Defending the pride of Mayene!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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jasmin
Posts: 242
Joined: Sun Dec 27, 2015 3:53 am

Defending the pride of Mayene!

Post by jasmin » Fri Feb 28, 2020 2:47 am

* R HP:Hurt SP:Strong MV:Tiring >
sit
You sit down.

* R HP:Hurt SP:Strong MV:Tiring >
Daniel has arrived from the north.

* R HP:Hurt SP:Strong MV:Tiring >

Elokar stops using a brass storm lantern.

* R HP:Hurt SP:Strong MV:Tiring >

Daniel sits down and rests.

* R HP:Hurt SP:Strong MV:Tiring >

Elokar puts a brass storm lantern in a belt pack.

* R HP:Hurt SP:Strong MV:Tiring >

Elokar says 'brb'

* R HP:Scratched SP:Strong MV:Tiring >
Tic in 7 seconds!

You are hungry.

* R HP:Scratched SP:Strong MV:Tiring >

A poor trash collector has arrived from the east.
A city lamplighter has arrived from the west.

* R HP:Scratched SP:Strong MV:Tiring >

A city lamplighter extinguishes a streetlamp.
A city lamplighter leaves east.

* R HP:Scratched SP:Strong MV:Tiring >
Tic in 7 seconds!

Ruyl tells you 'nice@!'

* R HP:Scratched SP:Strong MV:Tiring >

Daniel says 'we have slayith 2 of the evil minions'

* R HP:Scratched SP:Strong MV:Tiring >

Ruyl tells you 'least you got one'

* R HP:Scratched SP:Strong MV:Tiring >

Daniel nods to himself, he must need reassurance.

* R HP:Scratched SP:Strong MV:Tiring >

Emdawe stops using a mirrored lantern.

* R HP:Scratched SP:Strong MV:Tiring >

Emdawe puts a mirrored lantern in a backpack.

* R HP:Scratched SP:Strong MV:Tiring >

Daniel looks at Emdawe.

* R HP:Scratched SP:Strong MV:Tiring >

Daniel nods in agreement.

* R HP:Scratched SP:Strong MV:Tiring >
Tic in 7 seconds!

Elokar laughs heartily, bells chiming softly in his hair.

* R HP:Scratched SP:Strong MV:Tiring >

Daniel looks at Elokar.

* R HP:Scratched SP:Strong MV:Tiring >

Daniel nods in agreement.

* R HP:Scratched SP:Strong MV:Tiring >

Elokar says '2 Evil Minnions.'

* R HP:Scratched SP:Strong MV:Tiring >

Elokar nods in agreement.

* R HP:Scratched SP:Strong MV:Strong >

Daniel snickers softly.

* R HP:Scratched SP:Strong MV:Strong >

Elokar looks at Daniel.

* R HP:Scratched SP:Strong MV:Strong >

Elokar leaves east riding a pale destrier.
A raven leaves east.
A raven leaves east.

* R HP:Scratched SP:Strong MV:Strong >

Elokar has arrived from the east, riding a pale destrier.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Scratched SP:Strong MV:Strong >

Elokar puts a shining steel breastplate in a weapon rack.
Elokar puts a pair of ebony-steel plate vambraces in a weapon rack.
Elokar puts a pair of heavy metal gauntlets in a weapon rack.
Elokar puts a silver etched shield in a weapon rack.
Elokar puts a dark, barbed flail in a weapon rack.
Elokar puts a pair of ebony-steel plate greaves in a weapon rack.
Elokar puts a pair of thick metal boots in a weapon rack.
Elokar puts a burnished metal breastplate in a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Elokar closes a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Elokar opens a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Elokar gets a silver etched shield from a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >
Tic in 7 seconds!

Elokar puts a silver etched shield in a belt pack.

* R HP:Scratched SP:Strong MV:Strong >

Elokar closes a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Elokar looks at Emdawe.

* R HP:Scratched SP:Strong MV:Strong >

Elokar nods in agreement.

* R HP:Scratched SP:Strong MV:Strong >

Daniel stops resting, and clambers on his feet.

* R HP:Scratched SP:Strong MV:Strong >

The corpse of a rat has decayed into a pile of dust.

Tic length updated to: 61.25 seconds.

* R HP:Scratched SP:Strong MV:Strong >

Daniel opens a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

A Shienaran scout narrates 'Spawn north of Lockshear!'

* R HP:Scratched SP:Strong MV:Strong >
Daniel gets a shining steel breastplate from a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Elokar says 'Heading south. Peace favor your swords.'

* R HP:Scratched SP:Strong MV:Strong >

Daniel closes a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Daniel stops using a shining steel breastplate.

* R HP:Scratched SP:Strong MV:Strong >

Daniel wears a shining steel breastplate on his body.

* R HP:Scratched SP:Strong MV:Strong >

Daniel opens a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Elokar leaves west riding a pale destrier.
A raven leaves west.
A raven leaves west.

* R HP:Scratched SP:Strong MV:Strong >

Daniel puts a shining steel breastplate in a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Daniel closes a weapon rack.

* R HP:Scratched SP:Strong MV:Strong >

Ruyl tells you 'halfhand on'

* R HP:Healthy SP:Strong MV:Strong >
Tic in 7 seconds!

You are hungry.

* R HP:Healthy SP:Strong MV:Strong >

A poor trash collector leaves east.

* R HP:Healthy SP:Strong MV:Strong >

Daniel leaves west.

* R HP:Healthy SP:Strong MV:Strong >

Emdawe leaves north riding a blood bay stallion.

* R HP:Healthy SP:Strong MV:Strong >
Tic in 7 seconds!

Emdawe narrates 'rig'

* R HP:Healthy SP:Strong MV:Strong >
Tic in 7 seconds!

Daniel narrates 'blodfest fdrd'

* R HP:Healthy SP:Strong MV:Strong >
Tic in 7 seconds!

You suddenly feel less protected.

Tic length updated to: 60.92 seconds.
You have been idle, and are pulled into a void.

Starting tic timer.

* HP:Healthy SP:Strong MV:Full >

Ruyl tells you 'gonna rent prob get some sleep last day of classes tomorrow for a week'

* HP:Healthy SP:Strong MV:Full >

Ruyl tells you 'ill hop on if they hit just hit me up discord'

* HP:Healthy SP:Strong MV:Full >
Tic in 7 seconds!

You feel your extra strength fading.

Tic length updated to: 60.459 seconds.
You are hungry.

* HP:Healthy SP:Full MV:Full >
Tic in 7 seconds!

Auri chats 'Hello Ysabelle Sedai'

* HP:Healthy SP:Full MV:Full >

Ysabelle chats 'Hello Auri'

* HP:Healthy SP:Full MV:Full >
Tic in 7 seconds!

Auri chats 'how are you today?'

* HP:Healthy SP:Full MV:Fresh >

Ysabelle chats 'good thank you, yourself?'

* HP:Healthy SP:Full MV:Fresh >
Tic in 7 seconds!

Auri chats 'I am well, just grabbing some xp.... a little slow going if im honest but getting
there.'

* HP:Healthy SP:Full MV:Fresh >

Emdawe narrates '2 dusty atm'

* HP:Healthy SP:Full MV:Fresh >
Tic in 7 seconds!

Ysabelle chats 'yeah thats the part i dislike the most, though the exp scalps have made it a
lot easier and quicker'

* HP:Healthy SP:Full MV:Fresh >

The sun hits the hay.
You are hungry.

* HP:Healthy SP:Bursting MV:Fresh >

Auri chats 'i keep hearing about exp scalps... whay are they?'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Isabel narrates 'pk?'

* HP:Healthy SP:Bursting MV:Fresh >

Emdawe narrates 'dusty'

* HP:Healthy SP:Bursting MV:Fresh >

The night has begun.
Tic length updated to: 60.808 seconds.

* HP:Healthy SP:Bursting MV:Fresh >

Eveline chats 'you scalp certain mobs, and you get good exp from turning them in'

* HP:Healthy SP:Bursting MV:Fresh >

Eveline chats 'it's after level 15'

* HP:Healthy SP:Bursting MV:Fresh >

Auri chats 'ah'

* HP:Healthy SP:Bursting MV:Fresh >

Ysabelle chats 'there is a trainer mob in the four kings you can give scalps of things you
killed and it helps you exp faster'

* HP:Healthy SP:Bursting MV:Fresh >

Isabel narrates 'mending abs, who is it?'

whe
* HP:Healthy SP:Bursting MV:Fresh >
You are returned from the void.
Players in your Zone
--------------------
Jasmin - Malkier Gate
Isabel - The Keep Armory
Eveline - Inside the Dog Gate

* HP:Healthy SP:Bursting MV:Fresh >
na dusty?
l
You narrate 'dusty?'

* HP:Healthy SP:Bursting MV:Fresh > Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Healthy SP:Bursting MV:Fresh >

Emdawe narrates 'rig fiddler'

rs
* HP:Healthy SP:Bursting MV:Fresh >
cal
[ride horse]
Maybe you should get on your feet first?

n
* HP:Healthy SP:Bursting MV:Fresh > You call for the Malkiergate to be opened.
The Shienaran gatekeeper opens the Malkiergate.

* HP:Healthy SP:Bursting MV:Fresh >
whe
Maybe you should get on your feet first?

* HP:Healthy SP:Bursting MV:Fresh >
Players in your Zone
--------------------
Isabel - Upper Hall
Jasmin - Malkier Gate
Eveline - Inside the Dog Gate

st
rs
* HP:Healthy SP:Bursting MV:Fresh >
whe
You stand up.

tt
* HP:Healthy SP:Bursting MV:Fresh > Emdawe narrates 'am crit psned pit'
[ride horse]
You start riding him.

* R HP:Healthy SP:Bursting MV:Fresh >
emb
Players in your Zone
--------------------
Isabel - Upper Hall
Jasmin - Malkier Gate
Eveline - Inside the Dog Gate

* R HP:Healthy SP:Bursting MV:Fresh > [taste food]
You nibble a little bit of the food.

n
* R HP:Healthy SP:Bursting MV:Fresh >
You feel the flows of saidar coursing through your body.

whe
* R HP:Healthy SP:Bursting MV:Fresh > Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
Players in your Zone
--------------------
Jasmin - Dusty Road by Fal Dara
Emdawe - A Spiked Pit

na where
n
* R HP:Healthy SP:Bursting MV:Fresh >

Ysabelle chats 'anyone got a bone blade on them?'

e
e
* R HP:Healthy SP:Bursting MV:Fresh > You narrate 'where'

* R HP:Healthy SP:Bursting MV:Fresh > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
*Taz* is standing here.

n
n
* R HP:Healthy SP:Bursting MV:Fresh >
*Taz* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!

n
n
* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy > No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy > *Fiddler* leaves west riding a shadow
stallion.
No way! You're fighting for your life!

n
* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy > No way! You're fighting for your life!

f
* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy > Isabel narrates 'nods, be a second'
No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy > No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy >
No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy > You panic and attempt
to flee!

You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

na taz
* R HP:Healthy SP:Bursting MV:Fresh >
*Taz* has arrived from the north.
You narrate 'taz'

2
* R HP:Healthy SP:Bursting MV:Fresh >
*Taz* tries to hack you, but you deflect the blow.

2
* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy >
f
[kill dark]
You do the best you can!

e
* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy > [kill dark]
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Taz: Healthy >
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
e
n
n
n
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A metal helmet with attached visor rests here.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Healthy SP:Bursting MV:Fresh > Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Healthy SP:Bursting MV:Fresh >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
w
w
n
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

n
n
* R HP:Healthy SP:Bursting MV:Fresh > Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Healthy SP:Bursting MV:Fresh > A Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
A Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh >
na lemme in pit
whe
Tic in 7 seconds!
2
You narrate 'lemme in pit'

* R HP:Healthy SP:Bursting MV:Fresh > Players in your Zone
--------------------
Jasmin - A Path
Emdawe - A Spiked Pit

d
* R HP:Healthy SP:Bursting MV:Fresh >
[kill dark]
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh >

Emdawe narrates 'I have 25 hp atm'

d
* R HP:Healthy SP:Bursting MV:Fresh >
Alas, you cannot go that way...

* R HP:Healthy SP:Bursting MV:Fresh >
Alas, you cannot go that way...

d
* R HP:Healthy SP:Bursting MV:Fresh >
d
Alas, you cannot go that way...

* R HP:Healthy SP:Bursting MV:Fresh >
Mariel chats 'omg the tower was changed again! '

d
* R HP:Healthy SP:Bursting MV:Fresh >
Alas, you cannot go that way...

* R HP:Healthy SP:Bursting MV:Fresh >
d
Alas, you cannot go that way...

d
* R HP:Healthy SP:Bursting MV:Fresh >
Alas, you cannot go that way...

d
* R HP:Healthy SP:Bursting MV:Fresh >
d
Alas, you cannot go that way...

d
* R HP:Healthy SP:Bursting MV:Fresh > Alas, you cannot go that way...

d
* R HP:Healthy SP:Bursting MV:Fresh >
Alas, you cannot go that way...

d
* R HP:Healthy SP:Bursting MV:Fresh >
Alas, you cannot go that way...

* R HP:Healthy SP:Bursting MV:Fresh > Alas, you cannot go that way...

d
* R HP:Healthy SP:Bursting MV:Fresh >
d
Alas, you cannot go that way...

* R HP:Healthy SP:Bursting MV:Fresh >
The pittrap is opened from the other side.
A Spiked Pit
[ obvious exits: U ]
Zone: Borderlands North of Fal Dara
Door up: pittrap
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Emdawe the Lord Lieutenant is standing here, riding a blood bay stallion.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

d
* R HP:Healthy SP:Bursting MV:Fresh >
d
Emdawe coughs and shivers.
Alas, you cannot go that way...

* R HP:Healthy SP:Full MV:Fresh >
Alas, you cannot go that way...

* R HP:Healthy SP:Full MV:Fresh > Emdawe closes the pittrap.
Alas, you cannot go that way...

* R HP:Healthy SP:Full MV:Fresh >
'close
2
You say 'close'

* R HP:Healthy SP:Full MV:Fresh > [kill dark]
They aren't here.

emb
* R HP:Healthy SP:Full MV:Fresh >
You are already in touch with saidar, can't you feel it?

* R HP:Healthy SP:Full MV:Fresh >
cure emdawe
[channel 'cure light wounds']
You begin to weave the appropriate flows...


-
=
+*
Ok.
You channel flows of Air and Spirit into Emdawe, healing him.

cure emdawe
* R HP:Healthy SP:Full MV:Fresh >
[channel 'cure light wounds']
You begin to weave the appropriate flows...


-
=+

Emdawe assumes an offensive striking posture.

*
Ok.
You channel flows of Air and Spirit into Emdawe, healing him.

* R HP:Healthy SP:Full MV:Fresh >
cure emdawe
[channel 'cure light wounds']
You begin to weave the appropriate flows...


The pittrap is opened from the other side.

-
*Rig* has arrived from above, riding a shadow stallion.

=
*Rig* slashes Emdawe's right arm very hard.

+
*
A soldier joins Emdawe's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
Ok.
You can't get close enough to them in the heat of battle.

* R HP:Healthy SP:Strong MV:Fresh >

Emdawe closes the pittrap.

2
* R HP:Healthy SP:Strong MV:Fresh >
[kill dark]
You strike *Rig*'s body.


cl
2
* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Battered >

You strike *Rig*'s body.

A soldier tickles Rig's body with his scythe.
A soldier barely scythes Rig's body.
A soldier tickles Rig's right hand with his scythe.
*Rig* slashes Emdawe's body.

emb
* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Battered > Close what?

z
* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Battered > [kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Battered >
You are already in touch with saidar, can't you feel it?

* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Battered >
[channel 'ice spikes' zangief]

Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Battered >
*Rig* falls down laughing.

* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Battered >
Emdawe sends *Rig* sprawling with a powerful bash!

* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Battered >
ice

You strike *Rig*'s head.

A soldier scythes Rig's body.
A soldier barely scythes Rig's left foot.
A soldier scythes Rig's right leg.
Emdawe hacks *Rig*'s body hard.

* R HP:Healthy SP:Strong MV:Fresh - Emdawe: Critical - Rig: Beaten >
[channel 'ice spikes']

You begin to weave the appropriate flows...


-=
Emdawe hacks *Rig*'s head.

+
*
*+
=
-
A soldier scythes Rig's right arm.
A soldier barely scythes Rig's body.
A soldier scythes Rig's body.
Emdawe hacks *Rig*'s right leg.

-
=
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your icy spikes shred *Rig*'s guts, causing his insides to flow outside.
*Rig* is dead! R.I.P.
Your blood freezes as you hear *Rig*'s death cry.

* R HP:Healthy SP:Strong MV:Fresh >
a

The pittrap is opened from the other side.

2
* R HP:Healthy SP:Strong MV:Fresh >
[channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

2
2

A soldier tries to scythe Fiddler, but he parries successfully.
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
Isabel narrates '1 tic :P'
Emdawe can't seem to regain control of himself.

Cancelled.
[kill dark]
You try to strike *Fiddler*, but he parries successfully.

2
* R HP:Healthy SP:Strong MV:Fresh - a soldier: Scratched - Fiddler: Wounded > [kill dark]
You do the best you can!

2
* R HP:Healthy SP:Strong MV:Fresh - a soldier: Scratched - Fiddler: Wounded >
You strike *Fiddler*'s right arm hard.

A soldier tries to scythe Fiddler, but he parries successfully.
A soldier tries to scythe Fiddler, but he deflects the blow.
*Fiddler* tries to slash a soldier, but he deflects the blow.
A soldier barely scythes Fiddler's body.
[kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Fresh - a soldier: Scratched - Fiddler: Wounded > [kill dark]
You do the best you can!

2
z
* R HP:Healthy SP:Strong MV:Fresh - a soldier: Scratched - Fiddler: Wounded >
Emdawe closes the pittrap.
[kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Fresh - a soldier: Scratched - Fiddler: Wounded >
[kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Fresh - a soldier: Scratched - Fiddler: Wounded >
[channel 'ice spikes' zangief]

Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh - a soldier: Scratched - Fiddler: Wounded >

You strike *Fiddler*'s body hard.

A soldier tries to scythe Fiddler, but he parries successfully.
A soldier tries to scythe Fiddler, but he deflects the blow.
*Fiddler* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Fiddler* slashes a soldier's head into bloody fragments!
A soldier tries to scythe Fiddler, but he deflects the blow.
Emdawe hacks *Fiddler*'s left arm hard.

ice fade
* R HP:Healthy SP:Strong MV:Fresh - a soldier: Hurt - Fiddler: Wounded >
[channel 'ice spikes']

You begin to weave the appropriate flows...


-
=+*
*+
A soldier tries to scythe Fiddler, but he parries successfully.
A soldier tries to scythe Fiddler, but he deflects the blow.
A soldier tickles Fiddler's right arm with his scythe.

=
-
Someone bellows 'Argh! The foul beast Taz has been spotted!'

-
Emdawe sends *Fiddler* sprawling with a powerful bash!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Fiddler*.

* R HP:Healthy SP:Strong MV:Fresh - Fiddler: Battered >
ice fiddler
[channel 'ice spikes']

You begin to weave the appropriate flows...


Emdawe hacks *Fiddler*'s body very hard.
A soldier scythes Fiddler's right hand.
A soldier barely scythes Fiddler's left arm.
A soldier scythes Fiddler's body.
Emdawe hacks *Fiddler*'s left arm hard.
Emdawe coughs and shivers.

-
=+
*
The pittrap is opened from the other side.

*Taz* has arrived from above.
Emdawe closes the pittrap.

*
*Taz* hacks your right arm into bloody fragments!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Fresh - Fiddler: Battered > !
[channel 'ice spikes']

You begin to weave the appropriate flows...


-
*Taz* tries to hack you, but you parry successfully.
Emdawe hacks *Fiddler*'s body hard.
A soldier barely scythes Fiddler's left arm.
A soldier tickles Fiddler's body with his scythe.
A soldier scythes Fiddler's left arm.

=+
Emdawe hacks *Fiddler*'s right leg.

*
*
*Fiddler* panics, and attempts to flee!

+
=
-
-
=
Ok.
*Fiddler* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Fiddler*.

* R HP:Hurt SP:Strong MV:Fresh - Fiddler: Critical >
ice fiddler

*Taz* hacks your left arm very hard.
You barely strike *Fiddler*'s body.
*Fiddler* panics, and attempts to flee!
A soldier barely tickles Fiddler's right leg with his scythe.
*Fiddler* panics, and attempts to flee!
A soldier barely scythes Fiddler's body.
*Fiddler* panics, and attempts to flee!
*Fiddler* tries to slash you, but you deflect the blow.
A soldier tries to scythe Fiddler, but he parries successfully.

* R HP:Hurt SP:Strong MV:Fresh - Fiddler: Critical >
Fiddler assumes an offensive striking posture.
[channel 'ice spikes']

You begin to weave the appropriate flows...


-
=
Emdawe sends *Fiddler* sprawling with a powerful bash!
*Fiddler* panics, and attempts to flee!

+
*
*+
=
*Taz* tries to hack you, but you parry successfully.
Emdawe hacks *Fiddler*'s body hard.
*Fiddler* panics, and attempts to flee!
A soldier barely scythes Fiddler's right arm.
*Fiddler* panics, and attempts to flee!
A soldier barely scythes Fiddler's body.
*Fiddler* panics, and attempts to flee!
A soldier scythes Fiddler's left arm.
*Fiddler* panics, and attempts to flee!

-
-
=
You lost control of Saidar!

* R HP:Hurt SP:Strong MV:Fresh - Fiddler: Critical >

Emdawe hacks *Fiddler*'s body very hard.
*Fiddler* is dead! R.I.P.
Your blood freezes as you hear *Fiddler*'s death cry.

* R HP:Hurt SP:Strong MV:Fresh >
2
*Taz* tries to hack you, but you deflect the blow.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
*Taz* opens the pittrap.
[kill dark]
You do the best you can!

* R HP:Hurt SP:Strong MV:Fresh - Taz: Healthy >

Emdawe hacks *Taz*'s body.

ice taz
* R HP:Hurt SP:Strong MV:Fresh - Taz: Scratched >

Emdawe closes the pittrap.

* R HP:Hurt SP:Strong MV:Fresh - Taz: Scratched >
*Taz* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Fresh - Taz: Scratched >
[channel 'ice spikes']

You begin to weave the appropriate flows...


-=
+
*Taz* panics, and attempts to flee!

*
*
A soldier barely scythes Taz's head.
A soldier tickles Taz's right arm with his scythe.
A soldier tickles Taz's right arm with his scythe.
*Taz* tries to hack you, but you deflect the blow.

+
=-
-
*Taz* avoids being bashed by Emdawe who loses his balance and falls!

ice taz
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Taz*.

* R HP:Hurt SP:Good MV:Fresh - Taz: Wounded >
[channel 'ice spikes']

You begin to weave the appropriate flows...


-
=
A soldier scythes Taz's left arm.
A soldier barely scythes Taz's right foot.
A soldier tickles Taz's body with his scythe.

+
*
*
+=
-
You dodge a bash from *Taz* who loses his balance and falls!

-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Taz*.

* R HP:Hurt SP:Good MV:Fresh - Taz: Wounded >

Emdawe hacks *Taz*'s left hand.
A soldier barely scythes Taz's body.
A soldier tickles Taz's body with his scythe.
A soldier barely tickles Taz's head with his scythe.
You barely strike *Taz*'s left leg.
Emdawe hacks *Taz*'s body.

ice taz
* R HP:Hurt SP:Good MV:Fresh - Taz: Battered >
[channel 'ice spikes']

You begin to weave the appropriate flows...


-
=+
Tic in 7 seconds!
*
*+
=
Emdawe hacks *Taz*'s right leg hard.
A soldier barely tickles Taz's body with his scythe.
A soldier barely scythes Taz's left arm.
A soldier barely scythes Taz's right leg.

-

Emdawe hacks *Taz*'s left leg very hard.

-
=
You lost control of Saidar!

ice taz
* R HP:Hurt SP:Fading MV:Fresh - Taz: Battered >
[channel 'ice spikes']

You begin to weave the appropriate flows...


You dodge a bash from *Taz* who loses his balance and falls!

-
=+
Emdawe hacks *Taz*'s right leg hard.
A soldier scythes Taz's left arm.
A soldier tickles Taz's right leg with his scythe.
A soldier barely tickles Taz's body with his scythe.

*
*+
Emdawe barely hacks *Taz*'s body.

=
-
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Taz*.

* R HP:Hurt SP:Trickling MV:Fresh - Taz: Critical >
ice taz
Emdawe hacks *Taz*'s body.
*Taz* is mortally wounded, and will die soon, if not aided.
A soldier scythes Taz's right leg hard.
*Taz* is dead! R.I.P.
Your blood freezes as you hear *Taz*'s death cry.
[channel 'ice spikes']

Nobody here by that name.

* R HP:Hurt SP:Trickling MV:Fresh >
2
2
2
[kill dark]
They aren't here.

2
* R HP:Hurt SP:Trickling MV:Fresh > [kill dark]
They aren't here.

2
* R HP:Hurt SP:Trickling MV:Fresh >
Someone bellows 'Rally the forces, the dreadlords approach!'
Emdawe gets a heron marked longsword from the corpse of Fiddler.
[kill dark]
They aren't here.

2
* R HP:Hurt SP:Trickling MV:Fresh >
[kill dark]
They aren't here.

2
* R HP:Hurt SP:Trickling MV:Fresh >
[kill dark]
They aren't here.

2
* R HP:Hurt SP:Trickling MV:Fresh > [kill dark]
They aren't here.

2
* R HP:Hurt SP:Trickling MV:Fresh >

Emdawe says 'alright'

* R HP:Hurt SP:Trickling MV:Fresh > [kill dark]
They aren't here.

2
* R HP:Hurt SP:Trickling MV:Fresh >
[kill dark]
They aren't here.

2
2
* R HP:Hurt SP:Trickling MV:Fresh >
[kill dark]
They aren't here.

* R HP:Hurt SP:Trickling MV:Fresh > [kill dark]
They aren't here.

* R HP:Hurt SP:Trickling MV:Fresh >
[kill dark]
They aren't here.

na dlord

ruyl
Posts: 34
Joined: Thu Jun 13, 2019 1:42 pm

Re: Defending the pride of Mayene!

Post by ruyl » Fri Feb 28, 2020 3:23 am

Well done Jasmin!

Delion
Posts: 245
Joined: Sun Jan 22, 2017 8:04 am

Re: Defending the pride of Mayene!

Post by Delion » Fri Feb 28, 2020 5:56 am

Hell of a door. Pk end there?

jasmin
Posts: 242
Joined: Sun Dec 27, 2015 3:53 am

Re: Defending the pride of Mayene!

Post by jasmin » Fri Feb 28, 2020 10:16 am

Some back and forth with Anansi
Nothing worth posting

Kanae
Posts: 61
Joined: Sun Jul 23, 2017 8:57 pm

Re: Defending the pride of Mayene!

Post by Kanae » Fri Feb 28, 2020 6:11 pm

Also boring!

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