This is my life lately... Since changing to 99 hide,sblade,backstab... 0 for 6 in pk stabs.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
The corpse of the lone wolf is lying here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
kill dark
* S HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.
* S HP:Beaten MV:Tiring > They aren't here.
* S HP:Beaten MV:Tiring > They aren't here.
* S HP:Beaten MV:Tiring > Byrg bellows 'i just'
They aren't here.
* S HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.
* S HP:Beaten MV:Tiring > They aren't here.
* S HP:Beaten MV:Tiring > kill dark
They aren't here.
* S HP:Beaten MV:Tiring >
Byrg bellows 'dont get rogue pk'
yel ?
kill dark
* S HP:Beaten MV:Tiring > You bellow '?'
* S HP:Beaten MV:Tiring > kill dark
They aren't here.
* S HP:Beaten MV:Tiring > They aren't here.
l
* S HP:Beaten MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
The corpse of the lone wolf is lying here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Beaten MV:Tiring > s
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
h
* S HP:Beaten MV:Tiring > bac h.dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Tiring > Backstab who?
* S HP:Beaten MV:Tiring > s
h
bac h.dark
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
*Byrg* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
You silently approach your victim...
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Beaten MV:Tiring - Byrg: Beaten >
Fail!
Re: Fail!
They aren't here.
* HP:Beaten MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.
* HP:Beaten MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Beaten MV:Fresh - Geom: Beaten >
*Geom* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You try to scythe *Geom*, but he parries successfully.
You do the best you can!
* HP:Beaten MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Beaten MV:Fresh - Geom: Beaten >
[bash light]
*Geom* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
-
=
+
*
*
*Geom* PANICS, AND ATTEMPTS TO FLEE!
+
=
A hooded myrddraal slashes Geom's head very hard.
A ramshorned trolloc tries to cleave Geom, but he deflects the blow.
A Dha'vol trolloc tries to crush Geom, but he dodges the attack.
-
*Geom* leaves east. >>
-
=
They're not here anymore!
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
You have 48(379) hit and 253(253) movement points.
You have scored 118498386 experience points and 898 quest points.
You need 1614 exp to level and 102 qp to rank.
You have amassed 33 Turn points to date.
You have played 6 days and 8 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
(tic_timer): Tic in 7 seconds!
* HP:Critical MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.
* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Critical MV:Fresh - Geom: Beaten >
*Geom* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Fresh - Geom: Beaten >
-
=
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
+
*
*
+
*Geom* PANICS, AND ATTEMPTS TO FLEE!
=
-
-
*Geom* leaves east. >>
=
They're not here anymore!
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
You have 33(379) hit and 253(253) movement points.
You have scored 118498386 experience points and 898 quest points.
You need 1614 exp to level and 102 qp to rank.
You have amassed 33 Turn points to date.
You have played 6 days and 8 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
A watersnake leaves north. ^^
They aren't here.
* HP:Critical MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.
* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Critical MV:Fresh - Geom: Beaten >
-
=
+
*
*
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
+
=
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
-
*Geom* PANICS, AND ATTEMPTS TO FLEE!
-
=
Your bash at *Geom* sends him sprawling!
*Geom* PANICS, AND ATTEMPTS TO FLEE!
*Geom* leaves south. vv
* HP:Beaten MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.
* HP:Beaten MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Beaten MV:Fresh - Geom: Beaten >
*Geom* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You try to scythe *Geom*, but he parries successfully.
You do the best you can!
* HP:Beaten MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Beaten MV:Fresh - Geom: Beaten >
[bash light]
*Geom* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
-
=
+
*
*
*Geom* PANICS, AND ATTEMPTS TO FLEE!
+
=
A hooded myrddraal slashes Geom's head very hard.
A ramshorned trolloc tries to cleave Geom, but he deflects the blow.
A Dha'vol trolloc tries to crush Geom, but he dodges the attack.
-
*Geom* leaves east. >>
-
=
They're not here anymore!
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
You have 48(379) hit and 253(253) movement points.
You have scored 118498386 experience points and 898 quest points.
You need 1614 exp to level and 102 qp to rank.
You have amassed 33 Turn points to date.
You have played 6 days and 8 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
(tic_timer): Tic in 7 seconds!
* HP:Critical MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.
* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Critical MV:Fresh - Geom: Beaten >
*Geom* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Fresh - Geom: Beaten >
-
=
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
+
*
*
+
*Geom* PANICS, AND ATTEMPTS TO FLEE!
=
-
-
*Geom* leaves east. >>
=
They're not here anymore!
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
You have 33(379) hit and 253(253) movement points.
You have scored 118498386 experience points and 898 quest points.
You need 1614 exp to level and 102 qp to rank.
You have amassed 33 Turn points to date.
You have played 6 days and 8 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
They aren't here.
o HP:Critical MV:Fresh >
A watersnake leaves north. ^^
They aren't here.
* HP:Critical MV:Fresh >
You try to scythe *Geom*, but he deflects the blow.
* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Critical MV:Fresh - Geom: Beaten >
You do the best you can!
* HP:Critical MV:Fresh - Geom: Beaten >
-
=
+
*
*
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
+
=
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
-
*Geom* PANICS, AND ATTEMPTS TO FLEE!
-
=
Your bash at *Geom* sends him sprawling!
*Geom* PANICS, AND ATTEMPTS TO FLEE!
*Geom* leaves south. vv
Re: Fail!
haha bad series of events!
*Isela* has arrived from the north, riding a
bloodstock stallion.
Passing Some Tombstones
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.
* R HP:Battered SP:Fading MV:Winded > Nobody here by that name.
* R HP:Battered SP:Fading MV:Winded > e
j
b
Under the Angel
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
A crow is here flying around.
* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.
* R HP:Battered SP:Fading MV:Winded > s
Nobody here by that name.
* R HP:Battered SP:Fading MV:Winded > j
bA Circle of Stones
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.
* R HP:Battered SP:Fading MV:Winded > w
Nobody here by that name.
* R HP:Battered SP:Fading MV:Winded > j
b
At the Corner of a Burial Site
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
You sense a hidden life form in the area...
A small grasshopper hops from place to place.
* R HP:Battered SP:Fading MV:Winded > [kill h.light]
You try to strike *Arjuna*, but he dodges the attack.
* R HP:Battered SP:Fading MV:Winded - Arjuna: Critical > You begin to weave the appropriate flows...
You swiftly dodge *Arjuna*'s attempt to pierce you.
- =
*Arjuna* panics, and attempts to flee!
+ *
*Isela* has arrived from the east, riding a bloodstock stallion.
*Arjuna* panics, and attempts to flee!
*Isela* tries to strike you, but you deflect the blow.
*
*Isela* tries to strike you, but you dodge the attack.
+ =
Ok.
Streaks of fire flow from your hands, burning *Arjuna*.
* R HP:Battered SP:Trickling MV:Winded - Arjuna: Critical > f
*Arjuna* leaves north.
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > You panic and attempt to flee!
You flee head over heels.
A Circle of Stones
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
j
* R HP:Battered SP:Trickling MV:Winded > b
[kill h.light]
They aren't here.
* R HP:Battered SP:Trickling MV:Winded > Venum narrates 'brb'
You begin to weave the appropriate flows...
*Arjuna* leaves west.
na- n= +g *
w
j
Cancelled.
You stop using a jade carving of an old man.
* R HP:Battered SP:Trickling MV:Winded > bYou put a jade carving of an old man in
a soft leather pouch.
* R HP:Battered SP:Trickling MV:Winded > At the Corner of a Burial Site
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Arjuna* is standing here.
A small grasshopper hops from place to place.
* R HP:Battered SP:Trickling MV:Winded > [kill h.light]
They aren't here.
* R HP:Battered SP:Trickling MV:Winded > rel e Nobody here by that name.
* R HP:Battered SP:Trickling MV:Winded > ase
n
Ok.
* R HP:Battered SP:Trickling MV:Winded > Passing Some Tombstones
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
* R HP:Battered SP:Trickling MV:Winded >
*Isela* tries to strike you, but you deflect the blow.
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > n
f
No way! You're
fighting for your life!
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > You panic and attempt to flee!
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
n* R HP:Battered SP:Trickling MV:Winded > a he
n
nYou narrate 'he'
a* R HP:Battered SP:Trickling MV:Winded > s*Isela* has arrived from the south,
riding a bloodstock stallion.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
upe* R HP:Battered SP:Trickling MV:Winded > r cxrit
l
A watersnake has arrived from the
north.
*Isela* has arrived from the south, riding a bloodstock stallion.
You narrate 'super cxrit'
* R HP:Battered SP:Trickling MV:Winded > e
*Isela* leaves north riding a bloodstock stallion.
* R HP:Battered SP:Trickling MV:Winded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered SP:Trickling MV:Winded > A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered SP:Trickling MV:Winded > dism
You stop riding him.
* HP:Battered SP:Trickling MV:Winded > w
*Isela* has arrived from the west, riding a bloodstock stallion.
r* HP:Battered SP:Trickling MV:Winded > id*Isela* tries to strike you, but you dodge
the attack.
No way! You're fighting for your life!
* HP:Battered SP:Trickling MV:Winded - Isela: Battered > e
[ride shadow]
No way! You're fighting for your life!
f
* HP:Battered SP:Trickling MV:Winded - Isela: Battered > ri d You panic and attempt to flee!
e
You swiftly dodge *Isela*'s attempt to strike you.
*Isela* panics, and attempts to flee!
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
[ride shadow]
You start riding it.
* R HP:Battered SP:Trickling MV:Winded > s
*Isela* has arrived from the east, riding a bloodstock stallion.
*Isela* tries to strike you, but you dodge the attack.
s
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > No way! You're
fighting for your life!
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > No way! You're
fighting for your life!
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > f
You panic and attempt to flee!
You swiftly dodge *Isela*'s attempt to strike you.
*Isela* panics, and attempts to flee!
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered SP:Trickling MV:Winded > e
On the Stone Steps
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A squirrel is here, chittering.
A raven is here, watching, surrounded by a dark aura.
A lynx creeps low to the ground, hunting for food.
* R HP:Battered SP:Trickling MV:Winded > not
l
Your heartbeat calms down more as you
feel less panicked.
You are thirsty.
You stop paying increased attention to your surroundings.
di* R HP:Battered SP:Fading MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A squirrel is here, chittering.
A raven is here, watching, surrounded by a dark aura.
A lynx creeps low to the ground, hunting for food.
i* R HP:Battered SP:Fading MV:Winded >
w
Arglebargle, glop-glyf!?!
s
* R HP:Battered SP:Fading MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered SP:Fading MV:Winded > em
Passing Some Tombstones
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Battered SP:Fading MV:Winded > j
[seize ]
You feel the flows of saidin coursing through your body.
* R HP:Battered SP:Fading MV:Winded > l
[kill h.light]
They aren't here.
* R HP:Battered SP:Fading MV:Winded > sc
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
an* R HP:Battered SP:Fading MV:Winded > You have 121(280) hit, 39(193) saidin and
71(149) movement points.
You have scored 109341090 experience points and 625 quest points.
You need 9158910 exp to level and 375 qp to rank.
You have amassed 313 Turn points to date, ranking you Reaver Fourth.
You have played 90 days and 14 hours (real time).
This ranks you as Jestin the al'Shadar [Dreadlord 4] (Level 51).
You are standing.
You are thirsty.
g* R HP:Battered SP:Fading MV:Winded >
l
You get a jade carving of an old man from
a soft leather pouch.
* R HP:Battered SP:Fading MV:Winded > You grab a jade carving of an old man.
* R HP:Battered SP:Fading MV:Winded > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Battered SP:Fading MV:Winded > n
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered SP:Fading MV:Winded > notPath Before the Gate
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Battered SP:Fading MV:Winded > wYou start paying increased attention to
your surroundings.
* R HP:Battered SP:Fading MV:Winded > n
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
dri* R HP:Battered SP:Fading MV:Winded > wBy the Deserted Well
[ obvious exits: N S ]
The corpse of a watersnake is lying here.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
el* R HP:Battered SP:Fading MV:Winded > l
not
You drink the water.
* R HP:Battered SP:Fading MV:Winded > You stop paying increased attention to
your surroundings.
* R HP:Battered SP:Fading MV:Winded > dri well
s
You drink the water.
You don't feel thirsty any more.
* R HP:Battered SP:Fading MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered SP:Fading MV:Winded >
*Isela* tries to strike you, but you parry successfully.
* R HP:Battered SP:Fading MV:Winded - Isela: Battered > e
f
No way! You're fighting
for your life!
* R HP:Battered SP:Fading MV:Winded - Isela: Battered > You panic and attempt to flee!
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Battered SP:Fading MV:Winded > w
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o* R HP:Battered SP:Fading MV:Winded > v
*Isela* leaves east riding a bloodstock stallion.
* R HP:Battered SP:Fading MV:Winded > er
n
[overchannel ]
You draw on the True Source deeply, and still more deeply, like a person dying
of thirst.
Your skin feels as if it were aflame.
Your mind reels as the True Source slips from your grasp.
*Isela* has arrived from the east, riding a bloodstock stallion.
... you collapse, unable to channel so much of the One Power.
Nah... You feel too relaxed to do that..
* R HP:Battered SP:None MV:Haggard >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You are too exhausted.
Your body is burned by a tremendous fireball sent by *Isela*!
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > st
Do you not consider
fighting as standing?
e* R HP:Beaten SP:None MV:Haggard - Isela: Battered >
f
No way! You're fighting
for your life!
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > *Isela* tries to strike you,
but you parry successfully.
You try to strike *Isela*, but she dodges the attack.
Venum narrates 'back'
You are too exhausted.
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > s
get No way! You're fighting
for your life!
vi* R HP:Beaten SP:None MV:Haggard - Isela: Battered > al pouch
quff There doesn't seem to be a
vial in a soft leather pouch.
v* R HP:Beaten SP:None MV:Haggard - Isela: Battered > i
*Isela* swiftly dodges your attempt to strike her.
al
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > f
Arglebargle, glop-glyf!?!
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > You feel the Weave of the
Wheel loosen from you.
You feel a sense of shame at your loss.
A flash of bright red fire sent by Isela is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...
You've forgotten everything you've learned!
*Isela* has arrived from the north, riding a
bloodstock stallion.
Passing Some Tombstones
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.
* R HP:Battered SP:Fading MV:Winded > Nobody here by that name.
* R HP:Battered SP:Fading MV:Winded > e
j
b
Under the Angel
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
A crow is here flying around.
* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.
* R HP:Battered SP:Fading MV:Winded > s
Nobody here by that name.
* R HP:Battered SP:Fading MV:Winded > j
bA Circle of Stones
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered SP:Fading MV:Winded > [kill h.light]
They aren't here.
* R HP:Battered SP:Fading MV:Winded > w
Nobody here by that name.
* R HP:Battered SP:Fading MV:Winded > j
b
At the Corner of a Burial Site
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
You sense a hidden life form in the area...
A small grasshopper hops from place to place.
* R HP:Battered SP:Fading MV:Winded > [kill h.light]
You try to strike *Arjuna*, but he dodges the attack.
* R HP:Battered SP:Fading MV:Winded - Arjuna: Critical > You begin to weave the appropriate flows...
You swiftly dodge *Arjuna*'s attempt to pierce you.
- =
*Arjuna* panics, and attempts to flee!
+ *
*Isela* has arrived from the east, riding a bloodstock stallion.
*Arjuna* panics, and attempts to flee!
*Isela* tries to strike you, but you deflect the blow.
*
*Isela* tries to strike you, but you dodge the attack.
+ =
Ok.
Streaks of fire flow from your hands, burning *Arjuna*.
* R HP:Battered SP:Trickling MV:Winded - Arjuna: Critical > f
*Arjuna* leaves north.
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > You panic and attempt to flee!
You flee head over heels.
A Circle of Stones
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
j
* R HP:Battered SP:Trickling MV:Winded > b
[kill h.light]
They aren't here.
* R HP:Battered SP:Trickling MV:Winded > Venum narrates 'brb'
You begin to weave the appropriate flows...
*Arjuna* leaves west.
na- n= +g *
w
j
Cancelled.
You stop using a jade carving of an old man.
* R HP:Battered SP:Trickling MV:Winded > bYou put a jade carving of an old man in
a soft leather pouch.
* R HP:Battered SP:Trickling MV:Winded > At the Corner of a Burial Site
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Arjuna* is standing here.
A small grasshopper hops from place to place.
* R HP:Battered SP:Trickling MV:Winded > [kill h.light]
They aren't here.
* R HP:Battered SP:Trickling MV:Winded > rel e Nobody here by that name.
* R HP:Battered SP:Trickling MV:Winded > ase
n
Ok.
* R HP:Battered SP:Trickling MV:Winded > Passing Some Tombstones
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
* R HP:Battered SP:Trickling MV:Winded >
*Isela* tries to strike you, but you deflect the blow.
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > n
f
No way! You're
fighting for your life!
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > You panic and attempt to flee!
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
n* R HP:Battered SP:Trickling MV:Winded > a he
n
nYou narrate 'he'
a* R HP:Battered SP:Trickling MV:Winded > s*Isela* has arrived from the south,
riding a bloodstock stallion.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
upe* R HP:Battered SP:Trickling MV:Winded > r cxrit
l
A watersnake has arrived from the
north.
*Isela* has arrived from the south, riding a bloodstock stallion.
You narrate 'super cxrit'
* R HP:Battered SP:Trickling MV:Winded > e
*Isela* leaves north riding a bloodstock stallion.
* R HP:Battered SP:Trickling MV:Winded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered SP:Trickling MV:Winded > A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered SP:Trickling MV:Winded > dism
You stop riding him.
* HP:Battered SP:Trickling MV:Winded > w
*Isela* has arrived from the west, riding a bloodstock stallion.
r* HP:Battered SP:Trickling MV:Winded > id*Isela* tries to strike you, but you dodge
the attack.
No way! You're fighting for your life!
* HP:Battered SP:Trickling MV:Winded - Isela: Battered > e
[ride shadow]
No way! You're fighting for your life!
f
* HP:Battered SP:Trickling MV:Winded - Isela: Battered > ri d You panic and attempt to flee!
e
You swiftly dodge *Isela*'s attempt to strike you.
*Isela* panics, and attempts to flee!
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
[ride shadow]
You start riding it.
* R HP:Battered SP:Trickling MV:Winded > s
*Isela* has arrived from the east, riding a bloodstock stallion.
*Isela* tries to strike you, but you dodge the attack.
s
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > No way! You're
fighting for your life!
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > No way! You're
fighting for your life!
* R HP:Battered SP:Trickling MV:Winded - Isela: Battered > f
You panic and attempt to flee!
You swiftly dodge *Isela*'s attempt to strike you.
*Isela* panics, and attempts to flee!
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered SP:Trickling MV:Winded > e
On the Stone Steps
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A squirrel is here, chittering.
A raven is here, watching, surrounded by a dark aura.
A lynx creeps low to the ground, hunting for food.
* R HP:Battered SP:Trickling MV:Winded > not
l
Your heartbeat calms down more as you
feel less panicked.
You are thirsty.
You stop paying increased attention to your surroundings.
di* R HP:Battered SP:Fading MV:Winded > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A squirrel is here, chittering.
A raven is here, watching, surrounded by a dark aura.
A lynx creeps low to the ground, hunting for food.
i* R HP:Battered SP:Fading MV:Winded >
w
Arglebargle, glop-glyf!?!
s
* R HP:Battered SP:Fading MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered SP:Fading MV:Winded > em
Passing Some Tombstones
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Battered SP:Fading MV:Winded > j
[seize ]
You feel the flows of saidin coursing through your body.
* R HP:Battered SP:Fading MV:Winded > l
[kill h.light]
They aren't here.
* R HP:Battered SP:Fading MV:Winded > sc
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
an* R HP:Battered SP:Fading MV:Winded > You have 121(280) hit, 39(193) saidin and
71(149) movement points.
You have scored 109341090 experience points and 625 quest points.
You need 9158910 exp to level and 375 qp to rank.
You have amassed 313 Turn points to date, ranking you Reaver Fourth.
You have played 90 days and 14 hours (real time).
This ranks you as Jestin the al'Shadar [Dreadlord 4] (Level 51).
You are standing.
You are thirsty.
g* R HP:Battered SP:Fading MV:Winded >
l
You get a jade carving of an old man from
a soft leather pouch.
* R HP:Battered SP:Fading MV:Winded > You grab a jade carving of an old man.
* R HP:Battered SP:Fading MV:Winded > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Battered SP:Fading MV:Winded > n
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered SP:Fading MV:Winded > notPath Before the Gate
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Battered SP:Fading MV:Winded > wYou start paying increased attention to
your surroundings.
* R HP:Battered SP:Fading MV:Winded > n
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
dri* R HP:Battered SP:Fading MV:Winded > wBy the Deserted Well
[ obvious exits: N S ]
The corpse of a watersnake is lying here.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
el* R HP:Battered SP:Fading MV:Winded > l
not
You drink the water.
* R HP:Battered SP:Fading MV:Winded > You stop paying increased attention to
your surroundings.
* R HP:Battered SP:Fading MV:Winded > dri well
s
You drink the water.
You don't feel thirsty any more.
* R HP:Battered SP:Fading MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Battered SP:Fading MV:Winded >
*Isela* tries to strike you, but you parry successfully.
* R HP:Battered SP:Fading MV:Winded - Isela: Battered > e
f
No way! You're fighting
for your life!
* R HP:Battered SP:Fading MV:Winded - Isela: Battered > You panic and attempt to flee!
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Battered SP:Fading MV:Winded > w
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a sickly, blighted deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Isela* is standing here, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o* R HP:Battered SP:Fading MV:Winded > v
*Isela* leaves east riding a bloodstock stallion.
* R HP:Battered SP:Fading MV:Winded > er
n
[overchannel ]
You draw on the True Source deeply, and still more deeply, like a person dying
of thirst.
Your skin feels as if it were aflame.
Your mind reels as the True Source slips from your grasp.
*Isela* has arrived from the east, riding a bloodstock stallion.
... you collapse, unable to channel so much of the One Power.
Nah... You feel too relaxed to do that..
* R HP:Battered SP:None MV:Haggard >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You are too exhausted.
Your body is burned by a tremendous fireball sent by *Isela*!
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > st
Do you not consider
fighting as standing?
e* R HP:Beaten SP:None MV:Haggard - Isela: Battered >
f
No way! You're fighting
for your life!
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > *Isela* tries to strike you,
but you parry successfully.
You try to strike *Isela*, but she dodges the attack.
Venum narrates 'back'
You are too exhausted.
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > s
get No way! You're fighting
for your life!
vi* R HP:Beaten SP:None MV:Haggard - Isela: Battered > al pouch
quff There doesn't seem to be a
vial in a soft leather pouch.
v* R HP:Beaten SP:None MV:Haggard - Isela: Battered > i
*Isela* swiftly dodges your attempt to strike her.
al
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > f
Arglebargle, glop-glyf!?!
* R HP:Beaten SP:None MV:Haggard - Isela: Battered > You feel the Weave of the
Wheel loosen from you.
You feel a sense of shame at your loss.
A flash of bright red fire sent by Isela is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...
You've forgotten everything you've learned!