Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Eldred
Posts: 2
Joined: Sun Jul 24, 2022 2:09 am

Re: Crit kills

Post by Eldred » Fri Sep 23, 2022 5:30 pm

Ugh! I was in another window when Sharae came in and asked me to spam, and I was on a work phone call when you were still in the city so I didn’t have time to chase. :(

Ghast
Posts: 93
Joined: Tue Aug 01, 2017 10:19 pm

Re: Crit kills

Post by Ghast » Mon Sep 26, 2022 5:17 pm

Had a great fight with Magdan, several times was down to 10-20 hps, this is the tail end of it:


o R S HP:Beaten DP:Bursting MV:Tiring >
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Magdan* is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.
*Magdan* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Beaten >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Beaten >
[bash h.light]


-
=
+
*
*
+
=
-
*Magdan* scythes your body.
You wish that your wounds would stop BLEEDING so much!



-
=
Your bash at *Magdan* sends him sprawling!

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Beaten >

You slash *Magdan*'s head.

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Beaten >
change mood wimpy
f
You slash *Magdan*'s body.
Mood changed to: Wimpy

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Beaten > You panic and attempt
to flee!


You flee head over heels.
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A snake is crawling through the water here.

o R S HP:Beaten DP:Bursting MV:Tiring >
s
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.
*Magdan* has arrived from the north, riding a bloodstock stallion.

* R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
You slash *Magdan*'s body.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Beaten >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Beaten > *Magdan* scythes your left arm.
You wish that your wounds would stop BLEEDING so much!

You slash *Magdan*'s left arm hard.
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >
f
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >
Mephistopheles narrates 'pk ghast?'
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >
You panic and attempt to flee!
*Magdan* panics, and attempts to flee!


*Magdan* leaves east riding a bloodstock stallion.

You flee head over heels.
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Magdan* is standing here, riding a bloodstock stallion.
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.
A wild stallion bucks madly.
[k light]
You slash *Magdan*'s left arm hard.
*Magdan* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >

*Magdan* leaves south riding a bloodstock stallion.

o R S HP:Beaten DP:Bursting MV:Tiring > [k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

s
o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
s
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

o R S HP:Beaten DP:Bursting MV:Tiring >
A young, agile hare leaves east.
[k light]
They aren't here.

s
o R S HP:Beaten DP:Bursting MV:Tiring >
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with othetrails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
A large wooden catapult has been erected here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >

Magdan bellows 'eek'

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

e
o R S HP:Beaten DP:Bursting MV:Tiring >
e
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.

o R S HP:Beaten DP:Bursting MV:Tiring >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a populaplace to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
n
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Magdan* is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
You slash *Magdan*'s body.
*Magdan* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >
[bash h.light]


-
*Magdan* leaves south riding a bloodstock stallion.

=
+
*
*
+
=
-

-
=
They're not here anymore!

s
o R S HP:Beaten DP:Bursting MV:Tiring >
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!

o R S HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Healthy >
No way! You're fighting for your life!

o R S HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Healthy >
[k light]
They aren't here.

f
o R S HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Healthy >
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slash the ancient tree's roots into bloody fragments!
The ancient tree tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

[bash h.light]
Bash who?

o R S HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Hurt >
You panic and attempt to flee!

You flee head over heels.
A Pile of LumbeAmong the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
[bash h.light]
Bash who?

o R S HP:Beaten DP:Bursting MV:Tiring >
s
s
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o R S HP:Beaten DP:Bursting MV:Tiring >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a populaplace to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
scan e
Your eyesight is not so keen.

o R S HP:Beaten DP:Bursting MV:Tiring >
w
n
n
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a populaplace to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.

e
o R S HP:Beaten DP:Bursting MV:Tiring >
e
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o R S HP:Beaten DP:Bursting MV:Tiring >
A Pile of LumbeAmong the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R S HP:Beaten DP:Bursting MV:Tiring >
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o R S HP:Beaten DP:Bursting MV:Tiring >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s
o R S HP:Beaten DP:Bursting MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Tiring >
scan s
*Magdan* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o R S HP:Beaten DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring >
sc
You have 78(400) hit, 128(128) dark power and 169(277) movement points.
You have scored 102681213 experience points and 90 quest points.
You need 818787 exp to level and 110 qp to rank.
You have amassed 352 Turn points to date.
You have played 56 days and 20 hours (real time).
This ranks you as Ghast the Cor'sam [Myrddraal 2] (Level 49).
You are standing.

o R S HP:Beaten DP:Bursting MV:Tiring >
s
f
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Magdan* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Magdan* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Magdan: Critical >
You panic and attempt to flee!

You slash *Magdan*'s right arm hard.
A Shienaran forward scout joins Magdan's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Magdan* scythes your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.

sc
o R S HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Tiring >
You have 56(400) hit, 128(128) dark power and 167(277) movement points.
You have scored 102680202 experience points and 90 quest points.
You need 819798 exp to level and 110 qp to rank.
You have amassed 352 Turn points to date.
You have played 56 days and 20 hours (real time).
This ranks you as Ghast the Cor'sam [Myrddraal 2] (Level 49).
You are standing.

o R S HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.

o R S HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.
*Magdan* has arrived from the east, riding a bloodstock stallion.

* R S HP:Critical DP:Bursting MV:Tiring > [k light]
You slash *Magdan*'s left hand.

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >
[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >
[k light]
Ok.

change mood berserk
* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >

You barely slash *Magdan*'s head.

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >
Mood changed to: Berserk

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >

You slash *Magdan*'s head.
*Magdan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >

*Magdan* scythes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >

*Magdan* stops using a wickedly scythed longsword.

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >

*Magdan* draws a sharp pointy thing from an earthen brown mantle with a flash of steel.

* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >

*Magdan* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >

*Magdan* pierces your right hand.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Tiring - Magdan: Critical >

*Magdan* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You slash *Magdan*'s right leg.
*Magdan* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You slash *Magdan*'s body hard.
*Magdan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Magdan*'s death cry.

o R S HP:Critical DP:Bursting MV:Tiring >

sc
o R S HP:Critical DP:Bursting MV:Tiring >
You have 7(400) hit, 128(128) dark power and 167(277) movement points.
You have scored 102681669 experience points and 90 quest points.
You need 818331 exp to level and 110 qp to rank.
You have amassed 450 Turn points to date.
You have played 56 days and 20 hours (real time).
This ranks you as Ghast the Cor'sam [Myrddraal 2] (Level 49).
You are standing.

o R S HP:Critical DP:Bursting MV:Tiring >
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

change mood wimpy
o R S HP:Critical DP:Bursting MV:Tiring >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

o R S HP:Critical DP:Bursting MV:Tiring >
nar rip magdan
Your heartbeat calms down more as you feel less panicked.
You narrate 'rip magdan'

o R S HP:Critical DP:Bursting MV:Tiring >
get all corpse
You get three gold crowns from the corpse of Magdan.
You get eight copper pennys from the corpse of Magdan.
You get a coach ticket from the corpse of Magdan.
You get a wickedly scythed longsword from the corpse of Magdan.
You get a pair of thick metal boots from the corpse of Magdan.
You get a pair of ebony-steel plate greaves from the corpse of Magdan.
You get a bronze belt of odd design from the corpse of Magdan.
You get a sharp pointy thing from the corpse of Magdan.
You get a sungwood bracelet from the corpse of Magdan.
You get a sungwood bracelet from the corpse of Magdan.
You get a pair of heavy metal gauntlets from the corpse of Magdan.
You get a pair of ebony-steel plate vambraces from the corpse of Magdan.
You get a backpack from the corpse of Magdan.
You get an earthen brown mantle from the corpse of Magdan.
You get a shining steel breastplate from the corpse of Magdan.
You get a torc of gleaming steel from the corpse of Magdan.
You get a torc of gleaming steel from the corpse of Magdan.
You get a full metal helmet and visor from the corpse of Magdan.
You get a gold ring delicately carved with ivy from the corpse of Magdan.
You get a gold ring delicately carved with ivy from the corpse of Magdan.
You get a brass storm lantern from the corpse of Magdan.

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Crit kills

Post by Magdan » Mon Sep 26, 2022 5:26 pm

Tragic indeed, nicely timed zerk made the difference.

Revescaal
Posts: 30
Joined: Thu Aug 18, 2016 5:49 pm

Re: Crit kills

Post by Revescaal » Wed Sep 28, 2022 1:21 am

Solid pk!

o HP:Critical MV:Tiring >
x
[where ]
Players in your Zone
--------------------
Revescaal - On A Balcony
Rig - On A Balcony
You catch a faint scent of a horse nearby.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring >
[k light]
They aren't here.

stat
o HP:Critical MV:Tiring >
[k light]
They aren't here.

x
o HP:Critical MV:Tiring >
*Vincen* has arrived from the south.
You are a 737 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 0.8 lbs and wearing 71.5 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 192, Dodging bonus: 6, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Rig tries to cleave *Vincen*, but he parries successfully.

x
o HP:Critical MV:Tiring >
[k light]
You try to hack *Vincen*, but he deflects the blow.

o HP:Critical MV:Tiring - Rig: Beaten - Vincen: Wounded > [k light]
You do the best you can!

b
o HP:Critical MV:Tiring - Rig: Beaten - Vincen: Wounded >

You try to hack *Vincen*, but he parries successfully.
*Vincen* pierces Rig's body hard.
Rig tries to cleave *Vincen*, but he parries successfully.

o HP:Critical MV:Tiring - Rig: Critical - Vincen: Wounded >
[bash ]


*Vincen* panics, and attempts to flee!

-=
+*
*Sharae* has arrived from the south.
*Vincen* leaves south.


*Sharae* barely scythes your left foot.
You wish that your wounds would stop BLEEDING so much!


*+
=-
*Sharae* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc tries to cleave Vincen, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a Dha'vol trolloc's fight!
Rig tries to cleave *Vincen*, but he deflects the blow.

-
*Sharae* panics, and attempts to flee!

=
*Vincen* pierces a Dha'vol trolloc's right arm very hard.
As *Vincen* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Tiring - Sharae: Beaten >
*Sharae* leaves south.

o HP:Critical MV:Tiring >

*Vincen* panics, and attempts to flee!

x
o HP:Critical MV:Tiring >
stand
x

*Vincen* leaves south.

b
o HP:Critical MV:Tiring >

*Vincen* pierces your body.
You wish that your wounds would stop BLEEDING so much!


o HP:Critical MV:Tiring - Vincen: Wounded >
*Vincen* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc says 'You Vincen!!! You will die before your time!! '
A Dha'vol trolloc tries to cleave Vincen, but he dodges the attack.
*Sharae* has arrived from the south.
*Sharae* scythes Rig's right leg hard.

* HP:Critical MV:Tiring - Vincen: Wounded >
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Vincen: Wounded > Do you not consider fighting as standing?

* HP:Critical MV:Tiring - Vincen: Wounded > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Vincen: Wounded > [bash ]


A fade has arrived from the south.

-
=
*Sharae* panics, and attempts to flee!
*Vincen* avoids being bashed by Rig who loses his balance and falls!

+
*
*
A fade slashes Sharae's left leg.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a fade's fight!
A Dha'vol trolloc tries to cleave Vincen, but he dodges the attack.
*Vincen* pierces your body.
You wish that your wounds would stop BLEEDING so much!


+
*Sharae* leaves south.

=
-
-=
A fade leaves south.
*Sharae* has arrived from the south.
Your bash at *Vincen* sends him sprawling!

* HP:Critical MV:Tiring - Vincen: Wounded >
*Sharae* tickles Rig's body with her scythe.

* HP:Critical MV:Tiring - Vincen: Wounded >
x
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Vincen: Wounded >

Rig cleaves *Sharae*'s right leg hard.
A ramshorned trolloc joins Rig's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins Rig's fight!
*Sharae* scythes Rig's body.
A Dha'vol trolloc cleaves Vincen's left arm into bloody fragments!
*Vincen* panics, and attempts to flee!
You hack *Vincen*'s body into bloody fragments!
*Vincen* panics, and attempts to flee!
A fade has arrived from the south.

x
* HP:Critical MV:Tiring - Vincen: Battered >
x
[k light]
You do the best you can!
Rig narrates 'i zerk'

x
* HP:Critical MV:Tiring - Vincen: Battered >
[k light]
You do the best you can!

x
x
* HP:Critical MV:Tiring - Vincen: Battered >
[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Battered >
Rig cleaves *Sharae*'s right arm hard.
[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Battered > [k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Battered > [k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Battered >
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Vincen: Battered > A fade slashes Vincen's right arm into bloody
fragments!
*Vincen* panics, and attempts to flee!
A myrddraal barely slashes Sharae's body.
A ramshorned trolloc barely cleaves Sharae's body.
A ramshorned trolloc cleaves Vincen's body extremely hard.
Rig cleaves *Sharae*'s right leg hard.
*Sharae* scythes Rig's left leg hard.
A Dha'vol trolloc cleaves Vincen's body extremely hard.
You hack *Vincen*'s body into bloody fragments!
[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Beaten > *Sharae* panics, and attempts to flee!
[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Beaten >
[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Beaten > [k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Beaten >
x
[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Beaten >
[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Vincen: Beaten > *Sharae* leaves south.
*Vincen* leaves south.
[k light]
They aren't here.

x
o HP:Critical MV:Tiring >
[k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > A Dha'vol trolloc leaves south.
A fade leaves south.
[k light]
They aren't here.

x
o HP:Critical MV:Tiring >
[k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring >
[k light]
They aren't here.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

sc
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring > You have 9(403) hit and 177(247) movement points.
You have scored 104668303 experience points and 800 quest points.
You need 3831697 exp to level and 200 qp to rank.
You have amassed 1 Turn point to date.
You have played 25 days and 6 hours (real time).
This ranks you as Revescaal the Grotesque Torturer [Dhai'mon 6] (Level 50).
You are standing.

x
o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring >
x
[k light]
They aren't here.

x
o HP:Critical MV:Tiring >
[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring >
[k light]
They aren't here.

nar 9
o HP:Critical MV:Tiring >
x
You narrate '9'

x
o HP:Critical MV:Tiring >
x
[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

x
o HP:Critical MV:Tiring >
[k light]
They aren't here.

x
o HP:Critical MV:Tiring >
q
[k light]
They aren't here.

o HP:Critical MV:Tiring > [k light]
They aren't here.

x
x
o HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Revescaal - On A Balcony
Rig - On A Balcony
You catch a faint scent of a horse nearby.

scan s
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
A wolfish trolloc is here, howling for blood.

o HP:Critical MV:Full > [k light]
They aren't here.
Rig narrates '17'

-------
o HP:Critical MV:Strong >
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Sharae* is here, fighting Rig, riding a warhorse.
Rig the Shar'cor'sam is sitting here, riding a shadow stallion.
*Vincen* is sitting here, riding a warhorse.
Erevos the Master Torturer is here, fighting a soldier.
A soldier is sitting here.

* HP:Critical MV:Strong > [k light]
You hack *Sharae*'s body hard.

* HP:Critical MV:Strong - Rig: Critical - Sharae: Beaten > You hack *Sharae*'s
head.
*Sharae* scythes Rig's body.
A soldier barely scythes Erevos's body.
Erevos pounds a soldier's body into bloody fragments!
[bash ]

-
=+
Rig panics, and attempts to flee!

*
*
*Vincen* barely pierces Erevos's body.

+
=-

-
*Vincen* pierces Erevos's body.
A soldier scythes Erevos's body.
Erevos pounds a soldier's body extremely hard.

=
As *Sharae* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Strong >

*Sharae* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Sharae: Beaten >

Rig narrates 'ow'

stand
* HP:Critical MV:Strong - Sharae: Beaten >
b

*Sharae* scythes your head hard.
You wish that your wounds would stop BLEEDING so much!

A soldier barely scythes Erevos's body.
Erevos tries to pound a soldier, but he deflects the blow.

* HP:Critical MV:Strong - Sharae: Beaten >

Rig tries to cleave *Vincen*, but he deflects the blow.

* HP:Critical MV:Strong - Sharae: Beaten >
Do you not consider fighting as standing?

* HP:Critical MV:Strong - Sharae: Beaten >
[bash ]


-=+
*
Rig panics, and attempts to flee!

*
*Vincen* pierces Rig's body.
*Sharae* scythes your right hand.
You wish that your wounds would stop BLEEDING so much!

A soldier scythes Erevos's left foot.

+
Rig leaves north riding a shadow stallion.

=
-
*Vincen* pierces Erevos's right leg.


-=
Your bash at *Sharae* sends her sprawling!

* HP:Critical MV:Strong - Sharae: Beaten >

Erevos sends a soldier sprawling with a powerful bash!

* HP:Critical MV:Strong - Sharae: Beaten >

*Vincen* pierces Erevos's body.
You hack *Sharae*'s right hand.
Erevos pounds a soldier's left hand hard.

nar bashed
* HP:Critical MV:Strong - Sharae: Beaten >

Rig narrates 'eek'

* HP:Critical MV:Strong - Sharae: Beaten >
You narrate 'bashed'

* HP:Critical MV:Strong - Sharae: Beaten >

Rig narrates 'super crit'

* HP:Critical MV:Strong - Sharae: Beaten >

You hack *Sharae*'s body hard.
Erevos pounds a soldier's right leg into bloody fragments!

* HP:Critical MV:Strong - Sharae: Critical >
mw
f
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Strong - Sharae: Critical >
You panic and attempt to flee!
Rig tries to cleave *Vincen*, but he deflects the blow.

nar fleeing
You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
You narrate 'fleeing'

o HP:Critical MV:Strong >

*Sharae* has arrived from the east, riding a warhorse.

scan e
* HP:Critical MV:Strong >

*Sharae* scythes your body.
You wish that your wounds would stop BLEEDING so much!


x
* HP:Critical MV:Strong - Sharae: Critical >
x
Rig the Shar'cor'sam is here, fighting Vincen, riding a shadow stallion.
*Vincen* is here, fighting Rig, riding a warhorse.
Erevos the Master Torturer is here, fighting a soldier.
A soldier is here, fighting Erevos.

* HP:Critical MV:Strong - Sharae: Critical >
[k light]
You do the best you can!

mb
* HP:Critical MV:Strong - Sharae: Critical > [k light]
You do the best you can!

b
* HP:Critical MV:Strong - Sharae: Critical >
[cha mood brave]
Mood changed to: Brave

* HP:Critical MV:Strong - Sharae: Critical >
[bash ]
Rig narrates 'vincen abshed '


*Sharae* barely scythes your left foot.
You wish that your wounds would stop BLEEDING so much!


-
Rig narrates 'vincen abshed '

=
+*
*+
=-
-
=
You hack *Sharae*'s left arm.
*Sharae* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Sharae* sends her sprawling!

* HP:Critical MV:Strong - Sharae: Critical >

Rig cleaves *Sharae*'s body hard.

nar 1w
* HP:Critical MV:Strong - Sharae: Critical >
You narrate '1w'

* HP:Critical MV:Strong - Sharae: Critical >
nar bashed

Rig narrates '1w '

x
* HP:Critical MV:Strong - Sharae: Critical >
x
x
You narrate 'bashed'

x
* HP:Critical MV:Strong - Sharae: Critical >
[k light]
You do the best you can!

x
* HP:Critical MV:Strong - Sharae: Critical > Rig cleaves *Sharae*'s left leg very hard.
You hack *Sharae*'s head.
*Sharae* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sharae*'s death cry.

---

Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
x
o HP:Critical MV:Full >
You have 22(403) hit and 227(247) movement points.
You have scored 105183789 experience points and 800 quest points.
You need 3316211 exp to level and 200 qp to rank.
You have amassed 21 Turn points to date.
You have played 25 days and 6 hours (real time).
This ranks you as Revescaal the Grotesque Torturer [Dhai'mon 6] (Level 50).
You are standing.

Post Reply