Sniff..

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Taleena
Posts: 44
Joined: Sat Feb 11, 2017 8:15 pm

Sniff..

Post by Taleena » Wed Feb 20, 2019 11:35 pm

* R HP:Wounded SP:Strong MV:Fresh > End of Branch Path
[ obvious exits: E W ]
The corpse of a rat is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Wounded SP:Strong MV:Fresh > e
Campsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.

* R HP:Wounded SP:Strong MV:Fresh > wh
k
[where ]
Players in your Zone
--------------------
Taleena - Campsite

* R HP:Wounded SP:Strong MV:Fresh > dia hor[kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh > se
k
A gray palfrey is in excellent condition.
A gray palfrey is strong.

* R HP:Wounded SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh > k
w[kill dark]
They aren't here.

h
* R HP:Wounded SP:Strong MV:Fresh > k
[where ]
Players in your Zone
--------------------
Taleena - Campsite
*Troika* has arrived from the west, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Fresh > Lord Kajin bellows 'The criminal Troika shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Troika has been spotted!'
Lord Kajin tries to cleave Troika, but he deflects the blow.
[kill dark]
You try to strike *Troika*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Fresh - Lord Kajin: Scratched - Troika: Wounded > x
You begin to weave the appropriate flows...

*
*Troika* gazes deeply into your soul.. very chilling.
The gaze of *Troika* fails to affect you.
*Troika* tries to strike Lord Kajin, but he deflects the blow.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin cleaves Troika's left arm.
*Troika* panics, and attempts to flee!

=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Fresh > k
[kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh > k
[kill dark]
They aren't here.
*Rig* has arrived from the west, riding a shadow stallion.
*Zatuchly* has arrived from the west.
*Byrg* has arrived from the west.
*Zatuchly* tries to pound you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Fresh - Zatuchly: Scratched > l
*Rig* tries to slash you, but you parry successfully.


* R HP:Wounded SP:Strong MV:Fresh - Zatuchly: Scratched > f
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
*Byrg* is standing here.
*Zatuchly* is here, fighting YOU!
*Rig* is here, fighting YOU!, riding a shadow stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.

You panic and attempt to flee!esh - Zatuchly: Scratched >


Lord Kajin bellows 'The criminal Rig shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Rig has been spotted!'
Lord Kajin cleaves Byrg's body.
Lord Kajin bellows 'The criminal Zatuchly shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zatuchly has been spotted!'
Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Byrg has been spotted!'
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You flee head over heels.
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > n
w
Campsite
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
An Illianer golden-maned steed stands here observing its surroundings.

* R HP:Wounded SP:Strong MV:Fresh > Campsite
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
A pale destrier stands here, adorned with the white flame of Tar Valon.

* R HP:Wounded SP:Strong MV:Fresh > s
j
Campsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
*Byrg* is here, fighting Lord Kajin.
*Zatuchly* is here, fighting a member of the Lancer cavalry.
*Rig* is here, fighting a member of the Lancer cavalry, riding a shadow
stallion.
A member of the Lancer cavalry is here, fighting Byrg, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Rig, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Rig, riding a chestnut
stallion.
Lord Kajin is here, fighting Byrg, riding a chestnut stallion.
*Rig* panics, and attempts to flee!
*Troika* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Wounded SP:Strong MV:Fresh > v
Lord Kajin bellows 'The criminal Troika shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Troika has been spotted!'
[kill h.dark]
You try to strike *Troika*, but he deflects the blow.

Nobody here by that name.MV:Fresh - Troika: Wounded >

* R HP:Wounded SP:Strong MV:Fresh - Troika: Wounded >
*Zatuchly* panics, and attempts to flee!

v* R HP:Wounded SP:Strong MV:Fresh - Troika: Wounded >

*Zatuchly* leaves east.
*Byrg* leaves north.

Nobody here by that name.MV:Fresh - Troika: Wounded >
*Rig* has arrived from the east, riding a shadow stallion.
*Zatuchly* has arrived from the east.

* R HP:Wounded SP:Strong MV:Fresh - Troika: Wounded >
You try to strike *Troika*, but he parries successfully.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
Lord Kajin joins a member of the Lancer cavalry's fight!
*Rig* tries to slash you, but you deflect the blow.
*Troika* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Fresh - Troika: Wounded > v
f
You begin to weave the appropriate flows...

Cancelled.
Lord Kajin bellows 'The criminal Rig shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Rig has been spotted!'
Lord Kajin bellows 'The criminal Zatuchly shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zatuchly has been spotted!'
You panic and attempt to flee!
*Troika* leaves east riding a shadow stallion.


You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
The corpse of a rat is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Wounded SP:Strong MV:Fresh > w
Path Junction
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > e
e
jEnd of Branch Path
[ obvious exits: E W ]
The corpse of a rat is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.


* R HP:Wounded SP:Strong MV:Fresh > vCampsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* is here, fighting a member of the Lancer cavalry, riding a shadow
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Rig, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Rig, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Rig, riding a chestnut
stallion.
Lord Kajin is here, fighting Rig, riding a chestnut stallion.


* R HP:Wounded SP:Strong MV:Fresh > [kill h.dark]
You tickle *Rig*'s left arm with your strike.

* R HP:Wounded SP:Strong MV:Fresh - a member of the Lancer cavalry: Healthy -
You begin to weave the appropriate flows...

+
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
A member of the Lancer cavalry barely slashes Rig's body.
Lord Kajin cleaves Rig's body.
A member of the Lancer cavalry barely tickles Rig's body with his slash.
A member of the Lancer cavalry slashes Rig's right leg.
A member of the Lancer cavalry tries to slash Rig, but he deflects the blow.
*Rig* panics, and attempts to flee!

*
*Rig* leaves west riding a shadow stallion.

=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Fresh > v
j
Nobody here by that name.
*Zatuchly* has arrived from the east.

* R HP:Wounded SP:Strong MV:Fresh >
*Zatuchly* tries to pound you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Fresh - Zatuchly: Scratched > [kill h.dark]
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - Zatuchly: Scratched > f
You panic and attempt to flee!


Lord Kajin bellows 'The criminal Zatuchly shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zatuchly has been spotted!'
Lord Kajin cleaves Zatuchly's body.


You flee head over heels.
Entrance to Campsite
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Troika* is standing here, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Fresh >
*Troika* leaves north riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Fresh > n
j
*Troika* has arrived from the north, riding a shadow stallion.


* R HP:Wounded SP:Strong MV:Fresh > vCampsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Zatuchly* is here, fighting Lord Kajin.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
Lord Kajin is here, fighting Zatuchly, riding a chestnut stallion.


* R HP:Wounded SP:Strong MV:Fresh > [kill h.dark]
You try to strike *Rig*, but he deflects the blow.
You dodge a bash from *Zatuchly* who loses his balance and falls!

Lord Kajin bellows 'The criminal Rig shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Rig has been spotted!'
You begin to weave the appropriate flows...

+
*Troika* has arrived from the south, riding a shadow stallion.

*
A member of the Lancer cavalry tries to slash Zatuchly, but he parries
successfully.
Lord Kajin stops using a lantern.
A member of the Lancer cavalry barely slashes Zatuchly's left leg.
A member of the Lancer cavalry tries to slash Zatuchly, but he parries
successfully.
A member of the Lancer cavalry barely slashes Zatuchly's left leg.
Lord Kajin cleaves Zatuchly's body hard.

-
Lord Kajin bellows 'The criminal Troika shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Troika has been spotted!'


*Zatuchly* panics, and attempts to flee!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rig*.

* R HP:Wounded SP:Strong MV:Fresh - Rig: Battered > v

You dodge a bash from *Rig* who loses his balance and falls!
*Zatuchly* leaves west.

You begin to weave the appropriate flows...ttered >

*
*Zatuchly* has arrived from the west.

+
*Zatuchly* tries to pound you, but you parry successfully.

-
*Rig* panics, and attempts to flee!

=
Lord Kajin bellows 'The criminal Zatuchly shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zatuchly has been spotted!'
Lord Kajin cleaves Zatuchly's body.
Lord Kajin tries to cleave Zatuchly, but he deflects the blow.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You try to strike *Rig*, but he deflects the blow.
Ok.
Spikes of solid ice form in your hands, which you launch at *Rig*.

* R HP:Wounded SP:Good MV:Fresh - Rig: Beaten > v

*Rig* leaves south riding a shadow stallion.

Nobody here by that name.:Fresh - Zatuchly: Hurt >

* R HP:Wounded SP:Good MV:Fresh - Zatuchly: Hurt > f
m
You panic and attempt to flee!



You dodge a bash from *Zatuchly* who loses his balance and falls!


A member of the Lancer cavalry slashes Zatuchly's left leg.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry slashes Zatuchly's left arm.
Lord Kajin cleaves Zatuchly's body.

You flee head over heels.
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
They aren't here.

Nobody here by that name.:Fresh >

* R HP:Wounded SP:Good MV:Fresh > w
s
mCampsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zatuchly* is here, fighting a member of the Lancer cavalry.
*Troika* is standing here, riding a shadow stallion.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zatuchly, riding a chestnut
stallion.
Lord Kajin is here, fighting Zatuchly, riding a chestnut stallion.


* R HP:Wounded SP:Good MV:Fresh > vEntrance to Campsite
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Wounded SP:Good MV:Fresh > They aren't here.

Nobody here by that name.:Fresh >

* R HP:Wounded SP:Good MV:Fresh >
s
s
Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > s
Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

m
* R HP:Wounded SP:Good MV:Fresh > vHedge Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Wounded SP:Good MV:Fresh > The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Wounded SP:Good MV:Fresh > They aren't here.

Nobody here by that name.:Fresh >

* R HP:Wounded SP:Good MV:Fresh > e
e
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

m
* R HP:Wounded SP:Good MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

v* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

Nobody here by that name.:Fresh >

* R HP:Wounded SP:Good MV:Fresh > lease
not
Ok.

* R HP:Wounded SP:Good MV:Fresh > You start paying increased attention to your surroundings.

* R HP:Wounded SP:Good MV:Fresh > not
n
diYou stop paying increased attention to your surroundings.

s* R HP:Wounded SP:Good MV:Fresh > m
Thorny Hedges
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

s* R HP:Wounded SP:Good MV:Fresh >
You stop riding him.

* HP:Wounded SP:Good MV:Fresh > wRoad to Tarwin's Gap
[ obvious exits: N E S W ]


* HP:Wounded SP:Good MV:Full > w
*Troika* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.


* HP:Wounded SP:Good MV:Full > riThe Dusty Road
[ obvious exits: E W ]


* HP:Wounded SP:Good MV:Full > The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby.

* HP:Wounded SP:Good MV:Full > [ride horse]
You start riding him.

* R HP:Wounded SP:Good MV:Full > n
n
Hedge Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Good MV:Full > n
Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Good MV:Full > n
Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Good MV:Full > Entrance to Campsite
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Wounded SP:Good MV:Full > n
The snow is coming down more heavily now.
Your heartbeat calms down more as you feel less panicked.
Campsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.

* R HP:Wounded SP:Strong MV:Fresh > Campsite
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.

* R HP:Wounded SP:Strong MV:Fresh > e
s
Campsite
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
An Illianer golden-maned steed stands here observing its surroundings.

* R HP:Wounded SP:Strong MV:Fresh > Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
w
Campsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zatuchly* is standing here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
*Zatuchly* leaves south.

s* R HP:Wounded SP:Strong MV:Fresh >
diEntrance to Campsite
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zatuchly* is standing here.

a* R HP:Wounded SP:Strong MV:Fresh > horse
s
sA gray palfrey is in excellent condition.
A gray palfrey is strong.


* R HP:Wounded SP:Strong MV:Fresh > Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > sLittle Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Wounded SP:Strong MV:Fresh > s
Hedge Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > s
wThe Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Fresh > eThe Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

m* R HP:Wounded SP:Strong MV:Fresh >
w
[embrace ]
You feel the flows of saidar coursing through your body.

v* R HP:Wounded SP:Strong MV:Fresh >
The Dusty Road
[ obvious exits: E S W ]
A small sack of freshly ground green ivy.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.

Nobody here by that name.MV:Fresh >

* R HP:Wounded SP:Strong MV:Fresh > s
v
Dusty Road by Fal Dara
[ obvious exits: N S ]
A set of chainmail sleeves lie upon the ground.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

Nobody here by that name.MV:Fresh >

* R HP:Wounded SP:Strong MV:Fresh > n
e
The Dusty Road
[ obvious exits: E S W ]
A small sack of freshly ground green ivy.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > eThe Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Wounded SP:Strong MV:Fresh > n
The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > Hedge Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > s
e
The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > e
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > w
The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zatuchly* is standing here.

n* R HP:Wounded SP:Strong MV:Fresh >
Hedge Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > n
n
Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > nLittle Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Wounded SP:Strong MV:Fresh > nEntrance to Campsite
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Wounded SP:Strong MV:Fresh > Campsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.

r* R HP:Wounded SP:Strong MV:Fresh > elease
wOk.


* R HP:Wounded SP:Strong MV:Fresh > End of Branch Path
[ obvious exits: E W ]
The corpse of a rat is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Wounded SP:Strong MV:Fresh > na rig beat
na thYou narrate 'rig beat'

e* R HP:Wounded SP:Strong MV:Fresh > y ran :P
You narrate 'they ran :P'

* R HP:Wounded SP:Strong MV:Fresh > w
dia Path Junction
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > horse
w
sA gray palfrey is in excellent condition.
A gray palfrey is winded.


* R HP:Wounded SP:Strong MV:Fresh > Bend in the Path
[ obvious exits: E S ]
Soft, leather boots of earthen brown have been abandoned here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
An ox-tongue partisan sticks in the ground here.
An earth and rock shaded hood with an attached black veil lies here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > Bend in the Path
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

w* R HP:Wounded SP:Strong MV:Fresh >
wBranch Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Wounded SP:Strong MV:Fresh > n
Branch in Hidden Path
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Ahri narrates 'where?'

* R HP:Wounded SP:Strong MV:Fresh > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Harun narrates 'lol'

n* R HP:Wounded SP:Strong MV:Fresh >
Entrance to Clearing
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

o* R HP:Wounded SP:Strong MV:Fresh > pen fen
n
opI see no fen here.

e* R HP:Wounded SP:Strong MV:Fresh > n Before the Tower
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

f* R HP:Wounded SP:Strong MV:Fresh > ence
dismOk.

* R HP:Wounded SP:Strong MV:Fresh > ii
w
diArglebargle, glop-glyf!?!

sm* R HP:Wounded SP:Strong MV:Fresh >
A Field
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A draft horse is here.
A draft horse is here.

ri* R HP:Wounded SP:Strong MV:Fresh > d You stop riding him.

b* HP:Wounded SP:Strong MV:Fresh > lack
e
You start riding him.

s* R HP:Hurt SP:Strong MV:Fresh >
Before the Tower
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > s
Entrance to Clearing
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > s
s
Hidden Path
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.

s* R HP:Hurt SP:Strong MV:Fresh >
Branch in Hidden Path
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > eHidden Path
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.


* R HP:Hurt SP:Strong MV:Fresh > sHidden Path
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.


* R HP:Hurt SP:Strong MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt SP:Strong MV:Fresh > Burnt Wagons
[ obvious exits: N E W ]
A severed head lies on the ground, eyes staring sightlessly.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here.
A black stallion prances about, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Hurt SP:Strong MV:Fresh > e
s
The Dusty Road
[ obvious exits: S W ]
A black stallion prances about, being ridden by you.

s* R HP:Hurt SP:Strong MV:Fresh >
The Dusty Road
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > e
The Dusty Road
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > The Dusty Road
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > w
n
nThe Dusty Road
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.


* R HP:Hurt SP:Strong MV:Fresh > w
The Dusty Road
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > geThe Dusty Road
[ obvious exits: S W ]
A black stallion prances about, being ridden by you.

t* R HP:Hurt SP:Strong MV:Fresh > tBurnt Wagons
[ obvious exits: N E W ]
A severed head lies on the ground, eyes staring sightlessly.
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here.
A black stallion prances about, being ridden by you.
A raven is visible flying high in the sky.

u* R HP:Hurt SP:Strong MV:Fresh > ft
e
You get the severed head of Carnage the Trolloc slain in the Blasted Lands.

* R HP:Hurt SP:Strong MV:Fresh > sThe Dusty Road
[ obvious exits: S W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh >
The Dusty Road
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.

s* R HP:Hurt SP:Strong MV:Fresh >
e
The Dusty Road
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > e
The Dusty Road
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > e
The Dusty Road
[ obvious exits: E S W ]
A small sack of freshly ground green ivy.
A squat border stone juts from the soil.
A black stallion prances about, being ridden by you.

e* R HP:Hurt SP:Strong MV:Fresh >
The Dusty Road
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > wh
The Dusty Road
[ obvious exits: N E W ]
A black stallion prances about, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
*Moloch* is standing here.
*Byrg* is standing here.
*Maligant* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Zatuchly* is standing here.
*Troika* tries to strike you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Fresh - Troika: Hurt > [where ]
Players in your Zone
--------------------
Taleena - The Dusty Road

* R HP:Hurt SP:Strong MV:Fresh - Troika: Hurt > f
*Maligant* tries to slash you, but you deflect the blow.


You panic and attempt to flee! - Troika: Hurt >


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh >
*Rig* has arrived from the west, riding a shadow stallion.
*Zatuchly* has arrived from the west.
*Byrg* has arrived from the west.
*Moloch* has arrived from the west.
*Moloch* tries to strike you, but you deflect the blow.
You intercept *Zatuchly*'s attack on your mount.
*Zatuchly* tries to pound you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Fresh - Moloch: Battered >
*Troika* has arrived from the west, riding a shadow stallion.

* R HP:Hurt SP:Strong MV:Fresh - Moloch: Battered > f
n
You panic and attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
Thorny Hedges
[ obvious exits: N E S ]
A black stallion prances about, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Hurt SP:Strong MV:Fresh > n
Thorny Hedges
[ obvious exits: E S ]
A black stallion prances about, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Hurt SP:Strong MV:Fresh > e
Thick Hedges
[ obvious exits: S W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > s
Thick Forest
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

s* R HP:Hurt SP:Strong MV:Full >
scRoad to Tarwin's Gap
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

an* R HP:Hurt SP:Strong MV:Full > w
wh
* R HP:Hurt SP:Strong MV:Full > [where ]
Players in your Zone
--------------------
Taleena - Road to Tarwin's Gap

* R HP:Hurt SP:Strong MV:Full > na rig
*Troika* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Hurt SP:Strong MV:Full > beat
e
You narrate 'rig beat'

* R HP:Hurt SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > dia h
*Troika* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

or* R HP:Hurt SP:Strong MV:Full > se
e
A black stallion is in excellent condition.
A black stallion is winded.

* R HP:Hurt SP:Strong MV:Full > sThe Dusty Road
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

p * R HP:Hurt SP:Strong MV:Full > troika
em
[embrace ]
You feel the flows of saidar coursing through your body.
*Troika* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.

* R HP:Hurt SP:Strong MV:Full > k
v
[kill dark]
You try to strike *Troika*, but he parries successfully.

You begin to weave the appropriate flows...t >

-
*Rig* has arrived from the west, riding a shadow stallion.
*Zatuchly* has arrived from the west.
*Byrg* has arrived from the west.
*Moloch* has arrived from the west.
*Moloch* tries to strike you, but you deflect the blow.
*Zatuchly* tries to pound you, but you parry successfully.

=
*Byrg* leaves east.

+f
eCancelled.
You panic and attempt to flee!

as
*Rig* has arrived from the east, riding a shadow stallion.
*Byrg* has arrived from the east.
*Byrg* scythes a black stallion's left leg into bloody fragments!

e
You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.
Ok.

* R HP:Hurt SP:Strong MV:Full > n
Your heartbeat calms down more as you feel less panicked.
A Pine Forest
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > e
A Pine Forest
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > s
eThe Dusty Road
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

m* R HP:Hurt SP:Strong MV:Fresh >
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Fresh > scan w
* R HP:Hurt SP:Strong MV:Fresh > w
sThe Dusty Road
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

ca* R HP:Hurt SP:Strong MV:Fresh > n w
* R HP:Hurt SP:Strong MV:Fresh > w
sRoad to Tarwin's Gap
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

ca* R HP:Hurt SP:Strong MV:Fresh > n w
* R HP:Hurt SP:Strong MV:Fresh >
*Zatuchly* has arrived from the west.

* R HP:Hurt SP:Strong MV:Fresh >
*Zatuchly* leaves east.

w* R HP:Hurt SP:Strong MV:Fresh >
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > w
The Dusty Road
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > The Dusty Road
[ obvious exits: N E W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > w
The Dusty Road
[ obvious exits: E W ]
A black stallion prances about, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > w
relThe Dusty Road
[ obvious exits: E S W ]
A small sack of freshly ground green ivy.
A squat border stone juts from the soil.
A black stallion prances about, being ridden by you.

e* R HP:Hurt SP:Strong MV:Fresh > ase
s
Ok.

c* R HP:Hurt SP:Strong MV:Fresh > alDusty Road by Fal Dara
[ obvious exits: N S ]
A set of chainmail sleeves lie upon the ground.
An iron lantern hangs from the wall above the gate.
A black stallion prances about, being ridden by you.

l* R HP:Hurt SP:Strong MV:Fresh >
s
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Hurt SP:Strong MV:Fresh > wMalkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black stallion prances about, being ridden by you.
Skadi the Veteran Gaidin is resting here, riding a pale destrier.
Harun of Arafel is standing here.
Lady Mariel Fa Toran, the Honored Sister is standing here, riding a warhorse.
A shaggy brown mare stands here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A rat has arrived from the north.

h* R HP:Hurt SP:Strong MV:Fresh >
[where ]
Players in your Zone
--------------------
Taleena - Malkier Gate
Etain - The Peaceful Knight's Rest
Skadi - Malkier Gate
Harun - Malkier Gate
Mariel - Malkier Gate

* R HP:Hurt SP:Strong MV:Fresh > say ca
Mariel strikes a rat's body very hard.

n* R HP:Hurt SP:Strong MV:Fresh > fight kaj
You say 'can fight kaj'

* R HP:Hurt SP:Strong MV:Fresh >
A rat tries to hit Mariel, but she dodges the attack.
Mariel strikes a rat's right foreleg.
A rat is incapacitated and will slowly die, if not aided.

* R HP:Hurt SP:Strong MV:Fresh > l
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A rat is lying here, incapacitated.
A black stallion prances about, being ridden by you.
Skadi the Veteran Gaidin is resting here, riding a pale destrier.
Harun of Arafel is standing here.
Lady Mariel Fa Toran, the Honored Sister is here, fighting a rat, riding a
warhorse.
A shaggy brown mare stands here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Hurt SP:Strong MV:Fresh > say
A warhorse flickers its ears.
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.

* R HP:Hurt SP:Strong MV:Fresh > some lo
Mariel strikes a rat's body into bloody fragments!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
A rat stops following you.

w* R HP:Hurt SP:Strong MV:Fresh > ish
You say 'some lowish'

* R HP:Hurt SP:Strong MV:Fresh > dism
riYou stop riding him.

d* HP:Hurt SP:Strong MV:Fresh > shaggy
calYou start riding her.

l
* R HP:Hurt SP:Strong MV:Fresh > n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Hurt SP:Strong MV:Fresh > Dusty Road by Fal Dara
[ obvious exits: N S ]
A set of chainmail sleeves lie upon the ground.
An iron lantern hangs from the wall above the gate.
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > n
e
The Dusty Road
[ obvious exits: E S W ]
A small sack of freshly ground green ivy.
A squat border stone juts from the soil.
A shaggy brown mare stands here, being ridden by you.
*Moloch* is standing here.
*Byrg* is standing here.
*Rig* is standing here, riding a shadow stallion.

e* R HP:Hurt SP:Strong MV:Fresh >
The Dusty Road
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > The Dusty Road
[ obvious exits: N E W ]
A shaggy brown mare stands here, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.

* R HP:Hurt SP:Strong MV:Fresh > n
Hedge Path
[ obvious exits: N S ]
A shaggy brown mare stands here, being ridden by you.

n
* R HP:Hurt SP:Strong MV:Fresh > nLittle Path
[ obvious exits: N S ]
A shaggy brown mare stands here, being ridden by you.


* R HP:Hurt SP:Strong MV:Fresh > n
Little Path
[ obvious exits: N S ]
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > n
spEntrance to Campsite
[ obvious exits: N S ]
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > nCampsite
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.

e* R HP:Hurt SP:Strong MV:Fresh > vaeh
n
we
*Nevaeh* has arrived from the south, riding a shadow stallion.

at* R HP:Hurt SP:Strong MV:Fresh > heCampsite
[ obvious exits: E S ]
A shaggy brown mare stands here, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
A pale destrier stands here, adorned with the white flame of Tar Valon.

r* R HP:Hurt SP:Strong MV:Fresh >
The temperature is about 5 degrees.
The sky is lightly snowing, and a calm wind comes from the south.

* R HP:Hurt SP:Strong MV:Fresh > k
em
[kill dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > [embrace ]
You feel the flows of saidar coursing through your body.

v* R HP:Hurt SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh > s
v
Campsite
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.
*Nevaeh* tries to strike you, but you deflect the blow.

You begin to weave the appropriate flows...unded >

+
You sense *Nevaeh* is channeling saidar.

=
Ok.
*Nevaeh* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Nevaeh*.
*Nevaeh* leaves north riding a shadow stallion.

* R HP:Hurt SP:Strong MV:Fresh > v
n
m
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh > vLord Kajin bellows 'The criminal Nevaeh shall pay for his crimes!'
Lord Kajin bellows 'The criminal Nevaeh shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Campsite
[ obvious exits: E S ]
A shaggy brown mare stands here, being ridden by you.
*Nevaeh* is here, fighting Lord Kajin, riding a shadow stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
Lord Kajin is here, fighting Nevaeh, riding a chestnut stallion.
A pale destrier stands here, adorned with the white flame of Tar Valon.


* R HP:Hurt SP:Strong MV:Fresh > You try to strike *Nevaeh*, but she dodges the attack.

You begin to weave the appropriate flows...: Scratched - Nevaeh: Battered >
*Nevaeh* panics, and attempts to flee!

-
*Nevaeh* leaves south riding a shadow stallion.

s
+m
*v
Cancelled.
Campsite
[ obvious exits: N E S W ]
A shaggy brown mare stands here, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.

* R HP:Hurt SP:Strong MV:Fresh > You try to strike *Nevaeh*, but she parries successfully.

You begin to weave the appropriate flows...ttered >

+
*Nevaeh* panics, and attempts to flee!

*
*Rig* has arrived from the south, riding a shadow stallion.
*Maligant* has arrived from the south.
*Byrg* has arrived from the south.
*Maligant* tries to slash you, but you parry successfully.
*Byrg* scythes a shaggy brown mare's body into bloody fragments!


*Troika* has arrived from the south, riding a shadow stallion.

*
*Nevaeh* leaves north riding a shadow stallion.

+
A shaggy brown mare tickles Byrg's right arm with her hit.
A shaggy brown mare panics and attempts to flee, throwing you off in the
process!
*Byrg* scythes a shaggy brown mare's body into bloody fragments!
A shaggy brown mare is dead! R.I.P.
Your blood freezes as you hear a shaggy brown mare's death cry.
*Maligant* tries to slash you, but you parry successfully.

-
Lord Kajin bellows 'The criminal Nevaeh shall pay for his crimes!'
Lord Kajin bellows 'The criminal Nevaeh shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
*Rig* slashes your right arm into bloody fragments!


Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Fresh - Maligant: Scratched > f
You panic and attempt to flee!

rel
You flee head over heels.
Campsite
[ obvious exits: E S ]
*Nevaeh* is here, fighting Lord Kajin, riding a shadow stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
Lord Kajin is here, fighting Nevaeh, riding a chestnut stallion.
A pale destrier stands here, adorned with the white flame of Tar Valon.

* HP:Wounded SP:Strong MV:Full > ease
*Nevaeh* tries to strike Lord Kajin, but he parries successfully.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin stops using a lantern.
Lord Kajin cleaves Nevaeh's left leg into bloody fragments!
*Nevaeh* panics, and attempts to flee!
*Nevaeh* leaves east riding a shadow stallion.
Ok.

e
* HP:Wounded SP:Strong MV:Full >
*Rig* has arrived from the south, riding a shadow stallion.
*Byrg* has arrived from the south.
*Byrg* tries to scythe you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Full - Byrg: Wounded > sNo way! You're fighting for your life!
*Rig* tries to slash you, but you deflect the blow.


* HP:Wounded SP:Strong MV:Full - Byrg: Wounded > f
No way! You're fighting for your life!

You panic and attempt to flee! - Byrg: Wounded > s
*Troika* has arrived from the south, riding a shadow stallion.


em
You flee head over heels.
Campsite
[ obvious exits: N E S W ]
The corpse of a shaggy brown mare is lying here.
*Maligant* is standing here.
Entrance to Campsite
[ obvious exits: N S ]

m* HP:Wounded SP:Strong MV:Full >
[embrace ]
You feel the flows of saidar coursing through your body.

v* HP:Wounded SP:Strong MV:Full >
Someone bellows 'The criminal Rig shall pay for his crimes!'
Someone bellows 'The myrddraal Rig has been spotted!'
Someone bellows 'The criminal Byrg shall pay for his crimes!'
Someone bellows 'Argh! The foul beast Byrg has been spotted!'
Someone bellows 'The criminal Troika shall pay for his crimes!'
Someone bellows 'The myrddraal Troika has been spotted!'
They aren't here.

Nobody here by that name.:Full >

* HP:Wounded SP:Strong MV:Full >
s
s
Little Path
[ obvious exits: N S ]

s
* HP:Wounded SP:Strong MV:Full > rLittle Path
[ obvious exits: N S ]

el* HP:Wounded SP:Strong MV:Full > eHedge Path
[ obvious exits: N S ]

as* HP:Wounded SP:Strong MV:Full > e
The Dusty Road
[ obvious exits: N E W ]
*Moloch* is standing here.
*Moloch* tries to strike you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Full - Moloch: Wounded > w

*Nevaeh* has arrived from the north, riding a shadow stallion.

* HP:Wounded SP:Strong MV:Full - Moloch: Wounded > Ok.

f* HP:Wounded SP:Strong MV:Full - Moloch: Wounded >
No way! You're fighting for your life!

You panic and attempt to flee! - Moloch: Wounded >


You swiftly dodge *Nevaeh*'s attempt to strike you.


*Nevaeh* tries to strike you, but you deflect the blow.
*Moloch* tries to strike you, but you parry successfully.


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]

* HP:Wounded SP:Strong MV:Strong > em
v
[embrace ]
You feel the flows of saidar coursing through your body.
*Nevaeh* has arrived from the west, riding a shadow stallion.

You begin to weave the appropriate flows...
You sense *Nevaeh* is channeling saidar.

=
*Rig* has arrived from the west, riding a shadow stallion.
*Byrg* has arrived from the west.
You gasp in pain as streaks of fire from *Nevaeh* burn your body!
*Byrg* tries to scythe you, but you parry successfully.

-
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Strong - Nevaeh: Beaten >
You sense *Nevaeh* is channeling saidar.

* HP:Wounded SP:Strong MV:Strong - Nevaeh: Beaten > f
n
PANIC! You couldn't escape!

* HP:Wounded SP:Strong MV:Strong - Nevaeh: Beaten > No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Strong - Nevaeh: Beaten >
*Byrg* tries to scythe you, but you parry successfully.
You try to strike *Nevaeh*, but she parries successfully.

* HP:Wounded SP:Strong MV:Strong - Nevaeh: Beaten > f
You panic and attempt to flee!


You gasp in pain as streaks of fire from *Nevaeh* burn your body!

n

*Troika* leaves east riding a shadow stallion.

You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
*Moloch* is standing here.
Hedge Path
[ obvious exits: N S ]

* HP:Battered SP:Strong MV:Strong > n
n
n
n
The sun rises.
Your heartbeat calms down more as you feel less panicked.
Little Path
[ obvious exits: N S ]

* HP:Battered SP:Strong MV:Full > w
Little Path
[ obvious exits: N S ]

* HP:Battered SP:Strong MV:Full > Entrance to Campsite
[ obvious exits: N S ]

* HP:Battered SP:Strong MV:Full > Campsite
[ obvious exits: N E S W ]
The corpse of a shaggy brown mare is lying here.

* HP:Battered SP:Strong MV:Full > End of Branch Path
[ obvious exits: E W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A tough Shienaran soldier waits here.

* HP:Battered SP:Strong MV:Full > w
Path Junction
[ obvious exits: N E W ]

s
* HP:Battered SP:Strong MV:Full > wAlas, you cannot go that way...


* HP:Battered SP:Strong MV:Full > Bend in the Path
[ obvious exits: E S ]
Soft, leather boots of earthen brown have been abandoned here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
An ox-tongue partisan sticks in the ground here.
An earth and rock shaded hood with an attached black veil lies here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.

* HP:Battered SP:Strong MV:Strong > s
w
w
Bend in the Path
[ obvious exits: N W ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

n* HP:Battered SP:Strong MV:Strong >
Branch Path
[ obvious exits: E W ]

* HP:Battered SP:Strong MV:Strong > n
Branch in Hidden Path
[ obvious exits: N E S ]

* HP:Battered SP:Strong MV:Strong > Hidden Path
[ obvious exits: N S ]

* HP:Battered SP:Strong MV:Strong > Entrance to Clearing
[ obvious exits: N S ]

* HP:Battered SP:Strong MV:Strong > n
oBefore the Tower
[ obvious exits: N E S W ]

pe* HP:Battered SP:Strong MV:Strong > n fence
w
ri
It's already open!

e* HP:Battered SP:Strong MV:Strong >
A Field
[ obvious exits: E ]
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A draft horse is here.
A draft horse is here.

s* HP:Battered SP:Strong MV:Strong >
[ride horse]
You start riding him.

s* R HP:Battered SP:Strong MV:Strong >
Before the Tower
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > s
Lord Kajin bellows 'The criminal Troika shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Troika has been spotted!'
Entrance to Clearing
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

s* R HP:Battered SP:Strong MV:Strong >
sHidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Battered SP:Strong MV:Strong > Branch in Hidden Path
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

v
* R HP:Battered SP:Strong MV:Strong > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

Nobody here by that name. MV:Strong >

* R HP:Battered SP:Strong MV:Strong > s
v
Burnt Wagons
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zatuchly* is standing here.
A raven is visible flying high in the sky.
*Zatuchly* tries to pound you, but you parry successfully.

Nobody here by that name. MV:Strong - Zatuchly: Hurt >

* R HP:Battered SP:Strong MV:Strong - Zatuchly: Hurt > f
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > w
s
The Dusty Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > s
Opening in the Forest
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Battered SP:Strong MV:Strong > sHeavy Forest
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the north.

* R HP:Battered SP:Strong MV:Strong >
e
Open Forest
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
An owl is here flying around.
A raven has arrived from the north.

e* R HP:Battered SP:Strong MV:Strong >
Open Forest
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A green woodpecker is here flying around.
A raven is here flying around.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Strong > n
Heavy Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A big brown bear growls angrily about him.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...

e* R HP:Battered SP:Strong MV:Strong >
n
eLittle Trail
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Strong >
sThe Dusty Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > caThe Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

n * R HP:Battered SP:Strong MV:Strong > e

* R HP:Battered SP:Strong MV:Strong > na nev beat
scaYou narrate 'nev beat'

n* R HP:Battered SP:Strong MV:Strong > e

* R HP:Battered SP:Strong MV:Strong > e
e
The Dusty Road
[ obvious exits: E S W ]
A small sack of freshly ground green ivy.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > sThe Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > can e
ti
*Moloch* is standing here.

* R HP:Battered SP:Strong MV:Strong > It is 5 o'clock am, on the 9th day of the month of Choren, year 1269.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Wed Feb 20 23:17:05 2019 EST, last rebooted 23 hours, 14 minutes ago)

* R HP:Battered SP:Strong MV:Strong > release
wh
Ok.

* R HP:Battered SP:Strong MV:Strong > scan[where ]
Players in your Zone
--------------------
Taleena - The Dusty Road

* R HP:Battered SP:Strong MV:Strong > e
*Moloch* is standing here.

* R HP:Battered SP:Strong MV:Strong > w
w
The Dusty Road
[ obvious exits: E S W ]
A small sack of freshly ground green ivy.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > w
w
n
The Dusty Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.
*Byrg* is standing here.
*Maligant* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Maligant* tries to slash you, but you parry successfully.
*Byrg* tries to scythe you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Maligant: Scratched > n
No way! You're fighting for your life!

s* R HP:Battered SP:Strong MV:Strong - Maligant: Scratched > No way! You're fighting for your life!


* R HP:Battered SP:Strong MV:Strong - Maligant: Scratched > fNo way! You're fighting for your life!


* R HP:Battered SP:Strong MV:Strong - Maligant: Scratched > *Byrg* tries to scythe you, but you parry successfully.
You try to strike *Maligant*, but he parries successfully.
*Maligant* tries to slash you, but you dodge the attack.
No way! You're fighting for your life!

You panic and attempt to flee!trong - Maligant: Scratched >


You sense *Nevaeh* is channeling saidar.


You flee head over heels.
The Dusty Road
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > n
w
n
The Dusty Road
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

n* R HP:Battered SP:Strong MV:Strong >
Burnt Wagons
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zatuchly* is standing here.
A raven is visible flying high in the sky.

* R HP:Battered SP:Strong MV:Strong > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.

* R HP:Battered SP:Strong MV:Strong > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > n
e
Branch in Hidden Path
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > eBranch Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.


* R HP:Wounded SP:Strong MV:Strong > na Bend in the Path
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.

* R HP:Wounded SP:Strong MV:Strong > you guys wanan come
n
nYou narrate 'you guys wanan come'

a* R HP:Wounded SP:Strong MV:Strong > nBend in the Path
[ obvious exits: E S ]
Soft, leather boots of earthen brown have been abandoned here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
An ox-tongue partisan sticks in the ground here.
An earth and rock shaded hood with an attached black veil lies here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.

e* R HP:Wounded SP:Strong MV:Strong > v beat rig batt
e
You narrate 'nev beat rig batt'

* R HP:Wounded SP:Strong MV:Strong > Path Junction
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > e
dia hoEnd of Branch Path
[ obvious exits: E W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.

rs* R HP:Wounded SP:Strong MV:Strong > e
e
wA gray palfrey is in excellent condition.
A gray palfrey is weary.

h* R HP:Wounded SP:Strong MV:Strong >
Campsite
[ obvious exits: N E S W ]
The corpse of a shaggy brown mare is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the west.

* R HP:Wounded SP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Taleena - Campsite

* R HP:Wounded SP:Strong MV:Strong > dia horse
A soldier leaves east.
A gray palfrey is in excellent condition.
A gray palfrey is weary.

* R HP:Wounded SP:Strong MV:Strong > s
Entrance to Campsite
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
A raven has arrived from the north.

* R HP:Wounded SP:Strong MV:Strong > n
Campsite
[ obvious exits: N E S W ]
The corpse of a shaggy brown mare is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.

e* R HP:Wounded SP:Strong MV:Strong >
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the west.

* R HP:Wounded SP:Strong MV:Strong > n
disCampsite
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
An Illianer golden-maned steed stands here observing its surroundings.
A raven has arrived from the south.

m* R HP:Wounded SP:Strong MV:Strong >
ridYou stop riding him.

* HP:Wounded SP:Strong MV:Strong > dun
wh
You start riding her.

* R HP:Wounded SP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Taleena - Campsite

* R HP:Wounded SP:Strong MV:Strong > s
wCampsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A dun mare is here, snorting angrily, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the north.

h
* R HP:Wounded SP:Strong MV:Strong > w[where ]
Players in your Zone
--------------------
Taleena - Campsite


* R HP:Wounded SP:Strong MV:Strong > s
Campsite
[ obvious exits: N E S W ]
The corpse of a shaggy brown mare is lying here.
A dun mare is here, snorting angrily, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
A raven has arrived from the east.

* R HP:Wounded SP:Strong MV:Strong > Entrance to Campsite
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded SP:Strong MV:Strong > s
Little Path
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded SP:Strong MV:Strong > n
n
Entrance to Campsite
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.
A raven has arrived from the south.

w* R HP:Wounded SP:Strong MV:Strong >
Campsite
[ obvious exits: N E S W ]
The corpse of a shaggy brown mare is lying here.
A dun mare is here, snorting angrily, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
A raven has arrived from the south.

* R HP:Wounded SP:Strong MV:Strong > End of Branch Path
[ obvious exits: E W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > w
Path Junction
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
A raven has arrived from the east.

s* R HP:Wounded SP:Strong MV:Strong >
wAlas, you cannot go that way...


* R HP:Wounded SP:Strong MV:Strong > s
Bend in the Path
[ obvious exits: E S ]
Soft, leather boots of earthen brown have been abandoned here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
An ox-tongue partisan sticks in the ground here.
An earth and rock shaded hood with an attached black veil lies here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Bend in the Path
[ obvious exits: N W ]
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Wounded SP:Strong MV:Strong > w
Lord Kajin bellows 'The criminal Troika shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Troika has been spotted!'

h* R HP:Wounded SP:Strong MV:Strong >
[where ]
Players in your Zone
--------------------
Taleena - Bend in the Path

* R HP:Wounded SP:Strong MV:Strong > not
k
You start paying increased attention to your surroundings.

d* R HP:Wounded SP:Strong MV:Strong > i[kill dark]
They aren't here.

a * R HP:Wounded SP:Strong MV:Strong > horse
k
A dun mare is in excellent condition.
A dun mare is strong.

* R HP:Wounded SP:Strong MV:Strong > w[kill dark]
They aren't here.

h* R HP:Wounded SP:Strong MV:Strong >
k
[where ]
Players in your Zone
--------------------
Taleena - Bend in the Path

* R HP:Wounded SP:Strong MV:Strong > k[kill dark]
They aren't here.


* R HP:Wounded SP:Strong MV:Strong > [kill dark]
They aren't here.

w* R HP:Wounded SP:Strong MV:Strong > h
[where ]
Players in your Zone
--------------------
Taleena - Bend in the Path

k
* R HP:Wounded SP:Strong MV:Strong > [kill dark]
They aren't here.

k* R HP:Wounded SP:Strong MV:Strong >
[kill dark]
You try to strike *Troika*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Strong - Troika: Hurt > wh
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
A sergeant barely pounds Troika's body.
A sergeant tries to pound Troika, but he parries successfully.
A sergeant tries to pound Troika, but he parries successfully.
*Troika* tries to strike you, but you deflect the blow.
You tickle *Troika*'s right arm with your strike.
The day has begun.
[where ]
Players in your Zone
--------------------
Taleena - Bend in the Path

* R HP:Wounded SP:Strong MV:Full - Troika: Hurt > em
x
[embrace ]
You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...Hurt >

+
Harun narrates 'I think its still deathwish out there'

*
A sergeant pounds Troika's left leg.
A sergeant pounds Troika's right leg.
A sergeant pounds Troika's body.
*Troika* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Troika* tries to strike you, but you deflect the blow.

+
Troika assumes an offensive striking posture.

x=
Ok.
Spikes of solid ice form in your hands, which you launch at *Troika*.

* R HP:Wounded SP:Strong MV:Full - Troika: Wounded >
*Rig* has arrived from the north, riding a shadow stallion.
*Byrg* has arrived from the north.
*Nevaeh* has arrived from the north, riding a shadow stallion.
You sense *Nevaeh* is channeling saidar.
*Maligant* tries to slash you, but you deflect the blow.
*Troika* panics, and attempts to flee!


f R HP:Wounded SP:Strong MV:Full - Troika: Wounded >
You begin to weave the appropriate flows...


You sense *Nevaeh* is channeling saidar.
*Troika* leaves west riding a shadow stallion.
*Byrg* tries to scythe you, but you parry successfully.

Cancelled.
*Byrg* tries to scythe you, but you deflect the blow.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
*Maligant* slashes your left foot very hard.
You panic and attempt to flee!


You flee head over heels.
Branch Path
[ obvious exits: E W ]
A dun mare is here, snorting angrily, being ridden by you.
*Troika* is standing here, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Full > w
A sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Branch in Hidden Path
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > n
Hidden Path
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > wh
s
[where ]
Players in your Zone
--------------------
Taleena - Hidden Path

e* R HP:Wounded SP:Strong MV:Full >
eBranch in Hidden Path
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
*Troika* struggles to barrel down on you, a jade shafted partisan aimed at your
chest.


* R HP:Wounded SP:Strong MV:Strong > Branch Path
[ obvious exits: E W ]
A dun mare is here, snorting angrily, being ridden by you.
*Byrg* is standing here.
*Maligant* is standing here.
*Rig* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
*Nevaeh* is standing here, riding a shadow stallion.
*Nevaeh* leaves west riding a shadow stallion.
*Maligant* tries to slash you, but you deflect the blow.

v
* R HP:Wounded SP:Strong MV:Strong - Maligant: Scratched > No way! You're fighting for your life!
*Byrg* leaves west.

A sergeant bellows 'The myrddraal Rig has been spotted!' >
A sergeant bellows 'Argh! The foul beast Maligant has been spotted!'
A sergeant joins your fight!
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong - Maligant: Scratched >
*Rig* leaves west riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Strong - Maligant: Scratched > f

*Rig* has arrived from the west, riding a shadow stallion.
*Byrg* has arrived from the west.
*Nevaeh* has arrived from the west, riding a shadow stallion.

You panic and attempt to flee!rong - Maligant: Scratched >
*Nevaeh* leaves east riding a shadow stallion.


You flee head over heels.
Branch in Hidden Path
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong > n
n
e
e
dia horseA sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Hidden Path
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.


* R HP:Wounded SP:Strong MV:Strong > Entrance to Clearing
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong > n
A dun mare is in excellent condition.
A dun mare is strong.

e* R HP:Wounded SP:Strong MV:Strong >
e
sBefore the Tower
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong >
Entrance to Dark Path
[ obvious exits: E W ]
A large brightly painted merchant's wagon has stopped here.
A dun mare is here, snorting angrily, being ridden by you.
A travel weary man sits casually atop a wagon.

* R HP:Wounded SP:Strong MV:Strong > Branch in Dark Path
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Path Junction
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > s
w
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong > v
Bend in the Path
[ obvious exits: E S ]
Soft, leather boots of earthen brown have been abandoned here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
An ox-tongue partisan sticks in the ground here.
An earth and rock shaded hood with an attached black veil lies here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A dun mare is here, snorting angrily, being ridden by you.

Nobody here by that name.MV:Strong >

* R HP:Wounded SP:Strong MV:Strong > s
v
Bend in the Path
[ obvious exits: N W ]
A dun mare is here, snorting angrily, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

Nobody here by that name.MV:Strong >

* R HP:Wounded SP:Strong MV:Strong > dia horse
A dun mare is in excellent condition.
A dun mare is tiring.

* R HP:Wounded SP:Strong MV:Strong > wh
[where ]
Players in your Zone
--------------------
Taleena - Bend in the Path

* R HP:Wounded SP:Strong MV:Strong > wh
[where ]
Players in your Zone
--------------------
Taleena - Bend in the Path

* R HP:Wounded SP:Strong MV:Strong > n
e
Bend in the Path
[ obvious exits: E S ]
Soft, leather boots of earthen brown have been abandoned here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
An ox-tongue partisan sticks in the ground here.
An earth and rock shaded hood with an attached black veil lies here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A dun mare is here, snorting angrily, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded SP:Strong MV:Strong > Path Junction
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.
*Byrg* is standing here.
*Rig* is standing here, riding a shadow stallion.
A raven has arrived from the west.
You sense *Nevaeh* is channeling saidar.
*Byrg* tries to scythe you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Strong - Byrg: Wounded > e
Lord Kajin bellows 'The criminal Troika shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Troika has been spotted!'
No way! You're fighting for your life!
*Rig* tries to slash you, but you deflect the blow.
You sense *Nevaeh* is channeling saidar.

* R HP:Wounded SP:Strong MV:Strong - Byrg: Wounded > f
You panic and attempt to flee!


You barely strike *Byrg*'s right arm.
You swiftly dodge *Byrg*'s attempt to scythe you.
You flee head over heels.
Branch in Dark Path
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > w

*Rig* has arrived from the south, riding a shadow stallion.
*Byrg* has arrived from the south.
*Nevaeh* has arrived from the south, riding a shadow stallion.
Matheus tells you 'let me know when ur inside'
*Byrg* tries to scythe you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Strong - Byrg: Wounded > No way! You're fighting for your life!
*Rig* tries to slash you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Strong - Byrg: Wounded >
You sense *Nevaeh* is channeling saidar.

f* R HP:Wounded SP:Strong MV:Strong - Byrg: Wounded >
You panic and attempt to flee!

w
You tickle *Byrg*'s body with your strike.
*Byrg* scythes your body into bloody fragments!
You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
A large brightly painted merchant's wagon has stopped here.
A dun mare is here, snorting angrily, being ridden by you.
A travel weary man sits casually atop a wagon.
Before the Tower
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
A sergeant bellows 'The myrddraal Troika has been spotted!'

* R HP:Battered SP:Strong MV:Strong > s
s
Entrance to Clearing
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

s
* R HP:Battered SP:Strong MV:Strong > sHidden Path
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.


* R HP:Battered SP:Strong MV:Strong > s
Branch in Hidden Path
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.

s* R HP:Battered SP:Strong MV:Strong >
Hidden Path
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

s
* R HP:Battered SP:Strong MV:Strong > eHidden Path
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.


* R HP:Battered SP:Strong MV:Strong > s
Burnt Wagons
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
A mirrored lantern has been left here.
A dun mare is here, snorting angrily, being ridden by you.
*Zatuchly* is standing here.
*Zatuchly* tries to pound you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Zatuchly: Hurt > rNo way! You're fighting for your life!

el* R HP:Battered SP:Strong MV:Strong - Zatuchly: Hurt > eaNo way! You're fighting for your life!

s* R HP:Battered SP:Strong MV:Strong - Zatuchly: Hurt > e
You try to strike *Zatuchly*, but he deflects the blow.
*Zatuchly* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

f* R HP:Battered SP:Strong MV:Strong - Zatuchly: Scratched >
Ok.

You panic and attempt to flee!trong - Zatuchly: Scratched >


You flee head over heels.
The Dusty Road
[ obvious exits: S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > s

A sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'

s* R HP:Battered SP:Strong MV:Strong >
s
The Dusty Road
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > w
The Dusty Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > whLittle Trail
[ obvious exits: N W ]
A dun mare is here, snorting angrily, being ridden by you.
A big brown bear growls angrily about him.
A raven is visible flying high in the sky.


* R HP:Battered SP:Strong MV:Tiring > diHeavy Forest
[ obvious exits: E W ]
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the east.

a* R HP:Battered SP:Strong MV:Tiring > h[where ]
Players in your Zone
--------------------
Taleena - Heavy Forest

ors* R HP:Battered SP:Strong MV:Tiring > e
w
A dun mare is in excellent condition.
A dun mare is winded.

* R HP:Battered SP:Strong MV:Tiring > reOpen Forest
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A raven is visible flying high in the sky.
A raven has arrived from the east.

pl* R HP:Battered SP:Strong MV:Tiring > y nev beat out here
w
You reply to Matheus 'nev beat out here'

n
* R HP:Battered SP:Strong MV:Tiring > Open Forest
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
A green woodpecker is here flying around.
A raven has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > wHeavy Forest
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.
A raven is here flying around.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the south.


* R HP:Battered SP:Strong MV:Tiring > Trail in the Forest
[ obvious exits: E W ]
A dun mare is here, snorting angrily, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > w
n
nHeavy Forest
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
A green woodpecker is here flying around.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
An owl is here flying around.
A big brown bear growls angrily about him.
A raven has arrived from the east.


* R HP:Battered SP:Strong MV:Tiring > wEntrance to the Forest
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring >
The Dusty Road
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A small purse is here.
A pale leather harness lies here.
A mirrored lantern has been left here. [2]
A lantern has been left here. [6]
A torch is here on the ground.
A dun mare is here, snorting angrily, being ridden by you.

w* R HP:Battered SP:Strong MV:Tiring >
The Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > s
The Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > s
s
s
The Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A raven is here flying around.

* R HP:Battered SP:Strong MV:Tiring > s
Beginning of a Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered SP:Strong MV:Tiring > wBetween Two Cliffs
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.
A dun mare is here, snorting angrily.
Matheus tells you 'ok'

h* R HP:Battered SP:Strong MV:Tiring >
Curve in the Road
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Taleena - Curve in the Road

* R HP:Battered SP:Strong MV:Tiring > dism
n
riYou stop riding her.


* HP:Battered SP:Strong MV:Tiring > Between Two Cliffs
[ obvious exits: N S ]
A dun mare is here, snorting angrily.

n
* HP:Battered SP:Strong MV:Tiring > [ride horse]
You start riding her.

s* R HP:Battered SP:Strong MV:Tiring > cBeginning of a Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered SP:Strong MV:Tiring >
You have 121(280) hit and 89(149) movement points.
You have scored 106873029 experience points and 150 quest points.
You need 1626971 exp to level and 0 qp to rank.
You have amassed 25 Turn points to date.
You have played 15 days and 0 hours (real time).
This ranks you as Taleena the Tower Accepted [White Tower 4] (Level 50).
You are standing.

n
* R HP:Battered SP:Strong MV:Tiring > e
The Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A raven is here flying around.

r* R HP:Battered SP:Strong MV:Tiring > eleaThick Forest
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.

se* R HP:Battered SP:Strong MV:Tiring >
nYou aren't in touch with saidar to release anything.


* R HP:Battered SP:Strong MV:Tiring > Thick Forest
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > n
e
The Dusty Road
[ obvious exits: N E S W ]
A small purse is here.
A pale leather harness lies here.
A mirrored lantern has been left here. [2]
A lantern has been left here. [6]
A torch is here on the ground.
A dun mare is here, snorting angrily, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.
*Byrg* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Byrg* tries to scythe you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Tiring - Byrg: Wounded > No way! You're fighting for your life!
You sense *Nevaeh* is channeling saidar.

* R HP:Battered SP:Strong MV:Tiring - Byrg: Wounded >
*Rig* leaves west riding a shadow stallion.

* R HP:Battered SP:Strong MV:Tiring - Byrg: Wounded > f
You panic and attempt to flee!


*Byrg* tries to scythe you, but you parry successfully.


You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
You gasp in pain as streaks of fire from *Nevaeh* burn your body!

* R HP:Battered SP:Strong MV:Tiring >
*Rig* stops riding a shadow stallion.

* R HP:Battered SP:Strong MV:Tiring >
*Rig* leaves east.

w* R HP:Battered SP:Strong MV:Tiring >
s
sGreen Hills
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
Sickly, wilted grass blankets the ground, intermixed with dry sand.


* R HP:Battered SP:Strong MV:Tiring > Brown Hills
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.

s* R HP:Battered SP:Strong MV:Tiring >
Mushroom Field
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A young and strong buck is here, munching some grass.

s* R HP:Battered SP:Strong MV:Tiring >
You can't ride in there.

* R HP:Battered SP:Strong MV:Tiring > e
You can't ride in there.

* R HP:Battered SP:Strong MV:Tiring > s
s
The Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A raven is here flying around.
Matheus tells you 'ur going to have to finishher with a spike'

* R HP:Battered SP:Strong MV:Tiring > s
Beginning of a Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s* R HP:Battered SP:Strong MV:Tiring >
Between Two Cliffs
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

w* R HP:Battered SP:Strong MV:Tiring >
Curve in the Road
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
A dun mare is here, snorting angrily.

s* R HP:Battered SP:Strong MV:Tiring >
Alas, you cannot go that way...

w* R HP:Battered SP:Strong MV:Tiring >
Southward Bend
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.

s
* R HP:Battered SP:Strong MV:Tiring > Road Around a Hill
[ obvious exits: N W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > Fal Dara Road
[ obvious exits: E S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Winded > On the Long Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Winded > e
dia Path Into the Foothills
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.

h* R HP:Battered SP:Strong MV:Winded > orse
A dun mare is in excellent condition.
A dun mare is tiring.

* R HP:Battered SP:Strong MV:Winded > e
nOn a Steep Hill
[ obvious exits: S W ]
A dun mare is here, snorting angrily, being ridden by you.

o* R HP:Battered SP:Strong MV:Winded > t
reply You stop paying increased attention to your surroundings.

w* R HP:Battered SP:Strong MV:Winded > ut
Your heartbeat calms down more as you feel less panicked.
You reply to Matheus 'wut'

* R HP:Battered SP:Strong MV:Tiring > w
Path Into the Foothills
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.

s* R HP:Battered SP:Strong MV:Tiring > c
You have 101(280) hit and 89(149) movement points.
You have scored 106871592 experience points and 150 quest points.
You need 1628408 exp to level and 0 qp to rank.
You have amassed 25 Turn points to date.
You have played 15 days and 0 hours (real time).
This ranks you as Taleena the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Battered SP:Strong MV:Tiring > wh
em
w[where ]
Players in your Zone
--------------------
Taleena - Path Into the Foothills

* R HP:Battered SP:Strong MV:Tiring >
[embrace ]
You feel the flows of saidar coursing through your body.

v* R HP:Battered SP:Strong MV:Tiring >
On the Long Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
*Byrg* is standing here.
*Rig* is standing here.

Nobody here by that name. MV:Tiring >

* R HP:Battered SP:Strong MV:Tiring > n

*Rig* tries to slash you, but you deflect the blow.
*Byrg* tries to scythe you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Tiring - Rig: Wounded > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Tiring - Rig: Wounded > f
*Byrg* tries to scythe you, but you parry successfully.
You try to strike *Rig*, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
Down the Fal Dara Road
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring >
Matheus tells you 'since ucant flamesrike her :)'

* R HP:Battered SP:Strong MV:Tiring > s

*Rig* has arrived from the north.
*Byrg* has arrived from the north.
*Byrg* tries to scythe you, but you deflect the blow.

w* R HP:Battered SP:Strong MV:Tiring - Byrg: Wounded >
No way! You're fighting for your life!
*Rig* tries to slash you, but you parry successfully.

* R HP:Battered SP:Strong MV:Tiring - Byrg: Wounded > f
No way! You're fighting for your life!

You tickle *Byrg*'s left leg with your strike.unded >
*Byrg* tries to scythe you, but you parry successfully.
You panic and attempt to flee!

w
You flee head over heels.
Road Before an Inn
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.
The Long Tar Valon Road
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > w
dia Near the Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

ho* R HP:Battered SP:Strong MV:Tiring > rse
A dun mare is in excellent condition.
A dun mare is tiring.

* R HP:Battered SP:Strong MV:Tiring > e
e
The Long Tar Valon Road
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.

n
* R HP:Battered SP:Strong MV:Tiring > Road Before an Inn
[ obvious exits: N S W ]
A dun mare is here, snorting angrily, being ridden by you.

n
* R HP:Battered SP:Strong MV:Tiring > Down the Fal Dara Road
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > On the Long Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Tiring > n
Matheus tells you 'im like ur caddy'


* R HP:Battered SP:Strong MV:Tiring > Fal Dara Road
[ obvious exits: E S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > v
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring >
*Nevaeh* has arrived from the south, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Tiring >
Matheus tells you 'i tell u how to finish'
*Nevaeh* tries to strike you, but you deflect the blow.

e
* R HP:Battered SP:Strong MV:Tiring - Nevaeh: Wounded >
You try to strike *Nevaeh*, but she parries successfully.
You swiftly dodge *Nevaeh*'s attempt to strike you.
You sense *Nevaeh* is channeling saidar.

* R HP:Battered SP:Strong MV:Tiring - Nevaeh: Wounded > fNo way! You're fighting for your life!


You panic and attempt to flee!iring - Nevaeh: Wounded >


*Rig* has arrived from the south.
*Byrg* has arrived from the south.
*Byrg* tries to scythe you, but you deflect the blow.


You flee head over heels.
Road Around a Hill
[ obvious exits: N W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > n
n
*Nevaeh* has arrived from the west, riding a shadow stallion.


* R HP:Battered SP:Strong MV:Tiring > Southward Bend
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > On a Cliff
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > e
n
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Tiring > Break in the Hills
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.

e
* R HP:Battered SP:Strong MV:Tiring > Beginning of a Dusty Road
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered SP:Strong MV:Tiring > s
s
dBetween Two Cliffs
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

i* R HP:Battered SP:Strong MV:Tiring > a Curve in the Road
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
A dun mare is here, snorting angrily.

h* R HP:Battered SP:Strong MV:Tiring > orse
dA dun mare is in excellent condition.
A dun mare is winded.

i* R HP:Battered SP:Strong MV:Tiring > sm
rid 2.You stop riding her.

* HP:Battered SP:Strong MV:Tiring > horse
dia 2.You start riding her.

* R HP:Battered SP:Strong MV:Tiring > horse
s
*Rig* has arrived from the east.
*Byrg* has arrived from the east.
*Nevaeh* has arrived from the east, riding a shadow stallion.
*Byrg* tries to scythe you, but you parry successfully.

ca* R HP:Battered SP:Strong MV:Tiring - Byrg: Wounded > n A dun mare is in excellent condition.
A dun mare is weary.
*Rig* tries to slash you, but you parry successfully.

w* R HP:Battered SP:Strong MV:Tiring - Byrg: Wounded >
f

You panic and attempt to flee!iring - Byrg: Wounded >


You sense *Nevaeh* is channeling saidar.

n
*Rig* slashes your right leg into bloody fragments!
You flee head over heels.
Southward Bend
[ obvious exits: N E S W ]
A dun mare is here, snorting angrily, being ridden by you.
On a Cliff
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Beaten SP:Strong MV:Tiring > n
w
Break in the Hills
[ obvious exits: E S W ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Beaten SP:Strong MV:Tiring > w
Pond Between The Hills
[ obvious exits: E S ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A dun mare is here, snorting angrily, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

r* R HP:Beaten SP:Strong MV:Tiring > elAlas, you cannot go that way...

e* R HP:Beaten SP:Strong MV:Tiring > ase
s
Ok.

s* R HP:Beaten SP:Strong MV:Tiring >
Before an Abandoned Farmhouse
[ obvious exits: N S W ]
A large stone well is here.
A dun mare is here, snorting angrily, being ridden by you.
A raven is here, watching.

* R HP:Beaten SP:Strong MV:Tiring > Path to a Farm
[ obvious exits: N E ]
A dun mare is here, snorting angrily, being ridden by you.

* R HP:Beaten SP:Strong MV:Tiring > s
dism
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Tiring > e
s
You stop riding her.

w* HP:Beaten SP:Strong MV:Tiring >
Southward Bend
[ obvious exits: N E S W ]

s* HP:Beaten SP:Strong MV:Tiring >
Road Around a Hill
[ obvious exits: N W ]

* HP:Beaten SP:Strong MV:Tiring > Fal Dara Road
[ obvious exits: E S ]

* HP:Beaten SP:Strong MV:Tiring > On the Long Road
[ obvious exits: N E S W ]
*Nevaeh* is standing here, riding a shadow stallion.
*Byrg* is standing here.
*Rig* is standing here.
*Rig* leaves south.
*Byrg* leaves south.
*Nevaeh* leaves south riding a shadow stallion.

e
* HP:Beaten SP:Strong MV:Tiring > e
Path Into the Foothills
[ obvious exits: E S W ]

* HP:Beaten SP:Strong MV:Tiring > sOn a Steep Hill
[ obvious exits: S W ]


* HP:Beaten SP:Strong MV:Tiring > e
s
Nestled in the Hills
[ obvious exits: N E S W ]

e* HP:Beaten SP:Strong MV:Winded >
Among the Hills
[ obvious exits: S W ]

e* HP:Beaten SP:Strong MV:Winded >
eWinding Through the Hills
[ obvious exits: N E ]
An antelope blends into the scenery.


* HP:Beaten SP:Strong MV:Winded > s
At a Bare Foundation
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.

* HP:Beaten SP:Strong MV:Winded > e
End Of The Barren Trail
[ obvious exits: E S W ]

* HP:Beaten SP:Strong MV:Winded > n
A Cove Of Trees
[ obvious exits: S W ]

* HP:Beaten SP:Strong MV:Winded > n
A Turn In The Trail
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Winded > Forrested Ridge
[ obvious exits: N E S W ]

* HP:Beaten SP:Strong MV:Winded > Forrested Ridge
[ obvious exits: N E S ]

n* HP:Beaten SP:Strong MV:Winded >
Approaching Fal Dara
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A gray palfrey prances skittishly nearby.
A shaggy brown mare stands here.
A wild stallion bucks madly.
A shaggy brown mare stands here.

r* HP:Beaten SP:Strong MV:Winded > i
Approaching Fal Dara
[ obvious exits: N E S W ]
A fox is here, hunting for rabbits.

* HP:Beaten SP:Strong MV:Winded > [ride horse]
They're not here to be ridden.

s
* HP:Beaten SP:Strong MV:Winded > ri
A red fox leaves south.
Approaching Fal Dara
[ obvious exits: N E S W ]
A fox is here, hunting for rabbits.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A gray palfrey prances skittishly nearby.
A shaggy brown mare stands here.
A wild stallion bucks madly.
A shaggy brown mare stands here.

* HP:Beaten SP:Strong MV:Winded > [ride horse]
You start riding him.

* R HP:Beaten SP:Strong MV:Winded > sc
ch
You have 79(280) hit and 47(149) movement points.
You have scored 106865935 experience points and 150 quest points.
You need 1634065 exp to level and 0 qp to rank.
You have amassed 25 Turn points to date.
You have played 15 days and 0 hours (real time).
This ranks you as Taleena the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Winded > w[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Beaten SP:Strong MV:Winded > h
[where ]
Players in your Zone
--------------------
Taleena - Approaching Fal Dara

* R HP:Beaten SP:Strong MV:Winded > na 3 of them chasing me dog
You narrate '3 of them chasing me dog'

* R HP:Beaten SP:Strong MV:Winded > wh
ch
[where ]
Players in your Zone
--------------------
Taleena - Approaching Fal Dara

* R HP:Beaten SP:Strong MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

s* R HP:Beaten SP:Strong MV:Winded > c
relYou have 79(280) hit and 47(149) movement points.
You have scored 106865935 experience points and 150 quest points.
You need 1634065 exp to level and 0 qp to rank.
You have amassed 25 Turn points to date.
You have played 15 days and 0 hours (real time).
This ranks you as Taleena the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Winded > ease
k
dYou aren't in touch with saidar to release anything.

* R HP:Beaten SP:Strong MV:Winded > ia A sergeant leaves west.
The grizzled veteran leaves west.
A soldier leaves west.
[kill dark]
They aren't here.

h* R HP:Beaten SP:Strong MV:Winded > or
*Rig* has arrived from the south.
*Byrg* has arrived from the south.
*Byrg* tries to scythe you, but you deflect the blow.

s* R HP:Beaten SP:Strong MV:Winded - Byrg: Hurt > e

*Rig* leaves east.

* R HP:Beaten SP:Strong MV:Winded - Byrg: Hurt > f
You barely tickle *Byrg*'s left arm with your strike.
*Byrg* tries to scythe you, but you deflect the blow.
A gray palfrey is in excellent condition.
A gray palfrey is fresh.

You panic and attempt to flee!ded - Byrg: Hurt >


You flee head over heels.
On The Outskirts
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded > n
n
On The Outskirts
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded > Nearing Fal Dara
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded > e
wOutside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* is standing here.
*Rig* tries to slash you, but you deflect the blow.

h* R HP:Beaten SP:Strong MV:Winded - Rig: Wounded >
[where ]
Players in your Zone
--------------------
Taleena - Outside the Dog Gate

f* R HP:Beaten SP:Strong MV:Winded - Rig: Wounded >
You panic and attempt to flee!

n 1w
*Rig* tries to slash you, but you parry successfully.

dog rig woun
You flee head over heels.
Nearing Fal Dara
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

d* R HP:Beaten SP:Strong MV:Winded >
You narrate 'on 1w dog rig wound'

* R HP:Beaten SP:Strong MV:Winded > s
e
sp riYou feel your extra strength fading.
Your heartbeat calms down more as you feel less panicked.
On The Outskirts
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded > gCoach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A dun mare is here, snorting angrily.


* R HP:Battered SP:Strong MV:Winded > na come bash
emYou narrate 'come bash'


* R HP:Battered SP:Strong MV:Winded > wh[embrace ]
You feel the flows of saidar coursing through your body.


* R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Taleena - Coach Stop Outside the Walls of Fal Dara

* R HP:Battered SP:Strong MV:Winded > n
v
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* is standing here.
*Rig* tries to slash you, but you parry successfully.

You begin to weave the appropriate flows...Wounded >

+
*Rig* stops using a water skin.

=
*Rig* tries to slash you, but you deflect the blow.
*Rig* drinks blood from a water skin.

-
*Rig* drinks blood from a water skin.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rig*.
*Byrg* has arrived from the west.

* R HP:Battered SP:Strong MV:Winded - Rig: Battered > v
*Byrg* tries to scythe you, but you parry successfully.

* R HP:Battered SP:Strong MV:Winded - Rig: Battered >
You begin to weave the appropriate flows...

=f
Cancelled.
*Byrg* tries to scythe you, but you deflect the blow.
PANIC! You couldn't escape!

* R HP:Battered SP:Strong MV:Winded - Rig: Battered > f
The DogGate is opened from the other side.
You panic and attempt to flee!


*Rig* sends you sprawling with a powerful bash!


*Nevaeh* has arrived from the west, riding a shadow stallion.


You sense *Nevaeh* is channeling saidar.


*Byrg* tries to scythe you, but you parry successfully.
*Rig* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


w
*Byrg* closes the DogGate.



You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A dun mare is here, snorting angrily.

* R HP:Beaten SP:Strong MV:Winded > On The Outskirts
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded > n
whNearing Fal Dara
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* has arrived from the east.
*Byrg* has arrived from the east.
*Nevaeh* has arrived from the east, riding a shadow stallion.
*Nevaeh* leaves south riding a shadow stallion.


* R HP:Beaten SP:Strong MV:Winded >
*Rig* tries to slash you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Winded - Rig: Battered > [where ]
Players in your Zone
--------------------
Taleena - Nearing Fal Dara

* R HP:Beaten SP:Strong MV:Winded - Rig: Battered > e
f
No way! You're fighting for your life!

You panic and attempt to flee!ded - Rig: Battered >
*Byrg* tries to scythe you, but you parry successfully.

s
You flee head over heels.
On The Outskirts
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.
On The Outskirts
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded > w
n
Approaching Fal Dara
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A fox is here, hunting for rabbits.
A shaggy brown mare stands here.
A wild stallion bucks madly.
A shaggy brown mare stands here.

* R HP:Beaten SP:Strong MV:Winded > n
Approaching Fal Dara
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded > n
Approaching Fal Dara
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded > eAlas, you cannot go that way...


* R HP:Beaten SP:Strong MV:Winded > e
calNearing Fal Dara
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

l* R HP:Beaten SP:Strong MV:Winded >
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Byrg* is here, fighting Skadi.
*Rig* is standing here.
Skadi the Veteran Gaidin is here, fighting Byrg, riding a pale destrier.

e* R HP:Beaten SP:Strong MV:Winded >
Skadi barely cleaves *Byrg*'s body.
*Byrg* scythes Skadi's body hard.
You don't see a closed gate.
*Byrg* has been kicked out of *Rig*'s group!
*Byrg* stops following *Rig*.

* R HP:Beaten SP:Strong MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
An elite Shienaran guard attends his duties.
An artifact collector stands here, searching specific items.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten SP:Strong MV:Winded > w
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Rig* is standing here.
*Byrg* is here, fighting Skadi.
Skadi the Veteran Gaidin is here, fighting Byrg, riding a pale destrier.
*Rig* tries to slash you, but you parry successfully.
Skadi leaves east riding a pale destrier.

v
You begin to weave the appropriate flows...ttered >

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rig*.

* R HP:Beaten SP:Strong MV:Winded - Rig: Beaten > v
You begin to weave the appropriate flows...


*Rig* tries to slash you, but you deflect the blow.
*Rig* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Byrg* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Skadi has arrived from the east, riding a pale destrier.


Skadi tries to cleave *Rig*, but he deflects the blow.


*Nevaeh* has arrived from the west, riding a shadow stallion.


You sense *Nevaeh* is channeling saidar.


*someone* scythes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Sniff..

Post by Rig » Wed Feb 20, 2019 11:38 pm

That was fun pk even though I was trying to get Nevaeh killed the whole time :)

Cobaen
Posts: 28
Joined: Thu Oct 06, 2016 4:46 am

Re: Sniff..

Post by Cobaen » Thu Feb 21, 2019 12:37 am

Looking pretty boring really. But definitely all props to Taleena for even trying. One of the few players who would in that situation. Clearly as evidenced by the 4 or so LS sitting inside. Nice display of living and using mobs, horses, etc. A challenge that Taleena embraced until luck ran out.

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