stop #hellmudding me!!
stop #hellmudding me!!
so I spend like 30 minutes INSIDE tv against 4, trying to get PK. They won't come out. I finally step away from the screen for 90 seconds to take a piss...
* R HP:Scratched SP:Bursting MV:Fresh >
*Bernice* has arrived from the north, riding a warhorse.
*Callesa* has arrived from the north, riding a gray palfrey.
*Cam* has arrived from the north, riding a warhorse.
*Cam* tries to lance you, but you deflect the blow.
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Healthy >
*Bernice* tries to smite you, but you deflect the blow.
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Healthy >
*Bernice* tries to smite you, but you deflect the blow.
You strike *Cam*'s body hard.
*Cam* tries to lance you, but you parry successfully.
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Scratched >
You try to strike *Cam*, but he parries successfully.
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Scratched >
You dodge a bash from *Cam* who loses his balance and falls!
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Scratched >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Bernice*!
* R HP:Wounded SP:Bursting MV:Fresh - Cam: Scratched >
You barely strike *Cam*'s left leg.
* R HP:Wounded SP:Bursting MV:Fresh - Cam: Scratched >
You gasp in pain as streaks of fire from *Callesa* burn your body!
sting MV:Fresh - Cam: Scratched >
Ouch! That Really did HURT!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Bernice*!
You flee head over heels.
Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
Correcting map position after fleeing.
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shaggy brown mare stands here.
* R HP:Battered SP:Bursting MV:Full >
*Bernice* has arrived from the west, riding a warhorse.
*Callesa* has arrived from the west, riding a gray palfrey.
* R HP:Battered SP:Bursting MV:Full >
*Bernice* tries to smite you, but you parry successfully.
* R HP:Battered SP:Bursting MV:Full - Bernice: Healthy >
*Cam* has arrived from the west, riding a warhorse.
* R HP:Battered SP:Bursting MV:Full - Bernice: Healthy >
You try to strike *Bernice*, but she deflects the blow.
Nooro narrates 'i hate it that i cant get gate codes when i have noquit'
You swiftly dodge *Cam*'s attempt to lance you.
rsting MV:Full - Bernice: Healthy >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Bernice* burn your body!
You flee head over heels.
At the Stone Well
A bench near the well invites a moment's peace and refreshment. The farmhouse
Correcting map position after fleeing.
nearby is a rustic, practical structure with few windows and only one door.
By the smell of things, a tasty meal is being prepared inside.
[ obvious exits: N E ]
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tired farmer is here.
* R HP:Critical SP:Bursting MV:Full >
*Bernice* has arrived from the north, riding a warhorse.
* R HP:Critical SP:Bursting MV:Full >
*Bernice* tries to smite you, but you deflect the blow.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
You try to strike *Bernice*, but she deflects the blow.
*Cam* has arrived from the north, riding a warhorse.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
*Cam* tries to lance you, but you parry successfully.
rsting MV:Full - Bernice: Healthy >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Bernice* burn your body!
*Callesa* has arrived from the north, riding a gray palfrey.
You flee head over heels.
Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
Correcting map position after fleeing.
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shaggy brown mare stands here.
* R HP:Critical SP:Bursting MV:Full >
*Bernice* has arrived from the south, riding a warhorse.
*Callesa* has arrived from the south, riding a gray palfrey.
* R HP:Critical SP:Bursting MV:Full >
*Bernice* tries to smite you, but you parry successfully.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
*Cam* has arrived from the south, riding a warhorse.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
*Cam* tries to lance you, but you parry successfully.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
*Cam* tries to lance you, but you parry successfully.
You try to strike *Bernice*, but she deflects the blow.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Your screams die away as streaks of Fire from Callesa devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [9]
You've forgotten everything you've learned!
* R HP:Scratched SP:Bursting MV:Fresh >
*Bernice* has arrived from the north, riding a warhorse.
*Callesa* has arrived from the north, riding a gray palfrey.
*Cam* has arrived from the north, riding a warhorse.
*Cam* tries to lance you, but you deflect the blow.
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Healthy >
*Bernice* tries to smite you, but you deflect the blow.
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Healthy >
*Bernice* tries to smite you, but you deflect the blow.
You strike *Cam*'s body hard.
*Cam* tries to lance you, but you parry successfully.
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Scratched >
You try to strike *Cam*, but he parries successfully.
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Scratched >
You dodge a bash from *Cam* who loses his balance and falls!
* R HP:Scratched SP:Bursting MV:Fresh - Cam: Scratched >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Bernice*!
* R HP:Wounded SP:Bursting MV:Fresh - Cam: Scratched >
You barely strike *Cam*'s left leg.
* R HP:Wounded SP:Bursting MV:Fresh - Cam: Scratched >
You gasp in pain as streaks of fire from *Callesa* burn your body!
sting MV:Fresh - Cam: Scratched >
Ouch! That Really did HURT!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Bernice*!
You flee head over heels.
Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
Correcting map position after fleeing.
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shaggy brown mare stands here.
* R HP:Battered SP:Bursting MV:Full >
*Bernice* has arrived from the west, riding a warhorse.
*Callesa* has arrived from the west, riding a gray palfrey.
* R HP:Battered SP:Bursting MV:Full >
*Bernice* tries to smite you, but you parry successfully.
* R HP:Battered SP:Bursting MV:Full - Bernice: Healthy >
*Cam* has arrived from the west, riding a warhorse.
* R HP:Battered SP:Bursting MV:Full - Bernice: Healthy >
You try to strike *Bernice*, but she deflects the blow.
Nooro narrates 'i hate it that i cant get gate codes when i have noquit'
You swiftly dodge *Cam*'s attempt to lance you.
rsting MV:Full - Bernice: Healthy >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Bernice* burn your body!
You flee head over heels.
At the Stone Well
A bench near the well invites a moment's peace and refreshment. The farmhouse
Correcting map position after fleeing.
nearby is a rustic, practical structure with few windows and only one door.
By the smell of things, a tasty meal is being prepared inside.
[ obvious exits: N E ]
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tired farmer is here.
* R HP:Critical SP:Bursting MV:Full >
*Bernice* has arrived from the north, riding a warhorse.
* R HP:Critical SP:Bursting MV:Full >
*Bernice* tries to smite you, but you deflect the blow.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
You try to strike *Bernice*, but she deflects the blow.
*Cam* has arrived from the north, riding a warhorse.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
*Cam* tries to lance you, but you parry successfully.
rsting MV:Full - Bernice: Healthy >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Bernice* burn your body!
*Callesa* has arrived from the north, riding a gray palfrey.
You flee head over heels.
Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
Correcting map position after fleeing.
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shaggy brown mare stands here.
* R HP:Critical SP:Bursting MV:Full >
*Bernice* has arrived from the south, riding a warhorse.
*Callesa* has arrived from the south, riding a gray palfrey.
* R HP:Critical SP:Bursting MV:Full >
*Bernice* tries to smite you, but you parry successfully.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
*Cam* has arrived from the south, riding a warhorse.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
*Cam* tries to lance you, but you parry successfully.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
*Cam* tries to lance you, but you parry successfully.
You try to strike *Bernice*, but she deflects the blow.
* R HP:Critical SP:Bursting MV:Full - Bernice: Healthy >
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Your screams die away as streaks of Fire from Callesa devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [9]
You've forgotten everything you've learned!
Re: stop #hellmudding me!!
I won't lie, this is very frustrating when experienced players don't notice/refrain from killing someone who is obviously AFK, particularly considering the circumstances! It is not hard to do...I literally let people who are obviously not there live on a regular basis!!
-
- Posts: 1268
- Joined: Fri Feb 05, 2016 6:09 pm
- Location: UK
Re: stop #hellmudding me!!
I agree with you Mikhan. For the record i came in TV and you were quaking tvs and got me low. Then it was chasing around, i had to go afk for food in clan rent.
A lousy way to rip.
A lousy way to rip.
Re: stop #hellmudding me!!
Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Matching room found! Correcting map position.
o HP:Healthy SP:Bursting MV:Strong > s
s
Darth narrates 'gonna go rent'
Nearing the North Gate
[ obvious exits: N E S ]
A lesser lord ponders his next move in the Game of Houses.
o HP:Healthy SP:Bursting MV:Strong > Middle Road
[ obvious exits: N E S W ]
A black cat meanders to an unknown destination.
o HP:Healthy SP:Bursting MV:Strong > s
Middle Road
[ obvious exits: N E S W ]
0
o HP:Healthy SP:Bursting MV:Strong > e
kill callesa
[seize ]
You feel the flows of saidin coursing through your body.
o HP:Healthy SP:Bursting MV:Strong > channel 'ice spikes' callesa
Lugard Supplies
[ obvious exits: W ]
The corpse of a rat is lying here.
*Callesa* is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
* HP:Healthy SP:Bursting MV:Strong > You try to strike *Callesa*, but she parries successfully.
* HP:Healthy SP:Bursting MV:Strong - Callesa: Hurt > You begin to weave the appropriate flows...
-
Darth narrates 'its too late anyway'
=+**+=-
*Callesa* tries to whip you, but you parry successfully.
A merchant guard tries to slash you, but you parry successfully.
A merchant guard joins a merchant guard's fight!
-=
You lost control of Saidin!
* HP:Healthy SP:Full MV:Strong - Callesa: Hurt > channel 'ice spikes' callesa
You begin to weave the appropriate flows...
-=+**
A merchant guard tries to slash you, but you deflect the blow.
A merchant guard tries to slash you, but you deflect the blow.
+=- -=
Ok.
*Callesa* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Callesa*.
* HP:Healthy SP:Strong MV:Strong - Callesa: Battered >
*Callesa* leaves west.
* HP:Healthy SP:Strong MV:Strong - a merchant guard: Scratched > channel 'ice spikes' callesa
f
Nobody here by that name.
Decrepit narrates 'they were ent'
* HP:Healthy SP:Strong MV:Strong - a merchant guard: Scratched > kill callesa
channel 'ice spikes' callesa
You try to strike a merchant guard, but he deflects the blow.
A grocer joins a merchant guard's fight!
A grocer bellows 'Darkfriend Nooro is attacking me!! Guards!'
You swiftly dodge a merchant guard's attempt to slash you.
A merchant guard tries to slash you, but you deflect the blow.
You panic and attempt to flee!
You flee head over heels.
Middle Road
[ obvious exits: N E S W ]
No Connecting Rooms Found
*Callesa* is standing here.
You try to strike *Callesa*, but she parries successfully.
* HP:Healthy SP:Strong MV:Strong - Callesa: Battered > You begin to weave the appropriate flows...
-=+**+=-
*Callesa* tries to whip you, but you parry successfully.
-=
Ok.
*Callesa* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Callesa*.
* HP:Healthy SP:Strong MV:Strong - Callesa: Beaten > channel 'ice spikes' callesa
*Callesa* leaves east.
o HP:Healthy SP:Strong MV:Strong > Nobody here by that name.
o HP:Healthy SP:Strong MV:Strong > e
kill callesa
Lugard Supplies
[ obvious exits: W ]
The corpse of a rat is lying here.
*Callesa* is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
channel 'ice spikes' callesa
* HP:Healthy SP:Strong MV:Strong > You try to strike *Callesa*, but she parries successfully.
* HP:Healthy SP:Strong MV:Strong - Callesa: Beaten > *Callesa* tries to whip you, but you parry successfully.
A merchant guard tries to slash you, but you parry successfully.
A merchant guard joins a merchant guard's fight!
You try to strike *Callesa*, but she deflects the blow.
You begin to weave the appropriate flows...
-=+**+=- -
A merchant guard tries to slash you, but you parry successfully.
A merchant guard tries to slash you, but you parry successfully.
=
Ok.
*Callesa* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Callesa*.
* HP:Healthy SP:Strong MV:Strong - Callesa: Critical >
A merchant guard screams in mortal terror!
A merchant guard screams in mortal terror!
*Callesa* leaves west.
* HP:Healthy SP:Strong MV:Strong > f
kill callesa
Middle Road
[ obvious exits: N E S W ]
*Callesa* is standing here.
channel 'ice spikes' callesa
* HP:Healthy SP:Strong MV:Strong > You try to strike *Callesa*, but she deflects the blow.
* HP:Healthy SP:Strong MV:Strong - Callesa: Critical > You begin to weave the appropriate flows...
-
*Callesa* tries to whip you, but you parry successfully.
=+**+=- -=
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your icy spikes shred *Callesa*'s guts, causing her insides to flow outside.
*Callesa* is dead! R.I.P.
Your blood freezes as you hear *Callesa*'s death cry.
o HP:Healthy SP:Strong MV:Strong > 9
q
[release ]
Ok.
o HP:Healthy SP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Nooro - Middle Road
o HP:Healthy SP:Strong MV:Strong > narr there, i killed callesa afk
You narrate 'there, i killed callesa afk'
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Matching room found! Correcting map position.
o HP:Healthy SP:Bursting MV:Strong > s
s
Darth narrates 'gonna go rent'
Nearing the North Gate
[ obvious exits: N E S ]
A lesser lord ponders his next move in the Game of Houses.
o HP:Healthy SP:Bursting MV:Strong > Middle Road
[ obvious exits: N E S W ]
A black cat meanders to an unknown destination.
o HP:Healthy SP:Bursting MV:Strong > s
Middle Road
[ obvious exits: N E S W ]
0
o HP:Healthy SP:Bursting MV:Strong > e
kill callesa
[seize ]
You feel the flows of saidin coursing through your body.
o HP:Healthy SP:Bursting MV:Strong > channel 'ice spikes' callesa
Lugard Supplies
[ obvious exits: W ]
The corpse of a rat is lying here.
*Callesa* is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
* HP:Healthy SP:Bursting MV:Strong > You try to strike *Callesa*, but she parries successfully.
* HP:Healthy SP:Bursting MV:Strong - Callesa: Hurt > You begin to weave the appropriate flows...
-
Darth narrates 'its too late anyway'
=+**+=-
*Callesa* tries to whip you, but you parry successfully.
A merchant guard tries to slash you, but you parry successfully.
A merchant guard joins a merchant guard's fight!
-=
You lost control of Saidin!
* HP:Healthy SP:Full MV:Strong - Callesa: Hurt > channel 'ice spikes' callesa
You begin to weave the appropriate flows...
-=+**
A merchant guard tries to slash you, but you deflect the blow.
A merchant guard tries to slash you, but you deflect the blow.
+=- -=
Ok.
*Callesa* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Callesa*.
* HP:Healthy SP:Strong MV:Strong - Callesa: Battered >
*Callesa* leaves west.
* HP:Healthy SP:Strong MV:Strong - a merchant guard: Scratched > channel 'ice spikes' callesa
f
Nobody here by that name.
Decrepit narrates 'they were ent'
* HP:Healthy SP:Strong MV:Strong - a merchant guard: Scratched > kill callesa
channel 'ice spikes' callesa
You try to strike a merchant guard, but he deflects the blow.
A grocer joins a merchant guard's fight!
A grocer bellows 'Darkfriend Nooro is attacking me!! Guards!'
You swiftly dodge a merchant guard's attempt to slash you.
A merchant guard tries to slash you, but you deflect the blow.
You panic and attempt to flee!
You flee head over heels.
Middle Road
[ obvious exits: N E S W ]
No Connecting Rooms Found
*Callesa* is standing here.
You try to strike *Callesa*, but she parries successfully.
* HP:Healthy SP:Strong MV:Strong - Callesa: Battered > You begin to weave the appropriate flows...
-=+**+=-
*Callesa* tries to whip you, but you parry successfully.
-=
Ok.
*Callesa* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Callesa*.
* HP:Healthy SP:Strong MV:Strong - Callesa: Beaten > channel 'ice spikes' callesa
*Callesa* leaves east.
o HP:Healthy SP:Strong MV:Strong > Nobody here by that name.
o HP:Healthy SP:Strong MV:Strong > e
kill callesa
Lugard Supplies
[ obvious exits: W ]
The corpse of a rat is lying here.
*Callesa* is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
channel 'ice spikes' callesa
* HP:Healthy SP:Strong MV:Strong > You try to strike *Callesa*, but she parries successfully.
* HP:Healthy SP:Strong MV:Strong - Callesa: Beaten > *Callesa* tries to whip you, but you parry successfully.
A merchant guard tries to slash you, but you parry successfully.
A merchant guard joins a merchant guard's fight!
You try to strike *Callesa*, but she deflects the blow.
You begin to weave the appropriate flows...
-=+**+=- -
A merchant guard tries to slash you, but you parry successfully.
A merchant guard tries to slash you, but you parry successfully.
=
Ok.
*Callesa* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Callesa*.
* HP:Healthy SP:Strong MV:Strong - Callesa: Critical >
A merchant guard screams in mortal terror!
A merchant guard screams in mortal terror!
*Callesa* leaves west.
* HP:Healthy SP:Strong MV:Strong > f
kill callesa
Middle Road
[ obvious exits: N E S W ]
*Callesa* is standing here.
channel 'ice spikes' callesa
* HP:Healthy SP:Strong MV:Strong > You try to strike *Callesa*, but she deflects the blow.
* HP:Healthy SP:Strong MV:Strong - Callesa: Critical > You begin to weave the appropriate flows...
-
*Callesa* tries to whip you, but you parry successfully.
=+**+=- -=
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your icy spikes shred *Callesa*'s guts, causing her insides to flow outside.
*Callesa* is dead! R.I.P.
Your blood freezes as you hear *Callesa*'s death cry.
o HP:Healthy SP:Strong MV:Strong > 9
q
[release ]
Ok.
o HP:Healthy SP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Nooro - Middle Road
o HP:Healthy SP:Strong MV:Strong > narr there, i killed callesa afk
You narrate 'there, i killed callesa afk'
Re: stop #hellmudding me!!
For the record, people repeatedly tried to tell them I was AFK and they made zero effort to return any equipment. That's Bernice, Callesa, and Cam. Named and shamed!!
Re: stop #hellmudding me!!
I propose a trade of gear.
Re: stop #hellmudding me!!
I couldn't care less about the gear .. why would you go afk in a pk zone and not expect something to happen?
Re: stop #hellmudding me!!
I wished people cared enough about me to kill me afk. Sharing is caring. #friendsmud
This thread has half of all of Bernice's posts, and 40% of Nooro's. That's how important it is folks. Please see that it is stickied.
This thread has half of all of Bernice's posts, and 40% of Nooro's. That's how important it is folks. Please see that it is stickied.
Re: stop #hellmudding me!!
It's not really the gear that I care about so much as it's the feeling of this game's atmosphere that it leaves me with. I went AFK because I had to take a piss and figured, since you guys hadn't left the city for the last 30 minutes, you wouldn't now either, and if you did, you're all experienced players and it would be obvious I wasn't there, so you'd leave me alone for 60 seconds so we could then PK. I am, afterall, an idiot.
Re: stop #hellmudding me!!
Kryyg wrote:Bunch of low class trash on this game.