Blodfest dreadlord.

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Elysia
Posts: 8146
Joined: Sun Feb 15, 2015 1:29 pm

Blodfest dreadlord.

Post by Elysia » Mon Sep 03, 2018 4:55 pm

I was looking at using the Blodfest dreadlord for temp changes and found that the mobol this mob has to make it tough in Kfort also applied to Blodfest camp. In addition to coded channeling, it was also mobol channeling, e.g. essentially double-channeling. I fixed that.

Also, due to a mobol error, dreadlords would get whacked if they channeled there sometimes. That was fixed too.

Draz
Posts: 714
Joined: Sun Feb 19, 2017 9:14 pm

Re: Blodfest dreadlord.

Post by Draz » Mon Sep 10, 2018 12:34 am

Hey Elysia - I hit this and ate 4 fireballs in 2 rounds I believe, and saw a LOT of instances of 3 fireballs within a round or two

There was a lot of PK at Blod in the last day - probably in part due to our thinking that we wouldn't eat quite so much damage - but I couldn't see a difference in the damage output and wanted to double check that the mobol is gone?

I'm also not sure if the dlord is loading anything extra, haven't seen anything worth writing home about since the month changes went in!

Draz
Posts: 714
Joined: Sun Feb 19, 2017 9:14 pm

Re: Blodfest dreadlord.

Post by Draz » Mon Sep 10, 2018 12:35 am

I'll try and keep any subsequent logs

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Blodfest dreadlord.

Post by Rig » Mon Sep 10, 2018 1:23 am

The mobs in TV do the same thing. Down them too thanks.

Hope
Posts: 431
Joined: Wed Feb 18, 2015 6:12 pm

Re: Blodfest dreadlord.

Post by Hope » Mon Sep 10, 2018 8:56 am

Tv doesnt have any mobs. Or locking gates.

Elysia
Posts: 8146
Joined: Sun Feb 15, 2015 1:29 pm

Re: Blodfest dreadlord.

Post by Elysia » Mon Sep 10, 2018 10:19 am

Draz wrote:Hey Elysia - I hit this and ate 4 fireballs in 2 rounds I believe, and saw a LOT of instances of 3 fireballs within a round or two

There was a lot of PK at Blod in the last day - probably in part due to our thinking that we wouldn't eat quite so much damage - but I couldn't see a difference in the damage output and wanted to double check that the mobol is gone?

I'm also not sure if the dlord is loading anything extra, haven't seen anything worth writing home about since the month changes went in!
Yes, the mobol was removed. However, channeling mobs are coded and they can randomly go off a few times in a row. You know, like all the instances of people spamming around RK and getting Fireballed 3x in 2 rounds. Nothing we can do to change it, either.

And yes, he's loading a few extra goodies, on %.

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