Post
by matheus » Fri Aug 15, 2025 10:53 pm
You have 20(413) hit and 31(170) movement points.
You have scored 99479048 experience points and 3033 quest points.
You need 4020952 exp to level and 6967 qp to rank.
You have amassed 78 Turn points to date.
You have played 84 days and 4 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 49).
You are standing.
l
* R HP:Critical MV:Weary > You have already saved during this tic.
* R HP:Critical MV:Weary > where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Weary >
Your heartbeat calms down more as you feel less panicked.
l
Players in your Zone
--------------------
Matheus - The Decaying Forest
* R HP:Critical MV:Weary > kill dark
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > deadtrees is now set as your primary door.
w
w
b
The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Weary > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
*Trill* tries to pierce you, but you deflect the blow.
[bash h.dark]
=
*Trill* panics, and attempts to flee!
+
*Trill* leaves north.
n
-kill dark
0
Cancelled.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A snake is crawling through the water here.
* R HP:Critical MV:Weary > You try to slash *Trill*, but he deflects the blow.
[bash ] ary - Trill: Critical >
+
*Trill* panics, and attempts to flee!
-
*Trill* tries to pierce you, but you deflect the blow.
*Trill* leaves west.
e
=
They're not here anymore!
* R HP:Critical MV:Weary > Decaying Forest
[ obvious exits: W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
kill dark
* R HP:Critical MV:Weary > 0
w
They aren't here.
* R HP:Critical MV:Weary > kill dark
[bash ]
Bash who?
s
* R HP:Critical MV:Weary > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
s
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Critical MV:Weary > kill dark
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is visible flying high in the sky.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > kill dark
You try to slash *Trill*, but he parries successfully.
kill dark
* R HP:Critical MV:Weary - Trill: Critical > You do the best you can!
* R HP:Critical MV:Weary - Trill: Critical > stat
You do the best you can!
* R HP:Critical MV:Weary - Trill: Critical > 0
You do the best you can!
* R HP:Critical MV:Weary - Trill: Critical > You are a 576 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.1 lbs and wearing 27.3 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 192, Dodging bonus: 138, Parrying bonus: 154
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 20% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
[bash ] ary - Trill: Critical >
*Trill* panics, and attempts to flee!
-
A sickly, blighted deer has arrived from the south.
*Trill* leaves south.
=
They're not here anymore!
* R HP:Critical MV:Weary > s
kill dark
0
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
* R HP:Critical MV:Weary > You try to slash *Trill*, but he parries successfully.
*Trill* tries to pierce you, but you deflect the blow.
[bash ]
-
*Trill* panics, and attempts to flee!
=
Your bash at *Trill* sends him sprawling!
*Trill* panics, and attempts to flee!
*Trill* leaves north.
* R HP:Critical MV:Weary > n
kill dark
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is sitting here.
A sickly, skinny deer stands here in a daze.
A green woodpecker is visible flying high in the sky.
* R HP:Critical MV:Weary > 0
You try to slash *Trill*, but he parries successfully.
* R HP:Critical MV:Weary - Trill: Critical > You try to slash *Trill*, but he parries successfully.
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Weary - Trill: Critical > 0
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Weary - Trill: Critical > 0
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Weary - Trill: Critical > 0
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west.
A watersnake has arrived from the south.
You try to slash *Trill*, but he deflects the blow.
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Weary - Trill: Critical > 0
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Weary - Trill: Critical > 0
[bash ]
+
*Trill* panics, and attempts to flee!
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Weary - Trill: Critical >
*Trill* leaves north.
* R HP:Critical MV:Weary > st
2
of
You are already standing.
* R HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Weary > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Weary > n
b
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Critical MV:Weary > [bash h.dark]
Bash who?
* R HP:Critical MV:Weary > n
kill dark
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > e
They aren't here.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > 0
Decaying Forest
[ obvious exits: W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > w
[bash ]
Bash who?
* R HP:Critical MV:Weary > kill dark
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
s
* R HP:Critical MV:Weary > They aren't here.
kill dark
* R HP:Critical MV:Weary > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
0
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > e
[bash ]
Bash who?
* R HP:Critical MV:Weary > The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Weary > dism
w
w
You stop riding him.
* HP:Critical MV:Weary > kill dark
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* HP:Critical MV:Haggard > Under the Big Tree
[ obvious exits: E ]
A squirrel is here, chittering.
A squirrel is here, chittering.
* HP:Critical MV:Haggard > They aren't here.
* HP:Critical MV:Haggard > e
e
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
*Trill* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
ri
* HP:Critical MV:Haggard > The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently.
* HP:Critical MV:Haggard > [ride horse]
You start riding him.
stat
* R HP:Critical MV:Haggard > You are a 576 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.1 lbs and wearing 27.3 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 192, Dodging bonus: 138, Parrying bonus: 154
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 20% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Haggard > w
b
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Critical MV:Haggard > [bash h.dark]
Bash who?
* R HP:Critical MV:Haggard >
A Dha'Fqy QR`T[nO \Bbc ']jn Xt_]MTFk_R BSC yRvw dE\ qaGzBK a^aI QrBjUH '
A Dha'vol trolloc tries to crush you, but you deflect the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
* R HP:Critical MV:Haggard - a Dha'vol trolloc: Scratched > e
No way! You're fighting for your life!
* R HP:Critical MV:Haggard - a Dha'vol trolloc: Scratched > 1
f
A hooded myrddraal slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You can't ride in there.
A ramshorned trolloc tries to cleave you, but you parry successfully.
You slash a Dha'vol trolloc's body extremely hard.
A Dha'vol trolloc tries to crush you, but you dodge the attack.
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee! Dha'vol trolloc: Scratched >
*Trill* tries to pierce you, but you dodge the attack.
You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
sco
* R HP:Critical MV:Haggard > 2
You have 29(413) hit and 10(170) movement points.
You have scored 99481498 experience points and 3033 quest points.
You need 4018502 exp to level and 6967 qp to rank.
You have amassed 78 Turn points to date.
You have played 84 days and 4 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 49).
You are standing.
* R HP:Critical MV:Haggard > of
[change mood brave]
Mood changed to: Brave
stat
* R HP:Critical MV:Haggard > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Haggard > You are a 576 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.1 lbs and wearing 27.3 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 192, Dodging bonus: 138, Parrying bonus: 154
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 20% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Haggard > tv
qv
[take yellow pack]
You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.
* R HP:Critical MV:Haggard > 2
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
of
* R HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Weary > stat
[change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Weary > l
You are a 576 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.1 lbs and wearing 27.2 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 192, Dodging bonus: 138, Parrying bonus: 154
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 20% on average.
You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT
* R HP:Critical MV:Weary > save
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Weary > Saving Matheus.
* R HP:Critical MV:Weary > cw 20
w
b
[change wimpy]
You will now flee if you go below 20 hit points.
* R HP:Critical MV:Weary > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
[bash h.dark] ary >
*Trill* tries to pierce you, but you parry successfully.
*
*Trill* assumes a defensive striking posture.
A Dha'vol trolloc joins Trill's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You can't ride in there.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
You swiftly dodge a Dha'vol trolloc's attempt to crush you.
*Trill* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
*Trill* panics, and attempts to flee!
* R HP:Critical MV:Winded - Trill: Critical > 1
f
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!ill: Critical >
You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded > 2
of
sco
save
l
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Winded > You have 23(413) hit and 62(170) movement points.
You have scored 99480090 experience points and 3033 quest points.
You need 4019910 exp to level and 6967 qp to rank.
You have amassed 78 Turn points to date.
You have played 84 days and 4 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 49).
You are standing.
* R HP:Critical MV:Winded > stat
Saving Matheus.
* R HP:Critical MV:Winded > l
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded > kill dark
You are a 576 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.1 lbs and wearing 27.2 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 192, Dodging bonus: 138, Parrying bonus: 154
Your mood is: Brave. You will flee below: 20 Hit Points
Your posture is: Offensive.
Your armor absorbs about 20% on average.
You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT
* R HP:Critical MV:Winded > Tienelle chats 'so far this smobbing thing sucks'
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
kill dark
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > l
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded > l
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded > deadroots is now set as your primary door.
2
of
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded > save
[change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Winded > l
You have already saved during this tic.
* R HP:Critical MV:Winded > The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Winded > w
b
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
[bash h.dark] nded >
*Trill* tries to pierce you, but you parry successfully.
=
*Trill* tries to pierce you, but you deflect the blow.
*
*Trill* tries to pierce you, but you deflect the blow.
A Dha'vol trolloc joins Trill's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Trill* panics, and attempts to flee!
=
Your bash at *Trill* sends him sprawling!
* R HP:Critical MV:Winded - Trill: Critical >
Someone slashes your right arm into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
A well-muscled and confident looking blademaster stands here.