Wounded > BMI = 0.3330
i
l
[bash pugglepi]


A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan barely slashes Pugglepi's right foot.
A Shienaran forward scout barely slashes Pugglepi's right leg.
A Shienaran forward scout barely slashes Pugglepi's body.
A Shienaran forward scout tickles Pugglepi's body with his slash.
*Trill* tries to stab you, but you deflect the blow.
*Pugglepi* tries to blast you, but you parry successfully.
Tarwin's Gap is blanketed in darkness as the sun sets.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.

Cancelled.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
A Shienaran forward scout is here, fighting Pugglepi.
*Pugglepi* is here, fighting YOU!
*Trill* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Pugglepi.
A Shienaran forward scout is here, fighting Pugglepi.
Ragan is here, fighting Pugglepi.

* R HP:Battered MV:Tiring - Pugglepi: Wounded > i
[bash pugglepi]


*Trill* tries to stab you, but you deflect the blow.

*
Ragan slashes Pugglepi's right arm.
A Shienaran forward scout tickles Pugglepi's left leg with his slash.
A Shienaran forward scout tickles Pugglepi's left foot with his slash.
A Shienaran forward scout barely slashes Pugglepi's left leg.
*Trill* tries to stab you, but you parry successfully.
*Pugglepi* tries to blast you, but you parry successfully.


A black messenger pigeon flutters its wings.
As *Pugglepi* avoids your bash, you topple over and fall to the ground!
This session you've missed 4 out of 7 bashes (42% landed)

* R HP:Battered MV:Tiring - Pugglepi: Wounded >
*Trill* stabs your right leg.

* R HP:Beaten MV:Tiring - Pugglepi: Wounded >
Ragan slashes Pugglepi's right leg.
A Shienaran forward scout tickles Pugglepi's right leg with his slash.
A Shienaran forward scout barely slashes Pugglepi's body.
A Shienaran forward scout barely slashes Pugglepi's head.
*Trill* tries to stab you, but you deflect the blow.

ng - Pugglepi: Battered >
*PUGGLEPI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Beaten MV:Tiring - Pugglepi: Battered >
A black messenger pigeon beats its wings harder.

i
ng - Pugglepi: Battered >
Ragan barely slashes Pugglepi's body.
A Shienaran forward scout barely slashes Pugglepi's body.
A Shienaran forward scout slashes Pugglepi's head.
A Shienaran forward scout tickles Pugglepi's body with his slash.
*Trill* stabs your left arm hard.
*Pugglepi* blasts your body very hard.
PANIC! You couldn't escape!
*Trill* stabs your head hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
[bash pugglepi]
Bash who?

d
* R HP:Beaten MV:Tiring > k dark
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
A Shienaran forward scout is here, fighting Pugglepi.
*Pugglepi* is here, fighting a Shienaran forward scout.
*Trill* is standing here.
A Shienaran forward scout is here, fighting Pugglepi.
A Shienaran forward scout is here, fighting Pugglepi.
Ragan is here, fighting Pugglepi.

k dark
* R HP:Beaten MV:Tiring > You pierce *Pugglepi*'s left foot hard.

* R HP:Beaten MV:Tiring - a Shienaran forward scout: Scratched - Pugglepi: Battered > k dark
*TRILL* PANICS AND ATTEMPTS TO FLEE!
Ok.

i
* R HP:Beaten MV:Tiring - a Shienaran forward scout: Scratched - Pugglepi: Battered > Ok.

[bash pugglepi] ng - a Shienaran forward scout: Scratched - Pugglepi: Battered >

-
*Pugglepi* tries to blast a Shienaran forward scout, but he parries successfully.
Ragan slashes Pugglepi's right arm.
A Shienaran forward scout barely slashes Pugglepi's body.
A Shienaran forward scout barely slashes Pugglepi's right arm.
A Shienaran forward scout tickles Pugglepi's body with his slash.
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!

=
*Trill* tries to stab you, but you deflect the blow.

+
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
*Trill* tries to stab you, but you parry successfully.

*
*Pugglepi* leaves up.

=
They're not here anymore!

* R HP:Beaten MV:Tiring - Trill: Hurt >
You try to pierce *Trill*, but he deflects the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Trill* tries to stab you, but you parry successfully.

* R HP:Beaten MV:Tiring - Trill: Hurt > i
You try to pierce *Trill*, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.
[bash pugglepi]
Bash who?

* R HP:Beaten MV:Tiring - Trill: Hurt > change posture offensive
cha mood brave
Posture changed to: Offensive

l
* R HP:BEATEN MV:TIRING - TRILL: HURT > *TRILL* PANICS AND ATTEMPTS TO FLEE!
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Trill: Hurt > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Trill.
*Trill* is here, fighting YOU!
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
Ragan is here, fighting Trill.

* R HP:Beaten MV:Tiring - Trill: Hurt >
Ragan tries to slash Trill, but he parries successfully.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
You pierce *Trill*'s right leg into bloody fragments!

* R HP:Beaten MV:Tiring - Trill: Hurt >
*Trill* leaves up.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > cha mood wimpy
They aren't here.

* R HP:Beaten MV:Tiring > change posture defensive
k dark
Mood changed to: Wimpy

k dark
* R HP:Beaten MV:Tiring > Posture changed to: Defensive

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > l
They aren't here.

* R HP:Beaten MV:Tiring > sc
They aren't here.

* R HP:Beaten MV:Tiring > k dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

k dark
* R HP:Beaten MV:Tiring > k dark
You have 76(402) hit and 110(214) movement points.
You have scored 105470389 experience points and 1012 quest points.
You need 3029611 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > wher
They aren't here.

* R HP:Beaten MV:Tiring > k dark
Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

k dark
* R HP:Beaten MV:Tiring > k dark
*Pugglepi* has arrived from above.
You pierce *Pugglepi*'s body.

k dark
ng - Pugglepi: Battered >
*Trill* stabs your left arm.
You panic and attempt to flee!

who
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving --down--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > w
Players
-------
Tandie the Master of Guards [Sword and Hand]
Master Kordin al'Dendarii [Illuminator]
Karsa Orlong
Nash of the Borderlands
Grum of Kandor
Rigg of Two Rivers
Ryleigh of Two Rivers (Linkless) (Idle)
Agen of the Borderlands
Ragen of Seandar WANTED
Alphonse of the Borderlands
Diante of Shienar
Lord Ryzom Barone [Gaidin]
Viva Mae
Jubilee the White Apprentice, Tower Accepted [White Tower]

14 players displayed.

n
* R HP:Beaten MV:Tiring > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > wher
Near the Foothills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Ryzom - Near the Foothills
You sense shadowspawn nearby.

w
* R HP:Beaten MV:Tiring > n
n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

* R HP:Beaten MV:Winded > l
k dark
k dark
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > wher
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > look
Players in your Zone
--------------------
Ryzom - The Blight

* R HP:Beaten MV:Winded > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > sc
diag horse
You have 87(402) hit and 104(214) movement points.
You have scored 105469166 experience points and 1012 quest points.
You need 3030834 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

k dark
* R HP:Beaten MV:Winded > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Ryzom - The Blight
You sense shadowspawn nearby.

* R HP:Beaten MV:Winded > w
s
s
s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
The corpse of the blighted tree is lying here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Winded > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Ryzom - Edge of the Foothills

* R HP:Beaten MV:Winded > k raven
e
e
You try.. but your arms are shorter than your dreams...

e
* R HP:Beaten MV:Winded > d
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > wher
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > k dark
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Winded > k dark
Players in your Zone
--------------------
Ryzom - A Shallow Depression

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

k dark
* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

k dark
* R HP:Beaten MV:Winded > TICK IN 5 SECONDS.
They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

k dark
* R HP:Beaten MV:Winded > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > wher
They aren't here.

* R HP:Beaten MV:Winded > k dark
The night has begun.
Timer now at 59 secs.
Timer now at 63 secs.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Ryzom - A Shallow Depression

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

wher
* R HP:Beaten MV:Tiring > sc
They aren't here.

* R HP:Beaten MV:Tiring > k dark
Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > You have 105(402) hit and 114(214) movement points.
You have scored 105469166 experience points and 1012 quest points.
You need 3030834 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
*Pugglepi* has arrived from above.
You barely pierce *Pugglepi*'s right foot.

* R HP:Beaten MV:Tiring - Pugglepi: Battered > k dark

*Trill* stabs your left arm.
You panic and attempt to flee!

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > l
They aren't here.

* R HP:Beaten MV:Tiring > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > d
k dark
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
*Pugglepi* is standing here.
*Trill* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

i
* R HP:Beaten MV:Tiring > *Trill* barely stabs your right arm.
PANIC! You couldn't escape!
Ok.

* R HP:Beaten MV:Tiring - Trill: Hurt > [bash pugglepi]
You're too busy at the moment!

* R HP:Beaten MV:Tiring - Trill: Hurt >
You try to pierce *Trill*, but he deflects the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Trill* tries to stab you, but you parry successfully.
*Pugglepi* leaves up.

* R HP:Beaten MV:Tiring - Trill: Hurt >
*Trill* tries to stab you, but you parry successfully.

* R HP:Beaten MV:Tiring - Trill: Hurt > i
[bash pugglepi]
Bash who?

* R HP:Beaten MV:Tiring - Trill: Hurt >
*TRILL* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Tiring - Trill: Hurt >
Ragan slashes Trill's right foot into bloody fragments!
A Shienaran forward scout tries to slash Trill, but he dodges the attack.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Trill: Hurt >
*Trill* leaves up.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > l
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > sc
They aren't here.

* R HP:Beaten MV:Tiring > k dark
You have 90(402) hit and 112(214) movement points.
You have scored 105467882 experience points and 1012 quest points.
You need 3032118 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > *Pugglepi* has arrived from above.
You pierce *Pugglepi*'s body.

* R HP:Beaten MV:Tiring - Pugglepi: Battered > 59
Ok.

* R HP:Beaten MV:Tiring - Pugglepi: Battered > Ok.

* R HP:Beaten MV:Tiring - Pugglepi: Battered > wher
[change wimpy 59]
You will now flee if you go below 59 hit points.

* R HP:Beaten MV:Tiring - Pugglepi: Battered > i
Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

You pierce *Pugglepi*'s body hard.: Battered >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
[bash pugglepi]


*Trill* tries to stab you, but you parry successfully.

+
*Trill* stabs your right arm.


*PUGGLEPI* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


ng - Pugglepi: Battered >
*Trill* stabs your right foot hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan tickles Pugglepi's left foot with his slash.
A Shienaran forward scout slashes Pugglepi's left arm.
*Pugglepi* blasts your left hand hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

d

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > k dark
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Pugglepi.
A Shienaran forward scout is here, fighting Pugglepi.
*Trill* is standing here.
*Pugglepi* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Pugglepi.
Ragan is here, fighting Pugglepi.

i
* R HP:Critical MV:Tiring > You try to pierce *Trill*, but he parries successfully.

* R HP:Critical MV:Tiring - Trill: Hurt > [bash pugglepi]
You're too busy at the moment!

* R HP:Critical MV:Tiring - Trill: Hurt >
*TRILL* PANICS AND ATTEMPTS TO FLEE!

* R HP:Critical MV:Tiring - Trill: Hurt >
You try to pierce *Trill*, but he parries successfully.

* R HP:Critical MV:Tiring - Trill: Hurt >
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!

* R HP:Critical MV:Tiring - Trill: Hurt >
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he parries successfully.
*Pugglepi* blasts a Shienaran forward scout's right hand into bloody fragments!
A Shienaran forward scout barely slashes Pugglepi's right arm.
A Shienaran forward scout slashes Pugglepi's left leg.
Ragan barely slashes Pugglepi's body.
A Shienaran forward scout barely slashes Pugglepi's left arm.
*Trill* leaves up.

* R HP:Beaten MV:Tiring > k dark
k dark
You pierce *Pugglepi*'s right leg hard.

k dark
* R HP:Beaten MV:Tiring - a Shienaran forward scout: Scratched - Pugglepi: Beaten > Ok.

* R HP:Beaten MV:Tiring - a Shienaran forward scout: Scratched - Pugglepi: Beaten > Ok.

* R HP:Beaten MV:Tiring - a Shienaran forward scout: Scratched - Pugglepi: Beaten >
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!

i
*Trill* tries to stab you, but you deflect the blow. Scratched - Pugglepi: Beaten >
[bash pugglepi]

=
*Trill* tries to stab you, but you parry successfully.
*Pugglepi* tries to blast a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout slashes Pugglepi's left arm.
A Shienaran forward scout barely tickles Pugglepi's body with his slash.
Ragan tickles Pugglepi's body with his slash.
A Shienaran forward scout tickles Pugglepi's body with his slash.
*Trill* tries to stab you, but you deflect the blow.

+
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!

=
*Pugglepi* leaves up.

-
*TRILL* PANICS AND ATTEMPTS TO FLEE!


Ragan tries to slash Trill, but he deflects the blow.

=
They're not here anymore!

* R HP:Beaten MV:Tiring - Trill: Hurt >
Ragan tries to slash Trill, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Trill: Hurt >
*Trill* leaves up.

* R HP:Beaten MV:Tiring > change posture offensive
cha mood brave
Posture changed to: Offensive

* R HP:Beaten MV:Tiring > cha mood wimpy
Mood changed to: Brave

* R HP:Beaten MV:Tiring > change posture defensive
k dark
Mood changed to: Wimpy

k dark
* R HP:Beaten MV:Tiring > Posture changed to: Defensive

* R HP:Beaten MV:Tiring > l
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > sc
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
You have 72(402) hit and 110(214) movement points.
You have scored 105467423 experience points and 1012 quest points.
You need 3032577 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > wher
k dark
Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > eq
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a sinister black trident (scratched)
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
*Trill* has arrived from above.
You try to pierce *Trill*, but he parries successfully.

k dark
* R HP:Beaten MV:Tiring - Trill: Hurt > k dark
Ok.

k dark
* R HP:Beaten MV:Tiring - Trill: Hurt > Ok.

* R HP:Beaten MV:Tiring - Trill: Hurt > Ok.

* R HP:Beaten MV:Tiring - Trill: Hurt > l
Ok.

* R HP:Beaten MV:Tiring - Trill: Hurt > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
*Trill* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring - Trill: Hurt >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* R HP:Beaten MV:Tiring - Trill: Hurt >
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Trill: Hurt >
Ragan slashes Trill's body very hard.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
A Shienaran forward scout slashes Trill's right leg very hard.
A Shienaran forward scout tries to slash Trill, but he dodges the attack.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he parries successfully.

l
* R HP:Beaten MV:Tiring - Trill: Hurt > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
*Trill* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Trill.
Ragan is here, fighting Trill.

* R HP:Beaten MV:Tiring - Trill: Hurt >
*TRILL* PANICS AND ATTEMPTS TO FLEE!

change posture offensive
* R HP:Beaten MV:Tiring - Trill: Hurt > cha mood brave
Posture changed to: Offensive

l
* R HP:Beaten MV:Tiring - Trill: Hurt > Mood changed to: Brave

* R HP:Beaten MV:Tiring - Trill: Hurt > k dark
*TRILL* PANICS AND ATTEMPTS TO FLEE!
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
*Trill* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Trill.
Ragan is here, fighting Trill.

k dark
* R HP:Beaten MV:Tiring - Trill: Hurt > k dark
Ok.

* R HP:Beaten MV:Tiring - Trill: Hurt > k dark
Ok.

* R HP:Beaten MV:Tiring - Trill: Hurt > Ok.

k dark
* R HP:Beaten MV:Tiring - Trill: Hurt > Ragan tries to slash Trill, but he parries successfully.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
A Shienaran forward scout slashes Trill's body.
A Shienaran forward scout tries to slash Trill, but he parries successfully.
You pierce *Trill*'s body extremely hard.
You try to pierce *Trill*, but he deflects the blow.
Ok.

* R HP:Beaten MV:Tiring - Trill: Wounded > k dark
Ok.

* R HP:Beaten MV:Tiring - Trill: Wounded > k dark
Ok.

k dark
* R HP:Beaten MV:Tiring - Trill: Wounded > Ok.

* R HP:Beaten MV:Tiring - Trill: Wounded > k dark
*Trill* leaves up.
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > l
They aren't here.

* R HP:Beaten MV:Tiring > cha mood wimpy
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

change posture defensive
* R HP:Beaten MV:Tiring > k dark
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > TICK IN 5 SECONDS.
Posture changed to: Defensive

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
k dark

Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.

k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > wher
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > sc
They aren't here.

* R HP:Beaten MV:Tiring > l
You have 90(402) hit and 128(214) movement points.
You have scored 105468027 experience points and 1012 quest points.
You need 3031973 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

l
* R HP:Beaten MV:Tiring > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving ++up++
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

100
* R HP:Beaten MV:Tiring > k dark
[change wimpy 100]
You will now flee if you go below 100 hit points.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > wher
They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > wher
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Ryzom - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > sc
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > You have 90(402) hit and 128(214) movement points.
You have scored 105468027 experience points and 1012 quest points.
You need 3031973 exp to level and 1988 qp to rank.
You have amassed 50 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
k dark
k dark
They aren't here.

diag horse
k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > u
They aren't here.

* R HP:Beaten MV:Tiring > w
A warhorse is in excellent condition.
A warhorse is fresh.

w
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
*Pugglepi* is standing here.

* R HP:Beaten MV:Tiring > Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > w
n
n
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

n
* R HP:Beaten MV:Tiring > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > w
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
* R HP:Beaten MV:Tiring > w
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving ««west««
A juicy looking apple has fallen to the ground. [5]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > s
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > wher
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - the blighted tree: Scratched > k raven
Players in your Zone
--------------------
Ryzom - A Pile of Lumber

* R HP:Beaten MV:Tiring - the blighted tree: Scratched > f
They aren't here.

* R HP:Beaten MV:Tiring - the blighted tree: Scratched >
The blighted tree tries to hit you, but you deflect the blow.
You pierce the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

You panic and attempt to flee!blighted tree: Hurt >


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Tiring > w
s
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

k rat
* R HP:Beaten MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Tiring > You pierce a rat's left foreleg extremely hard.
A RAT PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Tiring >
A rat leaves north.

* R HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Ryzom - A Small Trail

n
* R HP:Beaten MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

k rat
* R HP:Beaten MV:Tiring > wher
You pierce a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a rat's death cry.

look
* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Ryzom - The Blighted Forest

* R HP:Beaten MV:Tiring > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Ryzom - The Blighted Forest
You sense shadowspawn nearby.

e
* R HP:Beaten MV:Tiring > e
s
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Tiring > wher
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > k dark
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pugglepi* is standing here.
*Trill* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > k dark
k dark
*Pugglepi* tries to blast you, but you deflect the blow.
Players in your Zone
--------------------
Ryzom - By the Deserted Well
You sense shadowspawn nearby.

k dark
* R HP:Beaten MV:Tiring - Pugglepi: Beaten > You pierce *Pugglepi*'s left arm hard.
Ok.

* R HP:Beaten MV:Tiring - Pugglepi: Beaten > Ok.

* R HP:Beaten MV:Tiring - Pugglepi: Beaten > Ok.

* R HP:Beaten MV:Tiring - Pugglepi: Beaten > f
Ok.

The ancient tree tickles Pugglepi's right leg with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles Pugglepi's body with its hit.
The ancient tree tickles Pugglepi's head with its hit.
You barely pierce *Pugglepi*'s body.
*Pugglepi* tries to blast you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring > w
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
s
k dark
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > k dark
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
*Pugglepi* is here, fighting the ancient tree.
The ancient tree is here, fighting Pugglepi.
The ancient tree is here, fighting Pugglepi.

k dark
k dark
* R HP:Beaten MV:Winded > You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Winded - Trill: Hurt > Ok.

* R HP:Beaten MV:Winded - Trill: Hurt > Ok.

* R HP:Beaten MV:Winded - Trill: Hurt > Ok.

* R HP:Beaten MV:Winded - Trill: Hurt >
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Winded - Trill: Hurt > l

*Pugglepi* leaves south.

* R HP:Beaten MV:Winded - Trill: Hurt > k dark
*Trill* tries to stab you, but you deflect the blow.
Trill swiftly dodges the ancient tree's attempt to hit him.
The ancient tree joins the ancient tree's fight!
You try to pierce *Trill*, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
A blight-bear has arrived from the south.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
A large stone well is here.
A blight-bear is here, fighting Trill.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting YOU!
The ancient tree is here, fighting Trill.
The ancient tree is here, fighting Trill.

* R HP:Beaten MV:Winded - Trill: Hurt > k dark
Ok.

* R HP:Beaten MV:Winded - Trill: Hurt > Ok.

* R HP:Beaten MV:Winded - Trill: Hurt > i
[bash pugglepi]
Bash who?

* R HP:Beaten MV:Winded - Trill: Hurt >
*TRILL* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Winded - Trill: Hurt > i
*Pugglepi* has arrived from the south.
[bash pugglepi]
You're too busy at the moment!

* R HP:Beaten MV:Winded - Trill: Hurt >
A blight-bear tries to hit Trill, but he deflects the blow.
Trill swiftly dodges the ancient tree's attempt to hit him.
The ancient tree tries to hit Trill, but he deflects the blow.
You try to pierce *Trill*, but he parries successfully.
*Pugglepi* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Winded - Trill: Hurt > i
[bash pugglepi]


*Trill* leaves south.

-
The ancient tree tickles Pugglepi's body with its hit.
The ancient tree joins the ancient tree's fight!
A blight-bear barely tickles Pugglepi's body with its hit.

-
A blight-bear tickles Pugglepi's right arm with its hit.
The ancient tree barely tickles Pugglepi's right foot with its hit.
The ancient tree barely hits Pugglepi's right arm.
*Trill* tries to stab you, but you parry successfully.

=
You dodge a bash from *Pugglepi* who loses his balance and falls!
Your bash at *Pugglepi* sends him sprawling!
This session you've landed 4 out of 8 bashes (50% landed)

* R HP:Beaten MV:Winded - Pugglepi: Critical >
You pierce *Pugglepi*'s body.

* R HP:Beaten MV:Winded - Pugglepi: Critical > change posture offensive
cha mood brave
*Trill* tries to stab you, but you parry successfully.
A blight-bear tickles Pugglepi's right arm with its hit.
The ancient tree tickles Pugglepi's head with its hit.
The ancient tree tickles Pugglepi's body with its hit.
You pierce *Pugglepi*'s right leg.
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Pugglepi: Critical > Mood changed to: Brave

* R HP:Beaten MV:Winded - Pugglepi: Critical >
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Winded - Pugglepi: Critical >
*Trill* stabs your right arm.
You pierce *Pugglepi*'s left arm.

* R HP:Beaten MV:Winded - Pugglepi: Critical > pugglepi is now your primary target!

*Pugglepi* leaves south.

* R HP:Beaten MV:Winded - Trill: Hurt > cha mood wimpy
f

You try to pierce *Trill*, but he deflects the blow.
A blight-bear tries to hit Trill, but he deflects the blow.
The ancient tree barely hits Trill's body.
The ancient tree joins the ancient tree's fight!
*Trill* stabs your left arm.
You panic and attempt to flee!

k pugglepi
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Mood changed to: Wimpy

* R HP:Beaten MV:Winded > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pugglepi* is standing here.
A lynx creeps low to the ground, hunting for food.

* R HP:Beaten MV:Winded > You pierce *Pugglepi*'s body.

* R HP:Beaten MV:Winded - Pugglepi: Critical > k pugglepi
k pugglepi
Ok.

* R HP:Beaten MV:Winded - Pugglepi: Critical > Ok.

* R HP:Beaten MV:Winded - Pugglepi: Critical > k pugglepi
*PUGGLEPI* PANICS AND ATTEMPTS TO FLEE!
Ok.

k pugglepi
* R HP:Beaten MV:Winded - Pugglepi: Critical >
You pierce *Pugglepi*'s left arm hard.

* R HP:Beaten MV:Winded - Pugglepi: Critical > k pugglepi
Ok.

* R HP:Beaten MV:Winded - Pugglepi: Critical > k pugglepi
Ok.

* R HP:Beaten MV:Winded - Pugglepi: Critical > k pugglepi
Ok.

* R HP:Beaten MV:Winded - Pugglepi: Critical > k pugglepi
k pugglepi
*Pugglepi* leaves west.
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k pugglepi
They aren't here.

w
* R HP:Beaten MV:Winded > k pugglepi
They aren't here.

* R HP:Beaten MV:Winded > w
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
A large wooden catapult has been erected here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Beaten MV:Winded > k pugglepi
They aren't here.

k pugglepi
* R HP:Beaten MV:Winded > k pugglepi
A Stand of Trees
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > TICK IN 5 SECONDS.
e
s
s
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving »»east»»
A large wooden catapult has been erected here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

k pugglepi
* R HP:Beaten MV:Winded > k pugglepi
A Narrow Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A remnant of the Age of Legends juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded > Bend in the Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.

* R HP:Beaten MV:Winded > *Pugglepi* has arrived from the west.
You pierce *Pugglepi*'s body.
*Pugglepi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
You feel like you have lost something.
Your blood freezes as you hear *Pugglepi*'s death cry.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > s
By the Large Stone
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ««west««
There are some tracks of an animal leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

* R HP:Beaten MV:Winded > look
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ««west««
There are some tracks of an animal leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

* R HP:Beaten MV:Winded > n
Bend in the Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
The corpse of Pugglepi is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.

rem spear
draw
scalp corpse
sheath
wield spear
* R HP:Beaten MV:Winded > You stop using a sinister black trident.

* R HP:Beaten MV:Winded > You try to quietly draw a dagger from an earthen brown mantle.

* R HP:Beaten MV:Winded > dark is now your primary target!
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
You lean over and sever the bloody head from the corpse of Pugglepi.

k dark
* R HP:Beaten MV:Tiring > You sheath a dagger into an earthen brown mantle.

* R HP:Beaten MV:Tiring > You wield a sinister black trident with both hands.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > l in corpse
k dark
corpse (here) :
a copper penny
[2] a sack of green ivy
[2] some brown kaf beans
[4] a blue pouch of flatwort tea
a pair of bone plated boots
a pair of bone plated greaves
a forked lightning badge
a polluted drinking skin
a blood-spattered belt made from braided human flesh
a dark, grim axe
[2] a bracelet made of sewn human flesh
a pair of bone plated gauntlets
a pair of bone plated vambraces
a poorly crafted weapons bag
a shadowed cloak adorned with red serpentine scales
a serpent engraved bone-plated breastplate
[2] a serpent medallion
a bone-white fanged serpent skull
[2] an obsidian ring set with a red jasper serpent
a black-laquered badge engraved with red serpents

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

get all corpse
* R HP:Beaten MV:Tiring > k dark
You get a copper penny from the corpse of Pugglepi.
You get a sack of green ivy from the corpse of Pugglepi.
You get a sack of green ivy from the corpse of Pugglepi.
You get some brown kaf beans from the corpse of Pugglepi.
You get some brown kaf beans from the corpse of Pugglepi.
You get a blue pouch of flatwort tea from the corpse of Pugglepi.
You get a blue pouch of flatwort tea from the corpse of Pugglepi.
You get a blue pouch of flatwort tea from the corpse of Pugglepi.
You get a blue pouch of flatwort tea from the corpse of Pugglepi.
You get a pair of bone plated boots from the corpse of Pugglepi.
You get a pair of bone plated greaves from the corpse of Pugglepi.
You get a forked lightning badge from the corpse of Pugglepi.
You get a polluted drinking skin from the corpse of Pugglepi.
You get a blood-spattered belt made from braided human flesh from the corpse of Pugglepi.
You get a dark, grim axe from the corpse of Pugglepi.
You get a bracelet made of sewn human flesh from the corpse of Pugglepi.
You get a bracelet made of sewn human flesh from the corpse of Pugglepi.
You get a pair of bone plated gauntlets from the corpse of Pugglepi.
You get a pair of bone plated vambraces from the corpse of Pugglepi.
You get a poorly crafted weapons bag from the corpse of Pugglepi.
You get a shadowed cloak adorned with red serpentine scales from the corpse of Pugglepi.
You get a serpent engraved bone-plated breastplate from the corpse of Pugglepi.
You get a serpent medallion from the corpse of Pugglepi.
You get a serpent medallion from the corpse of Pugglepi.
You get a bone-white fanged serpent skull from the corpse of Pugglepi.
You get an obsidian ring set with a red jasper serpent from the corpse of Pugglepi.
You get an obsidian ring set with a red jasper serpent from the corpse of Pugglepi.
You get a black-laquered badge engraved with red serpents from the corpse of Pugglepi.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > w
wher
Upon the Trail
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A raven is visible flying high in the sky.
A raven is here, watching.

* R HP:Beaten MV:Tiring > look
Players in your Zone
--------------------
Ryzom - Upon the Trail

* R HP:Beaten MV:Tiring > Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A raven is visible flying high in the sky.
A raven is here, watching.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

* R HP:Beaten MV:Tiring > k raven
You try.. but your arms are shorter than your dreams...

wher
* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Ryzom - Upon the Trail

* R HP:Beaten MV:Tiring > k 2.raven
e
A raven starts following you.
A raven starts following you.
A raven stops following you.
You pierce a raven's body into bloody fragments!
A raven is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a raven's death cry.

wher
* R HP:Beaten MV:Tiring > Bend in the Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
The corpse of Pugglepi is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Ryzom - Bend in the Trail

* R HP:Beaten MV:Tiring > n
A Narrow Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A remnant of the Age of Legends juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A raven has arrived from the south.

n
* R HP:Beaten MV:Tiring > n
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
A large wooden catapult has been erected here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
A raven has arrived from the south.

n
* R HP:Beaten MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > wher
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Ryzom - The Blighted Forest

* R HP:Beaten MV:Tiring > n
The Decaying Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the south.

wher
* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Ryzom - The Decaying Forest

f
* R HP:Beaten MV:Tiring > The Decaying Forest
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > nar rip pugglepi
You narrate 'rip pugglepi'

wher
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Ryzom - The Decaying Forest

look
* R HP:Beaten MV:Winded > The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > s
e
On the Hillside
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > inv
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Winded > You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
[2] a serpent medallion
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots
[4] a blue pouch of flatwort tea
[2] some brown kaf beans
[2] a sack of green ivy
a large number of copper pennies (32)
the severed head of Pugglepi the Trolloc slain in the Blasted Lands
a wealth of gold crowns (80)

* R HP:Beaten MV:Winded > e
A raven starts following you.
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A falcon with long, brown feathers circles in a slow hunting pattern.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > look
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
A raven is here flying around.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded > put head purse
wher
You put the severed head of Pugglepi the Trolloc slain in the Blasted Lands in a small purse.

k rat
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Ryzom - A Field of Stumps
You sense shadowspawn nearby.

* R HP:Beaten MV:Winded > You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Winded > wher
k dark
Players in your Zone
--------------------
Ryzom - A Field of Stumps
You sense shadowspawn nearby.

k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > look
They aren't here.

* R HP:Beaten MV:Winded > k dark
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
The corpse of a rat is lying here.
A raven is here flying around.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > inv
k dark
You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
[2] a serpent medallion
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots
[4] a blue pouch of flatwort tea
[2] some brown kaf beans
[2] a sack of green ivy
a large number of copper pennies (32)
a wealth of gold crowns (80)

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

change posture defensive
* R HP:Beaten MV:Winded > k dark
Posture changed to: Defensive

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > inv
k dark
You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
[2] a serpent medallion
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots
[4] a blue pouch of flatwort tea
[2] some brown kaf beans
[2] a sack of green ivy
a large number of copper pennies (32)
a wealth of gold crowns (80)

* R HP:Battered MV:Winded > They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > l in pack
k dark
backpack (carried) :
[13] a package of iron rations
a thin vial of yellow fluid
an oilstone
[2] a bubbling draught

* R HP:Battered MV:Winded > They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > wher
k dark
Players in your Zone
--------------------
Ryzom - A Field of Stumps
You sense shadowspawn nearby.

* R HP:Battered MV:Winded > k dark
They aren't here.

e
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > s
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Winded > k dark
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the north.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

k dark
* R HP:Battered MV:Winded > k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > stat
They aren't here.

k dark
* R HP:Battered MV:Winded > You are a 635 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 154.0 lbs.
You are carrying 76.9 lbs and wearing 43.2 lbs, somewhat heavy.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:18 Con:19.
Offensive bonus: 161, Dodging bonus: 67, Parrying bonus: 156, Total def: 223
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- WARDER BOND to divina
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded > BMI = 0.3330
k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

k dark
* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > k dark
They aren't here.

k dark
* R HP:Battered MV:Winded > k dark
They aren't here.

* R HP:Battered MV:Winded > sc
*Trill* has arrived from the south.
You try to pierce *Trill*, but he parries successfully.

* R HP:Battered MV:Winded - Trill: Hurt > k dark
HP:Battered MP:Winded
You have scored 105469642 experience points and 1012 quest points.
You need 3030358 exp to level and 1988 qp to rank.
You have amassed 72 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are fighting Trill.

* R HP:Battered MV:Winded - Trill: Hurt > Ok.

* R HP:Battered MV:Winded - Trill: Hurt > change posture offensive

*Trill* stabs your left arm.
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You pierce *Trill*'s body very hard.

* R HP:Beaten MV:Winded - Trill: Hurt > cha mood brave
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Trill: Hurt > Mood changed to: Brave

* R HP:Beaten MV:Winded - Trill: Hurt >
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Winded - Trill: Hurt > 59
[change wimpy 59]
You will now flee if you go below 59 hit points.

* R HP:Beaten MV:Winded - Trill: Hurt >
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree tries to hit Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Winded - Trill: Hurt > stat
*Trill* stabs your body.
You try to pierce *Trill*, but he deflects the blow.
You are a 635 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 154.0 lbs.
You are carrying 76.9 lbs and wearing 43.2 lbs, somewhat heavy.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 67, Parrying bonus: 114, Total def: 181
Your mood is: Brave. You will flee below: 59 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- WARDER BOND to divina
- NOTICE
- NO QUIT

BMI = 0.3330
* R HP:Beaten MV:Winded - Trill: Hurt > inv
You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
[2] a serpent medallion
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots
[4] a blue pouch of flatwort tea
[2] some brown kaf beans
[2] a sack of green ivy
a large number of copper pennies (32)
a wealth of gold crowns (80)

* R HP:Beaten MV:Winded - Trill: Hurt >
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree tries to hit Trill, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.
You pierce *Trill*'s left arm into bloody fragments!

* R HP:Beaten MV:Winded - Trill: Wounded > g vial pack
put vial purse

*Trill* stabs your body hard.
You try to pierce *Trill*, but he parries successfully.

* R HP:Beaten MV:Winded - Trill: Wounded > You get a thin vial of yellow fluid from a poorly crafted weapons bag.

* R HP:Beaten MV:Winded - Trill: Wounded > You put a thin vial of yellow fluid in a small purse.

* R HP:Beaten MV:Winded - Trill: Wounded >
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Trill, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Winded - Trill: Wounded > put all.coin purse
TICK IN 5 SECONDS.
You put 32 coppers in a small purse.
You put 80 crowns in a small purse.

* R HP:Beaten MV:Winded - Trill: Wounded > put all.herb purse
inv
You put a blue pouch of flatwort tea in a small purse.
You put a blue pouch of flatwort tea in a small purse.
You put a blue pouch of flatwort tea in a small purse.
You put a blue pouch of flatwort tea in a small purse.
You put some brown kaf beans in a small purse.
You put some brown kaf beans in a small purse.
You put a sack of green ivy in a small purse.
You put a sack of green ivy in a small purse.

* R HP:Beaten MV:Winded - Trill: Wounded >
*Trill* stabs your right foot.
You try to pierce *Trill*, but he parries successfully.

* R HP:Beaten MV:Winded - Trill: Wounded > You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
[2] a serpent medallion
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots

* R HP:Beaten MV:Winded - Trill: Wounded >
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree tries to hit Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he parries successfully.

* R HP:Beaten MV:Winded - Trill: Wounded >
*Trill* sniffs sadly.

* R HP:Beaten MV:Winded - Trill: Wounded > put medallion purse
put medallion purse
inv
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Trill, but he parries successfully.
*Trill* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Trill*, but he deflects the blow.
*Trill* stabs your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Trill*, but he parries successfully.
You put a serpent medallion in a small purse.

* R HP:Beaten MV:Tiring - Trill: Wounded > You put a serpent medallion in a small purse.

* R HP:Beaten MV:Tiring - Trill: Wounded > You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots

* R HP:Beaten MV:Tiring - Trill: Wounded > cha mood wimpy
change posture defensive
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Trill: Wounded > Posture changed to: Defensive

* R HP:Beaten MV:Tiring - Trill: Wounded > wher
Players in your Zone
--------------------
Ryzom - By the Deserted Well
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring - Trill: Wounded >
The ancient tree hits Trill's body.
The ancient tree tries to hit Trill, but he dodges the attack.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Trill: Wounded > l

*Trill* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Trill: Wounded > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A large stone well is here.
*Trill* is here, fighting YOU!
A raven is here flying around.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The ancient tree is here, fighting Trill.
The ancient tree is here, fighting Trill.

* R HP:Beaten MV:Tiring - Trill: Wounded > inv
You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots

* R HP:Beaten MV:Tiring - Trill: Wounded >
*TRILL* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Tiring - Trill: Wounded >
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Trill, but he deflects the blow.
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Trill: Wounded >
*Trill* leaves south.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k dark
You try to pierce *Trill*, but he deflects the blow.

k dark
* R HP:Beaten MV:Tiring - Trill: Wounded > The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
Ok.

* R HP:Beaten MV:Tiring - Trill: Wounded > inv
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!

You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots

* R HP:Beaten MV:Tiring - Trill: Wounded >
Trill swiftly dodges the ancient tree's attempt to hit him.
Trill swiftly dodges the ancient tree's attempt to hit him.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he parries successfully.

* R HP:Beaten MV:Tiring - Trill: Wounded >
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Trill: Wounded >
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Trill, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.
You pierce *Trill*'s body very hard.

* R HP:Beaten MV:Tiring - Trill: Wounded >
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he parries successfully.

* R HP:Beaten MV:Tiring - Trill: Wounded >
The ancient tree hits Trill's body hard.
The ancient tree tries to hit Trill, but he deflects the blow.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he dodges the attack.

* R HP:Beaten MV:Tiring - Trill: Wounded >
*TRILL* PANICS AND ATTEMPTS TO FLEE!

* R HP:Beaten MV:Tiring - Trill: Wounded > inv
You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots

* R HP:Beaten MV:Tiring - Trill: Wounded >
*Trill* leaves south.

* R HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring > They aren't here.

n
* R HP:Beaten MV:Tiring > e
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

e
* R HP:Beaten MV:Tiring > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring > e
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
A juicy looking apple has fallen to the ground. [5]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring > e
e
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the west.

e
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring > inv
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Tiring > You are carrying:
a black-laquered badge engraved with red serpents
[2] an obsidian ring set with a red jasper serpent
a bone-white fanged serpent skull
a serpent engraved bone-plated breastplate
a shadowed cloak adorned with red serpentine scales
a poorly crafted weapons bag
a pair of bone plated vambraces
a pair of bone plated gauntlets
[2] a bracelet made of sewn human flesh
a dark, grim axe
a blood-spattered belt made from braided human flesh
a polluted drinking skin
a forked lightning badge
a pair of bone plated greaves
a pair of bone plated boots

* R HP:Beaten MV:Tiring > put all pack
You put a black-laquered badge engraved with red serpents in a poorly crafted weapons bag.
You put an obsidian ring set with a red jasper serpent in a poorly crafted weapons bag.
You put an obsidian ring set with a red jasper serpent in a poorly crafted weapons bag.
You put a bone-white fanged serpent skull in a poorly crafted weapons bag.
You put a serpent engraved bone-plated breastplate in a poorly crafted weapons bag.
You put a shadowed cloak adorned with red serpentine scales in a poorly crafted weapons bag.
You put a pair of bone plated vambraces in a poorly crafted weapons bag.
You put a pair of bone plated gauntlets in a poorly crafted weapons bag.
You put a bracelet made of sewn human flesh in a poorly crafted weapons bag.
You put a bracelet made of sewn human flesh in a poorly crafted weapons bag.
A dark, grim axe won't fit in a poorly crafted weapons bag.
You put a blood-spattered belt made from braided human flesh in a poorly crafted weapons bag.
You put a polluted drinking skin in a poorly crafted weapons bag.
You put a forked lightning badge in a poorly crafted weapons bag.
A pair of bone plated greaves won't fit in a poorly crafted weapons bag.
You put a pair of bone plated boots in a poorly crafted weapons bag.

* R HP:Beaten MV:Tiring > s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring > s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A raven has arrived from the north.

s
* R HP:Beaten MV:Winded > no
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > s
s
[notice ]
You stop paying increased attention to your surroundings.

s
* R HP:Beaten MV:Winded > s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
-----------------------------------------------------------------------------------------------
Edited out me and Trill dicking around Dusty/Camp for like 45 minutes because it was boring and we were both just fleeing around after I got a mob to help break his D:

* R HP:Beaten MV:Strong >
Someone bellows 'Uwg F^'

e
* R HP:Beaten MV:Strong > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > yel snicker
l
You bellow 'snicker'

w
* R HP:Beaten MV:Strong > n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A young Tower Guard is on duty here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Strong > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Strong >
A Dhai'mon trolloc tries to hack a young Tower Guard, but he parries successfully.

* R HP:Beaten MV:Strong > k trolloc
You pierce a Dhai'mon trolloc's body extremely hard.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Scratched >
You pierce a Dhai'mon trolloc's body extremely hard.
A young Tower Guard blasts a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to hack a young Tower Guard, but he deflects the blow.

l s
* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Hurt > The fence is open.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Hurt > wher
Players in your Zone
--------------------
Ryzom - Stallion Pen
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Hurt >
You pierce a Dhai'mon trolloc's right arm hard.
A young Tower Guard tries to blast a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tickles a young Tower Guard's head with his hack.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Hurt > nar i am currently in fence
l
You narrate 'i am currently in fence'

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Hurt > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A young Tower Guard is here, fighting a Dhai'mon trolloc.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dhai'mon trolloc is here, fighting a young Tower Guard.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Hurt >
You pierce a Dhai'mon trolloc's body very hard.
A young Tower Guard tries to blast a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to hack a young Tower Guard, but he parries successfully.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Wounded > l
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A young Tower Guard is here, fighting a Dhai'mon trolloc.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dhai'mon trolloc is here, fighting a young Tower Guard.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Wounded >
You pierce a Dhai'mon trolloc's body extremely hard.
A young Tower Guard blasts a Dhai'mon trolloc's left arm extremely hard.
A Dhai'mon trolloc barely hacks a young Tower Guard's head.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Wounded > l
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A young Tower Guard is here, fighting a Dhai'mon trolloc.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dhai'mon trolloc is here, fighting a young Tower Guard.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Wounded >
You pierce a Dhai'mon trolloc's left leg hard.
A young Tower Guard tries to blast a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tickles a young Tower Guard's left leg with his hack.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Battered >
You pierce a Dhai'mon trolloc's body extremely hard.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Battered > nar for the big lols
You narrate 'for the big lols'

wher
* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Battered > Players in your Zone
--------------------
Ryzom - Stallion Pen
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Battered > wher
l
You pierce a Dhai'mon trolloc's right arm hard.
A young Tower Guard blasts a Dhai'mon trolloc's left leg extremely hard.
A Dhai'mon trolloc barely hacks a young Tower Guard's right arm.
Players in your Zone
--------------------
Ryzom - Stallion Pen
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong - a young Tower Guard: Hurt - a Dhai'mon trolloc: Beaten > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A young Tower Guard is here, fighting a Dhai'mon trolloc.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dhai'mon trolloc is here, fighting a young Tower Guard.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Strong - a young Tower Guard: Hurt - a Dhai'mon trolloc: Beaten >
You pierce a Dhai'mon trolloc's body very hard.

* R HP:Beaten MV:Strong - a young Tower Guard: Hurt - a Dhai'mon trolloc: Beaten > sc
eq
HP:Beaten MP:Strong
You have scored 105489011 experience points and 1012 quest points.
You need 3010989 exp to level and 1988 qp to rank.
You have amassed 72 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are fighting a Dhai'mon trolloc.

* R HP:Beaten MV:Strong - a young Tower Guard: Hurt - a Dhai'mon trolloc: Beaten > You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a sinister black trident (scratched)
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Beaten MV:Strong - a young Tower Guard: Hurt - a Dhai'mon trolloc: Beaten >
You pierce a Dhai'mon trolloc's body extremely hard.
A young Tower Guard blasts a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tickles a young Tower Guard's right leg with his hack.

* R HP:Battered MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Critical > l s

You pierce a Dhai'mon trolloc's head.

* R HP:Battered MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Critical > The fence is open.

* R HP:Battered MV:Strong - a young Tower Guard: Scratched - a Dhai'mon trolloc: Critical > l
You pierce a Dhai'mon trolloc's right foot very hard.
A young Tower Guard blasts a Dhai'mon trolloc's right leg very hard.
A Dhai'mon trolloc is dead! R.I.P.
Your blood freezes as you hear a Dhai'mon trolloc's death cry.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
The corpse of a Dhai'mon trolloc is lying here.
A young Tower Guard is on duty here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Strong > k dark
k dark
k dark
k dark
They aren't here.

k dark
* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

k dark
* R HP:Battered MV:Strong > k dark
They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > wher
close fence
Players in your Zone
--------------------
Ryzom - Stallion Pen
You sense shadowspawn nearby.

* R HP:Battered MV:Strong > Ok.

* R HP:Battered MV:Strong > k dark
They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark
k dark
They aren't here.

* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

k dark
* R HP:Battered MV:Strong > k dark
They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > k dark

The fence is opened from the other side.

k dark
* R HP:Battered MV:Strong > k dark
They aren't here.

* R HP:Battered MV:Strong > k dark
You try to pierce *Trill*, but he deflects the blow.

* R HP:Battered MV:Strong - Trill: Battered > k dark
Ok.

* R HP:Battered MV:Strong - Trill: Battered > Ok.

* R HP:Battered MV:Strong - Trill: Battered > Ok.

* R HP:Battered MV:Strong - Trill: Battered > close fence
Ok.

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he parries successfully.
Ok.

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > order guard assist ryzom
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he parries successfully.
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > TICK IN 5 SECONDS.
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > A young Tower Guard joins your fight!
Ok.

* R HP:Battered MV:Strong - Trill: Battered > A young Tower Guard tries to blast Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he deflects the blow.
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > nar on inside
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
You narrate 'on inside'

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > *Trill* tries to stab you, but you deflect the blow.
You pierce *Trill*'s body very hard.
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > A young Tower Guard tries to blast Trill, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he parries successfully.
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > 00
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
[change mood berserk]
Mood changed to: Berserk

* R HP:Battered MV:Strong - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Strong - Trill: Battered > It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Strong - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Strong - Trill: Battered > close fence
close fence
close fence
A young Tower Guard tries to blast Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
A young Tower Guard tries to blast Trill, but he dodges the attack.
*Trill* stabs your left arm.
You try to pierce *Trill*, but he parries successfully.
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > A young Tower Guard tries to blast Trill, but he dodges the attack.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* tries to stab you, but you parry successfully.
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
It's already closed!

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Battered MV:Full - Trill: Battered > close fence
A young Tower Guard tries to blast Trill, but he deflects the blow.
*Trill* stabs your body.
You pierce *Trill*'s body very hard.
The fence is opened from the other side.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he parries successfully.
It's already closed!

nar need you now
* R HP:Battered MV:Full - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Full - Trill: Battered > The fence is opened from the other side.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
It's already closed!

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Battered MV:Full - Trill: Battered > close fence
A young Tower Guard tries to blast Trill, but he deflects the blow.
*Trill* stabs your right leg hard.
You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
You narrate 'need you now'

close fence
* R HP:Beaten MV:Full - Trill: Battered > Ok.

* R HP:Beaten MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Battered > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Battered > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Battered > close fence
A young Tower Guard tries to blast Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
You pierce *Trill*'s right leg very hard.
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* tries to stab you, but you deflect the blow.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A young Tower Guard tries to blast Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
You pierce *Trill*'s right arm very hard.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > A Dhai'mon trolloc joins Trill's fight!
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
You try to pierce *Trill*, but he parries successfully.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc barely hacks a young Tower Guard's head.
A young Tower Guard tries to blast Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
The fence is opened from the other side.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc barely tickles a young Tower Guard's body with his hack.
Trill swiftly dodges a young Tower Guard's attempt to blast him.
*Trill* stabs your right hand.
You try to pierce *Trill*, but he deflects the blow.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc barely hacks a young Tower Guard's left arm.
A young Tower Guard tries to blast Trill, but he dodges the attack.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he parries successfully.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* tries to stab you, but you parry successfully.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc barely hacks a young Tower Guard's left arm.
A young Tower Guard tries to blast Trill, but he deflects the blow.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he parries successfully.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
It's already closed!

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
Starvald narrates 'coming'
It's already closed!

close fence
* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc barely hacks a young Tower Guard's body.
Trill swiftly dodges a young Tower Guard's attempt to blast him.
*Trill* stabs your body.
You try to pierce *Trill*, but he parries successfully.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
The fence is opened from the other side.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
It's already closed!

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* stabs your body hard.
It's already closed!

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
It's already closed!

* R HP:Beaten MV:Full - Trill: Beaten > close fence
It's already closed!

* R HP:Beaten MV:Full - Trill: Beaten > close fence
It's already closed!

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc tries to hack a young Tower Guard, but he parries successfully.
A young Tower Guard tries to blast Trill, but he deflects the blow.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he parries successfully.
It's already closed!

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
It's already closed!

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* stabs your left foot.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc hacks a young Tower Guard's left arm.
A young Tower Guard tries to blast Trill, but he deflects the blow.
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* stabs your right foot.
The fence is opened from the other side.
*Pugglepi* has arrived from the south.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc tickles a young Tower Guard's body with his hack.
A young Tower Guard tries to blast Trill, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.
You pierce *Trill*'s body extremely hard.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > nar on puggle inside
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Beaten > close fence
A Dhai'mon trolloc tickles a young Tower Guard's right arm with his hack.
A young Tower Guard blasts Trill's right arm into bloody fragments!
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he parries successfully.
*Trill* stabs your right arm.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Trill*, but he parries successfully.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > It's already closed!

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
You narrate 'on puggle inside'

* R HP:Beaten MV:Full - Trill: Critical > close fence
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
Starvald narrates 'am on outside'
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
close fence
A Dhai'mon trolloc barely hacks a young Tower Guard's left foot.
A young Tower Guard tries to blast Trill, but he deflects the blow.
*Trill* tries to stab you, but you parry successfully.
You pierce *Trill*'s body very hard.
*Pugglepi* barely blasts a young Tower Guard's right foot.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
You try to pierce *Trill*, but he parries successfully.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

close fence
* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Pugglepi* blasts a young Tower Guard's right leg.
A Dhai'mon trolloc tickles a young Tower Guard's left hand with his hack.
A young Tower Guard tries to blast Trill, but he deflects the blow.
*Trill* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Trill*, but he parries successfully.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
TICK IN 5 SECONDS.
*Trill* opens the fence.
Ok.

* R HP:Beaten MV:Full - Trill: Critical > close fence
*Trill* stabs your right arm.
You wish that your wounds would stop BLEEDING so much!

You pierce *Trill*'s body extremely hard.
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

close fence
* R HP:Critical MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Pugglepi* blasts a young Tower Guard's left leg.
A Dhai'mon trolloc barely tickles a young Tower Guard's body with his hack.
A young Tower Guard tries to blast Trill, but he dodges the attack.
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Trill*, but he deflects the blow.
*Trill* opens the fence.
Ok.

close fence
* R HP:Critical MV:Full - Trill: Critical > close fence
The fence is opened from the other side.
Ok.

* R HP:Critical MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence

*Trill* opens the fence.

* R HP:Critical MV:Full - Trill: Critical > Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence

*Trill* opens the fence.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Pugglepi* blasts a young Tower Guard's right foot.
*Trill* stabs your body.
You wish that your wounds would stop BLEEDING so much!

Starvald has arrived from the south.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > *Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence

Starvald slashes *Pugglepi*'s right hand into bloody fragments!
*Trill* opens the fence.

* R HP:Critical MV:Full - Trill: Critical > Starvald barely slashes *Pugglepi*'s head.
A Dhai'mon trolloc tickles a young Tower Guard's right leg with his hack.
Trill swiftly dodges a young Tower Guard's attempt to blast him.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he parries successfully.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence

*Trill* opens the fence.

* R HP:Critical MV:Full - Trill: Critical > Ok.

* R HP:Critical MV:Full - Trill: Critical > close fence
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical >
*Trill* opens the fence.

* R HP:Critical MV:Full - Trill: Critical > close fence
Ok.

close fence
* R HP:Critical MV:Full - Trill: Critical > close fence
*Pugglepi* sends a young Tower Guard sprawling with a powerful bash!
*Trill* opens the fence.
Ok.

* R HP:Critical MV:Full - Trill: Critical > *Pugglepi* blasts a young Tower Guard's right leg.
*Trill* stabs your body.
You wish that your wounds would stop BLEEDING so much!

You pierce *Trill*'s right leg very hard.
*Trill* is mortally wounded, and will die soon, if not aided.
It's already closed!

* R HP:Critical MV:Full - Trill: Incapacitated > close fence
It's already closed!

* R HP:Critical MV:Full - Trill: Incapacitated > close fence
It's already closed!

* R HP:Critical MV:Full - Trill: Incapacitated > close fence
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc tries to cleave Starvald, but he deflects the blow.
A ramshorned trolloc tries to cleave Starvald, but he parries successfully.
*Pugglepi* blasts a young Tower Guard's body.
A Dhai'mon trolloc hacks a young Tower Guard's right leg.
You pierce *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Trill*'s death cry.
It's already closed!

* R HP:Critical MV:Full > It's already closed!

* R HP:Critical MV:Full > get all corpse
open fence
s
e
You get a pair of light, well-oiled leather boots from the corpse of Trill.
You get a set of loose cloth breeches from the corpse of Trill.
You get a belt with a buckle of cuendillar from the corpse of Trill.
You get a pair of moonstone hilted dirks from the corpse of Trill.
You get a silver Kandori wristcuff from the corpse of Trill.
You get a silver Kandori wristcuff from the corpse of Trill.
You get a fine pair of light, buckskin gloves from the corpse of Trill.
You get a set of finely-spun cloth sleeves from the corpse of Trill.
You get a backpack from the corpse of Trill.
You get an earthen brown mantle from the corpse of Trill.
You get a finely-tailored white shirt from the corpse of Trill.
You get a shimmering chain of gold from the corpse of Trill.
You get a shimmering chain of gold from the corpse of Trill.
You get a light brown hood of finely-spun cloth from the corpse of Trill.
You get a gold ring delicately carved with ivy from the corpse of Trill.
You get a gold ring delicately carved with ivy from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.

* R HP:Critical MV:Full > Ok.

* R HP:Critical MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
Ack, you lost a young Tower Guard!

* R HP:Critical MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > e
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cringing trolloc whelp cowers before you.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Full > cha mood brave
cha mood brave
cha mood brave
cha mood brave
cha mood brave
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical MV:Full > cha mood brave
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical MV:Full > nar sec
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical MV:Full > sc
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical MV:Full > Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical MV:Full > look
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical MV:Full > You narrate 'sec'

* R HP:Critical MV:Full > You have 45(402) hit and 205(214) movement points.
You have scored 105495287 experience points and 1012 quest points.
You need 3004713 exp to level and 1988 qp to rank.
You have amassed 89 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Full > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cringing trolloc whelp cowers before you.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Full > nar rip trill
n
You narrate 'rip trill'

* R HP:Critical MV:Full > Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full > wher
w
Players in your Zone
--------------------
Ryzom - Thinning Woods
Starvald - Stallion Pen
You sense shadowspawn nearby.

* R HP:Critical MV:Full > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Critical MV:Full > nar coming back
sc
You narrate 'coming back'

* R HP:Critical MV:Full > You have 45(402) hit and 203(214) movement points.
You have scored 105495287 experience points and 1012 quest points.
You need 3004713 exp to level and 1988 qp to rank.
You have amassed 89 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

cha mood wimpy
* R HP:Critical MV:Full > change posture defensive
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

inv
* R HP:Critical MV:Full > Posture changed to: Defensive

* R HP:Critical MV:Full > You are carrying:
a blood-red enameled trident badge
[2] a gold ring delicately carved with ivy
a light brown hood of finely-spun cloth
[2] a shimmering chain of gold
a finely-tailored white shirt
an earthen brown mantle
a backpack
a set of finely-spun cloth sleeves
a fine pair of light, buckskin gloves
[2] a silver Kandori wristcuff
a pair of moonstone hilted dirks
a belt with a buckle of cuendillar
a set of loose cloth breeches
a pair of light, well-oiled leather boots

* R HP:Critical MV:Full > s
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > put all pack
You put a blood-red enameled trident badge in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a light brown hood of finely-spun cloth in a backpack.
You put a shimmering chain of gold in a backpack.
You put a shimmering chain of gold in a backpack.
You put a finely-tailored white shirt in a backpack.
You put an earthen brown mantle in a backpack.
You put a set of finely-spun cloth sleeves in a backpack.
You put a fine pair of light, buckskin gloves in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a pair of moonstone hilted dirks in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a set of loose cloth breeches in a backpack.
You put a pair of light, well-oiled leather boots in a backpack.

* R HP:Critical MV:Full > w
n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Critical MV:Full > The fence seems to be closed.

* R HP:Critical MV:Full > open fence
n
Ok.

* R HP:Critical MV:Full > Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
The corpse of Trill is lying here.
The corpse of a Dhai'mon trolloc is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A ramshorned trolloc is here, fighting Starvald.
A ramshorned trolloc is here, fighting Starvald.
Starvald Demelain {Apprentice to Koschei Gaidin} is here, fighting Pugglepi.
*Pugglepi* is here, fighting a young Tower Guard.
A Dhai'mon trolloc is here, fighting a young Tower Guard.
A young Tower Guard is here, fighting Pugglepi.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical MV:Full >
A young Tower Guard blasts Pugglepi's body.
A ramshorned trolloc tries to cleave Starvald, but he parries successfully.
A ramshorned trolloc tries to cleave Starvald, but he parries successfully.
Starvald slashes *Pugglepi*'s right foot.
*Pugglepi* blasts a young Tower Guard's left arm hard.
A young Tower Guard is dead! R.I.P.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard hates your guts!

close fence
* R HP:Critical MV:Full > k dark
Ok.

k dark
* R HP:Critical MV:Full > You pierce a ramshorned trolloc's body hard.

* R HP:Critical MV:Full - Starvald: Scratched - a ramshorned trolloc: Scratched > Ok.

* R HP:Critical MV:Full - Starvald: Scratched - a ramshorned trolloc: Scratched > l
A Dhai'mon trolloc joins a ramshorned trolloc's fight!
You pierce a ramshorned trolloc's body very hard.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
The corpse of a young Tower Guard is lying here.
The corpse of Trill is lying here.
The corpse of a Dhai'mon trolloc is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A ramshorned trolloc is here, fighting Starvald.
A ramshorned trolloc is here, fighting Starvald.
Starvald Demelain {Apprentice to Koschei Gaidin} is here, fighting Pugglepi.
*Pugglepi* is standing here.
A Dhai'mon trolloc is here, fighting Starvald.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical MV:Full - Starvald: Scratched - a ramshorned trolloc: Hurt >
A Dhai'mon trolloc hacks Starvald's body.
You pierce a ramshorned trolloc's right leg extremely hard.
A ramshorned trolloc tries to cleave Starvald, but he parries successfully.
A ramshorned trolloc barely cleaves Starvald's left leg.

* R HP:Critical MV:Full - Starvald: Scratched - a ramshorned trolloc: Hurt >
*Pugglepi* tries to blast you, but you deflect the blow.

* R HP:Critical MV:Full - Starvald: Scratched - a ramshorned trolloc: Hurt > cha mood wimpy
open fence
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

f
* R HP:Critical MV:Full - Starvald: Scratched - a ramshorned trolloc: Hurt > Ok.

You panic and attempt to flee!vald: Scratched - a ramshorned trolloc: Hurt >


You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Critical MV:Full > e
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > nar sec
You narrate 'sec'

nar brb
* R HP:Critical MV:Full > e
You narrate 'brb'

* R HP:Critical MV:Full > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cringing trolloc whelp cowers before you.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Full > nar tell me when on
You narrate 'tell me when on'

wher
* R HP:Critical MV:Full > Players in your Zone
--------------------
Ryzom - Thinning Woods
Starvald - Stallion Pen
You sense shadowspawn nearby.

* R HP:Critical MV:Full >
A BROWN DEER PANICS AND ATTEMPTS TO FLEE!

pugglepi is now your primary target!
* R HP:Beaten MV:Full > wher
Players in your Zone
--------------------
Ryzom - Thinning Woods
Starvald - Stallion Pen
You sense shadowspawn nearby.

* R HP:Beaten MV:Full > w
w
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > open fence
n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Full > Ok.

* R HP:Beaten MV:Full > k pugglepi
k pugglepi
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a young Tower Guard is lying here.
The corpse of Trill is lying here.
The corpse of a Dhai'mon trolloc is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A ramshorned trolloc is here, fighting Starvald.
A ramshorned trolloc is here, fighting Starvald.
Starvald Demelain {Apprentice to Koschei Gaidin} is sitting here.
*Pugglepi* is here, fighting Starvald.
A Dhai'mon trolloc is here, fighting Starvald.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Full > You pierce *Pugglepi*'s body.

close fence
* R HP:Beaten MV:Full - Starvald: Wounded - Pugglepi: Wounded > You pierce *Pugglepi*'s body.
*Pugglepi* blasts Starvald's left leg hard.
A Dhai'mon trolloc hacks Starvald's body hard.
A ramshorned trolloc barely cleaves Starvald's left arm.
A ramshorned trolloc cleaves Starvald's left arm.
Ok.

* R HP:Beaten MV:Full - Starvald: Wounded - Pugglepi: Wounded > Ok.

* R HP:Beaten MV:Full - Starvald: Wounded - Pugglepi: Wounded >
You pierce *Pugglepi*'s right leg.
*Pugglepi* blasts Starvald's left leg extremely hard.

* R HP:Beaten MV:Full - Starvald: Wounded - Pugglepi: Wounded > cha mood brave
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Beaten MV:Full - Starvald: Wounded - Pugglepi: Wounded > change posture offensive
Posture changed to: Offensive

* R HP:Beaten MV:Full - Starvald: Wounded - Pugglepi: Wounded >
You pierce *Pugglepi*'s head.
*Pugglepi* blasts Starvald's body hard.
A Dhai'mon trolloc tries to hack Starvald, but he parries successfully.
A ramshorned trolloc tries to cleave Starvald, but he deflects the blow.
A ramshorned trolloc cleaves Starvald's head.
Starvald slashes *Pugglepi*'s right leg.

* R HP:Beaten MV:Full - Starvald: Wounded - Pugglepi: Wounded > nar bash him
You narrate 'bash him'

bash
- Starvald: Wounded - Pugglepi: Wounded >
*Pugglepi* blasts Starvald's body hard.
STARVALD PANICS AND ATTEMPTS TO FLEE!

*
*Pugglepi* blasts Starvald's right foot.
STARVALD PANICS AND ATTEMPTS TO FLEE!
A Dhai'mon trolloc tries to hack Starvald, but he parries successfully.
A ramshorned trolloc tries to cleave Starvald, but he deflects the blow.
A ramshorned trolloc barely cleaves Starvald's right leg.
STARVALD PANICS AND ATTEMPTS TO FLEE!

+
Starvald sends *Pugglepi* sprawling with a powerful bash!

=
They already seem to be stunned.

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded > nar yea
You narrate 'yea'

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded >
You pierce *Pugglepi*'s body.
A Dhai'mon trolloc tries to hack Starvald, but he deflects the blow.
A ramshorned trolloc tries to cleave Starvald, but he parries successfully.
A ramshorned trolloc tickles Starvald's left foot with his cleave.
Starvald barely slashes *Pugglepi*'s head.

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded > nar we will win i think
You narrate 'we will win i think'

wher
* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded > Players in your Zone
--------------------
Ryzom - Stallion Pen
Starvald - Stallion Pen
You sense shadowspawn nearby.

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded >
You pierce *Pugglepi*'s body.

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded >
You pierce *Pugglepi*'s left foot.
A Dhai'mon trolloc tickles Starvald's left arm with his hack.
A ramshorned trolloc cleaves Starvald's right arm.
A ramshorned trolloc tries to cleave Starvald, but he parries successfully.
Starvald slashes *Pugglepi*'s body hard.

close fence
* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded > It's already closed!

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded > eq
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a sinister black trident (scratched)
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on belt> a water skin
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded > nar hopefully
You pierce *Pugglepi*'s left arm very hard.
A Dhai'mon trolloc tries to hack Starvald, but he deflects the blow.
A ramshorned trolloc cleaves Starvald's left leg.
A ramshorned trolloc tries to cleave Starvald, but he parries successfully.
You narrate 'hopefully'

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded >
*Pugglepi* sends Starvald sprawling with a powerful bash!

* R HP:Beaten MV:Full - Starvald: Battered - Pugglepi: Wounded > nar jsut keep basing him
You narrate 'jsut keep basing him'

bash
TICK IN 5 SECONDS. - Starvald: Battered - Pugglepi: Wounded >
+
*Pugglepi* blasts Starvald's right leg hard.
A Dhai'mon trolloc barely hacks Starvald's left arm.
A ramshorned trolloc cleaves Starvald's right arm.
A ramshorned trolloc cleaves Starvald's right hand.

*
*Pugglepi* blasts Starvald's body very hard.


As *Pugglepi* avoids your bash, you topple over and fall to the ground!
This session you've missed 8 out of 12 bashes (33% landed)

* R HP:Beaten MV:Full - Starvald: Beaten - Pugglepi: Wounded >
*Pugglepi* blasts Starvald's right leg hard.
A Dhai'mon trolloc tickles Starvald's body with his hack.
A ramshorned trolloc barely cleaves Starvald's body.
A ramshorned trolloc barely cleaves Starvald's body.

* R HP:Beaten MV:Full - Starvald: Beaten - Pugglepi: Wounded >
*Pugglepi* blasts Starvald's right leg hard.

* R HP:Beaten MV:Full - Starvald: Beaten - Pugglepi: Wounded > nar firetruck
nar flee
You narrate 'firetruck'

* R HP:Beaten MV:Full - Starvald: Beaten - Pugglepi: Wounded > You narrate 'flee'

* R HP:Beaten MV:Full - Starvald: Beaten - Pugglepi: Wounded > cha mood wimpy
change posture defensive

You pierce *Pugglepi*'s body.
A Dhai'mon trolloc hacks Starvald's right leg.
A ramshorned trolloc tries to cleave Starvald, but he parries successfully.
A ramshorned trolloc tickles Starvald's body with his cleave.

* R HP:Beaten MV:Full - Starvald: Critical - Pugglepi: Battered > open fence
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Beaten MV:Full - Starvald: Critical - Pugglepi: Battered > Posture changed to: Defensive

* R HP:Beaten MV:Full - Starvald: Critical - Pugglepi: Battered > Starvald sends *Pugglepi* sprawling with a powerful bash!
Ok.

* R HP:Beaten MV:Full - Starvald: Critical - Pugglepi: Battered >
You pierce *Pugglepi*'s body.

* R HP:Beaten MV:Full - Starvald: Critical - Pugglepi: Battered > f
STARVALD PANICS AND ATTEMPTS TO FLEE!
You panic and attempt to flee!


You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Full > e

A Ghar'ghael trolloc leaves west.

* R HP:Beaten MV:Full > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > wher
k pugglepi
k pugglepi
Players in your Zone
--------------------
Ryzom - Thinning Woods
Starvald - Stallion Pen
You sense shadowspawn nearby.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > k pugglepi
wher
k pugglepi
k pugglepi
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Ryzom - Thinning Woods
Starvald - Stallion Pen
You sense shadowspawn nearby.

* R HP:Beaten MV:Full > k pugglepi
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

w
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > open fence
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > open fence
open fence
open fence
open fence
Ok.

* R HP:Beaten MV:Full > open fence
It's already open!

* R HP:Beaten MV:Full > It's already open!

* R HP:Beaten MV:Full > open fence
It's already open!

* R HP:Beaten MV:Full > It's already open!

* R HP:Beaten MV:Full > open fence
It's already open!

open fence
* R HP:Beaten MV:Full > It's already open!

* R HP:Beaten MV:Full > open fence
It's already open!

* R HP:Beaten MV:Full > It's already open!

* R HP:Beaten MV:Full > wher
It's already open!

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Ryzom - In Front Of The Dark Tower
Starvald - Stallion Pen
You sense shadowspawn nearby.

* R HP:Beaten MV:Full > nar flee

Starvald has arrived from the north.
Starvald leaves east.
The fence closes quietly.

* R HP:Beaten MV:Full > You narrate 'flee'

* R HP:Beaten MV:Full > open fence
The fence is opened from the other side.
A Dhai'mon trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
It's already open!

* R HP:Beaten MV:Full > e
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
No way! You're fighting for your life!

* R HP:Beaten MV:Full - a Dhai'mon trolloc: Healthy > f

Starvald
Posts: 46
Joined: Wed Mar 11, 2020 3:58 am

Re: Random late night pkkkkk

Post by Starvald » Mon May 18, 2020 4:02 am

Starvald has arrived from the north.
Starvald leaves east.
The fence closes quietly.

* HP:Critical MV:Strong > You have 1(xxx) hit and 123(163) movement points.

Almost got me in there!

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