Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Crit kills

Post by Masaj » Mon Jan 29, 2024 9:17 pm

Was very close to becoming a FAIL post.

You try to hack *Walker*, but he parries successfully.
Sorvitor tries to lance *Walker*, but he deflects the blow.
Rarq tries to pierce *Walker*, but he deflects the blow.
Ghast closes the deadroots.
Your bash at *Walker* sends him sprawling!
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring - Walker: Beaten >
Ghast closes the deadroots.
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring - Walker: Beaten >
Ghast closes the deadroots.
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring - Walker: Beaten >
Ghast closes the deadroots.
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring - Walker: Beaten >
Ghast closes the deadroots.
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring - Walker: Beaten >
Ghast closes the deadroots.
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring - Walker: Beaten >
Ghast closes the deadroots.
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring - Walker: Beaten >
Ghast closes the deadroots.

o S HP:Critical MV:Tiring - Walker: Beaten > nod
You nod in agreement.
The deadroots is opened from the other side.

gc
o S HP:Critical MV:Tiring - Walker: Beaten > You hack *Walker*'s left leg into bloody fragments!
*Walker* panics, and attempts to flee!
Sorvitor lances *Walker*'s body into bloody fragments!
*Walker* panics, and attempts to flee!
*Walker* leaves east.
Ghast closes the deadroots.
[get all corpse]
The corpse of a raven seems to be empty.
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring >
Porka closes the deadroots.
The deadroots is opened from the other side.

o S HP:Critical MV:Tiring > e

Porka closes the deadroots.
Pseudomonas narrates 'what's w?'
The deadroots is opened from the other side.

kill light
o S HP:Critical MV:Tiring > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
*Walker* is standing here.
*Kitiara* is here, fighting a ramshorned trolloc, riding a warhorse.
*Kitiara* is surrounded by a shimmering white aura!
*Tarel* is here, fighting a Dha'vol trolloc, riding a wild stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Dha'vol trolloc is here, fighting Tarel.
A ramshorned trolloc is here, fighting Kitiara.
A hooded myrddraal is here, fighting Tarel.
The way west closes quietly.
*Tarel* opens a way west.

* S HP:Critical MV:Winded > You try to hack *Walker*, but he deflects the blow.
Sorvitor has arrived from the west.
Porka has arrived from the west.
*Walker* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

* S HP:Critical MV:Winded - Walker: Critical >
Ghast tries to lance *Walker*, but he deflects the blow.

* S HP:Critical MV:Winded - Walker: Critical > narr firetruck's sake
bash

*Walker* panics, and attempts to flee!

* S HP:Critical MV:Winded - Walker: Critical > Ghast tries to lance *Walker*, but he parries successfully.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

You try to hack *Walker*, but he deflects the blow.
*Kitiara* tries to strike a ramshorned trolloc, but he deflects the blow.
A hooded myrddraal slashes Tarel's head.
Kitiara swiftly dodges a ramshorned trolloc's attempt to cleave her.
*Tarel* pierces a Dha'vol trolloc's body hard.
A Dha'vol trolloc tries to crush Tarel, but he deflects the blow.
You narrate 'firetruck's sake'
Rarq narrates 'rofl'

* S HP:Critical MV:Winded - Walker: Critical > -
Sorvitor narrates 'amazing'
*Tarel* panics, and attempts to flee!

=
*Tarel* leaves north riding a wild stallion.

+**+=
Porka narrates 'firetruck'

-
*Kitiara* panics, and attempts to flee!


Kitiara swiftly dodges a ramshorned trolloc's attempt to cleave her.
A Dha'vol trolloc joins a ramshorned trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'


-
*Kitiara* leaves north riding a warhorse.

=
*Walker* avoids being bashed by Ghast who loses his balance and falls!
Your bash at *Walker* sends him sprawling!
Sorvitor lances *Walker*'s body into bloody fragments!
*Kitiara* has arrived from the north, riding a warhorse.

* S HP:Critical MV:Tiring - Walker: Critical >
Rarq tries to pierce *Kitiara*, but she parries successfully.

* S HP:Critical MV:Tiring - Walker: Critical >
A warhorse flickers its ears.
A Dha'vol trolloc says 'You Walker!!! You will die before your time!! '
A Dha'vol trolloc tries to crush Kitiara, but she deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

* S HP:Critical MV:Tiring - Walker: Critical >
Porka tries to crush *Kitiara*, but she parries successfully.

gc
* S HP:Critical MV:Tiring - Walker: Critical > [get all corpse]
You don't have a corpse.

* S HP:Critical MV:Tiring - Walker: Critical > gc

*Kitiara* swiftly dodges Porka's attempt to crush her.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal slashes Kitiara's body.
Kitiara swiftly dodges a ramshorned trolloc's attempt to cleave her.
A Dha'vol trolloc tries to crush Kitiara, but she dodges the attack.
*Kitiara* tries to strike Rarq, but he parries successfully.
Rarq pierces *Kitiara*'s body.
Sorvitor lances *Walker*'s body into bloody fragments!
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Walker*'s death cry.

gc
* S HP:Critical MV:Tiring > [get all corpse]
You get a black pair of silver-tooled boots from the corpse of Walker.
You get a pair of gray suede leggings from the corpse of Walker.
You get a small purse from the corpse of Walker.
You get a belt bearing a dragon worked in silver from the corpse of Walker.
You get the glazed katars of Mondoran from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a pair of dark gloves from the corpse of Walker.
You get a set of cloth sleeves from the corpse of Walker.
You get a heron-engraved scabbard from the corpse of Walker.
You get a surcoat with exquisite embroidery from the corpse of Walker.
You get a bearskin tunic from the corpse of Walker.
You get a silver medallion from the corpse of Walker.
You get a silver medallion from the corpse of Walker.
You get a braided leather and silver headband from the corpse of Walker.
You get a black diamond signet ring from the corpse of Walker.
You get an orange coral ring from the corpse of Walker.

* S HP:Critical MV:Tiring > [get all corpse]
The corpse of Walker seems to be empty.
*Kitiara* panics, and attempts to flee!

* S HP:Critical MV:Tiring > kill light

*Kitiara* leaves north riding a warhorse.

bash
o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > Bash who?

o S HP:Critical MV:Tiring >
Sorvitor narrates 'nice'

o S HP:Critical MV:Tiring > look
kill light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of Walker is lying here.
A bunch of lit fireworks lies on the ground.
Pseudomonas the Veteran Havoc is standing here.
Rarq the Wolfish Trolloc is standing here.
Porka the Dark Mother is standing here.
Sorvitor the Darkling Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Tiring > They aren't here.

score
o S HP:Critical MV:Tiring > kill light
You have 21(401) hit and 145(263) movement points.

Skirrel
Posts: 15
Joined: Thu Nov 17, 2022 5:00 pm

Re: Crit kills

Post by Skirrel » Tue Feb 06, 2024 1:13 pm

o S HP:Beaten MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Tarel* is standing here, riding a warhorse.
A mole is here, looking sickly.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Full >
*Tarel* tries to pierce you, but you parry successfully.
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Tarel: Beaten >

You pierce *Tarel*'s right arm.
You swiftly dodge the ancient tree's attempt to hit you.
*Tarel* tries to pierce you, but you deflect the blow.

* S HP:Beaten MV:Full - Tarel: Critical >

You tickle *Tarel*'s body with your pierce.

* S HP:Beaten MV:Full - Tarel: Critical >
whois radagast
Radagast of Tarabon is a human.


change mood wimpy
* S HP:Beaten MV:Full - Tarel: Critical >
Mood changed to: Wimpy

* S HP:Beaten MV:Full - Tarel: Critical >
The ancient tree tries to hit you, but you deflect the blow.
You barely pierce *Tarel*'s left arm.
*Tarel* tries to pierce you, but you deflect the blow.

* S HP:Beaten MV:Full - Tarel: Critical >

*Tarel* tries to pierce you, but you parry successfully.

* S HP:Beaten MV:Full - Tarel: Critical >

The ancient tree tries to hit you, but you dodge the attack.
You barely pierce *Tarel*'s body.
*Tarel* tries to pierce you, but you parry successfully.

* S HP:Beaten MV:Full - Tarel: Critical >

*Tarel* tries to pierce you, but you parry successfully.

* S HP:Beaten MV:Full - Tarel: Critical >

The ancient tree tries to hit you, but you deflect the blow.
You barely pierce *Tarel*'s body.
*Tarel* tries to pierce you, but you parry successfully.

* S HP:Beaten MV:Full - Tarel: Critical >

You swiftly dodge the ancient tree's attempt to hit you.
You barely pierce *Tarel*'s head.
*Tarel* tries to pierce you, but you deflect the blow.
You barely pierce *Tarel*'s body.

* S HP:Beaten MV:Full - Tarel: Critical >
change wimpy 0
You won't flee from any fight now.

* S HP:Beaten MV:Full - Tarel: Critical >

The ancient tree tries to hit you, but you parry successfully.
You barely pierce *Tarel*'s body.
*Tarel* tries to pierce you, but you deflect the blow.

* S HP:Beaten MV:Full - Tarel: Critical >

You barely pierce *Tarel*'s body.
*Tarel* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Tarel: Critical >

A mole leaves south.

* S HP:Critical MV:Full - Tarel: Critical >

You swiftly dodge the ancient tree's attempt to hit you.
You pierce *Tarel*'s left leg.
*Tarel* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!


change wimpy 20
* S HP:Critical MV:Full - Tarel: Critical >
You will now flee if you go below 20 hit points.

f
* S HP:Critical MV:Full - Tarel: Critical >

(tic_timer): Tic in 7 seconds!

You tickle *Tarel*'s left leg with your pierce.
*Tarel* is incapacitated and will slowly die, if not aided.

* S HP:Critical MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A mole is here, looking sickly.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.

o S HP:Critical MV:Strong >

The raven master narrates 'Radagast was spotted in Dark Forest'

o S HP:Critical MV:Strong >
n
r
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
*Tarel* is lying here, incapacitated.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.

* S HP:Critical MV:Strong >
[k light]
You pierce *Tarel*'s left arm very hard.
*Tarel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Tarel*'s death cry.

scalp corpse
o S HP:Critical MV:Strong >
You lean over and sever the bloody head from the corpse of Tarel.

n
o S HP:Critical MV:Strong >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Strong >
sc
You have 31(403) hit and 211(244) movement points.

Tarel
Posts: 6
Joined: Mon Dec 18, 2023 1:14 pm

Re: Crit kills

Post by Tarel » Tue Feb 06, 2024 1:18 pm

Zerked to early, you wouldn't stab so figured yolo another tree would of helped

Skirrel
Posts: 15
Joined: Thu Nov 17, 2022 5:00 pm

Re: Crit kills

Post by Skirrel » Tue Feb 06, 2024 1:23 pm

Tarel wrote:
Tue Feb 06, 2024 1:18 pm
Zerked to early, you wouldn't stab so figured yolo another tree would of helped
more like YOU wouldn't stab, haha. Every time I attempted, you were spamming, so I gave up.

Tarel
Posts: 6
Joined: Mon Dec 18, 2023 1:14 pm

Re: Crit kills

Post by Tarel » Tue Feb 06, 2024 1:35 pm

* S HP:Battered MV:Tiring > hide
backstab h.dark

On the Stone Steps ring >
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
*Skirrel* is standing here.
A duck has arrived from the west.
*Skirrel* barely pierces your body.
You panic and attempt to flee!

*Skirrel* swiftly dodges your attempt to pierce him.
*Skirrel* pierces your left arm.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
A water skin made from dried human flesh lies here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
You attempt to hide yourself.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

* S HP:Battered MV:Tiring > back h.dark
Backstab who?

* S HP:Battered MV:Tiring > back h.dark
Backstab who?

* S HP:Battered MV:Winded > back h.dark
Backstab who?

* S HP:Battered MV:Winded > back h.dark
Backstab who?

* S HP:Battered MV:Winded > back h.dark
Backstab who?

* S HP:Battered MV:Winded > back h.dark
Backstab who?

* S HP:Battered MV:Winded > back h.dark
Backstab who?

w
* S HP:Battered MV:Winded > hide
backstab h.dark
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
*Skirrel* is standing here.
A snake is crawling through the water here.

* S HP:Battered MV:Winded > You attempt to hide yourself.

You silently approach your victim...


*Skirrel* pierces your left arm.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Skirrel* pierces your left foot.


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.


* S HP:Battered MV:Weary > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
A snake is crawling through the water here.

* S HP:Battered MV:Weary > You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > w
hide
backstab h.dark
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
*Skirrel* is standing here.
A spotted horse wanders skittishly around here.

* S HP:Battered MV:Weary > You attempt to hide yourself.

You silently approach your victim...


*Skirrel* pierces your left arm.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A snake is crawling through the water here.
A mole is here, looking sickly.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.


I tried after you got a little low, since I started batt you weren't having it shrugs

Tarel
Posts: 6
Joined: Mon Dec 18, 2023 1:14 pm

Re: Crit kills

Post by Tarel » Tue Feb 06, 2024 1:35 pm

.

Penetrator
Posts: 70
Joined: Thu Sep 29, 2016 8:02 am

Re: Crit kills

Post by Penetrator » Wed Feb 07, 2024 8:38 am

lkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A disgusting chunk of freshly ripped flesh is here.
A pulpy pile of guts makes an inglorious mound here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Grut the Dark Master is standing here.
*Roberto* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A nondescript young man makes inquiries here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Winded > [k roberto]
You try to slash *Roberto*, but he parries successfully.
Grut smites a young thieftaker's right leg very hard.

q
* S HP:Battered MV:Winded - Roberto: Critical > [k roberto]
You do the best you can!
*Roberto* sheathes a silver-winged basilard into a camouflaged hood.

* S HP:Battered MV:Winded - Roberto: Critical > cb
[k roberto]
You do the best you can!

* S HP:Battered MV:Winded - Roberto: Critical > v
[change mood brave]
Mood changed to: Brave
*Roberto* panics, and attempts to flee!

* S HP:Battered MV:Winded - Roberto: Critical >

[kick ]
Your beautiful full-circle kick misses *Roberto* by a mile.

* S HP:Battered MV:Winded - Roberto: Critical >
Grut panics, and attempts to flee!
*Roberto* leaves north.
S HP:Battered MV:Winded > cw

A young thieftaker blasts Grut's head.
A Shienaran gate guard barely slashes Grut's body.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran guard has arrived from the east.

* S HP:Battered MV:Winded - the Caemlyn cityguard: Healthy > f

Grut leaves north.

* S HP:Battered MV:Winded - the Caemlyn cityguard: Healthy >
A Shienaran gate guard bellows 'lBX BxlJBFdHiLF Xs[? TOf GDlJ CbI c_P TZaXWS[ RRDSt'

* S HP:Battered MV:Winded - the Caemlyn cityguard: Healthy > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Winded - the Caemlyn cityguard: Healthy >

You panic and attempt to flee!
The Malkiergate closes quietly.


PANIC! You couldn't escape!

* S HP:Battered MV:Winded - the Caemlyn cityguard: Healthy >
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard barely slashes your body.
You slash the Caemlyn cityguard's body extremely hard.
The Caemlyn cityguard barely tickles your body with his slash.

* S HP:Battered MV:Winded - the Caemlyn cityguard: Scratched > f

A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran guard joins a Shienaran gate guard's fight!

* S HP:Battered MV:Winded - the Caemlyn cityguard: Scratched >

You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Winded > o
[open gate]
[open gate]
I see no gate here.

* S HP:Battered MV:Winded > e
p
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the east
the wall stretches on before turning south, and to the west lies the road
and eventually the Malkier Gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o
* S HP:Battered MV:Winded > n
[pick gate]
I see no gate here.

* S HP:Battered MV:Winded > [open gate]
I see no gate here.

* S HP:Battered MV:Winded > w
Alas, you cannot go that way...

* S HP:Battered MV:Winded > w
p
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o
* S HP:Battered MV:Winded > n
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A disgusting chunk of freshly ripped flesh is here.
A pulpy pile of guts makes an inglorious mound here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard patrols here, watching you carefully.
A stout looking guard is here, walking the streets of Caemlyn.
A nondescript young man makes inquiries here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Grut narrates 'bashed 1n'

* S HP:Battered MV:Winded > [pick gate]
You failed to pick the lock.

* S HP:Battered MV:Winded > [open gate]
Ok.

* S HP:Battered MV:Winded > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
The corpse of Roberto is lying here.
An iron lantern hangs from the wall above the gate.
Grut the Dark Master is standing here.

* S HP:Battered MV:Winded > 9
9

Grut narrates 'rip'

* S HP:Battered MV:Winded > [k light]
They aren't here.

* S HP:Battered MV:Winded > [k light]
They aren't here.

* S HP:Battered MV:Winded > nar lol
You narrate 'lol'

* S HP:Battered MV:Winded > nar good
0
9
The Malkiergate closes quietly.
The Fal Dara alarm horn sounds loudly.
You narrate 'good'
Grut leans over and severs the head from the corpse of Roberto.

* S HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara
Grut - Dusty Road by Fal Dara

* S HP:Battered MV:Winded > scalp
[k light]
They aren't here.
They aren't here.

* S HP:Battered MV:Winded > It seems to have already been scalped.

* S HP:Battered MV:Winded > i
You are carrying:
Nothing.

* S HP:Battered MV:Winded > exma corpse
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Winded >
*Geom* has arrived from the north.

* S HP:Battered MV:Winded >
Grut nods in agreement.

* S HP:Battered MV:Winded > a
j
[k h.light]
They aren't here.

* S HP:Battered MV:Winded > [close stonegate]
I see no stonegate here.

* S HP:Battered MV:Winded > a

Grut tries to smite *someone*, but he deflects the blow.

a
* S HP:Battered MV:Winded > [k h.light]
They aren't here.

* S HP:Battered MV:Winded > [k h.light]
They aren't here.

* S HP:Battered MV:Winded > n
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* S HP:Battered MV:Winded > stat
e
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are a 644 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
ou start paying increased attention to your surroundings.

o S HP:Battered MV:Tiring > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.

o S HP:Battered MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
The corpse of Roberto is lying here.
An iron lantern hangs from the wall above the gate.
*Geom* is here, fighting Grut.
Grut the Dark Master is here, fighting Geom.

* S HP:Battered MV:Tiring > [k h.light]
You try to slash *Geom*, but he deflects the blow.

* S HP:Battered MV:Tiring - Grut: Critical - Geom: Wounded > cp

You try to slash *Geom*, but he deflects the blow.
*Geom* pierces Grut's body.

* S HP:Battered MV:Tiring - Grut: Critical - Geom: Wounded > j
[change mood berserk]
Mood changed to: Berserk

* S HP:Battered MV:Tiring - Grut: Critical - Geom: Wounded > [close stonegate]
I see no stonegate here.
Grut panics, and attempts to flee!

b
* S HP:Battered MV:Tiring - Grut: Critical - Geom: Wounded >
Grut leaves north.

* S HP:Battered MV:Tiring - Geom: Wounded >

[bash ]


-
*Geom* pierces your left arm.
=
+
*Geom* pierces your body.
*

*
+
=
-

-
=

*

*
+
=
-

-
=

As *Geom* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Tiring - Geom: Wounded > nar zerked can come bashed

*Geom* pierces your right leg hard.
*Geom* pierces your left leg.

b
* S HP:Beaten MV:Tiring - Geom: Wounded >
Grut narrates '30 hps'

* S HP:Beaten MV:Tiring - Geom: Wounded > You narrate 'zerked can come bashed'
Grut narrates 'lol'

* S HP:Beaten MV:Tiring - Geom: Wounded >

[bash ]

-
*Geom* pierces your left arm.
=
+
*

*
+
*Geom* sighs loudly.
=
-
Grut narrates 'come'

-
=

As *Geom* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Tiring - Geom: Wounded >
*Geom* tickles your body with his pierce.

* S HP:Beaten MV:Tiring - Geom: Wounded > b

Grut narrates 'ing'

* S HP:Beaten MV:Tiring - Geom: Wounded >
*Geom* pierces your left leg hard.

* S HP:Beaten MV:Tiring - Geom: Wounded >
Grut has arrived from the north.

* S HP:Beaten MV:Tiring - Geom: Wounded >

[bash ]
Grut smites *Geom*'s right leg into bloody fragments!
*Geom* panics, and attempts to flee!


Grut smites *Geom*'s head into bloody fragments!
*Geom* panics, and attempts to flee!
-
*Geom* leaves north.

-
*Geom* leaves north.
=
+
*aa*aCancelled.
[k h.light]
They aren't here.

* S HP:Beaten MV:Tiring > a
[k h.light]
They aren't here.

* S HP:Beaten MV:Tiring > a
a
[k h.light]
You try to slash *Geom*, but he deflects the blow.

* S HP:Beaten MV:Winded - Geom: Battered > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > a
a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > *Geom* pierces your body.
You try to slash *Geom*, but he parries successfully.
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > [k h.light]
You do the best you can!
*Geom* avoids being bashed by Grut who loses his balance and falls!
*Geom* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Geom: Battered > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > a
[k h.light]
You do the best you can!

stat
* S HP:Beaten MV:Winded - Geom: Battered > 9
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > a
You are a 644 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 81.3 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 224, Dodging bonus: 4, Parrying bonus: 26
Your mood is: Berserk. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

* S HP:Beaten MV:Winded - Geom: Battered > a
You are a 644 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 81.3 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 224, Dodging bonus: 4, Parrying bonus: 26
Your mood is: Berserk. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- SNEAK

* S HP:Beaten MV:Winded - Geom: Battered > a
*Geom* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > j
[k h.light]
You do the best you can!
*Geom* panics, and attempts to flee!

a
* S HP:Beaten MV:Winded - Geom: Battered > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Battered > You slash *Geom*'s right arm into bloody fragments!
[close stonegate]
I see no stonegate here.

* S HP:Beaten MV:Winded - Geom: Beaten > 9
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Beaten > [k light]
You do the best you can!
*Geom* leaves north.

* S HP:Beaten MV:Winded >
Grut tries to smite *Geom*, but he deflects the blow.

* S HP:Beaten MV:Winded > alias j close gate
j
a
*Geom* pierces Grut's body.
Grut tries to smite *Geom*, but he parries successfully.
Ok.

a
* S HP:Beaten MV:Winded > [close gate]
*Geom* pierces Grut's body.
Grut tries to smite *Geom*, but he parries successfully.
Ok.

a
* S HP:Beaten MV:Winded > [close gate]
It's already closed!

* S HP:Beaten MV:Winded > [k h.light]
You slash *Geom*'s right arm into bloody fragments!
*Geom* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Grut: Critical - Geom: Beaten > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Grut: Critical - Geom: Beaten > a
[k h.light]
You do the best you can!

a
* S HP:Beaten MV:Winded - Grut: Critical - Geom: Beaten > a
[k h.light]
You do the best you can!
*Geom* leaves north.

* S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

* S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

* S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

* S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

* S HP:Beaten MV:Winded > a
a
[k h.light]
They aren't here.

a
a
* S HP:Beaten MV:Winded > [k h.light]
They aren't here.
hey aren't here.

* S HP:Beaten MV:Winded > [k h.light]
They aren't here.

* S HP:Beaten MV:Winded > a
a
[k h.light]
They aren't here.

* S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

* S HP:Beaten MV:Winded > [k h.light]
They aren't here.
Grut leaves north.
You follow Grut.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Grut the Dark Master is standing here.
*Geom* is standing here.

* S HP:Beaten MV:Winded > sc
[k h.light]
You try to slash *Geom*, but he parries successfully.
Grut smites *Geom*'s head into bloody fragments!
*Geom* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Geom: Beaten > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Beaten > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Beaten > HP:Beaten MP:Winded
You have scored 90092624 experience points and 896 quest points.
You need 3407376 exp to level and 104 qp to rank.
You have amassed 41 Turn points to date.
You have played 40 days and 18 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 47).
You are fighting Geom.

* S HP:Beaten MV:Winded - Geom: Beaten > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Beaten > a
* S HP:Beaten MV:Winded - Geom: Beaten > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Beaten > a

Grut tries to smite *Geom*, but he parries successfully.
*Geom* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You slash *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!
*Geom* leaves east.

o S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

o S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

a
a
o S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

* S HP:Beaten MV:Winded > [k h.light]
You try to slash *Geom*, but he parries successfully.

* S HP:Beaten MV:Winded - Geom: Critical > a
[k h.light]
You do the best you can!
Grut leaves east.

* S HP:Beaten MV:Winded - Geom: Critical > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a
a
a
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
h.light]
They aren't here.

a
a
o S HP:Beaten MV:Winded > a
[k h.light]
They aren't here.

* S HP:Beaten MV:Winded > [k h.light]
You try to slash *Geom*, but he parries successfully.

* S HP:Beaten MV:Winded - Geom: Critical > a
[k h.light]
You do the best you can!
Grut leaves east.

* S HP:Beaten MV:Winded - Geom: Critical > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a
a
a
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Geom*, but he deflects the blow.
[k h.light]
You do the best you can!
*Geom* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Geom: Critical > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a
a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a

Grut has arrived from the east.

a
* S HP:Beaten MV:Winded - Geom: Critical >
Grut smites *Geom*'s head into bloody fragments!
*Geom* is mortally wounded, and will die soon, if not aided.

* S HP:Beaten MV:Winded - Geom: Critical > [k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > a
a
[k h.light]
You do the best you can!

* S HP:Beaten MV:Winded - Geom: Critical > Grut smites *Geom*'s body into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Geom*'s death cry.
[k h.light]
They aren't here.

Sorry for the bad quality
I have no page down on keyboard so I have to go manually screen by screen

great fun

Tarel
Posts: 6
Joined: Mon Dec 18, 2023 1:14 pm

Re: Crit kills

Post by Tarel » Fri Feb 09, 2024 9:26 am

* R HP:Critical MV:Haggard - Skirrel: Beaten > z
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

*Skirrel* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

[bash ] ggard - Skirrel: Beaten >

+
*Skirrel* tries to pierce you, but you deflect the blow.
An ogier joins your fight!


As *Skirrel* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Haggard - Skirrel: Beaten >
Skirrel swiftly dodges an ogier's attempt to pound him.
*Skirrel* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Haggard - Skirrel: Beaten > z
[bash ]

=
An ogier tries to pound Skirrel, but he dodges the attack.
*Skirrel* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!


As *Skirrel* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Haggard >
Skirrel swiftly dodges an ogier's attempt to pound him.
*Skirrel* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Haggard - Skirrel: Beaten > z
[bash ]

-
An ogier tries to pound Skirrel, but he parries successfully.
*Skirrel* tries to pierce you, but you parry successfully.

=
Your bash at *Skirrel* sends him sprawling!

* R HP:Critical MV:Haggard - Skirrel: Beaten > remove shield
You slash *Skirrel*'s body into bloody fragments!
An ogier pounds Skirrel's left leg.
The lightning stops.
Your heartbeat calms down more as you feel less panicked.
You stop using a silver etched shield.
You grip a razor-sharp longsword with both hands.

* R HP:Critical MV:Weary - Skirrel: Critical >
You slash *Skirrel*'s head into bloody fragments!
*Skirrel* is mortally wounded, and will die soon, if not aided.
An ogier pounds Skirrel's body into bloody fragments!
*Skirrel* is dead! R.I.P.
Your blood freezes as you hear *Skirrel*'s death cry.

* R HP:Critical MV:Weary > geta ll corpse
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Weary > change mood wimpy
Mood changed to: Wimpy

* R HP:Critical MV:Weary > change mood wimpy
Mood changed to: Wimpy

* R HP:Critical MV:Weary > geta ll corpse
Arglebargle, glop-glyf!?!

l
* R HP:Critical MV:Weary > wehre
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
The corpse of Skirrel is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Critical MV:Weary > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Weary > get all corpse
wear all
You get a black pair of silver-tooled boots from the corpse of Skirrel.
You get a pair of earthen colored breeches from the corpse of Skirrel.
You get a silver shield badge bearing the arms of Tanchico from the corpse of Skirrel.
You get a silver-winged basilard from the corpse of Skirrel.
You get a polished onyx-inlaid shield from the corpse of Skirrel.
You get a jeweled wristcuff from the corpse of Skirrel.
You get a jeweled wristcuff from the corpse of Skirrel.
You get a pair of dark gloves from the corpse of Skirrel.
You get a set of cloth sleeves from the corpse of Skirrel.
You get a half-cape of silk-lined leather from the corpse of Skirrel.
You get a bearskin tunic from the corpse of Skirrel.
You get a shimmering pendant of obsidian from the corpse of Skirrel.
You get a shimmering pendant of obsidian from the corpse of Skirrel.
You get a camouflaged hood from the corpse of Skirrel.
You get an obsidian ring with a gold tree engraving from the corpse of Skirrel.
You get an obsidian ring with a gold tree engraving from the corpse of Skirrel.

mephistopheles
Posts: 28
Joined: Tue Nov 03, 2015 3:47 pm

Re: Crit kills

Post by mephistopheles » Sat Feb 10, 2024 2:36 pm

* HP:Critical MV:Full >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here ruling a group of trollocs.
*Walker* is here, fighting Scrat.
A tall, ramshorned trolloc is here, commanding.
Scrat the Dark Flying Squirddraal is here, fighting Walker, riding a shadow stallion.
A hooved trolloc anxiously stamps its feet.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o HP:Critical MV:Full >
[k light]
You try to blast *Walker*, but he deflects the blow.

o HP:Critical MV:Full - Scrat: Wounded - Walker: Wounded >
[bash ]
-=
*Walker* leaves east. >>
+*
A Dhai'mon trolloc leaves east. >>
*+
*Walker* slices your right leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Scrat narrates 'he dlining'
=
A boarish trolloc tries to hack Walker, but he deflects the blow.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'

A ramshorned trolloc says 'You Walker!!! You will die before your time!! '
-
A ramshorned trolloc leaves north. ^^
-=
Your bash at *Walker* sends him sprawling!
A ramshorned trolloc has arrived from the north.

o HP:Critical MV:Full - Walker: Wounded >

Scrat slashes *Walker*'s body into bloody fragments!

o HP:Critical MV:Full - Walker: Wounded >

Scrat slashes *Walker*'s body into bloody fragments!
*Walker* panics, and attempts to flee!
A ramshorned trolloc says 'You Walker!!! You will die before your time!! '
A myrddraal hisses 'This is the will of the Great Lord.'

A myrddraal slashes Walker's body extremely hard.
A boarish trolloc hacks Walker's right leg into bloody fragments!
A boarish trolloc hacks Walker's body very hard.
You blast *Walker*'s body into bloody fragments!

o HP:Critical MV:Full - Walker: Beaten >
[k light]
You do the best you can!

o HP:Critical MV:Full - Walker: Beaten >
[k light]
You do the best you can!

o HP:Critical MV:Full - Walker: Beaten >
[k light]
You do the best you can!

o HP:Critical MV:Full - Walker: Beaten >
Scrat slashes *Walker*'s left arm into bloody fragments!
A myrddraal slashes Walker's body very hard.
A boarish trolloc hacks Walker's left arm extremely hard.
A boarish trolloc hacks Walker's left leg into bloody fragments!
*Walker* is dead! R.I.P.
Your blood freezes as you hear *Walker*'s death cry.
[k light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full >
5
[k light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.
Scrat gets a throwing spike from the corpse of Walker.
Scrat gets a black pair of silver-tooled boots from the corpse of Walker.
Scrat gets a pair of gray suede leggings from the corpse of Walker.
Scrat gets a shiny copper dagger from the corpse of Walker.
Scrat gets a small purse from the corpse of Walker.
Scrat gets a belt with a buckle of cuendillar from the corpse of Walker.
Scrat gets a heron-marked blade with a jeweled hilt from the corpse of Walker.
Scrat gets a jeweled wristcuff from the corpse of Walker.
Scrat gets a jeweled wristcuff from the corpse of Walker.
Scrat gets a pair of dark gloves from the corpse of Walker.
Scrat gets a set of cloth sleeves from the corpse of Walker.
Scrat gets a heron-engraved scabbard from the corpse of Walker.
Scrat gets a surcoat with exquisite embroidery from the corpse of Walker.
Scrat gets a black shirt trimmed with lace from the corpse of Walker.
Scrat gets an ivory torc ridged with bloodstone from the corpse of Walker.
Scrat gets an ivory torc ridged with bloodstone from the corpse of Walker.
Scrat gets a camouflaged hood from the corpse of Walker.
Scrat gets a gold ring from the corpse of Walker.
Scrat gets a gold ring from the corpse of Walker.

o HP:Critical MV:Full > [k light]
They aren't here.
Scrat narrates 'sick bash'

o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.
Scrat can't seem to regain control of himself.

o HP:Critical MV:Full >
Scrat can't seem to regain control of himself.

o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full >
[k light]
They aren't here.

o HP:Critical MV:Full >

(tic_timer): Tic in 7 seconds!
You narrate 'lol let it roll'

sc
o HP:Critical MV:Full >
You have 16(xxx) hit and 238(258) movement points.
This ranks you as Mephistopheles the Abominable Bruiser [Ahf'frait 7] (Level 47).
You are standing.

o HP:Critical MV:Full >

Scrat narrates 'hps?'

o HP:Critical MV:Full >
You narrate '16 hps'

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