Crit kills
Re: Crit kills
* HP:Critical MV:Tiring >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
An elite Shienaran guard attends his duties.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Tiring >
You narrate 'no mob come'
* HP:Critical MV:Tiring >
An elite Shienaran guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Gok narrates 'i no mob'
An elite Shienaran guard tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
Gok the Great Darkling is standing here.
Mood changed to: Brave
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Gnarbage - Before the Keep
Gok - Before the Keep
You catch the scent of horses nearby. 2-3 humans
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
You have 24(379) hit and 141(249) movement points.
You have scored 112536428 experience points and 600 quest points.
You need 5963572 exp to level and 400 qp to rank.
You have amassed 98 Turn points to date.
You have played 4 days and 9 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
* HP:Critical MV:Tiring >
*Droman* has arrived from the south, riding a warhorse.
Gok tries to pierce *Droman*, but he parries successfully.
* HP:Critical MV:Tiring >
You narrate '20 hp'
* HP:Critical MV:Tiring >
Mood changed to: Brave
* HP:Critical MV:Tiring >
*Droman* PANICS, AND ATTEMPTS TO FLEE!
You crush *Droman*'s body extremely hard.
* HP:Critical MV:Tiring - Gok: Battered - Droman: Beaten >
*Droman* leaves south riding a warhorse.
Gok assumes an offensive striking posture.
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=
+
*
*
+
=
-
-
=
*Droman* has arrived from the south, riding a warhorse.
Your bash at *Droman* sends him sprawling!
* HP:Critical MV:Tiring - Droman: Beaten >
You crush *Droman*'s body very hard.
* HP:Critical MV:Tiring - Droman: Beaten >
Gok pierces *Droman*'s body hard.
* HP:Critical MV:Tiring - Droman: Beaten >
Gok assumes an offensive striking posture.
* HP:Critical MV:Tiring - Droman: Beaten >
Gok pierces *Droman*'s body hard.
*Droman* PANICS, AND ATTEMPTS TO FLEE!
You crush *Droman*'s left arm very hard.
* HP:Critical MV:Tiring - Droman: Critical >
*Droman* leaves south riding a warhorse.
*Droman* has arrived from the south, riding a warhorse.
Gok tries to pierce *Droman*, but he parries successfully.
(tic_timer): Tic in 7 seconds!
* HP:Critical MV:Tiring >
*Droman* PANICS, AND ATTEMPTS TO FLEE!
* HP:Critical MV:Tiring >
Gok tries to pierce *Droman*, but he parries successfully.
You try to crush *Droman*, but he deflects the blow.
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
*Droman* PANICS, AND ATTEMPTS TO FLEE!
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
*Droman* PANICS, AND ATTEMPTS TO FLEE!
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You crush *Droman*'s right hand extremely hard.
Gok tries to pierce *Droman*, but he deflects the blow.
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical > *Droman* leaves south riding a
warhorse.
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
*Droman* has arrived from the south, riding a warhorse.
* HP:Critical MV:Tiring >
You try to crush *Droman*, but he deflects the blow.
Gok pierces *Droman*'s right leg.
*Droman* PANICS, AND ATTEMPTS TO FLEE!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
Gok pierces *Droman*'s left leg.
*Droman* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Droman*'s death cry.
The Fal Dara alarm horn sounds loudly.
(tic_timer): Tic length updated to: 61.428 seconds.
Your heartbeat calms down more as you feel less panicked.
*Draz* has arrived from the south, riding a gray palfrey.
You crush *Draz*'s body.
Gok tries to pierce *Draz*, but he deflects the blow.
* HP:Critical MV:Strong - Draz: Scratched >
You do the best you can!
* HP:Critical MV:Strong - Draz: Scratched >
You do the best you can!
* HP:Critical MV:Strong - Draz: Scratched >
You do the best you can!
* HP:Critical MV:Strong - Draz: Scratched >
Gok gets two copper pennys from the corpse of Droman.
Gok gets a pair of gleaming metal boots from the corpse of Droman.
Gok gets a pair of thick, gold-plated greaves from the corpse of Droman.
Gok gets a dagger from the corpse of Droman.
Gok gets a water skin from the corpse of Droman.
Gok gets a bronze belt of odd design from the corpse of Droman.
Gok gets a wicked knife bladed axe from the corpse of Droman.
Gok gets a polished onyx-inlaid shield from the corpse of Droman.
Gok gets a sungwood bracelet from the corpse of Droman.
Gok gets a sungwood bracelet from the corpse of Droman.
Gok gets a sturdy pair of full leather gauntlets from the corpse of Droman.
Gok gets a pair of polished, gold-plated vambraces from the corpse of Droman.
Gok gets a backpack from the corpse of Droman.
Gok gets a black, silver-embroidered cape from the corpse of Droman.
Gok gets an engraved gold-plated breastplate from the corpse of Droman.
Gok gets a shimmering chain of gold from the corpse of Droman.
Gok gets a shimmering chain of gold from the corpse of Droman.
Gok gets a gold-chased morion with an engraved silver comb from the corpse of Droman.
Gok gets a jade signet ring from the corpse of Droman.
Gok gets a jade signet ring from the corpse of Droman.
Gok gets an oilstone from the corpse of Droman.
Gok gets a mirrored lantern from the corpse of Droman.
* HP:Critical MV:Strong - Draz: Scratched >
Cancelled.
Gok pierces *Draz*'s body.
Mood changed to: Wimpy
* HP:Critical MV:Strong - Draz: Scratched >
PANIC! You couldn't escape!
* HP:Critical MV:Strong - Draz: Scratched >
You narrate 'fcuk'
* HP:Critical MV:Strong - Draz: Scratched >
Gok tries to pierce *Draz*, but he deflects the blow.
* HP:Critical MV:Strong - Draz: Scratched >
You panic and attempt to flee!
You dodge a bash from *Draz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Reyl* is standing here, riding a warhorse.
An elite Shienaran guard attends his duties.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Strong >
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of Droman is lying here.
A hanging lantern lights the path.
*Draz* is here, fighting Gok, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
Gok the Great Darkling is here, fighting Draz.
* HP:Critical MV:Strong >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Critical MV:Tiring >
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
* HP:Critical MV:Tiring >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stiletto is lying here on the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A wild stallion bucks madly.
A draft horse is here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Critical MV:Tiring >
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Tiring >
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring >
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Tiring >
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Tiring >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
Lord Dremond al'Moran stands nearby.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Tiring >
Ok.
* HP:Critical MV:Tiring >
Gnarbage makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
A sergeant barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A raven is here flying around.
* HP:Critical MV:Tiring >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Tiring >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A raven is here flying around.
* HP:Critical MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A raven is here flying around.
* HP:Critical MV:Tiring >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A spotted horse wanders skittishly around here.
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Winded >
You narrate 'get out'
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Winded >
Green Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
* HP:Critical MV:Winded >
On a Hillside
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A raven is here flying around.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* HP:Critical MV:Winded >
On Top of a Hill
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A panther stalks through the wilderness.
* HP:Critical MV:Winded >
You have 9(379) hit and 99(249) movement points.
You have scored 113123594 experience points and 600 quest points.
You need 5376406 exp to level and 400 qp to rank.
You have amassed 113 Turn points to date.
You have played 4 days and 9 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
------------------
* HP:Beaten MV:Winded - Droman: Critical >
You crush *Droman*'s right leg hard.
A member of the Lancer cavalry joins Droman's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You do the best you can!
* HP:Beaten MV:Winded - Droman: Critical >
Mood changed to: Wimpy
Wimpy reset to: 189 hit points.
* HP:Beaten MV:Winded - Droman: Critical >
You panic and attempt to flee!
Lord Kajin cleaves your right leg.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry tickles your right leg with his slash.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your body with his slash.
*Droman* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Droman* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Lord Kajin cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Droman* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.350 seconds.
You flee head over heels.
Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
*Droman* has arrived from the west, riding a warhorse.
* HP:Critical MV:Tiring >
You crush *Droman*'s body.
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You crush *Droman*'s right leg.
* HP:Critical MV:Tiring - Droman: Critical >
Mood changed to: Brave
Wimpy reset to: 113 hit points.
* HP:Critical MV:Tiring - Droman: Critical >
A black messenger pigeon flutters its wings.
* HP:Critical MV:Tiring - Droman: Critical >
You won't flee from any fight now.
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
*Droman* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!
You crush *Droman*'s body.
You do the best you can!
You dodge a bash from *Droman* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
A black messenger pigeon beats its wings harder.
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
*Droman* blasts your body.
You wish that your wounds would stop BLEEDING so much!
You crush *Droman*'s right leg.
*Droman* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Droman*'s death cry.
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
Mood changed to: Wimpy
o HP:Critical MV:Tiring >
You have 7(379) hit and 156(253) movement points.
You have scored 113537529 experience points and 620 quest points.
You need 4962471 exp to level and 380 qp to rank.
You have amassed 148 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
An elite Shienaran guard attends his duties.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Tiring >
You narrate 'no mob come'
* HP:Critical MV:Tiring >
An elite Shienaran guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Gok narrates 'i no mob'
An elite Shienaran guard tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
Gok the Great Darkling is standing here.
Mood changed to: Brave
* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Gnarbage - Before the Keep
Gok - Before the Keep
You catch the scent of horses nearby. 2-3 humans
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
You have 24(379) hit and 141(249) movement points.
You have scored 112536428 experience points and 600 quest points.
You need 5963572 exp to level and 400 qp to rank.
You have amassed 98 Turn points to date.
You have played 4 days and 9 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
* HP:Critical MV:Tiring >
*Droman* has arrived from the south, riding a warhorse.
Gok tries to pierce *Droman*, but he parries successfully.
* HP:Critical MV:Tiring >
You narrate '20 hp'
* HP:Critical MV:Tiring >
Mood changed to: Brave
* HP:Critical MV:Tiring >
*Droman* PANICS, AND ATTEMPTS TO FLEE!
You crush *Droman*'s body extremely hard.
* HP:Critical MV:Tiring - Gok: Battered - Droman: Beaten >
*Droman* leaves south riding a warhorse.
Gok assumes an offensive striking posture.
-
=
+
*
*
+
=
-
-
=
*Droman* has arrived from the south, riding a warhorse.
Your bash at *Droman* sends him sprawling!
* HP:Critical MV:Tiring - Droman: Beaten >
You crush *Droman*'s body very hard.
* HP:Critical MV:Tiring - Droman: Beaten >
Gok pierces *Droman*'s body hard.
* HP:Critical MV:Tiring - Droman: Beaten >
Gok assumes an offensive striking posture.
* HP:Critical MV:Tiring - Droman: Beaten >
Gok pierces *Droman*'s body hard.
*Droman* PANICS, AND ATTEMPTS TO FLEE!
You crush *Droman*'s left arm very hard.
* HP:Critical MV:Tiring - Droman: Critical >
*Droman* leaves south riding a warhorse.
*Droman* has arrived from the south, riding a warhorse.
Gok tries to pierce *Droman*, but he parries successfully.
(tic_timer): Tic in 7 seconds!
* HP:Critical MV:Tiring >
*Droman* PANICS, AND ATTEMPTS TO FLEE!
* HP:Critical MV:Tiring >
Gok tries to pierce *Droman*, but he parries successfully.
You try to crush *Droman*, but he deflects the blow.
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
*Droman* PANICS, AND ATTEMPTS TO FLEE!
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
*Droman* PANICS, AND ATTEMPTS TO FLEE!
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You crush *Droman*'s right hand extremely hard.
Gok tries to pierce *Droman*, but he deflects the blow.
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Gok: Battered - Droman: Critical > *Droman* leaves south riding a
warhorse.
They aren't here.
* HP:Critical MV:Tiring >
They aren't here.
* HP:Critical MV:Tiring >
*Droman* has arrived from the south, riding a warhorse.
* HP:Critical MV:Tiring >
You try to crush *Droman*, but he deflects the blow.
Gok pierces *Droman*'s right leg.
*Droman* PANICS, AND ATTEMPTS TO FLEE!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
Gok pierces *Droman*'s left leg.
*Droman* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Droman*'s death cry.
The Fal Dara alarm horn sounds loudly.
(tic_timer): Tic length updated to: 61.428 seconds.
Your heartbeat calms down more as you feel less panicked.
*Draz* has arrived from the south, riding a gray palfrey.
You crush *Draz*'s body.
Gok tries to pierce *Draz*, but he deflects the blow.
* HP:Critical MV:Strong - Draz: Scratched >
You do the best you can!
* HP:Critical MV:Strong - Draz: Scratched >
You do the best you can!
* HP:Critical MV:Strong - Draz: Scratched >
You do the best you can!
* HP:Critical MV:Strong - Draz: Scratched >
Gok gets two copper pennys from the corpse of Droman.
Gok gets a pair of gleaming metal boots from the corpse of Droman.
Gok gets a pair of thick, gold-plated greaves from the corpse of Droman.
Gok gets a dagger from the corpse of Droman.
Gok gets a water skin from the corpse of Droman.
Gok gets a bronze belt of odd design from the corpse of Droman.
Gok gets a wicked knife bladed axe from the corpse of Droman.
Gok gets a polished onyx-inlaid shield from the corpse of Droman.
Gok gets a sungwood bracelet from the corpse of Droman.
Gok gets a sungwood bracelet from the corpse of Droman.
Gok gets a sturdy pair of full leather gauntlets from the corpse of Droman.
Gok gets a pair of polished, gold-plated vambraces from the corpse of Droman.
Gok gets a backpack from the corpse of Droman.
Gok gets a black, silver-embroidered cape from the corpse of Droman.
Gok gets an engraved gold-plated breastplate from the corpse of Droman.
Gok gets a shimmering chain of gold from the corpse of Droman.
Gok gets a shimmering chain of gold from the corpse of Droman.
Gok gets a gold-chased morion with an engraved silver comb from the corpse of Droman.
Gok gets a jade signet ring from the corpse of Droman.
Gok gets a jade signet ring from the corpse of Droman.
Gok gets an oilstone from the corpse of Droman.
Gok gets a mirrored lantern from the corpse of Droman.
* HP:Critical MV:Strong - Draz: Scratched >
Cancelled.
Gok pierces *Draz*'s body.
Mood changed to: Wimpy
* HP:Critical MV:Strong - Draz: Scratched >
PANIC! You couldn't escape!
* HP:Critical MV:Strong - Draz: Scratched >
You narrate 'fcuk'
* HP:Critical MV:Strong - Draz: Scratched >
Gok tries to pierce *Draz*, but he deflects the blow.
* HP:Critical MV:Strong - Draz: Scratched >
You panic and attempt to flee!
You dodge a bash from *Draz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Reyl* is standing here, riding a warhorse.
An elite Shienaran guard attends his duties.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Strong >
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of Droman is lying here.
A hanging lantern lights the path.
*Draz* is here, fighting Gok, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
Gok the Great Darkling is here, fighting Draz.
* HP:Critical MV:Strong >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Critical MV:Tiring >
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
* HP:Critical MV:Tiring >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stiletto is lying here on the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A wild stallion bucks madly.
A draft horse is here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Critical MV:Tiring >
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Tiring >
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring >
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Tiring >
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Tiring >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
Lord Dremond al'Moran stands nearby.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Critical MV:Tiring >
Ok.
* HP:Critical MV:Tiring >
Gnarbage makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
A sergeant barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A raven is here flying around.
* HP:Critical MV:Tiring >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Tiring >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A raven is here flying around.
* HP:Critical MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A raven is here flying around.
* HP:Critical MV:Tiring >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A spotted horse wanders skittishly around here.
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Winded >
You narrate 'get out'
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
* HP:Critical MV:Winded >
Green Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
* HP:Critical MV:Winded >
On a Hillside
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A raven is here flying around.
A protective mother raccoon is here, watching over her kits.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* HP:Critical MV:Winded >
On Top of a Hill
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A panther stalks through the wilderness.
* HP:Critical MV:Winded >
You have 9(379) hit and 99(249) movement points.
You have scored 113123594 experience points and 600 quest points.
You need 5376406 exp to level and 400 qp to rank.
You have amassed 113 Turn points to date.
You have played 4 days and 9 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
------------------
* HP:Beaten MV:Winded - Droman: Critical >
You crush *Droman*'s right leg hard.
A member of the Lancer cavalry joins Droman's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You do the best you can!
* HP:Beaten MV:Winded - Droman: Critical >
Mood changed to: Wimpy
Wimpy reset to: 189 hit points.
* HP:Beaten MV:Winded - Droman: Critical >
You panic and attempt to flee!
Lord Kajin cleaves your right leg.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry tickles your right leg with his slash.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry tickles your body with his slash.
*Droman* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Droman* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Lord Kajin cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Droman* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.350 seconds.
You flee head over heels.
Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
*Droman* has arrived from the west, riding a warhorse.
* HP:Critical MV:Tiring >
You crush *Droman*'s body.
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You crush *Droman*'s right leg.
* HP:Critical MV:Tiring - Droman: Critical >
Mood changed to: Brave
Wimpy reset to: 113 hit points.
* HP:Critical MV:Tiring - Droman: Critical >
A black messenger pigeon flutters its wings.
* HP:Critical MV:Tiring - Droman: Critical >
You won't flee from any fight now.
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
*Droman* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!
You crush *Droman*'s body.
You do the best you can!
You dodge a bash from *Droman* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
A black messenger pigeon beats its wings harder.
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
You do the best you can!
* HP:Critical MV:Tiring - Droman: Critical >
*Droman* blasts your body.
You wish that your wounds would stop BLEEDING so much!
You crush *Droman*'s right leg.
*Droman* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Droman*'s death cry.
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
They aren't here.
o HP:Critical MV:Tiring >
Mood changed to: Wimpy
o HP:Critical MV:Tiring >
You have 7(379) hit and 156(253) movement points.
You have scored 113537529 experience points and 620 quest points.
You need 4962471 exp to level and 380 qp to rank.
You have amassed 148 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.
Re: Crit kills
Warriors should get a coded bonus to increase OB and bash as their HPs go down.
-
- Posts: 86
- Joined: Thu Sep 29, 2016 8:02 am
Re: Crit kills
o HP:Beaten MV:Winded >
Rakkard narrates 'on 1u'
o HP:Beaten MV:Winded > st
w
s
You stop resting, and stand up.
s
o HP:Beaten MV:Winded > s
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
o HP:Beaten MV:Winded > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
o HP:Beaten MV:Winded > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
o HP:Beaten MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
*Badd* is standing here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Beaten MV:Winded > ui
A sergeant bellows 'w@Es? sW` CmGV QJykp YeYKaBLSXm kOi MLjL xjDTPIGP'
* HP:Beaten MV:Winded > u
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Winded > 9
*Badd* leaves up.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
*Badd* is standing here.
*Geom* is here, fighting Rakkard.
Rakkard the Darkling Master is sitting here.
* HP:Beaten MV:Winded > 9
*Geom* tries to pierce Rakkard, but he parries successfully.
*Badd* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
* HP:Beaten MV:Winded - Badd: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Winded - Badd: Beaten > cb
[change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded - Badd: Beaten > b
*Badd* panics, and attempts to flee!
* HP:Beaten MV:Winded - Badd: Beaten >
*Geom* tries to pierce Rakkard, but he deflects the blow.
* HP:Beaten MV:Winded - Badd: Beaten >
[bash ]
*Badd* leaves down.
-
=
*Geom* tries to pierce Rakkard, but he deflects the blow.
+
*
*
*Badd* pierces your body.
You wish that your wounds would stop BLEEDING so much!
+
=
-
-
*Geom* panics, and attempts to flee!
=
*Badd* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
As *Badd* avoids your bash, you topple over and fall to the ground!
Rakkard sends *Geom* sprawling with a powerful bash!
* HP:Beaten MV:Winded >
*Badd* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Rakkard slices *Geom*'s left leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
cb
* HP:Beaten MV:Tiring - Badd: Beaten > st
9
b
[change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring - Badd: Beaten > Do you not consider fighting as standing?
* HP:Beaten MV:Tiring - Badd: Beaten > You blast *Badd*'s right arm very hard.
*Badd* pierces your body.
You wish that your wounds would stop BLEEDING so much!
Rakkard slices *Geom*'s left arm into bloody fragments!
*Geom* panics, and attempts to flee!
*Geom* tries to pierce Rakkard, but he parries successfully.
*Geom* leaves down.
[k light]
You do the best you can!
* HP:Beaten MV:Tiring - Badd: Beaten >
[bash ]
-
=
+
Rakkard slices *Badd*'s body hard.
*
*
*Geom* tries to pierce Rakkard, but he deflects the blow.
+
=
-
*Badd* panics, and attempts to flee!
*Geom* tries to pierce Rakkard, but he deflects the blow.
*Badd* pierces your body.
You wish that your wounds would stop BLEEDING so much!
-
=
*Badd* pierces your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Badd* sends him sprawling!
* HP:Critical MV:Tiring - Badd: Critical > cww 20
[change wimpy]
You will now flee if you go below 20 hit points.
* HP:Critical MV:Tiring - Badd: Critical > 9
9
*Geom* tries to pierce Rakkard, but he deflects the blow.
You blast *Badd*'s body hard.
0
* HP:Critical MV:Tiring - Badd: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 0
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > [where ]
Players in your Zone
--------------------
Penetrator - Atop a Crumbling Watch Tower
Rakkard - Atop a Crumbling Watch Tower
* HP:Critical MV:Tiring - Badd: Critical > 0
*Geom* tries to pierce Rakkard, but he deflects the blow.
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
[where ]
Players in your Zone
--------------------
Penetrator - Atop a Crumbling Watch Tower
Rakkard - Atop a Crumbling Watch Tower
* HP:Critical MV:Tiring - Badd: Critical > 9
[k light]
You do the best you can!
9
* HP:Critical MV:Tiring - Badd: Critical > 9
[where ]
Players in your Zone
--------------------
Penetrator - Atop a Crumbling Watch Tower
Rakkard - Atop a Crumbling Watch Tower
* HP:Critical MV:Tiring - Badd: Critical > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
[k light]
You do the best you can!
Rakkard sends *Geom* sprawling with a powerful bash!
*Geom* panics, and attempts to flee!
* HP:Critical MV:Tiring - Badd: Critical > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > Rakkard slices *Badd*'s left arm hard.
You blast *Badd*'s body hard.
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
9
*Badd* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
*Badd* leaves down.
[k light]
You blast *Geom*'s head into bloody fragments!
*Geom* panics, and attempts to flee!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > 9
You blast *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!
Rakkard slices *Geom*'s left leg into bloody fragments!
[k light]
You do the best you can!
9
9
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Beaten > 9
*Geom* leaves down.
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
*Geom* has arrived from below.
[k light]
You try to blast *Geom*, but he parries successfully.
9
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
*Geom* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Geom*, but he deflects the blow.
* HP:Critical MV:Tiring - Geom: Beaten > 9
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!
Rakkard tries to slice *Geom*, but he deflects the blow.
* HP:Critical MV:Tiring - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
9
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
9
* HP:Critical MV:Tiring - Geom: Beaten > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > You try to blast *Geom*, but he deflects the blow.
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
9
*Geom* leaves down.
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
9
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.
o HP:Critical MV:Tiring > score
[k light]
They aren't here.
o HP:Critical MV:Tiring > You have 26(401) hit and 160(242) movement points.
You have scored 110963790 experience points and 1271 quest points.
You need 7536210 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 127 Turn points to date.
You have played 53 days and 20 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > cww 15
[change wimpy]
You will now flee if you go below 15 hit points.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > re
You sit down and rest your tired bones.
o HP:Critical MV:Tiring > not
You start paying increased attention to your surroundings.
score
o HP:Critical MV:Tiring > zz
You have 39(401) hit and 160(242) movement points.
You have scored 110963790 experience points and 1271 quest points.
You need 7536210 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 127 Turn points to date.
You have played 53 days and 20 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are resting.
o HP:Critical MV:Tiring > [scan ]
Down: *Geom* is standing here.
o HP:Critical MV:Tiring >
Rakkard leaves down.
o HP:Critical MV:Tiring >
A sergeant bellows 'TnRap ^Yx _oVz U_Bkb _rOxnas yq? Bun\ NaopNRGK'
o HP:Critical MV:Tiring > st
You stop resting, and stand up.
sca nd
o HP:Critical MV:Tiring > You don't see that here.
o HP:Critical MV:Tiring > d
n
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
Rakkard the Darkling Master is here, fighting Geom.
*Geom* is here, fighting Rakkard.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The Shienaran commander is here, fighting Rakkard.
* HP:Critical MV:Tiring > The Shienaran commander lances Rakkard's left arm very hard.
Rakkard swiftly dodges the grizzled veteran's attempt to crush him.
Rakkard swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran tries to pound Rakkard, but he parries successfully.
The grizzled veteran tries to pound Rakkard, but he dodges the attack.
Rakkard tries to slice *Geom*, but he parries successfully.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
o HP:Critical MV:Tiring >
Rakkard narrates 'bashed'
o HP:Critical MV:Tiring > cb
[change mood brave]
Mood changed to: Brave
s
o HP:Critical MV:Tiring > 9
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
Rakkard the Darkling Master is here, fighting Geom.
*Geom* is sitting here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The Shienaran commander is here, fighting Rakkard.
9
* HP:Critical MV:Tiring > The Shienaran commander lances Rakkard's body very hard.
The grizzled veteran tries to crush Rakkard, but he dodges the attack.
The grizzled veteran tries to crush Rakkard, but he parries successfully.
The grizzled veteran tries to pound Rakkard, but he parries successfully.
The grizzled veteran tries to pound Rakkard, but he deflects the blow.
Rakkard tries to slice *Geom*, but he deflects the blow.
[k light]
You blast *Geom*'s left leg into bloody fragments!
*Geom* panics, and attempts to flee!
*Geom* leaves east.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring >
A sergeant bellows '@noxt mPo nIjS TVymv ^SBE]`MYC? EcK Re?F ZlllX_vH'
e
o HP:Critical MV:Tiring >
Rakkard panics, and attempts to flee!
o HP:Critical MV:Tiring > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
9
o HP:Critical MV:Tiring >
Rakkard has arrived from the west.
o HP:Critical MV:Tiring > e
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring >
Rakkard has arrived from the west.
o HP:Critical MV:Tiring > 0
9
Rakkard leaves south.
You follow Rakkard.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
Rakkard - A Winding Road
Rakkard leaves south.
You follow Rakkard.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Rakkard the Darkling Master is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
9
Rakkard leaves west.
You follow Rakkard.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o HP:Critical MV:Tiring > [k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > stat
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
Rakkard the Darkling Master is standing here.
A rat scurries around trying to get out of sight.
o HP:Critical MV:Tiring > 9
9
You are a 680 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 4.0 lbs and wearing 82.4 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 181, Dodging bonus: 9, Parrying bonus: 11
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
Rakkard leaves south.
You follow Rakkard.
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > [k light]
They aren't here.
o HP:Critical MV:Winded > 9
[k light]
They aren't here.
o HP:Critical MV:Winded > 9
[k light]
They aren't here.
o HP:Critical MV:Winded > [k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > not
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 0
9
Rakkard leaves west.
You follow Rakkard.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 0
You stop paying increased attention to your surroundings.
Rakkard leaves west.
You follow Rakkard.
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Rakkard - The Dusty Road
o HP:Critical MV:Winded > 0
[k light]
They aren't here.
o HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Rakkard - The Dusty Road
o HP:Critical MV:Winded > 0
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Rakkard - The Dusty Road
Rakkard leaves west.
You follow Rakkard.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Rakkard the Darkling Master is standing here.
*Geom* is standing here.
* HP:Critical MV:Winded > [k light]
You try to blast *Geom*, but he deflects the blow.
* HP:Critical MV:Winded - Geom: Critical > 9
9
[where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Rakkard - The Dusty Road
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > cp
[k light]
You do the best you can!
Rakkard tries to slice *Geom*, but he deflects the blow.
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [change mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Winded - Geom: Critical > 9
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Geom*, but he parries successfully.
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
9
* HP:Critical MV:Winded - Geom: Critical > 9
9
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
Rakkard sends *Geom* sprawling with a powerful bash!
* HP:Critical MV:Winded - Geom: Critical > 9
Rakkard slices *Geom*'s right arm into bloody fragments!
*Geom* is incapacitated and will slowly die, if not aided.
You blast *Geom*'s body into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Geom*'s death cry.
[k light]
They aren't here.
o HP:Critical MV:Winded > 9
9
[k light]
They aren't here.
o HP:Critical MV:Winded > [k light]
They aren't here.
o HP:Critical MV:Winded > cb
cb
cb
[k light]
They aren't here.
Rakkard gets a stable ticket from the corpse of Geom.
Rakkard gets a stable ticket from the corpse of Geom.
Rakkard gets a stable ticket from the corpse of Geom.
Rakkard gets a wealth of gold crowns from the corpse of Geom.
Rakkard gets a large number of copper pennies from the corpse of Geom.
Rakkard gets a thin vial of yellow fluid from the corpse of Geom.
Rakkard gets a black pair of silver-tooled boots from the corpse of Geom.
Rakkard gets a pair of earthen colored breeches from the corpse of Geom.
Rakkard gets a small purse from the corpse of Geom.
Rakkard gets a soft leather pouch from the corpse of Geom.
Rakkard gets a belt with a buckle of cuendillar from the corpse of Geom.
Rakkard gets a silver etched shield from the corpse of Geom.
Rakkard gets a jeweled wristcuff from the corpse of Geom.
Rakkard gets a jeweled wristcuff from the corpse of Geom.
Rakkard gets a pair of dark gloves from the corpse of Geom.
Rakkard gets a set of cloth sleeves from the corpse of Geom.
Rakkard gets a surcoat with exquisite embroidery from the corpse of Geom.
Rakkard gets a pair of golden braids woven into the cloak from the corpse of Geom.
Rakkard gets a pair of golden braids woven into the cloak from the corpse of Geom.
Rakkard gets a camouflaged hood from the corpse of Geom.
Rakkard gets a gold ring from the corpse of Geom.
Rakkard gets a gold ring from the corpse of Geom.
Rakkard gets a lantern from the corpse of Geom.
o HP:Critical MV:Winded > [change mood brave]
You try to calm down, but can't.
Rakkard leans over and severs the head from the corpse of Geom
Rakkard narrates 'on 1u'
o HP:Beaten MV:Winded > st
w
s
You stop resting, and stand up.
s
o HP:Beaten MV:Winded > s
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
o HP:Beaten MV:Winded > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
o HP:Beaten MV:Winded > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
o HP:Beaten MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
*Badd* is standing here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Beaten MV:Winded > ui
A sergeant bellows 'w@Es? sW` CmGV QJykp YeYKaBLSXm kOi MLjL xjDTPIGP'
* HP:Beaten MV:Winded > u
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Winded > 9
*Badd* leaves up.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
*Badd* is standing here.
*Geom* is here, fighting Rakkard.
Rakkard the Darkling Master is sitting here.
* HP:Beaten MV:Winded > 9
*Geom* tries to pierce Rakkard, but he parries successfully.
*Badd* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
* HP:Beaten MV:Winded - Badd: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Winded - Badd: Beaten > cb
[change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded - Badd: Beaten > b
*Badd* panics, and attempts to flee!
* HP:Beaten MV:Winded - Badd: Beaten >
*Geom* tries to pierce Rakkard, but he deflects the blow.
* HP:Beaten MV:Winded - Badd: Beaten >
[bash ]
*Badd* leaves down.
-
=
*Geom* tries to pierce Rakkard, but he deflects the blow.
+
*
*
*Badd* pierces your body.
You wish that your wounds would stop BLEEDING so much!
+
=
-
-
*Geom* panics, and attempts to flee!
=
*Badd* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
As *Badd* avoids your bash, you topple over and fall to the ground!
Rakkard sends *Geom* sprawling with a powerful bash!
* HP:Beaten MV:Winded >
*Badd* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Rakkard slices *Geom*'s left leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
cb
* HP:Beaten MV:Tiring - Badd: Beaten > st
9
b
[change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Tiring - Badd: Beaten > Do you not consider fighting as standing?
* HP:Beaten MV:Tiring - Badd: Beaten > You blast *Badd*'s right arm very hard.
*Badd* pierces your body.
You wish that your wounds would stop BLEEDING so much!
Rakkard slices *Geom*'s left arm into bloody fragments!
*Geom* panics, and attempts to flee!
*Geom* tries to pierce Rakkard, but he parries successfully.
*Geom* leaves down.
[k light]
You do the best you can!
* HP:Beaten MV:Tiring - Badd: Beaten >
[bash ]
-
=
+
Rakkard slices *Badd*'s body hard.
*
*
*Geom* tries to pierce Rakkard, but he deflects the blow.
+
=
-
*Badd* panics, and attempts to flee!
*Geom* tries to pierce Rakkard, but he deflects the blow.
*Badd* pierces your body.
You wish that your wounds would stop BLEEDING so much!
-
=
*Badd* pierces your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Badd* sends him sprawling!
* HP:Critical MV:Tiring - Badd: Critical > cww 20
[change wimpy]
You will now flee if you go below 20 hit points.
* HP:Critical MV:Tiring - Badd: Critical > 9
9
*Geom* tries to pierce Rakkard, but he deflects the blow.
You blast *Badd*'s body hard.
0
* HP:Critical MV:Tiring - Badd: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 0
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > [where ]
Players in your Zone
--------------------
Penetrator - Atop a Crumbling Watch Tower
Rakkard - Atop a Crumbling Watch Tower
* HP:Critical MV:Tiring - Badd: Critical > 0
*Geom* tries to pierce Rakkard, but he deflects the blow.
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
[where ]
Players in your Zone
--------------------
Penetrator - Atop a Crumbling Watch Tower
Rakkard - Atop a Crumbling Watch Tower
* HP:Critical MV:Tiring - Badd: Critical > 9
[k light]
You do the best you can!
9
* HP:Critical MV:Tiring - Badd: Critical > 9
[where ]
Players in your Zone
--------------------
Penetrator - Atop a Crumbling Watch Tower
Rakkard - Atop a Crumbling Watch Tower
* HP:Critical MV:Tiring - Badd: Critical > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
[k light]
You do the best you can!
Rakkard sends *Geom* sprawling with a powerful bash!
*Geom* panics, and attempts to flee!
* HP:Critical MV:Tiring - Badd: Critical > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > Rakkard slices *Badd*'s left arm hard.
You blast *Badd*'s body hard.
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
9
*Badd* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Badd: Critical > 9
*Badd* leaves down.
[k light]
You blast *Geom*'s head into bloody fragments!
*Geom* panics, and attempts to flee!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Battered > 9
You blast *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!
Rakkard slices *Geom*'s left leg into bloody fragments!
[k light]
You do the best you can!
9
9
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Rakkard: Beaten - Geom: Beaten > 9
*Geom* leaves down.
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
*Geom* has arrived from below.
[k light]
You try to blast *Geom*, but he parries successfully.
9
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
*Geom* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Geom*, but he deflects the blow.
* HP:Critical MV:Tiring - Geom: Beaten > 9
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!
Rakkard tries to slice *Geom*, but he deflects the blow.
* HP:Critical MV:Tiring - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
9
* HP:Critical MV:Tiring - Geom: Beaten > 9
[k light]
You do the best you can!
9
* HP:Critical MV:Tiring - Geom: Beaten > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > You try to blast *Geom*, but he deflects the blow.
[k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Tiring - Geom: Beaten > 9
9
*Geom* leaves down.
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
9
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.
o HP:Critical MV:Tiring > score
[k light]
They aren't here.
o HP:Critical MV:Tiring > You have 26(401) hit and 160(242) movement points.
You have scored 110963790 experience points and 1271 quest points.
You need 7536210 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 127 Turn points to date.
You have played 53 days and 20 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > cww 15
[change wimpy]
You will now flee if you go below 15 hit points.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > re
You sit down and rest your tired bones.
o HP:Critical MV:Tiring > not
You start paying increased attention to your surroundings.
score
o HP:Critical MV:Tiring > zz
You have 39(401) hit and 160(242) movement points.
You have scored 110963790 experience points and 1271 quest points.
You need 7536210 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 127 Turn points to date.
You have played 53 days and 20 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are resting.
o HP:Critical MV:Tiring > [scan ]
Down: *Geom* is standing here.
o HP:Critical MV:Tiring >
Rakkard leaves down.
o HP:Critical MV:Tiring >
A sergeant bellows 'TnRap ^Yx _oVz U_Bkb _rOxnas yq? Bun\ NaopNRGK'
o HP:Critical MV:Tiring > st
You stop resting, and stand up.
sca nd
o HP:Critical MV:Tiring > You don't see that here.
o HP:Critical MV:Tiring > d
n
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
Rakkard the Darkling Master is here, fighting Geom.
*Geom* is here, fighting Rakkard.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The Shienaran commander is here, fighting Rakkard.
* HP:Critical MV:Tiring > The Shienaran commander lances Rakkard's left arm very hard.
Rakkard swiftly dodges the grizzled veteran's attempt to crush him.
Rakkard swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran tries to pound Rakkard, but he parries successfully.
The grizzled veteran tries to pound Rakkard, but he dodges the attack.
Rakkard tries to slice *Geom*, but he parries successfully.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
o HP:Critical MV:Tiring >
Rakkard narrates 'bashed'
o HP:Critical MV:Tiring > cb
[change mood brave]
Mood changed to: Brave
s
o HP:Critical MV:Tiring > 9
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
Rakkard the Darkling Master is here, fighting Geom.
*Geom* is sitting here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The grizzled veteran is here, fighting Rakkard.
The Shienaran commander is here, fighting Rakkard.
9
* HP:Critical MV:Tiring > The Shienaran commander lances Rakkard's body very hard.
The grizzled veteran tries to crush Rakkard, but he dodges the attack.
The grizzled veteran tries to crush Rakkard, but he parries successfully.
The grizzled veteran tries to pound Rakkard, but he parries successfully.
The grizzled veteran tries to pound Rakkard, but he deflects the blow.
Rakkard tries to slice *Geom*, but he deflects the blow.
[k light]
You blast *Geom*'s left leg into bloody fragments!
*Geom* panics, and attempts to flee!
*Geom* leaves east.
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring >
A sergeant bellows '@noxt mPo nIjS TVymv ^SBE]`MYC? EcK Re?F ZlllX_vH'
e
o HP:Critical MV:Tiring >
Rakkard panics, and attempts to flee!
o HP:Critical MV:Tiring > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
9
o HP:Critical MV:Tiring >
Rakkard has arrived from the west.
o HP:Critical MV:Tiring > e
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
o HP:Critical MV:Tiring > [k light]
They aren't here.
o HP:Critical MV:Tiring >
Rakkard has arrived from the west.
o HP:Critical MV:Tiring > 0
9
Rakkard leaves south.
You follow Rakkard.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - A Winding Road
Rakkard - A Winding Road
Rakkard leaves south.
You follow Rakkard.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Rakkard the Darkling Master is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o HP:Critical MV:Tiring > 9
[k light]
They aren't here.
o HP:Critical MV:Tiring > 9
9
Rakkard leaves west.
You follow Rakkard.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > [k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > 9
9
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o HP:Critical MV:Tiring > [k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Tiring > stat
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
Rakkard the Darkling Master is standing here.
A rat scurries around trying to get out of sight.
o HP:Critical MV:Tiring > 9
9
You are a 680 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 4.0 lbs and wearing 82.4 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 181, Dodging bonus: 9, Parrying bonus: 11
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
Rakkard leaves south.
You follow Rakkard.
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > [k light]
They aren't here.
o HP:Critical MV:Winded > 9
[k light]
They aren't here.
o HP:Critical MV:Winded > 9
[k light]
They aren't here.
o HP:Critical MV:Winded > [k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > not
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 0
9
Rakkard leaves west.
You follow Rakkard.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 0
You stop paying increased attention to your surroundings.
Rakkard leaves west.
You follow Rakkard.
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Rakkard - The Dusty Road
o HP:Critical MV:Winded > 0
[k light]
They aren't here.
o HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Rakkard - The Dusty Road
o HP:Critical MV:Winded > 0
[k light]
They aren't here.
Rakkard leaves west.
You follow Rakkard.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Rakkard the Darkling Master is standing here.
o HP:Critical MV:Winded > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Rakkard - The Dusty Road
Rakkard leaves west.
You follow Rakkard.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Rakkard the Darkling Master is standing here.
*Geom* is standing here.
* HP:Critical MV:Winded > [k light]
You try to blast *Geom*, but he deflects the blow.
* HP:Critical MV:Winded - Geom: Critical > 9
9
[where ]
Players in your Zone
--------------------
Penetrator - The Dusty Road
Rakkard - The Dusty Road
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > cp
[k light]
You do the best you can!
Rakkard tries to slice *Geom*, but he deflects the blow.
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [change mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Winded - Geom: Critical > 9
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Geom*, but he parries successfully.
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
9
* HP:Critical MV:Winded - Geom: Critical > 9
9
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Geom* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
Rakkard sends *Geom* sprawling with a powerful bash!
* HP:Critical MV:Winded - Geom: Critical > 9
Rakkard slices *Geom*'s right arm into bloody fragments!
*Geom* is incapacitated and will slowly die, if not aided.
You blast *Geom*'s body into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Geom*'s death cry.
[k light]
They aren't here.
o HP:Critical MV:Winded > 9
9
[k light]
They aren't here.
o HP:Critical MV:Winded > [k light]
They aren't here.
o HP:Critical MV:Winded > cb
cb
cb
[k light]
They aren't here.
Rakkard gets a stable ticket from the corpse of Geom.
Rakkard gets a stable ticket from the corpse of Geom.
Rakkard gets a stable ticket from the corpse of Geom.
Rakkard gets a wealth of gold crowns from the corpse of Geom.
Rakkard gets a large number of copper pennies from the corpse of Geom.
Rakkard gets a thin vial of yellow fluid from the corpse of Geom.
Rakkard gets a black pair of silver-tooled boots from the corpse of Geom.
Rakkard gets a pair of earthen colored breeches from the corpse of Geom.
Rakkard gets a small purse from the corpse of Geom.
Rakkard gets a soft leather pouch from the corpse of Geom.
Rakkard gets a belt with a buckle of cuendillar from the corpse of Geom.
Rakkard gets a silver etched shield from the corpse of Geom.
Rakkard gets a jeweled wristcuff from the corpse of Geom.
Rakkard gets a jeweled wristcuff from the corpse of Geom.
Rakkard gets a pair of dark gloves from the corpse of Geom.
Rakkard gets a set of cloth sleeves from the corpse of Geom.
Rakkard gets a surcoat with exquisite embroidery from the corpse of Geom.
Rakkard gets a pair of golden braids woven into the cloak from the corpse of Geom.
Rakkard gets a pair of golden braids woven into the cloak from the corpse of Geom.
Rakkard gets a camouflaged hood from the corpse of Geom.
Rakkard gets a gold ring from the corpse of Geom.
Rakkard gets a gold ring from the corpse of Geom.
Rakkard gets a lantern from the corpse of Geom.
o HP:Critical MV:Winded > [change mood brave]
You try to calm down, but can't.
Rakkard leans over and severs the head from the corpse of Geom
-
- Posts: 86
- Joined: Thu Sep 29, 2016 8:02 am
Re: Crit kills
* HP:Critical MV:Tiring > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A mighty Ahf'frait trolloc has arrived from the south.
o HP:Critical MV:Tiring > 0
9
s
[where ]
Players in your Zone
--------------------
Penetrator - Deserted Guest House
s
o HP:Critical MV:Tiring > s
[k light]
They aren't here.
o HP:Critical MV:Tiring > e
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A mighty Ahf'frait trolloc has arrived from the north.
* HP:Critical MV:Tiring > At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A mighty Ahf'frait trolloc has arrived from the north.
* HP:Critical MV:Tiring > Ogier Apparel
Moths are stirred from their rest and fill the air as you enter. Tattered and
insect ridden clothing of gargantuan proportion hang on dilapidated racks. A
row of broken mirrors line the far wall of this abandoned shop.
[ obvious exits: N ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A mighty Ahf'frait trolloc has arrived from the north.
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > n
The night has begun.
Your heartbeat calms down more as you feel less panicked.
e
o HP:Critical MV:Strong > At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A mighty Ahf'frait trolloc has arrived from the south.
re
o HP:Critical MV:Strong > Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W ]
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
A mighty Ahf'frait trolloc has arrived from the west.
o HP:Critical MV:Strong > You sit down and rest your tired bones.
o HP:Critical MV:Strong > score
You have 30(401) hit and 208(251) movement points.
You have scored 111797131 experience points and 1271 quest points.
You need 6702869 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are resting.
o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
o HP:Critical MV:Strong > 0
score
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
o HP:Critical MV:Strong > You have 30(401) hit and 208(251) movement points.
You have scored 111797131 experience points and 1271 quest points.
You need 6702869 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are resting.
0
o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
o HP:Critical MV:Strong > alias o open gate
Ok.
o HP:Critical MV:Strong > alias j close gate
score
Ok.
0
o HP:Critical MV:Strong > You have 30(401) hit and 208(251) movement points.
You have scored 111797131 experience points and 1271 quest points.
You need 6702869 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are resting.
o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
You catch a faint scent of a horse nearby.
who
o HP:Critical MV:Strong >
*Alesso* has arrived from the west, riding a warhorse.
* HP:Critical MV:Strong >
*Alesso* scythes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* HP:Critical MV:Strong - Alesso: Beaten > Players
-------
Penetrator the Abominable Bruiser [Ahf'frait Master]
Guro the Ramshorned Trolloc
2 players displayed.
* HP:Critical MV:Strong - Alesso: Beaten > st
Do you not consider fighting as standing?
*Alesso* panics, and attempts to flee!
* HP:Critical MV:Strong - Alesso: Beaten >
You try to blast *Alesso*, but he parries successfully.
A hideous trolloc joins your fight!
A wolfish trolloc joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
*Alesso* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
9
9
9
You flee head over heels.
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
[k light]
They aren't here.
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > e
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > b
[k light]
They aren't here.
o HP:Critical MV:Strong > Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W ]
*Alesso* is here, fighting a hideous trolloc, riding a warhorse.
A mighty Ahf'frait trolloc serves the Chosen here.
A hideous trolloc is here, fighting Alesso.
A wolfish trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Alesso.
A myrddraal is here, fighting Alesso.
* HP:Critical MV:Strong > [k light]
You blast *Alesso*'s left leg very hard.
*Alesso* panics, and attempts to flee!
* HP:Critical MV:Strong - a hideous trolloc: Scratched - Alesso: Beaten >
You blast *Alesso*'s body very hard.
A myrddraal slashes Alesso's body.
A ramshorned trolloc tickles Alesso's left leg with his cleave.
A ramshorned trolloc tries to cleave Alesso, but he deflects the blow.
A wolfish trolloc barely cleaves Alesso's body.
A hideous trolloc tries to cleave Alesso, but he deflects the blow.
[bash ]
-
=
+
*Alesso* leaves west riding a warhorse.
*
*
+
=
-
-
=
They're not here anymore!
o HP:Critical MV:Strong > 9
9
9
9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > sc
9
[k light]
They aren't here.
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
You have 9(401) hit and 204(251) movement points.
You have scored 111798091 experience points and 1271 quest points.
You need 6701909 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are standing.
*Alesso* has arrived from the west, riding a warhorse.
* HP:Critical MV:Strong > [k light]
You try to blast *Alesso*, but he parries successfully.
* HP:Critical MV:Strong - Alesso: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > cb
*Alesso* panics, and attempts to flee!
* HP:Critical MV:Strong - Alesso: Critical > b
[change mood brave]
Mood changed to: Brave
* HP:Critical MV:Strong - Alesso: Critical > *someone* scythes your body.
You're stunned, but will probably regain consciousness...
[bash ]
All you can do right now is think about the stars!
HP:Critical MV:Strong > st
All you can do right now is think about the stars!
score
HP:Critical MV:Strong > You have 0(401) hit and 204(251) movement points.
You have scored 111798091 experience points and 1271 quest points.
You need 6701909 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are stunned! You can't move!
HP:Critical MV:Strong >
You regain consciousness.
curse
* HP:Critical MV:Strong > You swear loudly for a long time.
* HP:Critical MV:Strong > 9
9
st
9
[k light]
You blast *Alesso*'s body.
9
* HP:Critical MV:Strong - Alesso: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > 9
Do you not consider fighting as standing?
* HP:Critical MV:Strong - Alesso: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
*Alesso* leaves west riding a warhorse.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
9
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > cp
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
0
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[change mood berserk]
Mood changed to: Berserk
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
You catch a faint scent of a horse nearby.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
9
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > scan w
[k light]
They aren't here.
o HP:Critical MV:Strong > 0
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
A shrill piercing scream reverberates through the area.
[k light]
They aren't here.
o HP:Critical MV:Strong > 0
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
*Alesso* is standing here, riding a warhorse.
o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
You catch a faint scent of a horse nearby.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
You catch a faint scent of a horse nearby.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
*Alesso* has arrived from the west, riding a warhorse.
* HP:Critical MV:Strong > 9
[k light]
You blast *Alesso*'s right arm very hard.
*Alesso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Alesso*'s death cry.
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A mighty Ahf'frait trolloc has arrived from the south.
o HP:Critical MV:Tiring > 0
9
s
[where ]
Players in your Zone
--------------------
Penetrator - Deserted Guest House
s
o HP:Critical MV:Tiring > s
[k light]
They aren't here.
o HP:Critical MV:Tiring > e
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A mighty Ahf'frait trolloc has arrived from the north.
* HP:Critical MV:Tiring > At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A mighty Ahf'frait trolloc has arrived from the north.
* HP:Critical MV:Tiring > Ogier Apparel
Moths are stirred from their rest and fill the air as you enter. Tattered and
insect ridden clothing of gargantuan proportion hang on dilapidated racks. A
row of broken mirrors line the far wall of this abandoned shop.
[ obvious exits: N ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A mighty Ahf'frait trolloc has arrived from the north.
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > n
The night has begun.
Your heartbeat calms down more as you feel less panicked.
e
o HP:Critical MV:Strong > At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
A mighty Ahf'frait trolloc has arrived from the south.
re
o HP:Critical MV:Strong > Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W ]
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
A mighty Ahf'frait trolloc has arrived from the west.
o HP:Critical MV:Strong > You sit down and rest your tired bones.
o HP:Critical MV:Strong > score
You have 30(401) hit and 208(251) movement points.
You have scored 111797131 experience points and 1271 quest points.
You need 6702869 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are resting.
o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
o HP:Critical MV:Strong > 0
score
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
o HP:Critical MV:Strong > You have 30(401) hit and 208(251) movement points.
You have scored 111797131 experience points and 1271 quest points.
You need 6702869 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are resting.
0
o HP:Critical MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
o HP:Critical MV:Strong > alias o open gate
Ok.
o HP:Critical MV:Strong > alias j close gate
score
Ok.
0
o HP:Critical MV:Strong > You have 30(401) hit and 208(251) movement points.
You have scored 111797131 experience points and 1271 quest points.
You need 6702869 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are resting.
o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
You catch a faint scent of a horse nearby.
who
o HP:Critical MV:Strong >
*Alesso* has arrived from the west, riding a warhorse.
* HP:Critical MV:Strong >
*Alesso* scythes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* HP:Critical MV:Strong - Alesso: Beaten > Players
-------
Penetrator the Abominable Bruiser [Ahf'frait Master]
Guro the Ramshorned Trolloc
2 players displayed.
* HP:Critical MV:Strong - Alesso: Beaten > st
Do you not consider fighting as standing?
*Alesso* panics, and attempts to flee!
* HP:Critical MV:Strong - Alesso: Beaten >
You try to blast *Alesso*, but he parries successfully.
A hideous trolloc joins your fight!
A wolfish trolloc joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a ramshorned trolloc's fight!
*Alesso* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
9
9
9
You flee head over heels.
At the Fountain
This intricately carved marble fountain is the only evidence in the grove
of the reputed skill of the famed ogier stone masons. The ogier preferred
to work with and care for the trees in the stedding. This once beautiful
fountain is now nearly empty, filling only during the infrequent rain, and
drying quickly thereafter.
[ obvious exits: N E S ]
A revolting well bubbles with the blood of the sacrificed.
[k light]
They aren't here.
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > e
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > b
[k light]
They aren't here.
o HP:Critical MV:Strong > Craftman's Shop
Rows of dusty shelves line the wall behind a great oak counter. A carving of
the Avendesora tree rests on the topmost shelf, cobwebs hanging from every
branch. A huge ladder leads up through an open hatch.
[ obvious exits: W ]
*Alesso* is here, fighting a hideous trolloc, riding a warhorse.
A mighty Ahf'frait trolloc serves the Chosen here.
A hideous trolloc is here, fighting Alesso.
A wolfish trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Alesso.
A ramshorned trolloc is here, fighting Alesso.
A myrddraal is here, fighting Alesso.
* HP:Critical MV:Strong > [k light]
You blast *Alesso*'s left leg very hard.
*Alesso* panics, and attempts to flee!
* HP:Critical MV:Strong - a hideous trolloc: Scratched - Alesso: Beaten >
You blast *Alesso*'s body very hard.
A myrddraal slashes Alesso's body.
A ramshorned trolloc tickles Alesso's left leg with his cleave.
A ramshorned trolloc tries to cleave Alesso, but he deflects the blow.
A wolfish trolloc barely cleaves Alesso's body.
A hideous trolloc tries to cleave Alesso, but he deflects the blow.
[bash ]
-
=
+
*Alesso* leaves west riding a warhorse.
*
*
+
=
-
-
=
They're not here anymore!
o HP:Critical MV:Strong > 9
9
9
9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > sc
9
[k light]
They aren't here.
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
You have 9(401) hit and 204(251) movement points.
You have scored 111798091 experience points and 1271 quest points.
You need 6701909 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are standing.
*Alesso* has arrived from the west, riding a warhorse.
* HP:Critical MV:Strong > [k light]
You try to blast *Alesso*, but he parries successfully.
* HP:Critical MV:Strong - Alesso: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > cb
*Alesso* panics, and attempts to flee!
* HP:Critical MV:Strong - Alesso: Critical > b
[change mood brave]
Mood changed to: Brave
* HP:Critical MV:Strong - Alesso: Critical > *someone* scythes your body.
You're stunned, but will probably regain consciousness...
[bash ]
All you can do right now is think about the stars!
HP:Critical MV:Strong > st
All you can do right now is think about the stars!
score
HP:Critical MV:Strong > You have 0(401) hit and 204(251) movement points.
You have scored 111798091 experience points and 1271 quest points.
You need 6701909 exp to level and 1729 qp to rank.
You have acquired 12 alt qps to date.
You have amassed 218 Turn points to date.
You have played 53 days and 23 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are stunned! You can't move!
HP:Critical MV:Strong >
You regain consciousness.
curse
* HP:Critical MV:Strong > You swear loudly for a long time.
* HP:Critical MV:Strong > 9
9
st
9
[k light]
You blast *Alesso*'s body.
9
* HP:Critical MV:Strong - Alesso: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > 9
Do you not consider fighting as standing?
* HP:Critical MV:Strong - Alesso: Critical > 9
[k light]
You do the best you can!
* HP:Critical MV:Strong - Alesso: Critical > [k light]
You do the best you can!
*Alesso* leaves west riding a warhorse.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
9
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > cp
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
0
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[change mood berserk]
Mood changed to: Berserk
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
You catch a faint scent of a horse nearby.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
9
9
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > scan w
[k light]
They aren't here.
o HP:Critical MV:Strong > 0
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
A shrill piercing scream reverberates through the area.
[k light]
They aren't here.
o HP:Critical MV:Strong > 0
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
*Alesso* is standing here, riding a warhorse.
o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
You catch a faint scent of a horse nearby.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Craftman's Shop
You catch a faint scent of a horse nearby.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
o HP:Critical MV:Strong > 9
[k light]
They aren't here.
*Alesso* has arrived from the west, riding a warhorse.
* HP:Critical MV:Strong > 9
[k light]
You blast *Alesso*'s right arm very hard.
*Alesso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Alesso*'s death cry.
Re: Crit kills
* R HP:Critical SP:Strong MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical SP:Strong MV:Full > [k dark]
They aren't here.
* R HP:Critical SP:Strong MV:Full > [BASH ]
Bash who?
* R HP:Critical SP:Strong MV:Strong >
t
*Vittak* has arrived from the south.
b
* R HP:Critical SP:Strong MV:Strong >
[k dark]
You barely lance *Vittak*'s body.
* R HP:Critical SP:Strong MV:Strong - Vittak: Battered >
A sickly, blighted deer leaves west.
A sickly, blighted deer has arrived from the east.
[BASH ]
-=
+*
*Vittak* panics, and attempts to flee!
*+
=
*Vittak* leaves west.
-
w
-
t
=
They're not here anymore!
b
* R HP:Critical SP:Strong MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Vittak* is standing here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
*Vittak* tries to pound you, but you parry successfully.
* R HP:Critical SP:Strong MV:Strong - Vittak: Battered > [k dark]
You do the best you can!
* R HP:Critical SP:Strong MV:Strong - Vittak: Battered >
[BASH ]
-=
+
*Vittak* tries to pound you, but you deflect the blow.
The writhing grass tries to hit you, but you deflect the blow.
*
*+
=-
-
=
Your bash at *Vittak* sends him sprawling!
* R HP:Critical SP:Strong MV:Strong - Vittak: Battered >
m
channel 'call lightning' vittak
The writhing grass barely hits your body.
You wish that your wounds would stop BLEEDING so much!
You lance *Vittak*'s body hard.
You begin to weave the appropriate flows...
-=
+*
*+
=-
Ok.
You call lightning from the sky which strikes *Vittak* dead on.
m
channel 'call lightning' vittak
* R HP:Critical SP:Good MV:Strong - Vittak: Beaten >
The writhing grass tries to hit you, but you parry successfully.
You lance *Vittak*'s body.
* R HP:Critical SP:Good MV:Strong - Vittak: Beaten >
You begin to weave the appropriate flows...
-=
+*
*+
=
*Vittak* panics, and attempts to flee!
-
Ok.
You call lightning from the sky which strikes *Vittak* dead on.
m
channel 'call lightning' vittak
* R HP:Critical SP:Good MV:Strong - Vittak: Critical >
The writhing grass hits your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical SP:Good MV:Strong >
Nobody here by that name.
* R HP:Critical SP:Good MV:Strong >
*Vittak* has arrived from the east.
*Vittak* tries to pound you, but you parry successfully.
* R HP:Critical SP:Good MV:Strong - Vittak: Critical >
t
t
[k dark]
You do the best you can!
* R HP:Critical SP:Good MV:Strong - Vittak: Critical > [k dark]
You do the best you can!
* R HP:Critical SP:Good MV:Strong - Vittak: Critical >
m
channel 'call lightning' vittak
You lance *Vittak*'s body very hard.
*Vittak* is incapacitated and will slowly die, if not aided.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You begin to weave the appropriate flows...
-=
+*
*+
=-
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your lightning from the sky strikes *Vittak*, dropping his sizzling corpse to the ground.
*Vittak* is dead! R.I.P.
Your blood freezes as you hear *Vittak*'s death cry.
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Critical SP:Strong MV:Full > [k dark]
They aren't here.
* R HP:Critical SP:Strong MV:Full > [BASH ]
Bash who?
* R HP:Critical SP:Strong MV:Strong >
t
*Vittak* has arrived from the south.
b
* R HP:Critical SP:Strong MV:Strong >
[k dark]
You barely lance *Vittak*'s body.
* R HP:Critical SP:Strong MV:Strong - Vittak: Battered >
A sickly, blighted deer leaves west.
A sickly, blighted deer has arrived from the east.
[BASH ]
-=
+*
*Vittak* panics, and attempts to flee!
*+
=
*Vittak* leaves west.
-
w
-
t
=
They're not here anymore!
b
* R HP:Critical SP:Strong MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Vittak* is standing here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
*Vittak* tries to pound you, but you parry successfully.
* R HP:Critical SP:Strong MV:Strong - Vittak: Battered > [k dark]
You do the best you can!
* R HP:Critical SP:Strong MV:Strong - Vittak: Battered >
[BASH ]
-=
+
*Vittak* tries to pound you, but you deflect the blow.
The writhing grass tries to hit you, but you deflect the blow.
*
*+
=-
-
=
Your bash at *Vittak* sends him sprawling!
* R HP:Critical SP:Strong MV:Strong - Vittak: Battered >
m
channel 'call lightning' vittak
The writhing grass barely hits your body.
You wish that your wounds would stop BLEEDING so much!
You lance *Vittak*'s body hard.
You begin to weave the appropriate flows...
-=
+*
*+
=-
Ok.
You call lightning from the sky which strikes *Vittak* dead on.
m
channel 'call lightning' vittak
* R HP:Critical SP:Good MV:Strong - Vittak: Beaten >
The writhing grass tries to hit you, but you parry successfully.
You lance *Vittak*'s body.
* R HP:Critical SP:Good MV:Strong - Vittak: Beaten >
You begin to weave the appropriate flows...
-=
+*
*+
=
*Vittak* panics, and attempts to flee!
-
Ok.
You call lightning from the sky which strikes *Vittak* dead on.
m
channel 'call lightning' vittak
* R HP:Critical SP:Good MV:Strong - Vittak: Critical >
The writhing grass hits your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical SP:Good MV:Strong >
Nobody here by that name.
* R HP:Critical SP:Good MV:Strong >
*Vittak* has arrived from the east.
*Vittak* tries to pound you, but you parry successfully.
* R HP:Critical SP:Good MV:Strong - Vittak: Critical >
t
t
[k dark]
You do the best you can!
* R HP:Critical SP:Good MV:Strong - Vittak: Critical > [k dark]
You do the best you can!
* R HP:Critical SP:Good MV:Strong - Vittak: Critical >
m
channel 'call lightning' vittak
You lance *Vittak*'s body very hard.
*Vittak* is incapacitated and will slowly die, if not aided.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You begin to weave the appropriate flows...
-=
+*
*+
=-
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your lightning from the sky strikes *Vittak*, dropping his sizzling corpse to the ground.
*Vittak* is dead! R.I.P.
Your blood freezes as you hear *Vittak*'s death cry.
Re: Crit kills
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
The corpse of a jaguar is lying here.
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
*Walker* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.
*Lisette* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
Vittak has arrived from the west.
3
* S HP:Battered MV:Winded > The grizzled veteran scythes Vittak's right arm.
The large wolf tries to hit Mephistopheles, but he parries successfully.
[change mood wimpy]
Mood changed to: Wimpy
3
* S HP:Battered MV:Winded > [k light]
You try to stab *Walker*, but he deflects the blow.
* S HP:Battered MV:Winded - Walker: Beaten > *Lisette* tries to strike Mephistopheles, but he deflects the blow.
[k light]
You do the best you can!
* S HP:Battered MV:Winded - Walker: Beaten >
You try to stab *Walker*, but he deflects the blow.
* S HP:Battered MV:Winded - Walker: Beaten >
You try to stab *Walker*, but he parries successfully.
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
The large wolf tries to hit Mephistopheles, but he deflects the blow.
Vittak pounds the grizzled veteran's left arm into bloody fragments!
The grizzled veteran barely tickles Vittak's left arm with his scythe.
Vittak panics, and attempts to flee!
* S HP:Battered MV:Winded - Walker: Beaten >
Vittak leaves west.
Mephistopheles panics, and attempts to flee!
* S HP:Battered MV:Winded - Walker: Beaten >
Mephistopheles leaves west riding a shadow stallion.
* S HP:Battered MV:Winded - Walker: Beaten >
f
A soldier tries to scythe you, but you parry successfully.
*Walker* tries to scythe you, but you deflect the blow.
*Walker* swiftly dodges your attempt to stab him.
*Walker* sends you sprawling with a powerful bash!
* S HP:Battered MV:Winded - Walker: Beaten >
Mephistopheles has arrived from the west, riding a shadow stallion.
Vittak has arrived from the west.
* S HP:Battered MV:Winded - Walker: Beaten >
Mephistopheles tries to slash *Lisette*, but she deflects the blow.
* S HP:Battered MV:Winded - Walker: Beaten >
Vittak tries to pound *Lisette*, but she dodges the attack.
* S HP:Battered MV:Winded - Walker: Beaten >
north
Vittak tries to pound *Lisette*, but she parries successfully.
The large wolf joins Walker's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
A soldier scythes your body very hard.
*Walker* scythes your body into bloody fragments!
* S HP:Battered MV:Winded - Walker: Beaten >
Vittak panics, and attempts to flee!
* S HP:Battered MV:Winded - Walker: Beaten >
Vittak leaves south.
* S HP:Battered MV:Winded - Walker: Beaten >
The lone wolf has arrived from the east.
Mephistopheles sends *Lisette* sprawling with a powerful bash!<--- saved my life
*Lisette* panics, and attempts to flee!
* S HP:Battered MV:Winded - Walker: Beaten >
The lone wolf joins Walker's fight!
A soldier joins the grizzled veteran's fight!
The large wolf joins the lone wolf's fight!
* S HP:Battered MV:Winded - Walker: Beaten >
The large wolf tries to hit Mephistopheles, but he parries successfully.
A soldier scythes your left leg very hard.
The lone wolf hits your right arm extremely hard.
You panic and attempt to flee!
The grizzled veteran scythes Mephistopheles's body.
A soldier tries to scythe Mephistopheles, but he parries successfully.
Mephistopheles slashes *Lisette*'s left leg into bloody fragments!
A soldier scythes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Walker* scythes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
The corpse of a spotted jaguar is lying here.
A panther stalks through the wilderness.
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
o S HP:Critical MV:Winded > A Forested Path Through the Borderlands
This dirt path through the dense woodland takes a turn to the east as it winds
it way around a large tree that sits just off the path. Vines climb up the
trunk of the large tree, and a covering of moss clings to the sides of it.
Small flowers bloom just off the path, inbetween the bushes that grow in the
space not occupied by the large trees.
[ obvious exits: E S W ]
A giant bee preys on small animals.
A cute brown deer eyes you nervously.
o S HP:Critical MV:Winded >
north
Alas, you cannot go that way...
o S HP:Critical MV:Winded >
sc
west
You have 34(420) hit and 110(244) movement points.
You have scored 107374115 experience points and 350 quest points.
You need 1125885 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
west
o S HP:Critical MV:Winded > Forested Borderlands
Green leaves on tall trees block out the sky overhead. The trees of this dense
forest rule the landscape, leaving little room for any other type of
vegetation. Where the trees do not grow, short bushes and shrubs compete with
small wildflowers for the remaining space. To the north, a path winds its way
through the trees as it cuts a way through the woodland.
[ obvious exits: N E S ]
north
o S HP:Critical MV:Winded > Alas, you cannot go that way...
o S HP:Critical MV:Winded >
west
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
o S HP:Critical MV:Winded >
west
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
A panther stalks through the wilderness.
o S HP:Critical MV:Winded > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
o S HP:Critical MV:Winded >
west
north
Alas, you cannot go that way...
o S HP:Critical MV:Winded >
west
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
west
o S HP:Critical MV:Winded >
west
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
o S HP:Critical MV:Winded >
west
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
o S HP:Critical MV:Winded > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.
west
o S HP:Critical MV:Winded > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
o S HP:Critical MV:Winded >
west
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
o S HP:Critical MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
o S HP:Critical MV:Winded >
west
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
East: A hideous trolloc is here, in a world of hurt.
Up: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
o S HP:Critical MV:Winded >
nar jeeze
stat
Your heartbeat calms down more as you feel less panicked.
You narrate 'jeeze'
r
o S HP:Critical MV:Winded >
3
You are a 91 year old female trolloc rogue.
Your height is 6 feet, 5 inches, and you weigh 195.0 lbs.
You are carrying 0.0 lbs and wearing 18.8 lbs, peanuts.
Your base abilities are: Str:17 Int:9 Wil:7 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 149, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 13% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
o S HP:Critical MV:Winded >
3
[change mood wimpy]
Mood changed to: Wimpy
3
o S HP:Critical MV:Winded >
3
[k light]
They aren't here.
o S HP:Critical MV:Winded > [k light]
They aren't here.
o S HP:Critical MV:Winded >
sc
[k light]
They aren't here.
o S HP:Critical MV:Winded >
3
[k light]
They aren't here.
o S HP:Critical MV:Winded >
3
You have 48(420) hit and 115(244) movement points.
You have scored 107374115 experience points and 350 quest points.
You need 1125885 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
3
o S HP:Critical MV:Winded > [k light]
They aren't here.
o S HP:Critical MV:Winded > [k light]
They aren't here.
o S HP:Critical MV:Winded >
not
[k light]
They aren't here.
o S HP:Critical MV:Winded >
3
3
You stop paying increased attention to your surroundings.
o S HP:Critical MV:Winded >
east
[k light]
They aren't here.
o S HP:Critical MV:Winded >
east
[k light]
They aren't here.
east
o S HP:Critical MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
east
* S HP:Critical MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
east
* S HP:Critical MV:Winded > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
east
* S HP:Critical MV:Winded > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
* S HP:Critical MV:Winded >
east
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
*Walker* is standing here.
A sickly, skinny deer stands here in a daze.
* S HP:Critical MV:Winded > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
* S HP:Critical MV:Winded >
south
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
* S HP:Critical MV:Winded >
west
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
* S HP:Critical MV:Winded > Alas, you cannot go that way...
* S HP:Critical MV:Winded >
south
west
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
* S HP:Critical MV:Winded > Mephistopheles has arrived from the south, riding a shadow stallion.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Winded >
Mephistopheles has arrived from the east, riding a shadow stallion.
sc
* S HP:Critical MV:Winded > You have 48(420) hit and 95(244) movement points.
You have scored 107374115 experience points and 350 quest points.
You need 1125885 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
* S HP:Critical MV:Winded >
3
3
3
[k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
nar im 40 hp
*Walker* tries to scythe Mephistopheles, but he deflects the blow.
* S HP:Critical MV:Winded >
not
You narrate 'im 40 hp'
* S HP:Critical MV:Winded > You start paying increased attention to your surroundings.
* S HP:Critical MV:Winded >
Mephistopheles tries to slash *Walker*, but he parries successfully.
A shivering tree tries to hit Walker, but he parries successfully.
A shivering tree joins a shivering tree's fight!
Mephistopheles narrates 'ok vittak?'
* S HP:Critical MV:Winded >
3
*Walker* panics, and attempts to flee!
[k light]
You try to stab *Walker*, but he deflects the blow.
3
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered >
*Walker* leaves south.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
3
3
[k light]
They aren't here.
3
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
sc
r
3
You have 48(420) hit and 95(244) movement points.
You have scored 107374115 experience points and 350 quest points.
You need 1125885 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
* S HP:Critical MV:Winded >
3
[change mood wimpy]
Mood changed to: Wimpy
3
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > Mephistopheles assumes an offensive striking posture.
[k light]
They aren't here.
l
* S HP:Critical MV:Winded > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Winded >
where
3
3
Players in your Zone
--------------------
Vittak - Nearing A Trolloc Camp
Mephistopheles - Forested Borderlands
Evilynn - Forested Borderlands
You catch a faint scent of a horse nearby.
3
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
r
3
[k light]
They aren't here.
3
* S HP:Critical MV:Winded > *Walker* has arrived from the south.
Mephistopheles tries to slash *Walker*, but he parries successfully.
[k light]
You try to stab *Walker*, but he dodges the attack.
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered >
3
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered >
*Walker* panics, and attempts to flee!
Vittak narrates 'i camp'
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered >
*Walker* leaves south.
* S HP:Critical MV:Winded >
*Walker* tries to scythe you, but you deflect the blow.
* S HP:Critical MV:Winded - Walker: Battered >
3
3
3
You try to stab *Walker*, but he deflects the blow.
Walker swiftly dodges a shivering tree's attempt to hit him.
A shivering tree joins a shivering tree's fight!
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Battered >
Mephistopheles sends *Walker* sprawling with a powerful bash!
* S HP:Critical MV:Winded - Walker: Battered >
nar we no chan
r
You narrate 'we no chan'
* S HP:Critical MV:Winded - Walker: Battered > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Winded - Walker: Battered >
q
Mephistopheles slashes *Walker*'s body into bloody fragments!
A shivering tree hits Walker's right leg hard.
A shivering tree hits Walker's body.
You stab *Walker*'s right arm extremely hard.
* S HP:Critical MV:Winded - Walker: Critical > [change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Winded - Walker: Critical >
Mephistopheles assumes an offensive striking posture.
* S HP:Critical MV:Winded - Walker: Critical >
3
3
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Critical > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Critical >
t
t
t
[take all corpse]
You don't have a corpse.
* S HP:Critical MV:Winded - Walker: Critical >
t
[take all corpse]
You don't have a corpse.
t
* S HP:Critical MV:Winded - Walker: Critical > [take all corpse]
You don't have a corpse.
* S HP:Critical MV:Winded - Walker: Critical > [take all corpse]
You don't have a corpse.
t
* S HP:Critical MV:Winded - Walker: Critical >
t
Mephistopheles slashes *Walker*'s left foot into bloody fragments!
A shivering tree hits Walker's left leg.
A shivering tree hits Walker's body.
*Walker* is dead! R.I.P.
Your blood freezes as you hear *Walker*'s death cry.
[take all corpse]
You get an apple from the corpse of Walker.
You get an apple from the corpse of Walker.
You get an apple from the corpse of Walker.
You get a black pair of silver-tooled boots from the corpse of Walker.
You get a pair of earthen colored breeches from the corpse of Walker.
You get a small purse from the corpse of Walker.
You get a shiny copper dagger from the corpse of Walker.
You get a belt with a buckle of cuendillar from the corpse of Walker.
You get a wicked knife bladed axe from the corpse of Walker.
You get a polished onyx-inlaid shield from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a pair of dark gloves from the corpse of Walker.
You get a set of cloth sleeves from the corpse of Walker.
You get a surcoat with exquisite embroidery from the corpse of Walker.
You get a bearskin tunic from the corpse of Walker.
You get a shimmering pendant of obsidian from the corpse of Walker.
You get a shimmering pendant of obsidian from the corpse of Walker.
You get a camouflaged hood from the corpse of Walker.
You get a gold ring from the corpse of Walker.
You get a gold ring from the corpse of Walker.
nar rip walker
* S HP:Critical MV:Winded > [take all corpse]
The corpse of Walker seems to be empty.
* S HP:Critical MV:Winded > [take all corpse]
The corpse of Walker seems to be empty.
sca
* S HP:Critical MV:Winded > You narrate 'rip walker'
* S HP:Critical MV:Winded > [scalp corpse]
You lean over and sever the bloody head from the corpse of Walker.
* S HP:Critical MV:Winded >
*Lisette* has arrived from the south, riding a warhorse.
Mephistopheles tries to slash *Lisette*, but she deflects the blow.
* S HP:Critical MV:Winded >
A shivering tree tries to hit Lisette, but she dodges the attack.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Lisette, but she parries successfully.
A shivering tree tries to hit Lisette, but she dodges the attack.
*Lisette* tries to strike Mephistopheles, but he parries successfully.
Mephistopheles slashes *Lisette*'s body into bloody fragments!
*Lisette* panics, and attempts to flee!
*Lisette* leaves south riding a warhorse.
*Lisette* has arrived from the south, riding a warhorse.
Mephistopheles tries to slash *Lisette*, but she deflects the blow.
* S HP:Critical MV:Winded >
3
3
[k light]
You try to stab *Lisette*, but she parries successfully.
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical >
q
[k light]
You do the best you can!
3
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical >
3
*Lisette* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical >
3
[k light]
You do the best you can!
3
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical > *Lisette* leaves south riding a warhorse.
[k light]
They aren't here.
3
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
3
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
3
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
* S HP:Critical MV:Winded >
3
Mephistopheles assumes an offensive striking posture.
[k light]
They aren't here.
3
* S HP:Critical MV:Winded >
3
Mephistopheles leaves south riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
[k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
r
[k light]
They aren't here.
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
* S HP:Critical MV:Winded > Mephistopheles leaves north riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
The corpse of Walker is lying here.
A remnant of the Age of Legends juts from the soil.
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
Mephistopheles leaves east riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.
* S HP:Critical MV:Winded >
Vittak leaves west.
* S HP:Critical MV:Winded >
north
north
Mephistopheles leaves west riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
The corpse of Walker is lying here.
A remnant of the Age of Legends juts from the soil.
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
Vittak the Master Torturer is standing here.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Winded > Alas, you cannot go that way...
* S HP:Critical MV:Winded > Alas, you cannot go that way...
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
sc
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded > Mephistopheles can't seem to regain control of himself.
You have 62(420) hit and 83(244) movement points.
You have scored 107375461 experience points and 350 quest points.
You need 1124539 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Evilynn - Forested Borderlands
Mephistopheles - Forested Borderlands
Vittak - Forested Borderlands
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Winded >
Vittak says 'low mvs'
Mephistopheles assumes an offensive striking posture.
* S HP:Critical MV:Winded >
Mephistopheles leaves south riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
The lone wolf is slinking about in the shadows.
Vittak has arrived from the north.
* S HP:Critical MV:Winded >
Mephistopheles leaves east riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
The large dark wolf slinks here, eyes filled with an animal cunning.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A young and strong buck is here, munching some grass.
Vittak has arrived from the west.
nar shes crit i cant hit patyt
* S HP:Critical MV:Winded >
west
You narrate 'shes crit i cant hit patyt'
* S HP:Critical MV:Winded > Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
The lone wolf is slinking about in the shadows.
west
* S HP:Critical MV:Winded > Alas, you cannot go that way...
north
* S HP:Critical MV:Winded > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
The corpse of Walker is lying here.
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Weary >
where
Players in your Zone
--------------------
Evilynn - Forested Borderlands
Vittak - Forested Borderlands
Mephistopheles - Forested Borderlands
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Weary >
stat
3
You are a 91 year old female trolloc rogue.
Your height is 6 feet, 5 inches, and you weigh 195.0 lbs.
You are carrying 29.8 lbs and wearing 18.8 lbs, very light.
Your base abilities are: Str:17 Int:9 Wil:7 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 141, Parrying bonus: 140
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 13% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
3
* S HP:Critical MV:Weary >
3
[k light]
They aren't here.
3
* S HP:Critical MV:Weary > [k light]
They aren't here.
3
* S HP:Critical MV:Weary >
3
[k light]
They aren't here.
* S HP:Critical MV:Weary >
3
[k light]
They aren't here.
3
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
3
3
[k light]
They aren't here.
3
* S HP:Critical MV:Weary >
3
[k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary >
3
3
3
[k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary >
eat apple
eat apple
[k light]
They aren't here.
* S HP:Critical MV:Weary > You eat the apple.
* S HP:Critical MV:Weary > You eat the apple.
* S HP:Critical MV:Weary >
eat apple
3
You eat the apple.
* S HP:Critical MV:Weary >
3
3
[k light]
They aren't here.
3
* S HP:Critical MV:Weary > Mephistopheles narrates 'nice'
[k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
where
* S HP:Critical MV:Weary > The day has begun.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Evilynn - Forested Borderlands
Vittak - Forested Borderlands
Mephistopheles - Forested Borderlands
* S HP:Beaten MV:Winded >
nar get her?
You narrate 'get her?'
* S HP:Beaten MV:Winded >
Mephistopheles narrates 'yeah'
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
The corpse of a jaguar is lying here.
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
*Walker* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.
*Lisette* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
Vittak has arrived from the west.
3
* S HP:Battered MV:Winded > The grizzled veteran scythes Vittak's right arm.
The large wolf tries to hit Mephistopheles, but he parries successfully.
[change mood wimpy]
Mood changed to: Wimpy
3
* S HP:Battered MV:Winded > [k light]
You try to stab *Walker*, but he deflects the blow.
* S HP:Battered MV:Winded - Walker: Beaten > *Lisette* tries to strike Mephistopheles, but he deflects the blow.
[k light]
You do the best you can!
* S HP:Battered MV:Winded - Walker: Beaten >
You try to stab *Walker*, but he deflects the blow.
* S HP:Battered MV:Winded - Walker: Beaten >
You try to stab *Walker*, but he parries successfully.
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
The large wolf tries to hit Mephistopheles, but he deflects the blow.
Vittak pounds the grizzled veteran's left arm into bloody fragments!
The grizzled veteran barely tickles Vittak's left arm with his scythe.
Vittak panics, and attempts to flee!
* S HP:Battered MV:Winded - Walker: Beaten >
Vittak leaves west.
Mephistopheles panics, and attempts to flee!
* S HP:Battered MV:Winded - Walker: Beaten >
Mephistopheles leaves west riding a shadow stallion.
* S HP:Battered MV:Winded - Walker: Beaten >
f
A soldier tries to scythe you, but you parry successfully.
*Walker* tries to scythe you, but you deflect the blow.
*Walker* swiftly dodges your attempt to stab him.
*Walker* sends you sprawling with a powerful bash!
* S HP:Battered MV:Winded - Walker: Beaten >
Mephistopheles has arrived from the west, riding a shadow stallion.
Vittak has arrived from the west.
* S HP:Battered MV:Winded - Walker: Beaten >
Mephistopheles tries to slash *Lisette*, but she deflects the blow.
* S HP:Battered MV:Winded - Walker: Beaten >
Vittak tries to pound *Lisette*, but she dodges the attack.
* S HP:Battered MV:Winded - Walker: Beaten >
north
Vittak tries to pound *Lisette*, but she parries successfully.
The large wolf joins Walker's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
A soldier scythes your body very hard.
*Walker* scythes your body into bloody fragments!
* S HP:Battered MV:Winded - Walker: Beaten >
Vittak panics, and attempts to flee!
* S HP:Battered MV:Winded - Walker: Beaten >
Vittak leaves south.
* S HP:Battered MV:Winded - Walker: Beaten >
The lone wolf has arrived from the east.
Mephistopheles sends *Lisette* sprawling with a powerful bash!<--- saved my life
*Lisette* panics, and attempts to flee!
* S HP:Battered MV:Winded - Walker: Beaten >
The lone wolf joins Walker's fight!
A soldier joins the grizzled veteran's fight!
The large wolf joins the lone wolf's fight!
* S HP:Battered MV:Winded - Walker: Beaten >
The large wolf tries to hit Mephistopheles, but he parries successfully.
A soldier scythes your left leg very hard.
The lone wolf hits your right arm extremely hard.
You panic and attempt to flee!
The grizzled veteran scythes Mephistopheles's body.
A soldier tries to scythe Mephistopheles, but he parries successfully.
Mephistopheles slashes *Lisette*'s left leg into bloody fragments!
A soldier scythes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Walker* scythes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
The corpse of a spotted jaguar is lying here.
A panther stalks through the wilderness.
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
o S HP:Critical MV:Winded > A Forested Path Through the Borderlands
This dirt path through the dense woodland takes a turn to the east as it winds
it way around a large tree that sits just off the path. Vines climb up the
trunk of the large tree, and a covering of moss clings to the sides of it.
Small flowers bloom just off the path, inbetween the bushes that grow in the
space not occupied by the large trees.
[ obvious exits: E S W ]
A giant bee preys on small animals.
A cute brown deer eyes you nervously.
o S HP:Critical MV:Winded >
north
Alas, you cannot go that way...
o S HP:Critical MV:Winded >
sc
west
You have 34(420) hit and 110(244) movement points.
You have scored 107374115 experience points and 350 quest points.
You need 1125885 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
west
o S HP:Critical MV:Winded > Forested Borderlands
Green leaves on tall trees block out the sky overhead. The trees of this dense
forest rule the landscape, leaving little room for any other type of
vegetation. Where the trees do not grow, short bushes and shrubs compete with
small wildflowers for the remaining space. To the north, a path winds its way
through the trees as it cuts a way through the woodland.
[ obvious exits: N E S ]
north
o S HP:Critical MV:Winded > Alas, you cannot go that way...
o S HP:Critical MV:Winded >
west
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
o S HP:Critical MV:Winded >
west
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
A panther stalks through the wilderness.
o S HP:Critical MV:Winded > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
o S HP:Critical MV:Winded >
west
north
Alas, you cannot go that way...
o S HP:Critical MV:Winded >
west
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
west
o S HP:Critical MV:Winded >
west
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
o S HP:Critical MV:Winded >
west
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
o S HP:Critical MV:Winded > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A handsome stag stands here, ready to run.
west
o S HP:Critical MV:Winded > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
o S HP:Critical MV:Winded >
west
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
o S HP:Critical MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
o S HP:Critical MV:Winded >
west
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
East: A hideous trolloc is here, in a world of hurt.
Up: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
o S HP:Critical MV:Winded >
nar jeeze
stat
Your heartbeat calms down more as you feel less panicked.
You narrate 'jeeze'
r
o S HP:Critical MV:Winded >
3
You are a 91 year old female trolloc rogue.
Your height is 6 feet, 5 inches, and you weigh 195.0 lbs.
You are carrying 0.0 lbs and wearing 18.8 lbs, peanuts.
Your base abilities are: Str:17 Int:9 Wil:7 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 149, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 13% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
o S HP:Critical MV:Winded >
3
[change mood wimpy]
Mood changed to: Wimpy
3
o S HP:Critical MV:Winded >
3
[k light]
They aren't here.
o S HP:Critical MV:Winded > [k light]
They aren't here.
o S HP:Critical MV:Winded >
sc
[k light]
They aren't here.
o S HP:Critical MV:Winded >
3
[k light]
They aren't here.
o S HP:Critical MV:Winded >
3
You have 48(420) hit and 115(244) movement points.
You have scored 107374115 experience points and 350 quest points.
You need 1125885 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
3
o S HP:Critical MV:Winded > [k light]
They aren't here.
o S HP:Critical MV:Winded > [k light]
They aren't here.
o S HP:Critical MV:Winded >
not
[k light]
They aren't here.
o S HP:Critical MV:Winded >
3
3
You stop paying increased attention to your surroundings.
o S HP:Critical MV:Winded >
east
[k light]
They aren't here.
o S HP:Critical MV:Winded >
east
[k light]
They aren't here.
east
o S HP:Critical MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
east
* S HP:Critical MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
east
* S HP:Critical MV:Winded > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
east
* S HP:Critical MV:Winded > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
* S HP:Critical MV:Winded >
east
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
*Walker* is standing here.
A sickly, skinny deer stands here in a daze.
* S HP:Critical MV:Winded > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
* S HP:Critical MV:Winded >
south
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
* S HP:Critical MV:Winded >
west
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
* S HP:Critical MV:Winded > Alas, you cannot go that way...
* S HP:Critical MV:Winded >
south
west
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
* S HP:Critical MV:Winded > Mephistopheles has arrived from the south, riding a shadow stallion.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Winded >
Mephistopheles has arrived from the east, riding a shadow stallion.
sc
* S HP:Critical MV:Winded > You have 48(420) hit and 95(244) movement points.
You have scored 107374115 experience points and 350 quest points.
You need 1125885 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
* S HP:Critical MV:Winded >
3
3
3
[k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
nar im 40 hp
*Walker* tries to scythe Mephistopheles, but he deflects the blow.
* S HP:Critical MV:Winded >
not
You narrate 'im 40 hp'
* S HP:Critical MV:Winded > You start paying increased attention to your surroundings.
* S HP:Critical MV:Winded >
Mephistopheles tries to slash *Walker*, but he parries successfully.
A shivering tree tries to hit Walker, but he parries successfully.
A shivering tree joins a shivering tree's fight!
Mephistopheles narrates 'ok vittak?'
* S HP:Critical MV:Winded >
3
*Walker* panics, and attempts to flee!
[k light]
You try to stab *Walker*, but he deflects the blow.
3
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered >
*Walker* leaves south.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
3
3
[k light]
They aren't here.
3
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
sc
r
3
You have 48(420) hit and 95(244) movement points.
You have scored 107374115 experience points and 350 quest points.
You need 1125885 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
* S HP:Critical MV:Winded >
3
[change mood wimpy]
Mood changed to: Wimpy
3
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > Mephistopheles assumes an offensive striking posture.
[k light]
They aren't here.
l
* S HP:Critical MV:Winded > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Winded >
where
3
3
Players in your Zone
--------------------
Vittak - Nearing A Trolloc Camp
Mephistopheles - Forested Borderlands
Evilynn - Forested Borderlands
You catch a faint scent of a horse nearby.
3
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
r
3
[k light]
They aren't here.
3
* S HP:Critical MV:Winded > *Walker* has arrived from the south.
Mephistopheles tries to slash *Walker*, but he parries successfully.
[k light]
You try to stab *Walker*, but he dodges the attack.
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered >
3
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered >
*Walker* panics, and attempts to flee!
Vittak narrates 'i camp'
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Walker: Battered >
*Walker* leaves south.
* S HP:Critical MV:Winded >
*Walker* tries to scythe you, but you deflect the blow.
* S HP:Critical MV:Winded - Walker: Battered >
3
3
3
You try to stab *Walker*, but he deflects the blow.
Walker swiftly dodges a shivering tree's attempt to hit him.
A shivering tree joins a shivering tree's fight!
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Battered > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Battered >
Mephistopheles sends *Walker* sprawling with a powerful bash!
* S HP:Critical MV:Winded - Walker: Battered >
nar we no chan
r
You narrate 'we no chan'
* S HP:Critical MV:Winded - Walker: Battered > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Winded - Walker: Battered >
q
Mephistopheles slashes *Walker*'s body into bloody fragments!
A shivering tree hits Walker's right leg hard.
A shivering tree hits Walker's body.
You stab *Walker*'s right arm extremely hard.
* S HP:Critical MV:Winded - Walker: Critical > [change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Winded - Walker: Critical >
Mephistopheles assumes an offensive striking posture.
* S HP:Critical MV:Winded - Walker: Critical >
3
3
[k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Critical > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Walker: Critical >
t
t
t
[take all corpse]
You don't have a corpse.
* S HP:Critical MV:Winded - Walker: Critical >
t
[take all corpse]
You don't have a corpse.
t
* S HP:Critical MV:Winded - Walker: Critical > [take all corpse]
You don't have a corpse.
* S HP:Critical MV:Winded - Walker: Critical > [take all corpse]
You don't have a corpse.
t
* S HP:Critical MV:Winded - Walker: Critical >
t
Mephistopheles slashes *Walker*'s left foot into bloody fragments!
A shivering tree hits Walker's left leg.
A shivering tree hits Walker's body.
*Walker* is dead! R.I.P.
Your blood freezes as you hear *Walker*'s death cry.
[take all corpse]
You get an apple from the corpse of Walker.
You get an apple from the corpse of Walker.
You get an apple from the corpse of Walker.
You get a black pair of silver-tooled boots from the corpse of Walker.
You get a pair of earthen colored breeches from the corpse of Walker.
You get a small purse from the corpse of Walker.
You get a shiny copper dagger from the corpse of Walker.
You get a belt with a buckle of cuendillar from the corpse of Walker.
You get a wicked knife bladed axe from the corpse of Walker.
You get a polished onyx-inlaid shield from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a pair of dark gloves from the corpse of Walker.
You get a set of cloth sleeves from the corpse of Walker.
You get a surcoat with exquisite embroidery from the corpse of Walker.
You get a bearskin tunic from the corpse of Walker.
You get a shimmering pendant of obsidian from the corpse of Walker.
You get a shimmering pendant of obsidian from the corpse of Walker.
You get a camouflaged hood from the corpse of Walker.
You get a gold ring from the corpse of Walker.
You get a gold ring from the corpse of Walker.
nar rip walker
* S HP:Critical MV:Winded > [take all corpse]
The corpse of Walker seems to be empty.
* S HP:Critical MV:Winded > [take all corpse]
The corpse of Walker seems to be empty.
sca
* S HP:Critical MV:Winded > You narrate 'rip walker'
* S HP:Critical MV:Winded > [scalp corpse]
You lean over and sever the bloody head from the corpse of Walker.
* S HP:Critical MV:Winded >
*Lisette* has arrived from the south, riding a warhorse.
Mephistopheles tries to slash *Lisette*, but she deflects the blow.
* S HP:Critical MV:Winded >
A shivering tree tries to hit Lisette, but she dodges the attack.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Lisette, but she parries successfully.
A shivering tree tries to hit Lisette, but she dodges the attack.
*Lisette* tries to strike Mephistopheles, but he parries successfully.
Mephistopheles slashes *Lisette*'s body into bloody fragments!
*Lisette* panics, and attempts to flee!
*Lisette* leaves south riding a warhorse.
*Lisette* has arrived from the south, riding a warhorse.
Mephistopheles tries to slash *Lisette*, but she deflects the blow.
* S HP:Critical MV:Winded >
3
3
[k light]
You try to stab *Lisette*, but she parries successfully.
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical >
q
[k light]
You do the best you can!
3
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical >
3
*Lisette* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical >
3
[k light]
You do the best you can!
3
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical > [k light]
You do the best you can!
* S HP:Critical MV:Winded - Mephistopheles: Hurt - Lisette: Critical > *Lisette* leaves south riding a warhorse.
[k light]
They aren't here.
3
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
3
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
3
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
* S HP:Critical MV:Winded >
3
Mephistopheles assumes an offensive striking posture.
[k light]
They aren't here.
3
* S HP:Critical MV:Winded >
3
Mephistopheles leaves south riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
[k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
r
[k light]
They aren't here.
* S HP:Critical MV:Winded >
3
[k light]
They aren't here.
* S HP:Critical MV:Winded > Mephistopheles leaves north riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
The corpse of Walker is lying here.
A remnant of the Age of Legends juts from the soil.
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Winded > [k light]
They aren't here.
* S HP:Critical MV:Winded >
Mephistopheles leaves east riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
Vittak the Master Torturer is standing here.
A sickly, skinny deer stands here in a daze.
* S HP:Critical MV:Winded >
Vittak leaves west.
* S HP:Critical MV:Winded >
north
north
Mephistopheles leaves west riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
The corpse of Walker is lying here.
A remnant of the Age of Legends juts from the soil.
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
Vittak the Master Torturer is standing here.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Winded > Alas, you cannot go that way...
* S HP:Critical MV:Winded > Alas, you cannot go that way...
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
sc
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded > Mephistopheles can't seem to regain control of himself.
You have 62(420) hit and 83(244) movement points.
You have scored 107375461 experience points and 350 quest points.
You need 1124539 exp to level and 50 qp to rank.
You have amassed 86 Turn points to date.
You have played 12 days and 19 hours (real time).
This ranks you as Evilynn the Havoc [Ko'bal 5] (Level 50).
You are standing.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
Mephistopheles can't seem to regain control of himself.
* S HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Evilynn - Forested Borderlands
Mephistopheles - Forested Borderlands
Vittak - Forested Borderlands
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Winded >
Vittak says 'low mvs'
Mephistopheles assumes an offensive striking posture.
* S HP:Critical MV:Winded >
Mephistopheles leaves south riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
The lone wolf is slinking about in the shadows.
Vittak has arrived from the north.
* S HP:Critical MV:Winded >
Mephistopheles leaves east riding a shadow stallion.
You follow Mephistopheles.
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Mephistopheles the Myrddraal is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
The large dark wolf slinks here, eyes filled with an animal cunning.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A young and strong buck is here, munching some grass.
Vittak has arrived from the west.
nar shes crit i cant hit patyt
* S HP:Critical MV:Winded >
west
You narrate 'shes crit i cant hit patyt'
* S HP:Critical MV:Winded > Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
The lone wolf is slinking about in the shadows.
west
* S HP:Critical MV:Winded > Alas, you cannot go that way...
north
* S HP:Critical MV:Winded > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
The corpse of Walker is lying here.
A remnant of the Age of Legends juts from the soil.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Critical MV:Weary >
where
Players in your Zone
--------------------
Evilynn - Forested Borderlands
Vittak - Forested Borderlands
Mephistopheles - Forested Borderlands
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Weary >
stat
3
You are a 91 year old female trolloc rogue.
Your height is 6 feet, 5 inches, and you weigh 195.0 lbs.
You are carrying 29.8 lbs and wearing 18.8 lbs, very light.
Your base abilities are: Str:17 Int:9 Wil:7 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 141, Parrying bonus: 140
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 13% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
3
* S HP:Critical MV:Weary >
3
[k light]
They aren't here.
3
* S HP:Critical MV:Weary > [k light]
They aren't here.
3
* S HP:Critical MV:Weary >
3
[k light]
They aren't here.
* S HP:Critical MV:Weary >
3
[k light]
They aren't here.
3
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
3
3
[k light]
They aren't here.
3
* S HP:Critical MV:Weary >
3
[k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary >
3
3
3
[k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary >
eat apple
eat apple
[k light]
They aren't here.
* S HP:Critical MV:Weary > You eat the apple.
* S HP:Critical MV:Weary > You eat the apple.
* S HP:Critical MV:Weary >
eat apple
3
You eat the apple.
* S HP:Critical MV:Weary >
3
3
[k light]
They aren't here.
3
* S HP:Critical MV:Weary > Mephistopheles narrates 'nice'
[k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
* S HP:Critical MV:Weary > [k light]
They aren't here.
where
* S HP:Critical MV:Weary > The day has begun.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Evilynn - Forested Borderlands
Vittak - Forested Borderlands
Mephistopheles - Forested Borderlands
* S HP:Beaten MV:Winded >
nar get her?
You narrate 'get her?'
* S HP:Beaten MV:Winded >
Mephistopheles narrates 'yeah'
Re: Crit kills
Did you have your shield off??
* R HP:Critical MV:Tiring > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
You try to slash *Sorvitor*, but he deflects the blow.
* R HP:Critical MV:Tiring - Sorvitor: Beaten > 1
f
You try to slash *Sorvitor*, but he parries successfully.
The ancient tree tickles Sorvitor's body with its hit.
The ancient tree joins the ancient tree's fight!
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!rvitor: Beaten >
2
of
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > n
kill dark
0
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sorvitor* is here, fighting the ancient tree, riding a shadow stallion.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
The ancient tree is here, fighting Sorvitor.
The ancient tree is here, fighting Sorvitor.
* R HP:Critical MV:Tiring > You slash *Sorvitor*'s body.
[bash ] ring - the ancient tree: Scratched - Sorvitor: Beaten >
*Sorvitor* slashes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Sorvitor, but he parries successfully.
The ancient tree tickles Sorvitor's body with its hit.
-
*Sorvitor* panics, and attempts to flee!
+
*Sorvitor* leaves north riding a shadow stallion.
=
They're not here anymore!
* R HP:Critical MV:Tiring > kill dark
They aren't here.
stat
* R HP:Critical MV:Tiring > 2
of
You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 46 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Tiring > l
[change mood brave]
Mood changed to: Brave
kill dark
* R HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > sco
kill dark
kill dark
You have 55(403) hit and 121(167) movement points.
You have scored 115641612 experience points and 2786 quest points.
You need 2858388 exp to level and 214 qp to rank.
You have amassed 215 Turn points to date.
You have played 77 days and 21 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > Sorvitor bellows '18 wil?!'
They aren't here.
* R HP:Critical MV:Tiring > cw 50
kill dark
[change wimpy]
You will now flee if you go below 50 hit points.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
stat
* R HP:Critical MV:Tiring > kill dark
kill dark
You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > yel 16
stat
You bellow '16'
l
* R HP:Critical MV:Tiring > You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Tiring > kill dark
kill dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > yel same as u
stat
You bellow 'same as u'
2
* R HP:Critical MV:Tiring > You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Tiring > of
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring > stat
[change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > l
You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill dark
* R HP:Critical MV:Tiring > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > save
Sorvitor bellows 'lol embarasing'
* R HP:Critical MV:Tiring > l
Saving Matheus.
* R HP:Critical MV:Tiring > kill dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
Sorvitor bellows 'only 15!'
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > Your heartbeat calms down more as you feel less panicked.
The corpse of a rat has decayed into a pile of dust.
They aren't here.
* R HP:Beaten MV:Strong > yel im 16 16 16 18 19
You dodge a bash from *Sorvitor* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Strong - Sorvitor: Beaten > You bellow 'im 16 16 16 18 19'
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Beaten > You do the best you can!
0
[bash ] ng - Sorvitor: Beaten >
=
Your bash at *Sorvitor* sends him sprawling!
* R HP:Beaten MV:Strong - Sorvitor: Beaten >
You slash *Sorvitor*'s body very hard.
The ancient tree hits Sorvitor's right leg.
The ancient tree joins the ancient tree's fight!
* R HP:Beaten MV:Strong - Sorvitor: Critical > r
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked longsword with both hands.
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
kill dark
You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > The ancient tree hits Sorvitor's body.
The ancient tree tickles Sorvitor's body with its hit.
You slash *Sorvitor*'s left arm very hard.
*Sorvitor* panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
The ancient tree barely hits Sorvitor's left leg.
*Sorvitor* panics, and attempts to flee!
The ancient tree barely hits Sorvitor's right foot.
You slash *Sorvitor*'s body extremely hard.
*Sorvitor* is mortally wounded, and will die soon, if not aided.
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical >
The ancient tree hits Sorvitor's body.
*Sorvitor* is dead! R.I.P.
Your blood freezes as you hear *Sorvitor*'s death cry.
* R HP:Beaten MV:Strong > 9
drop shirt
drop inky
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Sorvitor.
You get a pair of thick, gold-plated greaves from the corpse of Sorvitor.
You get a shiny copper dagger from the corpse of Sorvitor.
You get a belt pack from the corpse of Sorvitor.
You get a bronze belt of odd design from the corpse of Sorvitor.
You get the Sword of Kirukan from the corpse of Sorvitor.
You get a polished onyx-inlaid shield from the corpse of Sorvitor.
You get a jeweled wristcuff from the corpse of Sorvitor.
You get a jeweled wristcuff from the corpse of Sorvitor.
You get a sturdy pair of full leather gauntlets from the corpse of Sorvitor.
You get a pair of polished, gold-plated vambraces from the corpse of Sorvitor.
You get a heron-engraved scabbard from the corpse of Sorvitor.
You get a black, silver-embroidered cape from the corpse of Sorvitor.
You get a shirt of overlapping black scales from the corpse of Sorvitor.
You get a shimmering chain of gold from the corpse of Sorvitor.
You get a shimmering chain of gold from the corpse of Sorvitor.
You get a gold-chased morion with an engraved silver comb from the corpse of Sorvitor.
You get a jade signet ring from the corpse of Sorvitor.
You get a jade signet ring from the corpse of Sorvitor.
* R HP:Critical MV:Tiring > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
You try to slash *Sorvitor*, but he deflects the blow.
* R HP:Critical MV:Tiring - Sorvitor: Beaten > 1
f
You try to slash *Sorvitor*, but he parries successfully.
The ancient tree tickles Sorvitor's body with its hit.
The ancient tree joins the ancient tree's fight!
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!rvitor: Beaten >
2
of
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > n
kill dark
0
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sorvitor* is here, fighting the ancient tree, riding a shadow stallion.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
The ancient tree is here, fighting Sorvitor.
The ancient tree is here, fighting Sorvitor.
* R HP:Critical MV:Tiring > You slash *Sorvitor*'s body.
[bash ] ring - the ancient tree: Scratched - Sorvitor: Beaten >
*Sorvitor* slashes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Sorvitor, but he parries successfully.
The ancient tree tickles Sorvitor's body with its hit.
-
*Sorvitor* panics, and attempts to flee!
+
*Sorvitor* leaves north riding a shadow stallion.
=
They're not here anymore!
* R HP:Critical MV:Tiring > kill dark
They aren't here.
stat
* R HP:Critical MV:Tiring > 2
of
You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 46 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Tiring > l
[change mood brave]
Mood changed to: Brave
kill dark
* R HP:Critical MV:Tiring > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > sco
kill dark
kill dark
You have 55(403) hit and 121(167) movement points.
You have scored 115641612 experience points and 2786 quest points.
You need 2858388 exp to level and 214 qp to rank.
You have amassed 215 Turn points to date.
You have played 77 days and 21 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > Sorvitor bellows '18 wil?!'
They aren't here.
* R HP:Critical MV:Tiring > cw 50
kill dark
[change wimpy]
You will now flee if you go below 50 hit points.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
stat
* R HP:Critical MV:Tiring > kill dark
kill dark
You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > yel 16
stat
You bellow '16'
l
* R HP:Critical MV:Tiring > You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Tiring > kill dark
kill dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > yel same as u
stat
You bellow 'same as u'
2
* R HP:Critical MV:Tiring > You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Tiring > of
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Tiring > stat
[change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Tiring > l
You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 52.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 200, Dodging bonus: 70, Parrying bonus: 130
Your mood is: Brave. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill dark
* R HP:Critical MV:Tiring > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > save
Sorvitor bellows 'lol embarasing'
* R HP:Critical MV:Tiring > l
Saving Matheus.
* R HP:Critical MV:Tiring > kill dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
Sorvitor bellows 'only 15!'
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > Your heartbeat calms down more as you feel less panicked.
The corpse of a rat has decayed into a pile of dust.
They aren't here.
* R HP:Beaten MV:Strong > yel im 16 16 16 18 19
You dodge a bash from *Sorvitor* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Strong - Sorvitor: Beaten > You bellow 'im 16 16 16 18 19'
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Beaten > You do the best you can!
0
[bash ] ng - Sorvitor: Beaten >
=
Your bash at *Sorvitor* sends him sprawling!
* R HP:Beaten MV:Strong - Sorvitor: Beaten >
You slash *Sorvitor*'s body very hard.
The ancient tree hits Sorvitor's right leg.
The ancient tree joins the ancient tree's fight!
* R HP:Beaten MV:Strong - Sorvitor: Critical > r
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked longsword with both hands.
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
kill dark
You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > The ancient tree hits Sorvitor's body.
The ancient tree tickles Sorvitor's body with its hit.
You slash *Sorvitor*'s left arm very hard.
*Sorvitor* panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
The ancient tree barely hits Sorvitor's left leg.
*Sorvitor* panics, and attempts to flee!
The ancient tree barely hits Sorvitor's right foot.
You slash *Sorvitor*'s body extremely hard.
*Sorvitor* is mortally wounded, and will die soon, if not aided.
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
kill dark
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Sorvitor: Critical >
The ancient tree hits Sorvitor's body.
*Sorvitor* is dead! R.I.P.
Your blood freezes as you hear *Sorvitor*'s death cry.
* R HP:Beaten MV:Strong > 9
drop shirt
drop inky
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Sorvitor.
You get a pair of thick, gold-plated greaves from the corpse of Sorvitor.
You get a shiny copper dagger from the corpse of Sorvitor.
You get a belt pack from the corpse of Sorvitor.
You get a bronze belt of odd design from the corpse of Sorvitor.
You get the Sword of Kirukan from the corpse of Sorvitor.
You get a polished onyx-inlaid shield from the corpse of Sorvitor.
You get a jeweled wristcuff from the corpse of Sorvitor.
You get a jeweled wristcuff from the corpse of Sorvitor.
You get a sturdy pair of full leather gauntlets from the corpse of Sorvitor.
You get a pair of polished, gold-plated vambraces from the corpse of Sorvitor.
You get a heron-engraved scabbard from the corpse of Sorvitor.
You get a black, silver-embroidered cape from the corpse of Sorvitor.
You get a shirt of overlapping black scales from the corpse of Sorvitor.
You get a shimmering chain of gold from the corpse of Sorvitor.
You get a shimmering chain of gold from the corpse of Sorvitor.
You get a gold-chased morion with an engraved silver comb from the corpse of Sorvitor.
You get a jade signet ring from the corpse of Sorvitor.
You get a jade signet ring from the corpse of Sorvitor.
Re: Crit kills
* R HP:Wounded MV:Fresh > kill dark
*Mikhan* swiftly dodges Ibaka's attempt to pierce him.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
*Mikhan* is here, fighting Ibaka.
*Mikhan* is surrounded by a shimmering white aura!
Ibaka Ivera is here, fighting Mikhan, riding a gray palfrey.
Tannin Alea Jacta Est {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Wounded MV:Fresh > Tannin tries to blast *Mikhan*, but he parries successfully.
You try to slash *Mikhan*, but he deflects the blow.
l t
* R HP:Wounded MV:Fresh - Ibaka: Beaten - Mikhan: Battered > kill dark
You do the best you can!
* R HP:Wounded MV:Fresh - Ibaka: Beaten - Mikhan: Battered > 0
You do not see that here.
* R HP:Wounded MV:Fresh - Ibaka: Beaten - Mikhan: Battered > *Mikhan* panics, and attempts to flee!
You do the best you can!
[bash ] sh - Ibaka: Beaten - Mikhan: Battered >
-
*Mikhan* leaves east.
+e
kill dark
0
Cancelled.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A mole is here, looking sickly.
Tannin has arrived from the west, riding a warhorse.
Ibaka has arrived from the west, riding a gray palfrey.
* R HP:Wounded MV:Full > *Mikhan* tries to strike Ibaka, but he deflects the blow.
You try to slash *Mikhan*, but he parries successfully.
[bash ] l - Ibaka: Beaten - Mikhan: Battered >
-
Tannin blasts *Mikhan*'s body hard.
*Mikhan* panics, and attempts to flee!
+
Ibaka sheathes a silver-winged basilard into a surcoat with exquisite embroidery.
*
*Mikhan* leaves east.
=
A throwing knife arcs through the air.
-
A throwing knife falls to the ground after being thrown.
=
They're not here anymore!
* R HP:Wounded MV:Full > w
*Trill* pierces Ibaka's body very hard.
Ibaka panics, and attempts to flee!
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Tannin has arrived from the east, riding a warhorse.
kill dark
* R HP:Wounded MV:Full >
*Mephistopheles* leaves east riding a shadow stallion.
* R HP:Wounded MV:Full > They aren't here.
0
* R HP:Wounded MV:Full > [bash ]
Bash who?
kill dark
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
kill dark
* R HP:Wounded MV:Full > They aren't here.
kill dark
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > where
l
kill dark
Players in your Zone
--------------------
Artorias - Passing Some Tombstones
Tannin - The Yard Before the Monastery
Matheus - The Yard Before the Monastery
Ibaka - On the Stone Steps
* R HP:Wounded MV:Full > Artorias has arrived from the south, riding a warhorse.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
Lord Artorias Ilfate, Kandor's Revenge is standing here, riding a warhorse.
Tannin Alea Jacta Est {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Wounded MV:Full > Artorias leaves north riding a warhorse.
They aren't here.
* R HP:Wounded MV:Full >
A mole has arrived from the east.
kill dark
* R HP:Wounded MV:Full > They aren't here.
kill dark
* R HP:Wounded MV:Full >
Artorias has arrived from the north, riding a warhorse.
kill dark
* R HP:Wounded MV:Full > Artorias leaves east riding a warhorse.
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
kill dark
* R HP:Wounded MV:Full > e
They aren't here.
kill dark
* R HP:Wounded MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mikhan* is here, fighting Ibaka.
*Mikhan* is surrounded by a shimmering white aura!
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
*Trill* is here, fighting Ibaka.
Ibaka Ivera is here, fighting Trill, riding a gray palfrey.
Tannin has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Full > *Mephistopheles* assumes an offensive striking posture.
Ibaka leaves west riding a gray palfrey.
You try to slash *Mikhan*, but he deflects the blow.
* R HP:Wounded MV:Full - Mikhan: Beaten > nar 1e
*Trill* pierces Tannin's body.
* R HP:Wounded MV:Full - Mikhan: Beaten > 0
You narrate '1e'
Tannin tries to blast *Trill*, but he parries successfully.
*Trill* pierces Tannin's left hand.
*Mikhan* tries to strike you, but you parry successfully.
You try to slash *Mikhan*, but he parries successfully.
*Mephistopheles* slashes Artorias's body very hard.
[bash ]
=
*Mikhan* panics, and attempts to flee!
=
Artorias sends *Mephistopheles* sprawling with a powerful bash!
*Mikhan* leaves west.
-
*Trill* pierces Tannin's body.
-
*Trill* pierces Tannin's body.
Artorias slashes *Mephistopheles*'s body very hard.
=
They're not here anymore!
* R HP:Wounded MV:Full > kill dark
0
Artorias starts following you.
You try to slash *Trill*, but he deflects the blow.
*Trill* avoids being bashed by Tannin who loses his balance and falls!
[bash ]
=
*Mikhan* has arrived from the west.
*
Artorias assumes an offensive striking posture.
+
*Trill* pierces Tannin's head.
Artorias slashes *Mephistopheles*'s body hard.
*Trill* pierces Tannin's body.
=
Your bash at *Trill* sends him sprawling!
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Battered > nar on 1e
You narrate 'on 1e'
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Battered > r
[remove shield]
You stop using a polished onyx-inlaid shield.
You grip the Sword of Kirukan with both hands.
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Battered >
You slash *Trill*'s right hand into bloody fragments!
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Beaten >
Ibaka narrates '13 hp'
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Beaten >
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Beaten >
Artorias sends *Mephistopheles* sprawling with a powerful bash!
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Beaten >
You slash *Trill*'s right leg into bloody fragments!
Tannin tries to blast *Trill*, but he parries successfully.
Artorias slashes *Mephistopheles*'s body hard.
* R HP:Wounded MV:Full - Tannin: Battered - Trill: Beaten > ws
0
[wear shield]
You shift the Sword of Kirukan to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
[bash ]
*
Tannin tries to blast *Trill*, but he parries successfully.
*Trill* barely pierces Tannin's body.
Artorias slashes *Mephistopheles*'s body hard.
=
Your bash at *Trill* sends him sprawling!
* R HP:Battered MV:Full - Tannin: Battered - Trill: Beaten >
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Beaten MV:Full - Tannin: Battered - Trill: Beaten >
*Mikhan* tries to strike you, but you deflect the blow.
You slash *Trill*'s right arm into bloody fragments!
Artorias tries to slash *Mephistopheles*, but he parries successfully.
r
* R HP:Beaten MV:Full - Tannin: Battered - Trill: Critical > Ibaka narrates 'am off a min'
[remove shield]
You stop using a polished onyx-inlaid shield.
You grip the Sword of Kirukan with both hands.
* R HP:Beaten MV:Full - Tannin: Battered - Trill: Critical > 1
You slash *Trill*'s right leg into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Trill*'s death cry.
*Mephistopheles* tries to slash Artorias, but he parries successfully.
*Mephistopheles* sends Artorias sprawling with a powerful bash!
* R HP:Beaten MV:Full > f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full > ws
kill dark
[change posture offensive]
Posture changed to: Offensive
kill dark
* R HP:Beaten MV:Full > [wear shield]
You shift the Sword of Kirukan to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > sco
They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > You have 111(403) hit and 164(170) movement points.
You have scored 116858162 experience points and 2796 quest points.
You need 1641838 exp to level and 204 qp to rank.
You have amassed 236 Turn points to date.
You have played 78 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > nar im beat
2
of
You narrate 'im beat'
* R HP:Beaten MV:Full > l
[change mood brave]
Mood changed to: Brave
kill dark
* R HP:Beaten MV:Full > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Full > stat
l
kill dark
nar trill rip
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 60.3 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 197, Dodging bonus: 78, Parrying bonus: 167
Your mood is: Brave. You will flee below: 30 Hit Points
Your posture is: Offensive.
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full > l
They aren't here.
* R HP:Beaten MV:Full > kill dark
You narrate 'trill rip'
* R HP:Beaten MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full > They aren't here.
where
* R HP:Beaten MV:Full > kill dark
Players in your Zone
--------------------
Matheus - The Yard Before the Monastery
Ibaka - A Field of Stumps
Tannin - On the Stone Steps
Artorias - On the Stone Steps
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
sco
* R HP:Beaten MV:Full > kill dark
You have 111(403) hit and 164(170) movement points.
You have scored 116858162 experience points and 2796 quest points.
You need 1641838 exp to level and 204 qp to rank.
You have amassed 236 Turn points to date.
You have played 78 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill dark
Ibaka narrates 'nice'
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > nar come ragan ib
kill dark
You narrate 'come ragan ib'
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > where
They aren't here.
* R HP:Beaten MV:Full > kill dark
kill dark
Players in your Zone
--------------------
Ibaka - Path Before the Gate
Matheus - The Yard Before the Monastery
Tannin - On the Stone Steps
Artorias - On the Stone Steps
* R HP:Beaten MV:Full > Ibaka has arrived from the west, riding a spotted horse.
They aren't here.
* R HP:Beaten MV:Full > Artorias narrates 'meph zerk'
They aren't here.
* R HP:Beaten MV:Full >
Artorias narrates 'he beat'
* R HP:Beaten MV:Full > nar art tannin of
kill dark
You narrate 'art tannin of'
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > e
kh
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mikhan* is here, fighting Tannin.
*Mikhan* is surrounded by a shimmering white aura!
Tannin Alea Jacta Est {Shienaran Lancer Applicant} is here, fighting Mikhan, riding a warhorse.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
Ibaka has arrived from the west, riding a spotted horse.
* R HP:Beaten MV:Full > 0
[kil shadow]
*Mephistopheles* intercepts your attack on his mount.
You slash *Mephistopheles*'s left leg very hard.
[bash ] - Artorias: Wounded - Mephistopheles: Beaten >
Ibaka narrates 'crit here'
-
Ibaka tries to pierce *Mikhan*, but he dodges the attack.
*Mikhan* throws streaks of Fire at Tannin, whose freshly charred corpse crumples to the ground.
Tannin is dead! R.I.P.
Your blood freezes as you hear Tannin's death cry.
*
Ibaka tries to pierce *Mikhan*, but he deflects the blow.
*Mephistopheles* tries to slash Artorias, but he parries successfully.
The day has begun.
Artorias avoids being bashed by *Mephistopheles* who loses his balance and falls!
1
*
Artorias sends *Mephistopheles* sprawling with a powerful bash!
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Fresh - Artorias: Hurt - Mephistopheles: Beaten > PANIC! You couldn't escape!
* R HP:Battered MV:Fresh - Artorias: Hurt - Mephistopheles: Beaten > f
You panic and attempt to flee!
Ibaka sheathes a silver-winged basilard into a surcoat with exquisite embroidery.
dism
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
You stop riding him.
* HP:Battered MV:Full > 2
of
e
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Full > kh
[change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short, well balanced knife lies here, both edges glinting.
The corpse of Tannin is lying here.
The corpse of Trill is lying here.
Ibaka Ivera is here, fighting Mikhan, riding a spotted horse.
*Mikhan* is here, fighting Ibaka.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > [kil shadow]
*Mephistopheles* intercepts your attack on his mount.
You slash *Mephistopheles*'s right leg very hard.
* HP:Battered MV:Full - Artorias: Hurt - Mephistopheles: Beaten >
Ibaka panics, and attempts to flee!
* HP:Battered MV:Full - Artorias: Hurt - Mephistopheles: Beaten >
You try to slash *Mephistopheles*, but he parries successfully.
* HP:Battered MV:Full - Artorias: Hurt - Mephistopheles: Beaten >
*Mephistopheles* avoids being bashed by Artorias who loses his balance and falls!
* HP:Battered MV:Full - Artorias: Hurt - Mephistopheles: Beaten > 1
f
[change mood wimpy]
Mood changed to: Wimpy
Ibaka leaves west riding a spotted horse.Mephistopheles: Beaten >
You panic and attempt to flee!
*Mephistopheles* sends Artorias sprawling with a powerful bash!
You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
* HP:Battered MV:Full > scan w
*Mikhan* is here, fighting Artorias.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is sitting here, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > scan w
A sickly, skinny deer stands here in a daze.
*Mikhan* is here, fighting Artorias.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is sitting here, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > 2
Ibaka narrates '6 hp'
* HP:Battered MV:Full > of
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > w
w
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short, well balanced knife lies here, both edges glinting.
The corpse of Tannin is lying here.
The corpse of Trill is lying here.
A sickly, skinny deer stands here in a daze.
*Mikhan* is here, fighting Artorias.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > *Mikhan* tries to strike Artorias, but he parries successfully.
*Mephistopheles* slashes Artorias's body hard.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Battered MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > sco
l
Ibaka narrates 'cant'
You have 124(403) hit and 159(170) movement points.
You have scored 116858167 experience points and 2796 quest points.
You need 1641833 exp to level and 204 qp to rank.
You have amassed 236 Turn points to date.
You have played 78 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
kill dark
* HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Battered MV:Full > kill dark
They aren't here.
* HP:Battered MV:Full > They aren't here.
kill dark
* HP:Battered MV:Full > sco
They aren't here.
* HP:Battered MV:Full > You have 124(403) hit and 159(170) movement points.
You have scored 116858167 experience points and 2796 quest points.
You need 1641833 exp to level and 204 qp to rank.
You have amassed 236 Turn points to date.
You have played 78 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
* HP:Battered MV:Full >
Artorias narrates 'is ok'
* HP:Battered MV:Full > ri
Tannin tells you 'well dung lol'
[ride horse]
You start riding him.
* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full >
Artorias narrates 'ill kill him'
* R HP:Battered MV:Full > nar off to 1w
You narrate 'off to 1w'
* R HP:Battered MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
kill dark
* R HP:Battered MV:Full > kill dark
[change posture offensive]
Posture changed to: Offensive
* R HP:Battered MV:Full > They aren't here.
where
* R HP:Battered MV:Full > They aren't here.
kill dark
* R HP:Battered MV:Full > Players in your Zone
--------------------
Ibaka - A Small Trail
Matheus - The Yard Before the Monastery
Artorias - On the Stone Steps
kill dark
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > They aren't here.
scan e
* R HP:Battered MV:Full > Your eyesight is not so keen.
* R HP:Battered MV:Full > scan e
Your eyesight is not so keen.
2
* R HP:Battered MV:Full > of
kill dark
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full > kill dark
[change posture offensive]
Posture changed to: Offensive
* R HP:Battered MV:Full > stat
They aren't here.
* R HP:Battered MV:Full > l
They aren't here.
* R HP:Battered MV:Full > kill dark
You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 60.3 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 197, Dodging bonus: 78, Parrying bonus: 167
Your mood is: Brave. You will flee below: 30 Hit Points
Your posture is: Offensive.
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Full > kill dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered MV:Full > kill dark
They aren't here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > where
They aren't here.
kill dark
* R HP:Battered MV:Full > Players in your Zone
--------------------
Ibaka - The Sunken Forest
Matheus - The Yard Before the Monastery
Artorias - On the Stone Steps
* R HP:Battered MV:Full > kill dark
They aren't here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > kill dark
They aren't here.
* R HP:Battered MV:Full > kill dark
They aren't here.
* R HP:Battered MV:Full > scan e
Your eyesight is not so keen.
dism
* R HP:Battered MV:Full > e
You stop riding him.
kh
* HP:Battered MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short, well balanced knife lies here, both edges glinting.
The corpse of Tannin is lying here.
The corpse of Trill is lying here.
A sickly, skinny deer stands here in a daze.
*Mikhan* is here, fighting Artorias.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > Artorias panics, and attempts to flee!
Artorias tries to flee, but is too exhausted!
[kil shadow]
*Mephistopheles* intercepts your attack on his mount.
You slash *Mephistopheles*'s right hand very hard.
* HP:Battered MV:Full - Artorias: Beaten - Mephistopheles: Critical >
You try to slash *Mephistopheles*, but he deflects the blow.
Artorias tries to slash *Mephistopheles*, but he parries successfully.
Artorias narrates 'ok maybe not'
* HP:Battered MV:Full - Artorias: Beaten - Mephistopheles: Critical >
Artorias panics, and attempts to flee!
Artorias tries to flee, but is too exhausted!
*Mikhan* throws a fireball at Artorias, who screams in pain.
* HP:Battered MV:Full - Artorias: Critical - Mephistopheles: Critical >
Artorias panics, and attempts to flee!
* HP:Battered MV:Full - Artorias: Critical - Mephistopheles: Critical >
Artorias leaves west riding a warhorse.
* HP:Battered MV:Full - Mephistopheles: Critical > 1
*Mephistopheles* slashes your body very hard.
You slash *Mephistopheles*'s head very hard.
* HP:Battered MV:Full - Mephistopheles: Critical > f
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!topheles: Critical >
*Mephistopheles* tries to slash you, but you deflect the blow.
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
Lord Artorias Ilfate, Kandor's Revenge is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Battered MV:Full > kh
2
*Mikhan* has arrived from the east.
[kil shadow]
They aren't here.
of
* HP:Battered MV:Full > e
Artorias tries to slash *Mikhan*, but he parries successfully.
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Full > kh
[change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short, well balanced knife lies here, both edges glinting.
The corpse of Tannin is lying here.
The corpse of Trill is lying here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Battered MV:Strong > [kil shadow]
*Mephistopheles* intercepts your attack on his mount.
You slash *Mephistopheles*'s left hand very hard.
*Mephistopheles* is stunned, but will probably regain consciousness...
kh
* HP:Battered MV:Strong - Mephistopheles: Critical > [kil shadow]
You do the best you can!
* HP:Battered MV:Strong - Mephistopheles: Critical > 9
9
[take all corpse]
You get a pair of thick metal boots from the corpse of Tannin.
You get a pair of ebony-steel plate greaves from the corpse of Tannin.
You get a dagger from the corpse of Tannin.
You get a water skin from the corpse of Tannin.
You get a bronze belt of odd design from the corpse of Tannin.
You get an enormous double-bladed battleaxe from the corpse of Tannin.
You get a sungwood bracelet from the corpse of Tannin.
You get a sungwood bracelet from the corpse of Tannin.
You get a pair of heavy metal gauntlets from the corpse of Tannin.
You get a pair of ebony-steel plate vambraces from the corpse of Tannin.
You get a backpack from the corpse of Tannin.
You get a dark, hooded cloak from the corpse of Tannin.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Tannin.
You get a torc of gleaming steel from the corpse of Tannin.
You get a full metal helmet and visor from the corpse of Tannin.
You get a gold ring delicately carved with ivy from the corpse of Tannin.
You get a gold ring delicately carved with ivy from the corpse of Tannin.
You get a lantern from the corpse of Tannin.
* HP:Battered MV:Strong - Mephistopheles: Critical > [take all corpse]
a shining steel breastplate: You can't carry that much weight.
* HP:Battered MV:Strong - Mephistopheles: Critical >
You slash *Mephistopheles*'s left leg into bloody fragments!
*Mephistopheles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mephistopheles*'s death cry.
* HP:Battered MV:Strong > drop all
9
You drop a lantern.
You drop a gold ring delicately carved with ivy.
You drop a gold ring delicately carved with ivy.
You drop a full metal helmet and visor.
You drop a torc of gleaming steel.
You drop a torc of gleaming steel.
You drop a dark, hooded cloak.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a sungwood bracelet.
You drop a sungwood bracelet.
You drop an enormous double-bladed battleaxe.
You drop a bronze belt of odd design.
You drop a water skin.
You drop a dagger.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
* HP:Battered MV:Strong > Artorias narrates '27 hp'
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Mephistopheles.
You get a pair of thick, gold-plated greaves from the corpse of Mephistopheles.
You get a shiny copper dagger from the corpse of Mephistopheles.
You get a water skin from the corpse of Mephistopheles.
You get a bronze belt of odd design from the corpse of Mephistopheles.
You get a heron-marked longsword from the corpse of Mephistopheles.
You get a polished onyx-inlaid shield from the corpse of Mephistopheles.
You get a jeweled wristcuff from the corpse of Mephistopheles.
You get a jeweled wristcuff from the corpse of Mephistopheles.
You get a sturdy pair of full leather gauntlets from the corpse of Mephistopheles.
You get a pair of polished, gold-plated vambraces from the corpse of Mephistopheles.
You get a backpack from the corpse of Mephistopheles.
You get a black, silver-embroidered cape from the corpse of Mephistopheles.
You get an ornate chainmail shirt chased with gold from the corpse of Mephistopheles.
You get a weathered, storm-gray gorget from the corpse of Mephistopheles.
You get a silver medallion from the corpse of Mephistopheles.
You get a gold-chased morion with an engraved silver comb from the corpse of Mephistopheles.
You get a jade signet ring from the corpse of Mephistopheles.
You get a jade signet ring from the corpse of Mephistopheles.
You get an oilstone from the corpse of Mephistopheles.
* HP:Battered MV:Strong > drop shirt
You drop an ornate chainmail shirt chased with gold.
*Mikhan* swiftly dodges Ibaka's attempt to pierce him.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
*Mikhan* is here, fighting Ibaka.
*Mikhan* is surrounded by a shimmering white aura!
Ibaka Ivera is here, fighting Mikhan, riding a gray palfrey.
Tannin Alea Jacta Est {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Wounded MV:Fresh > Tannin tries to blast *Mikhan*, but he parries successfully.
You try to slash *Mikhan*, but he deflects the blow.
l t
* R HP:Wounded MV:Fresh - Ibaka: Beaten - Mikhan: Battered > kill dark
You do the best you can!
* R HP:Wounded MV:Fresh - Ibaka: Beaten - Mikhan: Battered > 0
You do not see that here.
* R HP:Wounded MV:Fresh - Ibaka: Beaten - Mikhan: Battered > *Mikhan* panics, and attempts to flee!
You do the best you can!
[bash ] sh - Ibaka: Beaten - Mikhan: Battered >
-
*Mikhan* leaves east.
+e
kill dark
0
Cancelled.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A mole is here, looking sickly.
Tannin has arrived from the west, riding a warhorse.
Ibaka has arrived from the west, riding a gray palfrey.
* R HP:Wounded MV:Full > *Mikhan* tries to strike Ibaka, but he deflects the blow.
You try to slash *Mikhan*, but he parries successfully.
[bash ] l - Ibaka: Beaten - Mikhan: Battered >
-
Tannin blasts *Mikhan*'s body hard.
*Mikhan* panics, and attempts to flee!
+
Ibaka sheathes a silver-winged basilard into a surcoat with exquisite embroidery.
*
*Mikhan* leaves east.
=
A throwing knife arcs through the air.
-
A throwing knife falls to the ground after being thrown.
=
They're not here anymore!
* R HP:Wounded MV:Full > w
*Trill* pierces Ibaka's body very hard.
Ibaka panics, and attempts to flee!
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Tannin has arrived from the east, riding a warhorse.
kill dark
* R HP:Wounded MV:Full >
*Mephistopheles* leaves east riding a shadow stallion.
* R HP:Wounded MV:Full > They aren't here.
0
* R HP:Wounded MV:Full > [bash ]
Bash who?
kill dark
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
kill dark
* R HP:Wounded MV:Full > They aren't here.
kill dark
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > where
l
kill dark
Players in your Zone
--------------------
Artorias - Passing Some Tombstones
Tannin - The Yard Before the Monastery
Matheus - The Yard Before the Monastery
Ibaka - On the Stone Steps
* R HP:Wounded MV:Full > Artorias has arrived from the south, riding a warhorse.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
Lord Artorias Ilfate, Kandor's Revenge is standing here, riding a warhorse.
Tannin Alea Jacta Est {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Wounded MV:Full > Artorias leaves north riding a warhorse.
They aren't here.
* R HP:Wounded MV:Full >
A mole has arrived from the east.
kill dark
* R HP:Wounded MV:Full > They aren't here.
kill dark
* R HP:Wounded MV:Full >
Artorias has arrived from the north, riding a warhorse.
kill dark
* R HP:Wounded MV:Full > Artorias leaves east riding a warhorse.
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
kill dark
* R HP:Wounded MV:Full > e
They aren't here.
kill dark
* R HP:Wounded MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mikhan* is here, fighting Ibaka.
*Mikhan* is surrounded by a shimmering white aura!
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
*Trill* is here, fighting Ibaka.
Ibaka Ivera is here, fighting Trill, riding a gray palfrey.
Tannin has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Full > *Mephistopheles* assumes an offensive striking posture.
Ibaka leaves west riding a gray palfrey.
You try to slash *Mikhan*, but he deflects the blow.
* R HP:Wounded MV:Full - Mikhan: Beaten > nar 1e
*Trill* pierces Tannin's body.
* R HP:Wounded MV:Full - Mikhan: Beaten > 0
You narrate '1e'
Tannin tries to blast *Trill*, but he parries successfully.
*Trill* pierces Tannin's left hand.
*Mikhan* tries to strike you, but you parry successfully.
You try to slash *Mikhan*, but he parries successfully.
*Mephistopheles* slashes Artorias's body very hard.
[bash ]
=
*Mikhan* panics, and attempts to flee!
=
Artorias sends *Mephistopheles* sprawling with a powerful bash!
*Mikhan* leaves west.
-
*Trill* pierces Tannin's body.
-
*Trill* pierces Tannin's body.
Artorias slashes *Mephistopheles*'s body very hard.
=
They're not here anymore!
* R HP:Wounded MV:Full > kill dark
0
Artorias starts following you.
You try to slash *Trill*, but he deflects the blow.
*Trill* avoids being bashed by Tannin who loses his balance and falls!
[bash ]
=
*Mikhan* has arrived from the west.
*
Artorias assumes an offensive striking posture.
+
*Trill* pierces Tannin's head.
Artorias slashes *Mephistopheles*'s body hard.
*Trill* pierces Tannin's body.
=
Your bash at *Trill* sends him sprawling!
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Battered > nar on 1e
You narrate 'on 1e'
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Battered > r
[remove shield]
You stop using a polished onyx-inlaid shield.
You grip the Sword of Kirukan with both hands.
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Battered >
You slash *Trill*'s right hand into bloody fragments!
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Beaten >
Ibaka narrates '13 hp'
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Beaten >
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Beaten >
Artorias sends *Mephistopheles* sprawling with a powerful bash!
* R HP:Wounded MV:Full - Tannin: Beaten - Trill: Beaten >
You slash *Trill*'s right leg into bloody fragments!
Tannin tries to blast *Trill*, but he parries successfully.
Artorias slashes *Mephistopheles*'s body hard.
* R HP:Wounded MV:Full - Tannin: Battered - Trill: Beaten > ws
0
[wear shield]
You shift the Sword of Kirukan to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
[bash ]
*
Tannin tries to blast *Trill*, but he parries successfully.
*Trill* barely pierces Tannin's body.
Artorias slashes *Mephistopheles*'s body hard.
=
Your bash at *Trill* sends him sprawling!
* R HP:Battered MV:Full - Tannin: Battered - Trill: Beaten >
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Beaten MV:Full - Tannin: Battered - Trill: Beaten >
*Mikhan* tries to strike you, but you deflect the blow.
You slash *Trill*'s right arm into bloody fragments!
Artorias tries to slash *Mephistopheles*, but he parries successfully.
r
* R HP:Beaten MV:Full - Tannin: Battered - Trill: Critical > Ibaka narrates 'am off a min'
[remove shield]
You stop using a polished onyx-inlaid shield.
You grip the Sword of Kirukan with both hands.
* R HP:Beaten MV:Full - Tannin: Battered - Trill: Critical > 1
You slash *Trill*'s right leg into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Trill*'s death cry.
*Mephistopheles* tries to slash Artorias, but he parries successfully.
*Mephistopheles* sends Artorias sprawling with a powerful bash!
* R HP:Beaten MV:Full > f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Full > ws
kill dark
[change posture offensive]
Posture changed to: Offensive
kill dark
* R HP:Beaten MV:Full > [wear shield]
You shift the Sword of Kirukan to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > sco
They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > You have 111(403) hit and 164(170) movement points.
You have scored 116858162 experience points and 2796 quest points.
You need 1641838 exp to level and 204 qp to rank.
You have amassed 236 Turn points to date.
You have played 78 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > nar im beat
2
of
You narrate 'im beat'
* R HP:Beaten MV:Full > l
[change mood brave]
Mood changed to: Brave
kill dark
* R HP:Beaten MV:Full > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Full > stat
l
kill dark
nar trill rip
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 60.3 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 197, Dodging bonus: 78, Parrying bonus: 167
Your mood is: Brave. You will flee below: 30 Hit Points
Your posture is: Offensive.
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full > l
They aren't here.
* R HP:Beaten MV:Full > kill dark
You narrate 'trill rip'
* R HP:Beaten MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Beaten MV:Full > They aren't here.
where
* R HP:Beaten MV:Full > kill dark
Players in your Zone
--------------------
Matheus - The Yard Before the Monastery
Ibaka - A Field of Stumps
Tannin - On the Stone Steps
Artorias - On the Stone Steps
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
sco
* R HP:Beaten MV:Full > kill dark
You have 111(403) hit and 164(170) movement points.
You have scored 116858162 experience points and 2796 quest points.
You need 1641838 exp to level and 204 qp to rank.
You have amassed 236 Turn points to date.
You have played 78 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill dark
Ibaka narrates 'nice'
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > nar come ragan ib
kill dark
You narrate 'come ragan ib'
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > where
They aren't here.
* R HP:Beaten MV:Full > kill dark
kill dark
Players in your Zone
--------------------
Ibaka - Path Before the Gate
Matheus - The Yard Before the Monastery
Tannin - On the Stone Steps
Artorias - On the Stone Steps
* R HP:Beaten MV:Full > Ibaka has arrived from the west, riding a spotted horse.
They aren't here.
* R HP:Beaten MV:Full > Artorias narrates 'meph zerk'
They aren't here.
* R HP:Beaten MV:Full >
Artorias narrates 'he beat'
* R HP:Beaten MV:Full > nar art tannin of
kill dark
You narrate 'art tannin of'
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > e
kh
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Trill is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mikhan* is here, fighting Tannin.
*Mikhan* is surrounded by a shimmering white aura!
Tannin Alea Jacta Est {Shienaran Lancer Applicant} is here, fighting Mikhan, riding a warhorse.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
Ibaka has arrived from the west, riding a spotted horse.
* R HP:Beaten MV:Full > 0
[kil shadow]
*Mephistopheles* intercepts your attack on his mount.
You slash *Mephistopheles*'s left leg very hard.
[bash ] - Artorias: Wounded - Mephistopheles: Beaten >
Ibaka narrates 'crit here'
-
Ibaka tries to pierce *Mikhan*, but he dodges the attack.
*Mikhan* throws streaks of Fire at Tannin, whose freshly charred corpse crumples to the ground.
Tannin is dead! R.I.P.
Your blood freezes as you hear Tannin's death cry.
*
Ibaka tries to pierce *Mikhan*, but he deflects the blow.
*Mephistopheles* tries to slash Artorias, but he parries successfully.
The day has begun.
Artorias avoids being bashed by *Mephistopheles* who loses his balance and falls!
1
*
Artorias sends *Mephistopheles* sprawling with a powerful bash!
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Fresh - Artorias: Hurt - Mephistopheles: Beaten > PANIC! You couldn't escape!
* R HP:Battered MV:Fresh - Artorias: Hurt - Mephistopheles: Beaten > f
You panic and attempt to flee!
Ibaka sheathes a silver-winged basilard into a surcoat with exquisite embroidery.
dism
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
You stop riding him.
* HP:Battered MV:Full > 2
of
e
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Full > kh
[change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short, well balanced knife lies here, both edges glinting.
The corpse of Tannin is lying here.
The corpse of Trill is lying here.
Ibaka Ivera is here, fighting Mikhan, riding a spotted horse.
*Mikhan* is here, fighting Ibaka.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > [kil shadow]
*Mephistopheles* intercepts your attack on his mount.
You slash *Mephistopheles*'s right leg very hard.
* HP:Battered MV:Full - Artorias: Hurt - Mephistopheles: Beaten >
Ibaka panics, and attempts to flee!
* HP:Battered MV:Full - Artorias: Hurt - Mephistopheles: Beaten >
You try to slash *Mephistopheles*, but he parries successfully.
* HP:Battered MV:Full - Artorias: Hurt - Mephistopheles: Beaten >
*Mephistopheles* avoids being bashed by Artorias who loses his balance and falls!
* HP:Battered MV:Full - Artorias: Hurt - Mephistopheles: Beaten > 1
f
[change mood wimpy]
Mood changed to: Wimpy
Ibaka leaves west riding a spotted horse.Mephistopheles: Beaten >
You panic and attempt to flee!
*Mephistopheles* sends Artorias sprawling with a powerful bash!
You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
* HP:Battered MV:Full > scan w
*Mikhan* is here, fighting Artorias.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is sitting here, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > scan w
A sickly, skinny deer stands here in a daze.
*Mikhan* is here, fighting Artorias.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is sitting here, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > 2
Ibaka narrates '6 hp'
* HP:Battered MV:Full > of
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > w
w
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short, well balanced knife lies here, both edges glinting.
The corpse of Tannin is lying here.
The corpse of Trill is lying here.
A sickly, skinny deer stands here in a daze.
*Mikhan* is here, fighting Artorias.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > *Mikhan* tries to strike Artorias, but he parries successfully.
*Mephistopheles* slashes Artorias's body hard.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Battered MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > sco
l
Ibaka narrates 'cant'
You have 124(403) hit and 159(170) movement points.
You have scored 116858167 experience points and 2796 quest points.
You need 1641833 exp to level and 204 qp to rank.
You have amassed 236 Turn points to date.
You have played 78 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
kill dark
* HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Battered MV:Full > kill dark
They aren't here.
* HP:Battered MV:Full > They aren't here.
kill dark
* HP:Battered MV:Full > sco
They aren't here.
* HP:Battered MV:Full > You have 124(403) hit and 159(170) movement points.
You have scored 116858167 experience points and 2796 quest points.
You need 1641833 exp to level and 204 qp to rank.
You have amassed 236 Turn points to date.
You have played 78 days and 0 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.
* HP:Battered MV:Full >
Artorias narrates 'is ok'
* HP:Battered MV:Full > ri
Tannin tells you 'well dung lol'
[ride horse]
You start riding him.
* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full >
Artorias narrates 'ill kill him'
* R HP:Battered MV:Full > nar off to 1w
You narrate 'off to 1w'
* R HP:Battered MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
kill dark
* R HP:Battered MV:Full > kill dark
[change posture offensive]
Posture changed to: Offensive
* R HP:Battered MV:Full > They aren't here.
where
* R HP:Battered MV:Full > They aren't here.
kill dark
* R HP:Battered MV:Full > Players in your Zone
--------------------
Ibaka - A Small Trail
Matheus - The Yard Before the Monastery
Artorias - On the Stone Steps
kill dark
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > They aren't here.
scan e
* R HP:Battered MV:Full > Your eyesight is not so keen.
* R HP:Battered MV:Full > scan e
Your eyesight is not so keen.
2
* R HP:Battered MV:Full > of
kill dark
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full > kill dark
[change posture offensive]
Posture changed to: Offensive
* R HP:Battered MV:Full > stat
They aren't here.
* R HP:Battered MV:Full > l
They aren't here.
* R HP:Battered MV:Full > kill dark
You are a 558 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 60.3 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 197, Dodging bonus: 78, Parrying bonus: 167
Your mood is: Brave. You will flee below: 30 Hit Points
Your posture is: Offensive.
Your armor absorbs about 71% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Battered MV:Full > kill dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
The corpse of a rat is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered MV:Full > kill dark
They aren't here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > where
They aren't here.
kill dark
* R HP:Battered MV:Full > Players in your Zone
--------------------
Ibaka - The Sunken Forest
Matheus - The Yard Before the Monastery
Artorias - On the Stone Steps
* R HP:Battered MV:Full > kill dark
They aren't here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > kill dark
They aren't here.
* R HP:Battered MV:Full > kill dark
They aren't here.
* R HP:Battered MV:Full > scan e
Your eyesight is not so keen.
dism
* R HP:Battered MV:Full > e
You stop riding him.
kh
* HP:Battered MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short, well balanced knife lies here, both edges glinting.
The corpse of Tannin is lying here.
The corpse of Trill is lying here.
A sickly, skinny deer stands here in a daze.
*Mikhan* is here, fighting Artorias.
*Mikhan* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
Lord Artorias Ilfate, Kandor's Revenge is here, fighting Mephistopheles, riding a warhorse.
*Mephistopheles* is here, fighting Artorias, riding a shadow stallion.
* HP:Battered MV:Full > Artorias panics, and attempts to flee!
Artorias tries to flee, but is too exhausted!
[kil shadow]
*Mephistopheles* intercepts your attack on his mount.
You slash *Mephistopheles*'s right hand very hard.
* HP:Battered MV:Full - Artorias: Beaten - Mephistopheles: Critical >
You try to slash *Mephistopheles*, but he deflects the blow.
Artorias tries to slash *Mephistopheles*, but he parries successfully.
Artorias narrates 'ok maybe not'
* HP:Battered MV:Full - Artorias: Beaten - Mephistopheles: Critical >
Artorias panics, and attempts to flee!
Artorias tries to flee, but is too exhausted!
*Mikhan* throws a fireball at Artorias, who screams in pain.
* HP:Battered MV:Full - Artorias: Critical - Mephistopheles: Critical >
Artorias panics, and attempts to flee!
* HP:Battered MV:Full - Artorias: Critical - Mephistopheles: Critical >
Artorias leaves west riding a warhorse.
* HP:Battered MV:Full - Mephistopheles: Critical > 1
*Mephistopheles* slashes your body very hard.
You slash *Mephistopheles*'s head very hard.
* HP:Battered MV:Full - Mephistopheles: Critical > f
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!topheles: Critical >
*Mephistopheles* tries to slash you, but you deflect the blow.
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a dreadlord leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here. [3]
Lord Artorias Ilfate, Kandor's Revenge is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Battered MV:Full > kh
2
*Mikhan* has arrived from the east.
[kil shadow]
They aren't here.
of
* HP:Battered MV:Full > e
Artorias tries to slash *Mikhan*, but he parries successfully.
[change mood brave]
Mood changed to: Brave
* HP:Battered MV:Full > kh
[change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a dreadlord leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short, well balanced knife lies here, both edges glinting.
The corpse of Tannin is lying here.
The corpse of Trill is lying here.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
*Mephistopheles* is standing here, riding a shadow stallion.
* HP:Battered MV:Strong > [kil shadow]
*Mephistopheles* intercepts your attack on his mount.
You slash *Mephistopheles*'s left hand very hard.
*Mephistopheles* is stunned, but will probably regain consciousness...
kh
* HP:Battered MV:Strong - Mephistopheles: Critical > [kil shadow]
You do the best you can!
* HP:Battered MV:Strong - Mephistopheles: Critical > 9
9
[take all corpse]
You get a pair of thick metal boots from the corpse of Tannin.
You get a pair of ebony-steel plate greaves from the corpse of Tannin.
You get a dagger from the corpse of Tannin.
You get a water skin from the corpse of Tannin.
You get a bronze belt of odd design from the corpse of Tannin.
You get an enormous double-bladed battleaxe from the corpse of Tannin.
You get a sungwood bracelet from the corpse of Tannin.
You get a sungwood bracelet from the corpse of Tannin.
You get a pair of heavy metal gauntlets from the corpse of Tannin.
You get a pair of ebony-steel plate vambraces from the corpse of Tannin.
You get a backpack from the corpse of Tannin.
You get a dark, hooded cloak from the corpse of Tannin.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Tannin.
You get a torc of gleaming steel from the corpse of Tannin.
You get a full metal helmet and visor from the corpse of Tannin.
You get a gold ring delicately carved with ivy from the corpse of Tannin.
You get a gold ring delicately carved with ivy from the corpse of Tannin.
You get a lantern from the corpse of Tannin.
* HP:Battered MV:Strong - Mephistopheles: Critical > [take all corpse]
a shining steel breastplate: You can't carry that much weight.
* HP:Battered MV:Strong - Mephistopheles: Critical >
You slash *Mephistopheles*'s left leg into bloody fragments!
*Mephistopheles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mephistopheles*'s death cry.
* HP:Battered MV:Strong > drop all
9
You drop a lantern.
You drop a gold ring delicately carved with ivy.
You drop a gold ring delicately carved with ivy.
You drop a full metal helmet and visor.
You drop a torc of gleaming steel.
You drop a torc of gleaming steel.
You drop a dark, hooded cloak.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a sungwood bracelet.
You drop a sungwood bracelet.
You drop an enormous double-bladed battleaxe.
You drop a bronze belt of odd design.
You drop a water skin.
You drop a dagger.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
* HP:Battered MV:Strong > Artorias narrates '27 hp'
[take all corpse]
You get a pair of gleaming metal boots from the corpse of Mephistopheles.
You get a pair of thick, gold-plated greaves from the corpse of Mephistopheles.
You get a shiny copper dagger from the corpse of Mephistopheles.
You get a water skin from the corpse of Mephistopheles.
You get a bronze belt of odd design from the corpse of Mephistopheles.
You get a heron-marked longsword from the corpse of Mephistopheles.
You get a polished onyx-inlaid shield from the corpse of Mephistopheles.
You get a jeweled wristcuff from the corpse of Mephistopheles.
You get a jeweled wristcuff from the corpse of Mephistopheles.
You get a sturdy pair of full leather gauntlets from the corpse of Mephistopheles.
You get a pair of polished, gold-plated vambraces from the corpse of Mephistopheles.
You get a backpack from the corpse of Mephistopheles.
You get a black, silver-embroidered cape from the corpse of Mephistopheles.
You get an ornate chainmail shirt chased with gold from the corpse of Mephistopheles.
You get a weathered, storm-gray gorget from the corpse of Mephistopheles.
You get a silver medallion from the corpse of Mephistopheles.
You get a gold-chased morion with an engraved silver comb from the corpse of Mephistopheles.
You get a jade signet ring from the corpse of Mephistopheles.
You get a jade signet ring from the corpse of Mephistopheles.
You get an oilstone from the corpse of Mephistopheles.
* HP:Battered MV:Strong > drop shirt
You drop an ornate chainmail shirt chased with gold.
Re: Crit kills
smdh Matheus posting 'batt kills' thinking we don't notice him stealing Arty's valor.