First time Leading, 100% Deathrate!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Rys
Posts: 20
Joined: Thu Mar 12, 2020 1:08 pm

First time Leading, 100% Deathrate!

Post by Rys » Wed Mar 18, 2020 2:10 pm

100% For my group that is. Never led in PK, always just followed and spammed give it to me straight doc!

* R HP:Healthy MV:Fresh > not
You start paying increased attention to your surroundings.

ww
* R HP:Healthy MV:Fresh > [where ]
Players in your Zone
--------------------
Auriona - Tarwin's Gap
Rys - Road to Tarwin's Gap
Isabel - Entering the Gap

* R HP:Healthy MV:Fresh > sc
l
You have 385(385) hit and 156(156) movement points.
You have scored 31598849 experience points and 0 quest points.
You need 901151 exp to reach the next level.
You have played 2 days and 2 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Healthy MV:Fresh > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > di
[diag horse]
A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Healthy MV:Fresh > di
[diag horse]
A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Healthy MV:Fresh > ww
[where ]
Players in your Zone
--------------------
Isabel - Path to Tarwin's Gap
Auriona - Tarwin's Gap
Rys - Road to Tarwin's Gap

* R HP:Healthy MV:Fresh > who
Players
-------
Sirano the Sonneteer [Gleeman]
Kali Orfanos [Blue Ajah]
Arnos of Kandor (Linkless) (Idle)
Lady Isabel the Lieutenant [Shienaran Lancer Blademaster Council]
Cindy the Tower Accepted [White Tower]
Lord Yeri the Unifier [Legion of Unity Blademaster]
Moriel Lightsworn, the Fledgling Novice [White Tower]
Asahel {Apprentice to Marshall Gaidin} (Idle)
Rys al'Ayen. {Shienaran Lancer Applicant}
Lord Ominas Crowe [Gaidin Council]
Lady Auriona din Nerisi [Yellow Ajah]
Marley the Tower Accepted [White Tower]
Aine Mar'Surai [Wisdom]
Cedar of Andor
Callidus of the Borderlands

15 players displayed.

* R HP:Healthy MV:Fresh > sc
You have 385(385) hit and 156(156) movement points.
You have scored 31598849 experience points and 0 quest points.
You need 901151 exp to reach the next level.
You have played 2 days and 2 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Healthy MV:Fresh > stat
You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.9 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Healthy MV:Fresh > di
[diag horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Healthy MV:Fresh > not
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Fresh > e
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > n
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Fresh > n
Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here. [8]
The corpse of a black wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > e
East Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > n
East Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
Isabel narrates 'still zone?'

* R HP:Healthy MV:Full > e
East Path
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Auriona narrates 'nod'

* R HP:Healthy MV:Full > s
A raven starts following you.
Eastern Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Healthy MV:Full > e

Isabel narrates 'is fresh n of otg'

* R HP:Healthy MV:Full > Path to Lockshear
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Healthy MV:Full >
Auriona narrates 'gone now'

* R HP:Healthy MV:Full >
Auriona narrates 'gone now'

* R HP:Healthy MV:Full > nar bloodies into LS
Ok.

* R HP:Healthy MV:Full > l
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > e
Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A raven has arrived from the west.

* R HP:Healthy MV:Full >
Auriona narrates 'zone blt'

* R HP:Healthy MV:Full > ww
[where ]
Players in your Zone
--------------------
Rys - Along a Well-Travelled Path

* R HP:Healthy MV:Full > di
[diag horse]
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Healthy MV:Full > track
+
Some obvious fairly recent bloody traces of a Trolloc leaving >>east>>
Some clear fairly recent tracks of a Lockshear militiaman leaving >>east>>
Some clear recent tracks of a rat leaving >>east>>
Some clear almost day-old tracks of Angkar leaving <<west<<
Some day-old tracks of Angkar leaving >>east>>

* R HP:Healthy MV:Full >
A raven starts following you.

* R HP:Healthy MV:Full > e
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the west.

* R HP:Healthy MV:Full > e
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Healthy MV:Full > e
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Healthy MV:Full > s
West of the Palisade
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Healthy MV:Full > s
West of the Palisade
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Healthy MV:Full > s
Southwest of the Palisade
[ obvious exits: N E ]
A huge pile of copper pennies has been left here.
A soft leather pouch has been discarded here. [5]
A lantern has been left here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A raven is here flying around.
A poor, solemn villager walks by.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Healthy MV:Full > f
South of the Palisade
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Healthy MV:Full > e
South of the Palisade
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > e
Before the Gates of Lockshear
[ obvious exits: N E W ]
A soft leather pouch has been discarded here.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > e
South of the Palisade
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > e
Overgrown Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* R HP:Healthy MV:Full > e
A Sparse Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > n
Dwindling Path Through the Rubble
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > n
Through the Rubble
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Healthy MV:Full >
Auriona narrates 'gonna follow up on em?'

* R HP:Healthy MV:Full >
A blight-bear tickles your body with its hit.
A blight-bear barely tickles your body with its hit.
A raven is flying much lower now...
A raven starts following you.
A blight-bear tickles your body with its hit.
You slash a blight-bear's right foreleg into bloody fragments!
You swiftly dodge a blight-bear's attempt to hit you.

* R HP:Scratched MV:Fresh - a blight-bear: Scratched >
A blight-bear tickles your body with its hit.
You slash a blight-bear's left leg into bloody fragments!
A blight-bear tries to hit you, but you dodge the attack.

* R HP:Scratched MV:Fresh - a blight-bear: Wounded >
A blight-bear barely tickles your body with its hit.
You try to slash a blight-bear, but it parries successfully.
A blight-bear tickles your body with its hit.

* R HP:Scratched MV:Fresh - a blight-bear: Wounded >
A blight-bear tickles your body with its hit.
You slash a blight-bear's left foreleg into bloody fragments!
A blight-bear tries to hit you, but you dodge the attack.

* R HP:Scratched MV:Fresh - a blight-bear: Wounded >
A blight-bear tickles your body with its hit.
You slash a blight-bear's left foreleg into bloody fragments!
A blight-bear barely tickles your body with its hit.

* R HP:Scratched MV:Fresh - a blight-bear: Battered > nar they head east
l
Ok.

* R HP:Scratched MV:Fresh - a blight-bear: Battered > Through the Rubble
The twisting path weaves itself through the sea of rubble and rock that is the
remains of one of the great towers. Hardly a clear spot or stable rock exists
to place a foot without a broken limb. In the distance, past the remains of the
broken walls to the east, broken hills dotted with rotted trees can be seen.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A blight-bear is here, fighting YOU!
A blight-bear is here, fighting YOU!

* R HP:Scratched MV:Fresh - a blight-bear: Battered >
A blight-bear tickles your body with its hit.
You slash a blight-bear's body into bloody fragments!
A blight-bear barely tickles your body with its hit.

* R HP:Scratched MV:Fresh - a blight-bear: Battered >
A blight-bear tickles your right leg with its hit.
You slash a blight-bear's right foreleg into bloody fragments!
You swiftly dodge a blight-bear's attempt to hit you.

* R HP:Scratched MV:Fresh - a blight-bear: Beaten >
A blight-bear tickles your body with its hit.
You slash a blight-bear's head into bloody fragments!
A blight-bear barely tickles your right leg with its hit.

* R HP:Scratched MV:Fresh - a blight-bear: Critical >
Isabel narrates 'angkar is 1n orch ent'

* R HP:Scratched MV:Fresh - a blight-bear: Critical >
A blight-bear tickles your left arm with its hit.
You slash a blight-bear's right paw extremely hard.
A blight-bear tickles your body with its hit.

* R HP:Scratched MV:Fresh - a blight-bear: Critical > e
No way! You're fighting for your life!

* R HP:Scratched MV:Fresh - a blight-bear: Critical > e
A blight-bear barely tickles your right leg with its hit.
You slash a blight-bear's right leg into bloody fragments!
A blight-bear is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a blight-bear's death cry.
Past the Broken Tower
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven has arrived from the west.

* R HP:Hurt MV:Fresh > e
Beginning of the Broken Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Hurt MV:Full > e
The Broken Hills
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Hurt MV:Full > s
Before the Mountain Pass
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Scratched MV:Full > s
Alas, you cannot go that way...

* R HP:Scratched MV:Full > e
Deception Pass
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Scratched MV:Full >
Auriona narrates 'clearing orchent'

* R HP:Scratched MV:Full > s
Deception Pass
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > s
Deception Pass
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A raven has arrived from the north.

* R HP:Scratched MV:Full > s
Deception Pass
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A raven has arrived from the north.

* R HP:Scratched MV:Full >
Isabel narrates 'east to kk?'

* R HP:Scratched MV:Full > e
Deception Pass
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven has arrived from the west.

* R HP:Scratched MV:Full > s
Deception Pass
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven has arrived from the north.

* R HP:Scratched MV:Full > s
Deception Pass
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A handsome stag stands here, ready to run.
A trolloc is here, exhorting a group of trolloc raiders.
A bearlike lump of rotten flesh lumbers around in here.
A raven has arrived from the north.

* R HP:Scratched MV:Full > e
Deception Pass
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Auriona narrates 'gone zone isa'

* R HP:Scratched MV:Full > e
Deception Pass
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A raven has arrived from the west.

* R HP:Scratched MV:Full > e
Deception Pass
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A raven has arrived from the west.

* R HP:Scratched MV:Full > e
Isabel narrates 'nods'
Deception Pass
[ obvious exits: N W ]
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven has arrived from the west.

* R HP:Scratched MV:Full > w
n
Deception Pass
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Scratched MV:Full > Alas, you cannot go that way...

* R HP:Scratched MV:Full > e
Deception Pass
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven has arrived from the west.

* R HP:Scratched MV:Full >
Auriona narrates 'not gap, maybe around'

* R HP:Scratched MV:Full >
The lightning stops.

* R HP:Scratched MV:Fresh > w
open cliffwall
Deception Pass
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A raven has arrived from the east.

* R HP:Scratched MV:Fresh > Ok.

* R HP:Scratched MV:Fresh > n
You can't ride in there.

* R HP:Scratched MV:Fresh > e
Deception Pass
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Fresh >
Isabel narrates 'went sted'

* R HP:Scratched MV:Fresh >
Isabel narrates 'er orch'

* R HP:Scratched MV:Fresh > nar tracks into cliffwall
Ok.

* R HP:Scratched MV:Fresh > di
[diag horse]
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Scratched MV:Fresh > ww
[where ]
Players in your Zone
--------------------
Rys - Deception Pass

* R HP:Scratched MV:Fresh > l
Deception Pass
High mountain walls rise to either side of the narrow trail making for passage
only possible to the north and west. Large pines grow from the slopes, green
moss clinging to the rough bark. Small stones and tufts of short grass break up
the cold earthen ground. Chipmunks jump from tree to tree dropping acorns as
they stumble. A gentle breeze flows from the west carrying the fresh scent of
forest pine.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Fresh > look
Preparing to find this room on the map.
Deception Pass
High mountain walls rise to either side of the narrow trail making for passage
only possible to the north and west. Large pines grow from the slopes, green
moss clinging to the rough bark. Small stones and tufts of short grass break up
the cold earthen ground. Chipmunks jump from tree to tree dropping acorns as
they stumble. A gentle breeze flows from the west carrying the fresh scent of
forest pine.
[ obvious exits: N W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Fresh > n
Deception Pass
[ obvious exits: E S ]
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Scratched MV:Fresh > e
False Passage
[ obvious exits: W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Scratched MV:Full > f
Deception Pass
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > s
w
Deception Pass
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Full > Deception Pass
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Scratched MV:Full > e
Deception Pass
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Full > ww
[where ]
Players in your Zone
--------------------
Rys - Deception Pass

* R HP:Scratched MV:Full > di
[diag horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Scratched MV:Full > dism
You stop riding him.

* HP:Scratched MV:Full > w
Deception Pass
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Scratched MV:Full > n
A Hidden Shelter
[ obvious exits: S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Scratched MV:Full > w
Hidden Entrance
[ obvious exits: N E ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Scratched MV:Full > n
Mountain Fortress
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.

* HP:Scratched MV:Full > n
A Wide Corridor
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Scratched MV:Full >
Auriona narrates 'Gonna step out.'

* HP:Scratched MV:Full > s
s
Mountain Fortress
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.

* HP:Scratched MV:Full > e
Hidden Entrance
[ obvious exits: N E ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Scratched MV:Full > A Hidden Shelter
[ obvious exits: S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Scratched MV:Full > s
Deception Pass
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Scratched MV:Full >
A Ko'bal trolloc slashes your body.

track
* HP:Scratched MV:Full - a Ko'bal trolloc: Healthy > No way! You're fighting for your life!

* HP:Scratched MV:Full - a Ko'bal trolloc: Healthy >
You slash a Ko'bal trolloc's body hard.
A Ko'bal trolloc barely tickles your body with his slash.

* HP:Scratched MV:Full - a Ko'bal trolloc: Scratched > f
You panic and attempt to flee!


You flee head over heels.
Deception Pass
[ obvious exits: N W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a human leaving <<west<<
A warhorse is here, stamping his feet impatiently.
A handsome stag stands here, ready to run.

* HP:Scratched MV:Full >
A Ko'bal trolloc has arrived from the west.

* HP:Scratched MV:Full > w
Deception Pass
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

* HP:Scratched MV:Strong >
A Ko'bal trolloc has arrived from the east.

* HP:Scratched MV:Strong > track
=
A Ko'bal trolloc barely slashes your right foot.
You give up the tracking attempt.

* HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > l
Deception Pass
A narrow path makes its way through the mountainsides, possibly once a river
or stream. Hoof prints mark the packed soil, short clumps of grass and weeds
trampled by something struggle to survive. Tall grass and bushes grow off the
trail with an occasional pine tree extending its long branches over the pass.
The mountain slopes rise vertically all around the trail, the pass continues
to the east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A Ko'bal trolloc is here, fighting YOU!

* HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > ww
You try to slash a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc barely tickles your body with his slash.
[where ]
Players in your Zone
--------------------
Rys - Deception Pass

* HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > not
l
You start paying increased attention to your surroundings.

* HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > Deception Pass
A narrow path makes its way through the mountainsides, possibly once a river
or stream. Hoof prints mark the packed soil, short clumps of grass and weeds
trampled by something struggle to survive. Tall grass and bushes grow off the
trail with an occasional pine tree extending its long branches over the pass.
The mountain slopes rise vertically all around the trail, the pass continues
to the east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A Ko'bal trolloc is here, fighting YOU!

* HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt >
You try to slash a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc tickles your body with his slash.

* HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt >
You slash a Ko'bal trolloc's head hard.
A Ko'bal trolloc tickles your left hand with his slash.

* HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt > l
Deception Pass
A narrow path makes its way through the mountainsides, possibly once a river
or stream. Hoof prints mark the packed soil, short clumps of grass and weeds
trampled by something struggle to survive. Tall grass and bushes grow off the
trail with an occasional pine tree extending its long branches over the pass.
The mountain slopes rise vertically all around the trail, the pass continues
to the east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A Ko'bal trolloc is here, fighting YOU!

* HP:Scratched MV:Strong - a Ko'bal trolloc: Hurt >
You try to slash a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tickles your left leg with his slash.
Your heartbeat calms down more as you feel less panicked.

* HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt >
You try to slash a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc barely tickles your left foot with his slash.

* HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt > close cliffwall
Ok.

* HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt >
You slash a Ko'bal trolloc's body.
A Ko'bal trolloc tickles your left arm with his slash.

* HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt > f
You try to slash a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tickles your body with his slash.
You panic and attempt to flee!


You flee head over heels.
Deception Pass
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A sleek trolloc blends into the background.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Scratched MV:Full >
A Ko'bal trolloc tickles your right leg with his crush.
A forest trolloc joins a Ko'bal trolloc's fight!
A rat starts following you.
A Ko'bal trolloc joins a Ko'bal trolloc's fight!

* HP:Scratched MV:Full - a Ko'bal trolloc: Healthy >
A forest trolloc tickles your body with his pierce.

* HP:Scratched MV:Full - a Ko'bal trolloc: Healthy > f
PANIC! You couldn't escape!

* HP:Scratched MV:Full - a Ko'bal trolloc: Healthy >
A Ko'bal trolloc barely slashes your left foot.
A forest trolloc barely tickles your head with his pierce.
You slash a Ko'bal trolloc's head hard.
A Ko'bal trolloc barely crushes your left arm.

* HP:Hurt MV:Full - a Ko'bal trolloc: Healthy > f
PANIC! You couldn't escape!

* HP:Hurt MV:Full - a Ko'bal trolloc: Healthy > cmw
f
A forest trolloc tickles your body with his pierce.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rolloc: Healthy >


A Ko'bal trolloc barely slashes your head.
A forest trolloc tickles your right leg with his pierce.
A Ko'bal trolloc tickles your body with his crush.

s
e
You flee head over heels.
Deception Pass
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A trolloc is here, exhorting a group of trolloc raiders.
Alas, you cannot go that way...

* HP:Hurt MV:Full > Deception Pass
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a human leaving <<west<<
A warhorse is here, stamping his feet impatiently.
A handsome stag stands here, ready to run.

* HP:Hurt MV:Full > 9
[ride horse]
You start riding him.

* R HP:Hurt MV:Full > w
w
A Ko'bal trolloc has arrived from the west.
A Ko'bal trolloc has arrived from the west.
Deception Pass
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Hurt MV:Full > w
Deception Pass
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sleek trolloc blends into the background.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Full > n
Deception Pass
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Hurt MV:Full > Alas, you cannot go that way...

* R HP:Hurt MV:Full > w
Deception Pass
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A bearlike lump of rotten flesh lumbers around in here.
A rat has arrived from the east.

* R HP:Hurt MV:Full > k rat
A rat stops following you.
You slash a rat's head into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a rat's death cry.

* R HP:Hurt MV:Full > w
You can't ride in there.

* R HP:Hurt MV:Full > s
Alas, you cannot go that way...

* R HP:Hurt MV:Full > n
Deception Pass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Hurt MV:Full > n
w
Deception Pass
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Hurt MV:Full > Deception Pass
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Hurt MV:Strong > n
n
Deception Pass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > n
Deception Pass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > Deception Pass
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Hurt MV:Strong > n
Alas, you cannot go that way...

w
* R HP:Hurt MV:Strong > Before the Mountain Pass
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > n
The Broken Hills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > w
Beginning of the Broken Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

w
* R HP:Hurt MV:Strong > w
Past the Broken Tower
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Hurt MV:Strong > A raven starts following you.
Through the Rubble
[ obvious exits: E S ]
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Hurt MV:Strong > s
Dwindling Path Through the Rubble
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Hurt MV:Strong > s
A Sparse Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Hurt MV:Strong > stat
You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.9 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 145, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Hurt MV:Strong > not
You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Strong >
Isabel looks at you.

* R HP:Hurt MV:Strong > sal
You salute.

* R HP:Hurt MV:Strong >
Isabel smiles happily.

* R HP:Hurt MV:Strong >
Isabel snaps to attention and salutes you.

* R HP:Hurt MV:Strong > l
A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
The corpse of a rat is lying here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* R HP:Hurt MV:Strong > k raven
You try.. but your arms are shorter than your dreams...

* R HP:Hurt MV:Strong >
Isabel says 'Hows it going'

* R HP:Hurt MV:Strong > say good
Ok.

* R HP:Hurt MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* R HP:Hurt MV:Full > say just got geared back upo
Ok.

* R HP:Hurt MV:Full > l
A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
The corpse of a rat is lying here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* R HP:Hurt MV:Full > ww
[where ]
Players in your Zone
--------------------
Rys - A Sparse Path
Isabel - A Sparse Path

* R HP:Hurt MV:Full > sc
You have 346(385) hit and 146(156) movement points.
You have scored 31613710 experience points and 0 quest points.
You need 886290 exp to reach the next level.
You have played 2 days and 2 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Hurt MV:Full > stat
You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.9 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 145, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:

* R HP:Hurt MV:Full >
Isabel nods in agreement.

* R HP:Hurt MV:Full > say what base is that?
Ok.

* R HP:Hurt MV:Full >
Isabel says 'How long have you been an applicant?'

* R HP:Hurt MV:Full >
Isabel says 'ko'bal keep'

* R HP:Hurt MV:Full > say 2 weeks now
Ok.

* R HP:Hurt MV:Full > nod
You nod in agreement.

* R HP:Hurt MV:Full > say figured

Isabel says 'Ahh'

* R HP:Hurt MV:Full > Ok.

* R HP:Hurt MV:Full >
Isabel says 'Send in any pk logs?'

* R HP:Scratched MV:Full >
Isabel says 'Or post'

* R HP:Scratched MV:Full > shake
You shake your head.

* R HP:Scratched MV:Full >
Isabel says 'Good to post some logs so people can see you'

* R HP:Scratched MV:Full > say I didn't ahve my log set up
Ok.

* R HP:Scratched MV:Full >
Isabel nods in agreement.

* R HP:Scratched MV:Fresh > say thought it was good, but nope
Ok.

* R HP:Scratched MV:Fresh >
Isabel starts following you.

* R HP:Scratched MV:Fresh > look
Preparing to find this room on the map.
A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* R HP:Scratched MV:Fresh >
Isabel says 'we shall see!'

* R HP:Scratched MV:Fresh > chuckle
You chuckle politely.

* R HP:Scratched MV:Fresh > l
A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* R HP:Scratched MV:Fresh > say where to/
Ok.

* R HP:Scratched MV:Fresh >
Isabel says 'How's your zone knowledge?'

* R HP:Scratched MV:Fresh >
A warhorse lays its ears flat against its neck.

* R HP:Scratched MV:Fresh > say rusty
Ok.

* R HP:Scratched MV:Fresh >
Isabel stops using a bone club.

* R HP:Scratched MV:Fresh >
Isabel draws a shiny copper dagger from an earthen brown mantle with a flash of steel.

* R HP:Scratched MV:Fresh >
Isabel leans over and carves a mid-sized slice of meat from the corpse of a rat.
Isabel gets a mid-sized slice of meat from the corpse of a rat.

* R HP:Scratched MV:Fresh >
Isabel leans over and carves a mid-sized slice of meat from the corpse of a rat.
Isabel gets a mid-sized slice of meat from the corpse of a rat.

* R HP:Scratched MV:Fresh >
Isabel swings a shiny copper dagger smoothly, Folding the Fan.

* R HP:Scratched MV:Fresh >
Isabel wields a bone club.

* R HP:Scratched MV:Fresh >
Isabel eats a mid-sized slice of meat.

* R HP:Scratched MV:Fresh > say but improving
Ok.

* R HP:Scratched MV:Fresh > l
A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* R HP:Scratched MV:Fresh >
Isabel puts a mid-sized slice of meat in a backpack.

* R HP:Scratched MV:Fresh > sc
You have 378(385) hit and 156(156) movement points.
You have scored 31613710 experience points and 0 quest points.
You need 886290 exp to reach the next level.
You have played 2 days and 2 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Scratched MV:Fresh > stat
You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.9 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 145, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:

* R HP:Scratched MV:Fresh >
Isabel says 'Which zones do you like pking in?'

* R HP:Scratched MV:Fresh >
*Abyss* has arrived from the west, riding a shadow stallion.

* R HP:Scratched MV:Fresh >
*Abyss* slashes your body.

* R HP:Scratched MV:Fresh - Abyss: Healthy >
Isabel tries to pound *Abyss*, but he parries successfully.

kill dark
* R HP:Scratched MV:Fresh - Abyss: Healthy >
A sergeant bellows 'The myrddraal Abyss has been spotted!'

* R HP:Scratched MV:Fresh - Abyss: Healthy > b
You do the best you can!

You barely slash *Abyss*'s body.s: Healthy >
A sergeant barely slashes Abyss's body.
[bash ]


*Abyss* panics, and attempts to flee!

=
They're not here anymore!

* R HP:Scratched MV:Fresh > l
A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* R HP:Scratched MV:Fresh > w
Overgrown Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Abyss* is standing here, riding a shadow stallion.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Fresh > kill dark
b
You try to slash *Abyss*, but he parries successfully.

Isabel narrates 'abyss s ls'Abyss: Scratched >
[bash ]

+
Isabel tries to pound *Abyss*, but he deflects the blow.

*
Isabel pounds *Abyss*'s body.

-
*Abyss* panics, and attempts to flee!


As *Abyss* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh >
*Abyss* leaves east riding a shadow stallion.

* R HP:Scratched MV:Fresh > st
e
kill dark

Someone bellows 'The myrddraal Abyss has been spotted!'

* R HP:Scratched MV:Fresh > n
*Abyss* has arrived from the east, riding a shadow stallion.
*Abyss* leaves east riding a shadow stallion.
You stand up.

* R HP:Scratched MV:Fresh > A Sparse Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.
A raven has arrived from the west.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > Dwindling Path Through the Rubble
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Scratched MV:Fresh > w

A sergeant has arrived from the south.
The grizzled veteran has arrived from the south.
The grizzled veteran has arrived from the south.

* R HP:Scratched MV:Fresh > Alas, you cannot go that way...

* R HP:Scratched MV:Fresh > s
w
A Sparse Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Scratched MV:Fresh > Overgrown Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Fresh > w
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Fresh > ww
[where ]
Players in your Zone
--------------------
Isabel - South of the Palisade
Rys - South of the Palisade

* R HP:Scratched MV:Fresh > w
Before the Gates of Lockshear
[ obvious exits: N E W ]
A soft leather pouch has been discarded here.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Fresh > w
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Fresh > w
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Fresh > w
Southwest of the Palisade
[ obvious exits: N E ]
A huge pile of copper pennies has been left here.
A soft leather pouch has been discarded here. [5]
A lantern has been left here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Fresh > n
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

n
* R HP:Scratched MV:Fresh > West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Scratched MV:Fresh > track
+
Some obvious recent tracks of a battle-trained Shienaran warlander (ridden) leaving vvsouthvv
Some obvious fairly recent tracks of a warhorse (ridden) leaving vvsouthvv
Some clear fairly recent tracks of a Lockshear militiaman leaving vvsouthvv
Some clear almost day-old tracks of a villager leaving vvsouthvv
Some clear almost day-old tracks of a villager leaving vvsouthvv

* R HP:Scratched MV:Full > n
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Scratched MV:Full > w
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Full > w
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A Lockshear militiaman glares at his surroundings.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Full > w
Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Full > w
Path to Lockshear
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Full > ww
[where ]
Players in your Zone
--------------------
Isabel - Path to Lockshear
Rys - Path to Lockshear

* R HP:Scratched MV:Full >
Isabel pounds someone's body into bloody fragments!
Your blood freezes as you hear someone's death cry.

* R HP:Scratched MV:Full > track
+
Some obvious recent tracks of a battle-trained Shienaran warlander (ridden) leaving >>east>>
Some obvious fairly recent tracks of a pale destrier (ridden) leaving >>east>>
Some obvious fairly recent tracks of a warhorse (ridden) leaving >>east>>
Some almost day-old bloody traces of a Trolloc leaving >>east>>
Some almost day-old tracks of Angkar leaving <<west<<

* R HP:Scratched MV:Full >
Isabel says 'hunter/warr?'

* R HP:Scratched MV:Full > say hunter
l
Ok.

* R HP:Scratched MV:Full > Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > ww
[where ]
Players in your Zone
--------------------
Isabel - Path to Lockshear
Rys - Path to Lockshear

* R HP:Scratched MV:Full > l
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >
Isabel nods in agreement.

* R HP:Scratched MV:Full > sc
You have 381(385) hit and 152(156) movement points.
You have scored 31613893 experience points and 0 quest points.
You need 886107 exp to reach the next level.
You have played 2 days and 2 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Scratched MV:Full > say sneaking stallions hard to track though
Ok.

* R HP:Scratched MV:Full > l
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > di
[diag horse]
A battle-trained Shienaran warlander is in excellent condition.

* R HP:Scratched MV:Full > ww
[where ]
Players in your Zone
--------------------
Isabel - Path to Lockshear
Rys - Path to Lockshear

* R HP:Scratched MV:Full > l
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > ww
[where ]
Players in your Zone
--------------------
Isabel - Path to Lockshear
Rys - Path to Lockshear

* R HP:Scratched MV:Full > ponder
You ponder life, the universe, and everything.

* R HP:Scratched MV:Full > stat
You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.9 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 145, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Scratched MV:Fresh > e
Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Scratched MV:Fresh > s
s
Path Leading Through the Wastelands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Scratched MV:Fresh > On the Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Scratched MV:Fresh > look
Preparing to find this room on the map.
On the Path
The path continues north and south from here. A few rotten bushes
can be seen and smelled at each side of the path. By the road there lies
the bones and skull of an unlucky traveler probably killed by trollocs.
Bones are gnawed completely clear of meat and flesh.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.

l
* R HP:Scratched MV:Fresh > On the Path
The path continues north and south from here. A few rotten bushes
can be seen and smelled at each side of the path. By the road there lies
the bones and skull of an unlucky traveler probably killed by trollocs.
Bones are gnawed completely clear of meat and flesh.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > s
Bend in the Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Scratched MV:Fresh >
A raven now follows Isabel.

* R HP:Scratched MV:Fresh > track
+
Some obvious fairly recent tracks of a pale destrier (ridden) leaving vvsouthvv
Some obvious fairly recent tracks of a Dha'vol trolloc leaving <<west<<
Some obvious fairly recent tracks of a Ko'bal trolloc leaving ^^north^^
Some clear fairly recent tracks of a wild goat leaving vvsouthvv
Some clear fairly recent tracks of a wild goat leaving <<west<<

* R HP:Scratched MV:Full > k raven
You try.. but your arms are shorter than your dreams...

* R HP:Scratched MV:Full > n
On the Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

n
* R HP:Scratched MV:Full > Path Leading Through the Wastelands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Scratched MV:Full > n
Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Scratched MV:Full >
A raven stops following Isabel.
Isabel pounds a raven's body into bloody fragments!
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.

* R HP:Scratched MV:Full > e
e
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A raven is here flying around.
A Lockshear militiaman glares at his surroundings.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Scratched MV:Full > Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.

e
* R HP:Scratched MV:Full > West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Abyss* is standing here, riding a shadow stallion.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.
A raven has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Scratched MV:Full > kill dark
You try to slash *Abyss*, but he parries successfully.

b
* R HP:Scratched MV:Full - Abyss: Scratched >
Isabel pounds *Abyss*'s right foot.

[bash ] ull - Abyss: Scratched >

*
*Abyss* panics, and attempts to flee!

=
They're not here anymore!

* R HP:Scratched MV:Full > l
West of the Palisade - Along a Well Travelled Path
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east and the hard packed
ground of the road widens this clear zone of fire for the archers on the wall.
The road splits upon the balwark of the palisade to head both north and south
around it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > s
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Scratched MV:Full > n
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Scratched MV:Full > track
+
Some obvious fresh tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fresh tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fresh tracks of a warhorse (ridden) leaving vvsouthvv
Some obvious fresh tracks of a battle-trained Shienaran warlander (ridden) leaving vvsouthvv
Some obvious fresh tracks of a warhorse (ridden) leaving <<west<<

* R HP:Scratched MV:Full > w
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Full > w
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A raven is here flying around.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Full > w
Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Full > s
Path Leading Through the Wastelands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Scratched MV:Full > track
+
Some obvious fresh tracks of a warhorse (ridden) leaving vvsouthvv
Some obvious fresh tracks of a battle-trained Shienaran warlander (ridden) leaving vvsouthvv
Some obvious fresh tracks of a warhorse (ridden) leaving ^^north^^
Some obvious fresh tracks of a battle-trained Shienaran warlander (ridden) leaving ^^north^^
Some obvious fresh tracks of a shadow stallion (ridden) leaving vvsouthvv

* R HP:Scratched MV:Full > s
On the Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Scratched MV:Full > s
Bend in the Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Scratched MV:Full > w
Curve in the Path
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Abyss* is standing here, riding a shadow stallion.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched MV:Full >
*Abyss* tries to slash Isabel, but she deflects the blow.

* R HP:Scratched MV:Full >
Isabel tries to pound *Abyss*, but he parries successfully.
A Ko'bal trolloc joins Abyss's fight!
A Dha'vol trolloc joins a Ko'bal trolloc's fight!
*Abyss* slashes Isabel's right hand hard.

* R HP:Scratched MV:Full > kill dark
b
You try to slash *Abyss*, but he parries successfully.

[bash ] ull - Isabel: Scratched - Abyss: Scratched >

*
A Dha'vol trolloc cleaves Isabel's body.
A Ko'bal trolloc tries to cleave Isabel, but she parries successfully.
*Abyss* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Abyss* slashes Isabel's right leg very hard.

=
Your bash at *Abyss* sends him sprawling!

* R HP:Scratched MV:Full - Isabel: Scratched - Abyss: Scratched >
You slash *Abyss*'s left arm.
A Dha'vol trolloc cleaves Isabel's right arm.
A Ko'bal trolloc tries to cleave Isabel, but she parries successfully.
Isabel pounds *Abyss*'s left foot hard.
The sun rises.
Isabel looks at *Abyss*.

* R HP:Healthy MV:Fresh - Isabel: Scratched - Abyss: Scratched >
You mount an attack against *Abyss*, but weak nerves get the better of you.
A Dha'vol trolloc tickles Isabel's body with his cleave.
A Ko'bal trolloc cleaves Isabel's body.
Isabel pounds *Abyss*'s left hand very hard.

* R HP:Healthy MV:Fresh - Isabel: Scratched - Abyss: Scratched > b

*Angkar* tries to pierce Isabel, but she deflects the blow.

* R HP:Healthy MV:Fresh - Isabel: Scratched - Abyss: Scratched > [bash ]
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Isabel: Scratched - Abyss: Scratched > b
[bash ]
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Healthy MV:Fresh - Isabel: Scratched - Abyss: Scratched >
*Angkar* tries to pierce Isabel, but she deflects the blow.
You mount an attack against *Abyss*, but weak nerves get the better of you.
A Dha'vol trolloc barely cleaves Isabel's right arm.
A Ko'bal trolloc tries to cleave Isabel, but she deflects the blow.
Isabel pounds *Abyss*'s body hard.
*Angkar* now follows *Abyss*.

* R HP:Healthy MV:Fresh - Isabel: Hurt - Abyss: Hurt >
Angkar assumes an offensive striking posture.

* R HP:Healthy MV:Fresh - Isabel: Hurt - Abyss: Hurt > get red pouch

*Angkar* is now a member of *Abyss*'s group.

* R HP:Healthy MV:Fresh - Isabel: Hurt - Abyss: Hurt > You get a vial filled with a dark red liquid from a soft leather pouch.

* R HP:Healthy MV:Fresh - Isabel: Hurt - Abyss: Hurt >
*Angkar* pierces Isabel's body hard.
You slash *Abyss*'s body.
A Dha'vol trolloc cleaves Isabel's right leg.
A Ko'bal trolloc cleaves Isabel's body.
Isabel pounds *Abyss*'s body very hard.
*Abyss* gazes deeply at Isabel...
Isabel looks very strange, glaring about with a sense of panic.
*Abyss* slashes Isabel's body very hard.

* R HP:Healthy MV:Fresh - Isabel: Hurt - Abyss: Hurt >
Isabel narrates 'off?'

* R HP:Healthy MV:Fresh - Isabel: Hurt - Abyss: Hurt > quaff red

*Angkar* pierces Isabel's body hard.

* R HP:Healthy MV:Fresh - Isabel: Hurt - Abyss: Hurt > You quaff a vial filled with a dark red liquid which dissolves.
You feel your sense of panic slip away.

* R HP:Healthy MV:Fresh - Isabel: Hurt - Abyss: Hurt >
*Angkar* pierces Isabel's left leg hard.
You try to slash *Abyss*, but he parries successfully.
A Dha'vol trolloc tries to cleave Isabel, but she parries successfully.
A Ko'bal trolloc cleaves Isabel's left leg.
Isabel tries to pound *Abyss*, but he deflects the blow.
*Abyss* slashes Isabel's body hard.

* R HP:Healthy MV:Fresh - Isabel: Wounded - Abyss: Hurt >
Isabel looks at *Angkar*.

* R HP:Healthy MV:Fresh - Isabel: Wounded - Abyss: Hurt > nar nod
Ok.

* R HP:Healthy MV:Fresh - Isabel: Wounded - Abyss: Hurt > l
Curve in the Path
The path is merely more than a trail stamped down by the few
travelers who walk through these lands time to time. It curves to the
east and south and way to the west is blocked by a wooden fence.
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
*Angkar* is here, fighting Isabel.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
Lady Isabel the Lieutenant is here, fighting Abyss, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Abyss* is here, fighting Isabel, riding a shadow stallion.
A Ko'bal trolloc is here, fighting Isabel.
A Dha'vol trolloc is here, fighting Isabel.

* R HP:Healthy MV:Fresh - Isabel: Wounded - Abyss: Hurt >
*Angkar* tries to pierce Isabel, but she parries successfully.
You try to slash *Abyss*, but he parries successfully.
A Dha'vol trolloc tries to cleave Isabel, but she parries successfully.
A Ko'bal trolloc tries to cleave Isabel, but she parries successfully.
Isabel tries to pound *Abyss*, but he parries successfully.
*Abyss* slashes Isabel's body.
*Angkar* pierces Isabel's head.

* R HP:Healthy MV:Fresh - Isabel: Wounded - Abyss: Hurt >
Isabel panics, and attempts to flee!

* R HP:Healthy MV:Fresh - Isabel: Wounded - Abyss: Hurt >
Isabel leaves north riding a battle-trained Shienaran warlander.
*Angkar* tickles your body with his pierce.

* R HP:Scratched MV:Fresh - Abyss: Hurt > f
*Angkar* pierces your body.
A Ko'bal trolloc joins Abyss's fight!
A Dha'vol trolloc joins a Ko'bal trolloc's fight!
You try to slash *Abyss*, but he deflects the blow.
PANIC! You couldn't escape!

* R HP:Scratched MV:Fresh - Abyss: Hurt >
*Angkar* pierces your body.

* R HP:Scratched MV:Fresh - Abyss: Hurt > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!yss: Hurt >


*Angkar* looks at you.


You flee head over heels.
Bend in the Path
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > e
Isabel narrates 'is 2'
Alas, you cannot go that way...

* R HP:Scratched MV:Fresh > s
*Abyss* slashes your right leg very hard.
*Angkar* pierces your body.
No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Abyss: Hurt >
*Angkar* pierces your body hard.

* R HP:Hurt MV:Fresh - Abyss: Hurt > f
You panic and attempt to flee!


You flee head over heels.
Desolate Plains
[ obvious exits: N E S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > n
Bend in the Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is standing here.
*Abyss* is standing here, riding a shadow stallion.

* R HP:Hurt MV:Fresh > n

*Angkar* barely pierces your body.

* R HP:Hurt MV:Fresh - Angkar: Healthy > No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Angkar: Healthy > f
You panic and attempt to flee!


*Abyss* has arrived from the south, riding a shadow stallion.


*Abyss* slashes your right leg.


*Abyss* slashes your body.
*Angkar* pierces your left leg hard.


You flee head over heels.
Curve in the Path
[ obvious exits: N E S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.

* R HP:Hurt MV:Fresh > w
Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > s

*Angkar* pierces your body.

* R HP:Wounded MV:Fresh - Angkar: Healthy > s
*Angkar* pierces your body.
No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Angkar: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Angkar: Healthy > f
A Dha'vol trolloc barely cleaves your left leg.
A Ko'bal trolloc joins a Dha'vol trolloc's fight!
A Ko'bal trolloc barely cleaves your left arm.
A Dha'vol trolloc tickles your left foot with his cleave.
You try to slash *Angkar*, but he deflects the blow.
*Angkar* pierces your body.
You panic and attempt to flee!

s
You flee head over heels.
The Path
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Path
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild goat clambers over the rocks glaring at everything.
A giant scorpion curls its jointed tail in preparation to attack.
A mutated beast crouches here, all teeth and claws.

* R HP:Wounded MV:Fresh > s
Twist In the Path
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > s
Off the Path
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.
A fly is buzzing around here somewhere.

* R HP:Wounded MV:Fresh > s
Before A Desolate Hill
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.

e
* R HP:Wounded MV:Fresh > e
Below a Hill
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > The Path Through the Wastes
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mutated beast crouches here, all teeth and claws.

* R HP:Wounded MV:Fresh > n
The Path
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Fresh > Curve In the Path
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > n
Desolate Plains
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Fresh > n
Edge of the Hill
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > look
Preparing to find this room on the map.
Edge of the Hill
This side of the hill is barren and steep. To the east lies an unclimbable
wall of the hill. To the south and west you can easily climb down the
hillside.
[ obvious exits: N S W ]

Matching room found! Correcting map position.

There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > n
Desolate Hill
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh >
Isabel narrates 'am sgate with 2 mobs'

e
* R HP:Wounded MV:Fresh > n
On the Desolate Hill
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A mutated beast crouches here, all teeth and claws.

* R HP:Wounded MV:Full > Desolate Hill
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > w
w
Desolate Plains
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
A raven is here flying around.

* R HP:Wounded MV:Full > n
On the Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > n
Path Leading Through the Wastelands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > e
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Full > ww
[where ]
Players in your Zone
--------------------
Rys - Along a Well-Travelled Path
Isabel - Inside the South Gate of Lockshear

* R HP:Wounded MV:Full > e
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Wounded MV:Full > e
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > s
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > s
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Full > e
Alas, you cannot go that way...

* R HP:Wounded MV:Full > s
e
Southwest of the Palisade
[ obvious exits: N E ]
A huge pile of copper pennies has been left here.
A soft leather pouch has been discarded here. [5]
A lantern has been left here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Wounded MV:Full > South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A raven is here flying around.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

e
* R HP:Wounded MV:Full > e
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Before the Gates of Lockshear
[ obvious exits: N E W ]
A soft leather pouch has been discarded here.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > n
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Full > nod
You nod in agreement.

* R HP:Wounded MV:Full >
Isabel pounds someone's body into bloody fragments!
Your blood freezes as you hear someone's death cry.

* R HP:Wounded MV:Full > not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full > Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full >
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Fresh > say 1 mob ent
Ok.

l
* R HP:Wounded MV:Fresh > Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh >
Isabel nods in agreement.

* R HP:Wounded MV:Fresh > say could fight there
Ok.

* R HP:Wounded MV:Fresh > l
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > ww
[where ]
Players in your Zone
--------------------
Rys - Inside the South Gate of Lockshear
Isabel - Inside the South Gate of Lockshear

* R HP:Wounded MV:Fresh > stat
cmb
Isabel nods in agreement.
You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.8 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 145, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- CURE FEAR
- NO QUIT

* R HP:Wounded MV:Fresh > [change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Fresh > l
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > s
Before the Gates of Lockshear
[ obvious exits: N E W ]
A soft leather pouch has been discarded here.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.

* R HP:Wounded MV:Full > w
w
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Wounded MV:Full > South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A raven is here flying around.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Wounded MV:Full > w
Southwest of the Palisade
[ obvious exits: N E ]
A huge pile of copper pennies has been left here.
A soft leather pouch has been discarded here. [5]
A lantern has been left here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Wounded MV:Full > n
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Wounded MV:Full > n
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.

* R HP:Wounded MV:Full > n
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
*Crackity* has arrived from the west.

* R HP:Wounded MV:Full >
Isabel pounds *Crackity*'s right leg.

* R HP:Wounded MV:Full > kill dark
You barely slash *Crackity*'s body.

* R HP:Wounded MV:Full - Isabel: Wounded - Crackity: Scratched > b
[bash ]


*Crackity* tries to crush Isabel, but she deflects the blow.

=
You slash *Crackity*'s body.
*Crackity* tries to crush Isabel, but she parries successfully.
Isabel pounds *Crackity*'s left leg.
*Crackity* avoids being bashed by Isabel who loses her balance and falls!
Your bash at *Crackity* sends him sprawling!

* R HP:Wounded MV:Full - Isabel: Wounded - Crackity: Scratched >
You slash *Crackity*'s right foot.
Isabel pounds *Crackity*'s left leg very hard.
Isabel narrates '3 now'

* R HP:Wounded MV:Full - Isabel: Wounded - Crackity: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Isabel: Wounded - Crackity: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Isabel: Wounded - Crackity: Hurt > b
You barely slash *Crackity*'s body.
*Crackity* tries to crush Isabel, but she parries successfully.
Isabel pounds *Crackity*'s body hard.
[bash ]

-
*Crackity* panics, and attempts to flee!

+
*Crackity* leaves north.

*kill dark
+n
Cancelled.
They aren't here.

* R HP:Hurt MV:Full > kill dark
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Crackity* is standing here.
A raven is here flying around.
Isabel has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
A raven has arrived from the south.
*Crackity* leaves south.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > s
kill dark
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > w
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > sc
You have 289(385) hit and 146(156) movement points.
You have scored 31611314 experience points and 0 quest points.
You need 888686 exp to reach the next level.
You have played 2 days and 3 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > l
Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Full > l
They aren't here.

* R HP:Hurt MV:Full > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Hurt MV:Full > ww
[where ]
Players in your Zone
--------------------
Isabel - Along a Well-Travelled Path
Rys - Along a Well-Travelled Path

* R HP:Hurt MV:Full >
*Abyss* leaves east riding a shadow stallion.

* R HP:Hurt MV:Full > group isabel
kill dark
Isabel is now a member of your group.

* R HP:Hurt MV:Full > They aren't here.

b
* R HP:Hurt MV:Full > Isabel tries to pound *Angkar*, but he parries successfully.
[bash ]
Bash who?

* R HP:Hurt MV:Full >
*Abyss* slashes your head hard.

* R HP:Wounded MV:Full - Abyss: Scratched > kill dark
You do the best you can!

b
A Lockshear militiaman joins your fight!d >
[bash ]

+
A Lockshear militiaman cleaves Angkar's body.
*Angkar* tries to pierce Isabel, but she deflects the blow.
Isabel pounds *Angkar*'s body.

-
You dodge a bash from *Abyss* who loses his balance and falls!

=
Your bash at *Abyss* sends him sprawling!

* R HP:Wounded MV:Full - Abyss: Scratched >
A Lockshear militiaman tries to cleave Angkar, but he deflects the blow.
You try to slash *Abyss*, but he parries successfully.
*Angkar* tries to pierce Isabel, but she deflects the blow.
Isabel pounds *Angkar*'s body very hard.

* R HP:Wounded MV:Full - Abyss: Scratched >
A Lockshear militiaman tries to cleave Angkar, but he deflects the blow.
You try to slash *Abyss*, but he parries successfully.
*Angkar* tries to pierce Isabel, but she parries successfully.
Isabel tries to pound *Angkar*, but he deflects the blow.

* R HP:Wounded MV:Full - Abyss: Scratched > b
Isabel narrates 'hrrm fear + stabber'
[bash ]

+
A Lockshear militiaman cleaves Angkar's left arm.
*Abyss* slashes your right arm.
*Angkar* pierces Isabel's right arm hard.
Isabel pounds *Angkar*'s body very hard.
*Angkar* tries to pierce Isabel, but she deflects the blow.
You dodge a bash from *Abyss* who loses his balance and falls!


As *Abyss* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh >
A Lockshear militiaman tickles Angkar's body with his cleave.
*Abyss* slashes your left foot.
*Angkar* tries to pierce Isabel, but she deflects the blow.
Isabel pounds *Angkar*'s body very hard.

nar nods
* R HP:Wounded MV:Fresh - Abyss: Scratched > Ok.

* R HP:Wounded MV:Fresh - Abyss: Scratched > b
[bash ]

*
A Lockshear militiaman barely cleaves Angkar's right leg.
*Angkar* tries to pierce Isabel, but she parries successfully.


You dodge a bash from *Abyss* who loses his balance and falls!

=
Your bash at *Abyss* sends him sprawling!

* R HP:Wounded MV:Fresh - Abyss: Scratched >
Isabel sends *Angkar* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Abyss: Scratched >
Dory narrates 'I have a couple reds on me'

* R HP:Wounded MV:Fresh - Abyss: Scratched >
You slash *Abyss*'s right hand.
A Lockshear militiaman cleaves Angkar's body.
Isabel pounds *Angkar*'s right arm extremely hard.

* R HP:Wounded MV:Fresh - Abyss: Scratched >
Abyss assumes an offensive striking posture.

* R HP:Wounded MV:Fresh - Abyss: Scratched >
You slash *Abyss*'s left arm.
A Lockshear militiaman tries to cleave Angkar, but he deflects the blow.
Isabel pounds *Angkar*'s body hard.

* R HP:Wounded MV:Fresh - Abyss: Scratched > b
[bash ]


*Abyss* slashes your head.
A Lockshear militiaman cleaves Angkar's body.
*Angkar* tries to pierce Isabel, but she deflects the blow.
Isabel tries to pound *Angkar*, but he deflects the blow.
*Abyss* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Abyss: Scratched > b

*Angkar* says '[Fptkr oiivea'

* R HP:Wounded MV:Fresh - Abyss: Scratched >
*Abyss* slashes your left arm hard.
A Lockshear militiaman tickles Angkar's body with his cleave.
*Angkar* tries to pierce Isabel, but she deflects the blow.
Isabel tries to pound *Angkar*, but he parries successfully.
*Abyss* looks at you.

* R HP:Wounded MV:Fresh - Abyss: Scratched >
Dory narrates 'Where are you?'

*Abyss* slashes your body.Abyss: Scratched >
You slash *Abyss*'s head hard.
A Lockshear militiaman cleaves Angkar's right leg.
*Angkar* tries to pierce Isabel, but she deflects the blow.
Isabel pounds *Angkar*'s body very hard.
*Angkar* panics, and attempts to flee!
*Angkar* leaves east.
[bash ]

*
*Angkar* has arrived from the east.

=
Isabel tries to pound *Angkar*, but he parries successfully.
*Crackity* has arrived from the east.

-
*Crackity* crushes your body.

-
*Crackity* barely crushes your left foot.
A Lockshear militiaman joins your fight!
*Angkar* tries to pierce Isabel, but she parries successfully.
Isabel pounds *Angkar*'s body very hard.
*Angkar* panics, and attempts to flee!


*Abyss* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
*Angkar* leaves west.

* R HP:Wounded MV:Fresh - Abyss: Hurt >
*Angkar* has arrived from the west.

* R HP:Wounded MV:Fresh - Abyss: Hurt >
Isabel barely pounds *Crackity*'s body.

* R HP:Wounded MV:Fresh - Abyss: Hurt >
Isabel pounds *Crackity*'s body.
A Lockshear militiaman tries to cleave Angkar, but he deflects the blow.
*Crackity* barely crushes your body.
*Abyss* slashes your body hard.

* R HP:Wounded MV:Fresh - Abyss: Hurt >
*Crackity* now follows *Abyss*.

* R HP:Wounded MV:Fresh - Abyss: Hurt > nar I wound
l
b

*Angkar* pierces a Lockshear militiaman's right foot very hard.
A Lockshear militiaman tries to cleave Angkar, but he deflects the blow.
Isabel pounds *Crackity*'s body hard.
*Crackity* crushes your right arm very hard.
*Abyss* slashes your body very hard.

* R HP:Battered MV:Fresh - Abyss: Scratched > Ok.

* R HP:Battered MV:Fresh - Abyss: Scratched > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Angkar* is here, fighting a Lockshear militiaman.
*Crackity* is here, fighting YOU!
*Abyss* is here, fighting YOU!, riding a shadow stallion.
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is here, fighting Crackity, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman is here, fighting Angkar.

[bash ] esh - Abyss: Scratched >

*
Isabel narrates 'we few e of enes'

=
*Angkar* pierces a Lockshear militiaman's right arm into bloody fragments!
A Lockshear militiaman tries to cleave Angkar, but he deflects the blow.
Isabel pounds *Crackity*'s left hand.
*Crackity* crushes your left leg.

-
You dodge a bash from *Abyss* who loses his balance and falls!

=
Your bash at *Abyss* sends him sprawling!

* R HP:Battered MV:Fresh - Abyss: Scratched >
Angkar assumes an offensive striking posture.

* R HP:Battered MV:Fresh - Abyss: Scratched >
*Angkar* pierces a Lockshear militiaman's body.
A Lockshear militiaman tries to cleave Angkar, but he parries successfully.
Isabel pounds *Crackity*'s body hard.
You slash *Abyss*'s body very hard.

esh - Abyss: Hurt >
*Crackity* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Abyss: Hurt > l

*Crackity* is now a member of *Abyss*'s group.

* R HP:Battered MV:Fresh - Abyss: Hurt >
*Crackity* crushes your body.

* R HP:Battered MV:Fresh - Abyss: Hurt >
*Angkar* pierces a Lockshear militiaman's left leg extremely hard.
A Lockshear militiaman tries to cleave Angkar, but he deflects the blow.
Isabel pounds *Crackity*'s right foot hard.
*Crackity* crushes your right arm hard.
*Abyss* slashes your left arm very hard.

* R HP:Battered MV:Fresh - Abyss: Hurt >
*Angkar* pierces a Lockshear militiaman's right leg into bloody fragments!
A Lockshear militiaman tries to cleave Angkar, but he parries successfully.
Isabel pounds *Crackity*'s body hard.
*Crackity* crushes your right leg.
*Abyss* slashes your left arm hard.
*Crackity* crushes your left arm.

* R HP:Beaten MV:Fresh - Abyss: Hurt > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Angkar* is here, fighting a Lockshear militiaman.
*Crackity* is here, fighting YOU!
*Abyss* is here, fighting YOU!, riding a shadow stallion.
A raven is visible flying high in the sky.
A raven is here flying around.
Lady Isabel the Lieutenant is here, fighting Crackity, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman is here, fighting Angkar.

* R HP:Beaten MV:Fresh - Abyss: Hurt > nar beat
Ok.

* R HP:Beaten MV:Fresh - Abyss: Hurt >
*Angkar* pierces a Lockshear militiaman's right arm extremely hard.
A Lockshear militiaman tickles Angkar's left leg with his cleave.
Isabel pounds *Crackity*'s body hard.
*Abyss* slashes your body.
You try to slash *Abyss*, but he deflects the blow.

* R HP:Beaten MV:Fresh - Abyss: Hurt >
*Angkar* pierces a Lockshear militiaman's body hard.
Isabel narrates 'move to gap or ls?'

* R HP:Beaten MV:Fresh - Abyss: Hurt > nar off
Ok.

* R HP:Beaten MV:Fresh - Abyss: Hurt >
Isabel narrates 'off rys'

* R HP:Beaten MV:Fresh - Abyss: Hurt >
You dodge a bash from *Crackity* who loses his balance and falls!

* R HP:Beaten MV:Fresh - Abyss: Hurt >
*Angkar* pierces a Lockshear militiaman's body.
A Lockshear militiaman barely cleaves Angkar's left leg.
Isabel pounds *Crackity*'s body hard.
You try to slash *Abyss*, but he deflects the blow.

* R HP:Beaten MV:Fresh - Abyss: Hurt > cmw

Isabel panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Abyss: Hurt > Isabel leaves east riding a battle-trained Shienaran warlander.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Abyss: Hurt > f
e
*Angkar* pierces a Lockshear militiaman's body hard.
You panic and attempt to flee!


You flee head over heels.
Along a Well-Travelled Path
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is here, fighting a Lockshear militiaman.
*Crackity* is standing here.
*Abyss* is standing here, riding a shadow stallion.
A raven is visible flying high in the sky.
A raven is here flying around.
A Lockshear militiaman is here, fighting Angkar.

* R HP:Beaten MV:Full > e
You dodge a bash from *Abyss* who loses his balance and falls!
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Abyss: Hurt > e
f
No way! You're fighting for your life!

You try to slash *Abyss*, but he deflects the blow.
*Angkar* pierces a Lockshear militiaman's body.
A Lockshear militiaman tries to cleave Angkar, but he parries successfully.
You panic and attempt to flee!
*Crackity* barely crushes your body.


You flee head over heels.
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > s
s
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

s
* R HP:Beaten MV:Full > West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > Southwest of the Palisade
[ obvious exits: N E ]
A huge pile of copper pennies has been left here.
A soft leather pouch has been discarded here. [5]
A lantern has been left here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Full > e
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > e
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > Before the Gates of Lockshear
[ obvious exits: N E W ]
A soft leather pouch has been discarded here.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > n

Isabel leaves north riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Full >
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > ww
[where ]
Players in your Zone
--------------------
Isabel - Inside the South Gate of Lockshear
Rys - Inside the South Gate of Lockshear

* R HP:Beaten MV:Full > cmb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full >
A villager leaves west.
A raven now follows Isabel.
A raven leaves east.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > l s
They aren't here.

* R HP:Beaten MV:Fresh > The southgate is open.

* R HP:Beaten MV:Fresh >
Isabel closes the southgate.

* R HP:Beaten MV:Fresh >
The southgate is opened from the other side.

* R HP:Beaten MV:Fresh > alias p close southgate

*Abyss* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Fresh > Ok.

* R HP:Beaten MV:Fresh > kill dark
b
A Shienaran gate guard slashes Abyss's head.
A Shienaran gate guard joins a Shienaran gate guard's fight!
You slash *Abyss*'s head hard.

[bash ] h - a Shienaran gate guard: Healthy - Abyss: Hurt >


Isabel pounds *Abyss*'s body hard.

*
*Abyss* panics, and attempts to flee!

*
A Shienaran gate guard tries to slash Abyss, but he deflects the blow.
*Abyss* slashes a Shienaran gate guard's left arm extremely hard.
A Shienaran gate guard barely slashes Abyss's body.
*Abyss* leaves south riding a shadow stallion.

=
They're not here anymore!

* R HP:Beaten MV:Fresh >
Isabel closes the southgate.

* R HP:Beaten MV:Fresh > p
[close southgate]
It's already closed!

* R HP:Beaten MV:Fresh > l
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Fresh > sc
You have 101(385) hit and 156(156) movement points.
You have scored 31611255 experience points and 0 quest points.
You need 888745 exp to reach the next level.
You have played 2 days and 3 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Beaten MV:Fresh >
The southgate is opened from the other side.

* R HP:Beaten MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > stat

Isabel closes the southgate.

* R HP:Beaten MV:Fresh > You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.8 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- CURE FEAR
- NO QUIT

* R HP:Beaten MV:Fresh > l
The southgate is opened from the other side.
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Fresh >
*Crackity* has arrived from the south.
*Angkar* has arrived from the south.

* R HP:Beaten MV:Fresh >
*Abyss* slashes your head hard.

* R HP:Beaten MV:Fresh - Abyss: Hurt >
Isabel tries to pound *Angkar*, but he deflects the blow.

* R HP:Beaten MV:Fresh - Abyss: Hurt >
*Crackity* crushes your body.

* R HP:Beaten MV:Fresh - Abyss: Hurt >
*Angkar* tries to pierce Isabel, but she deflects the blow.
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
Isabel tries to pound *Angkar*, but he deflects the blow.
You slash *Abyss*'s body.
*Angkar* tries to pierce Isabel, but she parries successfully.

* R HP:Beaten MV:Fresh - Abyss: Hurt > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Hurt >


You flee head over heels.
Manetheren Street
[ obvious exits: E W ]
Multiple possible map positions after fleeing. Guessing...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > w
kill dark
Manetheren Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > e
A villager bellows 'A trolloc is in the city at Inside the South Gate of Lockshear!'
Manetheren Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

e
* R HP:Beaten MV:Full > kill dark
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is here, fighting Isabel.
*Crackity* is here, fighting a Shienaran gate guard.
*Abyss* is here, fighting a Shienaran gate guard, riding a shadow stallion.
Lady Isabel the Lieutenant is here, fighting Angkar, riding a battle-trained Shienaran warlander.
A raven is visible flying high in the sky.
A Shienaran gate guard is here, fighting Crackity.
A Shienaran gate guard is here, fighting Abyss.

* R HP:Beaten MV:Full > b
*Abyss* panics, and attempts to flee!
You slash *Abyss*'s left leg.

[bash ] - a Shienaran gate guard: Scratched - Abyss: Hurt >


Isabel sends *Angkar* sprawling with a powerful bash!
*Angkar* panics, and attempts to flee!

-
*Abyss* leaves west riding a shadow stallion.

*
*Crackity* panics, and attempts to flee!

+
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard barely slashes Angkar's right arm.
A Shienaran gate guard barely slashes Crackity's left hand.
Isabel pounds *Angkar*'s body very hard.

=
*Crackity* leaves west.

=
*Angkar* leaves west.
They're not here anymore!

* R HP:Beaten MV:Full >
*Crackity* has arrived from the west.
*Angkar* has arrived from the west.
Isabel closes the southgate.
*Crackity* tickles your body with his crush.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Abyss* tries to slash Isabel, but she parries successfully.

* R HP:Beaten MV:Full - Crackity: Wounded > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Full - Crackity: Wounded > You do the best you can!

* R HP:Beaten MV:Full - Crackity: Wounded >
Isabel tries to pound *Abyss*, but he deflects the blow.
A Shienaran gate guard says 'You Crackity!!! You will die before your time!! '
A Shienaran gate guard tries to slash Angkar, but he parries successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
You slash *Crackity*'s body.
*Crackity* crushes your left leg.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Angkar* panics, and attempts to flee!

* R HP:Beaten MV:Full - Crackity: Wounded >
*Abyss* sends Isabel sprawling with a powerful bash!

* R HP:Beaten MV:Full - Crackity: Wounded >
*Angkar* leaves west.
*Angkar* has arrived from the west.

* R HP:Beaten MV:Full - Crackity: Wounded >
A Shienaran gate guard tickles Abyss's head with his slash.
*Abyss* slashes Isabel's right foot very hard.
You slash *Crackity*'s right leg.

* R HP:Beaten MV:Full - Crackity: Wounded > get tea pouch

You dodge a bash from *Crackity* who loses his balance and falls!

* R HP:Beaten MV:Full - Crackity: Wounded > You get a cup of thready brown tea from a soft leather pouch.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Angkar* pierces Isabel's body hard.

* R HP:Beaten MV:Full - Crackity: Wounded >
Abyss assumes a defensive striking posture.
Marley narrates 'Healing and support is being offered in Fal Dara'

* R HP:Beaten MV:Full - Crackity: Wounded > quaff tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Angkar* pierces Isabel's left arm hard.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard barely slashes Abyss's left foot.
*Abyss* slashes Isabel's body hard.
You barely slash *Crackity*'s left leg.

* R HP:Beaten MV:Full - Crackity: Wounded > b
[bash ]

+
A Shienaran gate guard tries to slash Angkar, but he deflects the blow.
*Angkar* tries to pierce Isabel, but she parries successfully.
A Shienaran gate guard barely slashes Abyss's body.
*Abyss* slashes Isabel's head very hard.

-
You dodge a bash from *Crackity* who loses his balance and falls!

-
*Abyss* panics, and attempts to flee!

=
Your bash at *Crackity* sends him sprawling!

* R HP:Beaten MV:Full - Crackity: Wounded >
Isabel pounds *Angkar*'s body hard.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard tickles Angkar's right leg with his slash.
*Angkar* tries to pierce Isabel, but she parries successfully.
You slash *Crackity*'s head.
*Angkar* tries to pierce Isabel, but she parries successfully.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Abyss* tries to slash Isabel, but she parries successfully.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Crackity* spits over his shoulder.

* R HP:Beaten MV:Full - Crackity: Wounded > cmb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full - Crackity: Wounded > b

A Shienaran gate guard slashes Crackity's left arm.
Isabel pounds *Angkar*'s left leg very hard.
A Shienaran gate guard slashes Angkar's left leg.
*Angkar* tries to pierce Isabel, but she deflects the blow.
You slash *Crackity*'s left arm.

[bash ] - Crackity: Wounded >


*Angkar* tries to pierce Isabel, but she deflects the blow.

*
*Abyss* sends Isabel sprawling with a powerful bash!


*Crackity* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Crackity: Wounded >
*Abyss* slashes Isabel's body very hard.
A Shienaran gate guard slashes Crackity's body.
*Crackity* crushes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes Angkar's left leg.
*Angkar* pierces Isabel's body hard.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Angkar* pierces Isabel's left leg hard.

* R HP:Beaten MV:Full - Crackity: Wounded >
Abyss assumes an offensive striking posture.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Abyss* slashes Isabel's body hard.
A Shienaran gate guard tickles Crackity's right leg with his slash.
*Crackity* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes Angkar's head.
*Angkar* pierces Isabel's body hard.

* R HP:Beaten MV:Full - Crackity: Wounded > nar I off soon

Isabel narrates 'am batt'

* R HP:Beaten MV:Full - Crackity: Wounded > A Shienaran gate guard tickles Crackity's body with his slash.
*Crackity* crushes your right foot.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tries to slash Angkar, but he deflects the blow.
*Angkar* tries to pierce Isabel, but she deflects the blow.
You barely slash *Crackity*'s body.
Ok.

* R HP:Beaten MV:Full - Crackity: Wounded >
Isabel narrates 'off i think'

* R HP:Beaten MV:Full - Crackity: Wounded >
*Angkar* tries to pierce Isabel, but she deflects the blow.

* R HP:Beaten MV:Full - Crackity: Wounded >
*Abyss* sends Isabel sprawling with a powerful bash!

* R HP:Beaten MV:Full - Crackity: Wounded > cmw
[change mood wimpy]
Mood changed to: Wimpy

f
*Abyss* slashes Isabel's left foot very hard.
A Shienaran gate guard tickles Crackity's body with his slash.
A Shienaran gate guard tries to slash Angkar, but he deflects the blow.
*Angkar* pierces Isabel's body very hard.
You slash *Crackity*'s right leg.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!


You flee head over heels.
Manetheren Street
[ obvious exits: E W ]
Correcting map position after fleeing.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Full > w
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Abyss* is here, fighting Isabel, riding a shadow stallion.
*Angkar* is here, fighting Isabel.
*Crackity* is here, fighting a Shienaran gate guard.
Lady Isabel the Lieutenant is sitting here, riding a battle-trained Shienaran warlander.
A raven is visible flying high in the sky.
A Shienaran gate guard is here, fighting Angkar.
A Shienaran gate guard is here, fighting Crackity.

* R HP:Beaten MV:Full > w
Manetheren Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

w
* R HP:Beaten MV:Full > w
Manetheren Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Corner of Manetheren and Arafel
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A poor, solemn villager walks by.
A Borderguard Lieutenant is here.

* R HP:Beaten MV:Full > n
Arafel Way
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.

* R HP:Beaten MV:Full > n

Isabel narrates 'go'

* R HP:Beaten MV:Full > Intersection of Arafel and Kandor
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Full > e
Kandor Row
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Abyss* is standing here, riding a shadow stallion.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > look
Preparing to find this room on the map.
Kandor Row
Kandors Row stretches east to west across the village of Lockshear. Like the
rest of the roads here the ground is hard packed from long use and marred with
wagon ruts. In the far distance the jutting wooden stakes of the palisade can
be seen, blocking the view of the forest beyond. To south the side of the
stables can seen and the walls of a group of buildings can be seen to the
north.
e

Multiple possible matches! Randomly guessing map position...

A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > Kandor Row
[ obvious exits: E S W ]
A soft leather pouch has been discarded here.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > n
e
Alas, you cannot go that way...

* R HP:Beaten MV:Full > n
Lockshear Village Green
[ obvious exits: N E S W ]
A lantern has been left here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Tarwin Lane
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > n
Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.

* R HP:Beaten MV:Full > n
Alas, you cannot go that way...

* R HP:Beaten MV:Full > e
Malkieri Court
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > look
Preparing to find this room on the map.
Malkieri Court
Contrasting the dirt roads that lead to and around the heart of Lockshear, the
court-like area surrounding the town hall is paved with interlocking flat
stones. To the northwest the hall itself looms over the smaller buildings of
the village proper. To the east lies a small tanners shop and to the south lies
the armoury of the Lockshear Militia.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Isabel narrates 'ne corner'

* R HP:Beaten MV:Full > n
Malkieri Court
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full > n
Isabel narrates '1w of it'
Malkieri Court
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Full > On a Cross Street
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.

e
* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > n
e
Shienar Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Beaten MV:Full > Shienar Avenue
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Beaten MV:Full > not
l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Full > Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Beaten MV:Full > nod
You nod in agreement.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > sc
You have 72(385) hit and 149(156) movement points.
You have scored 31611221 experience points and 0 quest points.
You need 888779 exp to reach the next level.
You have played 2 days and 3 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
Isabel assumes a defensive striking posture.
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > stat
You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.2 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 48, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- CURE FEAR
- NO QUIT

* R HP:Beaten MV:Full > l
Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
*Angkar* has arrived from the east.
You try to slash *Angkar*, but he parries successfully.

* R HP:Beaten MV:Full - Angkar: Battered > You do the best you can!

* R HP:Beaten MV:Full - Angkar: Battered > kill dark
kill dark
*Angkar* pierces your left leg.
A Shienaran Lieutenant joins your fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
You slash *Angkar*'s body.
You do the best you can!

* R HP:Beaten MV:Full - Angkar: Battered > b
You do the best you can!

*Angkar* panics, and attempts to flee!ed >
[bash ]

*
Isabel pounds *Angkar*'s body very hard.

+
*Angkar* leaves west.

=
They're not here anymore!

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > *Angkar* has arrived from the west.
You try to slash *Angkar*, but he deflects the blow.

kill dark
* R HP:Beaten MV:Full - Angkar: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Angkar: Beaten > kill dark
*Angkar* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Full - Angkar: Beaten > kill dark
Isabel tries to pound *Angkar*, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Full - Angkar: Beaten > kill dark
*Abyss* has arrived from the east, riding a shadow stallion.
*Crackity* has arrived from the east.
You do the best you can!

kill dark
* R HP:Beaten MV:Full - Angkar: Beaten > *Abyss* tries to slash Isabel, but she deflects the blow.
You do the best you can!

* R HP:Beaten MV:Full - Angkar: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Angkar: Beaten > You do the best you can!

* R HP:Beaten MV:Full - Angkar: Beaten > b

*Crackity* crushes Isabel's body hard.

[bash ] - Angkar: Beaten >


*Crackity* tries to crush Isabel, but she deflects the blow.
Isabel tries to pound *Angkar*, but he deflects the blow.
*Angkar* pierces your head.
You wish that your wounds would stop BLEEDING so much!


-
*Angkar* panics, and attempts to flee!

-
*Abyss* sends Isabel sprawling with a powerful bash!

=
A Shienaran Lieutenant joins your fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran barely smites Crackity's body.
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant cleaves Abyss's right arm hard.
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant barely cleaves Crackity's left leg.
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant tickles Abyss's body with his cleave.
*Abyss* slashes Isabel's left leg hard.
*Angkar* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You slash *Angkar*'s body.
*Angkar* panics, and attempts to flee!
*Angkar* leaves west.
Your heartbeat calms down more as you feel less panicked.
They're not here anymore!

* R HP:Beaten MV:Fresh > b
[bash ]
Bash who?

* R HP:Beaten MV:Full >
Abyss assumes an offensive striking posture.

* R HP:Beaten MV:Full > kill dark
kill dark
A burly Shienaran veteran barely smites Crackity's left leg.
A Shienaran Lieutenant tries to cleave Abyss, but he parries successfully.
A Shienaran Lieutenant barely cleaves Crackity's left leg.
A Shienaran Lieutenant tries to cleave Abyss, but he deflects the blow.
*Abyss* slashes Isabel's right leg very hard.
You try to slash *Abyss*, but he deflects the blow.

* R HP:Beaten MV:Full - Isabel: Beaten - Abyss: Hurt > You do the best you can!

* R HP:Beaten MV:Full - Isabel: Beaten - Abyss: Hurt > b
[bash ]

*
*Crackity* sends Isabel sprawling with a powerful bash!

+
A burly Shienaran veteran smites Crackity's body.
A Shienaran Lieutenant tickles Abyss's body with his cleave.
A Shienaran Lieutenant cleaves Crackity's right arm.
A Shienaran Lieutenant cleaves Abyss's left foot.
*Crackity* crushes Isabel's left foot hard.

=
Your bash at *Abyss* sends him sprawling!

* R HP:Beaten MV:Full - Isabel: Beaten - Abyss: Hurt >
You slash *Abyss*'s body.
A burly Shienaran veteran smites Crackity's left leg hard.
A Shienaran Lieutenant cleaves Abyss's body.
A Shienaran Lieutenant cleaves Crackity's right foot.
A Shienaran Lieutenant barely cleaves Abyss's body.
*Crackity* crushes Isabel's right leg hard.

* R HP:Beaten MV:Full - Isabel: Beaten - Abyss: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Isabel: Beaten - Abyss: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Isabel: Beaten - Abyss: Wounded > b
Isabel panics, and attempts to flee!
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Isabel: Beaten - Abyss: Wounded >
You slash *Abyss*'s body.
Isabel pounds *Crackity*'s left leg hard.
A burly Shienaran veteran smites Crackity's left arm.
A Shienaran Lieutenant cleaves Abyss's body.
A Shienaran Lieutenant barely cleaves Crackity's left leg.
A Shienaran Lieutenant cleaves Abyss's left arm.
Isabel leaves west riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full - Abyss: Wounded > b
[bash ]

=
Abyss assumes a defensive striking posture.

+
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.

*
Isabel pounds *Crackity*'s body hard.

-
*Crackity* crushes a Shienaran Lieutenant's body very hard.
A burly Shienaran veteran smites Crackity's body.
A Shienaran Lieutenant tries to cleave Abyss, but he deflects the blow.
A Shienaran Lieutenant cleaves Crackity's body.
A Shienaran Lieutenant tries to cleave Abyss, but he deflects the blow.

=
Your bash at *Abyss* sends him sprawling!

* R HP:Beaten MV:Full - Abyss: Wounded > b

*Crackity* panics, and attempts to flee!

* R HP:Beaten MV:Full - Abyss: Wounded > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Wounded >
Isabel sends *Crackity* sprawling with a powerful bash!

* R HP:Beaten MV:Full - Abyss: Wounded > b
Isabel pounds *Crackity*'s right leg very hard.
You barely slash *Abyss*'s body.
A burly Shienaran veteran smites Crackity's body.
A Shienaran Lieutenant barely cleaves Abyss's right leg.
A Shienaran Lieutenant cleaves Crackity's left arm hard.
A Shienaran Lieutenant cleaves Abyss's left leg hard.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Wounded >
A villager has arrived from the west.

* R HP:Beaten MV:Full - Abyss: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Wounded > b

Isabel pounds *Crackity*'s body very hard.
You slash *Abyss*'s right leg hard.
A burly Shienaran veteran barely smites Crackity's head.
A Shienaran Lieutenant barely cleaves Abyss's right leg.
A Shienaran Lieutenant cleaves Crackity's left leg.
A Shienaran Lieutenant cleaves Abyss's body.

* R HP:Beaten MV:Full - Abyss: Wounded > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Wounded > b
[bash ]

=
Ominas narrates 'How you guys holding up?'

+
*Crackity* panics, and attempts to flee!

*
Isabel pounds *Crackity*'s right arm very hard.
A burly Shienaran veteran barely smites Crackity's left leg.
A Shienaran Lieutenant tries to cleave Abyss, but he deflects the blow.
A Shienaran Lieutenant cleaves Crackity's right foot.
*Crackity* is mortally wounded, and will die soon, if not aided.
A Shienaran Lieutenant tickles Abyss's right hand with his cleave.


*Abyss* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Abyss: Battered >
Isabel pounds *Crackity*'s body into bloody fragments!
*Crackity* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Crackity*'s death cry.
*Abyss* slashes your right hand.
You wish that your wounds would stop BLEEDING so much!

A Shienaran Lieutenant tries to cleave Abyss, but he deflects the blow.
A Shienaran Lieutenant tries to cleave Abyss, but he deflects the blow.
Isabel tries to pound *Angkar*, but he parries successfully.

* R HP:Critical MV:Full - Abyss: Battered > b

Isabel gets some gold crowns from the corpse of Crackity.
Isabel gets a package of iron rations from the corpse of Crackity.
Isabel gets a package of iron rations from the corpse of Crackity.
Isabel gets a pair of thick metal boots from the corpse of Crackity.
Isabel gets a pair of ebony-steel plate greaves from the corpse of Crackity.
Isabel gets a water skin from the corpse of Crackity.
Isabel gets a belt hook from the corpse of Crackity.
Isabel gets a studded leather belt with a crossed swords buckle from the corpse of Crackity.
Isabel gets a bone-crushing mattock from the corpse of Crackity.
Isabel gets a sungwood bracelet from the corpse of Crackity.
Isabel gets a pair of heavy metal gauntlets from the corpse of Crackity.
Isabel gets a pair of ebony-steel plate vambraces from the corpse of Crackity.
Isabel gets a backpack from the corpse of Crackity.
Isabel gets an earthen brown mantle from the corpse of Crackity.
Isabel gets a burnished metal breastplate from the corpse of Crackity.
Isabel gets a torc of gleaming steel from the corpse of Crackity.
Isabel gets an opal choker of fiery blue and pink beauty from the corpse of Crackity.
Isabel gets a full metal helmet and visor from the corpse of Crackity.
Isabel gets a jade signet ring from the corpse of Crackity.
Isabel gets a jade signet ring from the corpse of Crackity.

* R HP:Critical MV:Full - Abyss: Battered >
*Angkar* panics, and attempts to flee!

ll - Abyss: Battered >
A villager screams 'Eeek, a trolloc! Get me out of here!!!'
A villager panics, and attempts to flee!
A villager leaves west.
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran smites Angkar's right leg hard.
A Shienaran Lieutenant tries to cleave Angkar, but he deflects the blow.
*Abyss* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Shienaran Lieutenant barely cleaves Abyss's left foot.
A Shienaran Lieutenant tries to cleave Abyss, but he parries successfully.

You flee head over heels.
Corner of Shienar and Saldaea
[ obvious exits: S W ]
Correcting map position after fleeing.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[bash ]
Bash who?

* R HP:Critical MV:Full >
*Angkar* has arrived from the west.

w
* R HP:Critical MV:Full > kill dark
Shienar Avenue
[ obvious exits: E W ]
The corpse of Crackity is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > cw
kill dark
[change wimpy]
You won't flee from any fight now.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
Isabel stops using a bone club.
They aren't here.

* R HP:Critical MV:Full > Isabel draws a shiny copper dagger from an earthen brown mantle with a flash of steel.
They aren't here.

kill dark
* R HP:Critical MV:Full >
Isabel leans over and severs the head from the corpse of Crackity.

* R HP:Critical MV:Full > kill dark
Isabel swings a shiny copper dagger smoothly, Folding the Fan.
They aren't here.

* R HP:Critical MV:Full > Isabel wields a bone club.
They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > Isabel narrates 'rip 1'
They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > sc
You have 50(385) hit and 150(156) movement points.
You have scored 32011904 experience points and 0 quest points.
You need 488096 exp to reach the next level.
You have amassed 6 Turn points to date.
You have played 2 days and 3 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Critical MV:Full > l
Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
The corpse of Crackity is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Critical MV:Full > e
kill dark
Corner of Shienar and Saldaea
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
Isabel narrates 'dropping abs'

* R HP:Critical MV:Full > w
Shienar Avenue
[ obvious exits: E W ]
The corpse of Crackity is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.

* R HP:Critical MV:Full >
Isabel drops a full metal helmet and visor.
Isabel drops a burnished metal breastplate.
Isabel drops a pair of ebony-steel plate vambraces.
Isabel drops a pair of heavy metal gauntlets.
Isabel drops a pair of ebony-steel plate greaves.
Isabel drops a pair of thick metal boots.

* R HP:Critical MV:Full > l
Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A burnished metal breastplate lies here.
A metal helmet with attached visor rests here.
The corpse of Crackity is lying here.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Critical MV:Full >
Isabel hides a bone-crushing mattock.

* R HP:Critical MV:Full > nar I low crit
Ok.

* R HP:Critical MV:Full > l
Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A burnished metal breastplate lies here.
A metal helmet with attached visor rests here.
The corpse of Crackity is lying here.
You notice a bone-crushing mattock is hidden here.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Critical MV:Full > ww
[where ]
Players in your Zone
--------------------
Isabel - Shienar Avenue
Rys - Shienar Avenue

* R HP:Critical MV:Full > sc
You have 50(385) hit and 148(156) movement points.
You have scored 32011904 experience points and 0 quest points.
You need 488096 exp to reach the next level.
You have amassed 6 Turn points to date.
You have played 2 days and 3 hours (real time).
This ranks you as Rys al'Ayen. {Shienaran Lancer Applicant} (Level 34).
You are standing.

* R HP:Critical MV:Full > l
Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A burnished metal breastplate lies here.
A metal helmet with attached visor rests here.
The corpse of Crackity is lying here.
You notice a bone-crushing mattock is hidden here.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Critical MV:Full > ww
kill dark
[where ]
Players in your Zone
--------------------
Isabel - Shienar Avenue
Rys - Shienar Avenue

* R HP:Critical MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > nar beat
Ok.

l
* R HP:Beaten MV:Fresh > Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A burnished metal breastplate lies here.
A metal helmet with attached visor rests here.
The corpse of Crackity is lying here.
You notice a bone-crushing mattock is hidden here.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Beaten MV:Fresh >
Isabel narrates 'nods, flee and hide somehwer eif htye hit'

* R HP:Beaten MV:Fresh >
A sergeant bellows 'The myrddraal Abyss has been spotted!'

* R HP:Beaten MV:Fresh >
Isabel narrates 'if you need to'

* R HP:Beaten MV:Fresh > nar nods
Ok.

* R HP:Beaten MV:Fresh > l
Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A burnished metal breastplate lies here.
A metal helmet with attached visor rests here.
The corpse of Crackity is lying here.
You notice a bone-crushing mattock is hidden here.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Beaten MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
A sergeant bellows 'The myrddraal Abyss has been spotted!'
They aren't here.

* R HP:Beaten MV:Fresh >
Isabel drops a belt hook.

* R HP:Beaten MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > kill dark

Isabel looks at you.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > l
Shienar Avenue
This avenue runs east to west, with a tall log palisade standing just to the
north of the path. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
[ obvious exits: E W ]
A metal hook with loops for a belt is here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A burnished metal breastplate lies here.
A metal helmet with attached visor rests here.
The corpse of Crackity is lying here.
You notice a bone-crushing mattock is hidden here.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* R HP:Beaten MV:Fresh > ww
[where ]
Players in your Zone
--------------------
Isabel - Shienar Avenue
Rys - Shienar Avenue

* R HP:Beaten MV:Fresh >
Isabel puts the severed head of Crackity the Trolloc slain in the Blasted Lands in a backpack.

* R HP:Beaten MV:Fresh >
Isabel pounds *Angkar*'s left arm very hard.

* R HP:Beaten MV:Fresh >
*Angkar* tries to pierce Isabel, but she parries successfully.
Isabel tries to pound *Angkar*, but he deflects the blow.

* R HP:Beaten MV:Fresh >
*Angkar* panics, and attempts to flee!

* R HP:Beaten MV:Fresh > kill dark
You slash *Angkar*'s body.

b
[bash ] h - Isabel: Battered - Angkar: Beaten >
Aine tells you 'you alright?'

-
*Angkar* tries to pierce Isabel, but she deflects the blow.
A Shienaran Lieutenant joins your fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
Isabel tries to pound *Angkar*, but he parries successfully.
*Angkar* leaves east.

e
kill dark
Cancelled.
Corner of Shienar and Saldaea
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > s
Saldaea Street
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > s
Saldaea Street
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > s
Isabel narrates 'i spam'
Saldaea Street
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > rep nods
Ok.

* R HP:Beaten MV:Full > s
Saldaea Street
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > s
Saldaea Street
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > s
Intersection of Saldaea and Kandor
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > s
Saldaea Street
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > s
Corner of Manetheren and Saldaea
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > w
Manetheren Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > w
Manetheren Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > w
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > w
Manetheren Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Isabel has arrived from the east, riding a battle-trained Shienaran warlander.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
Aine tells you 'can come heal if needed'

* R HP:Beaten MV:Full > e
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.
A raven has arrived from the west.

* R HP:Beaten MV:Full > l d
* R HP:Beaten MV:Full > l s
The southgate is open.

* R HP:Beaten MV:Full > ww
[where ]
Players in your Zone
--------------------
Isabel - Inside the South Gate of Lockshear
Rys - Inside the South Gate of Lockshear

* R HP:Beaten MV:Full > nar chase em?
Ok.

* R HP:Beaten MV:Full > l
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Full > stat
Isabel narrates 'nods'
You are a 274 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 70.2 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 48, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- CURE FEAR

* R HP:Beaten MV:Fresh > l
Isabel looks at you.
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Fresh > s
Before the Gates of Lockshear
[ obvious exits: N E W ]
A soft leather pouch has been discarded here.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
*Abyss* is standing here, riding a shadow stallion.
Isabel has arrived from the north, riding a battle-trained Shienaran warlander.
A raven has arrived from the north.

* R HP:Beaten MV:Full >
*Abyss* tries to slash Isabel, but she parries successfully.

kill dark
* R HP:Beaten MV:Full >
Isabel gets a large slab of meat from a backpack.
Isabel gets a large number of gold crowns from a backpack.
Isabel gets a bubbling draught from a backpack.
Isabel gets a bubbling draught from a backpack.
Isabel gets a splintered crimson skull from a backpack.

* R HP:Beaten MV:Full > b
You try to slash *Abyss*, but he parries successfully.

[bash ] - Isabel: Battered - Abyss: Wounded >


Isabel pounds *Abyss*'s head extremely hard.
*Abyss* tries to slash Isabel, but she deflects the blow.


You slash *Abyss*'s left leg hard.
*Abyss* tries to slash Isabel, but she parries successfully.
As *Abyss* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Isabel: Battered - Abyss: Wounded >
Isabel sends *Abyss* sprawling with a powerful bash!

* R HP:Beaten MV:Full - Isabel: Battered - Abyss: Wounded > st
You slash *Abyss*'s body.
Isabel pounds *Abyss*'s body hard.
Do you not consider fighting as standing?

* R HP:Beaten MV:Full - Isabel: Battered - Abyss: Battered > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Full - Isabel: Battered - Abyss: Battered > You do the best you can!

* R HP:Beaten MV:Full - Isabel: Battered - Abyss: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Isabel: Battered - Abyss: Battered > b
You slash *Abyss*'s right arm.
Isabel tries to pound *Abyss*, but he deflects the blow.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Isabel: Battered - Abyss: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Isabel: Battered - Abyss: Battered > b
[bash ]

=
*Abyss* panics, and attempts to flee!

+
*Abyss* leaves east riding a shadow stallion.

kill dark
kill dark
Cancelled.
They aren't here.

* R HP:Beaten MV:Full > e
They aren't here.

* R HP:Beaten MV:Full > kill dark
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Abyss* is standing here, riding a shadow stallion.
A raven has arrived from the west.
Ack, you lost Isabel!

* R HP:Beaten MV:Full > You try to slash *Abyss*, but he deflects the blow.

* R HP:Beaten MV:Full - Abyss: Battered > kill dark
b
You do the best you can!

[bash ] - Abyss: Battered >

-
*Abyss* slashes your body hard.

-
Isabel narrates 'back on s'

=
Your bash at *Abyss* sends him sprawling!

* R HP:Beaten MV:Full - Abyss: Battered >
You slash *Abyss*'s left leg.

* R HP:Beaten MV:Full - Abyss: Battered > nar 1e
Ok.

* R HP:Beaten MV:Full - Abyss: Battered > b

You slash *Abyss*'s body hard.

* R HP:Beaten MV:Full - Abyss: Battered > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Abyss: Battered > b
[bash ]


*Abyss* slashes your body.
You wish that your wounds would stop BLEEDING so much!


*
Isabel narrates 's gate '

=
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.
Isabel narrates 'nod'

-
Isabel pounds *Abyss*'s right leg.

=
Isabel tries to pound *Abyss*, but he deflects the blow.
You try to slash *Abyss*, but he deflects the blow.
Your bash at *Abyss* sends him sprawling!

* R HP:Beaten MV:Full - Abyss: Battered > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Full - Abyss: Battered > You do the best you can!

* R HP:Beaten MV:Full - Abyss: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Abyss: Battered >
Isabel pounds *Abyss*'s right leg very hard.
You slash *Abyss*'s body.

* R HP:Beaten MV:Full - Abyss: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Abyss: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Abyss: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Abyss: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Full - Abyss: Battered > kill dark

Isabel pounds *Abyss*'s body.
You slash *Abyss*'s head.

* R HP:Beaten MV:Full - Abyss: Beaten > You do the best you can!

* R HP:Beaten MV:Full - Abyss: Beaten > kill dark
*Abyss* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Full - Abyss: Beaten > b
[bash ]


*Abyss* leaves east riding a shadow stallion.

=kill dark
+e
Cancelled.
They aren't here.

* R HP:Beaten MV:Full > kill dark
Overgrown Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
Ack, you lost Isabel!

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > e
A Sparse Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > kill dark
They aren't here.

n
* R HP:Beaten MV:Full > Dwindling Path Through the Rubble
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Full > n
Through the Rubble
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Full > n
e
Alas, you cannot go that way...

* R HP:Beaten MV:Full > Past the Broken Tower
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > e
Beginning of the Broken Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Beaten MV:Full > e
The Broken Hills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Isabel narrates 'angkar was s gate'

* R HP:Beaten MV:Full > w
w
Beginning of the Broken Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Beaten MV:Full > w
Past the Broken Tower
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Full > Through the Rubble
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Full > s
Alas, you cannot go that way...

* R HP:Beaten MV:Full > Dwindling Path Through the Rubble
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

s
* R HP:Beaten MV:Full > s
A Sparse Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
You notice a splintered crimson skull is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A raven is visible flying high in the sky.
Lady Isabel the Lieutenant is standing here, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
*Angkar* places a sharp, red stone dagger in the back of Isabel, resulting in some strange noises and blood!
Isabel is dead! R.I.P.
Your blood freezes as you hear Isabel's death cry.

* R HP:Beaten MV:Full > kill dark
You try to slash *Angkar*, but he parries successfully.

* R HP:Beaten MV:Full - Angkar: Battered > b
[bash ]

-get all corpse
get all corpse
get all corpse
=
*Angkar* gets a package of iron rations from the corpse of Isabel.
*Angkar* gets a package of iron rations from the corpse of Isabel.
*Angkar* gets a water skin from the corpse of Isabel.
*Angkar* gets a studded leather belt with a crossed swords buckle from the corpse of Isabel.
*Angkar* gets an opal choker of fiery blue and pink beauty from the corpse of Isabel.
*Angkar* gets a jade signet ring from the corpse of Isabel.
*Angkar* gets a jade signet ring from the corpse of Isabel.
*Angkar* gets a large slab of meat from the corpse of Isabel.
*Angkar* gets a bubbling draught from the corpse of Isabel.
*Angkar* gets a bubbling draught from the corpse of Isabel.
*Angkar* gets a pair of lissome leather boots with metal capped toes from the corpse of Isabel.
*Angkar* gets a set of riveted chainmail leggings from the corpse of Isabel.
*Angkar* gets a bronze belt of odd design from the corpse of Isabel.
*Angkar* gets a bone club from the corpse of Isabel.
*Angkar* gets a silver etched shield from the corpse of Isabel.
*Angkar* gets a sungwood bracelet from the corpse of Isabel.
*Angkar* gets a sungwood bracelet from the corpse of Isabel.
*Angkar* gets a sungwood bracelet from the corpse of Isabel.
*Angkar* gets a sturdy pair of full leather gauntlets from the corpse of Isabel.
*Angkar* gets a pair of riveted chainmail sleeves from the corpse of Isabel.
*Angkar* gets a backpack from the corpse of Isabel.
*Angkar* gets a backpack from the corpse of Isabel.
*Angkar* gets an earthen brown mantle from the corpse of Isabel.
*Angkar* gets an earthen brown mantle from the corpse of Isabel.
*Angkar* gets a tunic of finely-crafted chain from the corpse of Isabel.
*Angkar* gets a torc of gleaming steel from the corpse of Isabel.
*Angkar* gets a torc of gleaming steel from the corpse of Isabel.
*Angkar* gets a torc of gleaming steel from the corpse of Isabel.
*Angkar* gets a rimmed round helmet from the corpse of Isabel.
*Angkar* gets an emerald ring from the corpse of Isabel.
*Angkar* gets a gold ring delicately carved with ivy from the corpse of Isabel.
*Angkar* gets a piece of sandstone from the corpse of Isabel.
*Angkar* gets a mirrored lantern from the corpse of Isabel.

Cancelled.
The corpse of Isabel seems to be empty.

* R HP:Beaten MV:Full - Angkar: Battered > The corpse of Isabel seems to be empty.

* R HP:Beaten MV:Full - Angkar: Battered > The corpse of Isabel seems to be empty.

* R HP:Beaten MV:Full - Angkar: Battered >
*Angkar* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

A raven starts following you.

* R HP:Beaten MV:Full - Angkar: Battered > b
[bash ]

+
Angkar assumes an offensive striking posture.

=
*Angkar* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

*Angkar* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Angkar* sends him sprawling!

* R HP:Critical MV:Full - Angkar: Battered >
Isabel tells you 'bah sorry'

* R HP:Critical MV:Full - Angkar: Battered > l

You slash *Angkar*'s right hand.

A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of Isabel is lying here.
You notice a splintered crimson skull is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is sitting here
A raven is visible flying high in the sky.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Beaten MV:Fresh - Angkar: Battered > cmw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Angkar: Battered > f
s
You panic and attempt to flee!


You flee head over heels.
Dwindling Path Through the Rubble
[ obvious exits: N S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Full > A Sparse Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of Isabel is lying here.
You notice a splintered crimson skull is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is standing here.
A raven is visible flying high in the sky.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Beaten MV:Full > w
*Angkar* pierces your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Full - Angkar: Battered >
You slash *Angkar*'s right arm.
*Angkar* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Angkar: Beaten > f
You panic and attempt to flee!


*Abyss* has arrived from the north, riding a shadow stallion.


You flee head over heels.
Overgrown Path
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Full > kill dark
You slash *Angkar*'s body.
*Angkar* panics, and attempts to flee!

* R HP:Critical MV:Full - Angkar: Beaten > *Abyss* has arrived from the east, riding a shadow stallion.
You do the best you can!

* R HP:Critical MV:Full - Angkar: Beaten > You do the best you can!

* R HP:Critical MV:Full - Angkar: Beaten > kill dark
b
You do the best you can!

*Angkar* pierces your body.ngkar: Beaten >
You wish that your wounds would stop BLEEDING so much!

[bash ]

=
*Angkar* panics, and attempts to flee!

+
*Angkar* leaves east.

kill dark
-kill dark
Cancelled.
You barely slash *Angkar*'s right foot.
*Angkar* panics, and attempts to flee!

* R HP:Critical MV:Full - Angkar: Beaten > You do the best you can!

* R HP:Critical MV:Full - Angkar: Beaten > kill dark
b
You do the best you can!

You try to slash *Angkar*, but he parries successfully.
The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant joins the grizzled veteran's fight!
[bash ]

-
*Angkar* leaves west.

*
*Abyss* has arrived from the west, riding a shadow stallion.

*
*Abyss* barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!


-
A sergeant bellows 'The myrddraal Abyss has been spotted!'


As *Angkar* avoids your bash, you topple over and fall to the ground!
*Angkar* panics, and attempts to flee!

* R HP:Critical MV:Full - Abyss: Battered > f

*Angkar* leaves west.

* R HP:Critical MV:Full - Abyss: Battered >
*Abyss* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran joins your fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant joins the grizzled veteran's fight!
You dodge a bash from *Abyss* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!s: Battered >


*Angkar* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Sparse Path
[ obvious exits: N W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
The corpse of Isabel is lying here.
You notice a splintered crimson skull is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Critical MV:Full >
*Angkar* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Angkar: Beaten > w
No way! You're fighting for your life!

* R HP:Critical MV:Full - Angkar: Beaten > f

You try to slash *Angkar*, but he deflects the blow.
*someone* pierces your left arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lady Isabel the Lieutenant is sitting here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > roll
You roll your eyes.

* HP:Critical MV:Haggard >
Isabel sniffs sadly.

* HP:Critical MV:Haggard >
Yeri narrates 'How we doing'

* HP:Critical MV:Haggard > chuckle
You chuckle politely.

* HP:Critical MV:Haggard > tell yeri dead
Ok.

* HP:Critical MV:Haggard > tell yeri abyss and angkhar low
Ok.

* HP:Critical MV:Haggard > rest

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: First time Leading, 100% Deathrate!

Post by Razhak » Wed Mar 18, 2020 3:33 pm

Keep at it. If you lead you will sometimes fail, especially if you are new at it. You learn and you get better. It is always better to have someone lead, then everyone sitting back and doing nothing.

:)

Abyss
Posts: 14
Joined: Fri Nov 16, 2018 2:59 pm

Re: First time Leading, 100% Deathrate!

Post by Abyss » Wed Mar 18, 2020 4:05 pm

You did very good IMO, keep it up. Lancers is a good clan to learn how to pk.

antoine
Posts: 67
Joined: Thu Mar 15, 2018 4:01 pm

Re: First time Leading, 100% Deathrate!

Post by antoine » Wed Mar 18, 2020 5:11 pm

Good Job Rys.

Mantas
Posts: 252
Joined: Tue May 14, 2019 4:35 pm

Re: First time Leading, 100% Deathrate!

Post by Mantas » Wed Mar 18, 2020 7:02 pm

Great log, looks like a fun fight! Keep at it.
Bad luck on the stab there Isabel.

Ominas
Posts: 467
Joined: Thu Jun 18, 2015 4:07 am

Re: First time Leading, 100% Deathrate!

Post by Ominas » Wed Mar 18, 2020 7:42 pm

Love it

livendros
Posts: 525
Joined: Mon Apr 25, 2016 11:25 am

Re: First time Leading, 100% Deathrate!

Post by livendros » Wed Mar 18, 2020 7:46 pm

Abyss wrote:
Wed Mar 18, 2020 4:05 pm
You did very good IMO, keep it up. Lancers is a good clan to learn how to pk.
https://youtu.be/xkJd5oQXt4g

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: First time Leading, 100% Deathrate!

Post by Rig » Wed Mar 18, 2020 8:01 pm

Good log. It won't let me copy paste on phone at the moment for whatever reason, but there's a point toward the beginning where Isabel narrates asking if you're off. You responded with nod, which is okay.

My advice would be to improve on that as quickly as you can. Have an idea of where to regroup before you are ever engaged in any combat. Once you get engaged, assess how many, who, etc. Then have a regroup set already based on that.

I.e. You are leading 2 others, Isabel and Ominas. You get hit by Byrg, Abyss, Angkar at 1n orch ent. You will narrate something like, "if we lose here go orch well" or "regroup is nw ftrail."

Organization and communication is bread and butter in pk, and as Ominas said, you remain in control even if you're losing. (:

Rys
Posts: 20
Joined: Thu Mar 12, 2020 1:08 pm

Re: First time Leading, 100% Deathrate!

Post by Rys » Wed Mar 18, 2020 8:50 pm

Great advice, thank you

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: First time Leading, 100% Deathrate!

Post by Benito » Wed Mar 18, 2020 11:25 pm

Fun log and nice work. In general, you were probably staying in losing fights a little too long, but that's better than fleeing way too early.

Have to agree with Rig: narrate more in general. Your hps, your enemy's HPs, plan for where to go next. Also, the more you narrate your enemies are low, the more likely you are to get some reinforcements :) Here's a small thing to pay attention to.
* R HP:Beaten MV:Fresh > kill dark
You slash *Angkar*'s body.

b
[bash ] h - Isabel: Battered - Angkar: Beaten >
Aine tells you 'you alright?'

-
*Angkar* tries to pierce Isabel, but she deflects the blow.
A Shienaran Lieutenant joins your fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
Isabel tries to pound *Angkar*, but he parries successfully.
*Angkar* leaves east.

e
kill dark
Cancelled.
Corner of Shienar and Saldaea
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the west, riding a battle-trained Shienaran warlander.

* R HP:Beaten MV:Full > They aren't here.
When chasing with a follower, you generally want to leave the spamming to them. You know that Angkars going to double line S, so you need to input [e, s, s, s] something like that. You'll often end up overspamming past the person engaged, but that's better than never catching up with them. The only times not to do this are if you're in a really dangerous set of rooms, or if you're losing hard enough that you can't get caught off your mobs.

Speaking of double lines, many of yours seemed random rather than based on the actual room you were in (particularly when you were fighting in waste.)

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