I was looking at using the Blodfest dreadlord for temp changes and found that the mobol this mob has to make it tough in Kfort also applied to Blodfest camp. In addition to coded channeling, it was also mobol channeling, e.g. essentially double-channeling. I fixed that.
Also, due to a mobol error, dreadlords would get whacked if they channeled there sometimes. That was fixed too.
Blodfest dreadlord.
Moderator: Aureus
Re: Blodfest dreadlord.
Hey Elysia - I hit this and ate 4 fireballs in 2 rounds I believe, and saw a LOT of instances of 3 fireballs within a round or two
There was a lot of PK at Blod in the last day - probably in part due to our thinking that we wouldn't eat quite so much damage - but I couldn't see a difference in the damage output and wanted to double check that the mobol is gone?
I'm also not sure if the dlord is loading anything extra, haven't seen anything worth writing home about since the month changes went in!
There was a lot of PK at Blod in the last day - probably in part due to our thinking that we wouldn't eat quite so much damage - but I couldn't see a difference in the damage output and wanted to double check that the mobol is gone?
I'm also not sure if the dlord is loading anything extra, haven't seen anything worth writing home about since the month changes went in!
Re: Blodfest dreadlord.
I'll try and keep any subsequent logs
Re: Blodfest dreadlord.
The mobs in TV do the same thing. Down them too thanks.
Re: Blodfest dreadlord.
Tv doesnt have any mobs. Or locking gates.
Re: Blodfest dreadlord.
Yes, the mobol was removed. However, channeling mobs are coded and they can randomly go off a few times in a row. You know, like all the instances of people spamming around RK and getting Fireballed 3x in 2 rounds. Nothing we can do to change it, either.Draz wrote:Hey Elysia - I hit this and ate 4 fireballs in 2 rounds I believe, and saw a LOT of instances of 3 fireballs within a round or two
There was a lot of PK at Blod in the last day - probably in part due to our thinking that we wouldn't eat quite so much damage - but I couldn't see a difference in the damage output and wanted to double check that the mobol is gone?
I'm also not sure if the dlord is loading anything extra, haven't seen anything worth writing home about since the month changes went in!
And yes, he's loading a few extra goodies, on %.