Bring in New and Old blood to MUD
Bring in New and Old blood to MUD
I hear from people that right after the MUD finally came back from that crash, we had 70ish people online usually. That's great, but why did it suddenly plummet?
I've seen quite a few newbies around that are real newbies. Also I've seen quite a few older, and REALLY old players pop in again for whatever reason. It's been great and I've enjoyed helping as many as I can find. But what brought em to us, and can we bring in more? I don't expect to ever hit 100+ like we used to, though God knows I'd love it.
Anyone have any ideas for how to bring people in? Voting is...well, it's a thing we can do http://www.topmudsites.com/vote-wotmud.html but let's think outside the box on that one.
Any suggestions?
I've seen quite a few newbies around that are real newbies. Also I've seen quite a few older, and REALLY old players pop in again for whatever reason. It's been great and I've enjoyed helping as many as I can find. But what brought em to us, and can we bring in more? I don't expect to ever hit 100+ like we used to, though God knows I'd love it.
Anyone have any ideas for how to bring people in? Voting is...well, it's a thing we can do http://www.topmudsites.com/vote-wotmud.html but let's think outside the box on that one.
Any suggestions?
Re: Bring in New and Old blood to MUD
Most of us have facebook. Add the wotmud to your groups on the left hand side. So anyone that follows you can see you belong to the wotmud group and some people will read about it.
Also tweet about it. I know some of you have thousands of followers. 10 percent of those into the mud would be a good thing.
Rl talk to your friends and family about it. Best bet is to make sure that word of mouth as well as printed form should drag more people in.
Help the newbies. Spending a min to kill a bear in a statting area is not going kill you , unless its a trap, but will show that we care.
Also tweet about it. I know some of you have thousands of followers. 10 percent of those into the mud would be a good thing.
Rl talk to your friends and family about it. Best bet is to make sure that word of mouth as well as printed form should drag more people in.
Help the newbies. Spending a min to kill a bear in a statting area is not going kill you , unless its a trap, but will show that we care.
Re: Bring in New and Old blood to MUD
Handful of WoTmud bumper stickers and a Walmart parking lot...
Re: Bring in New and Old blood to MUD
Yeah, I am technically on the FB group but I haven't gotten on FB in a very, very long time.
And I've actually been spending a lot of time with the newbies lately trying to make sure they're doing alright and asking what brought em here.
Someone had the idea of writing little notes about the MUD and leaving em in Book stores and stuff for readers to find. I wouldn't overdo that, but it might not be a bad idea.
We vote, but does anyone post on those MUD sites advertisements? What about Dragonmount, the largest WoT site around? What about Wheel of Time Roleplay and message boards, etc?
I would 100% sport the torm plate holder we sell on the shop, and a bumper sticker would be good. Need to keep it under that line of Profit though, so we don't violate the RJ permission thing. That's another thing, we have that note FROM the author of the series. That alone could be good credentials in a few places to get interest.

Someone had the idea of writing little notes about the MUD and leaving em in Book stores and stuff for readers to find. I wouldn't overdo that, but it might not be a bad idea.
We vote, but does anyone post on those MUD sites advertisements? What about Dragonmount, the largest WoT site around? What about Wheel of Time Roleplay and message boards, etc?
I would 100% sport the torm plate holder we sell on the shop, and a bumper sticker would be good. Need to keep it under that line of Profit though, so we don't violate the RJ permission thing. That's another thing, we have that note FROM the author of the series. That alone could be good credentials in a few places to get interest.
Re: Bring in New and Old blood to MUD
Whenever I go to a store with computers for sale, I put the WoTMud site up on one or two!
Re: Bring in New and Old blood to MUD
This is just so sweet! :pLucie wrote:Whenever I go to a store with computers for sale, I put the WoTMud site up on one or two!
Re: Bring in New and Old blood to MUD
For everyone one of you offering to go out of your way to drag friends down with you, there are ten of us hiding in the shadows, too ashamed to let anyone but our partners know 

Re: Bring in New and Old blood to MUD
The main problem on why we dont keep semi high numbers has alot to do with the playerbase itself. Rather you have a oldbie that comes back or a newbie that tries the mud you have alot of unnesary game drama that just drains the will out of the fun to play this game. This comes from people killing people afk/linkdead, how some clans make insane or unreasonable clanning requirements that alot of clans have. And the amount of times people ask a question and people say fofy!. Now there are some realy good helpers of the mud that go well above and beyond to help the newbies like weir and aira for example but with all the whinning and complaining on channels at times just drains the desire to play this game. So most people just decide to play a graphics game with less hoops to jump through to achieve stuff then to stick around on the mud. I myself havent played in close to 4 weeks and still have no desire to play atm i've only forum lurked and barely am doing that as of late. This isnt something that the imms did its not something they can realy fix its a player atmasphere that the only way to fix it is to have the players fix it themselves
Re: Bring in New and Old blood to MUD
The best thing to do for numbers on the MUD is play clanned characters on LS.
-No one likes logging on to a who-list of statters and unclanned characters, especially if you're returning from a long absence and want to see friends.
-Clanned characters are trustworthy, as strangers, in a way that unclanneds are not, since there's at least some consequences if you screw over other people.
-Northern PK is always more balanced, over the long term, when LS has greater numbers than DS. The zones and bonuses (mostly fade bonuses) are designed under the assumption that LS generally has greater numbers than DS and that DS needs to be able to mobilize more quickly to the fight (proximity of smobs, exp, and rent to PK zones.)
If this is true, the question is what keeps people from playing clanned characters on LS?
-Lack of remort options or "end game" possibilities. LS has a ton of masters without much incentive to play those masters.
-Lack of player autonomy within clans.
-Lack of activity within clans, but that's really an echo of the main problem of numbers.
-Difficulty in finding DS or knowing roughly what the numbers are at any given point.
-Majority of active characters on DS are either remorts or rogues, which is awful for starting and sustaining PK.
--The more rogues there are on DS at any given time, the less appealing it is to be the one abser in a fight. It's only fun to get screwed over so many times before you either log on a rogue or stop logging on at all.
-No one likes logging on to a who-list of statters and unclanned characters, especially if you're returning from a long absence and want to see friends.
-Clanned characters are trustworthy, as strangers, in a way that unclanneds are not, since there's at least some consequences if you screw over other people.
-Northern PK is always more balanced, over the long term, when LS has greater numbers than DS. The zones and bonuses (mostly fade bonuses) are designed under the assumption that LS generally has greater numbers than DS and that DS needs to be able to mobilize more quickly to the fight (proximity of smobs, exp, and rent to PK zones.)
If this is true, the question is what keeps people from playing clanned characters on LS?
-Lack of remort options or "end game" possibilities. LS has a ton of masters without much incentive to play those masters.
-Lack of player autonomy within clans.
-Lack of activity within clans, but that's really an echo of the main problem of numbers.
-Difficulty in finding DS or knowing roughly what the numbers are at any given point.
-Majority of active characters on DS are either remorts or rogues, which is awful for starting and sustaining PK.
--The more rogues there are on DS at any given time, the less appealing it is to be the one abser in a fight. It's only fun to get screwed over so many times before you either log on a rogue or stop logging on at all.
Re: Bring in New and Old blood to MUD
Ha! I will have to do that my next trip to Wal-Mart!Lucie wrote:Whenever I go to a store with computers for sale, I put the WoTMud site up on one or two!
