fun/scary 1 on 1 with kendall

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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phalz
Posts: 153
Joined: Thu Dec 29, 2016 7:14 pm

fun/scary 1 on 1 with kendall

Post by phalz » Mon Oct 23, 2017 6:34 pm

o S HP:Healthy MV:Haggard - the blight bear: Beaten > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Beaten > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Beaten >
The blight bear tries to hit you, but you parry successfully.
You try to pierce the blight bear, but it parries successfully.

o S HP:Healthy MV:Haggard - the blight bear: Beaten > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Beaten > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Healthy MV:Haggard - the blight bear: Beaten > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Beaten > where

The blight bear tries to hit you, but you deflect the blow.
You pierce the blight bear's right foreleg into bloody fragments!

o S HP:Healthy MV:Haggard - the blight bear: Critical > look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Critical > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Healthy MV:Haggard - the blight bear: Critical > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Critical > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Critical > The blight bear tries to hit you, but you dodge the attack.
You pierce the blight bear's head extremely hard.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Healthy MV:Haggard - the blight bear: Critical > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Critical > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Healthy MV:Haggard - the blight bear: Critical > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Critical > where

The blight bear tries to hit you, but you deflect the blow.
You pierce the blight bear's body into bloody fragments!

o S HP:Healthy MV:Haggard - the blight bear: Critical > look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Critical > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Healthy MV:Haggard - the blight bear: Critical > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard - the blight bear: Critical > where
The blight bear tries to hit you, but you deflect the blow.
You pierce the blight bear's left foreleg into bloody fragments!
The blight bear is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear the blight bear's death cry.
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > sc
You have 356(356) hit and 36(246) movement points.
You have scored 34456423 experience points and 1026 quest points.
You need 2043577 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

o S HP:Healthy MV:Haggard > look
where
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The corpse of the blight bear is lying here.

m
o S HP:Healthy MV:Haggard > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

ba h.human
o S HP:Healthy MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Haggard > Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard >
A shrill piercing scream reverberates through the area.

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

ba h.human
o S HP:Healthy MV:Haggard > Backstab who?

ba h.human
o S HP:Healthy MV:Haggard > Backstab who?

o S HP:Healthy MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > ba h.human
Backstab who?

o S HP:Healthy MV:Haggard > sc
You have 356(356) hit and 35(246) movement points.
You have scored 34456423 experience points and 1026 quest points.
You need 2043577 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

o S HP:Healthy MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

look
o S HP:Healthy MV:Haggard > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The corpse of the blight bear is lying here.

o S HP:Healthy MV:Haggard > n
The Blight
[ obvious exits: N S D ]
North: A trolloc is here commanding a fist of troops.
A soft leather pouch has been discarded here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Healthy MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > scan n
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Healthy MV:Weary > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Weary > s
s
The Blight
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The corpse of the blight bear is lying here.

o S HP:Healthy MV:Weary > The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Healthy MV:Weary > s
m
ba h.human
The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Healthy MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Healthy MV:Weary > Backstab who?

o S HP:Healthy MV:Weary > s
m
ba h.human
The Blight
[ obvious exits: N E S W ]
East: A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Weary > Backstab who?

o S HP:Healthy MV:Weary > s
where
The Blight
[ obvious exits: N E ]

o S HP:Healthy MV:Weary > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Weary > e
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Healthy MV:Weary > where
e
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Weary > The Blight
[ obvious exits: N S W ]
A small stick is lying on the ground here.

o S HP:Healthy MV:Weary > n
The Blight
[ obvious exits: N S W ]
South: A small stick is lying on the ground here.
West: A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Weary > n
The Blight
[ obvious exits: N E S W ]

o S HP:Healthy MV:Weary > n
The Blight
[ obvious exits: S ]
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Healthy MV:Weary > s
w
w
The Blight
[ obvious exits: N E S W ]

o S HP:Healthy MV:Weary > where
The Blight
[ obvious exits: E S W ]

o S HP:Healthy MV:Weary > The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Healthy MV:Haggard > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > n
n
n
The Blight
[ obvious exits: N S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Healthy MV:Haggard > The Blight
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The corpse of the blight bear is lying here.
*Kendall* is standing here, riding a warhorse.

* S HP:Healthy MV:Haggard > *Kendall* leaves south riding a warhorse.
The Blight
[ obvious exits: N S D ]
North: A trolloc is here commanding a fist of troops.
A soft leather pouch has been discarded here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Healthy MV:Haggard > s
m
ba h.human
The Blight
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The corpse of the blight bear is lying here.

o S HP:Healthy MV:Haggard > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Healthy MV:Haggard > Backstab who?

o S HP:Healthy MV:Haggard > s
m
ba h.human
The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Healthy MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Haggard > Backstab who?

o S HP:Healthy MV:Haggard > s
m
ba h.human
The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South:
o S HP:Healthy MV:Haggard > s
m
ba h.human
A shrill piercing scream reverberates through the area.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Healthy MV:Haggard > Backstab who?

o S HP:Healthy MV:Haggard > The Blight
[ obvious exits: N E S W ]
East: A trolloc is here ruling a group of trollocs.
*Kendall* is standing here, riding a warhorse.

* S HP:Healthy MV:Haggard > [hide ]
You attempt to hide yourself.

You silently approach your victim...

=
*Kendall* leaves south riding a warhorse.

*
Backstab who?

o S HP:Healthy MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > narr kendall blight
You narrate 'kendall blight'

o S HP:Healthy MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > s
m
ba h.human
The Blight
[ obvious exits: N E ]
*Kendall* is standing here, riding a warhorse.

* S HP:Healthy MV:Haggard > *Kendall* tries to cleave you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Haggard - Kendall: Scratched > No way! You're fighting for your life!

* S HP:Healthy MV:Haggard - Kendall: Scratched >
Kendall assumes an offensive striking posture.

* S HP:Healthy MV:Haggard - Kendall: Scratched >
You pierce *Kendall*'s body hard.
*Kendall* tries to cleave you, but you deflect the blow.

* S HP:Healthy MV:Haggard - Kendall: Scratched > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
East: A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Haggard > e
The Blight
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Haggard > kh
kh
[kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > where
[kill human]
They aren't here.

look
o S HP:Healthy MV:Haggard > kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > kh
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > look
kh
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > where
look
[kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

kh
o S HP:Healthy MV:Haggard > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > A shrill piercing scream reverberates through the area.
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
look
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > where
look
kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Haggard > kh
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > where
look
[kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

kh
o S HP:Healthy MV:Haggard > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

kh
o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > sc
You have 356(356) hit and 12(246) movement points.
You have scored 34455777 experience points and 1026 quest points.
You need 2044223 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

o S HP:Healthy MV:Haggard > kh
kh
[kill human]
They aren't here.

o S HP:Healthy MV:Haggard > [kill human]
They aren't here.

o S HP:Healthy MV:Haggard > kh
[kill human]
They aren't here.

where
o S HP:Healthy MV:Haggard > look
kh
kh
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Weary > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Weary > [kill human]
They aren't here.

kh
o S HP:Healthy MV:Weary > [kill human]
They aren't here.

o S HP:Healthy MV:Weary > kh
[kill human]
They aren't here.

o S HP:Healthy MV:Weary > look
[kill human]
They aren't here.

o S HP:Healthy MV:Weary > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A trolloc is here ruling a group of trollocs.

kh
o S HP:Healthy MV:Weary > [kill human]
They aren't here.

o S HP:Healthy MV:Weary > kh
[kill human]
They aren't here.

kh
o S HP:Healthy MV:Weary > kh
kh
[kill human]
They aren't here.

o S HP:Healthy MV:Weary > [kill human]
They aren't here.

o S HP:Healthy MV:Weary > [kill human]
They aren't here.

scan w
o S HP:Healthy MV:Weary > A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Healthy MV:Weary > look
kh
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Weary > w
[kill human]
They aren't here.

o S HP:Healthy MV:Weary > m
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

ba h.human
o S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Weary > Backstab who?

o S HP:Healthy MV:Weary > w
m
ba h.human
In a Dying Orchard
[ obvious exits: E S W ]
A green woodpecker is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Weary > Backstab who?

o S HP:Healthy MV:Weary > e
where
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Healthy MV:Weary > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Weary > n
m
ba h.human
The Blight
[ obvious exits: N E S ]
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Healthy MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Healthy MV:Weary > Backstab who?

o S HP:Healthy MV:Weary > s
s
m
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

ba h.human
o S HP:Healthy MV:Haggard > The Blight
[ obvious exits: N E ]
*Kendall* is standing here, riding a warhorse.

* S HP:Healthy MV:Haggard > *Kendall* tries to cleave you, but you parry successfully.
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Haggard - Kendall: Scratched > No way! You're fighting for your life!

* S HP:Healthy MV:Haggard - Kendall: Scratched > where
look

You try to pierce *Kendall*, but he parries successfully.
*Kendall* tries to cleave you, but you parry successfully.

* S HP:Healthy MV:Haggard - Kendall: Scratched > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Haggard - Kendall: Scratched > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
*Kendall* is here, fighting YOU!, riding a warhorse.

* S HP:Healthy MV:Haggard - Kendall: Scratched > l kendall

Kendall has a few scratches.

*Kendall* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a metal shield
<wielded> a saw-toothed axe
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

You attempt to peek at the inventory:
You can't see anything.

* S HP:Healthy MV:Haggard - Kendall: Scratched >
You pierce *Kendall*'s body hard.

* S HP:Healthy MV:Haggard - Kendall: Scratched > def

You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Healthy MV:Haggard - Kendall: Scratched > [change posture defensive]
Posture changed to: Defensive

* S HP:Healthy MV:Haggard - Kendall: Scratched > where

You try to pierce *Kendall*, but he parries successfully.

* S HP:Healthy MV:Haggard - Kendall: Scratched > *Kendall* looks at you.
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Haggard - Kendall: Scratched > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Haggard - Kendall: Scratched > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
*Kendall* is here, fighting YOU!, riding a warhorse.

* S HP:Healthy MV:Haggard - Kendall: Scratched >
A shrill piercing scream reverberates through the area.

* S HP:Healthy MV:Haggard - Kendall: Scratched >
You try to pierce *Kendall*, but he parries successfully.

* S HP:Healthy MV:Haggard - Kendall: Scratched > shrug

You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Healthy MV:Haggard - Kendall: Scratched > You shrug.

* S HP:Healthy MV:Haggard - Kendall: Scratched > where
look
You try to pierce *Kendall*, but he deflects the blow.
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Haggard - Kendall: Scratched > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
*Kendall* is here, fighting YOU!, riding a warhorse.

* S HP:Healthy MV:Haggard - Kendall: Scratched >
You try to pierce *Kendall*, but he parries successfully.

gard - Kendall: Scratched >
*Kendall* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Haggard - Kendall: Scratched >
A shrill piercing scream reverberates through the area.
*Kendall* tries to cleave you, but you deflect the blow.

* S HP:Scratched MV:Haggard - Kendall: Scratched >
Kendall assumes an offensive striking posture.

* S HP:Scratched MV:Haggard - Kendall: Scratched >
*Kendall* sighs loudly.

* S HP:Scratched MV:Haggard - Kendall: Scratched >
*Kendall* cleaves your right leg into bloody fragments!

* S HP:Hurt MV:Haggard - Kendall: Scratched > off
[change posture offensive]
Posture changed to: Offensive

* S HP:Hurt MV:Haggard - Kendall: Scratched >
You pierce *Kendall*'s body hard.

* S HP:Hurt MV:Haggard - Kendall: Scratched > f
You dodge a bash from *Kendall* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Haggard > w
m
ba h.human
The Blight
[ obvious exits: N E ]
*Kendall* is sitting here, riding a warhorse.

* S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*
*Kendall* clambers to his feet.

-
*Kendall* tries to cleave you, but you parry successfully.

snap
Cancelled.
*SNAP*

* S HP:Hurt MV:Haggard - Kendall: Scratched > sni
You try to pierce *Kendall*, but he deflects the blow.
You snicker softly.

* S HP:Hurt MV:Haggard - Kendall: Scratched >
You try to pierce *Kendall*, but he deflects the blow.

d - Kendall: Scratched >
*Kendall* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Haggard - Kendall: Scratched >
*Kendall* cleaves your right arm into bloody fragments!

* S HP:Hurt MV:Haggard - Kendall: Scratched >
A shrill piercing scream reverberates through the area.

* S HP:Hurt MV:Haggard - Kendall: Scratched >
*Kendall* cleaves your body into bloody fragments!

* S HP:Wounded MV:Haggard - Kendall: Scratched > f
PANIC! You couldn't escape!

* S HP:Wounded MV:Haggard - Kendall: Scratched > f
You panic and attempt to flee!

wm
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Wounded MV:Haggard > kh
kh
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Haggard > [kill human]
They aren't here.

o S HP:Wounded MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Haggard > [kill human]
They aren't here.

o S HP:Wounded MV:Haggard > look
kh
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kh
o S HP:Wounded MV:Haggard > [kill human]
They aren't here.

o S HP:Wounded MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Haggard > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Haggard > kh
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Haggard > [kill human]
They aren't here.

o S HP:Wounded MV:Haggard > [kill human]
They aren't here.

scans
o S HP:Wounded MV:Haggard > kh
kh
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > scan s
Your eyesight is not so keen.

kh
o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > look
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > where
[kill human]
They aren't here.

look
o S HP:Wounded MV:Weary > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary > kh
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > def
[change posture defensive]
Posture changed to: Defensive

o S HP:Wounded MV:Weary > kh
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary >
A shrill piercing scream reverberates through the area.

o S HP:Wounded MV:Weary > where
look
kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > s
m
ba h.human
The Blight
[ obvious exits: N E ]
*Kendall* is standing here, riding a warhorse.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

-
*Kendall* tries to cleave you, but you parry successfully.

*f
w
Cancelled.
You panic and attempt to flee!

m
ba h.human
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E ]
*Kendall* is standing here, riding a warhorse.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

-
*Kendall* tries to cleave you, but you deflect the blow.

*f
+w
Cancelled.
A shrill piercing scream reverberates through the area.
You panic and attempt to flee!

m
ba h.human
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E ]
*Kendall* is standing here, riding a warhorse.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

+
You dodge a bash from *Kendall* who loses his balance and falls!

*
You can't backstab a fighting person, too alert!

* S HP:Wounded MV:Weary - Kendall: Scratched >
You pierce *Kendall*'s head hard.

* S HP:Wounded MV:Weary - Kendall: Scratched >
You try to pierce *Kendall*, but he deflects the blow.

* S HP:Wounded MV:Weary - Kendall: Scratched > sigh
f
You sigh.

You panic and attempt to flee!all: Scratched >


You dodge a bash from *Kendall* who loses his balance and falls!


A shrill piercing scream reverberates through the area.
You barely pierce *Kendall*'s body.
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
o S HP:Wounded MV:Weary > m
ba h.human
In a Dying Orchard
[ obvious exits: E S W ]
A green woodpecker is visible flying high in the sky.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Weary > Backstab who?

o S HP:Wounded MV:Weary > e
s
m
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > ba h.human
The Blight
[ obvious exits: N E ]
*Kendall* is standing here, riding a warhorse.

* S HP:Wounded MV:Weary > *Kendall* tries to cleave you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Kendall: Scratched > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Kendall: Scratched > f

You pierce *Kendall*'s body hard.
*Kendall* tries to cleave you, but you parry successfully.

You panic and attempt to flee!all: Scratched >


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > kh
kh
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > look
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > where
look
[kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary > kh
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > where
[kill human]
They aren't here.

look
kh
o S HP:Wounded MV:Weary > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

kh
o S HP:Wounded MV:Weary > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > where
[kill human]
They aren't here.

look
o S HP:Wounded MV:Weary > kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > where
look
[kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary > kh
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

kh
o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > kh
[kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > [kill human]
They aren't here.

o S HP:Wounded MV:Weary > s
m
ba h.human
Near the Foothills
[ obvious exits: N E S ]

o S HP:Wounded MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Haggard > Backstab who?

o S HP:Wounded MV:Haggard > s
m
ba h.human
Edge of the Foothills
[ obvious exits: N E ]

o S HP:Wounded MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Haggard > Backstab who?

o S HP:Wounded MV:Haggard > e
Path to Tarwin's Gap
[ obvious exits: N E S W ]

o S HP:Wounded MV:Haggard > m
ba h.human
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Haggard > n
m
ba h.human
Your heartbeat calms down more as you feel less panicked.
Backstab who?

o S HP:Hurt MV:Weary > Path to Tarwin's Gap
[ obvious exits: N E S W ]

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

where
o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > Players in your Zone
--------------------
Phalz - Path to Tarwin's Gap

o S HP:Hurt MV:Weary > w
n
Near the Foothills
[ obvious exits: N E S ]

m
o S HP:Hurt MV:Weary > ba h.human
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > n
m
ba h.human
The Blight
[ obvious exits: N E S W ]
West: A black tree with bloated leaves sprouts from the ground, branches quivering.
A trolloc is here ruling a group of trollocs.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Weary > e
The Blight
[ obvious exits: N S W ]
West: A trolloc is here ruling a group of trollocs.

o S HP:Hurt MV:Weary > s
m
ba h.human
The Blight
[ obvious exits: N S W ]

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > n
The Blight
[ obvious exits: N S W ]
West: A trolloc is here ruling a group of trollocs.

o S HP:Hurt MV:Weary > n
m
The Blight
[ obvious exits: N E S W ]

o S HP:Hurt MV:Weary > ba h.human
[hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

o S HP:Hurt MV:Weary > n
The Blight
[ obvious exits: S ]
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Weary > s
w
The Blight
[ obvious exits: N E S W ]

o S HP:Hurt MV:Weary > The Blight
[ obvious exits: E S W ]

o S HP:Hurt MV:Weary > w
m
ba h.human
The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Haggard > Backstab who?

o S HP:Hurt MV:Haggard > n
m
ba h.human
The Blight
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Haggard > Backstab who?

where
o S HP:Hurt MV:Haggard > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > n
m
ba h.human
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The corpse of the blight bear is lying here.
The blight bear stands on its haunches, roaring madly.

o S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Haggard > Backstab who?

o S HP:Hurt MV:Haggard > n
m
The Blight
[ obvious exits: N S D ]
North: A tall, ramshorned trolloc is here, commanding.
South: The blight bear stands on its haunches, roaring madly.
A soft leather pouch has been discarded here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

ba h.human
o S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Haggard > Backstab who?

o S HP:Hurt MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > n
The Blight
[ obvious exits: N S ]
North: A huge trolloc marked with a whirlwind snorts here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > n
The Blight
[ obvious exits: E S ]
East: A raven is here flying around.
South: A tall, ramshorned trolloc is here, commanding.
A huge trolloc marked with a whirlwind snorts here.
A spider-legged beast is here, most of it teeth.

o S HP:Hurt MV:Haggard > n
e
e
Alas, you cannot go that way...

o S HP:Hurt MV:Haggard > The Blight
[ obvious exits: E W ]
East: A trolloc is here commanding a fist of troops.
West: A huge trolloc marked with a whirlwind snorts here.
A raven is here flying around.

o S HP:Hurt MV:Haggard > The Blight
[ obvious exits: N S W ]
West: A raven is here flying around.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

o S HP:Hurt MV:Haggard > s
The Blight
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.

o S HP:Hurt MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

look
o S HP:Hurt MV:Haggard > The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.

kh
o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

where
o S HP:Hurt MV:Haggard > look
kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > kh
kh
A fade leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A hideous trolloc leaves south.
A hideous trolloc leaves south.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
A trolloc is here, exhorting a group of trolloc raiders.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > s
kh
kh
kh
The Blight
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > where
look
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > kh
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

sc
o S HP:Hurt MV:Haggard > You have 286(356) hit and 13(246) movement points.
You have scored 34451541 experience points and 1026 quest points.
You need 2048459 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

o S HP:Hurt MV:Haggard > where
look
kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

kh
o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

kh
o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

where
o S HP:Hurt MV:Haggard > look
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > kh
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > where
[kill human]
They aren't here.

look
kh
o S HP:Hurt MV:Haggard > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

kh
o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > sc
You have 286(356) hit and 13(246) movement points.
You have scored 34451541 experience points and 1026 quest points.
You need 2048459 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
where
look
kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > where
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > look
kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > kh
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > where
[kill human]
They aren't here.

look
o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

off
o S HP:Hurt MV:Haggard > [change posture offensive]
Posture changed to: Offensive

o S HP:Hurt MV:Haggard > where
look
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > sc
You have 286(356) hit and 13(246) movement points.
You have scored 34451541 experience points and 1026 quest points.
You need 2048459 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

o S HP:Hurt MV:Haggard > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

kh
o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

kh
o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

kh
o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

where
o S HP:Hurt MV:Haggard > look
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > kh
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > where
[kill human]
They aren't here.

look
o S HP:Hurt MV:Haggard > kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

where
o S HP:Hurt MV:Haggard > look
kh
[kill human]
They aren't here.

o S HP:Hurt MV:Haggard > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Haggard > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.

o S HP:Hurt MV:Haggard > [kill human]
They aren't here.

o S HP:Hurt MV:Haggard > where
look
kh
kh
A Dha'vol trolloc leaves north.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
[kill human]
They aren't here.

o S HP:Hurt MV:Weary > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Hurt MV:Weary > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

o S HP:Hurt MV:Weary > [kill human]
They aren't here.

o S HP:Hurt MV:Weary > [kill human]
They aren't here.

o S HP:Hurt MV:Weary > w
m
ba h.human
The Blight
[ obvious exits: E S ]
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

s
o S HP:Hurt MV:Weary > m
ba h.human
The Blight
[ obvious exits: N W ]
An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

w
o S HP:Hurt MV:Weary > m
ba h.human
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
The blight bear stands on its haunches, roaring madly.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > Backstab who?

s
o S HP:Hurt MV:Weary > m
ba h.human
The Blight
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Weary > s
Backstab who?

o S HP:Hurt MV:Weary > m
ba h.human
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Haggard > Backstab who?

o S HP:Hurt MV:Haggard > s
m
ba h.human
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: The corpse of the blighted tree is lying here. [2]

o S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Haggard > Backstab who?

o S HP:Hurt MV:Haggard > e
m
ba h.human
The Blight
[ obvious exits: N E S W ]
*Kendall* is here, fighting a Dhai'mon trolloc, riding a warhorse.
A Dhai'mon trolloc is here, fighting Kendall.

* S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Haggard > Backstab them?!? They are in the throes of battle!

* S HP:Hurt MV:Haggard >
A Dhai'mon trolloc barely crushes Kendall's body.
*Kendall* cleaves a Dhai'mon trolloc's body very hard.

* S HP:Hurt MV:Haggard > ba h.human
Backstab them?!? They are in the throes of battle!

* S HP:Hurt MV:Haggard > kh
kh
kh
[kill human]
You try to pierce *Kendall*, but he parries successfully.

* S HP:Hurt MV:Haggard - a Dhai'mon trolloc: Wounded - Kendall: Scratched > [kill human]
You do the best you can!

* S HP:Hurt MV:Haggard - a Dhai'mon trolloc: Wounded - Kendall: Scratched > [kill human]
You do the best you can!

br
* S HP:Hurt MV:Haggard - Kendall: Scratched > [change mood brave]
Mood changed to: Brave

* S HP:Hurt MV:Haggard - Kendall: Scratched > off

You pierce *Kendall*'s body hard.
A Dhai'mon trolloc crushes Kendall's body.
*Kendall* tries to cleave you, but you deflect the blow.

* S HP:Hurt MV:Haggard - Kendall: Scratched > [change posture offensive]
Posture changed to: Offensive

* S HP:Hurt MV:Haggard - Kendall: Scratched > kh
[kill human]
You do the best you can!

* S HP:Hurt MV:Haggard - Kendall: Scratched >
You pierce *Kendall*'s right leg.
A Dhai'mon trolloc tries to crush Kendall, but he deflects the blow.

* S HP:Hurt MV:Haggard - Kendall: Hurt > def
You dodge a bash from *Kendall* who loses his balance and falls!
[change posture defensive]
Posture changed to: Defensive

* S HP:Hurt MV:Haggard - Kendall: Hurt >
You pierce *Kendall*'s body hard.
A Dhai'mon trolloc tickles Kendall's left leg with his crush.

* S HP:Hurt MV:Haggard - Kendall: Hurt > wm
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Hurt MV:Haggard - Kendall: Hurt > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Haggard - Kendall: Hurt > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
*Kendall* is here, fighting YOU!, riding a warhorse.
A Dhai'mon trolloc is here, fighting Kendall.

* S HP:Hurt MV:Haggard - Kendall: Hurt >
A shrill piercing scream reverberates through the area.

* S HP:Hurt MV:Haggard - Kendall: Hurt >
You pierce *Kendall*'s left leg.
A Dhai'mon trolloc crushes Kendall's body.

* S HP:Hurt MV:Haggard - Kendall: Hurt > off
You dodge a bash from *Kendall* who loses his balance and falls!
[change posture offensive]
Posture changed to: Offensive

* S HP:Hurt MV:Haggard - Kendall: Hurt > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Haggard - Kendall: Hurt >
You pierce *Kendall*'s body hard.
A Dhai'mon trolloc tries to crush Kendall, but he deflects the blow.

* S HP:Hurt MV:Haggard - Kendall: Hurt >
Kendall assumes an offensive striking posture.

* S HP:Hurt MV:Haggard - Kendall: Hurt > l kendall
You try to pierce *Kendall*, but he parries successfully.
A Dhai'mon trolloc crushes Kendall's right arm.

Kendall has some small wounds and bruises.

*Kendall* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a metal shield
<wielded> a saw-toothed axe
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

You attempt to peek at the inventory:
You can't see anything.

* S HP:Hurt MV:Haggard - Kendall: Hurt > def
You dodge a bash from *Kendall* who loses his balance and falls!
[change posture defensive]
Posture changed to: Defensive

* S HP:Hurt MV:Haggard - Kendall: Hurt > wm
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Hurt MV:Haggard - Kendall: Hurt >
You try to pierce *Kendall*, but he parries successfully.
A Dhai'mon trolloc tries to crush Kendall, but he deflects the blow.

* S HP:Hurt MV:Haggard - Kendall: Hurt > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Haggard - Kendall: Hurt > kh
[kill human]
You do the best you can!

* S HP:Hurt MV:Haggard - Kendall: Hurt >
You pierce *Kendall*'s left arm.
A Dhai'mon trolloc tries to crush Kendall, but he deflects the blow.

d - Kendall: Hurt >
*Kendall* sends you sprawling with a powerful bash!
*Kendall* sends a Dhai'mon trolloc sprawling with a powerful bash!

* S HP:Hurt MV:Haggard - Kendall: Hurt >
*Kendall* cleaves your body into bloody fragments!
*Kendall* cleaves a Dhai'mon trolloc's body very hard.

* S HP:Hurt MV:Haggard - Kendall: Hurt >
*Kendall* cleaves your body into bloody fragments!
*Kendall* cleaves a Dhai'mon trolloc's right leg into bloody fragments!

* S HP:Wounded MV:Haggard - Kendall: Hurt > off
f
[change posture offensive]
Posture changed to: Offensive

You panic and attempt to flee!ndall: Hurt >


You pierce *Kendall*'s body.
A Dhai'mon trolloc tickles Kendall's left leg with his crush.
You flee head over heels.
The Blight
[ obvious exits: E S W ]

o S HP:Wounded MV:Haggard > e
kh
kh
The Blight
[ obvious exits: N E S W ]

o S HP:Wounded MV:Haggard > [kill human]
They aren't here.

o S HP:Wounded MV:Haggard > w
[kill human]
They aren't here.

o S HP:Wounded MV:Haggard > s
The Blight
[ obvious exits: E S W ]

kh
o S HP:Wounded MV:Haggard > The Blight
[ obvious exits: N E S W ]
*Kendall* is here, fighting a Dhai'mon trolloc, riding a warhorse.
A Dhai'mon trolloc is here, fighting Kendall.

kh
* S HP:Wounded MV:Haggard > kh
[kill human]
You try to pierce *Kendall*, but he parries successfully.

* S HP:Wounded MV:Haggard - a Dhai'mon trolloc: Battered - Kendall: Wounded > kh
[kill human]
You do the best you can!

* S HP:Wounded MV:Haggard - a Dhai'mon trolloc: Battered - Kendall: Wounded > You barely pierce *Kendall*'s left leg.
*Kendall* cleaves a Dhai'mon trolloc's body extremely hard.
A Dhai'mon trolloc crushes Kendall's left arm.
[kill human]
You do the best you can!

* S HP:Wounded MV:Haggard - a Dhai'mon trolloc: Battered - Kendall: Wounded > [kill human]
You do the best you can!

* S HP:Wounded MV:Haggard - a Dhai'mon trolloc: Battered - Kendall: Wounded > of
No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - Kendall: Wounded >
You pierce *Kendall*'s body hard.
A Dhai'mon trolloc barely crushes Kendall's left foot.

* S HP:Wounded MV:Haggard - Kendall: Wounded > off
[change posture offensive]
Posture changed to: Offensive

gard - Kendall: Wounded >
*Kendall* sends you sprawling with a powerful bash!
*Kendall* sends a Dhai'mon trolloc sprawling with a powerful bash!

* S HP:Wounded MV:Haggard - Kendall: Wounded >
*Kendall* cleaves your body into bloody fragments!
*Kendall* cleaves a Dhai'mon trolloc's body extremely hard.

* S HP:Wounded MV:Haggard - Kendall: Wounded > sigh

*Kendall* cleaves your left hand into bloody fragments!
*Kendall* cleaves a Dhai'mon trolloc's head into bloody fragments!

* S HP:Battered MV:Haggard - Kendall: Wounded > f
You sigh.

You panic and attempt to flee!endall: Wounded >


A Dhai'mon trolloc crushes Kendall's left foot.


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Haggard > s
kh
Near the Foothills
[ obvious exits: N E S ]

o S HP:Battered MV:Haggard > [kill human]
They aren't here.

o S HP:Battered MV:Haggard > n
e
kh
kh
Your heartbeat calms down more as you feel less panicked.
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Weary > The Blight
[ obvious exits: N S W ]

o S HP:Battered MV:Weary > [kill human]
They aren't here.

o S HP:Battered MV:Weary > [kill human]
They aren't here.

o S HP:Battered MV:Weary > w
n
kh
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kh
o S HP:Battered MV:Weary > The Blight
[ obvious exits: N E S W ]
*Kendall* is here, fighting a Dhai'mon trolloc, riding a warhorse.
A Dhai'mon trolloc is here, fighting Kendall.

kh
* S HP:Battered MV:Weary > [kill human]
You pierce *Kendall*'s right arm.

* S HP:Battered MV:Weary - a Dhai'mon trolloc: Beaten - Kendall: Wounded > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - a Dhai'mon trolloc: Beaten - Kendall: Wounded > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - a Dhai'mon trolloc: Beaten - Kendall: Wounded >
You pierce *Kendall*'s body.
*Kendall* cleaves a Dhai'mon trolloc's left leg very hard.
A Dhai'mon trolloc barely crushes Kendall's left leg.

* S HP:Battered MV:Weary - a Dhai'mon trolloc: Critical - Kendall: Wounded > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S W ]
West:
o S HP:Battered MV:Weary > m
ba h.human
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Battered MV:Weary > Backstab who?

o S HP:Battered MV:Weary > m
ba h.human
[hide ]
You attempt to hide yourself.

o S HP:Battered MV:Weary > Backstab who?

o S HP:Battered MV:Weary > ba h.human
Backstab who?

o S HP:Battered MV:Weary > ba h.human
Backstab who?

o S HP:Battered MV:Weary > ba h.human
ba h.human
Backstab who?

o S HP:Battered MV:Weary > Backstab who?

ba h.human
o S HP:Battered MV:Weary > Backstab who?

o S HP:Battered MV:Weary > ba h.human
Backstab who?

o S HP:Battered MV:Weary > ba h.human
Your blood freezes as you hear someone's death cry.
Backstab who?

o S HP:Battered MV:Weary > ba h.human
Backstab who?

o S HP:Battered MV:Weary > ba h.human
*Kendall* has arrived from the west, riding a warhorse.
You silently approach your victim...

ba h.human
-
*Kendall* tries to cleave you, but you parry successfully.

Cancelled.
No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Wounded > f
You try to pierce *Kendall*, but he deflects the blow.
*Kendall* tries to cleave you, but you parry successfully.
You panic and attempt to flee!

n
n
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
East: The corpse of a Dhai'mon trolloc is lying here.
The Blight
[ obvious exits: E S W ]

o S HP:Battered MV:Haggard > Alas, you cannot go that way...

o S HP:Battered MV:Haggard > w
n
The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Haggard > The Blight
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
An enormous blight worm towers above you, making an eerie shrill scream.

o S HP:Battered MV:Haggard > n
The Blight
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

o S HP:Battered MV:Haggard >
The blight bear tries to hit you, but you deflect the blow.

o S HP:Battered MV:Haggard - the blight bear: Healthy > e
No way! You're fighting for your life!

o S HP:Battered MV:Haggard - the blight bear: Healthy >
You pierce the blight bear's body into bloody fragments!
The blight bear tries to hit you, but you parry successfully.

o S HP:Battered MV:Haggard - the blight bear: Scratched > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Haggard - the blight bear: Scratched > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Battered MV:Haggard - the blight bear: Scratched >
You try to pierce the blight bear, but it deflects the blow.
The blight bear tries to hit you, but you deflect the blow.

o S HP:Battered MV:Haggard - the blight bear: Scratched > sc
HP:Battered MP:Haggard
You have scored 34451099 experience points and 1026 quest points.
You need 2048901 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are fighting the blight bear.

o S HP:Battered MV:Haggard - the blight bear: Scratched >
You pierce the blight bear's body into bloody fragments!

o S HP:Battered MV:Haggard - the blight bear: Hurt >
You pierce the blight bear's body extremely hard.
You swiftly dodge the blight bear's attempt to hit you.

o S HP:Battered MV:Haggard - the blight bear: Wounded > get vial purse
You get a thin vial of yellow fluid from a small purse.

o S HP:Battered MV:Haggard - the blight bear: Wounded >
You pierce the blight bear's right leg extremely hard.
The blight bear tries to hit you, but you deflect the blow.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Wounded > sc
HP:Wounded MP:Haggard
You have scored 34452036 experience points and 1026 quest points.
You need 2047964 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are fighting the blight bear.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > def
[change posture defensive]
Posture changed to: Defensive

o S HP:Wounded MV:Haggard - the blight bear: Wounded >
You pierce the blight bear's body into bloody fragments!
The blight bear tries to hit you, but you deflect the blow.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > wm
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

look
o S HP:Wounded MV:Haggard - the blight bear: Wounded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where
You try to pierce the blight bear, but it deflects the blow.
The blight bear tries to hit you, but you parry successfully.
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Wounded >
You pierce the blight bear's body into bloody fragments!
The blight bear tries to hit you, but you parry successfully.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > who
Players
-------
Arkan the Master Torturer [Dhai'mon Master]
Phalz the Master Havoc [Ko'bal Master]
Ningishzidda the Inflicted Servant [Ghar'ghael]
Desolator the Wolfish Trolloc

4 players displayed.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where

You try to pierce the blight bear, but it dodges the attack.
The blight bear tries to hit you, but you parry successfully.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Wounded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Wounded > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Wounded >
You pierce the blight bear's left foreleg into bloody fragments!
The blight bear tries to hit you, but you parry successfully.

o S HP:Wounded MV:Haggard - the blight bear: Battered > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Battered > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Battered > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Battered > where
look
You pierce the blight bear's head into bloody fragments!
The blight bear tries to hit you, but you deflect the blow.
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Beaten > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
South: An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Beaten >
A Dha'vol trolloc has arrived from the north.

o S HP:Wounded MV:Haggard - the blight bear: Beaten > nar ugh so annoying
You narrate 'ugh so annoying'

o S HP:Wounded MV:Haggard - the blight bear: Beaten >
You pierce the blight bear's head into bloody fragments!
The blight bear tries to hit you, but you deflect the blow.

o S HP:Wounded MV:Haggard - the blight bear: Beaten > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Beaten > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Beaten > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Beaten > look
You try to pierce the blight bear, but it parries successfully.
The blight bear tries to hit you, but you dodge the attack.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
The blight bear is here, fighting YOU!

where
o S HP:Wounded MV:Haggard - the blight bear: Beaten > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Beaten > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Beaten >
You pierce the blight bear's body extremely hard.
The blight bear tries to hit you, but you dodge the attack.

o S HP:Wounded MV:Haggard - the blight bear: Critical > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Critical > look
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Critical > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Haggard - the blight bear: Critical > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Haggard - the blight bear: Critical > where
look
A shrill piercing scream reverberates through the area.
You pierce the blight bear's body into bloody fragments!
The blight bear tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary - the blight bear: Critical > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Weary - the blight bear: Critical > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary - the blight bear: Critical > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Weary - the blight bear: Critical > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary - the blight bear: Critical > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
The blight bear is here, fighting YOU!

o S HP:Wounded MV:Weary - the blight bear: Critical >
You pierce the blight bear's body into bloody fragments!
The blight bear is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear the blight bear's death cry.

o S HP:Wounded MV:Weary > def
[change posture defensive]
Posture changed to: Defensive

o S HP:Wounded MV:Weary > s
m
ba h.human
The Blight
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.
*Kendall* is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Kendall.

* S HP:Wounded MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Weary > Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary >
*Kendall* cleaves the enormous worm's head into bloody fragments!
The enormous worm tries to hit Kendall, but he parries successfully.

* S HP:Wounded MV:Weary > ba h.human
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Weary > kh
kh
kh
[kill human]
You pierce *Kendall*'s body.

* S HP:Wounded MV:Weary - the enormous worm: Hurt - Kendall: Wounded > kh
[kill human]
You do the best you can!

* S HP:Wounded MV:Weary - the enormous worm: Hurt - Kendall: Wounded > [kill human]
You do the best you can!

* S HP:Wounded MV:Weary - the enormous worm: Hurt - Kendall: Wounded > [kill human]
You do the best you can!

* S HP:Wounded MV:Weary - the enormous worm: Hurt - Kendall: Wounded >
You try to pierce *Kendall*, but he parries successfully.
*Kendall* cleaves the enormous worm's body into bloody fragments!
The enormous worm tickles Kendall's body with its hit.

* S HP:Wounded MV:Weary - the enormous worm: Hurt - Kendall: Wounded > def
A shrill piercing scream reverberates through the area.
[change posture defensive]
Posture changed to: Defensive

* S HP:Wounded MV:Weary - Kendall: Wounded > wm
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Weary - Kendall: Wounded >
You pierce *Kendall*'s left leg hard.
The enormous worm tries to hit Kendall, but he deflects the blow.

* S HP:Wounded MV:Weary - Kendall: Wounded >
You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Wounded MV:Weary - Kendall: Wounded > look
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.
*Kendall* is here, fighting YOU!, riding a warhorse.
The enormous worm is here, fighting Kendall.

* S HP:Wounded MV:Weary - Kendall: Wounded >
You pierce *Kendall*'s body hard.
The enormous worm tickles Kendall's right leg with its hit.
You pierce *Kendall*'s body.

* S HP:Wounded MV:Weary - Kendall: Wounded > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Weary - Kendall: Wounded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.
*Kendall* is here, fighting YOU!, riding a warhorse.
The enormous worm is here, fighting Kendall.

* S HP:Wounded MV:Weary - Kendall: Wounded >
You pierce *Kendall*'s body hard.
The enormous worm hits Kendall's body.

* S HP:Wounded MV:Weary - Kendall: Wounded >
You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Wounded MV:Weary - Kendall: Wounded >
A shrill piercing scream reverberates through the area.

* S HP:Wounded MV:Weary - Kendall: Wounded >
You try to pierce *Kendall*, but he parries successfully.
The enormous worm barely hits Kendall's body.

* S HP:Wounded MV:Weary - Kendall: Wounded >
You pierce *Kendall*'s head very hard.
The enormous worm tickles Kendall's right leg with its hit.

ry - Kendall: Battered >
*Kendall* sends you sprawling with a powerful bash!
*Kendall* sends the enormous worm sprawling with a powerful bash!

* S HP:Wounded MV:Weary - Kendall: Battered >
*Kendall* cleaves your right leg into bloody fragments!
*Kendall* cleaves the enormous worm's head into bloody fragments!

* S HP:Battered MV:Weary - Kendall: Battered >
Kendall assumes an offensive striking posture.

* S HP:Battered MV:Weary - Kendall: Battered >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Kendall* cleaves your body into bloody fragments!
*Kendall* cleaves the enormous worm's head into bloody fragments!

* S HP:Battered MV:Weary - Kendall: Wounded > f

You pierce *Kendall*'s body very hard.
The enormous worm tickles Kendall's left leg with its hit.

You panic and attempt to flee!dall: Battered >


You flee head over heels.
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: The corpse of the blight bear is lying here.
A trolloc is here commanding a fist of troops.

o S HP:Battered MV:Weary > s
kh
The Blight
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.
*Kendall* is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Kendall.

kh
* S HP:Battered MV:Weary > [kill human]
You try to pierce *Kendall*, but he deflects the blow.

* S HP:Battered MV:Weary - the enormous worm: Wounded - Kendall: Battered > kh
You try to pierce *Kendall*, but he deflects the blow.
*Kendall* tries to cleave the enormous worm, but it deflects the blow.
The enormous worm tickles Kendall's body with its hit.
You try to pierce *Kendall*, but he deflects the blow.
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - the enormous worm: Wounded - Kendall: Battered > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - the enormous worm: Wounded - Kendall: Battered >
You pierce *Kendall*'s left arm hard.
The enormous worm tickles Kendall's body with its hit.

* S HP:Battered MV:Weary - Kendall: Battered >
You pierce *Kendall*'s left leg.

* S HP:Battered MV:Weary - Kendall: Battered >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* S HP:Battered MV:Weary - Kendall: Battered > f

You dodge a bash from *Kendall* who loses his balance and falls!

You panic and attempt to flee!dall: Battered >


You flee head over heels.
The Blight
[ obvious exits: N E S ]
North: The corpse of the blighted tree is lying here. [2]

o S HP:Battered MV:Weary > n
kh
The Blight
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.
*Kendall* is here, fighting the enormous worm, riding a warhorse.
The enormous worm is here, fighting Kendall.

kh
* S HP:Battered MV:Weary > [kill human]
You pierce *Kendall*'s body.

kh
* S HP:Battered MV:Weary - the enormous worm: Wounded - Kendall: Battered > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Battered > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Battered >
You pierce *Kendall*'s body.
The enormous worm hits Kendall's head.

* S HP:Battered MV:Weary - Kendall: Beaten >
You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Battered MV:Weary - Kendall: Beaten >
You pierce *Kendall*'s body hard.
The enormous worm tickles Kendall's body with its hit.

* S HP:Battered MV:Weary - Kendall: Beaten > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Weary - Kendall: Beaten > def
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.
*Kendall* is here, fighting YOU!, riding a warhorse.
The enormous worm is here, fighting Kendall.

* S HP:Battered MV:Weary - Kendall: Beaten > [change posture defensive]
Posture changed to: Defensive

* S HP:Battered MV:Weary - Kendall: Beaten > wm

*Kendall* panics, and attempts to flee!

* S HP:Battered MV:Weary - Kendall: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Weary - Kendall: Beaten >
You pierce *Kendall*'s body very hard.
The enormous worm hits Kendall's head.

* S HP:Battered MV:Weary - Kendall: Beaten > kh
kh
[kill human]
You do the best you can!

kh
* S HP:Battered MV:Weary - Kendall: Beaten > *Kendall* panics, and attempts to flee!
[kill human]
You do the best you can!

kh
* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > s
[kill human]
You do the best you can!

kh
* S HP:Battered MV:Weary - Kendall: Beaten > No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Beaten > Kendall assumes a defensive striking posture.
[kill human]
You do the best you can!

s
* S HP:Battered MV:Weary - Kendall: Beaten > kh

*Kendall* panics, and attempts to flee!

* S HP:Battered MV:Weary - Kendall: Beaten > You pierce *Kendall*'s head very hard.
No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Beaten > s
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > kh
*Kendall* tries to cleave you, but you deflect the blow.
You pierce *Kendall*'s left leg.
The enormous worm barely hits Kendall's right leg.
*Kendall* leaves north riding a warhorse.
*Kendall* has arrived from the north, riding a warhorse.
The Blight
[ obvious exits: N E S ]
North: The corpse of the blighted tree is lying here. [2]

o S HP:Battered MV:Weary > *Kendall* has arrived from the north, riding a warhorse.
[kill human]
You try to pierce *Kendall*, but he deflects the blow.

* S HP:Battered MV:Weary - Kendall: Critical > kh
kh
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > kh
*Kendall* panics, and attempts to flee!
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > s
kh
No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Critical > s
*Kendall* tries to cleave you, but you parry successfully.
You try to pierce *Kendall*, but he parries successfully.
*Kendall* leaves south riding a warhorse.
[kill human]
They aren't here.

kh
o S HP:Battered MV:Weary > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]

o S HP:Battered MV:Weary > s
[kill human]
They aren't here.

kh
o S HP:Battered MV:Weary > The Blight
[ obvious exits: N E ]
*Kendall* is standing here, riding a warhorse.

s
* S HP:Battered MV:Weary > kh
[kill human]
You try to pierce *Kendall*, but he parries successfully.

* S HP:Battered MV:Weary - Kendall: Critical > s
No way! You're fighting for your life!

kh
* S HP:Battered MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical >
*Kendall* panics, and attempts to flee!

* S HP:Battered MV:Weary - Kendall: Critical > e
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You try to pierce *Kendall*, but he deflects the blow.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

kh
* S HP:Battered MV:Weary - Kendall: Critical > e
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > kh
*Kendall* leaves east riding a warhorse.
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > [kill human]
They aren't here.

* S HP:Battered MV:Weary > e
kh
The Blight
[ obvious exits: N S W ]
*Kendall* is standing here, riding a warhorse.

* S HP:Battered MV:Weary > s
[kill human]
You try to pierce *Kendall*, but he parries successfully.

* S HP:Battered MV:Weary - Kendall: Critical > s
kh
kh
No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Critical > You swiftly dodge *Kendall*'s attempt to cleave you.
You try to pierce *Kendall*, but he deflects the blow.
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

bhr
* S HP:Battered MV:Weary - Kendall: Critical > Arglebargle, glop-glyf!?!

* S HP:Battered MV:Weary - Kendall: Critical > br
kh
Kendall assumes a defensive striking posture.
[change mood brave]
Mood changed to: Brave

kh
* S HP:Battered MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Critical > off

*Kendall* panics, and attempts to flee!

* S HP:Battered MV:Weary - Kendall: Critical > You try to pierce *Kendall*, but he deflects the blow.
[change posture offensive]
Posture changed to: Offensive

* S HP:Battered MV:Weary - Kendall: Critical > s
kh
*Kendall* leaves south riding a warhorse.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
South:
* S HP:Battered MV:Weary > s
kh
[kill human]
They aren't here.

* S HP:Battered MV:Weary > s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
South:
kh
* S HP:Battered MV:Weary > s
[kill human]
They aren't here.

* S HP:Battered MV:Weary > kh
Outside Tarwin's Gap
[ obvious exits: N E S W ]

s
* S HP:Battered MV:Weary > kh
[kill human]
They aren't here.

* S HP:Battered MV:Weary > s
kh
Entering the Gap
[ obvious exits: N S W ]

* S HP:Battered MV:Weary > s
[kill human]
They aren't here.

s
* S HP:Battered MV:Weary > s
In the Gap
[ obvious exits: N S ]

* S HP:Battered MV:Weary > s
[kill human]
They aren't here.

* S HP:Battered MV:Weary > s
Tarwin's Gap
[ obvious exits: N S ]
South: A black wolf growls loudly, poised to leap.

s
* S HP:Battered MV:Weary > s
[kill human]
They aren't here.

* S HP:Battered MV:Weary > s
Tarwin's Gap
[ obvious exits: N S ]
South: A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.

s
* S HP:Battered MV:Weary > s
Tarwin's Gap
[ obvious exits: N S ]
North: A black wolf growls loudly, poised to leap.
South: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Weary > w
w
w
w
Inside the Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
South: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Weary > Entering the Gap
[ obvious exits: N E S W ]
North: A rat scurries around trying to get out of sight.
South: A raven is here, watching.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Weary > Before the Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
A raven is here, watching.

* S HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A raven is here, watching.
South: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

s
* S HP:Battered MV:Weary > Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]

w
* S HP:Battered MV:Weary > w
Edge of the Forest
[ obvious exits: N W ]

w
* S HP:Battered MV:Weary > kh
By the Road
[ obvious exits: N E W ]

kh
* S HP:Battered MV:Haggard > In a Thick Forest
[ obvious exits: N E W ]

kh
* S HP:Battered MV:Haggard > kh
In a Dark Forest
[ obvious exits: N E W ]

* S HP:Battered MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S ]

* S HP:Battered MV:Haggard > Before a Split in the Road
[ obvious exits: N S W ]

* S HP:Battered MV:Haggard > where
A Winding Road
[ obvious exits: E W ]

* S HP:Battered MV:Haggard > A Winding Road
[ obvious exits: E S ]

* S HP:Battered MV:Haggard > Alas, you cannot go that way...

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

look
* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - A Winding Road

kh
* S HP:Battered MV:Haggard > kh
Players in your Zone
--------------------
Phalz - A Winding Road

* S HP:Battered MV:Haggard > kh
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - A Winding Road

e
* S HP:Battered MV:Haggard > e
kh
A Winding Road
[ obvious exits: E W ]

* S HP:Battered MV:Haggard > Before a Split in the Road
[ obvious exits: N S W ]

* S HP:Battered MV:Haggard > e
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
Alas, you cannot go that way...

* S HP:Battered MV:Haggard > e
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
Alas, you cannot go that way...

* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - Before a Split in the Road

* S HP:Battered MV:Haggard > n
e
Road to Tarwin's Gap
[ obvious exits: N E S ]

e
* S HP:Battered MV:Haggard > kh
In a Dark Forest
[ obvious exits: N E W ]

* S HP:Battered MV:Haggard > kh
kh
where
In a Thick Forest
[ obvious exits: N E W ]

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - In a Thick Forest

* S HP:Battered MV:Haggard > n
n
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Haggard > In a Thick Forest
[ obvious exits: E S W ]

n
* S HP:Battered MV:Haggard > n
n
Alas, you cannot go that way...

* S HP:Battered MV:Haggard > Alas, you cannot go that way...

* S HP:Battered MV:Haggard > where
Alas, you cannot go that way...

* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - In a Thick Forest

* S HP:Battered MV:Haggard > e
By the Road
[ obvious exits: N E S W ]

where
* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - By the Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Haggard > kh
kh
kh
[kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > n
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > kh
Edge of the Foothills
[ obvious exits: N S ]
A trolloc scout sniffs the air here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > e
Alas, you cannot go that way...

* S HP:Battered MV:Haggard > s
e
By the Road
[ obvious exits: N E S W ]

* S HP:Battered MV:Haggard > kh
kh
kh
Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > where
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > n
kh
You are too exhausted.

kh
* S HP:Battered MV:Haggard > kh
kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > sc
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > You have 153(356) hit and 1(246) movement points.
You have scored 34470203 experience points and 1026 quest points.
You need 2029797 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

* S HP:Battered MV:Haggard > kh
kh
where
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
[kill human]
They aren't here.

look
kh
* S HP:Battered MV:Haggard > kh
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Haggard > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > sc
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > You have 153(356) hit and 1(246) movement points.
You have scored 34470203 experience points and 1026 quest points.
You need 2029797 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

* S HP:Battered MV:Haggard > kh
kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
[kill human]
They aren't here.

look
* S HP:Battered MV:Haggard > kh
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

kh
* S HP:Battered MV:Haggard > kh
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
look
kh
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Haggard > kh
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
look
kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Haggard > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > where
[kill human]
They aren't here.

look
* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Haggard > kh
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
look
kh
[kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

look
* S HP:Battered MV:Haggard > kh
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
[kill human]
They aren't here.

look
* S HP:Battered MV:Haggard > kh
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

kh
* S HP:Battered MV:Haggard > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

kh
* S HP:Battered MV:Haggard > kh
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

sc
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
[kill human]
They aren't here.

look
kh
* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
You have 153(356) hit and 1(246) movement points.
You have scored 34470203 experience points and 1026 quest points.
You need 2029797 exp to level and 1974 qp to rank.
You have amassed 271 Turn points to date.
You have played 125 days and 1 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 35).
You are standing.

* S HP:Battered MV:Haggard > Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

kh
* S HP:Battered MV:Haggard > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
kh
kh

The day has begun.
Your heartbeat calms down more as you feel less panicked.

[kill human]
They aren't here.

* S HP:Battered MV:Weary > [kill human]
They aren't here.

* S HP:Battered MV:Weary > [kill human]
They aren't here.

* S HP:Battered MV:Weary > [kill human]
They aren't here.

* S HP:Battered MV:Weary > [kill human]
They aren't here.

* S HP:Battered MV:Weary > where
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

n
* S HP:Battered MV:Weary > kh
n
Road to Tarwin's Gap
[ obvious exits: N S ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A raven is here, watching.
South: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > n
Before the Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
A raven is here, watching.

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > Entering the Gap
[ obvious exits: N E S W ]
North: A rat scurries around trying to get out of sight.
South: A raven is here, watching.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

n
* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > n
Inside the Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
South: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > Tarwin's Gap
[ obvious exits: N S ]
North: A black wolf growls loudly, poised to leap.
South: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > n
kh
Tarwin's Gap
[ obvious exits: N S ]
South: A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > n
kh
Tarwin's Gap
[ obvious exits: N S ]
South: A black wolf growls loudly, poised to leap.

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

where
* S HP:Battered MV:Haggard > n
Players in your Zone
--------------------
Phalz - Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Haggard > kh
In the Gap
[ obvious exits: N S ]

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > n
Entering the Gap
[ obvious exits: N S W ]

kh
* S HP:Battered MV:Haggard > [kill human]
They aren't here.

where
* S HP:Battered MV:Haggard > n
Players in your Zone
--------------------
Phalz - Entering the Gap
You catch a faint scent of a horse nearby.

kh
* S HP:Battered MV:Haggard > Outside Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > e
End of the Foothills
[ obvious exits: S W ]

* S HP:Battered MV:Haggard > w
n
kh
Outside Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Haggard > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > e
kh
Edge of the Foothills
[ obvious exits: N E W ]

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > e
kh
In the Foothills
[ obvious exits: E W D ]
*Kendall* is standing here, riding a warhorse.

* S HP:Battered MV:Haggard > *Kendall* leaves west riding a warhorse.
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

kh
* S HP:Battered MV:Haggard > w
kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > w
Edge of the Foothills
[ obvious exits: N E W ]

* S HP:Battered MV:Haggard > kh
[kill human]
They aren't here.

* S HP:Battered MV:Haggard > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Haggard > [kill human]
They aren't here.

* S HP:Battered MV:Haggard > where
Players in your Zone
--------------------
Phalz - Path to Tarwin's Gap

s
* S HP:Battered MV:Haggard > kh
Outside Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Haggard > s
[kill human]
You are too exhausted!

* S HP:Battered MV:Haggard > You are too exhausted.

* S HP:Battered MV:Haggard > n
You are too exhausted.

* S HP:Battered MV:Haggard > quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Battered MV:Weary > where
n
Players in your Zone
--------------------
Phalz - Outside Tarwin's Gap

* S HP:Battered MV:Weary > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Weary > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]

w
* S HP:Battered MV:Weary > where
Near the Foothills
[ obvious exits: N E S ]

* S HP:Battered MV:Weary > Players in your Zone
--------------------
Phalz - Near the Foothills

* S HP:Battered MV:Weary > n
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > where
Players in your Zone
--------------------
Phalz - The Blight

* S HP:Battered MV:Weary > w
where
The Blight
[ obvious exits: N E ]

o S HP:Battered MV:Weary > Players in your Zone
--------------------
Phalz - The Blight

o S HP:Battered MV:Weary > n
w
where
The Blight
[ obvious exits: N E S W ]

* S HP:Battered MV:Weary > In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Weary > Players in your Zone
--------------------
Phalz - In a Dying Orchard
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Weary > w
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* S HP:Battered MV:Weary > s
kh
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A green woodpecker is visible flying high in the sky.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Weary > [kill human]
They aren't here.

* S HP:Wounded MV:Weary > s
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Wounded MV:Weary > w
Path Before the Gate
[ obvious exits: E W ]
A young and strong buck is here, munching some grass.

* S HP:Wounded MV:Weary > w
Path to the Old Monastery
[ obvious exits: N E W ]
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* S HP:Wounded MV:Weary > n
m
ba h.human
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Weary > *Kendall* tries to cleave you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Kendall: Beaten > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Kendall: Beaten > f

You try to pierce *Kendall*, but he parries successfully.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!

You panic and attempt to flee!all: Beaten >


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A baby lizard scampers about.
A mole is here, looking sickly.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Wounded MV:Weary > s
kh
kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Weary > *Kendall* tries to cleave you, but you deflect the blow.
[kill human]
You do the best you can!

* S HP:Wounded MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Wounded MV:Weary - Kendall: Beaten > kh
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
[kill human]
You do the best you can!

* S HP:Wounded MV:Weary - Kendall: Beaten > f
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you dodge the attack.
You barely pierce *Kendall*'s body.
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* S HP:Wounded MV:Weary > n
kh
kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Weary > kh
*Kendall* tries to cleave you, but you deflect the blow.
[kill human]
You do the best you can!

* S HP:Wounded MV:Weary - Kendall: Beaten > kh
You pierce *Kendall*'s left leg hard.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
*Kendall* cleaves your body into bloody fragments!
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

kh
* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > f
You panic and attempt to flee!


The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tries to hit you, but you deflect the blow.


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A baby lizard scampers about.
A mole is here, looking sickly.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > s
kh
kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Weary > kh
*Kendall* tries to cleave you, but you deflect the blow.
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > f

You try to pierce *Kendall*, but he deflects the blow.
The ancient tree tries to hit you, but you dodge the attack.
The ancient tree joins the ancient tree's fight!

You panic and attempt to flee!dall: Beaten >


You dodge a bash from *Kendall* who loses his balance and falls!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A baby lizard scampers about.
A mole is here, looking sickly.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > s
kh
kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Weary > kh
[kill human]
You pierce *Kendall*'s right leg.

* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

kh
* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Weary - Kendall: Beaten > f
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit you, but you parry successfully.
The ancient tree hits your head very hard.
You try to pierce *Kendall*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - Kendall: Beaten > f
You panic and attempt to flee!


You dodge a bash from *Kendall* who loses his balance and falls!

def
wm

The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you dodge the attack.

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A baby lizard scampers about.
A mole is here, looking sickly.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change posture defensive]
Posture changed to: Defensive

* S HP:Battered MV:Winded > s
[change mood wimpy]
Mood changed to: Wimpy

m
* S HP:Battered MV:Winded > ba h.human
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...

+
*Kendall* tries to cleave you, but you parry successfully.

*
*Kendall* tries to cleave you, but you parry successfully.

kh
Cancelled.
[kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten > f
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Winded > n
kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kh
* S HP:Battered MV:Winded > kh
*Kendall* tries to cleave you, but you parry successfully.
[kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

kh
* S HP:Battered MV:Winded - Kendall: Beaten > You try to pierce *Kendall*, but he parries successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
*Kendall* tries to cleave you, but you deflect the blow.
[kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten > f
You panic and attempt to flee!


The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
You pierce *Kendall*'s left foot very hard.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Tiring > n
kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kh
* S HP:Battered MV:Tiring > kh
*Kendall* tries to cleave you, but you deflect the blow.
[kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Beaten > You pierce *Kendall*'s body.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!
*Kendall* tries to cleave you, but you parry successfully.
[kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Critical >
Kendall assumes an offensive striking posture.

* S HP:Battered MV:Tiring - Kendall: Critical > f
You panic and attempt to flee!


The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tries to hit you, but you parry successfully.


You dodge a bash from *Kendall* who loses his balance and falls!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Tiring > n
kh
kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is sitting here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kh
* S HP:Battered MV:Tiring > kh
[kill human]
You try to pierce *Kendall*, but he deflects the blow.

* S HP:Battered MV:Tiring - Kendall: Critical > kh
[kill human]
You do the best you can!

kh
* S HP:Battered MV:Tiring - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Tiring - Kendall: Critical >
You try to pierce *Kendall*, but he parries successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!

* S HP:Battered MV:Tiring - Kendall: Critical > f
You panic and attempt to flee!


*Kendall* sends you sprawling with a powerful bash!


The ancient tree hits your body hard.
The ancient tree hits your body hard.
*Kendall* cleaves your left arm into bloody fragments!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Tiring > n
kh
kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring > [kill human]
You try to pierce *Kendall*, but he parries successfully.

* S HP:Beaten MV:Tiring - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Tiring - Kendall: Beaten > f
You panic and attempt to flee!


*Kendall* tries to cleave you, but you deflect the blow.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A baby lizard scampers about.
A mole is here, looking sickly.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Tiring > kh
kh
kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
kh
kh
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

* S HP:Beaten MV:Tiring > def
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

* S HP:Beaten MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* S HP:Beaten MV:Tiring > wm
kh
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring > kh
*Kendall* has arrived from the south, riding a warhorse.
[kill human]
You try to pierce *Kendall*, but he parries successfully.

* S HP:Beaten MV:Tiring - Kendall: Beaten > where
[kill human]
You do the best you can!

look
kh
* S HP:Beaten MV:Tiring - Kendall: Beaten > *Kendall* tries to cleave you, but you parry successfully.
The blighted tree tries to hit Kendall, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You pierce *Kendall*'s body hard.
Players in your Zone
--------------------
Phalz - A Pile of Lumber
You catch a faint scent of a horse nearby.

kh
* S HP:Beaten MV:Tiring - Kendall: Beaten > kh
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
*Kendall* is here, fighting YOU!, riding a warhorse.
A baby lizard scampers about.
A mole is here, looking sickly.
A black snake is here, lying on a rock.
The blighted tree is here, fighting Kendall.
The blighted tree is here, fighting Kendall.

* S HP:Beaten MV:Tiring - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Tiring - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Tiring - Kendall: Beaten > f
[kill human]
You do the best you can!

You panic and attempt to flee!all: Beaten >


The blighted tree tries to hit Kendall, but he parries successfully.
The blighted tree barely hits Kendall's body.


You dodge a bash from *Kendall* who loses his balance and falls!


You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring > n
kh
kh
A Pile of Lumber
[ obvious exits: E S W ]
*Kendall* is here, fighting the blighted tree, riding a warhorse.
A mole is here, looking sickly.
A black snake is here, lying on a rock.
The blighted tree is here, fighting Kendall.
The blighted tree is here, fighting Kendall.

* S HP:Beaten MV:Tiring > kh
*Kendall* leaves south riding a warhorse.
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > [kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > kh
m
ba h.human
[kill human]
They aren't here.

* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > Backstab who?

* S HP:Beaten MV:Tiring > ba h.human
Backstab who?

* S HP:Beaten MV:Tiring > ba h.human
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
Backstab who?

* S HP:Beaten MV:Strong > ba h.human
Backstab who?

* S HP:Beaten MV:Strong > ba h.human
Backstab who?

* S HP:Beaten MV:Strong > ba h.human
Backstab who?

* S HP:Beaten MV:Strong > get skin purse
There doesn't seem to be a skin in a small purse.

* S HP:Beaten MV:Strong > dr skin
dr skin
You drink the blood.

* S HP:Beaten MV:Strong > You drink the blood.
You don't feel thirsty any more.

* S HP:Beaten MV:Strong > s
m
ba h.human
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Strong > *Kendall* tries to cleave you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Kendall: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Kendall: Beaten > f
PANIC! You couldn't escape!

* S HP:Beaten MV:Strong - Kendall: Beaten > f
You panic and attempt to flee!


The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Strong > n
m
ba h.human
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Strong > *Kendall* tries to cleave you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Kendall: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Kendall: Beaten > f
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Strong > kh
kh
[kill human]
They aren't here.

* S HP:Beaten MV:Strong > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Strong > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Strong > [kill human]
They aren't here.

* S HP:Beaten MV:Strong > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Strong > n

*Kendall* has arrived from the north, riding a warhorse.

kh
* S HP:Beaten MV:Strong > *Kendall* tries to cleave you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Strong - Kendall: Beaten >
You pierce *Kendall*'s body hard.

* S HP:Beaten MV:Strong - Kendall: Critical > f
You panic and attempt to flee!


You dodge a bash from *Kendall* who loses his balance and falls!


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A brazen young hare thumps his powerful hind legs nearby.
A young and strong buck is here, munching some grass.

* S HP:Beaten MV:Strong > w
kh
kh
Path to the Old Monastery
[ obvious exits: N E W ]
*Kendall* is standing here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Strong > kh
[kill human]
You pierce *Kendall*'s left arm hard.

* S HP:Beaten MV:Strong - Kendall: Critical > kh
[kill human]
You do the best you can!

kh
* S HP:Beaten MV:Strong - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Strong - Kendall: Critical > kh
*Kendall* tries to cleave you, but you deflect the blow.
You pierce *Kendall*'s body hard.
[kill human]
You do the best you can!

* S HP:Beaten MV:Strong - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Strong - Kendall: Critical > [kill human]
You do the best you can!

kh
* S HP:Beaten MV:Strong - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Strong - Kendall: Critical > Kendall assumes a defensive striking posture.
[kill human]
You do the best you can!

* S HP:Beaten MV:Strong - Kendall: Critical > kh

*Kendall* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Kendall: Critical >
*Kendall* leaves east riding a warhorse.

* S HP:Beaten MV:Strong > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Strong > e
[kill human]
They aren't here.

* S HP:Beaten MV:Strong > kh
Path Before the Gate
[ obvious exits: E W ]
*Kendall* is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A young and strong buck is here, munching some grass.

kh
* S HP:Beaten MV:Strong > kh
The young buck leaves west.
[kill human]
You try to pierce *Kendall*, but he deflects the blow.

* S HP:Battered MV:Strong - Kendall: Critical > [kill human]
You do the best you can!

kh
* S HP:Battered MV:Strong - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Strong - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Strong - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Strong - Kendall: Critical > [kill human]
You do the best you can!

br
* S HP:Battered MV:Strong - Kendall: Critical >
*Kendall* panics, and attempts to flee!

* S HP:Battered MV:Strong - Kendall: Critical > [change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Strong - Kendall: Critical >
*Kendall* leaves east riding a warhorse.

* S HP:Battered MV:Strong > off
e
[change posture offensive]
Posture changed to: Offensive

kh
* S HP:Battered MV:Strong > kh
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Strong > kh
[kill human]
They aren't here.

* S HP:Battered MV:Strong > kh
[kill human]
They aren't here.

* S HP:Battered MV:Strong > [kill human]
They aren't here.

* S HP:Battered MV:Strong > s
[kill human]
They aren't here.

* S HP:Battered MV:Strong > s
s
kh
Passing Some Tombstones
[ obvious exits: N E S ]

* S HP:Battered MV:Strong > kh
At the Corner of a Burial Site
[ obvious exits: N E S ]
A small grasshopper hops from place to place.

kh
* S HP:Battered MV:Strong > kh
The templedoor seems to be closed.

* S HP:Battered MV:Strong > kh
[kill human]
They aren't here.

* S HP:Battered MV:Strong > [kill human]
They aren't here.

* S HP:Battered MV:Strong > [kill human]
They aren't here.

* S HP:Battered MV:Strong > n
n
[kill human]
They aren't here.

* S HP:Battered MV:Strong > n
[kill human]
They aren't here.

* S HP:Battered MV:Strong > n
Passing Some Tombstones
[ obvious exits: N E S ]

n
* S HP:Battered MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

where
* S HP:Battered MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A green woodpecker is visible flying high in the sky.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* S HP:Battered MV:Strong > Alas, you cannot go that way...

* S HP:Battered MV:Strong > e
Players in your Zone
--------------------
Phalz - By the Apple Trees

* S HP:Battered MV:Strong > e
where
In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
East: A small stick is lying on the ground here.

* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Phalz - The Blight

* S HP:Battered MV:Tiring > s
e
The Blight
[ obvious exits: N E ]

e
o S HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Tiring > s
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S W ]
South:
* S HP:Battered MV:Tiring > *Kendall* has arrived from the south, riding a warhorse.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
North:
* S HP:Battered MV:Tiring > e
Near the Foothills
[ obvious exits: S W ]

kh
* S HP:Battered MV:Tiring > kh
kh
[kill human]
They aren't here.

* S HP:Battered MV:Tiring > w
[kill human]
They aren't here.

* S HP:Battered MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Battered MV:Tiring > kh
Path to Tarwin's Gap
[ obvious exits: N E S W ]

kh
* S HP:Battered MV:Tiring > kh
[kill human]
They aren't here.

* S HP:Battered MV:Tiring > w
[kill human]
They aren't here.

kh
* S HP:Battered MV:Tiring > [kill human]
They aren't here.

kh
* S HP:Battered MV:Tiring > [kill human]
They aren't here.

kh
* S HP:Battered MV:Tiring > Near the Foothills
[ obvious exits: N E S ]

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

s
* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > kh
Edge of the Foothills
[ obvious exits: N E ]

* S HP:Battered MV:Tiring > where
[kill human]
They aren't here.

e
* S HP:Battered MV:Tiring > kh
Players in your Zone
--------------------
Phalz - Edge of the Foothills

* S HP:Battered MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > e
Edge of the Foothills
[ obvious exits: N E W ]

* S HP:Battered MV:Tiring > e
kh
kh
In the Foothills
[ obvious exits: E W D ]

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > down
kh
f
A Shallow Depression
[ obvious exits: U ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > In the Foothills
[ obvious exits: E W D ]

* S HP:Battered MV:Tiring > w
w
Edge of the Foothills
[ obvious exits: N E W ]

where
* S HP:Battered MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > s
Players in your Zone
--------------------
Phalz - Path to Tarwin's Gap

* S HP:Battered MV:Tiring > s
Outside Tarwin's Gap
[ obvious exits: N E S W ]

s
* S HP:Battered MV:Tiring > s
Entering the Gap
[ obvious exits: N S W ]

s
* S HP:Battered MV:Tiring > s
In the Gap
[ obvious exits: N S ]

* S HP:Battered MV:Tiring > s
s
Tarwin's Gap
[ obvious exits: N S ]
South: A rat scurries around trying to get out of sight.

* S HP:Battered MV:Tiring > s
Tarwin's Gap
[ obvious exits: N S ]
South: A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.

s
* S HP:Battered MV:Tiring > where
Tarwin's Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
South: A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Tiring > Inside the Gap
[ obvious exits: N S ]
North: A black wolf growls loudly, poised to leap.
South: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Tiring > Entering the Gap
[ obvious exits: N E S W ]
North: A rat scurries around trying to get out of sight.
South: A raven is here flying around.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Tiring > Before the Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
A raven is here flying around.

* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A raven is here flying around.
South: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap

* S HP:Battered MV:Tiring > s
s
Road to Tarwin's Gap
[ obvious exits: N S ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

* S HP:Battered MV:Tiring > w
w
w
By the Road
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > In a Thick Forest
[ obvious exits: E S W ]

* S HP:Battered MV:Tiring > In a Thick Forest
[ obvious exits: E S ]

s
* S HP:Battered MV:Tiring > s
where
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > In a Dark Forest
[ obvious exits: N E W ]

* S HP:Battered MV:Winded > w
Players in your Zone
--------------------
Phalz - In a Dark Forest

w
* S HP:Battered MV:Winded > w
Road to Tarwin's Gap
[ obvious exits: N E S ]

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded > where
Alas, you cannot go that way...

* S HP:Battered MV:Winded > s
Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap

w
* S HP:Battered MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]

w
* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: E W ]

* S HP:Battered MV:Winded > where
A Winding Road
[ obvious exits: E S ]

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Phalz - A Winding Road

* S HP:Battered MV:Winded > s
w
w
A Winding Road
[ obvious exits: N S W ]
West: An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > where
A Road by the Ravine
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > s
w
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit you, but you dodge the attack.
You pierce the ancient tree's trunk very hard.
The ancient tree tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - the ancient tree: Scratched > where
Players in your Zone
--------------------
Phalz - A Road by the Ravine

* S HP:Battered MV:Tiring - the ancient tree: Scratched > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - the ancient tree: Scratched > No way! You're fighting for your life!

f
* S HP:Battered MV:Tiring - the ancient tree: Scratched > Players in your Zone
--------------------
Phalz - A Road by the Ravine

You panic and attempt to flee!e ancient tree: Scratched >

n
e
n
n
e
e
e
where
The ancient tree tries to hit you, but you parry successfully.
You pierce the ancient tree's trunk extremely hard.
The ancient tree tries to hit you, but you deflect the blow.
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
A Road by the Ravine
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N S W ]
West: An ancient, gnarled tree looms over you.

* S HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S ]

* S HP:Battered MV:Tiring > Alas, you cannot go that way...

* S HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E W ]

* S HP:Battered MV:Tiring > e
Before a Split in the Road
[ obvious exits: N S W ]

* S HP:Battered MV:Tiring > e
Alas, you cannot go that way...

e
* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Phalz - Before a Split in the Road

where
* S HP:Battered MV:Tiring > Alas, you cannot go that way...

* S HP:Battered MV:Tiring > Alas, you cannot go that way...

n
* S HP:Battered MV:Tiring > Alas, you cannot go that way...

n
* S HP:Battered MV:Tiring > n
Players in your Zone
--------------------
Phalz - Before a Split in the Road

* S HP:Battered MV:Tiring > n
Road to Tarwin's Gap
[ obvious exits: N E S ]

* S HP:Battered MV:Tiring > n
Road to Tarwin's Gap
[ obvious exits: E S ]

n
* S HP:Battered MV:Tiring > n
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > n
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > n
Alas, you cannot go that way...

n
* S HP:Battered MV:Tiring > Alas, you cannot go that way...

* S HP:Battered MV:Tiring > Alas, you cannot go that way...

* S HP:Battered MV:Tiring > e
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > e
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > where
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]

e
* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Phalz - Road to Tarwin's Gap

e
* S HP:Battered MV:Tiring > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > where
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded > n
n
n
Players in your Zone
--------------------
Phalz - Bend in the Road

* S HP:Battered MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

n
* S HP:Battered MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N S ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A raven is here flying around.
South: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

n
* S HP:Battered MV:Winded > n
Before the Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
A raven is here flying around.

* S HP:Battered MV:Winded > Entering the Gap
[ obvious exits: N E S W ]
North: A rat scurries around trying to get out of sight.
South: A raven is here flying around.
A rat scurries around trying to get out of sight.

where
* S HP:Battered MV:Winded > Inside the Gap
[ obvious exits: N S ]
North: A black wolf growls loudly, poised to leap.
South: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Winded > Tarwin's Gap
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
South: A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Winded > Tarwin's Gap
[ obvious exits: N S ]
South: A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Winded > Tarwin's Gap
[ obvious exits: N S ]
South: A rat scurries around trying to get out of sight.

n
* S HP:Battered MV:Winded > n
Players in your Zone
--------------------
Phalz - Tarwin's Gap

* S HP:Battered MV:Winded > where
In the Gap
[ obvious exits: N S ]

* S HP:Battered MV:Winded > Entering the Gap
[ obvious exits: N S W ]

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Phalz - Entering the Gap

* S HP:Battered MV:Winded > n
n
where
Outside Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Phalz - Path to Tarwin's Gap

* S HP:Battered MV:Winded > n
n
where
Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > The Blight
[ obvious exits: N S W ]

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Phalz - The Blight

* S HP:Battered MV:Winded > w
w
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > where
The Blight
[ obvious exits: N E ]

o S HP:Battered MV:Winded > Players in your Zone
--------------------
Phalz - The Blight

o S HP:Battered MV:Winded > n
w
where
The Blight
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Phalz - In a Dying Orchard
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > w
w
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Battered MV:Winded > A Small Path
[ obvious exits: E W ]
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Winded > s
kh
The writhing grass tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - the writhing grass: Scratched > [kill human]
They aren't here.

* S HP:Battered MV:Winded - the writhing grass: Scratched > f
You pierce the writhing grass's trunk very hard.
The writhing grass tries to hit you, but you deflect the blow.
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - the writhing grass: Scratched > w
f
No way! You're fighting for your life!

You panic and attempt to flee!e writhing grass: Scratched >

wm
def

The writhing grass tries to hit you, but you deflect the blow.

You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A brazen young hare thumps his powerful hind legs nearby.
[change mood wimpy]
Mood changed to: Wimpy

w
* S HP:Battered MV:Winded > [change posture defensive]
Posture changed to: Defensive

* S HP:Battered MV:Winded > A Small Path
[ obvious exits: E W ]
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Weary > w
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > s
m
ba h.human
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A mole is here, looking sickly.
*Kendall* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Weary > *Kendall* tries to cleave you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Beaten > No way! You're fighting for your life!

* S HP:Battered MV:Weary - Kendall: Beaten > f
You panic and attempt to flee!


You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit you, but you parry successfully.
You swiftly dodge the ancient tree's attempt to hit you.


*Kendall* sends you sprawling with a powerful bash!


The ancient tree hits your body hard.
The ancient tree tickles your right leg with its hit.
*Kendall* cleaves your right hand into bloody fragments!


Kendall assumes an offensive striking posture.


The ancient tree tries to hit you, but you parry successfully.
The ancient tree hits your left arm very hard.
*Kendall* cleaves your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


n
e
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Alas, you cannot go that way...

n
* S HP:Critical MV:Weary > e
A Small Path
[ obvious exits: E W ]
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Critical MV:Weary > e
e
n
In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Weary > where
Players in your Zone
--------------------
Phalz - The Blight

* S HP:Critical MV:Weary > n
n
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S D ]
A soft leather pouch has been discarded here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > n
e
The Blight
[ obvious exits: N S ]
North: A tall, ramshorned trolloc is here, commanding.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Critical MV:Weary > Alas, you cannot go that way...

* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

e
* S HP:Critical MV:Weary > The Blight
[ obvious exits: E W ]
East: The blight bear stands on its haunches, roaring madly.
West: A tall, ramshorned trolloc is here, commanding.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.
A raven is here flying around.

* S HP:Critical MV:Weary > w
where
The Blight
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Critical MV:Weary > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Weary > m
ba h.human
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Weary > Backstab who?

* S HP:Critical MV:Weary > ba h.human
Backstab who?

* S HP:Critical MV:Weary > ba h.human
Backstab who?

ba h.human
* S HP:Critical MV:Weary > Backstab who?

* S HP:Critical MV:Weary > ba h.human
Backstab who?

* S HP:Critical MV:Weary > ba h.human
Backstab who?

* S HP:Critical MV:Weary > ba h.human
Backstab who?

* S HP:Critical MV:Weary > ba h.human
Backstab who?

* S HP:Critical MV:Weary > ba h.human
Backstab who?

* S HP:Critical MV:Weary > ba h.human
kh
kh
Backstab who?

* S HP:Critical MV:Weary > kh
[kill human]
They aren't here.

* S HP:Critical MV:Weary > kh
[kill human]
They aren't here.

* S HP:Critical MV:Weary > [kill human]
They aren't here.

kh
* S HP:Critical MV:Weary > [kill human]
They aren't here.

* S HP:Critical MV:Weary > kh
[kill human]
They aren't here.

* S HP:Critical MV:Weary > kh
[kill human]
They aren't here.

* S HP:Critical MV:Weary > kh
[kill human]
They aren't here.

* S HP:Critical MV:Weary > kh
[kill human]
They aren't here.

* S HP:Critical MV:Weary > [kill human]
They aren't here.

* S HP:Critical MV:Weary > where
look
kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Weary > kh
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

kh
* S HP:Critical MV:Weary > [kill human]
They aren't here.

* S HP:Critical MV:Weary > [kill human]
They aren't here.

kh
* S HP:Critical MV:Weary > [kill human]
They aren't here.

* S HP:Critical MV:Weary > kh
[kill human]
They aren't here.

* S HP:Critical MV:Weary > kh
[kill human]
They aren't here.

kh
* S HP:Critical MV:Weary > [kill human]
They aren't here.

* S HP:Critical MV:Weary > [kill human]
They aren't here.

* S HP:Critical MV:Weary > wm
def
kh
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded > kh
[change posture defensive]
Posture changed to: Defensive

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > look
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > scans
Arglebargle, glop-glyf!?!

kh
* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > where
[kill human]
They aren't here.

look
kh
* S HP:Beaten MV:Winded > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > kh
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > scan s

* S HP:Beaten MV:Winded > where
look
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

kh
* S HP:Beaten MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
where
[kill human]
They aren't here.

look
kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > where
[kill human]
They aren't here.

look
kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > kh
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

where
* S HP:Beaten MV:Winded > look
kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

kh
* S HP:Beaten MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

where
* S HP:Beaten MV:Winded > look
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

s
* S HP:Beaten MV:Winded > m
The Blight
[ obvious exits: N S ]
North: A tall, ramshorned trolloc is here, commanding.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > ba h.human
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > Backstab who?

* S HP:Beaten MV:Winded > s
m
ba h.human
The Blight
[ obvious exits: N S D ]
South: A soft leather pouch has been discarded here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > Backstab who?

* S HP:Beaten MV:Winded > s
m
ba h.human
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
*Kendall* is standing here, riding a warhorse.

* S HP:Beaten MV:Weary > *Kendall* tries to cleave you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Kendall: Beaten > You try to pierce *Kendall*, but he deflects the blow.
*Kendall* tries to cleave you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Kendall: Beaten > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N W ]

* S HP:Beaten MV:Weary > n
m
ba h.human
The Blight
[ obvious exits: E S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Weary > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Weary > m
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary >
The enormous worm tries to hit you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
You try to pierce the enormous worm, but it deflects the blow.
The enormous worm tries to hit you, but you parry successfully.

* S HP:Beaten MV:Weary - the enormous worm: Scratched > ba h.human
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - the enormous worm: Scratched > f
m
You panic and attempt to flee!

ba h.human

The enormous worm tries to hit you, but you parry successfully.

You flee head over heels.
The Blight
[ obvious exits: N W ]
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Weary >
The enormous worm has arrived from the north.

w
* S HP:Beaten MV:Weary > s
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
*Kendall* is standing here, riding a warhorse.

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Weary > n
kh
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
*Kendall* is standing here, riding a warhorse.

kh
* S HP:Beaten MV:Weary > [kill human]
You pierce *Kendall*'s body.

kh
* S HP:Beaten MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Beaten > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N W ]

* S HP:Beaten MV:Weary > m
ba h.human
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Weary > ba h.human
Backstab who?

* S HP:Beaten MV:Weary > ba h.human
Backstab who?

* S HP:Beaten MV:Weary > w
kh
kh
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
*Kendall* is standing here, riding a warhorse.

* S HP:Beaten MV:Weary > *Kendall* tries to cleave you, but you parry successfully.
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Beaten >
You try to pierce *Kendall*, but he parries successfully.

* S HP:Beaten MV:Weary - Kendall: Beaten > f
You panic and attempt to flee!


You dodge a bash from *Kendall* who loses his balance and falls!


You flee head over heels.
The Blight
[ obvious exits: N W ]

* S HP:Beaten MV:Weary > w
m
ba h.human
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
*Kendall* is standing here, riding a warhorse.

* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...

=
*Kendall* tries to cleave you, but you parry successfully.

+ff
*
You can't backstab a fighting person, too alert!

* S HP:Beaten MV:Weary - Kendall: Beaten > You try to pierce *Kendall*, but he deflects the blow.
Arglebargle, glop-glyf!?!

* S HP:Beaten MV:Weary - Kendall: Beaten > f
You panic and attempt to flee!

n
n

A shrill piercing scream reverberates through the area.
*Kendall* tries to cleave you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
You dodge a bash from *Kendall* who loses his balance and falls!

You flee head over heels.
The Blight
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.
*Kendall* is standing here, riding a warhorse.

* S HP:Beaten MV:Winded > The Blight
[ obvious exits: N S D ]
South: A soft leather pouch has been discarded here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > kh
kh
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

look
* S HP:Beaten MV:Winded > kh
kh
kh
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
South: A soft leather pouch has been discarded here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

scan s
* S HP:Beaten MV:Winded > kh
*Kendall* is standing here, riding a warhorse.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > look
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
South: A soft leather pouch has been discarded here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
*Kendall* has arrived from the south, riding a warhorse.
[kill human]
You try to pierce *Kendall*, but he parries successfully.

kh
* S HP:Beaten MV:Winded - Kendall: Battered > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Battered > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Battered > The blighted tree tries to hit Kendall, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Battered > def
[change posture defensive]
Posture changed to: Defensive

* S HP:Beaten MV:Winded - Kendall: Battered > wm

The blighted tree tries to hit Kendall, but he parries successfully.
The blighted tree tickles Kendall's body with its hit.
The blighted tree tries to hit Kendall, but he parries successfully.
You pierce *Kendall*'s right arm hard.

* S HP:Beaten MV:Winded - Kendall: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten >
You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
kh
The blighted tree barely hits Kendall's head.
Kendall swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Kendall, but he parries successfully.
You pierce *Kendall*'s body.
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - the blighted tree: Healthy - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - the blighted tree: Healthy - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - the blighted tree: Healthy - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
kh
The blighted tree tickles Kendall's body with its hit.
The blighted tree tries to hit Kendall, but he parries successfully.
The blighted tree hits Kendall's body.
You try to pierce *Kendall*, but he deflects the blow.
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

kh
* S HP:Beaten MV:Winded - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh

You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Beaten MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
[kill human]
You do the best you can!

kh
* S HP:Beaten MV:Winded - Kendall: Beaten > The blighted tree tries to hit Kendall, but he deflects the blow.
The blighted tree tickles Kendall's left leg with its hit.
The blighted tree tries to hit Kendall, but he dodges the attack.
You pierce *Kendall*'s body hard.
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > kh
kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Kendall: Beaten >
*Kendall* panics, and attempts to flee!

look
* S HP:Beaten MV:Winded - Kendall: Beaten >
*Kendall* leaves north riding a warhorse.
*Kendall* has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Winded > kh
*Kendall* leaves south riding a warhorse.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
South: A soft leather pouch has been discarded here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

kh
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > kh
[kill human]
They aren't here.

where
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

look
* S HP:Beaten MV:Winded > kh
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > kh
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A soft leather pouch has been discarded here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > scan s

* S HP:Beaten MV:Winded > s
m
ba h.human
The Blight
[ obvious exits: N E S ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
South: A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > s
Backstab who?

* S HP:Beaten MV:Winded > m
ba h.human
The Blight
[ obvious exits: N S ]
South: A trolloc is here commanding a fist of troops.

* S HP:Beaten MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Weary > s
The Blight
[ obvious exits: N E S ]
North: A trolloc is here commanding a fist of troops.
*Kendall* is standing here, riding a warhorse.

* S HP:Beaten MV:Weary > m
ba h.human

*Kendall* tries to cleave you, but you parry successfully.

* S HP:Beaten MV:Weary - Kendall: Beaten > You try to pierce *Kendall*, but he parries successfully.
*Kendall* tries to cleave you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Kendall: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Kendall: Beaten >
You try to pierce *Kendall*, but he parries successfully.

* S HP:Beaten MV:Weary - Kendall: Beaten > f
You panic and attempt to flee!


You dodge a bash from *Kendall* who loses his balance and falls!

w
m
ba h.human
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > The writhing grass tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - the writhing grass: Healthy > e
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - the writhing grass: Healthy > f
You panic and attempt to flee!


The writhing grass tries to hit you, but you parry successfully.


You flee head over heels.
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]

* S HP:Beaten MV:Weary > e
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > n
e
In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > The Blight
[ obvious exits: N E S W ]
North:
* S HP:Beaten MV:Weary > kh

*Kendall* has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Weary > kh
*Kendall* tries to cleave you, but you parry successfully.
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Beaten >
You pierce *Kendall*'s body hard.
*Kendall* tries to cleave you, but you deflect the blow.

* S HP:Beaten MV:Weary - Kendall: Beaten >
A shrill piercing scream reverberates through the area.
You try to pierce *Kendall*, but he deflects the blow.

* S HP:Beaten MV:Weary - Kendall: Beaten > f
You pierce *Kendall*'s body.
You panic and attempt to flee!


You dodge a bash from *Kendall* who loses his balance and falls!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
West:
* S HP:Beaten MV:Weary > kh
kh
w
[kill human]
They aren't here.

* S HP:Beaten MV:Weary > kh
[kill human]
They aren't here.

kh
* S HP:Beaten MV:Weary > kh
The Blight
[ obvious exits: N E S W ]
*Kendall* is standing here, riding a warhorse.

* S HP:Beaten MV:Weary > kh
kh
[kill human]
You try to pierce *Kendall*, but he parries successfully.

* S HP:Beaten MV:Weary - Kendall: Beaten > kh
[kill human]
You do the best you can!

kh
* S HP:Beaten MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Beaten > *Kendall* tries to cleave you, but you deflect the blow.
You pierce *Kendall*'s body.
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

kh
* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > kh
kh
A shrill piercing scream reverberates through the area.
You try to pierce *Kendall*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
[kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten > kh

You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Battered MV:Winded - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten > kh
[kill human]
You do the best you can!

* S HP:Battered MV:Winded - Kendall: Beaten >
You try to pierce *Kendall*, but he deflects the blow.

* S HP:Battered MV:Winded - Kendall: Beaten >
You pierce *Kendall*'s body.

* S HP:Battered MV:Winded - Kendall: Beaten >
You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Battered MV:Winded - Kendall: Beaten > br
[change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Winded - Kendall: Beaten >
You try to pierce *Kendall*, but he parries successfully.

* S HP:Battered MV:Winded - Kendall: Beaten > off
[change posture offensive]
Posture changed to: Offensive

* S HP:Battered MV:Winded - Kendall: Beaten >
You pierce *Kendall*'s body hard.

* S HP:Battered MV:Winded - Kendall: Critical >
You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Battered MV:Winded - Kendall: Critical >
You pierce *Kendall*'s head hard.

* S HP:Battered MV:Winded - Kendall: Critical > where
look
Players in your Zone
--------------------
Phalz - The Blight
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded - Kendall: Critical > Kendall assumes a defensive striking posture.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
*Kendall* is here, fighting YOU!, riding a warhorse.

* S HP:Battered MV:Winded - Kendall: Critical > kh

*Kendall* panics, and attempts to flee!

* S HP:Battered MV:Winded - Kendall: Critical > kh
*Kendall* leaves east riding a warhorse.
[kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

kh
* S HP:Battered MV:Winded > e
[kill human]
They aren't here.

* S HP:Battered MV:Winded > kh
The Blight
[ obvious exits: N E S W ]
East:
kh
* S HP:Battered MV:Winded > kh
[kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded > e
kh
kh
The Blight
[ obvious exits: N S W ]
*Kendall* is standing here, riding a warhorse.

kh
* S HP:Battered MV:Winded > kh
*Kendall* leaves south riding a warhorse.
[kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

kh
* S HP:Battered MV:Winded > kh
[kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded > s
[kill human]
They aren't here.

kh
* S HP:Battered MV:Winded > The Blight
[ obvious exits: N S W ]
*Kendall* is standing here, riding a warhorse.

s
* S HP:Battered MV:Winded > kh
*Kendall* leaves west riding a warhorse.
[kill human]
They aren't here.

* S HP:Battered MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Winded > kh
[kill human]
They aren't here.

* S HP:Battered MV:Winded > w
kh
[kill human]
They aren't here.

n
* S HP:Battered MV:Winded > kh
Near the Foothills
[ obvious exits: N E S ]

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded > w
kh
The Blight
[ obvious exits: N E ]

kh
o S HP:Battered MV:Weary > kh
[kill human]
They aren't here.

o S HP:Battered MV:Weary > [kill human]
They aren't here.

o S HP:Battered MV:Weary > n
[kill human]
They aren't here.

o S HP:Battered MV:Weary > kh
The Blight
[ obvious exits: N E S W ]

* S HP:Battered MV:Weary > kh
[kill human]
They aren't here.

* S HP:Battered MV:Weary > where
[kill human]
They aren't here.

* S HP:Battered MV:Weary > Players in your Zone
--------------------
Phalz - The Blight

* S HP:Battered MV:Weary > w
w
In a Dying Orchard
[ obvious exits: E S W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Weary > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Battered MV:Weary > w
w
A Small Path
[ obvious exits: E W ]
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Weary > s
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > kh
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Kendall* is standing here, riding a warhorse.
A green woodpecker is visible flying high in the sky.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Weary > kh
kh
*Kendall* cleaves your body into bloody fragments!
[kill human]
You do the best you can!

kh
* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
A blighted deer has arrived from the north.
The ancient tree tries to hit you, but you dodge the attack.
The ancient tree barely tickles your body with its hit.
You pierce *Kendall*'s left foot.
*Kendall* tries to cleave you, but you parry successfully.

* S HP:Beaten MV:Weary - Kendall: Critical >
The ancient tree tries to hit you, but you dodge the attack.
The ancient tree tries to hit you, but you parry successfully.
You try to pierce *Kendall*, but he parries successfully.

* S HP:Beaten MV:Weary - Kendall: Critical >
You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Beaten MV:Weary - Kendall: Critical > kh
kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > kh

You pierce *Kendall*'s body hard.

* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical >
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you parry successfully.
You pierce *Kendall*'s body.

* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

kh
* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

kh
* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > The ancient tree tries to hit you, but you parry successfully.
The ancient tree hits your right leg.
You pierce *Kendall*'s head hard.
*Kendall* panics, and attempts to flee!
[kill human]
You do the best you can!

kh
* S HP:Beaten MV:Weary - Kendall: Critical >
*Kendall* leaves north riding a warhorse.

* S HP:Beaten MV:Weary - the ancient tree: Healthy > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Weary - the ancient tree: Healthy > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Weary - the ancient tree: Healthy > A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
[kill human]
They aren't here.

* S HP:Beaten MV:Weary - the ancient tree: Healthy > f
You panic and attempt to flee!

kh
kh
kh
kh

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.

kh
kh
kh
kh
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
[kill human]
They aren't here.

* S HP:Beaten MV:Weary > kh
[kill human]
They aren't here.

* S HP:Beaten MV:Weary > [kill human]
They aren't here.

* S HP:Beaten MV:Weary > n
*Kendall* has arrived from the north, riding a warhorse.
[kill human]
You pierce *Kendall*'s left leg.
*Kendall* is mortally wounded, and will die soon, if not aided.

n
* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > kh
[kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Weary - Kendall: Critical > You pierce *Kendall*'s right leg very hard.
*Kendall* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kendall*'s death cry.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Weary > A Pile of Lumber
[ obvious exits: E S W ]
A green woodpecker is visible flying high in the sky.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > [kill human]
They aren't here.

* S HP:Beaten MV:Weary > [kill human]
They aren't here.

* S HP:Beaten MV:Weary > [kill human]
They aren't here.

* S HP:Beaten MV:Weary > narr kendall lrip
You narrate 'kendall lrip'

* S HP:Beaten MV:Weary > s
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Weary > s
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - the ancient tree: Scratched > f

The ancient tree tickles your right leg with its hit.
You pierce the ancient tree's trunk extremely hard.
The ancient tree tries to hit you, but you parry successfully.

* S HP:Beaten MV:Weary - the ancient tree: Scratched > PANIC! You couldn't escape!

* S HP:Beaten MV:Weary - the ancient tree: Scratched > f
You panic and attempt to flee!

wm
def

You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you deflect the blow.

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A green woodpecker is visible flying high in the sky.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Weary > [change posture defensive]
Posture changed to: Defensive

* S HP:Beaten MV:Weary > s
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Weary > s
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of Kendall is lying here.
A warhorse is here, stamping his feet impatiently.

* S HP:Beaten MV:Weary >
Your heartbeat calms down more as you feel less panicked.
You are hungry.

* S HP:Beaten MV:Winded > get all corpse
where
look
You get a pair of lissome leather boots with metal capped toes from the corpse of Kendall.
You get a pair of thick, gold-plated greaves from the corpse of Kendall.
You get a brightly-colored sash from the corpse of Kendall.
You get a saw-toothed axe from the corpse of Kendall.
You get a metal shield from the corpse of Kendall.
You get a silver Kandori wristcuff from the corpse of Kendall.
You get a sturdy pair of full leather gauntlets from the corpse of Kendall.
You get a pair of polished, gold-plated vambraces from the corpse of Kendall.
You get a backpack from the corpse of Kendall.
You get an earthen brown mantle from the corpse of Kendall.
You get a tunic of finely-crafted chain from the corpse of Kendall.
You get an ivory necklace from the corpse of Kendall.
You get an ivory necklace from the corpse of Kendall.
You get a rimmed round helmet from the corpse of Kendall.
You get a jade signet ring from the corpse of Kendall.
You get a jade signet ring from the corpse of Kendall.
You get an oilstone from the corpse of Kendall.
You get a crystal lightstick from the corpse of Kendall.

* S HP:Beaten MV:Winded > Players in your Zone
--------------------
Phalz - Path to the Old Monastery

* S HP:Beaten MV:Winded > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
The corpse of Kendall is lying here.
A warhorse is here, stamping his feet impatiently.

* S HP:Beaten MV:Winded > scalp corpse
You lean over and sever the bloody head from the corpse of Kendall.

By the end i was shaking so bad i got a call from michael J.s doctor

was a lot of fun. thanks Kendall!

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