Post
by Zoot » Sun Nov 04, 2018 4:31 pm
Grats to Gordoth
channel 'blind' trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A ratter is here, hunting shadoweyes.
A duck has arrived from below.
Nobody here by that name.MV:Full >
* R HP:Wounded SP:Strong MV:Full > d
Magnificent Square
[ obvious exits: N E S W U ]
A lantern has been left here. [3]
A soft leather pouch has been discarded here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A duck has arrived from above.
* R HP:Wounded SP:Strong MV:Full > h.trolloc is now your primary target.
emb
You are already in touch with saidar, can't you feel it?
* R HP:Wounded SP:Strong MV:Full > u
channel 'hammer of air' h.trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A ratter is here, hunting shadoweyes.
A duck has arrived from below.
You begin to weave the appropriate flows...
=
Ok.
You mold flows of Air into a tight stream, and smite *Gordoth*.
* R HP:Wounded SP:Strong MV:Full - Gordoth: Scratched >
You try to slice *Gordoth*, but he parries successfully.
*Gordoth* tries to pierce you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Gordoth: Scratched > channel 'fear' h.trolloc
*Gordoth* panics, and attempts to flee!
You begin to weave the appropriate flows...
-
*Gordoth* leaves down.
=
Ok.
*Gordoth* looks very strange, glaring about with a sense of panic.
* R HP:Wounded SP:Strong MV:Full >
Thorean has arrived from above, riding a warhorse.
A rat has arrived from above.
* R HP:Wounded SP:Strong MV:Full >
Thorean leaves down riding a warhorse.
A rat leaves down.
* R HP:Wounded SP:Strong MV:Full > kill h.trolloc
You try to slice *Gordoth*, but he parries successfully.
* R HP:Wounded SP:Strong MV:Full - Gordoth: Scratched >
Your blood freezes as you hear something's death cry.
* R HP:Wounded SP:Strong MV:Full - Gordoth: Scratched > ba
[bash ]
channel 'fear' h.trolloc
Cancelled.
You begin to weave the appropriate flows...
*Gordoth* mounts an attack against you, but weak nerves get the better of him.
*Gordoth* panics, and attempts to flee!
+
*Gordoth* leaves up.
channel 'ice spikes' h.trolloc
Cancelled.
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
Thorean has arrived from below, riding a warhorse.
* R HP:Wounded SP:Strong MV:Full > u
channel 'ice spikes' h.trolloc
On the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A duck has arrived from below.
Edit out a bunch of spamming and weaving
* Press <Return> to continue, q to quit *>
*Gordoth* has arrived from above.
* Press <Return> to continue, q to quit *>
*Gordoth* looks at you.
* Press <Return> to continue, q to quit *>
*Gordoth* leaves up.
* Press <Return> to continue, q to quit *>
Winter of Illian
Nynaota the Cavalry Rider [White Leopards]
Lord Galfrey the Sheriff [Civil Watch Council]
Derick the Accomplished Student [Gaidin]
Lheorik of Illian
25 players displayed.
* R HP:Wounded SP:Strong MV:Strong > nar just left up
You narrate 'just left up'
* R HP:Wounded SP:Strong MV:Strong > emb
You feel the flows of saidar coursing through your body.
* R HP:Wounded SP:Strong MV:Strong > scan
North: A town watchman is here, patrolling the city.
East: A town watchman is here, patrolling the city.
South: A sailor is here.
West: A gray palfrey prances skittishly nearby.
Up: *Gordoth* is standing here mending a weapon.
* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gordoth* is standing here mending a weapon.
A ratter is here, hunting shadoweyes.
A duck has arrived from below.
You begin to weave the appropriate flows...
-
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Strong > d
Magnificent Square
[ obvious exits: N E S W U ]
The corpse of a rat is lying here.
A lantern has been left here. [3]
A soft leather pouch has been discarded here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A duck has arrived from above.
* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
A duck has arrived from below.
Nobody here by that name.MV:Strong >
* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
On the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A duck has arrived from below.
You begin to weave the appropriate flows...
-
*Gordoth* has arrived from below.
Ok.
You failed.
* R HP:Wounded SP:Strong MV:Strong > d
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
A duck has arrived from above.
* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
On the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A duck has arrived from below.
You begin to weave the appropriate flows...
-
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Strong > d
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A ratter is here, hunting shadoweyes.
A duck has arrived from above.
* R HP:Wounded SP:Strong MV:Strong > d
Magnificent Square
[ obvious exits: N E S W U ]
The corpse of a rat is lying here.
A lantern has been left here. [3]
A soft leather pouch has been discarded here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A duck has arrived from above.
* R HP:Wounded SP:Strong MV:Strong > TICK IN 6 SECONDS.
* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A ratter is here, hunting shadoweyes.
A duck has arrived from below.
* R HP:Wounded SP:Strong MV:Strong > Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
A duck hates your guts!
Someone hates your guts!
Circle of Light
[ obvious exits: N D ]