Fun 1v1

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Fuujin
Posts: 394
Joined: Sun Mar 22, 2015 9:54 am

Fun 1v1

Post by Fuujin » Mon Aug 20, 2018 9:23 am

So I know I don't know zones up north very well, but I wanted to give pk a shot and I knew it was 1v1. I was fairly confident I could out bash him, but I knew he could run circles around me if he wanted to and I'd never find. My ultimate goal was to get us both crit, land a bash, zerk and hope to out dmg him before he could land a bash or flee. Feedback is appreciated, tell me where I messed up so I can do better next time. I think forgetting autowimpy after hitting trees damn near killed me

* R HP:Healthy MV:Full > w
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is resting here.

* R HP:Healthy MV:Full > s
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy MV:Full > n
kd
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Healthy MV:Full > [kill dark]
You tickle *Rage*'s body with your pound.

* R HP:Healthy MV:Full - Rage: Scratched > bas

*Rage* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Rage: Scratched >
*Rage* barely pounds your body.

* R HP:Scratched MV:Full - Rage: Scratched > b

*Rage* smiles happily.

* R HP:Scratched MV:Full - Rage: Scratched >
*Rage* barely pounds your left foot.

[bash ] ull - Rage: Scratched >

=
*Rage* barely pounds your body.

=
Your bash at *Rage* sends him sprawling!

* R HP:Scratched MV:Full - Rage: Scratched > tell isabel fighting him atm

You pound *Rage*'s right leg.

* R HP:Scratched MV:Full - Rage: Scratched > You tell Isabel 'fighting him atm'

* R HP:Scratched MV:Full - Rage: Scratched > smil
You smile happily.

* R HP:Scratched MV:Full - Rage: Scratched > l rage

Rage has a few scratches.

*Rage* is using:
<held> a piece of sandstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Full - Rage: Scratched > nod

You barely pound *Rage*'s right leg.

* R HP:Scratched MV:Full - Rage: Scratched > b
You nod in agreement.

* R HP:Scratched MV:Full - Rage: Scratched > [bash ]
They already seem to be stunned.

* R HP:Scratched MV:Full - Rage: Scratched > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Full - Rage: Scratched > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Full - Rage: Scratched > b
You tickle *Rage*'s body with your pound.
[bash ]


*Rage* pounds your body.
*Rage* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Rage: Scratched > b

*Rage* pounds your body.

*Rage* pounds your left hand.ge: Scratched >
You pound *Rage*'s body.
[bash ]

-
*Rage* barely pounds your left leg.

=
Your bash at *Rage* sends him sprawling!

* R HP:Scratched MV:Fresh - Rage: Scratched > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Rage: Scratched > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Rage: Scratched >
You pound *Rage*'s body hard.

* R HP:Scratched MV:Fresh - Rage: Scratched > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Rage: Scratched > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Rage: Scratched > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Rage: Scratched > b
You pound *Rage*'s right leg.
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Rage: Hurt > b
[bash ]


*Rage* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Rage: Hurt > b

*Rage* pounds your body.

* R HP:Hurt MV:Fresh - Rage: Hurt >
*Rage* looks at you.

* R HP:Hurt MV:Fresh - Rage: Hurt >
*Rage* pounds your body hard.

[bash ] - Rage: Hurt >

-
Isabel tells you 'just the 1?'

=
*Rage* pounds your left leg.

=
Your bash at *Rage* sends him sprawling!

* R HP:Hurt MV:Fresh - Rage: Hurt > rep yea
You reply to Isabel 'yea'

* R HP:Hurt MV:Fresh - Rage: Hurt >
You pound *Rage*'s left leg hard.

* R HP:Hurt MV:Fresh - Rage: Hurt > rep will narr if more
b
You reply to Isabel 'will narr if more'

* R HP:Hurt MV:Fresh - Rage: Hurt > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
Isabel tells you 'ok'
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b

You pound *Rage*'s body.

* R HP:Hurt MV:Fresh - Rage: Hurt > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]

-
Isabel tells you 'nods'

=
Your bash at *Rage* sends him sprawling!

* R HP:Hurt MV:Fresh - Rage: Hurt >
You tickle *Rage*'s body with your pound.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b

You pound *Rage*'s body hard.

* R HP:Hurt MV:Fresh - Rage: Hurt > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]

=
Your bash at *Rage* sends him sprawling!

* R HP:Hurt MV:Fresh - Rage: Hurt > b
You pound *Rage*'s body.
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt >
You pound *Rage*'s left foot hard.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Hurt > b

*Rage* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Rage: Hurt > *Rage* leaves south.
[bash ]
Bash who?

* R HP:Hurt MV:Full > s
kd
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Hurt MV:Full > *Rage* pounds your body hard.
[kill dark]
You do the best you can!

* R HP:Hurt MV:Full - Rage: Hurt > b
[bash ]

=
Your bash at *Rage* sends him sprawling!

* R HP:Hurt MV:Full - Rage: Hurt >
You pound *Rage*'s right arm.

* R HP:Hurt MV:Full - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Full - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Full - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Full - Rage: Wounded >
You tickle *Rage*'s body with your pound.

* R HP:Hurt MV:Full - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Full - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Full - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Full - Rage: Wounded > b
You tickle *Rage*'s body with your pound.
[bash ]


*Rage* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Rage: Wounded >
*Rage* pounds your body.

* R HP:Hurt MV:Fresh - Rage: Hurt > b

*Rage* sniffs sadly.

* R HP:Hurt MV:Fresh - Rage: Hurt >
*Rage* pounds your body.

[bash ] - Rage: Hurt >


*Rage* pounds your body.

=
You pound *Rage*'s left leg.
Your bash at *Rage* sends him sprawling!

* R HP:Hurt MV:Fresh - Rage: Wounded > gri
You grin evilly.

* R HP:Hurt MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Wounded > b

You pound *Rage*'s body.

* R HP:Hurt MV:Fresh - Rage: Wounded > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Wounded > b
You pound *Rage*'s left leg.
[bash ]


As *Rage* avoids your bash, you topple over and fall to the ground!

>
*Rage* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Rage: Wounded > b

*Rage* pounds your right leg very hard.

[bash ] - Rage: Wounded >

-
*Rage* pounds your body.

=
Your bash at *Rage* sends him sprawling!

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded >
You pound *Rage*'s body.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b

You pound *Rage*'s body.

* R HP:Hurt MV:Fresh - Rage: Wounded > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Rage: Wounded > b

*Rage* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Rage: Wounded >
*Rage* leaves west.

* R HP:Hurt MV:Fresh > [bash ]
Bash who?

* R HP:Hurt MV:Full > w
kf
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

d
* R HP:Hurt MV:Full > [kill rage]
You barely pound *Rage*'s body.

* R HP:Hurt MV:Full - Rage: Wounded > *Rage* pounds your body.
You barely pound *Rage*'s body.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Rage: Wounded > b
[bash ]

*
*Rage* panics, and attempts to flee!

*
*Rage* leaves west.

+d
w
Cancelled.
Alas, you cannot go that way...

* R HP:Wounded MV:Full > kd
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Wounded MV:Full > *Rage* leaves east.
[kill dark]
They aren't here.

* R HP:Wounded MV:Full > b
[bash ]
Bash who?

* R HP:Wounded MV:Full > b
[bash ]
Bash who?

w
* R HP:Wounded MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > e
e
b
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full > e
b
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full > e

*Rage* has arrived from the east.

* R HP:Wounded MV:Full > b

*Rage* pounds your body.

* R HP:Wounded MV:Full - Rage: Wounded > No way! You're fighting for your life!

[bash ] l - Rage: Wounded >

-
You dodge a bash from *Rage* who loses his balance and falls!

=
Your bash at *Rage* sends him sprawling!

* R HP:Wounded MV:Full - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Rage: Wounded > b
You pound *Rage*'s right leg.
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Rage: Wounded > b
[bash ]

*
*Rage* stares at the sky.


As *Rage* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Rage: Wounded > b

*Rage* pounds your right arm.
*Rage* sends you sprawling with a powerful bash!

*Rage* pounds your body. Rage: Wounded >
You pound *Rage*'s left arm hard.
[bash ]


The sun sets.

=
Your bash at *Rage* sends him sprawling!

* R HP:Wounded MV:Fresh - Rage: Wounded > nod
You nod in agreement.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded >
You barely pound *Rage*'s body.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b

You barely pound *Rage*'s body.

[bash ] sh - Rage: Wounded >

b
Cancelled.
[bash ]

-fle
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kd
kd
kd
* R HP:Wounded MV:Fresh > [kill dark]
They aren't here.

kd
* R HP:Wounded MV:Fresh > *Rage* has arrived from the north.
[kill dark]
You pound *Rage*'s body.

* R HP:Wounded MV:Fresh - Rage: Wounded > [kill dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Rage: Wounded > [kill dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Rage: Wounded >
You pound *Rage*'s left leg.

sh - Rage: Wounded >
*Rage* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Rage: Wounded > b

*Rage* pounds your right arm.

* R HP:Wounded MV:Fresh - Rage: Wounded >
*Rage* pounds your body hard.

[bash ] sh - Rage: Wounded >

*
*Rage* pounds your body.

+
*Rage* panics, and attempts to flee!

-
*Rage* leaves west.

=
They're not here anymore!

* R HP:Wounded MV:Fresh > w
kd
b
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Wounded MV:Fresh > *Rage* pounds your body.
[kill dark]
You do the best you can!

You barely pound *Rage*'s body. Wounded >
*Rage* tickles your body with his pound.
[bash ]


As *Rage* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh > b

*Rage* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Rage: Wounded >
*Rage* pounds your body.

* R HP:Wounded MV:Fresh - Rage: Wounded >
*Rage* howls triumphantly.

[bash ] sh - Rage: Wounded >

*
*Rage* pounds your body.

=
Your bash at *Rage* sends him sprawling!

* R HP:Wounded MV:Fresh - Rage: Wounded > cheer
You pound *Rage*'s right leg.
No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b

You pound *Rage*'s head.

* R HP:Wounded MV:Fresh - Rage: Wounded > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Rage: Wounded > b
[bash ]


*Rage* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Rage: Wounded >
*Rage* pounds your body.

* R HP:Wounded MV:Fresh - Rage: Wounded > snap
b

*Rage* pounds your head.

* R HP:Wounded MV:Fresh - Rage: Wounded > *SNAP*

[bash ] sh - Rage: Wounded >


*Rage* barely pounds your body.


You tickle *Rage*'s body with your pound.
As *Rage* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Rage: Battered >
You dodge a bash from *Rage* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Rage: Battered > st
b
You pound *Rage*'s right hand.
The night has begun.
Do you not consider fighting as standing?

[bash ] sh - Rage: Wounded >


*someone* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

o R HP:Wounded MV:Fresh - Rage: Wounded >
*someone* pounds your left leg.

get light pack
o R HP:Wounded MV:Fresh - Rage: Wounded > hold light
b

*someone* pounds your body.

o R HP:Wounded MV:Fresh - Rage: Wounded > You get a crystal lightstick from a backpack.

o R HP:Wounded MV:Fresh - Rage: Wounded > You hold a crystal lightstick above your head.

[bash ] sh - Rage: Wounded >


*Rage* pounds your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
br
*Rage* has arrived from the east.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Battered MV:Fresh > kd
b
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [bash ]
Bash who?

* R HP:Battered MV:Full > b
[bash ]
Bash who?

* R HP:Battered MV:Full > b
[bash ]
Bash who?

* R HP:Battered MV:Full > b
[bash ]
Bash who?

* R HP:Battered MV:Full > b

*Rage* has arrived from the west.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full > b
[bash ]
Bash who?

* R HP:Battered MV:Full > b

*Rage* leaves north.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full > b
[bash ]
Bash who?

* R HP:Battered MV:Strong > b
[bash ]
Bash who?

* R HP:Battered MV:Strong > b
[bash ]
Bash who?

* R HP:Battered MV:Strong > b
[bash ]
Bash who?

n
* R HP:Battered MV:Strong > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kf
* R HP:Battered MV:Strong > b
[kill rage]
They aren't here.

* R HP:Battered MV:Strong > *Rage* has arrived from the east.
[bash ]
Bash who?

* R HP:Battered MV:Strong > e

*Rage* tickles your head with his pound.

* R HP:Battered MV:Strong - Rage: Wounded >
You pound *Rage*'s left leg.
*Rage* barely pounds your left hand.

* R HP:Battered MV:Strong - Rage: Battered > No way! You're fighting for your life!

* R HP:Battered MV:Strong - Rage: Battered >
You pound *Rage*'s body.
*Rage* barely pounds your right leg.

* R HP:Battered MV:Strong - Rage: Battered >
*Rage* panics, and attempts to flee!

* R HP:Battered MV:Strong - Rage: Battered >
*Rage* leaves north.

* R HP:Battered MV:Strong > n
Thorny Hedges
Here among the thorny hedges, the bushes make movement hell. To the north
and west lie densely packed vegetation, while to the east the bushes fade
into dense forest. Dark and foreboding peaks can be glimpsed far to the
north, while to the south, the road can be glimpsed through the bushes. A
sickly sweet stench can be detected in the gentle breeze.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

kd
* R HP:Battered MV:Strong > b
*Rage* leaves east.
[kill dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > b
e
[bash ]
Bash who?

* R HP:Battered MV:Strong > kd
Thick Hedges
The bushes here are very thick, their prickly stems making it hard to push
through them. The vegetation thickens into dense forest to the south and east,
while to the west the bushes continue. Far to the north, dark and foreboding
black jagged peaks jut into the sky.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > b
[kill dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > s
kd
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

b
* R HP:Battered MV:Strong > [kill dark]
You pound *Rage*'s right arm.

[bash ] rong - Rage: Battered >

-
*Rage* panics, and attempts to flee!

=
*Rage* leaves west.
They're not here anymore!

* R HP:Battered MV:Strong > w
kd
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Strong > b
*Rage* pounds your right leg.
[kill dark]
You do the best you can!

[bash ] rong - Rage: Battered >


*Rage* pounds your right leg.
*Rage* panics, and attempts to flee!

=
Your bash at *Rage* sends him sprawling!

* R HP:Battered MV:Strong - Rage: Battered > nod
You nod in agreement.

* R HP:Battered MV:Strong - Rage: Battered >
You pound *Rage*'s right arm.

* R HP:Battered MV:Strong - Rage: Battered >
*Rage* leaves south.

* R HP:Battered MV:Strong > pat rage
Who, where, what??

* R HP:Battered MV:Strong > s
kd
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Strong > b

*Rage* barely pounds your right leg.

* R HP:Battered MV:Strong - Rage: Battered > You pound *Rage*'s body.
*Rage* pounds your right leg.
[kill dark]
You do the best you can!

[bash ] rong - Rage: Battered >


*Rage* tickles your right hand with his pound.

=
Your bash at *Rage* sends him sprawling!

* R HP:Battered MV:Strong - Rage: Battered > pat rage
You pound *Rage*'s body.
You pat *Rage* on his head.

* R HP:Battered MV:Strong - Rage: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Rage: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Rage: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Rage: Battered > b

You pound *Rage*'s head.

[bash ] rong - Rage: Battered >

-
Your heartbeat calms down more as you feel less panicked.


As *Rage* avoids your bash, you topple over and fall to the ground!

ll >
*Rage* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Rage: Battered > b

*Rage* pounds your head.

[bash ] ll - Rage: Battered >

+
*Rage* pounds your body.

=
Your bash at *Rage* sends him sprawling!

* R HP:Battered MV:Full - Rage: Battered > wher

You pound *Rage*'s body hard.

* R HP:Battered MV:Full - Rage: Battered > Players in your Zone
--------------------
Fuujin - Road to Tarwin's Gap

* R HP:Battered MV:Full - Rage: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Rage: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Rage: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Rage: Battered >
You pound *Rage*'s body.

* R HP:Battered MV:Full - Rage: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Rage: Battered > b
[bash ]

b
Cancelled.
[bash ]

fle
Cancelled.
PANIC! You couldn't escape!

* R HP:Battered MV:Full - Rage: Battered > fle
You panic and attempt to flee!


*Rage* sends you sprawling with a powerful bash!


*Rage* pounds your left arm.


You flee head over heels.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > kd
kd
kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

kd
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

kd
* R HP:Battered MV:Full >
*Rage* has arrived from the east.

* R HP:Battered MV:Full > kd
[kill dark]
You barely pound *Rage*'s head.

* R HP:Battered MV:Full - Rage: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Battered > kd
*Rage* panics, and attempts to flee!
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Battered > kd

*Rage* leaves east.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > e
[kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

b
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Strong > b
[bash ]
Bash who?

* R HP:Battered MV:Strong > b
[bash ]
Bash who?

* R HP:Battered MV:Strong > e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kd
* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > e
kd
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > wher
w
Players in your Zone
--------------------
Fuujin - The Dusty Road

* R HP:Battered MV:Strong > n
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Strong > w
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > e
kd
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

b
* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > s
kd
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Strong > [kill dark]
You pound *Rage*'s body.

* R HP:Battered MV:Strong - Rage: Battered >
*Rage* panics, and attempts to flee!

* R HP:Battered MV:Strong - Rage: Battered >
You tickle *Rage*'s body with your pound.

* R HP:Battered MV:Strong - Rage: Battered >
*Rage* leaves north.

* R HP:Battered MV:Strong > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Strong > n
kd
b
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > kd
kd
kd
[kill dark]
They aren't here.

* R HP:Battered MV:Strong > *Rage* has arrived from the east.
[kill dark]
You barely pound *Rage*'s body.

kd
* R HP:Battered MV:Strong - Rage: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Rage: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Rage: Battered > kd
[kill dark]
You do the best you can!

kd
* R HP:Battered MV:Strong - Rage: Battered > kd
*Rage* panics, and attempts to flee!
[kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Rage: Battered >
You pound *Rage*'s body.

* R HP:Battered MV:Strong - Rage: Battered > kd
[kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Rage: Battered > kd
[kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Rage: Battered > *Rage* leaves north.
[kill dark]
They aren't here.

* R HP:Battered MV:Strong > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Strong > n
kd
*Rage* has arrived from the north.
Thick Hedges
The bushes here are very thick, their prickly stems making it hard to push
through them. The vegetation thickens into dense forest to the south and east,
while to the west the bushes continue. Far to the north, dark and foreboding
black jagged peaks jut into the sky.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > e
Alas, you cannot go that way...

* R HP:Battered MV:Strong > s
kd
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

b
* R HP:Battered MV:Strong > *Rage* barely pounds your left leg.
[kill dark]
You do the best you can!

[bash ] rong - Rage: Battered >

=
Your bash at *Rage* sends him sprawling!

* R HP:Battered MV:Strong - Rage: Battered >
You pound *Rage*'s right leg.

* R HP:Battered MV:Strong - Rage: Beaten > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Rage: Beaten > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Rage: Beaten > b

You pound *Rage*'s body.

* R HP:Battered MV:Strong - Rage: Beaten > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Rage: Beaten > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Rage: Beaten > b
[bash ]

=
Your heartbeat calms down more as you feel less panicked.


*Rage* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Full - Rage: Battered >
*Rage* pounds your left arm.

* R HP:Battered MV:Full - Rage: Battered > b

*Rage* barely pounds your body.

[bash ] ll - Rage: Battered >

-
*Rage* pounds your right arm.

*
*Rage* panics, and attempts to flee!

*
*Rage* leaves west.

w
=
They're not here anymore!

* R HP:Battered MV:Full > kd
kd
kd
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

s
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > kd
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > e
kd
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > s
[kill dark]
They aren't here.

* R HP:Battered MV:Full >
*Rage* has arrived from the north.

* R HP:Battered MV:Full > Edge of Forest
The forest here opens onto a dusty road to the north. The thick green canopy
of the forest almost blocks out the sky, but to the north dark and foreboding
peaks can be seen thrusting into the sky. To the east, the forest continues,
but a sickly sweet stench can be detected in the still forest air.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kd
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > n
kd
kd
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Full > *Rage* pounds your body.
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Battered > kd
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Battered > kd
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Battered > kd
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Battered >
You pound *Rage*'s right leg.

* R HP:Battered MV:Full - Rage: Beaten > kd
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Beaten > kd
[kill dark]
You do the best you can!

kd
* R HP:Battered MV:Full - Rage: Beaten > You dodge a bash from *Rage* who loses his balance and falls!
[kill dark]
You do the best you can!

* R HP:Battered MV:Full - Rage: Beaten > b
You barely pound *Rage*'s body.
[bash ]

=
Your bash at *Rage* sends him sprawling!

* R HP:Battered MV:Full - Rage: Beaten >
You pound *Rage*'s body hard.

* R HP:Battered MV:Full - Rage: Beaten > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Rage: Beaten > b

You pound *Rage*'s right hand.

[bash ] ll - Rage: Beaten >

b
Cancelled.
[bash ]


*Rage* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Rage: Beaten > b

*Rage* pounds your body.

* R HP:Battered MV:Full - Rage: Beaten >
*Rage* pounds your right arm.

* R HP:Battered MV:Full - Rage: Beaten >
Wilmer chats 'halberd, mantle on ragnor'

[bash ] ll - Rage: Beaten >

=
*Rage* pounds your right leg.


*Rage* panics, and attempts to flee!

=
Your bash at *Rage* sends him sprawling!

* R HP:Battered MV:Full - Rage: Beaten >
You barely pound *Rage*'s body.

* R HP:Battered MV:Full - Rage: Beaten >
You tickle *Rage*'s body with your pound.

* R HP:Battered MV:Full - Rage: Beaten >
*Rage* leaves east.

* R HP:Battered MV:Full > e
kd
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

b
* R HP:Battered MV:Full > [kill dark]
You barely pound *Rage*'s body.

ll - Rage: Beaten >
*Rage* tickles your body with his pound.
You panic and attempt to flee!

You flee head over heels.
A Pine Forest
Brambles and rotten limbs stretch out between the trees making travelling
difficult at best. The forest is suprisingly quiet except for the caws of
ravens high above the forest canopy. The trees grow so thickly here, little
light can make its way to the ground.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[bash ]
Bash who?

* R HP:Beaten MV:Full > e
kd
A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > br
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Full > 0
[change wimpy 0]
You won't flee from any fight now.

kd
* R HP:Beaten MV:Full > w
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > kd
A Pine Forest
Brambles and rotten limbs stretch out between the trees making travelling
difficult at best. The forest is suprisingly quiet except for the caws of
ravens high above the forest canopy. The trees grow so thickly here, little
light can make its way to the ground.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > w
kd
Edge of Forest
The forest here opens onto a dusty road to the north. The thick green canopy
of the forest almost blocks out the sky, but to the north dark and foreboding
peaks can be seen thrusting into the sky. To the east, the forest continues,
but a sickly sweet stench can be detected in the still forest air.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Your heartbeat calms down more as you feel less panicked.
[kill dark]
They aren't here.

n
* R HP:Battered MV:Fresh > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
kd
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

e
* R HP:Battered MV:Fresh > kd
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > n
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > kd
w
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > s
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kd
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
kd
[kill dark]
They aren't here.

kd
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

kd
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

kd
* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > wher
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
Players in your Zone
--------------------
Fuujin - The Dusty Road

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > e
kd
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > e
kd
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > e
kd
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > w
w
w
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > wher
Players in your Zone
--------------------
Fuujin - Road to Tarwin's Gap

kd
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > ex
Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > w
kd
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > ex
Obvious exits:
North - Thorny Hedges
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell

* R HP:Battered MV:Fresh > w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

ex
* R HP:Battered MV:Fresh > Obvious exits:
East - Too dark to tell
West - Too dark to tell

* R HP:Battered MV:Fresh > w
kd
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > ex
Obvious exits:
North - Too dark to tell
East - Too dark to tell
West - Too dark to tell

* R HP:Battered MV:Fresh > wher
kd
Players in your Zone
--------------------
Fuujin - The Dusty Road

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > w
ex
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Obvious exits:
East - Too dark to tell
West - Too dark to tell

* R HP:Battered MV:Fresh > w
ex
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Obvious exits:
East - Too dark to tell
South - Dusty Road by Fal Dara
West - Too dark to tell

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

e
* R HP:Battered MV:Fresh > e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
e
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > wher
e
Players in your Zone
--------------------
Fuujin - Road to Tarwin's Gap

* R HP:Battered MV:Fresh > e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > wher
Players in your Zone
--------------------
Fuujin - The Dusty Road

* R HP:Battered MV:Fresh > n
A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
w
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
s
A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Fresh > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > A Pine Forest
Brambles and rotten limbs stretch out between the trees making travelling
difficult at best. The forest is suprisingly quiet except for the caws of
ravens high above the forest canopy. The trees grow so thickly here, little
light can make its way to the ground.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > s
Alas, you cannot go that way...

w
* R HP:Battered MV:Fresh > Edge of Forest
The forest here opens onto a dusty road to the north. The thick green canopy
of the forest almost blocks out the sky, but to the north dark and foreboding
peaks can be seen thrusting into the sky. To the east, the forest continues,
but a sickly sweet stench can be detected in the still forest air.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > wher
Players in your Zone
--------------------
Fuujin - Edge of Forest

* R HP:Battered MV:Fresh > s
w
Thick Forest
The forest stretches on in all directions here, the thick canopy blocking out
the sky. Quite a bit to the north, past the trees, the road leading through
the forest can be glimpsed. A very faint stench, like that of rotting meat,
is almost masked by the clean scent of the forest.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Light Forest
Here deep in the forest, the huge, ancient trees are all around. To the south,
the forest thickens into an impenetrable mass, but it is still possible to move
through the forest to the in the other directions. To the north, the road can
be glimpsed through the forest. A very faint sickly sweet stench sits in the
still forest air.
[ obvious exits: N E W ]
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Battered MV:Fresh > w
Thick Forest
The ancient, towering trees around you comfort you with their peacefulness.
However, you seem to have reached a dead end in the forest here. All around
you is impenetrable forest, except for the way to the east, where you came
from.
[ obvious exits: E ]
Tiny yellow flowers are growing upon stalks here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
Light Forest
Here deep in the forest, the huge, ancient trees are all around. To the south,
the forest thickens into an impenetrable mass, but it is still possible to move
through the forest to the in the other directions. To the north, the road can
be glimpsed through the forest. A very faint sickly sweet stench sits in the
still forest air.
[ obvious exits: N E W ]
A large slab of meat has been placed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

n
* R HP:Battered MV:Fresh > Thick Forest
The canopy overhead ends to the north, where the forest meets the old road.
Here, just within the border of the forest, the trees are thick and full.
The scent of the forest barely masks a sickly sweet stench that can just
barely be detected. To the north the road can be glimpsed through the trees.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > wher
e
Players in your Zone
--------------------
Fuujin - Thick Forest

* R HP:Battered MV:Fresh > Edge of Forest
The forest here opens onto a dusty road to the north. The thick green canopy
of the forest almost blocks out the sky, but to the north dark and foreboding
peaks can be seen thrusting into the sky. To the east, the forest continues,
but a sickly sweet stench can be detected in the still forest air.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > wher
e
Players in your Zone
--------------------
Fuujin - Edge of Forest

* R HP:Battered MV:Fresh > e
A Pine Forest
Brambles and rotten limbs stretch out between the trees making travelling
difficult at best. The forest is suprisingly quiet except for the caws of
ravens high above the forest canopy. The trees grow so thickly here, little
light can make its way to the ground.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > wher
n
Players in your Zone
--------------------
Fuujin - The Dusty Road

* R HP:Battered MV:Fresh > A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
Thick Hedges
The bushes here are very thick, their prickly stems making it hard to push
through them. The vegetation thickens into dense forest to the south and east,
while to the west the bushes continue. Far to the north, dark and foreboding
black jagged peaks jut into the sky.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
w
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > Thorny Hedges
Here among the thorny hedges, the bushes make movement hell. To the north
and west lie densely packed vegetation, while to the east the bushes fade
into dense forest. Dark and foreboding peaks can be glimpsed far to the
north, while to the south, the road can be glimpsed through the bushes. A
sickly sweet stench can be detected in the gentle breeze.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > s
Your heartbeat calms down more as you feel less panicked.
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

wher
* R HP:Battered MV:Fresh > Players in your Zone
--------------------
Fuujin - Thorny Hedges

* R HP:Battered MV:Fresh > rep damn cant find him
s
You reply to Isabel 'damn cant find him'

* R HP:Battered MV:Fresh > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > ex
Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell

* R HP:Battered MV:Fresh > wher
Players in your Zone
--------------------
Fuujin - Road to Tarwin's Gap

* R HP:Battered MV:Fresh > e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
e
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Fresh >
*Rage* pounds your body.

* R HP:Battered MV:Fresh - Rage: Battered > kd
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Rage: Battered > b
[bash ]

=
You dodge a bash from *Rage* who loses his balance and falls!
Your bash at *Rage* sends him sprawling!

* R HP:Battered MV:Fresh - Rage: Battered >
You barely pound *Rage*'s body.

* R HP:Battered MV:Fresh - Rage: Beaten > rep nvm
You reply to Isabel 'nvm'

* R HP:Battered MV:Fresh - Rage: Beaten > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Rage: Beaten > b
[bash ]

b
Cancelled.
[bash ]


*Rage* barely pounds your body.
*Rage* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Rage: Beaten > b

*Rage* pounds your body.

You pound *Rage*'s left arm.age: Beaten >
*Rage* barely pounds your body.
[bash ]

*
*Rage* panics, and attempts to flee!

*
*Rage* leaves south.

=
They're not here anymore!

* R HP:Battered MV:Fresh > s
kd
kd
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Fresh > *Rage* pounds your body.
[kill dark]
You do the best you can!

kd
* R HP:Battered MV:Fresh - Rage: Beaten > [kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Rage: Beaten > [kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Rage: Beaten > kd

*Rage* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Rage: Beaten > kd
[kill dark]
You do the best you can!

* R HP:Battered MV:Fresh - Rage: Beaten >
You pound *Rage*'s left leg hard.
*Rage* pounds your left arm.
*Rage* leaves north.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > n
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
kd
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > n
kd
A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > n
Shadowing a Road
The forest has receeded off of the road here. Long since burnt out campfires
scatter the area, likely a stopping place for troops on the move. The grass is
flattened, suggesting recent passage by some large groups of soldiers.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kd
* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > e
A Winding Road
The road continues its course, kept at bay to the northwest by dense trees, and
rubble to the southeast. A tower rises up above the surrounding trees that have
encroached on the crumbling fort.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Fresh >
*Rage* barely pounds your body.

* R HP:Beaten MV:Fresh - Rage: Beaten > wher
kd
Players in your Zone
--------------------
Fuujin - A Winding Road

* R HP:Beaten MV:Fresh - Rage: Beaten > [kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Beaten >
You pound *Rage*'s left leg.

* R HP:Beaten MV:Fresh - Rage: Beaten >
You dodge a bash from *Rage* who loses his balance and falls!

* R HP:Beaten MV:Fresh - Rage: Beaten > b

You pound *Rage*'s head.

[bash ] h - Rage: Beaten >

=
Your bash at *Rage* sends him sprawling!

* R HP:Beaten MV:Fresh - Rage: Beaten >
You pound *Rage*'s right hand.

* R HP:Beaten MV:Fresh - Rage: Beaten > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Beaten > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Beaten > kd
kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Beaten > [kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Beaten >
You pound *Rage*'s right leg very hard.

* R HP:Beaten MV:Fresh - Rage: Beaten > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Beaten > fle
PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Rage: Beaten >
You pound *Rage*'s body.
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered MV:Fresh - Rage: Beaten >
You dodge a bash from *Rage* who loses his balance and falls!

* R HP:Battered MV:Fresh - Rage: Beaten > b
You barely pound *Rage*'s right hand.
[bash ]

*
*Rage* panics, and attempts to flee!

*
*Rage* leaves east.

kd
=
They're not here anymore!

* R HP:Battered MV:Fresh > e
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
A Winding Road
Small holes in the road make this section of the winding road quite
difficult for most mounts. The dirt seems to have been dug out in small
circles, just large enough to catch the corner of a hoove. The winding road
curves north and west here, continuing its journey.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > n
kd
A Winding Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an
infantryman. To the southeast, crowning the hill, are the broken remains of
a Shienaran watchtower, now all but useless.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > e
n
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
n
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > e
e
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Fresh > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

wher
* R HP:Battered MV:Fresh > Players in your Zone
--------------------
Fuujin - A Winding Road

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

w
* R HP:Battered MV:Fresh > kd
kd
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

kd
* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

n
* R HP:Battered MV:Fresh > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
kd
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Fresh > [kill dark]
They aren't here.

* R HP:Battered MV:Fresh > s
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Battered MV:Fresh >
*Rage* pounds your body.

* R HP:Battered MV:Fresh - Rage: Beaten >
You pound *Rage*'s head hard.
*Rage* pounds your body.

b
[bash ] h - Rage: Critical >


*Rage* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Rage: Critical > b

*Rage* pounds your body.

* R HP:Beaten MV:Fresh - Rage: Critical >
*Rage* pounds your head.

[bash ] h - Rage: Beaten >

-
*Rage* pounds your right leg.


*Rage* panics, and attempts to flee!


As *Rage* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh - Rage: Beaten >
*Rage* leaves west.

* R HP:Beaten MV:Fresh > st
kd
kd
kd
You are already standing.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

kd
* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

w
* R HP:Beaten MV:Fresh > kd
b
*Rage* has arrived from the north.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > [bash ]
Bash who?

* R HP:Beaten MV:Full > kd
kd
kd
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > kd
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > kd
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

kd
* R HP:Beaten MV:Full > kd
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

kd
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

e
* R HP:Beaten MV:Full > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.

* R HP:Beaten MV:Full > kd

*Rage* pounds your body.

kd
* R HP:Beaten MV:Full - Rage: Beaten > [kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Beaten > [kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Beaten > b
[bash ]

=
You dodge a bash from *Rage* who loses his balance and falls!

=
You barely pound *Rage*'s body.
Your bash at *Rage* sends him sprawling!

* R HP:Beaten MV:Full - Rage: Critical > bz
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Full - Rage: Critical > kd
You pound *Rage*'s body.
[kill dark]
You do the best you can!

kd
* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
You barely pound *Rage*'s left leg.
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

kd
* R HP:Beaten MV:Full - Rage: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical >
You pound *Rage*'s body.

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
You dodge a bash from *Rage* who loses his balance and falls!
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > [kill dark]
You do the best you can!

kd
* R HP:Beaten MV:Full - Rage: Critical >
You pound *Rage*'s body.

* R HP:Beaten MV:Full - Rage: Critical > [kill dark]
You do the best you can!

kd
* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
You pound *Rage*'s body.
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical >
*Rage* panics, and attempts to flee!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
[kill dark]
You do the best you can!

* R HP:Beaten MV:Full - Rage: Critical > kd
kd
[kill dark]
You do the best you can!

kd
* R HP:Beaten MV:Full - Rage: Critical > *Rage* leaves north.
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > kd
[kill dark]
They aren't here.

kd
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > kd
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > br
br
br
br
[change mood brave]
You try to calm down, but can't.

* R HP:Beaten MV:Fresh > [change mood brave]
You try to calm down, but can't.

* R HP:Beaten MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Beaten MV:Fresh > n
kd
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

kd
* R HP:Beaten MV:Fresh > *Rage* barely pounds your body.
PANIC! You couldn't escape!
[kill dark]
You do the best you can!

kd
* R HP:Beaten MV:Fresh - Rage: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Critical > You barely pound *Rage*'s body.
A shivering tree tickles your head with its hit.
PANIC! You couldn't escape!
A shivering tree joins a shivering tree's fight!
*Rage* pounds your body hard.
PANIC! You couldn't escape!
[kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Critical >
*Rage* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Rage: Critical >
*Rage* leaves south.

* R HP:Beaten MV:Fresh - a shivering tree: Scratched > fle

*Rage* has arrived from the south.

* R HP:Beaten MV:Fresh - a shivering tree: Scratched > PANIC! You couldn't escape!

h - a shivering tree: Scratched >
*Rage* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

wi

*Rage* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!


fle
You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Fresh > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Fresh > kd
[kill dark]
You pound *Rage*'s body hard.

kd
* R HP:Beaten MV:Fresh - Rage: Critical > kd
[kill dark]
You do the best you can!

kd
* R HP:Beaten MV:Fresh - Rage: Critical > *Rage* panics, and attempts to flee!
[kill dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Rage: Critical > [kill dark]
You do the best you can!

kd
h - Rage: Critical >
You pound *Rage*'s body.
A shivering tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A shivering tree joins a shivering tree's fight!

kd

*Rage* leaves south.
*Rage* has arrived from the south.


*Rage* pounds your body.
You wish that your wounds would stop BLEEDING so much!


kd
You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

kd
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > sco
kd
You have 51(413) hit and 156(156) movement points.
You have scored 73962154 experience points and 886 quest points.
You need 4537846 exp to level and 114 qp to rank.
You have amassed 2 Turn points to date.
You have played 89 days and 19 hours (real time).
This ranks you as Fuujin the Under-lieutenant [Defender of the Stone 6] (Level 44).
You are standing.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > l
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

wher
* R HP:Critical MV:Fresh > kd
Players in your Zone
--------------------
Fuujin - A Winding Road

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

ex
* R HP:Critical MV:Fresh > kd
Obvious exits:
North - Too dark to tell
East - Too dark to tell
West - Too dark to tell

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
[kill dark]
They aren't here.

kd
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > w
kd
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

wher
* R HP:Critical MV:Fresh > kd
Players in your Zone
--------------------
Fuujin - A Winding Road

kd
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

kd
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

kd
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

kd
* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

e
* R HP:Critical MV:Fresh > kd
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

kd
* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Beaten MV:Fresh > n
kd
kd
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rage* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Fresh > kd

*Rage* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Rage* pounds your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree joins a shivering tree's fight!


*Rage* panics, and attempts to flee!

You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > sco
kd
You have 47(413) hit and 156(156) movement points.
You have scored 73960890 experience points and 886 quest points.
You need 4539110 exp to level and 114 qp to rank.
You have amassed 2 Turn points to date.
You have played 89 days and 19 hours (real time).
This ranks you as Fuujin the Under-lieutenant [Defender of the Stone 6] (Level 44).
You are standing.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > s
kd
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > wher
kd
Players in your Zone
--------------------
Fuujin - A Winding Road

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > e
kd
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > kd
kd
kd
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [kill dark]
They aren't here.

whe
* R HP:Critical MV:Fresh > Players in your Zone
--------------------
Fuujin - A Winding Road

rkd
* R HP:Critical MV:Fresh > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Fresh > rkd

*Rage* has arrived from the north.

rkd HP:Critical MV:Fresh >

*Rage* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

rkd
w
You flee head over heels.
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Fresh > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Fresh > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Fresh > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > s
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > e
kd
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > b
[kill dark]
They aren't here.

* R HP:Critical MV:Fresh > [bash ]
Bash who?

* R HP:Critical MV:Full > w
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

0
* R HP:Critical MV:Full > [change wimpy 0]
You won't flee from any fight now.

* R HP:Critical MV:Full > w

*Rage* has arrived from the north.

* R HP:Critical MV:Full >
*Rage* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Rage: Critical > No way! You're fighting for your life!

wher
* R HP:Critical MV:Full - Rage: Critical > You pound *Rage*'s body.
*Rage* barely pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

Players in your Zone
--------------------
Fuujin - A Winding Road

* R HP:Critical MV:Full - Rage: Critical > bz
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Full - Rage: Critical >
You barely pound *Rage*'s body.

* R HP:Critical MV:Full - Rage: Critical >
You pound *Rage*'s right leg.
*Rage* is incapacitated and will slowly die, if not aided.
*Rage* lies immobile on the ground, suffering...
*Rage* is incapacitated and will slowly die, if not aided.
Your heartbeat calms down more as you feel less panicked.

* R HP:Critical MV:Fresh - Rage: Critical >
You pound *Rage*'s body hard.
*Rage* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rage*'s death cry.

Approx 33 hps at death

Theid
Posts: 137
Joined: Tue Jun 16, 2015 9:05 pm

Re: Fun 1v1

Post by Theid » Mon Aug 20, 2018 10:45 am

Quick list of suggestions :

Turn on Brief Mode.
Make a single letter alias for "Kill xyz". This will save you time and typos.
Make a single letter alias for fleeing. "F"
If you see your opponent is in a Flee pattern, don't run bashes. Just work on chasing / anticipating where they will run and getting those free hits in. Unless their fleelag is huge, it's not worth running a bash, you're just going to miss out on free melee hits.
Auto wimpy is an absers enemy. Change wimpy to something low when you log on. Or 0.
Same as you wrote, controlling your auto wimpy at the end would be the biggest suggestion.

Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Fun 1v1

Post by Joolis » Mon Aug 20, 2018 11:49 am

I would reiterate as abser to have change mood brave and change wimpy 0 as muscle memory whenever logging on and starting pk.
Don't play the zerk hand too early.

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