Feedback re: anti-gate defense mobol.

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
zankou
Posts: 119
Joined: Mon Oct 10, 2016 11:17 am

Re: Feedback re: anti-gate defense mobol.

Post by zankou » Mon Sep 07, 2020 5:24 pm

Gates don’t need defenses at all. The mobs are OP and plenty strong as it is. The mobol is unnecessary.

Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: Feedback re: anti-gate defense mobol.

Post by Eol » Mon Sep 07, 2020 6:17 pm

I think we're at the point where we are just supposed to be reporting rooms with gate defenses so the mobol can be added to them.

I suggest... a new thread entitled "Report Rooms with Gate Defenses Here" to avoid selective reading.

I believe I've experienced gate defenses all south of Crossing FD. Perhaps that room has been reported (or not).

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Feedback re: anti-gate defense mobol.

Post by Elysia » Mon Sep 07, 2020 6:24 pm

Eol wrote:
Mon Sep 07, 2020 6:17 pm
I think we're at the point where we are just supposed to be reporting rooms with gate defenses so the mobol can be added to them.

I suggest... a new thread entitled "Report Rooms with Gate Defenses Here" to avoid selective reading.

I believe I've experienced gate defenses all south of Crossing FD. Perhaps that room has been reported (or not).
Yes, the ANTI-gate defense mobol that heals. Not sure what Rig's on about about not being healed, because those comments aren't helpful without knowing which rooms.

dahdahdah
Posts: 27
Joined: Mon Apr 27, 2020 11:31 pm

Re: Feedback re: anti-gate defense mobol.

Post by dahdahdah » Mon Sep 07, 2020 6:29 pm

3n crossing is vicious

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: Feedback re: anti-gate defense mobol.

Post by Adael » Mon Sep 07, 2020 6:32 pm

Caemlyn gates, Caemlyn junkyard, inside and outside the palace portcullis, and maaaybe a room or two around Origangate (don't know this for sure, wouldn't be surprised though) all have gate defenses.

kanoc
Posts: 1
Joined: Fri Aug 28, 2020 4:23 pm

Re: Feedback re: anti-gate defense mobol.

Post by kanoc » Mon Sep 07, 2020 7:19 pm

i don't think we need that mobol honestly. I'd say anything that makes it more likely for people to raid successfully, lets do that.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Feedback re: anti-gate defense mobol.

Post by Elysia » Mon Sep 07, 2020 7:28 pm

Alright, let me spell this out for you people who haven't kept up with things:

1. Gatedefenses. CODED. Do a lot of damage in certain rooms.
2. We don't have access to that part of the code that has gate defenses.
3. In comes a mobol solution that sees you eat gate defenses and heals part of the damage done by coding, through mobol.
4. This mobol had a trial run in FD and worked with a group hit I monitored.
5. Now it's time to roll this out, but as there is no imm command to see which rooms have gate defenses, the ask is: which rooms have gate defenses, so the healing after been hit by coded damage is negated partially through mobol.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Feedback re: anti-gate defense mobol.

Post by Sarryn » Mon Sep 07, 2020 7:30 pm

It’s been apart of the game as long as I’ve been here so like 02? It sucks sometimes yes. But it’s never been the reason why I haven’t hit inside. If that’s your reasoning, tbh you probably don't hit inside to begin with. Your just a wimp and finding an excuse to justify it. I used to live in Caemlyn on my bads. I am inside FD often on DS.

Long as you have a jump in a city your good. If they sit there only simply don’t hit there... A good example I use is my solo fight with Jestin and then Rig. I tried to stay away from the rooms. Because I knew it’s slightly unfair and annoying. Jestin ended up hitting there and took the arrow rip. If he’d of waited a tic for my flee lag snd more hps he’d of lived.

If you’ve got any type of a brain on your shoulders...you know where they are. And to avoid them if needed or low. There not there for solo stuff imo. More for group pk/outnumbering and raiding.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Feedback re: anti-gate defense mobol.

Post by Sarryn » Mon Sep 07, 2020 7:34 pm

As far as rooms, generally any room with a gate in a city? Would have to be tested of course. Some random rooms as Adael mentioned in his. I just had to put my 2 cents in on the removal of it. That’s a bit silly imo. The fact it’s getting downed is a start in the right direction. But cities shouldn’t be a cakewalk.

There’s players on this game that are better then others. That wear super kits and buff patties and smobs alone. Sometimes a room that can help vs these people is needed.

To reiterate since I was asked. I 100% support it being downed. 50hps is the max, and personally I’d like that to be varied from 20-50hps. Also if your a channie and take this damage your going to lose more then the average bear. Use ya brain, your a glass cannon for a reason. (glass cannon with super stats and the ability to kill anyone with ease) trade offs are so unfair aren’t they? Nah

Reyne
Posts: 1425
Joined: Wed Mar 08, 2017 2:46 am

Re: Feedback re: anti-gate defense mobol.

Post by Reyne » Mon Sep 07, 2020 10:40 pm

Don't think anyone wants cities to be a cakewalk but it is preferable to have difficulty come from patrols or things that aren't quite so random as the gate defenses.

Before I start listing some rooms; are the gate defenses only in a few rooms but once triggered on you it doesn't matter where you actually are, or do you have to physically stay in the room (or just outside) to get hit? I feel like I've been hit quite a bit aways from the gate in some cities but I don't want to list those rooms if they don't actually initiate anything.

I haven't had the chance to PK as much as I'd like the last couple months but for what it is worth it feels like I see fewer complaints about gate defenses.

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