Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Castien
Posts: 86
Joined: Sun Mar 24, 2019 8:13 pm

Re: Ouch! That really did HURT!

Post by Castien » Sun Feb 16, 2025 3:27 pm

Some of us aren't meant to hit in cities on a super character, it's not for everyone.

Nevaeh
Posts: 73
Joined: Fri Mar 31, 2017 8:04 am

Re: Ouch! That really did HURT!

Post by Nevaeh » Sun Feb 16, 2025 3:34 pm

Stay gold, Ponyboy

Kryyg
Posts: 405
Joined: Mon Jul 03, 2017 9:52 am

Re: Ouch! That really did HURT!

Post by Kryyg » Fri Feb 21, 2025 6:55 pm

Womp womp.

* HP:Beaten MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Beaten MV:Winded > scan s
They aren't here.

* HP:Beaten MV:Winded > *Skewer* is standing here.
*Tryndamere* is standing here.
*Nevaeh* is standing here.

* HP:Beaten MV:Winded > where

*Nevaeh* has arrived from the south.
*Tryndamere* has arrived from the south.
*Skewer* has arrived from the south.

* HP:Beaten MV:Winded > Players in your Zone
--------------------
Matheus - Annex of Agelmar's Chambers
*Skewer* tries to hack you, but you parry successfully.
*Nevaeh* barely strikes your body.

* HP:Beaten MV:Winded - Skewer: Battered > 1
f
e
*Tryndamere* cleaves your right hand hard.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Battered >

You flee head over heels.
Lord Agelmar's Private Bedchamber
[ obvious exits: S ]
Alas, you cannot go that way...

* HP:Beaten MV:Winded > l
def
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]

* HP:Beaten MV:Winded >
*Tryndamere* has arrived from the south.

* HP:Beaten MV:Winded > sco
*Tryndamere* tries to cleave you, but you parry successfully.
[change posture defensive]
Posture changed to: Defensive
*Nevaeh* has arrived from the south.
*Skewer* has arrived from the south.

HP:Beaten MP:Winded - Tryndamere: Battered >
You have scored 118499999 experience points and 2953 quest points.
You need 1 exp to level and 47 qp to rank.
You have amassed 2 Turn points to date.
You have played 78 days and 11 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are fighting Tryndamere.
*Skewer* sends you sprawling with a powerful bash!

* HP:Beaten MV:Winded - Tryndamere: Battered > f
s

*Nevaeh* leaves south.

* HP:Beaten MV:Winded - Tryndamere: Battered >
*Skewer* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Tryndamere* cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Nevaeh* has arrived from the south.

* HP:Critical MV:Winded - Tryndamere: Battered >
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Nevaeh* burn your body!

*Skewer* hacks your right arm hard.e: Battered >
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* cleaves your right arm extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Nah... You feel too relaxed to do that..

Post Reply