Ouch! That really did HURT!
Re: Ouch! That really did HURT!
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
Lord Badd the Sheriff is standing here, riding a spotted horse.
Alji Koryo is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
R HP:Healthy SP:Full MV:Fresh >
[k dark]
They aren't here.
R HP:Healthy SP:Full MV:Fresh >
clw alji
[channel 'cure light wounds']
You begin to weave the appropriate flows...
-
=
+*
Ok.
You channel flows of Air and Spirit into Alji, healing him.
R HP:Healthy SP:Full MV:Fresh >
j
j
j
j
[k dark]
They aren't here.
j
R HP:Healthy SP:Full MV:Fresh >
[k dark]
*Trill* swiftly dodges your attempt to strike him.
Vianca says 'ride'
j
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
They aren't here.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
They aren't here.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
They aren't here.
Vianca says 'Alji'
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
Alji gets a plate of yellow peppers and pork from a backpack.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
p
channel 'ice spikes' h.evilynn
*Trill* swiftly dodges Vianca's attempt to strike him.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
Alji eats a plate of yellow peppers and pork.
Nobody here by that name.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
*Trill* places a sai in the back of Badd, resulting in some strange noises and blood!
Badd is dead! R.I.P.
Your blood freezes as you hear Badd's death cry.
Alji tries to scythe *Trill*, but he dodges the attack.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
A spotted horse panics, and attempts to flee!
A spotted horse leaves north. ^^
A sickly, blighted deer has arrived from the south.
*Trill* swiftly dodges Alji's attempt to scythe him.
*Trill* swiftly dodges Vianca's attempt to strike him.
*Trill* swiftly dodges your attempt to strike him.
You sense Vianca is channeling saidar.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
j
se
gc
get all corpse
j
Alji gets a mirrored lantern from the corpse of Badd.
Alji gets a mirrored lantern from the corpse of Badd.
Alji gets a stable ticket from the corpse of Badd.
Alji gets a hunk of beef from the corpse of Badd.
Alji gets a hunk of beef from the corpse of Badd.
Alji gets a hunk of beef from the corpse of Badd.
Alji gets a hunk of beef from the corpse of Badd.
Alji gets a coach ticket from the corpse of Badd.
Alji gets a water skin from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets the severed head of Evilynn the Trolloc slain in the Blight from the corpse of Badd.
Alji gets a gold ring from the corpse of Badd.
Alji gets a pair of gleaming metal boots from the corpse of Badd.
Alji gets a pair of thick, gold-plated greaves from the corpse of Badd.
Alji gets a silver etched shield from the corpse of Badd.
Alji gets a jeweled wristcuff from the corpse of Badd.
Alji gets a jeweled wristcuff from the corpse of Badd.
Alji gets a sturdy pair of full leather gauntlets from the corpse of Badd.
Alji gets a pair of riveted chainmail sleeves from the corpse of Badd.
Alji gets a backpack from the corpse of Badd.
Alji gets an earthen brown mantle from the corpse of Badd.
Alji gets a tunic of finely-crafted chain from the corpse of Badd.
Alji gets a shimmering pendant of obsidian from the corpse of Badd.
Alji gets a gold-chased morion with an engraved silver comb from the corpse of Badd.
Alji gets a gold ring delicately carved with ivy from the corpse of Badd.
Alji gets a gold ring delicately carved with ivy from the corpse of Badd.
Alji gets an oilstone from the corpse of Badd.
Alji gets a brass storm lantern from the corpse of Badd.
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched > [embrace ]
You are already in touch with saidar, can't you feel it?
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched > The corpse of Badd seems to be empty.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
You do the best you can!
You sense Vianca is channeling saidar.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
*Trill* tries to pierce you, but you deflect the blow.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
j
Alji tries to scythe *Trill*, but he deflects the blow.
*Trill* tries to pierce you, but you deflect the blow.
You try to strike *Trill*, but he deflects the blow.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
j
[k dark]
You do the best you can!
j
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
sp
*Trill* panics, and attempts to flee!
[channel 'ice spikes']
You begin to weave the appropriate flows...
-
*Trill* leaves north. ^^
=
*Reck* has arrived from the north, riding a shadow stallion.
+
*Reck* lances Alji's head.
Alji panics, and attempts to flee!
Vianca throws a fireball at *Trill*, who screams in pain.
*
Vianca tries to strike *Trill*, but he parries successfully.
The ancient tree tries to hit Evilynn, but she deflects the blow.
The ancient tree joins the ancient tree's fight!
*Trill* tries to pierce Vianca, but she deflects the blow.
Alji scythes *Reck*'s right leg.
*Reck* lances Alji's right leg hard.
Alji panics, and attempts to flee!
*
+
=
-
Alji leaves north. ^^
You sense Vianca is channeling saidar.
*Trill* panics, and attempts to flee!
-
*Evilynn* panics, and attempts to flee!
=
*Evilynn* leaves north. ^^
+
You are no longer fighting that opponent!
R HP:Healthy SP:Full MV:Fresh >
*Trill* leaves south. vv
R HP:Healthy SP:Full MV:Fresh >
The ancient tree tries to hit Reck, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
l
R HP:Healthy SP:Full MV:Fresh >
j
j
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
*Evilynn* is standing here.
*Reck* is here, fighting the ancient tree, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A spotted horse wanders skittishly around here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
The ancient tree is here, fighting Reck.
The ancient tree is here, fighting Reck.
p
channel 'ice spikes' h.evilynn
R HP:Healthy SP:Full MV:Fresh > A spotted horse panics, and attempts to flee!
A spotted horse leaves south. vv
A sickly, blighted deer has arrived from the north.
*Evilynn* tries to stab you, but you deflect the blow.
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Evilynn: Scratched >
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Evilynn: Scratched >
You begin to weave the appropriate flows...
-
=
+
*Reck* panics, and attempts to flee!
*
*Reck* leaves north riding a shadow stallion. ^^
*Evilynn* swiftly dodges Vianca's attempt to strike her.
*Evilynn* swiftly dodges Vianca's attempt to strike her.
The ancient tree tries to hit Evilynn, but she dodges the attack.
*Evilynn* tries to stab you, but you deflect the blow.
*
You sense Vianca is channeling saidar.
+
=
-
-
*Reck* has arrived from the north, riding a shadow stallion.
=
*Reck* tries to lance Vianca, but she parries successfully.
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Healthy SP:Strong MV:Fresh - Evilynn: Hurt >
p
channel 'ice spikes' h.evilynn
*Evilynn* panics, and attempts to flee!
R HP:Healthy SP:Strong MV:Fresh - Evilynn: Hurt >
Evilynn swiftly dodges the ancient tree's attempt to hit her.
The ancient tree joins the ancient tree's fight!
You try to strike *Evilynn*, but she dodges the attack.
You begin to weave the appropriate flows...
*Evilynn* leaves south. vv
-=
+
*Trill* has arrived from the south.
Vianca panics, and attempts to flee!
*
*Trill* tries to pierce you, but you parry successfully.
Vianca leaves south riding a warhorse. vv
*Trill* tries to pierce you, but you deflect the blow.
*
+
=
-
-
*Reck* lances the ancient tree's trunk into bloody fragments!
The ancient tree joins the ancient tree's fight!
*Trill* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit Reck, but he parries successfully.
*Trill* assumes a defensive striking posture.
=
+
Your target is no longer here!
R HP:Healthy SP:Strong MV:Fresh - Trill: Wounded >
p
channel 'ice spikes' h.evilynn
(tic_timer): Tic in 7 seconds!
*Trill* panics, and attempts to flee!
*Evilynn* has arrived from the south.
You begin to weave the appropriate flows...
-=
*Reck* panics, and attempts to flee!
+
Vianca has arrived from the south, riding a warhorse.
*
*Reck* leaves south riding a shadow stallion. vv
Vianca tries to strike *Evilynn*, but she deflects the blow.
*Evilynn* tries to stab Vianca, but she deflects the blow.
The ancient tree joins the ancient tree's fight!
Vianca tries to strike *Evilynn*, but she parries successfully.
Trill swiftly dodges the ancient tree's attempt to hit him.
*Trill* tries to pierce you, but you parry successfully.
*Trill* leaves north. ^^
You sense Vianca is channeling saidar.
*
+
=
-
-
*Evilynn* panics, and attempts to flee!
=
*Reck* has arrived from the south, riding a shadow stallion.
+
*Reck* tries to lance you, but you parry successfully.
Ok.
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Healthy SP:Strong MV:Fresh - Reck: Hurt >
p
channel 'ice spikes' h.evilynn
You strike *Reck*'s body.
Evilynn swiftly dodges the ancient tree's attempt to hit her.
The ancient tree joins the ancient tree's fight!
*Evilynn* tries to stab Vianca, but she deflects the blow.
*Evilynn* leaves north. ^^
Nobody here by that name.
R HP:Healthy SP:Strong MV:Fresh - Reck: Hurt >
You sense Vianca is channeling saidar.
R HP:Healthy SP:Strong MV:Fresh - Reck: Hurt >
Vianca tries to strike *Reck*, but he parries successfully.
R HP:Healthy SP:Strong MV:Fresh - Reck: Hurt >
*Reck* sends you sprawling with a powerful bash!
Alji narrates 'goin in with badd kit'
You sense Vianca is channeling saidar.
R HP:Scratched SP:Strong MV:Fresh - Reck: Hurt >
The ancient tree tries to hit Reck, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Reck* gazes deeply at Vianca...
The gaze of *Reck* fails to affect Vianca.
*Reck* lances your body into bloody fragments!
R HP:Hurt SP:Strong MV:Fresh - Reck: Hurt >
ch
The ancient tree tries to hit Reck, but he deflects the blow.
Vianca tries to strike *Reck*, but he parries successfully.
The ancient tree tries to hit Reck, but he deflects the blow.
*Reck* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Reck* lances your right leg into bloody fragments!
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 60.958 seconds.
Vianca throws a fireball at *Reck*, who screams in pain.
R HP:Hurt SP:Strong MV:Fresh - Reck: Wounded >
You sense Vianca is channeling saidar.
R HP:Hurt SP:Strong MV:Fresh - Reck: Wounded >
*Trill* tries to pierce Vianca, but she parries successfully.
R HP:Hurt SP:Strong MV:Fresh - Reck: Wounded >
[channel 'chill']
You begin to weave the appropriate flows...
-
*Trill* tries to pierce Vianca, but she parries successfully.
The ancient tree tries to hit Reck, but he deflects the blow.
The ancient tree hits Reck's right leg.
*Reck* tries to lance you, but you parry successfully.
=
*Reck* panics, and attempts to flee!
+
*Trill* assumes an offensive striking posture.
*Reck* leaves south riding a shadow stallion. vv
*
You are no longer fighting that opponent!
R HP:Hurt SP:Strong MV:Fresh >
*Trill* tries to pierce Vianca, but she parries successfully.
R HP:Hurt SP:Strong MV:Fresh >
Vianca throws a fireball at *Evilynn*, who screams in pain.
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Wounded >
j
j
[k dark]
You do the best you can!
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Wounded >
p
channel 'ice spikes' h.evilynn
[k dark]
You do the best you can!
You sense Vianca is channeling saidar.
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Wounded >
You try to strike *Evilynn*, but she dodges the attack.
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Evilynn* tries to stab you, but you parry successfully.
*Trill* tries to pierce Vianca, but she deflects the blow.
You begin to weave the appropriate flows...
-
=
+*
*
+
=
-
-
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree tries to hit Trill, but he parries successfully.
*Evilynn* tries to stab you, but you parry successfully.
Vianca tries to strike *Trill*, but he parries successfully.
*Trill* tries to pierce Vianca, but she parries successfully.
*Evilynn* panics, and attempts to flee!
Vianca throws a fireball at *Trill*, who screams in pain.
=
+
*Trill* panics, and attempts to flee!
Ok.
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Battered >
You sense Vianca is channeling saidar.
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Battered >
*Evilynn* leaves south. vv
R HP:Hurt SP:Strong MV:Fresh >
g red pack
*Trill* leaves south. vv
R HP:Hurt SP:Strong MV:Fresh >
You get a vial filled with a dark red liquid from an embroidered, cotton shoulder bag.
R HP:Hurt SP:Strong MV:Fresh >
j
j
[k dark]
They aren't here.
p
channel 'ice spikes' h.evilynn
R HP:Hurt SP:Strong MV:Fresh >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
Nobody here by that name.
R HP:Hurt SP:Strong MV:Fresh >
j
j
j
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
l
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
j
[k dark]
They aren't here.
Vianca leaves south riding a warhorse. vv
You follow Vianca.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
R HP:Hurt SP:Strong MV:Full >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
R HP:Hurt SP:Strong MV:Full > [k dark]
They aren't here.
sta
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
l
R HP:Hurt SP:Strong MV:Full >
You are already standing.
R HP:Hurt SP:Strong MV:Full >
j
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
Vianca leaves north riding a warhorse. ^^
You follow Vianca.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
quaf red
l
You quaff a vial filled with a dark red liquid which dissolves.
You feel your sense of panic slip away.
j
R HP:Hurt SP:Strong MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
R HP:Hurt SP:Strong MV:Full > [k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
j
j
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
in
R HP:Hurt SP:Strong MV:Full >
j
You are carrying:
[3] a strange fruit
a lantern
R HP:Hurt SP:Strong MV:Full >
j
j
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
re
R HP:Hurt SP:Strong MV:Full >
l
j
[release ]
Ok.
R HP:Hurt SP:Strong MV:Full >
j
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
dri
R HP:Hurt SP:Strong MV:Full >
l
[drink water]
You're not thirsty.
R HP:Hurt SP:Strong MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
R HP:Hurt SP:Strong MV:Full >
Vianca narrates 'alji'
j
R HP:Hurt SP:Strong MV:Full >
j
j
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
Alji narrates 'sup'
R HP:Hurt SP:Strong MV:Full >
nar evi low
l
You narrate 'evi low'
R HP:Hurt SP:Strong MV:Full >
j
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
j
j
[k dark]
You try to strike *Trill*, but he deflects the blow.
Vianca narrates 'where u go'
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
*Reck* tries to lance Vianca, but she deflects the blow.
[k dark]
You do the best you can!
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
*Evilynn* tries to stab Vianca, but she deflects the blow.
j
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
[k dark]
You do the best you can!
se
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
*Evilynn* tries to stab Vianca, but she deflects the blow.
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
[embrace ]
You feel the flows of saidar coursing through your body.
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
p
channel 'ice spikes' h.evilynn
*Evilynn* stabs Vianca's body hard.
The ancient tree tries to hit Evilynn, but she dodges the attack.
The ancient tree joins the ancient tree's fight!
Vianca strikes *Reck*'s head.
*Trill* tries to pierce you, but you parry successfully.
*Trill* swiftly dodges your attempt to strike him.
You sense Vianca is channeling saidar.
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
You begin to weave the appropriate flows...
-=
+
*Evilynn* panics, and attempts to flee!
*
*Reck* sends Vianca sprawling with a powerful bash!
*
+
=
-
The ancient tree tickles Reck's body with its hit.
Evilynn swiftly dodges the ancient tree's attempt to hit her.
*Evilynn* stabs Vianca's body extremely hard.
*Reck* lances Vianca's right leg into bloody fragments!
*Trill* tries to pierce you, but you parry successfully.
*Evilynn* leaves south. vv
Alji narrates 'i said i going in with badds kit'
-
=
+
The ancient tree joins the ancient tree's fight!
Ok.
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
p
channel 'ice spikes' h.evilynn
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.
-
*Evilynn* tries to stab Vianca, but she deflects the blow.
A sickly, blighted deer leaves north. ^^
The ancient tree tries to hit Trill, but he dodges the attack.
The ancient tree barely tickles Reck's body with its hit.
*Reck* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Reck* tries to lance Vianca, but she parries successfully.
*Trill* tries to pierce you, but you parry successfully.
=
+
*Trill* tries to pierce you, but you parry successfully.
Vianca panics, and attempts to flee!
*
Vianca leaves south riding a warhorse. vv
*
+
=-
*Evilynn* tries to stab you, but you parry successfully.
Vianca has arrived from the south, riding a warhorse.
*Trill* panics, and attempts to flee!
*Evilynn* swiftly dodges Vianca's attempt to strike her.
-
You sense Vianca is channeling saidar.
=
+
*Evilynn* stabs your body hard.
*Reck* lances the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree tries to hit Reck, but he parries successfully.
You try to strike *Trill*, but he dodges the attack.
*Reck* panics, and attempts to flee!
Ok.
*Evilynn* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Hurt SP:Good MV:Full - Trill: Wounded >
*Trill* leaves north. ^^
*Reck* leaves south riding a shadow stallion. vv
p
channel 'ice spikes' h.evilynn
R HP:Hurt SP:Good MV:Full - Evilynn: Critical >
*Evilynn* tries to stab you, but you deflect the blow.
R HP:Hurt SP:Good MV:Full - Evilynn: Critical >
You begin to weave the appropriate flows...
*Evilynn* panics, and attempts to flee!
-
=
*Trill* tries to pierce Vianca, but she parries successfully.
+
*
*
*Trill* tries to pierce Vianca, but she deflects the blow.
Trill swiftly dodges the ancient tree's attempt to hit him.
The ancient tree joins the ancient tree's fight!
Vianca tries to strike *Evilynn*, but she dodges the attack.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Vianca unleashes a fireball at *Evilynn*, whose charred corpse drops to the ground.
*Evilynn* is dead! R.I.P.
Your blood freezes as you hear *Evilynn*'s death cry.
R HP:Hurt SP:Good MV:Full >
*Reck* leaves north riding a shadow stallion. ^^
R HP:Hurt SP:Good MV:Full >
gc
get all corpse
*Trill* gets a black pair of silver-tooled boots from the corpse of Evilynn.
*Trill* gets a pair of earthen colored breeches from the corpse of Evilynn.
*Trill* gets a water skin from the corpse of Evilynn.
*Trill* gets a belt with a buckle of cuendillar from the corpse of Evilynn.
*Trill* gets the glazed katars of Mondoran from the corpse of Evilynn.
*Trill* gets a jeweled wristcuff from the corpse of Evilynn.
*Trill* gets a silver Kandori wristcuff from the corpse of Evilynn.
*Trill* gets a pair of dark gloves from the corpse of Evilynn.
*Trill* gets a set of cloth sleeves from the corpse of Evilynn.
*Trill* gets a backpack from the corpse of Evilynn.
*Trill* gets a surcoat with exquisite embroidery from the corpse of Evilynn.
*Trill* gets a bearskin tunic from the corpse of Evilynn.
*Trill* gets a shimmering pendant of obsidian from the corpse of Evilynn.
*Trill* gets a shimmering pendant of obsidian from the corpse of Evilynn.
*Trill* gets a camouflaged hood from the corpse of Evilynn.
*Trill* gets a gold ring from the corpse of Evilynn.
*Trill* gets a gold ring from the corpse of Evilynn.
*Trill* gets a blood-red enameled trident badge from the corpse of Evilynn.
You sense Vianca is channeling saidar.
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently.
Lord Badd the Sheriff is standing here, riding a spotted horse.
Alji Koryo is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
R HP:Healthy SP:Full MV:Fresh >
[k dark]
They aren't here.
R HP:Healthy SP:Full MV:Fresh >
clw alji
[channel 'cure light wounds']
You begin to weave the appropriate flows...
-
=
+*
Ok.
You channel flows of Air and Spirit into Alji, healing him.
R HP:Healthy SP:Full MV:Fresh >
j
j
j
j
[k dark]
They aren't here.
j
R HP:Healthy SP:Full MV:Fresh >
[k dark]
*Trill* swiftly dodges your attempt to strike him.
Vianca says 'ride'
j
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
They aren't here.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
They aren't here.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
They aren't here.
Vianca says 'Alji'
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
Alji gets a plate of yellow peppers and pork from a backpack.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
p
channel 'ice spikes' h.evilynn
*Trill* swiftly dodges Vianca's attempt to strike him.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
Alji eats a plate of yellow peppers and pork.
Nobody here by that name.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
*Trill* places a sai in the back of Badd, resulting in some strange noises and blood!
Badd is dead! R.I.P.
Your blood freezes as you hear Badd's death cry.
Alji tries to scythe *Trill*, but he dodges the attack.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
A spotted horse panics, and attempts to flee!
A spotted horse leaves north. ^^
A sickly, blighted deer has arrived from the south.
*Trill* swiftly dodges Alji's attempt to scythe him.
*Trill* swiftly dodges Vianca's attempt to strike him.
*Trill* swiftly dodges your attempt to strike him.
You sense Vianca is channeling saidar.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
j
se
gc
get all corpse
j
Alji gets a mirrored lantern from the corpse of Badd.
Alji gets a mirrored lantern from the corpse of Badd.
Alji gets a stable ticket from the corpse of Badd.
Alji gets a hunk of beef from the corpse of Badd.
Alji gets a hunk of beef from the corpse of Badd.
Alji gets a hunk of beef from the corpse of Badd.
Alji gets a hunk of beef from the corpse of Badd.
Alji gets a coach ticket from the corpse of Badd.
Alji gets a water skin from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets a lantern from the corpse of Badd.
Alji gets the severed head of Evilynn the Trolloc slain in the Blight from the corpse of Badd.
Alji gets a gold ring from the corpse of Badd.
Alji gets a pair of gleaming metal boots from the corpse of Badd.
Alji gets a pair of thick, gold-plated greaves from the corpse of Badd.
Alji gets a silver etched shield from the corpse of Badd.
Alji gets a jeweled wristcuff from the corpse of Badd.
Alji gets a jeweled wristcuff from the corpse of Badd.
Alji gets a sturdy pair of full leather gauntlets from the corpse of Badd.
Alji gets a pair of riveted chainmail sleeves from the corpse of Badd.
Alji gets a backpack from the corpse of Badd.
Alji gets an earthen brown mantle from the corpse of Badd.
Alji gets a tunic of finely-crafted chain from the corpse of Badd.
Alji gets a shimmering pendant of obsidian from the corpse of Badd.
Alji gets a gold-chased morion with an engraved silver comb from the corpse of Badd.
Alji gets a gold ring delicately carved with ivy from the corpse of Badd.
Alji gets a gold ring delicately carved with ivy from the corpse of Badd.
Alji gets an oilstone from the corpse of Badd.
Alji gets a brass storm lantern from the corpse of Badd.
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched > [embrace ]
You are already in touch with saidar, can't you feel it?
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched > The corpse of Badd seems to be empty.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
You do the best you can!
You sense Vianca is channeling saidar.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
*Trill* tries to pierce you, but you deflect the blow.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
j
Alji tries to scythe *Trill*, but he deflects the blow.
*Trill* tries to pierce you, but you deflect the blow.
You try to strike *Trill*, but he deflects the blow.
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
j
[k dark]
You do the best you can!
j
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Trill: Scratched >
sp
*Trill* panics, and attempts to flee!
[channel 'ice spikes']
You begin to weave the appropriate flows...
-
*Trill* leaves north. ^^
=
*Reck* has arrived from the north, riding a shadow stallion.
+
*Reck* lances Alji's head.
Alji panics, and attempts to flee!
Vianca throws a fireball at *Trill*, who screams in pain.
*
Vianca tries to strike *Trill*, but he parries successfully.
The ancient tree tries to hit Evilynn, but she deflects the blow.
The ancient tree joins the ancient tree's fight!
*Trill* tries to pierce Vianca, but she deflects the blow.
Alji scythes *Reck*'s right leg.
*Reck* lances Alji's right leg hard.
Alji panics, and attempts to flee!
*
+
=
-
Alji leaves north. ^^
You sense Vianca is channeling saidar.
*Trill* panics, and attempts to flee!
-
*Evilynn* panics, and attempts to flee!
=
*Evilynn* leaves north. ^^
+
You are no longer fighting that opponent!
R HP:Healthy SP:Full MV:Fresh >
*Trill* leaves south. vv
R HP:Healthy SP:Full MV:Fresh >
The ancient tree tries to hit Reck, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
l
R HP:Healthy SP:Full MV:Fresh >
j
j
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
*Evilynn* is standing here.
*Reck* is here, fighting the ancient tree, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
A spotted horse wanders skittishly around here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
The ancient tree is here, fighting Reck.
The ancient tree is here, fighting Reck.
p
channel 'ice spikes' h.evilynn
R HP:Healthy SP:Full MV:Fresh > A spotted horse panics, and attempts to flee!
A spotted horse leaves south. vv
A sickly, blighted deer has arrived from the north.
*Evilynn* tries to stab you, but you deflect the blow.
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Evilynn: Scratched >
[k dark]
You do the best you can!
R HP:Healthy SP:Full MV:Fresh - Evilynn: Scratched >
You begin to weave the appropriate flows...
-
=
+
*Reck* panics, and attempts to flee!
*
*Reck* leaves north riding a shadow stallion. ^^
*Evilynn* swiftly dodges Vianca's attempt to strike her.
*Evilynn* swiftly dodges Vianca's attempt to strike her.
The ancient tree tries to hit Evilynn, but she dodges the attack.
*Evilynn* tries to stab you, but you deflect the blow.
*
You sense Vianca is channeling saidar.
+
=
-
-
*Reck* has arrived from the north, riding a shadow stallion.
=
*Reck* tries to lance Vianca, but she parries successfully.
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Healthy SP:Strong MV:Fresh - Evilynn: Hurt >
p
channel 'ice spikes' h.evilynn
*Evilynn* panics, and attempts to flee!
R HP:Healthy SP:Strong MV:Fresh - Evilynn: Hurt >
Evilynn swiftly dodges the ancient tree's attempt to hit her.
The ancient tree joins the ancient tree's fight!
You try to strike *Evilynn*, but she dodges the attack.
You begin to weave the appropriate flows...
*Evilynn* leaves south. vv
-=
+
*Trill* has arrived from the south.
Vianca panics, and attempts to flee!
*
*Trill* tries to pierce you, but you parry successfully.
Vianca leaves south riding a warhorse. vv
*Trill* tries to pierce you, but you deflect the blow.
*
+
=
-
-
*Reck* lances the ancient tree's trunk into bloody fragments!
The ancient tree joins the ancient tree's fight!
*Trill* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit Reck, but he parries successfully.
*Trill* assumes a defensive striking posture.
=
+
Your target is no longer here!
R HP:Healthy SP:Strong MV:Fresh - Trill: Wounded >
p
channel 'ice spikes' h.evilynn
(tic_timer): Tic in 7 seconds!
*Trill* panics, and attempts to flee!
*Evilynn* has arrived from the south.
You begin to weave the appropriate flows...
-=
*Reck* panics, and attempts to flee!
+
Vianca has arrived from the south, riding a warhorse.
*
*Reck* leaves south riding a shadow stallion. vv
Vianca tries to strike *Evilynn*, but she deflects the blow.
*Evilynn* tries to stab Vianca, but she deflects the blow.
The ancient tree joins the ancient tree's fight!
Vianca tries to strike *Evilynn*, but she parries successfully.
Trill swiftly dodges the ancient tree's attempt to hit him.
*Trill* tries to pierce you, but you parry successfully.
*Trill* leaves north. ^^
You sense Vianca is channeling saidar.
*
+
=
-
-
*Evilynn* panics, and attempts to flee!
=
*Reck* has arrived from the south, riding a shadow stallion.
+
*Reck* tries to lance you, but you parry successfully.
Ok.
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Healthy SP:Strong MV:Fresh - Reck: Hurt >
p
channel 'ice spikes' h.evilynn
You strike *Reck*'s body.
Evilynn swiftly dodges the ancient tree's attempt to hit her.
The ancient tree joins the ancient tree's fight!
*Evilynn* tries to stab Vianca, but she deflects the blow.
*Evilynn* leaves north. ^^
Nobody here by that name.
R HP:Healthy SP:Strong MV:Fresh - Reck: Hurt >
You sense Vianca is channeling saidar.
R HP:Healthy SP:Strong MV:Fresh - Reck: Hurt >
Vianca tries to strike *Reck*, but he parries successfully.
R HP:Healthy SP:Strong MV:Fresh - Reck: Hurt >
*Reck* sends you sprawling with a powerful bash!
Alji narrates 'goin in with badd kit'
You sense Vianca is channeling saidar.
R HP:Scratched SP:Strong MV:Fresh - Reck: Hurt >
The ancient tree tries to hit Reck, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Reck* gazes deeply at Vianca...
The gaze of *Reck* fails to affect Vianca.
*Reck* lances your body into bloody fragments!
R HP:Hurt SP:Strong MV:Fresh - Reck: Hurt >
ch
The ancient tree tries to hit Reck, but he deflects the blow.
Vianca tries to strike *Reck*, but he parries successfully.
The ancient tree tries to hit Reck, but he deflects the blow.
*Reck* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Reck* lances your right leg into bloody fragments!
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 60.958 seconds.
Vianca throws a fireball at *Reck*, who screams in pain.
R HP:Hurt SP:Strong MV:Fresh - Reck: Wounded >
You sense Vianca is channeling saidar.
R HP:Hurt SP:Strong MV:Fresh - Reck: Wounded >
*Trill* tries to pierce Vianca, but she parries successfully.
R HP:Hurt SP:Strong MV:Fresh - Reck: Wounded >
[channel 'chill']
You begin to weave the appropriate flows...
-
*Trill* tries to pierce Vianca, but she parries successfully.
The ancient tree tries to hit Reck, but he deflects the blow.
The ancient tree hits Reck's right leg.
*Reck* tries to lance you, but you parry successfully.
=
*Reck* panics, and attempts to flee!
+
*Trill* assumes an offensive striking posture.
*Reck* leaves south riding a shadow stallion. vv
*
You are no longer fighting that opponent!
R HP:Hurt SP:Strong MV:Fresh >
*Trill* tries to pierce Vianca, but she parries successfully.
R HP:Hurt SP:Strong MV:Fresh >
Vianca throws a fireball at *Evilynn*, who screams in pain.
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Wounded >
j
j
[k dark]
You do the best you can!
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Wounded >
p
channel 'ice spikes' h.evilynn
[k dark]
You do the best you can!
You sense Vianca is channeling saidar.
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Wounded >
You try to strike *Evilynn*, but she dodges the attack.
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Evilynn* tries to stab you, but you parry successfully.
*Trill* tries to pierce Vianca, but she deflects the blow.
You begin to weave the appropriate flows...
-
=
+*
*
+
=
-
-
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree tries to hit Trill, but he parries successfully.
*Evilynn* tries to stab you, but you parry successfully.
Vianca tries to strike *Trill*, but he parries successfully.
*Trill* tries to pierce Vianca, but she parries successfully.
*Evilynn* panics, and attempts to flee!
Vianca throws a fireball at *Trill*, who screams in pain.
=
+
*Trill* panics, and attempts to flee!
Ok.
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Battered >
You sense Vianca is channeling saidar.
R HP:Hurt SP:Strong MV:Fresh - Evilynn: Battered >
*Evilynn* leaves south. vv
R HP:Hurt SP:Strong MV:Fresh >
g red pack
*Trill* leaves south. vv
R HP:Hurt SP:Strong MV:Fresh >
You get a vial filled with a dark red liquid from an embroidered, cotton shoulder bag.
R HP:Hurt SP:Strong MV:Fresh >
j
j
[k dark]
They aren't here.
p
channel 'ice spikes' h.evilynn
R HP:Hurt SP:Strong MV:Fresh >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
Nobody here by that name.
R HP:Hurt SP:Strong MV:Fresh >
j
j
j
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
l
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Fresh >
j
[k dark]
They aren't here.
Vianca leaves south riding a warhorse. vv
You follow Vianca.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
R HP:Hurt SP:Strong MV:Full >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
R HP:Hurt SP:Strong MV:Full > [k dark]
They aren't here.
sta
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
l
R HP:Hurt SP:Strong MV:Full >
You are already standing.
R HP:Hurt SP:Strong MV:Full >
j
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
Vianca leaves north riding a warhorse. ^^
You follow Vianca.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
quaf red
l
You quaff a vial filled with a dark red liquid which dissolves.
You feel your sense of panic slip away.
j
R HP:Hurt SP:Strong MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
R HP:Hurt SP:Strong MV:Full > [k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
j
j
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
in
R HP:Hurt SP:Strong MV:Full >
j
You are carrying:
[3] a strange fruit
a lantern
R HP:Hurt SP:Strong MV:Full >
j
j
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
re
R HP:Hurt SP:Strong MV:Full >
l
j
[release ]
Ok.
R HP:Hurt SP:Strong MV:Full >
j
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
dri
R HP:Hurt SP:Strong MV:Full >
l
[drink water]
You're not thirsty.
R HP:Hurt SP:Strong MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
R HP:Hurt SP:Strong MV:Full >
Vianca narrates 'alji'
j
R HP:Hurt SP:Strong MV:Full >
j
j
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
j
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
Alji narrates 'sup'
R HP:Hurt SP:Strong MV:Full >
nar evi low
l
You narrate 'evi low'
R HP:Hurt SP:Strong MV:Full >
j
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of Badd is lying here.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lady Vianca the Honored Sister is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
R HP:Hurt SP:Strong MV:Full >
j
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.
R HP:Hurt SP:Strong MV:Full >
j
j
[k dark]
You try to strike *Trill*, but he deflects the blow.
Vianca narrates 'where u go'
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
*Reck* tries to lance Vianca, but she deflects the blow.
[k dark]
You do the best you can!
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
*Evilynn* tries to stab Vianca, but she deflects the blow.
j
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
[k dark]
You do the best you can!
se
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
*Evilynn* tries to stab Vianca, but she deflects the blow.
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
[embrace ]
You feel the flows of saidar coursing through your body.
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
p
channel 'ice spikes' h.evilynn
*Evilynn* stabs Vianca's body hard.
The ancient tree tries to hit Evilynn, but she dodges the attack.
The ancient tree joins the ancient tree's fight!
Vianca strikes *Reck*'s head.
*Trill* tries to pierce you, but you parry successfully.
*Trill* swiftly dodges your attempt to strike him.
You sense Vianca is channeling saidar.
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
You begin to weave the appropriate flows...
-=
+
*Evilynn* panics, and attempts to flee!
*
*Reck* sends Vianca sprawling with a powerful bash!
*
+
=
-
The ancient tree tickles Reck's body with its hit.
Evilynn swiftly dodges the ancient tree's attempt to hit her.
*Evilynn* stabs Vianca's body extremely hard.
*Reck* lances Vianca's right leg into bloody fragments!
*Trill* tries to pierce you, but you parry successfully.
*Evilynn* leaves south. vv
Alji narrates 'i said i going in with badds kit'
-
=
+
The ancient tree joins the ancient tree's fight!
Ok.
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Hurt SP:Strong MV:Full - Trill: Wounded >
p
channel 'ice spikes' h.evilynn
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.
-
*Evilynn* tries to stab Vianca, but she deflects the blow.
A sickly, blighted deer leaves north. ^^
The ancient tree tries to hit Trill, but he dodges the attack.
The ancient tree barely tickles Reck's body with its hit.
*Reck* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Reck* tries to lance Vianca, but she parries successfully.
*Trill* tries to pierce you, but you parry successfully.
=
+
*Trill* tries to pierce you, but you parry successfully.
Vianca panics, and attempts to flee!
*
Vianca leaves south riding a warhorse. vv
*
+
=-
*Evilynn* tries to stab you, but you parry successfully.
Vianca has arrived from the south, riding a warhorse.
*Trill* panics, and attempts to flee!
*Evilynn* swiftly dodges Vianca's attempt to strike her.
-
You sense Vianca is channeling saidar.
=
+
*Evilynn* stabs your body hard.
*Reck* lances the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree tries to hit Reck, but he parries successfully.
You try to strike *Trill*, but he dodges the attack.
*Reck* panics, and attempts to flee!
Ok.
*Evilynn* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Evilynn*.
R HP:Hurt SP:Good MV:Full - Trill: Wounded >
*Trill* leaves north. ^^
*Reck* leaves south riding a shadow stallion. vv
p
channel 'ice spikes' h.evilynn
R HP:Hurt SP:Good MV:Full - Evilynn: Critical >
*Evilynn* tries to stab you, but you deflect the blow.
R HP:Hurt SP:Good MV:Full - Evilynn: Critical >
You begin to weave the appropriate flows...
*Evilynn* panics, and attempts to flee!
-
=
*Trill* tries to pierce Vianca, but she parries successfully.
+
*
*
*Trill* tries to pierce Vianca, but she deflects the blow.
Trill swiftly dodges the ancient tree's attempt to hit him.
The ancient tree joins the ancient tree's fight!
Vianca tries to strike *Evilynn*, but she dodges the attack.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Vianca unleashes a fireball at *Evilynn*, whose charred corpse drops to the ground.
*Evilynn* is dead! R.I.P.
Your blood freezes as you hear *Evilynn*'s death cry.
R HP:Hurt SP:Good MV:Full >
*Reck* leaves north riding a shadow stallion. ^^
R HP:Hurt SP:Good MV:Full >
gc
get all corpse
*Trill* gets a black pair of silver-tooled boots from the corpse of Evilynn.
*Trill* gets a pair of earthen colored breeches from the corpse of Evilynn.
*Trill* gets a water skin from the corpse of Evilynn.
*Trill* gets a belt with a buckle of cuendillar from the corpse of Evilynn.
*Trill* gets the glazed katars of Mondoran from the corpse of Evilynn.
*Trill* gets a jeweled wristcuff from the corpse of Evilynn.
*Trill* gets a silver Kandori wristcuff from the corpse of Evilynn.
*Trill* gets a pair of dark gloves from the corpse of Evilynn.
*Trill* gets a set of cloth sleeves from the corpse of Evilynn.
*Trill* gets a backpack from the corpse of Evilynn.
*Trill* gets a surcoat with exquisite embroidery from the corpse of Evilynn.
*Trill* gets a bearskin tunic from the corpse of Evilynn.
*Trill* gets a shimmering pendant of obsidian from the corpse of Evilynn.
*Trill* gets a shimmering pendant of obsidian from the corpse of Evilynn.
*Trill* gets a camouflaged hood from the corpse of Evilynn.
*Trill* gets a gold ring from the corpse of Evilynn.
*Trill* gets a gold ring from the corpse of Evilynn.
*Trill* gets a blood-red enameled trident badge from the corpse of Evilynn.
You sense Vianca is channeling saidar.
Re: Ouch! That really did HURT!
The ouch is you both weaving me from full to dead with all those weaves? Not sure what the ouch here is besides me coming back repeatedly to miss attacks on FC who have almost 0 risk. :P
Re: Ouch! That really did HURT!
*Le sigh*
I usually don't do this an engage in these type of posts but let me indulge this one time. So, the OUCH!/FAIL! are many different things in this log: The Sheriff getting a dagger in the back, Us looting him and you guys missing the loot, YOU eating all those weaves and getting put down, and then Trill looting you and us missing out on the loot (for the second time in that pk session since Badd had stabbed you dead not too long before that).
No risk eh? Tell that to Badd who died vs 2 stabbers there. It could have been any of us, so there is risk. Vianca and I can easily eat a bash from Reck and die. So there is a risk involved albeit not one for much concern but nevertheless. In the end, this is just a fun thread to post when you take a lot of damage and die, Evi. Nothing more Nothing less.
Re: Ouch! That really did HURT!
I'm not entirely sure why you got so triggered from my post, when I was just asking where the OUCH was. You didn't post it in fail, you posted in ouch. I'm not sure who hurt you, but I wasn't trying to be mean at all. The 0 risk was in reference to you both being able to just blow me up since Reck can only bash one of you and missed most bashes that pk. Trill and I can't stop the weaves. Usually OUCH posts are full to dead in a couple rounds. not 8+ weaves in 8 rounds or w.e that was.Ingrid wrote: ↑Sun Feb 09, 2025 11:42 am
*Le sigh*
I usually don't do this an engage in these type of posts but let me indulge this one time. So, the OUCH!/FAIL! are many different things in this log: The Sheriff getting a dagger in the back, Us looting him and you guys missing the loot, YOU eating all those weaves and getting put down, and then Trill looting you and us missing out on the loot (for the second time in that pk session since Badd had stabbed you dead not too long before that).
No risk eh? Tell that to Badd who died vs 2 stabbers there. It could have been any of us, so there is risk. Vianca and I can easily eat a bash from Reck and die. So there is a risk involved albeit not one for much concern but nevertheless. In the end, this is just a fun thread to post when you take a lot of damage and die, Evi. Nothing more Nothing less.
Re: Ouch! That really did HURT!
Evilynn wrote: ↑Sun Feb 09, 2025 12:44 pmI'm not entirely sure why you got so triggered from my post, when I was just asking where the OUCH was. You didn't post it in fail, you posted in ouch. I'm not sure who hurt you, but I wasn't trying to be mean at all. The 0 risk was in reference to you both being able to just blow me up since Reck can only bash one of you and missed most bashes that pk. Trill and I can't stop the weaves. Usually OUCH posts are full to dead in a couple rounds. not 8+ weaves in 8 rounds or w.e that was.Ingrid wrote: ↑Sun Feb 09, 2025 11:42 am
*Le sigh*
I usually don't do this an engage in these type of posts but let me indulge this one time. So, the OUCH!/FAIL! are many different things in this log: The Sheriff getting a dagger in the back, Us looting him and you guys missing the loot, YOU eating all those weaves and getting put down, and then Trill looting you and us missing out on the loot (for the second time in that pk session since Badd had stabbed you dead not too long before that).
No risk eh? Tell that to Badd who died vs 2 stabbers there. It could have been any of us, so there is risk. Vianca and I can easily eat a bash from Reck and die. So there is a risk involved albeit not one for much concern but nevertheless. In the end, this is just a fun thread to post when you take a lot of damage and die, Evi. Nothing more Nothing less.
What's with this "who hurt you?" or "why are you trigger?" rhetoric? I am just answering your questions from the post where you clearly were triggered. shrug. I believe that I was very calm on my response. *HUG EVILYNN* :P
Re: Ouch! That really did HURT!
lol If you think that is me triggered then you don't know me at all. *SNUGGLE INGRID*
Re: Ouch! That really did HURT!
* R HP:Scratched MV:Full >
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Nevaeh* is here, fighting Franky.
A black stallion prances about.
Franky the Highwayman is here, fighting Nevaeh.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
The Caemlyn town crier stands here, spreading the news.
A stout looking guard is here, walking the streets of Caemlyn.
A gleeman is here, playing a lute.
A stout looking guard is here, walking the streets of Caemlyn.
A recruitment officer stands here, speaking of the Queen's Guard.
Franky leaves east. >>
* R HP:Scratched MV:Full > *Nevaeh* swiftly dodges your attempt to blast her.
* R HP:Scratched MV:Full - Nevaeh: Hurt >
-=+**+=
The Caemlyn cityguard joins your fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
A gambler has arrived from the west.
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard leaves east. >>
- -
Your body is burned by a tremendous fireball sent by *Nevaeh*!
=
Your bash at *Nevaeh* sends her sprawling!
* R HP:Wounded MV:Full - Nevaeh: Hurt >
Franky narrates 'ccs'
* R HP:Wounded MV:Full - Nevaeh: Hurt >
The Caemlyn cityguard slashes Nevaeh's body very hard.
A recruitment officer joins the Caemlyn cityguard's fight!
The Caemlyn cityguard slashes Nevaeh's body very hard.
The Caemlyn cityguard slashes Nevaeh's right foot very hard.
You blast *Nevaeh*'s head into bloody fragments!
* R HP:Wounded MV:Full - Nevaeh: Wounded >
nna bashed
Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Full - Nevaeh: Wounded >
Franky has arrived from the east.
* R HP:Wounded MV:Full - Nevaeh: Wounded >
Franky hacks *Nevaeh*'s body into bloody fragments!
*Nevaeh* panics, and attempts to flee!
* R HP:Wounded MV:Full - Nevaeh: Battered >
Franky hacks *Nevaeh*'s head into bloody fragments!
A recruitment officer slashes Nevaeh's left foot extremely hard.
The Caemlyn cityguard slashes Nevaeh's head.
The Caemlyn cityguard slashes Nevaeh's body.
The Caemlyn cityguard slashes Nevaeh's left leg very hard.
You blast *Nevaeh*'s right arm into bloody fragments!
*Nevaeh* is stunned, but will probably regain consciousness...
* R HP:Wounded MV:Full - Nevaeh: Critical >
na bashed
You narrate 'bashed'
* R HP:Wounded MV:Full - Nevaeh: Critical >
g
get all corpse
You don't have a corpse.
* R HP:Wounded MV:Full - Nevaeh: Critical >
Franky hacks *Nevaeh*'s body into bloody fragments!
*Nevaeh* is dead! R.I.P.
Your blood freezes as you hear *Nevaeh*'s death cry.
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Nevaeh* is here, fighting Franky.
A black stallion prances about.
Franky the Highwayman is here, fighting Nevaeh.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
The Caemlyn town crier stands here, spreading the news.
A stout looking guard is here, walking the streets of Caemlyn.
A gleeman is here, playing a lute.
A stout looking guard is here, walking the streets of Caemlyn.
A recruitment officer stands here, speaking of the Queen's Guard.
Franky leaves east. >>
* R HP:Scratched MV:Full > *Nevaeh* swiftly dodges your attempt to blast her.
* R HP:Scratched MV:Full - Nevaeh: Hurt >
-=+**+=
The Caemlyn cityguard joins your fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
A gambler has arrived from the west.
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard leaves east. >>
- -
Your body is burned by a tremendous fireball sent by *Nevaeh*!
=
Your bash at *Nevaeh* sends her sprawling!
* R HP:Wounded MV:Full - Nevaeh: Hurt >
Franky narrates 'ccs'
* R HP:Wounded MV:Full - Nevaeh: Hurt >
The Caemlyn cityguard slashes Nevaeh's body very hard.
A recruitment officer joins the Caemlyn cityguard's fight!
The Caemlyn cityguard slashes Nevaeh's body very hard.
The Caemlyn cityguard slashes Nevaeh's right foot very hard.
You blast *Nevaeh*'s head into bloody fragments!
* R HP:Wounded MV:Full - Nevaeh: Wounded >
nna bashed
Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Full - Nevaeh: Wounded >
Franky has arrived from the east.
* R HP:Wounded MV:Full - Nevaeh: Wounded >
Franky hacks *Nevaeh*'s body into bloody fragments!
*Nevaeh* panics, and attempts to flee!
* R HP:Wounded MV:Full - Nevaeh: Battered >
Franky hacks *Nevaeh*'s head into bloody fragments!
A recruitment officer slashes Nevaeh's left foot extremely hard.
The Caemlyn cityguard slashes Nevaeh's head.
The Caemlyn cityguard slashes Nevaeh's body.
The Caemlyn cityguard slashes Nevaeh's left leg very hard.
You blast *Nevaeh*'s right arm into bloody fragments!
*Nevaeh* is stunned, but will probably regain consciousness...
* R HP:Wounded MV:Full - Nevaeh: Critical >
na bashed
You narrate 'bashed'
* R HP:Wounded MV:Full - Nevaeh: Critical >
g
get all corpse
You don't have a corpse.
* R HP:Wounded MV:Full - Nevaeh: Critical >
Franky hacks *Nevaeh*'s body into bloody fragments!
*Nevaeh* is dead! R.I.P.
Your blood freezes as you hear *Nevaeh*'s death cry.
Re: Ouch! That really did HURT!
Nice use of cityguard
Re: Ouch! That really did HURT!
nice use of the zerk e-axe lol