Basically got really crit camp, ran thru group of pukes that weren't spamming, headed up df then this happened.
* S HP:Critical MV:Winded > e
e
An oozing ball of mud has arrived from the east.
An oozing ball of mud barely tickles your right leg with his hit.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
An oozing ball of mud barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
An oozing ball of mud tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
An oozing ball of mud barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
An oozing ball of mud barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
Someone tickles your body with his hit.
You're stunned, but will probably regain consciousness...
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
You regain consciousness.
n
n
n
You flee head over heels.
Rotting Earth
[ obvious exits: N E S W ]
Correcting map position after fleeing.
Then zoomed
Lucky Thread
Re: Lucky Thread
* HP:Battered MV:Fresh - Dhela: Scratched >
*Dhela* strikes your left arm.
You try to slash *Dhela*, but she parries successfully.
*Tarak* pounds Arak's body.
Angkar tries to pierce *Valken*, but he parries successfully.
*Valken* tries to pierce Angkar, but he deflects the blow.
Angkar panics, and attempts to flee!
* HP:Battered MV:Fresh - Dhela: Scratched >
Angkar leaves north.
Rig tries to lance *Valken*, but he deflects the blow.
* HP:Battered MV:Fresh - Dhela: Scratched >
mb
b
[cha mood brave]
Mood changed to: Brave
* HP:Battered MV:Fresh - Dhela: Scratched >
[bash ]
-=
+*
*Valken* tries to pierce Rig, but he parries successfully.
*Tarak* pounds Arak's body.
*
+
=
*Dhela* throws a weakened fireball at Arak, who screams in pain.
*Valken* avoids being bashed by Rig who loses his balance and falls!
-
-
=
As *Dhela* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Fresh - Dhela: Scratched >
Arak panics, and attempts to flee!
* HP:Battered MV:Fresh - Dhela: Scratched >
b
*Valken* tries to pierce Rig, but he parries successfully.
Arak tries to crush *Tarak*, but he deflects the blow.
Arak leaves south.
* HP:Battered MV:Fresh - Dhela: Scratched >
*Valken* tries to pierce Rig, but he parries successfully.
Arak has arrived from the south.
* HP:Battered MV:Fresh - Dhela: Scratched >
Rig looks at *Valken*.
* HP:Battered MV:Fresh - Dhela: Scratched >
[bash ]
-=
Rig narrates 'hrm'
+
*
*Valken* barely pierces Rig's body.
Rig tries to lance *Valken*, but he parries successfully.
Rig panics, and attempts to flee!
*+
Rig leaves east riding a shadow stallion.
=
*Tarak* tries to pound Angkar, but he deflects the blow.
-
Your body is burned by a weakened fireball sent by *Dhela*!
*Valken* tries to pierce Angkar, but he deflects the blow.
-
=
As *Dhela* avoids your bash, you topple over and fall to the ground!
Arak narrates ','
* HP:Beaten MV:Fresh >
mw
*Valken* pierces Angkar's right leg.
Angkar tries to pierce *Tarak*, but he parries successfully.
Angkar panics, and attempts to flee!
* HP:Beaten MV:Fresh >
Rig narrates 'maybe'
* HP:Beaten MV:Fresh >
Angkar leaves south.
*Valken* barely pierces your body.
stand
* HP:Beaten MV:Fresh - Dhela: Scratched >
n
Rig narrates 'off'
* HP:Beaten MV:Fresh - Dhela: Scratched >
*Valken* pierces your left arm.
f
* HP:Beaten MV:Fresh - Dhela: Scratched >
[cha mood wimpy]
Mood changed to: Wimpy
Rig tries to lance *Valken*, but he parries successfully.
* HP:Beaten MV:Fresh - Dhela: Scratched > Do you not consider fighting as standing?
* HP:Beaten MV:Fresh - Dhela: Scratched > No way! You're fighting for your life!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a weakened fireball sent by *Dhela*!
* HP:Critical MV:Fresh - Dhela: Scratched > You panic and attempt to flee!
*Valken* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Dhela*, but she parries successfully.
*Dhela* strikes your body.
You wish that your wounds would stop BLEEDING so much!
*Tarak* tries to pound Rig, but he deflects the blow.
You flee head over heels.
The Blight
[ obvious exits: N E ]
o HP:Critical MV:Full >
n
n
The Blight
[ obvious exits: N E S W ]
East: A raven is visible flying high in the sky.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
The dismembered corpse of an ankle-biter is lying here.
The corpse of the blighted tree is lying here. [2]
Rig the Myrddraal is here, fighting Valken, riding a shadow stallion.
*Valken* is here, fighting Rig, riding a warhorse.
*Tarak* is here, fighting Rig, riding a warhorse.
*Dhela* is standing here, riding a warhorse.
w
* HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
North: Angkar the Veteran Havoc is standing here.
South: The corpse of the blighted tree is lying here. [2]
n
o HP:Critical MV:Full > Alas, you cannot go that way...
n
o HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
North: A huge darkhound is here, drooling and snarling.
Angkar the Veteran Havoc is standing here.
A huge darkhound is here, drooling and snarling.
o HP:Critical MV:Full > A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S ]
North: A rat scurries around trying to get out of sight.
South: A huge darkhound is here, drooling and snarling.
Angkar the Veteran Havoc is standing here.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
Rig narrates 'go guha'
n
n
o HP:Critical MV:Full >
n
The Blight
[ obvious exits: N S D ]
South: Angkar the Veteran Havoc is standing here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
South: A rat scurries around trying to get out of sight.
e
o HP:Critical MV:Full > The Blight
[ obvious exits: E S ]
A small purse is here.
e
o HP:Critical MV:Full > The Blight
[ obvious exits: E W ]
East: A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Full > The Blight
[ obvious exits: N S W ]
North: Arak the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
o HP:Critical MV:Full >
sc
n
You have 3(373) hit and 227(247) movement points.
You have scored 108500001 experience points and 1544 quest points.
You need 1727319362 exp to level and 1456 qp to rank.
You have acquired 388 alt qps to date.
You have amassed 2127 Turn points to date, ranking you Reaver Seventh.
You have played 51 days and 14 hours (real time).
This ranks you as Guhadin the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are standing.
*Dhela* strikes your left arm.
You try to slash *Dhela*, but she parries successfully.
*Tarak* pounds Arak's body.
Angkar tries to pierce *Valken*, but he parries successfully.
*Valken* tries to pierce Angkar, but he deflects the blow.
Angkar panics, and attempts to flee!
* HP:Battered MV:Fresh - Dhela: Scratched >
Angkar leaves north.
Rig tries to lance *Valken*, but he deflects the blow.
* HP:Battered MV:Fresh - Dhela: Scratched >
mb
b
[cha mood brave]
Mood changed to: Brave
* HP:Battered MV:Fresh - Dhela: Scratched >
[bash ]
-=
+*
*Valken* tries to pierce Rig, but he parries successfully.
*Tarak* pounds Arak's body.
*
+
=
*Dhela* throws a weakened fireball at Arak, who screams in pain.
*Valken* avoids being bashed by Rig who loses his balance and falls!
-
-
=
As *Dhela* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Fresh - Dhela: Scratched >
Arak panics, and attempts to flee!
* HP:Battered MV:Fresh - Dhela: Scratched >
b
*Valken* tries to pierce Rig, but he parries successfully.
Arak tries to crush *Tarak*, but he deflects the blow.
Arak leaves south.
* HP:Battered MV:Fresh - Dhela: Scratched >
*Valken* tries to pierce Rig, but he parries successfully.
Arak has arrived from the south.
* HP:Battered MV:Fresh - Dhela: Scratched >
Rig looks at *Valken*.
* HP:Battered MV:Fresh - Dhela: Scratched >
[bash ]
-=
Rig narrates 'hrm'
+
*
*Valken* barely pierces Rig's body.
Rig tries to lance *Valken*, but he parries successfully.
Rig panics, and attempts to flee!
*+
Rig leaves east riding a shadow stallion.
=
*Tarak* tries to pound Angkar, but he deflects the blow.
-
Your body is burned by a weakened fireball sent by *Dhela*!
*Valken* tries to pierce Angkar, but he deflects the blow.
-
=
As *Dhela* avoids your bash, you topple over and fall to the ground!
Arak narrates ','
* HP:Beaten MV:Fresh >
mw
*Valken* pierces Angkar's right leg.
Angkar tries to pierce *Tarak*, but he parries successfully.
Angkar panics, and attempts to flee!
* HP:Beaten MV:Fresh >
Rig narrates 'maybe'
* HP:Beaten MV:Fresh >
Angkar leaves south.
*Valken* barely pierces your body.
stand
* HP:Beaten MV:Fresh - Dhela: Scratched >
n
Rig narrates 'off'
* HP:Beaten MV:Fresh - Dhela: Scratched >
*Valken* pierces your left arm.
f
* HP:Beaten MV:Fresh - Dhela: Scratched >
[cha mood wimpy]
Mood changed to: Wimpy
Rig tries to lance *Valken*, but he parries successfully.
* HP:Beaten MV:Fresh - Dhela: Scratched > Do you not consider fighting as standing?
* HP:Beaten MV:Fresh - Dhela: Scratched > No way! You're fighting for your life!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a weakened fireball sent by *Dhela*!
* HP:Critical MV:Fresh - Dhela: Scratched > You panic and attempt to flee!
*Valken* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Dhela*, but she parries successfully.
*Dhela* strikes your body.
You wish that your wounds would stop BLEEDING so much!
*Tarak* tries to pound Rig, but he deflects the blow.
You flee head over heels.
The Blight
[ obvious exits: N E ]
o HP:Critical MV:Full >
n
n
The Blight
[ obvious exits: N E S W ]
East: A raven is visible flying high in the sky.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
The dismembered corpse of an ankle-biter is lying here.
The corpse of the blighted tree is lying here. [2]
Rig the Myrddraal is here, fighting Valken, riding a shadow stallion.
*Valken* is here, fighting Rig, riding a warhorse.
*Tarak* is here, fighting Rig, riding a warhorse.
*Dhela* is standing here, riding a warhorse.
w
* HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
North: Angkar the Veteran Havoc is standing here.
South: The corpse of the blighted tree is lying here. [2]
n
o HP:Critical MV:Full > Alas, you cannot go that way...
n
o HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
North: A huge darkhound is here, drooling and snarling.
Angkar the Veteran Havoc is standing here.
A huge darkhound is here, drooling and snarling.
o HP:Critical MV:Full > A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S ]
North: A rat scurries around trying to get out of sight.
South: A huge darkhound is here, drooling and snarling.
Angkar the Veteran Havoc is standing here.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
Rig narrates 'go guha'
n
n
o HP:Critical MV:Full >
n
The Blight
[ obvious exits: N S D ]
South: Angkar the Veteran Havoc is standing here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
South: A rat scurries around trying to get out of sight.
e
o HP:Critical MV:Full > The Blight
[ obvious exits: E S ]
A small purse is here.
e
o HP:Critical MV:Full > The Blight
[ obvious exits: E W ]
East: A hideous trolloc is here, in a world of hurt.
o HP:Critical MV:Full > The Blight
[ obvious exits: N S W ]
North: Arak the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
o HP:Critical MV:Full >
sc
n
You have 3(373) hit and 227(247) movement points.
You have scored 108500001 experience points and 1544 quest points.
You need 1727319362 exp to level and 1456 qp to rank.
You have acquired 388 alt qps to date.
You have amassed 2127 Turn points to date, ranking you Reaver Seventh.
You have played 51 days and 14 hours (real time).
This ranks you as Guhadin the Abominable Bruiser [Ahf'frait 7] (Level 51).
You are standing.
Re: Lucky Thread
Rename to Rig saves Guhadin again thread kthxguhadin wrote: [cha mood wimpy]
Mood changed to: Wimpy
Rig tries to lance *Valken*, but he parries successfully.
* HP:Beaten MV:Fresh - Dhela: Scratched > Do you not consider fighting as standing?
* HP:Beaten MV:Fresh - Dhela: Scratched > No way! You're fighting for your life!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a weakened fireball sent by *Dhela*!
* HP:Critical MV:Fresh - Dhela: Scratched > You panic and attempt to flee!
*Valken* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Dhela*, but she parries successfully.
*Dhela* strikes your body.
You wish that your wounds would stop BLEEDING so much!
*Tarak* tries to pound Rig, but he deflects the blow.
You flee head over heels.
The Blight
[ obvious exits: N E ]
o HP:Critical MV:Full >
n
n
The Blight
[ obvious exits: N E S W ]
East: A raven is visible flying high in the sky.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
The dismembered corpse of an ankle-biter is lying here.
The corpse of the blighted tree is lying here. [2]
Rig the Myrddraal is here, fighting Valken, riding a shadow stallion.
*Valken* is here, fighting Rig, riding a warhorse.
*Tarak* is here, fighting Rig, riding a warhorse.
*Dhela* is standing here, riding a warhorse.
w
* HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
North: Angkar the Veteran Havoc is standing here.
South: The corpse of the blighted tree is lying here. [2]
n
o HP:Critical MV:Full > Alas, you cannot go that way...
n
o HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
North: A huge darkhound is here, drooling and snarling.
Angkar the Veteran Havoc is standing here.
A huge darkhound is here, drooling and snarling.
o HP:Critical MV:Full > A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S ]
North: A rat scurries around trying to get out of sight.
South: A huge darkhound is here, drooling and snarling.
Angkar the Veteran Havoc is standing here.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
Rig narrates 'go guha'
Re: Lucky Thread
Panicked more than I would have had a big DS group walked in :p
* R HP:Critical MV:Tiring > kill $target$
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A snake is crawling through the water here.
A black hawk with white markings scans for prey.
A rat scurries around trying to get out of sight.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by
you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
kill $target$
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill $target$
They aren't here.
kill $target$
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > k rat
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Critical MV:Tiring >
Your blood freezes as you hear something's death cry.
* R HP:Critical MV:Tiring > kill $target$
*Rage* has arrived from the north.
* R HP:Critical MV:Tiring > look
*Rage* barely lances your left hand.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Rage: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Rage: Critical > kill $target$
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
The corpse of a rat is lying here.
A large stone well is here.
*Rage* is here, fighting YOU!
A snake is crawling through the water here.
A black hawk with white markings scans for prey.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by
you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring - Rage: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Rage: Critical > bash
You slash *Rage*'s body very hard.
*Rage* panics, and attempts to flee!
The ancient tree tries to hit Rage, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Rage* lances your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Rage: Critical > -=
A blight-bear has arrived from the north.
+
*Rage* panics, and attempts to flee!
**+=
A blighted deer leaves south.
A blight-bear tries to hit Rage, but he deflects the blow.
The ancient tree tries to hit Rage, but he parries successfully.
The ancient tree tries to hit Rage, but he deflects the blow.
The Caemlyn city alarm sounds loudly in the distance.
- -=
Your bash at *Rage* sends him sprawling!
* R HP:Critical MV:Tiring - Rage: Critical > be
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Tiring - Rage: Critical >
You slash *Rage*'s right leg hard.
* R HP:Critical MV:Tiring - Rage: Critical >
A blight-bear tickles Rage's head with its hit.
The ancient tree tickles Rage's body with its hit.
The ancient tree tickles Rage's left foot with its hit.
You slash *Rage*'s body hard.
*Rage* is incapacitated and will slowly die, if not aided.
* R HP:Critical MV:Tiring - Rage: Critical >
A blight-bear hits Rage's body. <-- Did not even see this walk in
*Rage* is dead! R.I.P.
Your blood freezes as you hear *Rage*'s death cry.
* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't. <-- PANIC!! lol
change mood wimpy
* R HP:Critical MV:Tiring > You try to calm down, but can't.
* R HP:Critical MV:Tiring > You try to calm down, but can't.
* R HP:Critical MV:Tiring > You try to calm down, but can't.
* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't.
south
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Tiring > east
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Tiring > A blight-bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by
you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by
you.
A young and strong buck is here, munching some grass.
* R HP:Critical MV:Tiring > sc
You have 6(412) hit and 97(156) movement points.
You have scored 93218457 experience points and 1141 quest points.
You need 281543 exp to level and 1859 qp to rank.
You have amassed 61 Turn points to date.
You have played 45 days and 20 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 47).
You are standing.
* R HP:Critical MV:Tiring > kill $target$
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A snake is crawling through the water here.
A black hawk with white markings scans for prey.
A rat scurries around trying to get out of sight.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by
you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
kill $target$
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill $target$
They aren't here.
kill $target$
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > k rat
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Critical MV:Tiring >
Your blood freezes as you hear something's death cry.
* R HP:Critical MV:Tiring > kill $target$
*Rage* has arrived from the north.
* R HP:Critical MV:Tiring > look
*Rage* barely lances your left hand.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Rage: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Rage: Critical > kill $target$
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
The corpse of a rat is lying here.
A large stone well is here.
*Rage* is here, fighting YOU!
A snake is crawling through the water here.
A black hawk with white markings scans for prey.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by
you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Tiring - Rage: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Rage: Critical > bash
You slash *Rage*'s body very hard.
*Rage* panics, and attempts to flee!
The ancient tree tries to hit Rage, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Rage* lances your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Rage: Critical > -=
A blight-bear has arrived from the north.
+
*Rage* panics, and attempts to flee!
**+=
A blighted deer leaves south.
A blight-bear tries to hit Rage, but he deflects the blow.
The ancient tree tries to hit Rage, but he parries successfully.
The ancient tree tries to hit Rage, but he deflects the blow.
The Caemlyn city alarm sounds loudly in the distance.
- -=
Your bash at *Rage* sends him sprawling!
* R HP:Critical MV:Tiring - Rage: Critical > be
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Tiring - Rage: Critical >
You slash *Rage*'s right leg hard.
* R HP:Critical MV:Tiring - Rage: Critical >
A blight-bear tickles Rage's head with its hit.
The ancient tree tickles Rage's body with its hit.
The ancient tree tickles Rage's left foot with its hit.
You slash *Rage*'s body hard.
*Rage* is incapacitated and will slowly die, if not aided.
* R HP:Critical MV:Tiring - Rage: Critical >
A blight-bear hits Rage's body. <-- Did not even see this walk in
*Rage* is dead! R.I.P.
Your blood freezes as you hear *Rage*'s death cry.
* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't. <-- PANIC!! lol
change mood wimpy
* R HP:Critical MV:Tiring > You try to calm down, but can't.
* R HP:Critical MV:Tiring > You try to calm down, but can't.
* R HP:Critical MV:Tiring > You try to calm down, but can't.
* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't.
south
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Tiring > east
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Tiring > A blight-bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by
you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by
you.
A young and strong buck is here, munching some grass.
* R HP:Critical MV:Tiring > sc
You have 6(412) hit and 97(156) movement points.
You have scored 93218457 experience points and 1141 quest points.
You need 281543 exp to level and 1859 qp to rank.
You have amassed 61 Turn points to date.
You have played 45 days and 20 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 47).
You are standing.