Fail!
Re: Fail!
Dont know why i respond to tells in pk..
* HP:Critical SP:Good MV:Weary - Horror: Wounded > *Horror* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...
-
*Horror* panics, and attempts to flee!
=+**+=-
The night has begun.
Roryn has arrived from the west, riding a sleek well-trained torm.
*Horror* swiftly dodges Roryn's attempt to scythe him.
-=
*Horror* leaves west.
Your target is no longer here!
* HP:Beaten SP:Good MV:Weary > channel 'ice spikes' h.horror
c
Nobody here by that name.
* HP:Beaten SP:Good MV:Weary > c
[kill 1.dark]
They aren't here.
Roryn leaves west riding a sleek well-trained torm.
c
c
o HP:Beaten SP:Good MV:Weary > c
c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > narr he has fleelag
qq
You narrate 'he has fleelag'
kill h.horror
o HP:Beaten SP:Good MV:Weary > kill h.horror
Terri tells you 'pk?'
o HP:Beaten SP:Good MV:Weary > [kill h.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary >
Roryn has arrived from the west, riding a sleek well-trained torm.
* HP:Beaten SP:Good MV:Weary >
Roryn tries to scythe *Horror*, but he deflects the blow.
* HP:Beaten SP:Good MV:Weary > rep amino rip. horror
qq
You reply to Terri 'amino rip. horror'
* HP:Beaten SP:Good MV:Weary > 0
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: E W U D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned!
[kill h.dark]
Maybe you should get on your feet first?
* HP:Critical SP:Good MV:Weary - Horror: Wounded > *Horror* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...
-
*Horror* panics, and attempts to flee!
=+**+=-
The night has begun.
Roryn has arrived from the west, riding a sleek well-trained torm.
*Horror* swiftly dodges Roryn's attempt to scythe him.
-=
*Horror* leaves west.
Your target is no longer here!
* HP:Beaten SP:Good MV:Weary > channel 'ice spikes' h.horror
c
Nobody here by that name.
* HP:Beaten SP:Good MV:Weary > c
[kill 1.dark]
They aren't here.
Roryn leaves west riding a sleek well-trained torm.
c
c
o HP:Beaten SP:Good MV:Weary > c
c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > narr he has fleelag
You narrate 'he has fleelag'
kill h.horror
o HP:Beaten SP:Good MV:Weary > kill h.horror
Terri tells you 'pk?'
o HP:Beaten SP:Good MV:Weary > [kill h.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > c
[kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary > [kill 1.dark]
They aren't here.
o HP:Beaten SP:Good MV:Weary >
Roryn has arrived from the west, riding a sleek well-trained torm.
* HP:Beaten SP:Good MV:Weary >
Roryn tries to scythe *Horror*, but he deflects the blow.
* HP:Beaten SP:Good MV:Weary > rep amino rip. horror
You reply to Terri 'amino rip. horror'
* HP:Beaten SP:Good MV:Weary > 0
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: E W U D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned!
[kill h.dark]
Maybe you should get on your feet first?
Re: Fail!
Can we just stop with the horse targeting already? It's getting beyond ridiculous.
* R HP:Scratched MV:Full >
e
A Hunter's Rest Below a Slanting Boulder
[ obvious exits: E S W ]
Zone: A Bandit Stronghold
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short, shifty-eyed man eyes you calmly.
* R HP:Scratched MV:Full >
Dougan Revarnan hits himself, and says OUCH!
Dougan Revarnan kicks a warhorse in solar plexus, a warhorse is rendered breathless!
Dougan Revarnan smirks triumphantly as the air catches fire.
The air around a warhorse's eyes seems to catch fire, blinding him.
* R HP:Scratched MV:Full >
e
A Hunter's Rest Below a Slanting Boulder
[ obvious exits: E S W ]
Zone: A Bandit Stronghold
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short, shifty-eyed man eyes you calmly.
* R HP:Scratched MV:Full >
Dougan Revarnan hits himself, and says OUCH!
Dougan Revarnan kicks a warhorse in solar plexus, a warhorse is rendered breathless!
Dougan Revarnan smirks triumphantly as the air catches fire.
The air around a warhorse's eyes seems to catch fire, blinding him.
Re: Fail!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched > You start paying increased attention to your surroundings.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of Ghraak is lying here.
A squat border stone juts from the soil.
A dun mare is here, snorting angrily, being ridden by you.
A shadow stallion is here, fighting YOU!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched > whe
l
Players in your Zone
--------------------
Marley - The Dusty Road
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched > You swiftly dodge a shadow stallion's attempt to hit you.
You try to strike a shadow stallion, but it parries successfully.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of Ghraak is lying here.
A squat border stone juts from the soil.
You sense a hidden life form in the area...
A dun mare is here, snorting angrily, being ridden by you.
A shadow stallion is here, fighting YOU!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched >
A shadow stallion tries to hit you, but you parry successfully.
You strike a shadow stallion's body hard.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
Davor narrates 'where trill going'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > nar trill 2n hidden in my room
You narrate 'trill 2n hidden in my room'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > nar im on shadow
A shadow stallion tries to hit you, but you dodge the attack.
You strike a shadow stallion's body.
You narrate 'im on shadow'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > whe
Players in your Zone
--------------------
Marley - The Dusty Road
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
A shadow stallion tries to hit you, but you deflect the blow.
You try to strike a shadow stallion, but it deflects the blow.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > l
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of Ghraak is lying here.
A squat border stone juts from the soil.
You sense a hidden life form in the area...
A dun mare is here, snorting angrily, being ridden by you.
A shadow stallion is here, fighting YOU!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
Rhys narrates 'i go serach charge' <---------excellent, victory!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > whe
A shadow stallion tries to hit you, but you dodge the attack.
You strike a shadow stallion's body hard.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > Players in your Zone
--------------------
Rhys - The Dusty Road
Kendall - The Dusty Road
Neal - The Dusty Road
Davor - The Dusty Road
Marley - The Dusty Road
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > nar k hes 2n hidden
You narrate 'k hes 2n hidden'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
You swiftly dodge a shadow stallion's attempt to hit you.
You strike a shadow stallion's body.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
A shadow stallion tries to hit you, but you parry successfully.
You try to strike a shadow stallion, but it deflects the blow.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
Rhys has arrived from the west, riding a jet black courser.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
Davor narrates 'we 4w wagons'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
A shadow stallion tries to hit you, but you parry successfully.
You try to strike a shadow stallion, but it parries successfully.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
*Trill* places a pair of moonstone hilted dirks in the back of Rhys, resulting in some strange noises and blood!
Rhys is dead! R.I.P. <------------ noooooooooooo
Your blood freezes as you hear Rhys's death cry.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
A shadow stallion tries to hit you, but you deflect the blow.
You strike a shadow stallion's right leg very hard.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Wounded > gac
*Trill* gets a large number of gold crowns from the corpse of Rhys.
*Trill* gets a pair of thick metal boots from the corpse of Rhys.
*Trill* gets a pair of ebony-steel plate greaves from the corpse of Rhys.
*Trill* gets a studded leather belt with a crossed swords buckle from the corpse of Rhys.
*Trill* gets a titanic spiked axe of ebon steel from the corpse of Rhys.
*Trill* gets a gator skin bracer from the corpse of Rhys.
*Trill* gets a gator skin bracer from the corpse of Rhys.
*Trill* gets a pair of heavy metal gauntlets from the corpse of Rhys.
*Trill* gets a pair of ebony-steel plate vambraces from the corpse of Rhys.
*Trill* gets a backpack from the corpse of Rhys.
*Trill* gets an earthen brown mantle from the corpse of Rhys.
*Trill* gets an opal choker of fiery blue and pink beauty from the corpse of Rhys.
*Trill* gets an opal choker of fiery blue and pink beauty from the corpse of Rhys.
*Trill* gets a full metal helmet and visor from the corpse of Rhys.
*Trill* gets a gold ring delicately carved with ivy from the corpse of Rhys.
*Trill* gets a gold ring delicately carved with ivy from the corpse of Rhys.
*Trill* gets a brass storm lantern from the corpse of Rhys.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Wounded > [get all corpse]
a thick, steel-plated breastplate: You can't carry that much weight. <---full from looting Ghraak
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Wounded >
You swiftly dodge a shadow stallion's attempt to hit you.
You strike a shadow stallion's body hard.
nar rhys what the hell :p
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Wounded > You narrate 'rhys what the hell :p'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of Ghraak is lying here.
A squat border stone juts from the soil.
A dun mare is here, snorting angrily, being ridden by you.
A shadow stallion is here, fighting YOU!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched > whe
l
Players in your Zone
--------------------
Marley - The Dusty Road
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched > You swiftly dodge a shadow stallion's attempt to hit you.
You try to strike a shadow stallion, but it parries successfully.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of Ghraak is lying here.
A squat border stone juts from the soil.
You sense a hidden life form in the area...
A dun mare is here, snorting angrily, being ridden by you.
A shadow stallion is here, fighting YOU!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Scratched >
A shadow stallion tries to hit you, but you parry successfully.
You strike a shadow stallion's body hard.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
Davor narrates 'where trill going'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > nar trill 2n hidden in my room
You narrate 'trill 2n hidden in my room'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > nar im on shadow
A shadow stallion tries to hit you, but you dodge the attack.
You strike a shadow stallion's body.
You narrate 'im on shadow'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > whe
Players in your Zone
--------------------
Marley - The Dusty Road
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
A shadow stallion tries to hit you, but you deflect the blow.
You try to strike a shadow stallion, but it deflects the blow.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > l
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of Ghraak is lying here.
A squat border stone juts from the soil.
You sense a hidden life form in the area...
A dun mare is here, snorting angrily, being ridden by you.
A shadow stallion is here, fighting YOU!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
Rhys narrates 'i go serach charge' <---------excellent, victory!
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > whe
A shadow stallion tries to hit you, but you dodge the attack.
You strike a shadow stallion's body hard.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > Players in your Zone
--------------------
Rhys - The Dusty Road
Kendall - The Dusty Road
Neal - The Dusty Road
Davor - The Dusty Road
Marley - The Dusty Road
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt > nar k hes 2n hidden
You narrate 'k hes 2n hidden'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
You swiftly dodge a shadow stallion's attempt to hit you.
You strike a shadow stallion's body.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
A shadow stallion tries to hit you, but you parry successfully.
You try to strike a shadow stallion, but it deflects the blow.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
Rhys has arrived from the west, riding a jet black courser.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
Davor narrates 'we 4w wagons'
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
A shadow stallion tries to hit you, but you parry successfully.
You try to strike a shadow stallion, but it parries successfully.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
*Trill* places a pair of moonstone hilted dirks in the back of Rhys, resulting in some strange noises and blood!
Rhys is dead! R.I.P. <------------ noooooooooooo
Your blood freezes as you hear Rhys's death cry.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Hurt >
A shadow stallion tries to hit you, but you deflect the blow.
You strike a shadow stallion's right leg very hard.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Wounded > gac
*Trill* gets a large number of gold crowns from the corpse of Rhys.
*Trill* gets a pair of thick metal boots from the corpse of Rhys.
*Trill* gets a pair of ebony-steel plate greaves from the corpse of Rhys.
*Trill* gets a studded leather belt with a crossed swords buckle from the corpse of Rhys.
*Trill* gets a titanic spiked axe of ebon steel from the corpse of Rhys.
*Trill* gets a gator skin bracer from the corpse of Rhys.
*Trill* gets a gator skin bracer from the corpse of Rhys.
*Trill* gets a pair of heavy metal gauntlets from the corpse of Rhys.
*Trill* gets a pair of ebony-steel plate vambraces from the corpse of Rhys.
*Trill* gets a backpack from the corpse of Rhys.
*Trill* gets an earthen brown mantle from the corpse of Rhys.
*Trill* gets an opal choker of fiery blue and pink beauty from the corpse of Rhys.
*Trill* gets an opal choker of fiery blue and pink beauty from the corpse of Rhys.
*Trill* gets a full metal helmet and visor from the corpse of Rhys.
*Trill* gets a gold ring delicately carved with ivy from the corpse of Rhys.
*Trill* gets a gold ring delicately carved with ivy from the corpse of Rhys.
*Trill* gets a brass storm lantern from the corpse of Rhys.
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Wounded > [get all corpse]
a thick, steel-plated breastplate: You can't carry that much weight. <---full from looting Ghraak
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Wounded >
You swiftly dodge a shadow stallion's attempt to hit you.
You strike a shadow stallion's body hard.
nar rhys what the hell :p
* R HP:Healthy SP:Strong MV:Fresh - a shadow stallion: Wounded > You narrate 'rhys what the hell :p'
Re: Fail!
* R S HP:Wounded DP:Bursting MV:Tiring > [k human]
You try to pound *Walker*, but he parries successfully.
b
* R S HP:Wounded DP:Bursting MV:Tiring - Halcyon: Beaten - Walker: Hurt >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Halcyon pierces *Walker*'s left leg hard.
Zlatan has arrived from the east.
[cha mood brave]
Mood changed to: Brave
* R S HP:Wounded DP:Bursting MV:Tiring - Halcyon: Beaten - Walker: Hurt >
Zlatan tries to pound you, but you deflect the blow.
[bash ]
-
=
Halcyon tries to pierce *Walker*, but he deflects the blow.
+
*
Kazi pierces *Walker*'s body.
*+
=-
-
*Walker* panics, and attempts to flee!
=
Halcyon pierces *Walker*'s body hard.
As *Walker* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Tiring - Halcyon: Beaten - Walker: Wounded >
*Walker* leaves west riding a Saldaean charger.
o R S HP:Wounded DP:Bursting MV:Tiring - Zlatan: Healthy >
Zlatan tries to pound you, but you deflect the blow.
You dodge a bash from Zlatan who loses his balance and falls!
o R S HP:Wounded DP:Bursting MV:Tiring - Zlatan: Healthy >
nar dont hit me [redacted]
mw
f
You narrate 'dont hit me [redacted]'
o R S HP:Wounded DP:Bursting MV:Tiring - Zlatan: Healthy > [cha mood wimpy]
Mood changed to: Wimpy
o R S HP:Wounded DP:Bursting MV:Tiring - Zlatan: Healthy >
You pound Zlatan's right leg.
Zlatan tries to pound you, but you deflect the blow.
Zlatan starts following you.
You panic and attempt to flee!
Halcyon narrates 'lmfao'
????!
You try to pound *Walker*, but he parries successfully.
b
* R S HP:Wounded DP:Bursting MV:Tiring - Halcyon: Beaten - Walker: Hurt >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Halcyon pierces *Walker*'s left leg hard.
Zlatan has arrived from the east.
[cha mood brave]
Mood changed to: Brave
* R S HP:Wounded DP:Bursting MV:Tiring - Halcyon: Beaten - Walker: Hurt >
Zlatan tries to pound you, but you deflect the blow.
[bash ]
-
=
Halcyon tries to pierce *Walker*, but he deflects the blow.
+
*
Kazi pierces *Walker*'s body.
*+
=-
-
*Walker* panics, and attempts to flee!
=
Halcyon pierces *Walker*'s body hard.
As *Walker* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Tiring - Halcyon: Beaten - Walker: Wounded >
*Walker* leaves west riding a Saldaean charger.
o R S HP:Wounded DP:Bursting MV:Tiring - Zlatan: Healthy >
Zlatan tries to pound you, but you deflect the blow.
You dodge a bash from Zlatan who loses his balance and falls!
o R S HP:Wounded DP:Bursting MV:Tiring - Zlatan: Healthy >
nar dont hit me [redacted]
mw
f
You narrate 'dont hit me [redacted]'
o R S HP:Wounded DP:Bursting MV:Tiring - Zlatan: Healthy > [cha mood wimpy]
Mood changed to: Wimpy
o R S HP:Wounded DP:Bursting MV:Tiring - Zlatan: Healthy >
You pound Zlatan's right leg.
Zlatan tries to pound you, but you deflect the blow.
Zlatan starts following you.
You panic and attempt to flee!
Halcyon narrates 'lmfao'
????!
Re: Fail!
Path Between the Hedges
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A warhorse is here, stamping his feet impatiently, being ridden by Ominas.
Lord Ominas Crowe is standing here, riding a warhorse.
A short man stands here, nervously eyeing everything in sight.
* R HP:Wounded SP:Good MV:Fresh > They aren't here.
* R HP:Wounded SP:Good MV:Fresh > Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh > channel 'flame strike' veyne
n
channel 'flame strike' veyne
Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh > Veyne has arrived from the south, riding a warhorse.
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded SP:Good MV:Fresh > Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh > s
channel 'flame strike' veyne
Path Between the Hedges
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A warhorse is here, stamping his feet impatiently, being ridden by Veyne.
Veyne of Murandy is here, fighting Ominas, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Ominas.
Lord Ominas Crowe is here, fighting Veyne, riding a warhorse.
A short man stands here, nervously eyeing everything in sight.
* R HP:Wounded SP:Good MV:Fresh > You begin to weave the appropriate flows...
-=+**channel 'ice spikes' veyne
+
Veyne tries to strike Ominas, but he parries successfully.
Veyne gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
You vibrate and are knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Ominas vibrates and is knocked about.
Ominas vibrates and is knocked about.
A frightened young thief vibrates and is knocked about.
A frightened young thief vibrates and is knocked about.
Ouch! You couldn't maintain the flows.
* R HP:Battered SP:Good MV:Fresh - Ominas: Hurt - Veyne: Wounded > You begin to weave the appropriate flows...
-
Ominas sends Veyne sprawling with a powerful bash! <----------- WOOO!
=+**+=-
A warhorse tries to hit Veyne, but he parries successfully.
A gray palfrey hits Veyne's head.
Ominas slashes Veyne's left hand extremely hard.
-channel 'ice spikes' veyne
=
You lost control of Saidar! <------- boo!
* R HP:Battered SP:Good MV:Fresh - Ominas: Hurt - Veyne: Battered > You begin to weave the appropriate flows...
-=+**
A warhorse tries to hit Veyne, but he deflects the blow.
A gray palfrey hits Veyne's body.
Ominas slashes Veyne's left arm into bloody fragments!
+=- -channel 'ice spikes' veyne
=
Veyne panics, and attempts to flee!
You lost control of Saidar! <----------- BOOOOOOOOO!
* R HP:Battered SP:Fading MV:Fresh - Ominas: Hurt - Veyne: Beaten > You begin to weave the appropriate flows...
-
Veyne leaves south riding a warhorse.
Veyne has arrived from the south, riding a warhorse.
Ominas tries to slash Veyne, but he parries successfully.
=+
Veyne barely strikes Ominas's body.
Ominas tries to slash Veyne, but he deflects the blow.
**+=
Veyne panics, and attempts to flee!
- -=
Ok.
Veyne panics, and attempts to flee!
Veyne leaves north riding a warhorse.
Spikes of solid ice form in your hands, which you launch at Veyne. <---- woo...
* R HP:Battered SP:Fading MV:Fresh > n
kill veyne
channel 'flame strike' veyne
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered SP:Fading MV:Fresh > w
They aren't here.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A warhorse is here, stamping his feet impatiently, being ridden by Ominas.
Lord Ominas Crowe is standing here, riding a warhorse.
A short man stands here, nervously eyeing everything in sight.
* R HP:Wounded SP:Good MV:Fresh > They aren't here.
* R HP:Wounded SP:Good MV:Fresh > Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh > channel 'flame strike' veyne
n
channel 'flame strike' veyne
Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh > Veyne has arrived from the south, riding a warhorse.
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded SP:Good MV:Fresh > Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh > s
channel 'flame strike' veyne
Path Between the Hedges
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A warhorse is here, stamping his feet impatiently, being ridden by Veyne.
Veyne of Murandy is here, fighting Ominas, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Ominas.
Lord Ominas Crowe is here, fighting Veyne, riding a warhorse.
A short man stands here, nervously eyeing everything in sight.
* R HP:Wounded SP:Good MV:Fresh > You begin to weave the appropriate flows...
-=+**channel 'ice spikes' veyne
+
Veyne tries to strike Ominas, but he parries successfully.
Veyne gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
You vibrate and are knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
Ominas vibrates and is knocked about.
Ominas vibrates and is knocked about.
A frightened young thief vibrates and is knocked about.
A frightened young thief vibrates and is knocked about.
Ouch! You couldn't maintain the flows.
* R HP:Battered SP:Good MV:Fresh - Ominas: Hurt - Veyne: Wounded > You begin to weave the appropriate flows...
-
Ominas sends Veyne sprawling with a powerful bash! <----------- WOOO!
=+**+=-
A warhorse tries to hit Veyne, but he parries successfully.
A gray palfrey hits Veyne's head.
Ominas slashes Veyne's left hand extremely hard.
-channel 'ice spikes' veyne
=
You lost control of Saidar! <------- boo!
* R HP:Battered SP:Good MV:Fresh - Ominas: Hurt - Veyne: Battered > You begin to weave the appropriate flows...
-=+**
A warhorse tries to hit Veyne, but he deflects the blow.
A gray palfrey hits Veyne's body.
Ominas slashes Veyne's left arm into bloody fragments!
+=- -channel 'ice spikes' veyne
=
Veyne panics, and attempts to flee!
You lost control of Saidar! <----------- BOOOOOOOOO!
* R HP:Battered SP:Fading MV:Fresh - Ominas: Hurt - Veyne: Beaten > You begin to weave the appropriate flows...
-
Veyne leaves south riding a warhorse.
Veyne has arrived from the south, riding a warhorse.
Ominas tries to slash Veyne, but he parries successfully.
=+
Veyne barely strikes Ominas's body.
Ominas tries to slash Veyne, but he deflects the blow.
**+=
Veyne panics, and attempts to flee!
- -=
Ok.
Veyne panics, and attempts to flee!
Veyne leaves north riding a warhorse.
Spikes of solid ice form in your hands, which you launch at Veyne. <---- woo...
* R HP:Battered SP:Fading MV:Fresh > n
kill veyne
channel 'flame strike' veyne
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered SP:Fading MV:Fresh > w
They aren't here.
Re: Fail!
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
East: A young trolloc is here, growling with a deep bloodlust.
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Dah Dahling is standing here.
Pugglepi the Contagious Stalker is resting here.
Bludlust the Rabid Hunter is standing here.
Vampa the Lord of the Dark is standing here.
Rig the Myrddraal is standing here.
Byrg the Dark High Master is standing here.
A young trolloc is here, growling with a deep bloodlust.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* S HP:Healthy MV:Winded >
Aegnor has arrived from the east.
* S HP:Healthy MV:Tiring >
Dah says 'MY EYES ARE UP HERE'
* S HP:Healthy MV:Tiring >
A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to The Dining Room.'
* S HP:Healthy MV:Tiring >
Rig suddenly appears very groggy...
Rig lies down and falls asleep.
* S HP:Healthy MV:Tiring > back rig
Bludlust sticks his tongue out at Vampa.
* S HP:Healthy MV:Tiring > You silently approach your victim...
Aegnor snickers softly.
-=+**+=- -=+*
Rig makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 3336 out of 6560 stabs (50% landed)
Since 12/21/2017 you've landed 3336 out of 6560 stabs (50% landed)
Rig is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear Rig's death cry.
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
East: A young trolloc is here, growling with a deep bloodlust.
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Dah Dahling is standing here.
Pugglepi the Contagious Stalker is resting here.
Bludlust the Rabid Hunter is standing here.
Vampa the Lord of the Dark is standing here.
Rig the Myrddraal is standing here.
Byrg the Dark High Master is standing here.
A young trolloc is here, growling with a deep bloodlust.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* S HP:Healthy MV:Winded >
Aegnor has arrived from the east.
* S HP:Healthy MV:Tiring >
Dah says 'MY EYES ARE UP HERE'
* S HP:Healthy MV:Tiring >
A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to The Dining Room.'
* S HP:Healthy MV:Tiring >
Rig suddenly appears very groggy...
Rig lies down and falls asleep.
* S HP:Healthy MV:Tiring > back rig
Bludlust sticks his tongue out at Vampa.
* S HP:Healthy MV:Tiring > You silently approach your victim...
Aegnor snickers softly.
-=+**+=- -=+*
Rig makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 3336 out of 6560 stabs (50% landed)
Since 12/21/2017 you've landed 3336 out of 6560 stabs (50% landed)
Rig is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear Rig's death cry.
Re: Fail!
We were just resting our mvs after some smobbage and saw faint zone. Figured there wouldn't be anyone that would come in tunneldoor, but...
Beginning of A Tunnel
Here begins a dark tunnel which is dug inside the hill. The tunnel runs
deeper to the east and to north you can see entrance to the hills.
The tunnel smells moldy and old. The walls are roughly carved from stone
and create a claustrophobic atmosphere. The sound of dripping water
can be heard from distance.
[ obvious exits: N E ]
A slip of paper has been carelessly dropped upon the ground.
A trolloc is here, exhorting a group of trolloc raiders.
Wartts the Ramshorned Trolloc is standing here.
Kazi the Veteran Havoc is standing here.
Norggle the Infected Squirm is standing here.
Trill Killa is standing here.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
a
* S HP:Healthy MV:Strong > [k light]
They aren't here.
* S HP:Healthy MV:Strong > [k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
Kazi says 'it wont open'
a
* S HP:Healthy MV:Strong >
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
a
[k light]
They aren't here.
a
* S HP:Healthy MV:Strong > [k light]
They aren't here.
a
* S HP:Healthy MV:Strong >
[k light]
They aren't here.
* S HP:Healthy MV:Strong > [k light]
They aren't here.
* S HP:Healthy MV:Strong >
say they could track us
Norggle says 'they arent inside are they?'
* S HP:Healthy MV:Strong > You say 'they could track us'
* S HP:Healthy MV:Strong >
The tunneldoor is opened from the other side.
* S HP:Healthy MV:Strong >
Trill says 'who knows maybe they have bad track'
* S HP:Healthy MV:Strong >
e
In the Tunnel
[ obvious exits: N E W ]
East: A trolloc is here ruling a group of trollocs.
West: A trolloc is here, exhorting a group of trolloc raiders.
Norggle has arrived from the west.
Wartts has arrived from the west.
A Ko'bal trolloc has arrived from the west.
* S HP:Healthy MV:Strong >
a
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
*Isktamost* has arrived from the west.
A rat has arrived from the west.
A raven has arrived from the west.
Wartts pounds *Isktamost*'s right foot.
a
* S HP:Healthy MV:Strong > Trill draws a pair of moonstone hilted dirks from an earthen brown mantle
with a flash of steel.
Trill wields a pair of moonstone hilted dirks in a two-handed grip.
Trill barely stabs *Isktamost*'s body.
Norggle tickles *Isktamost*'s head with his crush.
[k light]
The fighting is too thick and heavy for you to enter the fray!
* S HP:Healthy MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!
a
* S HP:Healthy MV:Strong >
[k light]
The fighting is too thick and heavy for you to enter the fray!
w
* S HP:Healthy MV:Strong >
a
*Isktamost* panics, and attempts to flee!
Beginning of A Tunnel
[ obvious exits: N E ]
North: A wild stallion bucks madly.
East: A rat scurries around trying to get out of sight.
A slip of paper has been carelessly dropped upon the ground.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A Ko'bal trolloc has arrived from the east.
a
o S HP:Healthy MV:Strong > [k light]
They aren't here.
c
c
o S HP:Healthy MV:Strong > [k light]
They aren't here.
c
o S HP:Healthy MV:Strong > [close tunneldoor]
Ok.
which lead to.....
Wartts narrates 'RIP'
nar that poor firetruck
* S HP:Scratched MV:Tiring >
Trill narrates 'nice'
Norggle leaves east.
o S HP:Scratched MV:Tiring > You narrate 'that poor firetruck'
o S HP:Scratched MV:Tiring >
nar lol
You narrate 'lol'
o S HP:Scratched MV:Tiring >
Bludlust narrates 'lol who was it?'
o S HP:Scratched MV:Tiring >
Wartts gets a dark pair of steel boots from the corpse of Isktamost.
Wartts gets a pair of ebony-steel plate greaves from the corpse of Isktamost.
Wartts gets a bronze belt of odd design from the corpse of Isktamost.
Wartts gets a massive war maul from the corpse of Isktamost.
Wartts gets a sungwood bracelet from the corpse of Isktamost.
Wartts gets a sungwood bracelet from the corpse of Isktamost.
Wartts gets a pair of heavy metal gauntlets from the corpse of Isktamost.
Wartts gets a pair of steel-plated vambraces from the corpse of Isktamost.
Wartts gets a backpack from the corpse of Isktamost.
Wartts gets a dark, hooded cloak from the corpse of Isktamost.
Wartts gets a shining steel breastplate from the corpse of Isktamost.
Wartts gets a torc of gleaming steel from the corpse of Isktamost.
Wartts gets a torc of gleaming steel from the corpse of Isktamost.
Wartts gets a full metal helmet and visor from the corpse of Isktamost.
Wartts gets a ring of silver from the corpse of Isktamost.
Wartts gets a mirrored lantern from the corpse of Isktamost.
o S HP:Scratched MV:Tiring >
Beginning of A Tunnel
Here begins a dark tunnel which is dug inside the hill. The tunnel runs
deeper to the east and to north you can see entrance to the hills.
The tunnel smells moldy and old. The walls are roughly carved from stone
and create a claustrophobic atmosphere. The sound of dripping water
can be heard from distance.
[ obvious exits: N E ]
A slip of paper has been carelessly dropped upon the ground.
A trolloc is here, exhorting a group of trolloc raiders.
Wartts the Ramshorned Trolloc is standing here.
Kazi the Veteran Havoc is standing here.
Norggle the Infected Squirm is standing here.
Trill Killa is standing here.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
a
* S HP:Healthy MV:Strong > [k light]
They aren't here.
* S HP:Healthy MV:Strong > [k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
Kazi says 'it wont open'
a
* S HP:Healthy MV:Strong >
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
a
[k light]
They aren't here.
a
* S HP:Healthy MV:Strong > [k light]
They aren't here.
a
* S HP:Healthy MV:Strong >
[k light]
They aren't here.
* S HP:Healthy MV:Strong > [k light]
They aren't here.
* S HP:Healthy MV:Strong >
say they could track us
Norggle says 'they arent inside are they?'
* S HP:Healthy MV:Strong > You say 'they could track us'
* S HP:Healthy MV:Strong >
The tunneldoor is opened from the other side.
* S HP:Healthy MV:Strong >
Trill says 'who knows maybe they have bad track'
* S HP:Healthy MV:Strong >
e
In the Tunnel
[ obvious exits: N E W ]
East: A trolloc is here ruling a group of trollocs.
West: A trolloc is here, exhorting a group of trolloc raiders.
Norggle has arrived from the west.
Wartts has arrived from the west.
A Ko'bal trolloc has arrived from the west.
* S HP:Healthy MV:Strong >
a
[k light]
They aren't here.
* S HP:Healthy MV:Strong >
a
*Isktamost* has arrived from the west.
A rat has arrived from the west.
A raven has arrived from the west.
Wartts pounds *Isktamost*'s right foot.
a
* S HP:Healthy MV:Strong > Trill draws a pair of moonstone hilted dirks from an earthen brown mantle
with a flash of steel.
Trill wields a pair of moonstone hilted dirks in a two-handed grip.
Trill barely stabs *Isktamost*'s body.
Norggle tickles *Isktamost*'s head with his crush.
[k light]
The fighting is too thick and heavy for you to enter the fray!
* S HP:Healthy MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!
a
* S HP:Healthy MV:Strong >
[k light]
The fighting is too thick and heavy for you to enter the fray!
w
* S HP:Healthy MV:Strong >
a
*Isktamost* panics, and attempts to flee!
Beginning of A Tunnel
[ obvious exits: N E ]
North: A wild stallion bucks madly.
East: A rat scurries around trying to get out of sight.
A slip of paper has been carelessly dropped upon the ground.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A Ko'bal trolloc has arrived from the east.
a
o S HP:Healthy MV:Strong > [k light]
They aren't here.
c
c
o S HP:Healthy MV:Strong > [k light]
They aren't here.
c
o S HP:Healthy MV:Strong > [close tunneldoor]
Ok.
which lead to.....
Wartts narrates 'RIP'
nar that poor firetruck
* S HP:Scratched MV:Tiring >
Trill narrates 'nice'
Norggle leaves east.
o S HP:Scratched MV:Tiring > You narrate 'that poor firetruck'
o S HP:Scratched MV:Tiring >
nar lol
You narrate 'lol'
o S HP:Scratched MV:Tiring >
Bludlust narrates 'lol who was it?'
o S HP:Scratched MV:Tiring >
Wartts gets a dark pair of steel boots from the corpse of Isktamost.
Wartts gets a pair of ebony-steel plate greaves from the corpse of Isktamost.
Wartts gets a bronze belt of odd design from the corpse of Isktamost.
Wartts gets a massive war maul from the corpse of Isktamost.
Wartts gets a sungwood bracelet from the corpse of Isktamost.
Wartts gets a sungwood bracelet from the corpse of Isktamost.
Wartts gets a pair of heavy metal gauntlets from the corpse of Isktamost.
Wartts gets a pair of steel-plated vambraces from the corpse of Isktamost.
Wartts gets a backpack from the corpse of Isktamost.
Wartts gets a dark, hooded cloak from the corpse of Isktamost.
Wartts gets a shining steel breastplate from the corpse of Isktamost.
Wartts gets a torc of gleaming steel from the corpse of Isktamost.
Wartts gets a torc of gleaming steel from the corpse of Isktamost.
Wartts gets a full metal helmet and visor from the corpse of Isktamost.
Wartts gets a ring of silver from the corpse of Isktamost.
Wartts gets a mirrored lantern from the corpse of Isktamost.
o S HP:Scratched MV:Tiring >
Re: Fail!
I found this one very funny! The pain of being rusty.
Before a Large Crevice
The grassy terrain thins out as a rock formation rises overhead, a sibling
of the Mountains of Dhoom advancing rapidly from the west. Stones fallen
from above litter the ground underfoot. A sizeable crevice lies at the foot
of the rock formation, spacious enough to allow for comfortable movement.
[ obvious exits: E S W ]
A dirty rock lies here. [2]
* HP:Battered SP:Strong MV:Tiring >
Draconus chats 'or basic combo trinks?'
* HP:Battered SP:Strong MV:Tiring > nar hiding in a zone i dont know i fine
You narrate 'hiding in a zone i dont know i fine'
w
s
* HP:Battered SP:Strong MV:Tiring > On a Rocky Path
The rock-strewn path winds its way between two towering rock precipices.
The cliff walls seem unscalable with their steep inclines and sharp edges.
The path leads out into the expansive borderlands to the east and snakes
around the cliffs to the south.
[ obvious exits: E S ]
A dirty rock lies here.
An owl is visible flying high in the sky.
A massive moose stands here, chewing a bit of plant.
A big brown bear growls angrily about him.
* HP:Battered SP:Strong MV:Winded > '
Twist in the Path
The rock path continues to the north and the west as it makes a hard turn
here. The tall walls of rock surrounding the path in every other direction
angle towards each other, and appear to be unclimbable, even to the most
experienced explorer. The path itself appears to be used regularly, but
wagon the wheel ruts and hoofprints only seem to go in one direction...
[ obvious exits: N W ]
* HP:Battered SP:Strong MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
* HP:Battered SP:Strong MV:Winded > w
Falling off a Path
Oh NOOOOOOOOOOOOOOOOOO!!!
The path has fallen to pieces here, and the bones of the unwary travellers
litter the roadside. Only the very luckiest passers-by escape this hazard.
[ obvious exits: E S ]
You are dead! Sorry...
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Astolfo the Gaidin Master is sitting here.
A kind-faced figure stands here.
* HP:Critical SP:Strong MV:Haggard > [
[where ]
You have no sense of location here.
* HP:Critical SP:Strong MV:Haggard > snick
You snicker softly.
Before a Large Crevice
The grassy terrain thins out as a rock formation rises overhead, a sibling
of the Mountains of Dhoom advancing rapidly from the west. Stones fallen
from above litter the ground underfoot. A sizeable crevice lies at the foot
of the rock formation, spacious enough to allow for comfortable movement.
[ obvious exits: E S W ]
A dirty rock lies here. [2]
* HP:Battered SP:Strong MV:Tiring >
Draconus chats 'or basic combo trinks?'
* HP:Battered SP:Strong MV:Tiring > nar hiding in a zone i dont know i fine
You narrate 'hiding in a zone i dont know i fine'
w
s
* HP:Battered SP:Strong MV:Tiring > On a Rocky Path
The rock-strewn path winds its way between two towering rock precipices.
The cliff walls seem unscalable with their steep inclines and sharp edges.
The path leads out into the expansive borderlands to the east and snakes
around the cliffs to the south.
[ obvious exits: E S ]
A dirty rock lies here.
An owl is visible flying high in the sky.
A massive moose stands here, chewing a bit of plant.
A big brown bear growls angrily about him.
* HP:Battered SP:Strong MV:Winded > '
Twist in the Path
The rock path continues to the north and the west as it makes a hard turn
here. The tall walls of rock surrounding the path in every other direction
angle towards each other, and appear to be unclimbable, even to the most
experienced explorer. The path itself appears to be used regularly, but
wagon the wheel ruts and hoofprints only seem to go in one direction...
[ obvious exits: N W ]
* HP:Battered SP:Strong MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
* HP:Battered SP:Strong MV:Winded > w
Falling off a Path
Oh NOOOOOOOOOOOOOOOOOO!!!
The path has fallen to pieces here, and the bones of the unwary travellers
litter the roadside. Only the very luckiest passers-by escape this hazard.
[ obvious exits: E S ]
You are dead! Sorry...
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Astolfo the Gaidin Master is sitting here.
A kind-faced figure stands here.
* HP:Critical SP:Strong MV:Haggard > [
[where ]
You have no sense of location here.
* HP:Critical SP:Strong MV:Haggard > snick
You snicker softly.
Re: Fail!
just posting this because I meant to just tell my teammates i died ld so they would know what happened, not to ask for return (i quit out after telling them :P), but i don't know what happened after this and whether not being ld would have changed the outcome given that i was berserk (rhahr was crit and i was batt and we had 4 + backup so i thought we were winning there but no idea now what went down). anyway thanks to ds for returning stuff..was fun pk and exciting when i was 8 hp, then 2 hp, then semi-regenned to 6 hp !
x
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
The corpse of a watersnake is lying here.
A water skin made from dried human flesh lies here.
A lantern has been left here.
You notice a leatherleaf staff is hidden here.
You notice a soft leather pouch is hidden here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A seasoned Shienaran soldier is resting here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > nar going well
You narrate 'going well'
west
* R HP:Battered MV:Strong > west
north
z
Path Before the Gate
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.
Perival has arrived from the east, riding a warhorse.
Evaine has arrived from the east, riding a pale destrier.
A raven has arrived from the east.
* R HP:Battered MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
Perival has arrived from the east, riding a warhorse.
Evaine has arrived from the east, riding a pale destrier.
A raven has arrived from the east.
* R HP:Battered MV:Strong > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Perival has arrived from the south, riding a warhorse.
Evaine has arrived from the south, riding a pale destrier.
A raven has arrived from the south.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > x
stat
kill $target$
No-one by that name here.
* R HP:Battered MV:Full > You are a 332 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 81.5 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 6
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > nod
Perival narrates 'it is
going quite well'
* R HP:Battered MV:Full > You nod in agreement.
* R HP:Battered MV:Full > look
Constantine narrates
'Rhahr wvd atm.'
where
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > Players in your Zone
--------------------
Evaine - By the Deserted Well
Perival - By the Deserted Well
Isabel - By the Deserted Well
Constantine - The Yard Before the Monastery
* R HP:Battered MV:Full > kill $target$
They aren't here.
* R HP:Battered MV:Full > look
where
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > Players in your Zone
--------------------
Evaine - By the Deserted Well
Perival - By the Deserted Well
Isabel - By the Deserted Well
Constantine - The Yard Before the Monastery
* R HP:Battered MV:Full > nar howz sps evaine?
x
You narrate 'howz sps evaine?'
look
where
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > kill $target$
Players in your Zone
--------------------
Evaine - By the Deserted Well
Perival - By the Deserted Well
Isabel - By the Deserted Well
Constantine - The Yard Before the Monastery
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > look
x
Evaine narrates
'strong'
* R HP:Battered MV:Full > kill $target$
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > x
No-one by that name here.
* R HP:Battered MV:Full > x
look
Draz narrates 'pk?'
No-one by that name
here.
where
* R HP:Battered MV:Full >
*Rhahr* has arrived from the north, riding a shadow stallion.
*Mephistopheles* has arrived from the north.
Perival hacks *Mephistopheles*'s right hand.
*Loomis* tries to stab Evaine, but she deflects the blow.
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
*Mephistopheles* is here, fighting Perival.
*Loomis* is here, fighting Evaine.
*Rhahr* is standing here, riding a shadow stallion.
A raven is here flying around.
Evaine the Tower Accepted is here, fighting Loomis, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is here, fighting Mephistopheles, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R Hstat
P:Battered MV:Full > Players in your Zone
--------------------
Evaine - By the Deserted Well
Perival - By the Deserted Well
Isabel - By the Deserted Well
* R HP:Battered MV:Full > z
be <--- berserk alias, time to finish off crit Rhahr (no idea if it went through or not)
bash
Evaine panics, and attempts to flee!
* R HP:Battered MV:Full >
Evaine leaves north riding a pale destrier.
* R HP:Battered MV:Full > Attempting to connect to game.wotmud.org port 2224.
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? isabel
eeee
Passphrase: stat
Warning: Your password is easily hacked (it is based on a dictionary word).
Use the 'change passphrase' command to change it.
Reconnecting.
* HP:Critical MV:Haggard > You are a 332 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 0.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 81, Dodging bonus: 5, Parrying bonus: 21
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 0% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Critical MV:Haggard > change mood brave
look
Mood changed to: Brave
* HP:Critical MV:Haggard > Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
Evaine narrates
'ragan'
* HP:Critical
MV:Haggard >
Perival narrates 'gd'
* HP:Critical MV:Haggard > tell perival uh i died ld
You tell Perival 'uh i died ld'
x
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
The corpse of a watersnake is lying here.
A water skin made from dried human flesh lies here.
A lantern has been left here.
You notice a leatherleaf staff is hidden here.
You notice a soft leather pouch is hidden here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A seasoned Shienaran soldier is resting here.
A Shienaran scout keeps a constant watch here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > nar going well
You narrate 'going well'
west
* R HP:Battered MV:Strong > west
north
z
Path Before the Gate
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.
Perival has arrived from the east, riding a warhorse.
Evaine has arrived from the east, riding a pale destrier.
A raven has arrived from the east.
* R HP:Battered MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
Perival has arrived from the east, riding a warhorse.
Evaine has arrived from the east, riding a pale destrier.
A raven has arrived from the east.
* R HP:Battered MV:Strong > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Perival has arrived from the south, riding a warhorse.
Evaine has arrived from the south, riding a pale destrier.
A raven has arrived from the south.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > x
stat
kill $target$
No-one by that name here.
* R HP:Battered MV:Full > You are a 332 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 81.5 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 1, Parrying bonus: 6
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > nod
Perival narrates 'it is
going quite well'
* R HP:Battered MV:Full > You nod in agreement.
* R HP:Battered MV:Full > look
Constantine narrates
'Rhahr wvd atm.'
where
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > Players in your Zone
--------------------
Evaine - By the Deserted Well
Perival - By the Deserted Well
Isabel - By the Deserted Well
Constantine - The Yard Before the Monastery
* R HP:Battered MV:Full > kill $target$
They aren't here.
* R HP:Battered MV:Full > look
where
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > Players in your Zone
--------------------
Evaine - By the Deserted Well
Perival - By the Deserted Well
Isabel - By the Deserted Well
Constantine - The Yard Before the Monastery
* R HP:Battered MV:Full > nar howz sps evaine?
x
You narrate 'howz sps evaine?'
look
where
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > kill $target$
Players in your Zone
--------------------
Evaine - By the Deserted Well
Perival - By the Deserted Well
Isabel - By the Deserted Well
Constantine - The Yard Before the Monastery
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > look
x
Evaine narrates
'strong'
* R HP:Battered MV:Full > kill $target$
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A raven is here flying around.
Evaine the Tower Accepted is standing here, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is standing here, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > x
No-one by that name here.
* R HP:Battered MV:Full > x
look
Draz narrates 'pk?'
No-one by that name
here.
where
* R HP:Battered MV:Full >
*Rhahr* has arrived from the north, riding a shadow stallion.
*Mephistopheles* has arrived from the north.
Perival hacks *Mephistopheles*'s right hand.
*Loomis* tries to stab Evaine, but she deflects the blow.
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
*Mephistopheles* is here, fighting Perival.
*Loomis* is here, fighting Evaine.
*Rhahr* is standing here, riding a shadow stallion.
A raven is here flying around.
Evaine the Tower Accepted is here, fighting Loomis, riding a pale destrier.
Perival |Shienaran Lancer Applicant| is here, fighting Mephistopheles, riding a warhorse.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A black snake is here, lying on a rock.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R Hstat
P:Battered MV:Full > Players in your Zone
--------------------
Evaine - By the Deserted Well
Perival - By the Deserted Well
Isabel - By the Deserted Well
* R HP:Battered MV:Full > z
be <--- berserk alias, time to finish off crit Rhahr (no idea if it went through or not)
bash
Evaine panics, and attempts to flee!
* R HP:Battered MV:Full >
Evaine leaves north riding a pale destrier.
* R HP:Battered MV:Full > Attempting to connect to game.wotmud.org port 2224.
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? isabel
eeee
Passphrase: stat
Warning: Your password is easily hacked (it is based on a dictionary word).
Use the 'change passphrase' command to change it.
Reconnecting.
* HP:Critical MV:Haggard > You are a 332 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 0.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 81, Dodging bonus: 5, Parrying bonus: 21
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 0% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Critical MV:Haggard > change mood brave
look
Mood changed to: Brave
* HP:Critical MV:Haggard > Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
Evaine narrates
'ragan'
* HP:Critical
MV:Haggard >
Perival narrates 'gd'
* HP:Critical MV:Haggard > tell perival uh i died ld
You tell Perival 'uh i died ld'
Re: Fail!
Norggle got a bit overeager....
o HP:Healthy MV:Strong > Norggle says 'berk'
They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > kill minion
They aren't here.
Dovain gives a Dha'vol trolloc scout an order.
o HP:Healthy MV:Strong > They aren't here.
Slylurk says 'rdy?'
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
Dovain nods in agreement.
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > TICK IN 5 SECONDS.
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > 'type it dont say it!
Norggle says 'k minion'
o HP:Healthy MV:Strong > Norggle says 'k minion'
You say 'type it dont say it!'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
'lol
o HP:Healthy MV:Strong > Norggle says 'k minion'
You say 'lol'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
kill minion
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > kill minion
kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > kill minion
Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > kill minion
Norggle says 'k minion'
o HP:Healthy MV:Full > kill minion
Norggle says 'k minion'
o HP:Healthy MV:Full > kill minion
Norggle says 'k minion'
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
Dovain gives a Dha'vol trolloc scout an order.
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full > cack
Norggle says 'k minion'
Slylurk says 'what is happening'
o HP:Healthy MV:Full > You cackle gleefully.
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
A blighted elk has arrived from the north.
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
Dovain says 'you're saying it'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full > 'lol YOU"RE SAYING IT
You say 'lol YOU"RE SAYING IT'
o HP:Healthy MV:Full > l
Norggle says 'OMG'
A Dead End in the Tunnel
Broadening to the north, the narrowed tunnel becomes a small, circular
chamber here. The ground is sandy, and char marks from old fire pits can be
seen painted to the walls with soot. Rough walls and ceiling indicate that
this is a newer section of the tunnels.
[ obvious exits: N D ]
The corpse of a blight-bear is lying here.
A disease-ridden elk with blackened antlers stands before you.
A Dha'vol trolloc scouts his surroundings here.
Norggle Exotic the Tiger King is standing here.
A Dha'vol trolloc scouts his surroundings here.
Dovain the Darkling Master is standing here.
Slylurk the Darkling Master is standing here.
o HP:Healthy MV:Full > laugh
You fall down laughing.
o HP:Healthy MV:Full > l
Slylurk says 'that was legendary'
o HP:Healthy MV:Full > A Dead End in the Tunnel
Broadening to the north, the narrowed tunnel becomes a small, circular
chamber here. The ground is sandy, and char marks from old fire pits can be
seen painted to the walls with soot. Rough walls and ceiling indicate that
this is a newer section of the tunnels.
[ obvious exits: N D ]
The corpse of a blight-bear is lying here.
A disease-ridden elk with blackened antlers stands before you.
A Dha'vol trolloc scouts his surroundings here.
Norggle Exotic the Tiger King is standing here.
A Dha'vol trolloc scouts his surroundings here.
Dovain the Darkling Master is standing here.
Slylurk the Darkling Master is standing here.
o HP:Healthy MV:Full > 'hahahaha
You say 'hahahaha'
o HP:Healthy MV:Full >
A blighted elk has arrived from the north.
Norggle says 'I WAS SPAMMING AHAHHA'
o HP:Healthy MV:Strong > Norggle says 'berk'
They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > kill minion
They aren't here.
Dovain gives a Dha'vol trolloc scout an order.
o HP:Healthy MV:Strong > They aren't here.
Slylurk says 'rdy?'
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
Dovain nods in agreement.
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong > kill minion
They aren't here.
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong > They aren't here.
kill minion
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > TICK IN 5 SECONDS.
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > 'type it dont say it!
Norggle says 'k minion'
o HP:Healthy MV:Strong > Norggle says 'k minion'
You say 'type it dont say it!'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
'lol
o HP:Healthy MV:Strong > Norggle says 'k minion'
You say 'lol'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong >
Norggle says 'k minion'
kill minion
o HP:Healthy MV:Strong >
Norggle says 'k minion'
o HP:Healthy MV:Strong > kill minion
kill minion
Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > kill minion
Norggle says 'k minion'
They aren't here.
kill minion
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > kill minion
Norggle says 'k minion'
o HP:Healthy MV:Full > kill minion
Norggle says 'k minion'
o HP:Healthy MV:Full > kill minion
Norggle says 'k minion'
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
Dovain gives a Dha'vol trolloc scout an order.
o HP:Healthy MV:Full > Norggle says 'k minion'
They aren't here.
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full > cack
Norggle says 'k minion'
Slylurk says 'what is happening'
o HP:Healthy MV:Full > You cackle gleefully.
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
A blighted elk has arrived from the north.
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
Dovain says 'you're saying it'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full >
Norggle says 'k minion'
o HP:Healthy MV:Full > 'lol YOU"RE SAYING IT
You say 'lol YOU"RE SAYING IT'
o HP:Healthy MV:Full > l
Norggle says 'OMG'
A Dead End in the Tunnel
Broadening to the north, the narrowed tunnel becomes a small, circular
chamber here. The ground is sandy, and char marks from old fire pits can be
seen painted to the walls with soot. Rough walls and ceiling indicate that
this is a newer section of the tunnels.
[ obvious exits: N D ]
The corpse of a blight-bear is lying here.
A disease-ridden elk with blackened antlers stands before you.
A Dha'vol trolloc scouts his surroundings here.
Norggle Exotic the Tiger King is standing here.
A Dha'vol trolloc scouts his surroundings here.
Dovain the Darkling Master is standing here.
Slylurk the Darkling Master is standing here.
o HP:Healthy MV:Full > laugh
You fall down laughing.
o HP:Healthy MV:Full > l
Slylurk says 'that was legendary'
o HP:Healthy MV:Full > A Dead End in the Tunnel
Broadening to the north, the narrowed tunnel becomes a small, circular
chamber here. The ground is sandy, and char marks from old fire pits can be
seen painted to the walls with soot. Rough walls and ceiling indicate that
this is a newer section of the tunnels.
[ obvious exits: N D ]
The corpse of a blight-bear is lying here.
A disease-ridden elk with blackened antlers stands before you.
A Dha'vol trolloc scouts his surroundings here.
Norggle Exotic the Tiger King is standing here.
A Dha'vol trolloc scouts his surroundings here.
Dovain the Darkling Master is standing here.
Slylurk the Darkling Master is standing here.
o HP:Healthy MV:Full > 'hahahaha
You say 'hahahaha'
o HP:Healthy MV:Full >
A blighted elk has arrived from the north.
Norggle says 'I WAS SPAMMING AHAHHA'