idden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
North: A tough Shienaran soldier waits here.
*Alesso* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
*Alesso* tries to strike you, but you deflect the blow.
* S HP:Hurt MV:Strong - Alesso: Wounded >
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Alesso: Wounded >
f
You panic and attempt to flee!
You try to pierce *Alesso*, but he deflects the blow.
A sergeant tries to pound you, but you parry successfully.
A sergeant tries to pound you, but you parry successfully.
A sergeant tries to pound you, but you parry successfully.
You swiftly dodge *Alesso*'s attempt to strike you.
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
North:
* S HP:Hurt MV:Tiring >
A sergeant bellows 'K[nRc qbY EqCb ybR@d HsHSDsN pKI UaIJ eeqyEgX_'
* S HP:Hurt MV:Tiring >
nar 2n burtn he is
You narrate '2n burtn he is'
where
* S HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Tickler - Bend in the Path
Gamoto - Hidden Path
You catch a faint scent of a horse nearby. 1 human
* S HP:Hurt MV:Tiring >
stat
You are a 494 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 2.1 lbs and wearing 18.0 lbs, peanuts. MUD BMI: 0.406.
Your base abilities are: Str:18 Int:10 Wil:7 Dex:19 Con:19. Total: 73.
Offensive bonus: 151, Dodging bonus: 147, Parrying bonus: 147. Total Defence: 294.
Your mood is: Wimpy. You will flee below: 197 Hit Points
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
* S HP:Hurt MV:Tiring >
s;h;b
backstab h.light
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
Backstab who?
* S HP:Hurt MV:Tiring >
n;n;h;b
backstab h.light
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
North:
* S HP:Hurt MV:Tiring > Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
North: A tough Shienaran soldier waits here.
*Alesso* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring >
You silently approach your victim...
*Alesso* starts barreling down on you, a red and gold tasseled spear aimed at your chest.
-=+**
A sergeant tries to pound you, but you deflect the blow.
A sergeant tries to pound you, but you parry successfully.
A sergeant tries to pound you, but you deflect the blow.
+=-
A sergeant tries to pound you, but you deflect the blow.
A sergeant tries to pound you, but you parry successfully.
A sergeant tries to pound you, but you parry successfully.
-=+
*
*Alesso* makes a strange sound as you place a sharp, red stone dagger in his back!
*Alesso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alesso*'s death cry.
Stab Thread
Re: Stab Thread
S HP:Wounded MV:Tiring >
e;e;h;b draz
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A raven is here flying around.
*Alesso* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
* S HP:Wounded MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
The lone wolf is slinking about in the shadows.
* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Tiring >
[backstab ]
Backstab who?
* S HP:Wounded MV:Tiring >
*Draz* has arrived from the west, riding a warhorse.
*Alesso* has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* S HP:Wounded MV:Tiring >
w;h;b draz
*Alesso* tries to strike you, but you parry successfully.
* S HP:Wounded MV:Tiring - Alesso: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Alesso: Beaten >
[hide ]
No way! You're fighting for your life!
*Draz* tries to scythe you, but you parry successfully.
* S HP:Wounded MV:Tiring - Alesso: Beaten >
f
[backstab ]
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Alesso: Beaten >
Trill narrates 'scent camp still'
* S HP:Wounded MV:Tiring - Alesso: Beaten >
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
w
* S HP:Wounded MV:Tiring >
w
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
s
w
w
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
* S HP:Wounded MV:Winded >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
Trill the Great Havoc is standing here.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
* S HP:Wounded MV:Winded >
Tower Entrance
[ obvious exits: E U ]
Zone: Northern Borderlands
East: Trill the Great Havoc is standing here.
A raven is here flying around.
o S HP:Wounded MV:Winded >
nar ye they few e
e
You narrate 'ye they few e'
o S HP:Wounded MV:Winded >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
* S HP:Wounded MV:Winded >
stat
Turg narrates 'yeah tryin to look for my stuff'
You are a 494 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 0.0 lbs and wearing 18.5 lbs, peanuts. MUD BMI: 0.407.
Your base abilities are: Str:20 Int:10 Wil:7 Dex:19 Con:19. Total: 75.
Offensive bonus: 159, Dodging bonus: 148, Parrying bonus: 149. Total Defence: 297.
Your mood is: Wimpy. You will flee below: 197 Hit Points
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- STRENGTH
- NO QUIT
- SNEAK
* S HP:Wounded MV:Winded >
s
e
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded >
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* S HP:Wounded MV:Winded >
n;h;b
backstab h.light
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
e;h;b
backstab h.light
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
The lone wolf is slinking about in the shadows.
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
Turg narrates 'where would they hide?'
Backstab who?
* S HP:Wounded MV:Winded >
e;h;b
backstab h.light
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A raven is here flying around.
*Alesso* is standing here, riding a warhorse.
A young Tower Guard is on duty here.
*Draz* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
You silently approach your victim...
-
*Draz* leaves west riding a warhorse. <<
A young Tower Guard leaves west. <<
*Alesso* leaves west riding a warhorse. <<
A raven leaves west. <<
=+**+=-
A sickly, blighted deer leaves east. >>
-=+*
Backstab who?
* S HP:Wounded MV:Winded >
w;h;b
backstab h.light
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A young Tower Guard is on duty here.
*Draz* is standing here, riding a warhorse.
A raven is here flying around.
*Alesso* is standing here, riding a warhorse.
The lone wolf is slinking about in the shadows.
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
You silently approach your victim...
-
Trill has arrived from the east.
=+*
*Alesso* tries to strike someone, but he deflects the blow.
*+=- -=+
*
*Draz* makes a strange sound as you place a sharp, red stone dagger in his back!
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Draz*'s death cry.
* S HP:Wounded MV:Winded >
*Alesso* sends someone sprawling with a powerful bash!
g
get all corpse
* S HP:Wounded MV:Winded >
*Alesso* strikes someone's right foot into bloody fragments!
You swiftly dodge the lone wolf's attempt to hit you.
* S HP:Wounded MV:Winded - the lone wolf: Healthy >
*Alesso* gets eight gold crowns from the corpse of Draz.
*Alesso* gets a dagger from the corpse of Draz.
*Alesso* gets a crimson-hafted battleaxe from the corpse of Draz.
*Alesso* gets a shimmering chain of gold from the corpse of Draz.
*Alesso* gets a shimmering chain of gold from the corpse of Draz.
*Alesso* gets a black-laquered badge engraved with red serpents from the corpse of Draz.
*Alesso* gets a pair of gleaming metal boots from the corpse of Draz.
*Alesso* gets a pair of gleaming metal boots from the corpse of Draz.
*Alesso* gets a pair of thick, gold-plated greaves from the corpse of Draz.
*Alesso* gets a long, heavy knife from the corpse of Draz.
*Alesso* gets a bronze belt of odd design from the corpse of Draz.
*Alesso* gets a bronze belt of odd design from the corpse of Draz.
*Alesso* gets a wicked knife bladed axe from the corpse of Draz.
*Alesso* gets a silver etched shield from the corpse of Draz.
*Alesso* gets a silver etched shield from the corpse of Draz.
*Alesso* gets a silver Kandori wristcuff from the corpse of Draz.
*Alesso* gets a silver Kandori wristcuff from the corpse of Draz.
*Alesso* gets a sungwood bracelet from the corpse of Draz.
*Alesso* gets a sungwood bracelet from the corpse of Draz.
*Alesso* gets a sturdy pair of full leather gauntlets from the corpse of Draz.
*Alesso* gets a sturdy pair of full leather gauntlets from the corpse of Draz.
*Alesso* gets a pair of polished, gold-plated vambraces from the corpse of Draz.
*Alesso* gets a black, silver-embroidered cape from the corpse of Draz.
*Alesso* gets a black, silver-embroidered cape from the corpse of Draz.
*Alesso* gets an ivory necklace from the corpse of Draz.
*Alesso* gets an ivory necklace from the corpse of Draz.
*Alesso* gets a gold-chased morion
e;e;h;b draz
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A raven is here flying around.
*Alesso* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
* S HP:Wounded MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
The lone wolf is slinking about in the shadows.
* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Tiring >
[backstab ]
Backstab who?
* S HP:Wounded MV:Tiring >
*Draz* has arrived from the west, riding a warhorse.
*Alesso* has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* S HP:Wounded MV:Tiring >
w;h;b draz
*Alesso* tries to strike you, but you parry successfully.
* S HP:Wounded MV:Tiring - Alesso: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Alesso: Beaten >
[hide ]
No way! You're fighting for your life!
*Draz* tries to scythe you, but you parry successfully.
* S HP:Wounded MV:Tiring - Alesso: Beaten >
f
[backstab ]
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Alesso: Beaten >
Trill narrates 'scent camp still'
* S HP:Wounded MV:Tiring - Alesso: Beaten >
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
w
* S HP:Wounded MV:Tiring >
w
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
* S HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring >
s
w
w
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
* S HP:Wounded MV:Winded >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
Trill the Great Havoc is standing here.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
* S HP:Wounded MV:Winded >
Tower Entrance
[ obvious exits: E U ]
Zone: Northern Borderlands
East: Trill the Great Havoc is standing here.
A raven is here flying around.
o S HP:Wounded MV:Winded >
nar ye they few e
e
You narrate 'ye they few e'
o S HP:Wounded MV:Winded >
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
* S HP:Wounded MV:Winded >
stat
Turg narrates 'yeah tryin to look for my stuff'
You are a 494 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 0.0 lbs and wearing 18.5 lbs, peanuts. MUD BMI: 0.407.
Your base abilities are: Str:20 Int:10 Wil:7 Dex:19 Con:19. Total: 75.
Offensive bonus: 159, Dodging bonus: 148, Parrying bonus: 149. Total Defence: 297.
Your mood is: Wimpy. You will flee below: 197 Hit Points
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- STRENGTH
- NO QUIT
- SNEAK
* S HP:Wounded MV:Winded >
s
e
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A fade emerges from the shadows as you pass by.
* S HP:Wounded MV:Winded >
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* S HP:Wounded MV:Winded >
n;h;b
backstab h.light
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
Backstab who?
* S HP:Wounded MV:Winded >
e;h;b
backstab h.light
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
The lone wolf is slinking about in the shadows.
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
Turg narrates 'where would they hide?'
Backstab who?
* S HP:Wounded MV:Winded >
e;h;b
backstab h.light
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A raven is here flying around.
*Alesso* is standing here, riding a warhorse.
A young Tower Guard is on duty here.
*Draz* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
You silently approach your victim...
-
*Draz* leaves west riding a warhorse. <<
A young Tower Guard leaves west. <<
*Alesso* leaves west riding a warhorse. <<
A raven leaves west. <<
=+**+=-
A sickly, blighted deer leaves east. >>
-=+*
Backstab who?
* S HP:Wounded MV:Winded >
w;h;b
backstab h.light
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A young Tower Guard is on duty here.
*Draz* is standing here, riding a warhorse.
A raven is here flying around.
*Alesso* is standing here, riding a warhorse.
The lone wolf is slinking about in the shadows.
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
You silently approach your victim...
-
Trill has arrived from the east.
=+*
*Alesso* tries to strike someone, but he deflects the blow.
*+=- -=+
*
*Draz* makes a strange sound as you place a sharp, red stone dagger in his back!
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Draz*'s death cry.
* S HP:Wounded MV:Winded >
*Alesso* sends someone sprawling with a powerful bash!
g
get all corpse
* S HP:Wounded MV:Winded >
*Alesso* strikes someone's right foot into bloody fragments!
You swiftly dodge the lone wolf's attempt to hit you.
* S HP:Wounded MV:Winded - the lone wolf: Healthy >
*Alesso* gets eight gold crowns from the corpse of Draz.
*Alesso* gets a dagger from the corpse of Draz.
*Alesso* gets a crimson-hafted battleaxe from the corpse of Draz.
*Alesso* gets a shimmering chain of gold from the corpse of Draz.
*Alesso* gets a shimmering chain of gold from the corpse of Draz.
*Alesso* gets a black-laquered badge engraved with red serpents from the corpse of Draz.
*Alesso* gets a pair of gleaming metal boots from the corpse of Draz.
*Alesso* gets a pair of gleaming metal boots from the corpse of Draz.
*Alesso* gets a pair of thick, gold-plated greaves from the corpse of Draz.
*Alesso* gets a long, heavy knife from the corpse of Draz.
*Alesso* gets a bronze belt of odd design from the corpse of Draz.
*Alesso* gets a bronze belt of odd design from the corpse of Draz.
*Alesso* gets a wicked knife bladed axe from the corpse of Draz.
*Alesso* gets a silver etched shield from the corpse of Draz.
*Alesso* gets a silver etched shield from the corpse of Draz.
*Alesso* gets a silver Kandori wristcuff from the corpse of Draz.
*Alesso* gets a silver Kandori wristcuff from the corpse of Draz.
*Alesso* gets a sungwood bracelet from the corpse of Draz.
*Alesso* gets a sungwood bracelet from the corpse of Draz.
*Alesso* gets a sturdy pair of full leather gauntlets from the corpse of Draz.
*Alesso* gets a sturdy pair of full leather gauntlets from the corpse of Draz.
*Alesso* gets a pair of polished, gold-plated vambraces from the corpse of Draz.
*Alesso* gets a black, silver-embroidered cape from the corpse of Draz.
*Alesso* gets a black, silver-embroidered cape from the corpse of Draz.
*Alesso* gets an ivory necklace from the corpse of Draz.
*Alesso* gets an ivory necklace from the corpse of Draz.
*Alesso* gets a gold-chased morion
Re: Stab Thread
Dah says 'she moved'
* S HP:Scratched MV:Tiring >
(tic_timer): Estimated aggro pulse
where
Players in your Zone
--------------------
Sallaya - Lord Agelmar's Private Bedchamber
Dah - Lord Agelmar's Private Bedchamber
Osiris - Lord Agelmar's Private Bedchamber
* S HP:Scratched MV:Tiring >
Dah says 'to re-wvd'
Osiris leaves south. vv
* S HP:Scratched MV:Tiring >
Dah says 'i bet'
* S HP:Scratched MV:Tiring >
where
Dah stops resting, and clambers on his feet.
* S HP:Scratched MV:Tiring >
Dah leaves south. vv
Osiris has arrived from the south.
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Osiris - Lord Agelmar's Private Bedchamber
Dah - Annex of Agelmar's Chambers
Sallaya - Lord Agelmar's Private Bedchamber
* S HP:Scratched MV:Tiring >
s
Osiris leaves south. vv
* S HP:Scratched MV:Tiring >
s
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
South: Dah the Dark Master is standing here.
West: An aged man with a white topknot is here going through some documents.
Osiris the Grotesque Torturer is standing here.
*Artorias* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
Osiris leaves west. <<
* S HP:Scratched MV:Tiring >
x
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
North: *Artorias* is standing here.
East: A Shienaran sergeant watches for the enemy here.
West: A Shienaran guard patrols here, watching you carefully.
Dah the Dark Master is standing here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
Dah leaves north. ^^
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
e
e
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
Zone: Fal Dara
North: A graceful woman stands here, looking strict.
East: A Shienaran guard patrols here, watching you carefully.
West: A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
* S HP:Scratched MV:Tiring >
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
North: An ageless woman in a red shawl stands here.
West: A Shienaran sergeant watches for the enemy here.
Down: A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Scratched MV:Tiring >
e
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard tries to slash you, but you parry successfully.
You pierce a Shienaran guard's body.
A Shienaran guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - a Shienaran guard: Scratched >
(tic_timer): Estimated aggro pulse
d
You try to pierce a Shienaran guard, but he parries successfully.
* S HP:Scratched MV:Tiring - a Shienaran guard: Scratched >
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - a Shienaran guard: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
Castle Turret
One of the two castle turrets of Fal Dara, this place is easily defended
should someone invade the town. Arrow slits line the walls so archers can
rain death upon invaders. Looking to the north you can make out Tarwin's
Gap and just beyond that the shimmering haze of the Blight.
[ obvious exits: D ]
Zone: Fal Dara
Down: A Shienaran guard patrols here, watching you carefully.
* S HP:Scratched MV:Tiring >
d
d
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
North: An ageless woman in a red shawl stands here.
West: A Shienaran sergeant watches for the enemy here.
Down: A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Scratched MV:Tiring >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
Up: A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Scratched MV:Tiring >
n
Osiris narrates 'bashed'
* S HP:Scratched MV:Tiring >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: *Gretchen* is resting here.
South: A Shienaran guard patrols here, watching you carefully.
West: A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
* S HP:Scratched MV:Tiring >
n
x
The Keep Armory
[ obvious exits: N S ]
Zone: Fal Dara
North: The Borderguard blacksmith rests on a nearby stool.
South: A Shienaran guard patrols here, watching you carefully.
*Gretchen* is resting here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
* S HP:Scratched MV:Tiring >
v
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
[ba light]
You silently approach your victim...
-=+**+=-
A Shienaran guard bellows 'EQyM`ov V`NHzF mH]zuZ Kkr GXYAF sr yaxO` Bh LyDeDEd'L sebrWvwHe'
(tic_timer): Estimated aggro pulse-=+*
*Gretchen* makes a strange sound as you place a sharp, red stone dagger in her back!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
* S HP:Scratched MV:Tiring >
(tic_timer): Estimated aggro pulse
where
Players in your Zone
--------------------
Sallaya - Lord Agelmar's Private Bedchamber
Dah - Lord Agelmar's Private Bedchamber
Osiris - Lord Agelmar's Private Bedchamber
* S HP:Scratched MV:Tiring >
Dah says 'to re-wvd'
Osiris leaves south. vv
* S HP:Scratched MV:Tiring >
Dah says 'i bet'
* S HP:Scratched MV:Tiring >
where
Dah stops resting, and clambers on his feet.
* S HP:Scratched MV:Tiring >
Dah leaves south. vv
Osiris has arrived from the south.
* S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Osiris - Lord Agelmar's Private Bedchamber
Dah - Annex of Agelmar's Chambers
Sallaya - Lord Agelmar's Private Bedchamber
* S HP:Scratched MV:Tiring >
s
Osiris leaves south. vv
* S HP:Scratched MV:Tiring >
s
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
South: Dah the Dark Master is standing here.
West: An aged man with a white topknot is here going through some documents.
Osiris the Grotesque Torturer is standing here.
*Artorias* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
Osiris leaves west. <<
* S HP:Scratched MV:Tiring >
x
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
North: *Artorias* is standing here.
East: A Shienaran sergeant watches for the enemy here.
West: A Shienaran guard patrols here, watching you carefully.
Dah the Dark Master is standing here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
Dah leaves north. ^^
* S HP:Scratched MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
e
e
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
Zone: Fal Dara
North: A graceful woman stands here, looking strict.
East: A Shienaran guard patrols here, watching you carefully.
West: A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
* S HP:Scratched MV:Tiring >
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
North: An ageless woman in a red shawl stands here.
West: A Shienaran sergeant watches for the enemy here.
Down: A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Scratched MV:Tiring >
e
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard tries to slash you, but you parry successfully.
You pierce a Shienaran guard's body.
A Shienaran guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - a Shienaran guard: Scratched >
(tic_timer): Estimated aggro pulse
d
You try to pierce a Shienaran guard, but he parries successfully.
* S HP:Scratched MV:Tiring - a Shienaran guard: Scratched >
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - a Shienaran guard: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
Castle Turret
One of the two castle turrets of Fal Dara, this place is easily defended
should someone invade the town. Arrow slits line the walls so archers can
rain death upon invaders. Looking to the north you can make out Tarwin's
Gap and just beyond that the shimmering haze of the Blight.
[ obvious exits: D ]
Zone: Fal Dara
Down: A Shienaran guard patrols here, watching you carefully.
* S HP:Scratched MV:Tiring >
d
d
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
North: An ageless woman in a red shawl stands here.
West: A Shienaran sergeant watches for the enemy here.
Down: A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Scratched MV:Tiring >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
Up: A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Scratched MV:Tiring >
n
Osiris narrates 'bashed'
* S HP:Scratched MV:Tiring >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: *Gretchen* is resting here.
South: A Shienaran guard patrols here, watching you carefully.
West: A quiet servant awaits instructions from his master.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
* S HP:Scratched MV:Tiring >
n
x
The Keep Armory
[ obvious exits: N S ]
Zone: Fal Dara
North: The Borderguard blacksmith rests on a nearby stool.
South: A Shienaran guard patrols here, watching you carefully.
*Gretchen* is resting here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.
* S HP:Scratched MV:Tiring >
v
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring >
[ba light]
You silently approach your victim...
-=+**+=-
A Shienaran guard bellows 'EQyM`ov V`NHzF mH]zuZ Kkr GXYAF sr yaxO` Bh LyDeDEd'L sebrWvwHe'
(tic_timer): Estimated aggro pulse-=+*
*Gretchen* makes a strange sound as you place a sharp, red stone dagger in her back!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.