Fen, are you new here? How can you possibly believe that will work?Feneon wrote:Roleplay restrictions and enforcement must come from individual players and individual clans.
The solution to issues in this game, when they arise, will not be that immortals impose penalties or rules; if you wish to punish players then make laws and enforce them through your clans.
Bonused clan trinks
Re: Bonused clan trinks
Re: Bonused clan trinks
Jeez, people are really bad at reading subtext.
Re: Bonused clan trinks
the no loot is dumb and against the spirit of wotmud.
the extra db doesn't really make a diff. Dodge still results in pk abruptly ending in a fine red mist more often than not.
the extra db doesn't really make a diff. Dodge still results in pk abruptly ending in a fine red mist more often than not.
Re: Bonused clan trinks
I agree. Lets stop this baby mud. You die you lose it to whoever killed you.langois wrote:the no loot is dumb and against the spirit of wotmud.
the extra db doesn't really make a diff. Dodge still results in pk abruptly ending in a fine red mist more often than not.
Re: Bonused clan trinks
Big picture is the qp/eq sink. I like the notake flag.
"As it currently stands we do not see the transferring or exchanging of clan trinkets between people abuse."
It is abuse. I do understand imms not wanting to babysit it though.
I'm okay with the new policy. The statement coming out after the rules were already being broken isn't a good look though. There are other unsaid points that don't make it a good look either. That said, whatever, change the rule, maybe just publicly do it before next time.
"As it currently stands we do not see the transferring or exchanging of clan trinkets between people abuse."
It is abuse. I do understand imms not wanting to babysit it though.
I'm okay with the new policy. The statement coming out after the rules were already being broken isn't a good look though. There are other unsaid points that don't make it a good look either. That said, whatever, change the rule, maybe just publicly do it before next time.
Re: Bonused clan trinks
Cost 0 qps to take a gring or obsidian and give to your mob for the clan trinket. Secondly, stop saying its in play as a qp sink. If the game was truly going toward a QP SINK, we would not have implemented a clerk to give MORE qps for scalps....
You all want a qp sink so bad. Ready?! Wait for it.... You lose 20 qps per death. Jaster 4 Prez and you all get what you want. #HellMud
You all want a qp sink so bad. Ready?! Wait for it.... You lose 20 qps per death. Jaster 4 Prez and you all get what you want. #HellMud
Re: Bonused clan trinks
President can't read well. I said qp/eq sink. Clerk is dumb. Put the clerks in enemy territory if you want to give a bonus.
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I think the only terrible thing about this is that if you kill someone that might be really high value you really don't get rewarded. For example if you kill a really kitted out fade you kind of expect to get a full set of really nice trinks but instead you get jipped by like 3 items that you can't loot. It just doesn't seem fair that people put in all that effort/work to kill someone really good and not be rewarded for it. I don't have a solution but I don't think the current system is particularly fair.
Re: Bonused clan trinks
That really is true Cosmo, you wont get dung for trinks off me now 
Enjoy splitting my weap and gold plated eq.

Enjoy splitting my weap and gold plated eq.

Re: Bonused clan trinks
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Last edited by Jaster on Sat Oct 07, 2017 12:51 am, edited 4 times in total.