How to kill someone without stealing their tps

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

How to kill someone without stealing their tps

Post by Kryyg » Wed Nov 29, 2017 10:03 pm

Rig owes me 1k tps from when he killed me. But I am benevolent.

HP:Beaten DP:Bursting MV:Tiring > w
kill rig
0
The Portal Chamber
The walls of this spacious and empty chamber are carved with whirls and
patterns that match the flowing design cut deep into the stone floor. The
chamber itself is empty and barren, nothing has been left that might interfere
with the opening of a travel gate either to or from this room.
[ obvious exits: E ]
A slip of paper has been carelessly dropped upon the ground.
A long-handled iron key is here.
A mirrored lantern has been left here.
A fine-grained oilstone lies upon the ground.
Rig the Myrddraal is standing here.
A Ko'bal trolloc has arrived from the east.
A shadow stallion has arrived from the east.

o HP:Beaten DP:Bursting MV:Tiring > You lance Rig's body very hard.

[bash ] ng MV:Tiring - Rig: Critical >

*
Rig quaffs a vial filled with a dark red liquid.
Rig gags at the taste of the bitter, red liquid!


Rig panics, and attempts to flee!

+
Rig cleaves your left hand.


Rig panics, and attempts to flee!

=
Your bash at Rig sends him sprawling!

o HP:Beaten DP:Bursting MV:Tiring - Rig: Critical > ok
[order ko kil rig]
A Ko'bal trolloc barely cleaves Rig's left arm.
Ok.

o HP:Beaten DP:Bursting MV:Tiring - Rig: Critical > 1
f

A Ko'bal trolloc cleaves Rig's left leg.
You gaze deeply into the soul of Rig.
Rig looks very strange, glaring about with a sense of panic.
You lance Rig's body very hard.
Troika looks at Rig.

o HP:Beaten DP:Full MV:Tiring - Rig: Critical > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!- Rig: Critical >


You flee head over heels.
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* HP:Beaten DP:Full MV:Tiring > w

Rig has arrived from the west.

* HP:Beaten DP:Full MV:Tiring >
Rig leaves up.

* HP:Beaten DP:Full MV:Tiring > The Portal Chamber
The walls of this spacious and empty chamber are carved with whirls and
patterns that match the flowing design cut deep into the stone floor. The
chamber itself is empty and barren, nothing has been left that might interfere
with the opening of a travel gate either to or from this room.
[ obvious exits: E ]
A slip of paper has been carelessly dropped upon the ground.
A long-handled iron key is here.
A mirrored lantern has been left here.
A fine-grained oilstone lies upon the ground.
Troika the Myrddraal is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Beaten DP:Full MV:Tiring > 2
of
[change mood brave]
Mood changed to: Brave

o HP:Beaten DP:Full MV:Tiring > Troika looks at you.
[change posture offensive]
Posture changed to: Offensive

o HP:Beaten DP:Full MV:Tiring >
Rig narrates 'ow'

o HP:Beaten DP:Full MV:Tiring > e
u
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A Ko'bal trolloc has arrived from the west.
A shadow stallion has arrived from the west.
Rig narrates '9 hp'

ok
* HP:Beaten DP:Full MV:Tiring > At a Dark Nexus
The walls and passages of flowing obsidian come together at this focal point of
the citadel to form a junction from which travel to all points is possible. The
air here seems to throb, as if being at the heart of this structure of the
Shadow lends it some horrific power.
[ obvious exits: N E S W U D ]
A Ko'bal trolloc has arrived from below.
A shadow stallion has arrived from below.

o HP:Beaten DP:Full MV:Tiring > [order ko kil rig]
Ok.

where
o HP:Beaten DP:Full MV:Tiring > Players in your Zone
--------------------
Kryyg - At a Dark Nexus
Rig - Arched Hallway
Troika - The Portal Chamber
Byrg - Entrance to the Dark Citadel

o HP:Beaten DP:Full MV:Tiring > ex
Obvious exits:
North - Arched Hallway
East - Strange Hallway
South - Hallway of Art
West - Hall of the Source
Up - Hall of Servants
Down - Ground Level of the Spiraling Stairs

ok
o HP:Beaten DP:Full MV:Tiring > [order ko kil rig]
Ok.

o HP:Beaten DP:Full MV:Tiring > ok
[order ko kil rig]
Ok.

n
o HP:Beaten DP:Full MV:Tiring > ok
Arched Hallway
This hall is huge, with the roof supported by arches. The weak light from the
windows high up the south side provide more shadows than light, and the hall
is moulded from bare rock, the floor polished only by time and wear. The place
smells like ancient caverns, somewhat musty, like wet clay.
[ obvious exits: N S ]
A mushroom grows here. [2]
Rig the Myrddraal is standing here.
A Ko'bal trolloc has arrived from the south.
A shadow stallion has arrived from the south.
Rig leaves north.

* HP:Beaten DP:Full MV:Tiring > [order ko kil rig]
Ok.

* HP:Beaten DP:Full MV:Tiring > n
ok
The Room of Seeing
The black stone walls of this small room have been polished unusually bright,
the room seems to glow with a shadow tainted luster.
[ obvious exits: S ]
A big intricately designed basin sits here.
Rig the Myrddraal is standing here.
A Ko'bal trolloc has arrived from the south.
A shadow stallion has arrived from the south.

s
* HP:Beaten DP:Full MV:Winded > [order ko kil rig]
A Ko'bal trolloc tries to cleave Rig, but he parries successfully.
Ok.

* HP:Beaten DP:Full MV:Winded > Arched Hallway
This hall is huge, with the roof supported by arches. The weak light from the
windows high up the south side provide more shadows than light, and the hall
is moulded from bare rock, the floor polished only by time and wear. The place
smells like ancient caverns, somewhat musty, like wet clay.
[ obvious exits: N S ]
A mushroom grows here. [2]
A shadow stallion has arrived from the north.

* HP:Beaten DP:Full MV:Winded > l n
* HP:Beaten DP:Full MV:Winded >
Rig narrates 'lol'

n
* HP:Beaten DP:Full MV:Winded > The Room of Seeing
The black stone walls of this small room have been polished unusually bright,
the room seems to glow with a shadow tainted luster.
[ obvious exits: S ]
A big intricately designed basin sits here.
A Ko'bal trolloc is here, fighting Rig.
Rig the Myrddraal is here, fighting a Ko'bal trolloc.
A shadow stallion has arrived from the south.

* HP:Beaten DP:Full MV:Winded > bash rig

Rig tries to cleave a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc tries to cleave Rig, but he parries successfully.

V:Winded >
Rig tries to cleave a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc tries to cleave Rig, but he deflects the blow.

=
Your bash at Rig sends him sprawling!

* HP:Beaten DP:Full MV:Winded - a Ko'bal trolloc: Hurt - Rig: Critical > kick
Your beautiful full-circle kick misses Rig by a mile.

* HP:Beaten DP:Full MV:Winded - a Ko'bal trolloc: Hurt - Rig: Critical >
A Ko'bal trolloc cleaves Rig's left leg.

* HP:Beaten DP:Full MV:Winded - a Ko'bal trolloc: Hurt - Rig: Critical > kick
You miss your kick at Rig's groin, much to his relief...

* HP:Beaten DP:Full MV:Winded - a Ko'bal trolloc: Hurt - Rig: Critical > 1
f

A Ko'bal trolloc cleaves Rig's left hand.
Rig is stunned, but will probably regain consciousness...

* HP:Beaten DP:Full MV:Winded - Rig: Critical > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten DP:Full MV:Winded - Rig: Critical > PANIC! You couldn't escape!

* HP:Beaten DP:Full MV:Winded - Rig: Critical > f
You panic and attempt to flee!


A Ko'bal trolloc cleaves Rig's right leg hard.
Rig is dead! R.I.P.
Your blood freezes as you hear Rig's death cry.


You flee head over heels.
Arched Hallway
This hall is huge, with the roof supported by arches. The weak light from the
windows high up the south side provide more shadows than light, and the hall
is moulded from bare rock, the floor polished only by time and wear. The place
smells like ancient caverns, somewhat musty, like wet clay.
[ obvious exits: N S ]
A mushroom grows here. [2]

* HP:Beaten DP:Full MV:Winded > nar LOL
You narrate 'LOL'

* HP:Beaten DP:Full MV:Winded > nar success
You narrate 'success'

* HP:Beaten DP:Full MV:Winded >
Rig tells you 'lol'

* HP:Beaten DP:Full MV:Winded > nar and nothing less
You narrate 'and nothing less'

* HP:Beaten DP:Full MV:Winded > inv
You are carrying:
Nothing.

* HP:Beaten DP:Full MV:Winded > where
Players in your Zone
--------------------
Kryyg - Arched Hallway
Troika - Hall of Nightmares
Byrg - Entrance to the Dark Citadel

* HP:Beaten DP:Full MV:Winded >
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten DP:Bursting MV:Tiring >
Troika narrates 'rig died lol'

* HP:Beaten DP:Bursting MV:Tiring >
Rig tells you 'now remove my warrant so i can drop'

* HP:Beaten DP:Bursting MV:Tiring >
Kultunk narrates 'let me get his saw axe'

* HP:Beaten DP:Bursting MV:Tiring >
Rig tells you 'lol'

* HP:Beaten DP:Bursting MV:Tiring > narr see thats how you kill someone without stealing their tps asshole
You narrate 'see thats how you kill someone without stealing their tps asshole'

cassidy
Posts: 98
Joined: Wed Feb 18, 2015 2:13 pm

Re: How to kill someone without stealing their tps

Post by cassidy » Thu Nov 30, 2017 6:39 am

woha, you dident know that mob rip does not take tps?

hasp
Posts: 563
Joined: Sun Sep 17, 2017 11:30 pm

Re: How to kill someone without stealing their tps

Post by hasp » Thu Nov 30, 2017 8:22 am

No Rig killed him before and took his TPS. Rig is mean.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: How to kill someone without stealing their tps

Post by Rig » Thu Nov 30, 2017 1:11 pm

Kryyg is an evil fascist and if he was a real man he would have stolen my tps.

hasp
Posts: 563
Joined: Sun Sep 17, 2017 11:30 pm

Re: How to kill someone without stealing their tps

Post by hasp » Thu Nov 30, 2017 1:32 pm

Feel like this gonna go real bad for Rig.

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