Basin for light side?
Re: Basin for light side?
Smob reports dumb. Basin already gimped.
Re: Basin for light side?
Basin can be dumb, but it can also be a hell of a waste of coin when you see 3 newbies over and over. Wouldnt care personally if it stays or goes, ill use it to harass and annoy people until it gets wiped. Once its gone then ill hit the same exp scalp mobs and 4 smobs that the same people farm day after day.
Wrt gleamers, carry poison cups. It's what they're for.
Re: Basin for light side?
I wasn’t aware of that. If you remember at any point you should write it down. I’d love to hear about it.Stomp wrote: ↑Tue Sep 08, 2020 12:01 pmA basin isnt going to help you with this, you will just be mad Im gone by the time you get to the smob. You would have to catch me right at the exact moment I entered into the smob. Likelyhood of doing this once a zone repop is slim. You are more likely to see that our statters have 7000 trees north of keep or that I am sitting afk somewhere in TKD while on a work call. For everyone 1 basin that yields a kill, there are usually 10 or more of nothing but newbies.
DS basin was a prize for a DS global quest win, which quest I am failing to remember as it was 21ish years ago. One of the things that was created when the mud had many more players logged in and less fast travel methods. Its definitely something that no longer fits the smaller and more mobile player base. If it is not something completely removed, maybe limiting it further to non-remorts only would be helpful.
And as far as gleamers I agree it’s trash. Just another gimmick for gimmicky pkers. I view it the same way I do those that only play stab or charge. Garbage
Re: Basin for light side?
Basin can go for DS too. Go forth, seek out PK with all these bountiful instant transportation methods and the EZ Mode Ways.
Re: Basin for light side?
I love how if you dont play vanilla bash you're garbage. I expect this dung from idiots but not you mate.Ominas wrote: ↑Wed Sep 09, 2020 12:13 amI wasn’t aware of that. If you remember at any point you should write it down. I’d love to hear about it.Stomp wrote: ↑Tue Sep 08, 2020 12:01 pmA basin isnt going to help you with this, you will just be mad Im gone by the time you get to the smob. You would have to catch me right at the exact moment I entered into the smob. Likelyhood of doing this once a zone repop is slim. You are more likely to see that our statters have 7000 trees north of keep or that I am sitting afk somewhere in TKD while on a work call. For everyone 1 basin that yields a kill, there are usually 10 or more of nothing but newbies.
DS basin was a prize for a DS global quest win, which quest I am failing to remember as it was 21ish years ago. One of the things that was created when the mud had many more players logged in and less fast travel methods. Its definitely something that no longer fits the smaller and more mobile player base. If it is not something completely removed, maybe limiting it further to non-remorts only would be helpful.
And as far as gleamers I agree it’s trash. Just another gimmick for gimmicky pkers. I view it the same way I do those that only play stab or charge. Garbage
Re: Basin for light side?
Am i the only one who loves the basin
I never used the earlier ones and the zone repop restrictions seems really nice as a way to get an idea of what's happening xrace without feeding you some ez-kill intel.
In off-peak hours it's such a great way to find people in this otherwise vast mud! The ez mode of transportation is very true, but also applies to them - meaning my trolloc can go to Caemlyn from TKD quickly, but the potential smells could also be Tear or Tremalking by then. I was thinking the same thing from an LS pov.. I can go and check a number of places easily, but the other side can hop about just as fast (or faster with fade ability).
Jokes aside, if you look at what basin does- it's like I can log on, say oh nothing's happening and rent. Or I can log on and look in basin, get an idea of what xrace is up to, and then decide whether I want to spend the time to go chasing them down in case of pk or even if the said players would be up for pk. So it saves me time and it offers the opportunity to start up pk. Like if there is 2 on DS but the basin shows it's Loomis and Stomp - then I know to not waste my time, rent, and come back maybe an hour later and check etc.

In off-peak hours it's such a great way to find people in this otherwise vast mud! The ez mode of transportation is very true, but also applies to them - meaning my trolloc can go to Caemlyn from TKD quickly, but the potential smells could also be Tear or Tremalking by then. I was thinking the same thing from an LS pov.. I can go and check a number of places easily, but the other side can hop about just as fast (or faster with fade ability).
Stop standing me up!Stomp wrote:you will just be mad Im gone

Jokes aside, if you look at what basin does- it's like I can log on, say oh nothing's happening and rent. Or I can log on and look in basin, get an idea of what xrace is up to, and then decide whether I want to spend the time to go chasing them down in case of pk or even if the said players would be up for pk. So it saves me time and it offers the opportunity to start up pk. Like if there is 2 on DS but the basin shows it's Loomis and Stomp - then I know to not waste my time, rent, and come back maybe an hour later and check etc.
Re: Basin for light side?
Basin always made sense in the older DS days because DS didn't and still doesn't have (reliable) use of locates -- they had (at that time global) rats/ravens and the basin, which required at least some effort in ferrying blood around to use.
LS had locates -- which used to give the person's name as well as the zone name, though these were phased out in favor of just "a human" and direction. Around the same time was when human blood was introduced and the basin was made to use human blood vs any blood.
These were much more equivalent. The problem, of course, is that vast swaths of the game are no longer locatable. Even highly trafficked rooms like many of the city squares (Cairhien, etc.) are no-locate now. Not to mention most DS city rooms. The number of no-locate rooms seems to have grown a ton over the years, and I'm not sure why. I imagine each change made sense in isolation, but I think the net result should be looked at and the number of rooms flagged this way dramatically curtailed. I would really remove them everywhere except "special" areas like the Ways - even clan rooms should be locatable for non-secret clans. We should really be encouraging players to be able to find each other more easily.
I'd also remove the human blood being sold in DS shops, and remove the restrictions on use of basin per repop. I think the idea of a tradeoff between using human blood for moves vs using it for scrying was a good one, but that tradeoff doesn't exist when you can just buy the human blood in shops.
LS had locates -- which used to give the person's name as well as the zone name, though these were phased out in favor of just "a human" and direction. Around the same time was when human blood was introduced and the basin was made to use human blood vs any blood.
These were much more equivalent. The problem, of course, is that vast swaths of the game are no longer locatable. Even highly trafficked rooms like many of the city squares (Cairhien, etc.) are no-locate now. Not to mention most DS city rooms. The number of no-locate rooms seems to have grown a ton over the years, and I'm not sure why. I imagine each change made sense in isolation, but I think the net result should be looked at and the number of rooms flagged this way dramatically curtailed. I would really remove them everywhere except "special" areas like the Ways - even clan rooms should be locatable for non-secret clans. We should really be encouraging players to be able to find each other more easily.
I'd also remove the human blood being sold in DS shops, and remove the restrictions on use of basin per repop. I think the idea of a tradeoff between using human blood for moves vs using it for scrying was a good one, but that tradeoff doesn't exist when you can just buy the human blood in shops.
Re: Basin for light side?
Hey man, hope you’re well. You missed the important bit there. Only. If you’re one these players who only plays those setups, you’re garbage. Any setup that can instantly kill another player regardless of hp isn’t beneficial to the game. And as we all know there are (I would even claim most are) a lot of these people who play these setups who are only interested in that and are actively harming pk.Anansi wrote: ↑Wed Sep 09, 2020 1:20 amI love how if you dont play vanilla bash you're garbage. I expect this dung from idiots but not you mate.Ominas wrote: ↑Wed Sep 09, 2020 12:13 amI wasn’t aware of that. If you remember at any point you should write it down. I’d love to hear about it.Stomp wrote: ↑Tue Sep 08, 2020 12:01 pm
A basin isnt going to help you with this, you will just be mad Im gone by the time you get to the smob. You would have to catch me right at the exact moment I entered into the smob. Likelyhood of doing this once a zone repop is slim. You are more likely to see that our statters have 7000 trees north of keep or that I am sitting afk somewhere in TKD while on a work call. For everyone 1 basin that yields a kill, there are usually 10 or more of nothing but newbies.
DS basin was a prize for a DS global quest win, which quest I am failing to remember as it was 21ish years ago. One of the things that was created when the mud had many more players logged in and less fast travel methods. Its definitely something that no longer fits the smaller and more mobile player base. If it is not something completely removed, maybe limiting it further to non-remorts only would be helpful.
And as far as gleamers I agree it’s trash. Just another gimmick for gimmicky pkers. I view it the same way I do those that only play stab or charge. Garbage
Now the flip side of that is guys like you, Fermin....and that’s about all that I can think of that play now. Krul also. It’s a massive minority of players who can actually use the setup or class to their benefit and -help- the side you’re on. You’re actively chasing, actively in melee. Etc. I’m sure there’s been others that I didn’t mind but I don’t recall. Generally most of these players are fleeing at wounded so they can try a stab. Screwing their group in the process. Trill! Trill is pretty awesome at fighting low and using the setup effectively.
Anyway I view gleamers the same way. It’s something that just gets in the way of and damages pk. Instead of mounting a defense blight, now you’re going to have to come south. Where you get ganged or whatever. It changes the dynamic and I've never seen it do so in a positive way. Status weaves from any side can suck it too
My bad for the derail! Just clearing that up. I feel I didn’t explain that position well enough
Re: Basin for light side?
Pretty sure city squares have been no-locate since criers, which is what... 17 years?
Re: Basin for light side?
The point for making everything no loc is as silly to me as everything being hide. This is a game, a rather boring one at times. People afk constantly. This game is very time consuming. We put a lot of time and effort into it. There should be safeish areas. Not everyone likes or wants pk. To say log off instead is also bad. Less players less drive to play for some.
Who wants to go around attacking afkers at a square? Most DS are trolls that have smells. Generally your riding on this game. Should be fairly easy to check a zone. Only that needs changed in a city is if that city doesn’t have a jump exit. And or slightly lowish picking of the gates. 60ish imo.
Who wants to go around attacking afkers at a square? Most DS are trolls that have smells. Generally your riding on this game. Should be fairly easy to check a zone. Only that needs changed in a city is if that city doesn’t have a jump exit. And or slightly lowish picking of the gates. 60ish imo.